/dlls/d3d10core/buffer.c
C | 217 lines | 144 code | 47 blank | 26 comment | 11 complexity | a506825294374ebaeca9dc32396a4a53 MD5 | raw file
- /*
- * Copyright 2009 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- *
- */
- #include "config.h"
- #include "wine/port.h"
- #include "d3d10core_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
- /* IUnknown methods */
- static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
- {
- TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D10Buffer)
- || IsEqualGUID(riid, &IID_ID3D10Resource)
- || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IUnknown_AddRef(iface);
- *object = iface;
- return S_OK;
- }
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
- *object = NULL;
- return E_NOINTERFACE;
- }
- static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
- {
- struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
- ULONG refcount = InterlockedIncrement(&This->refcount);
- TRACE("%p increasing refcount to %u\n", This, refcount);
- if (refcount == 1)
- wined3d_buffer_incref(This->wined3d_buffer);
- return refcount;
- }
- static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
- {
- struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
- ULONG refcount = InterlockedDecrement(&This->refcount);
- TRACE("%p decreasing refcount to %u\n", This, refcount);
- if (!refcount)
- {
- wined3d_buffer_decref(This->wined3d_buffer);
- }
- return refcount;
- }
- /* ID3D10DeviceChild methods */
- static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
- {
- FIXME("iface %p, device %p stub!\n", iface, device);
- }
- static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
- REFGUID guid, UINT *data_size, void *data)
- {
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
- iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
- }
- static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
- REFGUID guid, UINT data_size, const void *data)
- {
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
- iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
- }
- static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
- REFGUID guid, const IUnknown *data)
- {
- FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
- return E_NOTIMPL;
- }
- /* ID3D10Resource methods */
- static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
- {
- TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
- *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER;
- }
- static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
- {
- FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
- }
- static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
- {
- FIXME("iface %p stub!\n", iface);
- return 0;
- }
- /* ID3D10Buffer methods */
- static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
- {
- struct d3d10_buffer *buffer = (struct d3d10_buffer *)iface;
- TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
- if (map_type != D3D10_MAP_READ_WRITE)
- FIXME("Ignoring map_type %#x.\n", map_type);
- if (map_flags)
- FIXME("Ignoring map_flags %#x.\n", map_flags);
- return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0);
- }
- static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
- {
- TRACE("iface %p.\n", iface);
- wined3d_buffer_unmap(((struct d3d10_buffer *)iface)->wined3d_buffer);
- }
- static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
- {
- FIXME("iface %p, desc %p stub!\n", iface, desc);
- }
- static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
- {
- /* IUnknown methods */
- d3d10_buffer_QueryInterface,
- d3d10_buffer_AddRef,
- d3d10_buffer_Release,
- /* ID3D10DeviceChild methods */
- d3d10_buffer_GetDevice,
- d3d10_buffer_GetPrivateData,
- d3d10_buffer_SetPrivateData,
- d3d10_buffer_SetPrivateDataInterface,
- /* ID3D10Resource methods */
- d3d10_buffer_GetType,
- d3d10_buffer_SetEvictionPriority,
- d3d10_buffer_GetEvictionPriority,
- /* ID3D10Buffer methods */
- d3d10_buffer_Map,
- d3d10_buffer_Unmap,
- d3d10_buffer_GetDesc,
- };
- static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
- {
- HeapFree(GetProcessHeap(), 0, parent);
- }
- static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
- {
- d3d10_buffer_wined3d_object_released,
- };
- HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
- const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
- {
- struct wined3d_buffer_desc wined3d_desc;
- HRESULT hr;
- buffer->vtbl = &d3d10_buffer_vtbl;
- buffer->refcount = 1;
- FIXME("Implement DXGI<->wined3d usage conversion\n");
- wined3d_desc.byte_width = desc->ByteWidth;
- wined3d_desc.usage = desc->Usage;
- wined3d_desc.bind_flags = desc->BindFlags;
- wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
- wined3d_desc.misc_flags = desc->MiscFlags;
- hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
- data ? data->pSysMem : NULL, buffer, &d3d10_buffer_wined3d_parent_ops,
- &buffer->wined3d_buffer);
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
- return hr;
- }
- return S_OK;
- }