100+ results results for 'destructor lang:C++' (36 ms)
41//------------------------------------------------------------------------ 42// Destructor 43CScriptBind_MatchMaking::~CScriptBind_MatchMaking()ossimAdjMapModel.cpp https://github.com/paniwani/OTB.git | C++ | 417 lines
139//---------------------------------------------------------------------------- 140//! Destructor 141//----------------------------------------------------------------------------addrcache.cc https://github.com/MIPS/external-chromium.git | C++ | 331 lines
61// confined to this routine in order to guarantee that the class constructor 62// will never fail. Other methods (except the destructor) cannot be invoked 63// until this method has been called successfully. After the object has been 67// Return value: "true" if initialization succeeded, "false" if it failed. 68// No other method except the destructor may be invoked if this function 69// returns false. The caller is responsible for checking the return valuesource_context.pb.cc https://gitlab.com/yenny.prathivi/protobuf | C++ | 394 lines
136SourceContext::~SourceContext() { 137 // @@protoc_insertion_point(destructor:google.protobuf.SourceContext) 138 SharedDtor();proxy_resolver_mac.cc https://github.com/chromium/chromium.git | C++ | 373 lines
109 110 // Destructor. 111 ~SynchronizedRunLoopObserver();CAnimatedMeshMD2.cpp https://gitlab.com/JFT/Irrlicht_extended | C++ | 465 lines
232 233//! destructor 234CAnimatedMeshMD2::~CAnimatedMeshMD2()lljoint.cpp https://github.com/AlexRa/Kirstens-clone.git | C++ | 529 lines
84// ~LLJoint() 85// Class Destructor 86//-----------------------------------------------------------------------------nortrans.cpp https://gitlab.com/brian0218/rk3188_r-box_android4.2.2_sdk | C++ | 175 lines
77/** 78 * Destructor. 79 */almashot-hdr.cpp https://gitlab.com/adam.lukaitis/OpenCamera | C++ | 551 lines
37 38// This triggers openmp constructors and destructors to be called upon library load/unload 39void __attribute__((constructor)) initialize_openmp() {} 39void __attribute__((constructor)) initialize_openmp() {} 40void __attribute__((destructor)) release_openmp() {} 41Man.cpp https://github.com/alucyk/nbites.git | C++ | 238 lines
123{ 124 cout << "Man destructor" << endl; 125 exit(0);TOPS_Structured_Matrix_Impl.cxx https://gitlab.com/steinret/CodeVault | C++ | 201 lines
44 45// user defined destructor 46void TOPS::Structured::Matrix_impl::_dtor() { 47 // DO-NOT-DELETE splicer.begin(TOPS.Structured.Matrix._dtor) 48 // Insert-Code-Here {TOPS.Structured.Matrix._dtor} (destructor) 49 // DO-NOT-DELETE splicer.end(TOPS.Structured.Matrix._dtor)valuelist.cpp https://bitbucket.org/JonSRomero/arduino_motorcycle_gauges.git | C++ | 237 lines
53 54// Destructor deletes a valuelist object. 55template <class type_t> 169 170// Destructor for value list iterator. 171template <class type_t>controlcheckmark.cpp https://github.com/MaDDoGo/xbmc.git | C++ | 340 lines
327 ControlCheckMark_Type.tp_basicsize = sizeof(ControlCheckMark); 328 ControlCheckMark_Type.tp_dealloc = (destructor)ControlCheckMark_Dealloc; 329 ControlCheckMark_Type.tp_compare = 0;qwt_plot_scaleitem.cpp https://github.com/khangbotics/qgroundcontrol.git | C++ | 453 lines
66 67//! Destructor 68QwtPlotScaleItem::~QwtPlotScaleItem()controlslider.cpp https://github.com/dahool84/xbmc.git | C++ | 177 lines
164 ControlSlider_Type.tp_basicsize = sizeof(ControlSlider); 165 ControlSlider_Type.tp_dealloc = (destructor)ControlSlider_Dealloc; 166 ControlSlider_Type.tp_compare = 0;taskshield.cpp https://bitbucket.org/zielmicha/colobot.git | C++ | 557 lines
44 45// Object's destructor. 46llkeyframemotionparam.cpp https://github.com/WindBasevi/imprudence.git | C++ | 460 lines
68// ~LLKeyframeMotionParam() 69// Class Destructor 70//-----------------------------------------------------------------------------schemavalidator.cpp https://bitbucket.org/khurley/libxml.git | C++ | 234 lines
51 52/// \brief Destructor 53SchemaValidator::~SchemaValidator()itkQuadEdgeMeshCellInterfaceTest.cxx https://github.com/paniwani/ITK.git | C++ | 459 lines
432 433 // test 4 very specific QELineCell destructor cases 434 QELineCellType* test = new QELineCellType();qdbuscontext.cpp https://bitbucket.org/kasimling/qt.git | C++ | 208 lines
113/*! 114 An empty destructor. 115 */dexterity_test_plugin.cpp https://bitbucket.org/telerobcar/telerobcar-ros-pkg.git | C++ | 304 lines
72 73 /* Destructor */ 74 public: virtual ~DexterityTest()WheatyExceptionReport.cpp https://github.com/chucho/FaceCore.git | C++ | 1045 lines
65//============ 66// Destructor 67//============World.cpp https://github.com/chucho/FaceCore.git | C++ | 992 lines
118 119/// World destructor 120World::~World()WorldSession.cpp https://github.com/chucho/FaceCore.git | C++ | 1087 lines
109 110/// WorldSession destructor 111WorldSession::~WorldSession()AnyVal.cpp https://github.com/chucho/FaceCore.git | C++ | 1379 lines
274 default: 275 debugAssertM(false, "Internal error: no destructor for this type."); 276 }SSL_Asynch_Stream.cpp https://github.com/chucho/FaceCore.git | C++ | 1082 lines
90// ************************************************************ 91// ACE_SSL_Asynch_Stream Constructor / Destructor 92// ************************************************************WIN32_Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 804 lines
34 35 /// Destructor. 36 virtual ~ACE_WIN32_Wakeup_Completion (void);Timer_Wheel_T.cpp https://github.com/chucho/FaceCore.git | C++ | 964 lines
165 166/// Destructor just cleans up its memory 167template <class TYPE, class FUNCTOR, class ACE_LOCK>Thread_Manager.cpp https://github.com/chucho/FaceCore.git | C++ | 1716 lines
104 // Mark at has been applied to avoid double apply from 105 // at destructor 106 } 486// 487// o That's where the ACE_Thread_Exit destructor gets called. 488 514 // Without TSS, create an <ACE_Thread_Exit> instance. When this 515 // function returns, its destructor will be called because the 516 /TSS_T.cpp https://github.com/chucho/FaceCore.git | C++ | 662 lines
100{ 101 // Cast this to the concrete TYPE * so the destructor gets called. 102 delete (TYPE *) ptr; 164#if defined (ACE_HAS_THR_C_DEST) 165 // Encapsulate a ts_obj and it's destructor in an 166 // ACE_TSS_Adapter. 225#if defined (ACE_HAS_THR_C_DEST) 226 // Encapsulate a ts_obj and it's destructor in an 227 // ACE_TSS_Adapter. 425 ACE_Thread::keyfree (this->key_); 426 // Destructor releases lock. 427 delete guard; 432{ 433 // Destructor releases lock. 434 delete (Guard_Type *) ptr;TP_Reactor.cpp https://github.com/chucho/FaceCore.git | C++ | 682 lines
142 143 // Stash the current time -- the destructor of this object will 144 // automatically compute how much time elapsed since this method wasSvc_Handler.cpp https://github.com/chucho/FaceCore.git | C++ | 529 lines
113 if (this->mod_ == 0 && this->dynamic_ && this->closing_ == false) 114 // Will call the destructor, which automatically calls <shutdown>. 115 // Note that if we are *not* allocated dynamically then the 115 // Note that if we are *not* allocated dynamically then the 116 // destructor will call <shutdown> automatically when it gets run 117 // during cleanup.Service_Gestalt.cpp https://github.com/chucho/FaceCore.git | C++ | 1331 lines
71 72/// Destructor 73ACE_Service_Type_Dynamic_Guard::~ACE_Service_Type_Dynamic_Guard (void)SOCK_Dgram_Mcast.cpp https://github.com/chucho/FaceCore.git | C++ | 928 lines
135 136// Destructor. 137ACE_SOCK_Dgram_Mcast::~ACE_SOCK_Dgram_Mcast (void)Registry.cpp https://github.com/chucho/FaceCore.git | C++ | 1125 lines
210 211// Destructor 212ACE_Registry::Naming_Context::~Naming_Context ()RB_Tree.cpp https://github.com/chucho/FaceCore.git | C++ | 1250 lines
36 37// Destructor. 38 95} 96// Destructor. 97Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 1171 lines
69 70 /// Destructor. 71 virtual ~ACE_Proactor_Timer_Handler (void); 73 /// Proactor calls this to shut down the timer handler 74 /// gracefully. Just calling the destructor alone doesnt do what 75 /// <destroy> does. <destroy> make sure the thread exits properly.POSIX_Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 1695 lines
48 49 /// Destructor. 50 virtual ~ACE_POSIX_Wakeup_Completion (void);OS_NS_Thread.cpp https://github.com/chucho/FaceCore.git | C++ | 1709 lines
92 93ACE_TSS_Emulation::ACE_TSS_DESTRUCTOR 94ACE_TSS_Emulation::tss_destructor_[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX] 383ACE_TSS_Info::ACE_TSS_Info (ACE_thread_key_t key, 384 ACE_TSS_Info::Destructor dest) 385 : key_ (key), 385 : key_ (key), 386 destructor_ (dest), 387 thread_count_ (-1) 393 : key_ (ACE_OS::NULL_key), 394 destructor_ (0), 395 thread_count_ (-1) 440 ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("key_ = %u\n"), this->key_)); 441 ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("destructor_ = %u\n"), this->destructor_)); 442 ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));NT_Service.cpp https://github.com/chucho/FaceCore.git | C++ | 618 lines
19 20// ACE_NT_Service destructor. 21Log_Msg.cpp https://github.com/chucho/FaceCore.git | C++ | 1441 lines
133 //FUZZ: disable check_for_lack_ACE_OS 134 static void close (void) ACE_GCC_DESTRUCTOR_ATTRIBUTE; 135 //FUZZ: enable check_for_lack_ACE_OS 225 // is only "necessary" if exception handling is not enabled. 226 // Without exception handling, main thread TSS destructors don't 227 // seem to be called. It's not really necessary anyways, becauseHash_Multi_Map_Manager_T.cpp https://github.com/chucho/FaceCore.git | C++ | 603 lines
