PageRenderTime 22ms CodeModel.GetById 25ms RepoModel.GetById 0ms app.codeStats 0ms

/samples/Javascript/Shared/tests/TextureCacheTest/TextureCacheTest.js

https://bitbucket.org/gontamoteam/gontamo-repo
JavaScript | 151 lines | 107 code | 15 blank | 29 comment | 2 complexity | b99b2d0092ecd6b348c659a7f28ab8c3 MD5 | raw file
  1. /****************************************************************************
  2. