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100+ results results for 'destructor lang:C++' (303 ms)

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ScriptBind_MatchMaking.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 490 lines
                    
41//------------------------------------------------------------------------
                    
42// Destructor
                    
43CScriptBind_MatchMaking::~CScriptBind_MatchMaking()
                    
                
addrcache.cc https://gitlab.com/brian0218/rk3188_rk3066_r-box_android4.4.2_sdk | C++ | 331 lines
                    
61// confined to this routine in order to guarantee that the class constructor
                    
62// will never fail.  Other methods (except the destructor) cannot be invoked
                    
63// until this method has been called successfully.  After the object has been
                    
67// Return value: "true" if initialization succeeded, "false" if it failed.
                    
68//     No other method except the destructor may be invoked if this function
                    
69//     returns false.  The caller is responsible for checking the return value
                    
                
ossimAdjMapModel.cpp https://github.com/paniwani/OTB.git | C++ | 417 lines
                    
139//----------------------------------------------------------------------------
                    
140//! Destructor
                    
141//----------------------------------------------------------------------------
                    
                
source_context.pb.cc https://gitlab.com/yenny.prathivi/protobuf | C++ | 394 lines
                    
136SourceContext::~SourceContext() {
                    
137  // @@protoc_insertion_point(destructor:google.protobuf.SourceContext)
                    
138  SharedDtor();
                    
                
proxy_resolver_mac.cc https://github.com/chromium/chromium.git | C++ | 373 lines
                    
109
                    
110  // Destructor.
                    
111  ~SynchronizedRunLoopObserver();
                    
                
CAnimatedMeshMD2.cpp https://gitlab.com/JFT/Irrlicht_extended | C++ | 465 lines
                    
232
                    
233//! destructor
                    
234CAnimatedMeshMD2::~CAnimatedMeshMD2()
                    
                
lljoint.cpp https://github.com/AlexRa/Kirstens-clone.git | C++ | 529 lines
                    
84// ~LLJoint()
                    
85// Class Destructor
                    
86//-----------------------------------------------------------------------------
                    
                
nortrans.cpp https://bitbucket.org/festevezga/xobotos.git | C++ | 175 lines
                    
77/**
                    
78 * Destructor.
                    
79 */
                    
                
almashot-hdr.cpp https://gitlab.com/adam.lukaitis/OpenCamera | C++ | 551 lines
                    
37
                    
38// This triggers openmp constructors and destructors to be called upon library load/unload
                    
39void __attribute__((constructor)) initialize_openmp() {}
                    
39void __attribute__((constructor)) initialize_openmp() {}
                    
40void __attribute__((destructor)) release_openmp() {}
                    
41
                    
                
Man.cpp https://github.com/alucyk/nbites.git | C++ | 238 lines
                    
123{
                    
124  cout << "Man destructor" << endl;
                    
125  exit(0);
                    
                
TOPS_Structured_Matrix_Impl.cxx https://gitlab.com/pheinzlr/CodeVault | C++ | 201 lines
                    
44
                    
45// user defined destructor
                    
46void TOPS::Structured::Matrix_impl::_dtor() {
                    
47  // DO-NOT-DELETE splicer.begin(TOPS.Structured.Matrix._dtor)
                    
48  // Insert-Code-Here {TOPS.Structured.Matrix._dtor} (destructor)
                    
49  // DO-NOT-DELETE splicer.end(TOPS.Structured.Matrix._dtor)
                    
                
controlslider.cpp https://github.com/malard/xbmc.git | C++ | 177 lines
                    
164    ControlSlider_Type.tp_basicsize = sizeof(ControlSlider);
                    
165    ControlSlider_Type.tp_dealloc = (destructor)ControlSlider_Dealloc;
                    
166    ControlSlider_Type.tp_compare = 0;
                    
                
valuelist.cpp https://bitbucket.org/JonSRomero/arduino_motorcycle_gauges.git | C++ | 237 lines
                    
53
                    
54// Destructor deletes a valuelist object.
                    
55template <class type_t>
                    
169
                    
170// Destructor for value list iterator.
                    
171template <class type_t>
                    
                
controlcheckmark.cpp https://github.com/MaDDoGo/xbmc.git | C++ | 340 lines
                    
327    ControlCheckMark_Type.tp_basicsize = sizeof(ControlCheckMark);
                    
328    ControlCheckMark_Type.tp_dealloc = (destructor)ControlCheckMark_Dealloc;
                    
329    ControlCheckMark_Type.tp_compare = 0;
                    
                
qwt_plot_scaleitem.cpp https://github.com/khangbotics/qgroundcontrol.git | C++ | 453 lines
                    
66
                    
67//! Destructor
                    
68QwtPlotScaleItem::~QwtPlotScaleItem()
                    
                
taskshield.cpp https://bitbucket.org/zielmicha/colobot.git | C++ | 557 lines
                    
44
                    
45// Object's destructor.
                    
46
                    
                
llkeyframemotionparam.cpp https://github.com/WindBasevi/imprudence.git | C++ | 460 lines
                    
68// ~LLKeyframeMotionParam()
                    
69// Class Destructor
                    
70//-----------------------------------------------------------------------------
                    
                
schemavalidator.cpp https://bitbucket.org/khurley/libxml.git | C++ | 234 lines
                    
51
                    
52/// \brief Destructor
                    
53SchemaValidator::~SchemaValidator()
                    
                
itkQuadEdgeMeshCellInterfaceTest.cxx https://github.com/paniwani/ITK.git | C++ | 459 lines
                    
432
                    
433  // test 4 very specific QELineCell destructor cases
                    
434  QELineCellType* test = new QELineCellType();
                    
                
qdbuscontext.cpp https://bitbucket.org/kasimling/qt.git | C++ | 208 lines
                    
113/*!
                    
114  An empty destructor.
                    
115 */
                    
                
dexterity_test_plugin.cpp https://bitbucket.org/telerobcar/telerobcar-ros-pkg.git | C++ | 304 lines
                    
72  
                    
73  /* Destructor */
                    
74  public: virtual ~DexterityTest()
                    
                
WheatyExceptionReport.cpp https://github.com/chucho/FaceCore.git | C++ | 1045 lines
                    
65//============
                    
66// Destructor
                    
67//============
                    
                
World.cpp https://github.com/chucho/FaceCore.git | C++ | 992 lines
                    
118
                    
119/// World destructor
                    
120World::~World()
                    
                
WorldSession.cpp https://github.com/chucho/FaceCore.git | C++ | 1087 lines
                    
109
                    
110/// WorldSession destructor
                    
111WorldSession::~WorldSession()
                    
                
AnyVal.cpp https://github.com/chucho/FaceCore.git | C++ | 1379 lines
                    
274    default:
                    
275        debugAssertM(false, "Internal error: no destructor for this type.");
                    
276    } 
                    
                
SSL_Asynch_Stream.cpp https://github.com/chucho/FaceCore.git | C++ | 1082 lines
                    
90// ************************************************************
                    
91//  ACE_SSL_Asynch_Stream Constructor / Destructor
                    
92// ************************************************************
                    
                
WIN32_Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 804 lines
                    
34
                    
35  /// Destructor.
                    
36  virtual ~ACE_WIN32_Wakeup_Completion (void);
                    
                
Timer_Wheel_T.cpp https://github.com/chucho/FaceCore.git | C++ | 964 lines
                    
165
                    
166/// Destructor just cleans up its memory
                    
167template <class TYPE, class FUNCTOR, class ACE_LOCK>
                    
                
Thread_Manager.cpp https://github.com/chucho/FaceCore.git | C++ | 1716 lines
                    
104     // Mark at has been applied to avoid double apply from
                    
105     // at destructor
                    
106   }
                    
486//
                    
487// o That's where the ACE_Thread_Exit destructor gets called.
                    
488
                    
514  // Without TSS, create an <ACE_Thread_Exit> instance.  When this
                    
515  // function returns, its destructor will be called because the
                    
516  /
                    
                
TSS_T.cpp https://github.com/chucho/FaceCore.git | C++ | 662 lines
                    
100{
                    
101  // Cast this to the concrete TYPE * so the destructor gets called.
                    
102  delete (TYPE *) ptr;
                    
164#if defined (ACE_HAS_THR_C_DEST)
                    
165      // Encapsulate a ts_obj and it's destructor in an
                    
166      // ACE_TSS_Adapter.
                    
225#if defined (ACE_HAS_THR_C_DEST)
                    
226      // Encapsulate a ts_obj and it's destructor in an
                    
227      // ACE_TSS_Adapter.
                    
425  ACE_Thread::keyfree (this->key_);
                    
426  // Destructor releases lock.
                    
427  delete guard;
                    
432{
                    
433  // Destructor releases lock.
                    
434  delete (Guard_Type *) ptr;
                    
                
TP_Reactor.cpp https://github.com/chucho/FaceCore.git | C++ | 682 lines
                    
142
                    
143  // Stash the current time -- the destructor of this object will
                    
144  // automatically compute how much time elapsed since this method was
                    
                
Svc_Handler.cpp https://github.com/chucho/FaceCore.git | C++ | 529 lines
                    
113  if (this->mod_ == 0 && this->dynamic_ && this->closing_ == false)
                    
114    // Will call the destructor, which automatically calls <shutdown>.
                    
115    // Note that if we are *not* allocated dynamically then the
                    
115    // Note that if we are *not* allocated dynamically then the
                    
116    // destructor will call <shutdown> automatically when it gets run
                    
117    // during cleanup.
                    
                
Service_Gestalt.cpp https://github.com/chucho/FaceCore.git | C++ | 1331 lines
                    
71
                    
72/// Destructor
                    
73ACE_Service_Type_Dynamic_Guard::~ACE_Service_Type_Dynamic_Guard (void)
                    
                
SOCK_Dgram_Mcast.cpp https://github.com/chucho/FaceCore.git | C++ | 928 lines
                    
135
                    
136// Destructor.
                    
137ACE_SOCK_Dgram_Mcast::~ACE_SOCK_Dgram_Mcast (void)
                    
                
Registry.cpp https://github.com/chucho/FaceCore.git | C++ | 1125 lines
                    
210
                    
211// Destructor
                    
212ACE_Registry::Naming_Context::~Naming_Context ()
                    
                
RB_Tree.cpp https://github.com/chucho/FaceCore.git | C++ | 1250 lines
                    
36
                    
37// Destructor.
                    
38
                    
95}
                    
96// Destructor.
                    
97
                    
                
Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 1171 lines
                    
69
                    
70  /// Destructor.
                    
71  virtual ~ACE_Proactor_Timer_Handler (void);
                    
73  /// Proactor calls this to shut down the timer handler
                    
74  /// gracefully. Just calling the destructor alone doesnt do what
                    
75  /// <destroy> does. <destroy> make sure the thread exits properly.
                    
                
POSIX_Proactor.cpp https://github.com/chucho/FaceCore.git | C++ | 1695 lines
                    
48
                    
49  /// Destructor.
                    
50  virtual ~ACE_POSIX_Wakeup_Completion (void);
                    
                
OS_NS_Thread.cpp https://github.com/chucho/FaceCore.git | C++ | 1709 lines
                    
92
                    
93ACE_TSS_Emulation::ACE_TSS_DESTRUCTOR
                    
94ACE_TSS_Emulation::tss_destructor_[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX]
                    
383ACE_TSS_Info::ACE_TSS_Info (ACE_thread_key_t key,
                    
384                            ACE_TSS_Info::Destructor dest)
                    
385  : key_ (key),
                    
385  : key_ (key),
                    
386    destructor_ (dest),
                    
387    thread_count_ (-1)
                    
393  : key_ (ACE_OS::NULL_key),
                    
394    destructor_ (0),
                    
395    thread_count_ (-1)
                    
440  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("key_ = %u\n"), this->key_));
                    
441  ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("destructor_ = %u\n"), this->destructor_));
                    
442  ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
                    
                
NT_Service.cpp https://github.com/chucho/FaceCore.git | C++ | 618 lines
                    
19
                    
20// ACE_NT_Service destructor.
                    
21
                    
                
Log_Msg.cpp https://github.com/chucho/FaceCore.git | C++ | 1441 lines
                    
133  //FUZZ: disable check_for_lack_ACE_OS
                    
134  static void close (void) ACE_GCC_DESTRUCTOR_ATTRIBUTE;
                    
135  //FUZZ: enable check_for_lack_ACE_OS
                    
225  // is only "necessary" if exception handling is not enabled.
                    
226  // Without exception handling, main thread TSS destructors don't
                    
227  // seem to be called.  It's not really necessary anyways, because
                    
                
Hash_Multi_Map_Manager_T.cpp https://github.com/chucho/FaceCore.git | C++ | 603 lines
                    
149{
                    
150  // Protect against "double-deletion" in case the destructor also
                    
151  // gets called.
                    
195
                    
196          // Explicitly call the destructor.
                    
197          ACE_DES_FREE_TEMPLATE2 (hold_ptr, this->entry_allocator_->free,
                    
336
                    
337  // Explicitly call the destructor.
                    
338  ACE_DES_FREE_TEMPLATE2 (entry, this->entry_allocator_->free,
                    
                
Filecache.cpp https://github.com/chucho/FaceCore.git | C++ | 742 lines
                    
84      // Since this is being opened for a write, simply create a new
                    
85      // ACE_Filecache_Object now, and let the destructor add it into CVF
                    
86      // later
                    
                
Connector.cpp https://github.com/chucho/FaceCore.git | C++ | 1005 lines
                    
40      // in cleanup_svc_handle_ which is both a pointer to SVC_HANDLER
                    
41      // and a flag that triggers remove_reference in NBCH destructor.
                    
42      this->cleanup_svc_handler_ = sh;
                    
                
Asynch_Acceptor.cpp https://github.com/chucho/FaceCore.git | C++ | 505 lines
                    
328  // Start off another asynchronous accept to keep the backlog going,
                    
329  // unless we closed the listen socket already (from the destructor),
                    
330  // or this callback is the result of a canceled/aborted accept.
                    
                
Ship-AI.cpp https://github.com/GizmoR13/pioneer.git | C++ | 430 lines
                    
102
                    
103	delete m_curAICmd;		// rely on destructor to kill children
                    
104	m_curAICmd = 0;
                    
                
TCPConnector.cpp https://bitbucket.org/osi/wsb-core.git | C++ | 505 lines
                    
61TCPConnector::~TCPConnector() {
                    
62	// TODO Auto-generated destructor stub
                    
63}
                    
                
LexPascal.cxx https://bitbucket.org/lennonchan/cafu.git | C++ | 592 lines
                    
92- Keywords: absolute abstract and array as asm assembler automated begin case 
                    
93cdecl class const constructor deprecated destructor dispid dispinterface div do 
                    
94downto dynamic else end except export exports external far file final 
                    
                
richtextsizepage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 627 lines
                    
92/*!
                    
93 * wxRichTextSizePage destructor
                    
94 */
                    
                
richtextmarginspage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 549 lines
                    
106/*!
                    
107 * wxRichTextMarginsPage destructor
                    
108 */
                    
                
richtextborderspage.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 912 lines
                    
165/*!
                    
166 * wxRichTextBordersPage destructor
                    
167 */
                    
                
advprops.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1815 lines
                    
242
                    
243// Destructor. It is useful to reset the global pointer in it.
                    
244wxPGSpinCtrlEditor::~wxPGSpinCtrlEditor()
                    
                
window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 648 lines
                    
144
                    
145// Destructor
                    
146wxWindowPalm::~wxWindowPalm()
                    
                
menu.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 658 lines
                    
80
                    
81// The wxWindow destructor will take care of deleting the submenus.
                    
82wxMenu::~wxMenu()
                    
                
hidjoystick.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 903 lines
                    
164//---------------------------------------------------------------------------
                    
165// wxJoystick Destructor
                    
166//
                    
                
toolbar.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1625 lines
                    
107                // the embedded control is not under the responsibility of the tool, it gets disposed of in the
                    
108                // proper wxControl destructor
                    
109            }
                    
121                {
                    
122                    wxFAIL_MSG("Reference count of native tool was not 1 in wxToolBarTool destructor");
                    
123                }
                    
                
graphics.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1632 lines
                    
183
                    
184// CGPattern wrapper class: always allocate on heap, never call destructor
                    
185
                    
                
dataview_osx.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 772 lines
                    
55 //
                    
56 // constructors / destructor
                    
57 //
                    
86//
                    
87// constructors / destructor
                    
88//
                    
                
menu.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1175 lines
                    
115//
                    
116// The wxWindow destructor will take care of deleting the submenus.
                    
117//
                    
                
font.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1146 lines
                    
263    // If true, the pointer to the actual font is temporary and SHOULD NOT BE
                    
264    // DELETED by destructor
                    
265    //
                    
                
volume.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 628 lines
                    
90WX_DECLARE_STRING_HASH_MAP(FileInfo, FileInfoMap);
                    
91// Cygwin bug (?) destructor for global s_fileInfo is called twice...
                    
92static FileInfoMap& GetFileInfoMap()
                    
                
window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1717 lines
                    
343
                    
344// Destructor
                    
345wxWindow::~wxWindow()
                    
                
chm.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 929 lines
                    
44    wxChmTools(const wxFileName &archive);
                    
45    /// destructor
                    
46    ~wxChmTools();
                    
150/***
                    
151 * Destructor
                    
152 */
                    
365                     const wxString& file, bool simulate = false);
                    
366    /// Destructor
                    
367    virtual ~wxChmInputStream();
                    
                
window.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1068 lines
                    
94
                    
95// Destructor
                    
96wxWindowDFB::~wxWindowDFB()
                    
                
popupcmn.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 628 lines
                    
131{
                    
132    // this destructor is required for Darwin
                    
133}
                    
                
mediactrlcmn.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 554 lines
                    
63//---------------------------------------------------------------------------
                    
64// wxMediaBackend Destructor
                    
65//
                    
66// This is here because the DARWIN gcc compiler badly screwed up and
                    
67// needs the destructor implementation in the source
                    
68//---------------------------------------------------------------------------
                    
266//---------------------------------------------------------------------------
                    
267// wxMediaCtrl Destructor
                    
268//
                    
                
imagiff.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 792 lines
                    
97
                    
98    // constructor, destructor, etc.
                    
99    wxIFFDecoder(wxInputStream *s);
                    
110//---------------------------------------------------------------------------
                    
111// wxIFFDecoder constructor and destructor
                    
112//---------------------------------------------------------------------------
                    
                
gifdecod.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 968 lines
                    
92//---------------------------------------------------------------------------
                    
93// wxGIFDecoder constructor and destructor
                    
94//---------------------------------------------------------------------------
                    
                
ftp.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1022 lines
                    
73// ----------------------------------------------------------------------------
                    
74// wxFTP constructor and destructor
                    
75// ----------------------------------------------------------------------------
                    
                
docview.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 1783 lines
                    
151    // expecting to see valid derived objects: and by the time we get here,
                    
152    // we've called destructors higher up.
                    