149{ 150 // Protect against "double-deletion" in case the destructor also 151 // gets called. 195 196 // Explicitly call the destructor. 197 ACE_DES_FREE_TEMPLATE2 (hold_ptr, this->entry_allocator_->free, 336 337 // Explicitly call the destructor. 338 ACE_DES_FREE_TEMPLATE2 (entry, this->entry_allocator_->free,Filecache.cpp https://github.com/chucho/FaceCore.git | C++ | 742 lines
84 // Since this is being opened for a write, simply create a new 85 // ACE_Filecache_Object now, and let the destructor add it into CVF 86 // laterConnector.cpp https://github.com/chucho/FaceCore.git | C++ | 1005 lines
40 // in cleanup_svc_handle_ which is both a pointer to SVC_HANDLER 41 // and a flag that triggers remove_reference in NBCH destructor. 42 this->cleanup_svc_handler_ = sh;Asynch_Acceptor.cpp https://github.com/chucho/FaceCore.git | C++ | 505 lines
328 // Start off another asynchronous accept to keep the backlog going, 329 // unless we closed the listen socket already (from the destructor), 330 // or this callback is the result of a canceled/aborted accept.Ship-AI.cpp https://github.com/GizmoR13/pioneer.git | C++ | 430 lines
102 103 delete m_curAICmd; // rely on destructor to kill children 104 m_curAICmd = 0;TCPConnector.cpp https://bitbucket.org/osi/wsb-core.git | C++ | 505 lines
61TCPConnector::~TCPConnector() { 62 // TODO Auto-generated destructor stub 63}LexPascal.cxx https://bitbucket.org/lennonchan/cafu.git | C++ | 592 lines
92- Keywords: absolute abstract and array as asm assembler automated begin case 93cdecl class const constructor deprecated destructor dispid dispinterface div do 94downto dynamic else end except export exports external far file finalrichtextsizepage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 627 lines
92/*! 93 * wxRichTextSizePage destructor 94 */richtextmarginspage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 549 lines
106/*! 107 * wxRichTextMarginsPage destructor 108 */richtextborderspage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 912 lines
165/*! 166 * wxRichTextBordersPage destructor 167 */advprops.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1815 lines
242 243// Destructor. It is useful to reset the global pointer in it. 244wxPGSpinCtrlEditor::~wxPGSpinCtrlEditor()window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 648 lines
144 145// Destructor 146wxWindowPalm::~wxWindowPalm()menu.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 658 lines
80 81// The wxWindow destructor will take care of deleting the submenus. 82wxMenu::~wxMenu()hidjoystick.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 903 lines
164//--------------------------------------------------------------------------- 165// wxJoystick Destructor 166//toolbar.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1625 lines
107 // the embedded control is not under the responsibility of the tool, it gets disposed of in the 108 // proper wxControl destructor 109 } 121 { 122 wxFAIL_MSG("Reference count of native tool was not 1 in wxToolBarTool destructor"); 123 }graphics.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1632 lines
183 184// CGPattern wrapper class: always allocate on heap, never call destructor 185dataview_osx.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 772 lines
55 // 56 // constructors / destructor 57 // 86// 87// constructors / destructor 88//menu.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1175 lines
115// 116// The wxWindow destructor will take care of deleting the submenus. 117//font.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1146 lines
263 // If true, the pointer to the actual font is temporary and SHOULD NOT BE 264 // DELETED by destructor 265 //volume.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 628 lines
90WX_DECLARE_STRING_HASH_MAP(FileInfo, FileInfoMap); 91// Cygwin bug (?) destructor for global s_fileInfo is called twice... 92static FileInfoMap& GetFileInfoMap()window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1717 lines
343 344// Destructor 345wxWindow::~wxWindow()chm.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 929 lines
44 wxChmTools(const wxFileName &archive); 45 /// destructor 46 ~wxChmTools(); 150/*** 151 * Destructor 152 */ 365 const wxString& file, bool simulate = false); 366 /// Destructor 367 virtual ~wxChmInputStream();window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1068 lines
94 95// Destructor 96wxWindowDFB::~wxWindowDFB()mediactrlcmn.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 554 lines
