/dlls/d3d8/volumetexture.c
C | 376 lines | 260 code | 88 blank | 28 comment | 12 complexity | 563803e155dbc1b5624dcae1e3ac507f MD5 | raw file
- /*
- * IDirect3DVolumeTexture8 implementation
- *
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #include "config.h"
- #include "d3d8_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
- /* IDirect3DVolumeTexture8 IUnknown parts follow: */
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
- if (IsEqualGUID(riid, &IID_IUnknown)
- || IsEqualGUID(riid, &IID_IDirect3DResource8)
- || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
- || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
- IUnknown_AddRef(iface);
- *ppobj = This;
- return S_OK;
- }
- WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
- *ppobj = NULL;
- return E_NOINTERFACE;
- }
- static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("%p increasing refcount to %u.\n", iface, ref);
- if (ref == 1)
- {
- IDirect3DDevice8_AddRef(This->parentDevice);
- wined3d_mutex_lock();
- IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- }
- return ref;
- }
- static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("%p decreasing refcount to %u.\n", iface, ref);
- if (ref == 0) {
- IDirect3DDevice8 *parentDevice = This->parentDevice;
- wined3d_mutex_lock();
- IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- /* Release the device last, as it may cause the device to be destroyed. */
- IDirect3DDevice8_Release(parentDevice);
- }
- return ref;
- }
- /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
- {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice8 *)This->parentDevice;
- IDirect3DDevice8_AddRef(*device);
- TRACE("Returning device %p.\n", *device);
- return D3D_OK;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
- iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
- wined3d_mutex_unlock();
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, guid %s, data %p, data_size %p.\n",
- iface, debugstr_guid(refguid), pData, pSizeOfData);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
- wined3d_mutex_unlock();
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
- wined3d_mutex_unlock();
- return hr;
- }
- static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, PriorityNew);
- wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
- wined3d_mutex_unlock();
- return ret;
- }
- static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- DWORD ret;
- TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- return ret;
- }
- static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
- IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- }
- static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- D3DRESOURCETYPE type;
- TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
- type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- return type;
- }
- /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
- static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, LODNew);
- wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
- wined3d_mutex_unlock();
- return ret;
- }
- static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- DWORD ret;
- TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- return ret;
- }
- static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- DWORD ret;
- TRACE("iface %p.\n", iface);
- wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- return ret;
- }
- /* IDirect3DVolumeTexture8 Interface follow: */
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- WINED3DVOLUME_DESC wined3ddesc;
- HRESULT hr;
- TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
- wined3d_mutex_unlock();
- if (SUCCEEDED(hr))
- {
- pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
- pDesc->Type = wined3ddesc.Type;
- pDesc->Usage = wined3ddesc.Usage;
- pDesc->Pool = wined3ddesc.Pool;
- pDesc->Size = wined3ddesc.Size;
- pDesc->Width = wined3ddesc.Width;
- pDesc->Height = wined3ddesc.Height;
- pDesc->Depth = wined3ddesc.Depth;
- }
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
- UINT Level, IDirect3DVolume8 **ppVolumeLevel)
- {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- IWineD3DVolume *myVolume = NULL;
- HRESULT hr;
- TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
- if (SUCCEEDED(hr) && ppVolumeLevel)
- {
- *ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
- IDirect3DVolume8_AddRef(*ppVolumeLevel);
- IWineD3DVolumeTexture_Release(myVolume);
- }
- wined3d_mutex_unlock();
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
- iface, Level, pLockedVolume, pBox, Flags);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
- wined3d_mutex_unlock();
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, level %u.\n", iface, Level);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
- wined3d_mutex_unlock();
- return hr;
- }
- static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
- wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
- wined3d_mutex_unlock();
- return hr;
- }
- static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
- {
- /* IUnknown */
- IDirect3DVolumeTexture8Impl_QueryInterface,
- IDirect3DVolumeTexture8Impl_AddRef,
- IDirect3DVolumeTexture8Impl_Release,
- /* IDirect3DResource8 */
- IDirect3DVolumeTexture8Impl_GetDevice,
- IDirect3DVolumeTexture8Impl_SetPrivateData,
- IDirect3DVolumeTexture8Impl_GetPrivateData,
- IDirect3DVolumeTexture8Impl_FreePrivateData,
- IDirect3DVolumeTexture8Impl_SetPriority,
- IDirect3DVolumeTexture8Impl_GetPriority,
- IDirect3DVolumeTexture8Impl_PreLoad,
- IDirect3DVolumeTexture8Impl_GetType,
- /* IDirect3DBaseTexture8 */
- IDirect3DVolumeTexture8Impl_SetLOD,
- IDirect3DVolumeTexture8Impl_GetLOD,
- IDirect3DVolumeTexture8Impl_GetLevelCount,
- /* IDirect3DVolumeTexture8 */
- IDirect3DVolumeTexture8Impl_GetLevelDesc,
- IDirect3DVolumeTexture8Impl_GetVolumeLevel,
- IDirect3DVolumeTexture8Impl_LockBox,
- IDirect3DVolumeTexture8Impl_UnlockBox,
- IDirect3DVolumeTexture8Impl_AddDirtyBox
- };
- static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
- {
- HeapFree(GetProcessHeap(), 0, parent);
- }
- static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
- {
- volumetexture_wined3d_object_destroyed,
- };
- HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
- UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
- {
- HRESULT hr;
- texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
- texture->ref = 1;
- wined3d_mutex_lock();
- hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
- usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
- &d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
- return hr;
- }
- texture->parentDevice = (IDirect3DDevice8 *)device;
- IDirect3DDevice8_AddRef(texture->parentDevice);
- return D3D_OK;
- }