153    //DeleteAllViews();
                    
                
btCollisionWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 846 lines
                    
38
                    
39//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
                    
40#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
                    
                
DialogMapCheck.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 524 lines
                    
67
                    
68    /// The virtual destructor.
                    
69    virtual ~MapCheckerT() { }
                    
                
ServerWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 432 lines
                    
52        // Register GE->CollModel also with the cf::ClipSys::CollModelMan, so that both the owner (the game entity GE)
                    
53        // as well as the game code can free/delete it in their destructors (one by "delete", the other by cf::ClipSys::CollModelMan->FreeCM()).
                    
54        cf::ClipSys::CollModelMan->GetCM(GE->CollModel);
                    
                
ClientWorld.cpp https://bitbucket.org/lennonchan/cafu.git | C++ | 605 lines
                    
86    // Register CollMdl also with the cf::ClipSys::CollModelMan, so that both the owner (Ca3DEWorld.GameEntities[EntityWFI])
                    
87    // as well as the game code can free/delete it in their destructors (one by "delete", the other by cf::ClipSys::CollModelMan->FreeCM()).
                    
88    cf::ClipSys::CollModelMan->GetCM(CollMdl);
                    
                
SampleConsole.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 623 lines
                    
162/**
                    
163 *	Destructor.
                    
164 */
                    
                
OgreMaterial.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 833 lines
                    
78        removeAllTechniques();
                    
79        // have to call this here reather than in Resource destructor
                    
80        // since calling virtual methods in base destructors causes crash
                    
                
OgreFont.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 544 lines
                    
92    {
                    
93        // have to call this here reather than in Resource destructor
                    
94        // since calling virtual methods in base destructors causes crash
                    
                
DaeDoc.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 459 lines
                    
51
                    
52// Constructor / Destructor
                    
53DaeDoc::DaeDoc(DaeDocNode* _colladaNode, const MString& documentFilename, uint _logicalIndex)
                    
                
CReferenceManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 676 lines
                    
23
                    
24// Singleton constructor / destructor
                    
25//
                    
                
presentengine.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 829 lines
                    
104//-----------------------------------------------------------------------------
                    
105// Destructor
                    
106//-----------------------------------------------------------------------------
                    
                
mainwindow.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 904 lines
                    
46//-----------------------------------------------------------------------------
                    
47// MainWindow destructor.
                    
48//-----------------------------------------------------------------------------
                    
                
dshowplayer.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1327 lines
                    
60//-----------------------------------------------------------------------------
                    
61// DShowPlayer destructor.
                    
62//-----------------------------------------------------------------------------
                    
                
RakNetObjects.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 787 lines
                    
48
                    
49	/// BasicReplica - Destructor
                    
50	BasicReplica::~BasicReplica()
                    
                
NetManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1059 lines
                    
29
                    
30	/// ~NetManager - Destructor
                    
31	NetManager::~NetManager()
                    
                
GameObjectReplica.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 958 lines
                    
87
                    
88	/// ~GameObjectReplica - Destructor
                    
89	///
                    
104		else
                    
105			cout << "[GameObjectReplica/destructor] Could not remove havok information, as there was no valid GameObject or GameObjectManager pointer." << endl;
                    
106
                    
117			{
                    
118				cout << "[GameObjectReplica/destructor] Could not destroy Ogre scene information, as " << entityName << " could not be found." << endl;
                    
119			}
                    
                
AIWorldManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 746 lines
                    
27/************************************************************************/
                    
28/* AI WORLD MANAGER DESTRUCTOR                                          */
                    
29/************************************************************************/
                    
                
GameObjectManager.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1048 lines
                    
37/**********************************************GameObjectManagerDefinitionsSTART*********************************************/
                    
38///Destructor of the GameObjectManager
                    
39GameObjectManager::~GameObjectManager()
                    
44
                    
45    //clear the memory y calling all the destructors of the gameObjects created
                    
46    int f_iActiveGameObjectCount = m_pGameObjectList.size();
                    
                
Editor.cpp https://bitbucket.org/barakianc/nvidia-physx-and-apex-in-gge.git | C++ | 1485 lines
                    
79
                    
80	/*! Destructor
                    
81	*/
                    
                
ceph_argparse.cc https://github.com/liewegas/ceph.git | C++ | 478 lines
                    
20/* Holds a std::vector with C-strings.
                    