63//--------------------------------------------------------------------------- 64// wxMediaBackend Destructor 65// 66// This is here because the DARWIN gcc compiler badly screwed up and 67// needs the destructor implementation in the source 68//--------------------------------------------------------------------------- 266//--------------------------------------------------------------------------- 267// wxMediaCtrl Destructor 268//imagiff.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 792 lines
97 98 // constructor, destructor, etc. 99 wxIFFDecoder(wxInputStream *s); 110//--------------------------------------------------------------------------- 111// wxIFFDecoder constructor and destructor 112//---------------------------------------------------------------------------gifdecod.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 968 lines
92//--------------------------------------------------------------------------- 93// wxGIFDecoder constructor and destructor 94//---------------------------------------------------------------------------ftp.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1022 lines
73// ---------------------------------------------------------------------------- 74// wxFTP constructor and destructor 75// ----------------------------------------------------------------------------docview.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1783 lines
151 // expecting to see valid derived objects: and by the time we get here, 152 // we've called destructors higher up. 153 //DeleteAllViews();ctrlcmn.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 602 lines
50{ 51 // this destructor is required for Darwin 52}btCollisionWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 846 lines
38 39//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) 40#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"DialogMapCheck.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 524 lines
67 68 /// The virtual destructor. 69 virtual ~MapCheckerT() { }ServerWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 432 lines
52 // Register GE->CollModel also with the cf::ClipSys::CollModelMan, so that both the owner (the game entity GE) 53 // as well as the game code can free/delete it in their destructors (one by "delete", the other by cf::ClipSys::CollModelMan->FreeCM()). 54 cf::ClipSys::CollModelMan->GetCM(GE->CollModel);ClientWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 605 lines
86 // Register CollMdl also with the cf::ClipSys::CollModelMan, so that both the owner (Ca3DEWorld.GameEntities[EntityWFI]) 87 // as well as the game code can free/delete it in their destructors (one by "delete", the other by cf::ClipSys::CollModelMan->FreeCM()). 88 cf::ClipSys::CollModelMan->GetCM(CollMdl);SampleConsole.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 623 lines
162/** 163 * Destructor. 164 */OgreMaterial.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 833 lines
78 removeAllTechniques(); 79 // have to call this here reather than in Resource destructor 80 // since calling virtual methods in base destructors causes crashOgreFont.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 544 lines
92 { 93 // have to call this here reather than in Resource destructor 94 // since calling virtual methods in base destructors causes crashDaeDoc.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 459 lines
51 52// Constructor / Destructor 53DaeDoc::DaeDoc(DaeDocNode* _colladaNode, const MString& documentFilename, uint _logicalIndex)CReferenceManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 676 lines
23 24// Singleton constructor / destructor 25//presentengine.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 829 lines
104//----------------------------------------------------------------------------- 105// Destructor 106//-----------------------------------------------------------------------------mainwindow.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 904 lines
46//----------------------------------------------------------------------------- 47// MainWindow destructor. 48//-----------------------------------------------------------------------------dshowplayer.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1327 lines
60//----------------------------------------------------------------------------- 61// DShowPlayer destructor. 62//-----------------------------------------------------------------------------RakNetObjects.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 787 lines
48 49 /// BasicReplica - Destructor 50 BasicReplica::~BasicReplica()PhysXGameObjectReplica.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 923 lines
52 53 /// ~GameObjectReplica - Destructor 54 /// 69 else 70 cout << "[GameObjectReplica/destructor] Could not remove havok information, as there was no valid GameObject or GameObjectManager pointer." << endl; 71 82 { 83 cout << "[GameObjectReplica/destructor] Could not destroy Ogre scene information, as " << entityName << " could not be found." << endl; 84 }NetManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1059 lines
29 30 /// ~NetManager - Destructor 31 NetManager::~NetManager()AIWorldManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 746 lines
27/************************************************************************/ 28/* AI WORLD MANAGER DESTRUCTOR */ 29/************************************************************************/GameObjectManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1048 lines
37/**********************************************GameObjectManagerDefinitionsSTART*********************************************/ 38///Destructor of the GameObjectManager 39GameObjectManager::~GameObjectManager() 44 45 //clear the memory y calling all the destructors of the gameObjects created 46 int f_iActiveGameObjectCount = m_pGameObjectList.size();Editor.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1485 lines
79 80 /*! Destructor 81 */ceph_argparse.cc https://github.com/liewegas/ceph.git | C++ | 478 lines
20/* Holds a std::vector with C-strings. 21 * Will free() them properly in the destructor. 22 *test_intrusive_list.cc https://gitlab.com/adam.lukaitis/fplutil | C++ | 1155 lines
196 197TEST_F(intrusive_list_test, destructor) { 198 list_.push_back(one_);TwAdvanced1.cpp https://gitlab.com/dannywillems/mass_collide | C++ | 737 lines
69 Scene(); // constructor 70 ~Scene(); // destructor 71 void Init(bool changeLightPos); // (re)initialize the scene 117 118// Destructor 119Scene::~Scene()MenuRender3DModelMgr.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1301 lines
83// Name: ~CMenuRender3DModelMgr 84// Desc: Destructor 85//-------------------------------------------------------------------------------------------------- 87{ 88 CRY_ASSERT_MESSAGE(s_instanceCount,"No instances left to delete in destructor"); 89 CRY_ASSERT_MESSAGE(m_bReleaseMe,"Deleting an instance which isn't marked for release");MatchmakingTelemetry.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 615 lines
48//-------------------------------------------------------------------------- 49//Destructor 50CMatchmakingTelemetry::~CMatchmakingTelemetry() 232//------------------------------------------------------------------------- 233//Destructor 234CMMTelemetryProducer::~CMMTelemetryProducer()MatchmakingHandler.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 754 lines
49//------------------------------------------------------------------------ 50//Destructor 51CMatchMakingHandler::~CMatchMakingHandler()KillCamGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 431 lines
57// Name: ~CKillCamGameEffect 58// Desc: Destructor 59//--------------------------------------------------------------------------------------------------GameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 491 lines
35// Name: ~GameSDKCGameEffect 36// Desc: Destructor 37//-------------------------------------------------------------------------------------------------- 65#if DEBUG_GAME_FX_SYSTEM 66 m_debugName = GetName(); // Store name so it can be accessed in destructor and debugging 67#endifExplosionGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 724 lines
169// Name: ~CExplosionGameEffect 170// Desc: Destructor 171//--------------------------------------------------------------------------------------------------EnergyShieldGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 991 lines
128// Name: ~CEnergyShieldGameEffect 129// Desc: Destructor 130//--------------------------------------------------------------------------------------------------GameEffectsSystem.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1200 lines
197// Name: ~CGameEffectsSystem 198// Desc: Destructor 199//--------------------------------------------------------------------------------------------------CircularStatsStorage.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1156 lines
116{ 117 Clear(); // not strictly necessary as circular buffer entries are all purgable anyway and the states will be freed by the destructors called by the array delete below, but this will allow us to verify the circular buffer is empty at the end of a stats save 118 delete [] m_states;itkLoggerThreadWrapperTest.cxx https://github.com/luisibanez/ITK.git | C++ | 163 lines
59 SimpleLogger() {}; 60 /** Destructor */ 61 virtual ~SimpleLogger() {};