21 * Will free() them properly in the destructor.
                    
22 *
                    
                
test_intrusive_list.cc https://gitlab.com/adam.lukaitis/fplutil | C++ | 1155 lines
                    
196
                    
197TEST_F(intrusive_list_test, destructor) {
                    
198  list_.push_back(one_);
                    
                
TwAdvanced1.cpp https://gitlab.com/dannywillems/mass_collide | C++ | 737 lines
                    
69            Scene();                        // constructor
                    
70            ~Scene();                       // destructor
                    
71    void    Init(bool changeLightPos);      // (re)initialize the scene
                    
117
                    
118// Destructor
                    
119Scene::~Scene() 
                    
                
MenuRender3DModelMgr.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1301 lines
                    
83// Name: ~CMenuRender3DModelMgr
                    
84// Desc: Destructor
                    
85//--------------------------------------------------------------------------------------------------
                    
87{
                    
88	CRY_ASSERT_MESSAGE(s_instanceCount,"No instances left to delete in destructor");
                    
89	CRY_ASSERT_MESSAGE(m_bReleaseMe,"Deleting an instance which isn't marked for release");
                    
                
MatchmakingTelemetry.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 615 lines
                    
48//--------------------------------------------------------------------------
                    
49//Destructor
                    
50CMatchmakingTelemetry::~CMatchmakingTelemetry()
                    
232//-------------------------------------------------------------------------
                    
233//Destructor
                    
234CMMTelemetryProducer::~CMMTelemetryProducer()
                    
                
MatchmakingHandler.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 754 lines
                    
49//------------------------------------------------------------------------
                    
50//Destructor
                    
51CMatchMakingHandler::~CMatchMakingHandler()
                    
                
KillCamGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 431 lines
                    
57// Name: ~CKillCamGameEffect
                    
58// Desc: Destructor
                    
59//--------------------------------------------------------------------------------------------------
                    
                
GameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 491 lines
                    
35// Name: ~GameSDKCGameEffect
                    
36// Desc: Destructor
                    
37//--------------------------------------------------------------------------------------------------
                    
65#if DEBUG_GAME_FX_SYSTEM
                    
66	m_debugName = GetName(); // Store name so it can be accessed in destructor and debugging
                    
67#endif
                    
                
ExplosionGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 724 lines
                    
169// Name: ~CExplosionGameEffect
                    
170// Desc: Destructor
                    
171//--------------------------------------------------------------------------------------------------
                    
                
EnergyShieldGameEffect.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 991 lines
                    
128// Name: ~CEnergyShieldGameEffect
                    
129// Desc: Destructor
                    
130//--------------------------------------------------------------------------------------------------
                    
                
GameEffectsSystem.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1200 lines
                    
197// Name: ~CGameEffectsSystem
                    
198// Desc: Destructor
                    
199//--------------------------------------------------------------------------------------------------
                    
                
CircularStatsStorage.cpp https://gitlab.com/blackbird91/CS188_AI_Game | C++ | 1156 lines
                    
116{
                    
117	Clear();			// not strictly necessary as circular buffer entries are all purgable anyway and the states will be freed by the destructors called by the array delete below, but this will allow us to verify the circular buffer is empty at the end of a stats save
                    
118	delete [] m_states;
                    
                
itkLoggerThreadWrapperTest.cxx https://github.com/luisibanez/ITK.git | C++ | 163 lines
                    
59    SimpleLogger() {};
                    
60    /** Destructor */
                    
61    virtual ~SimpleLogger() {};
                    
                
 

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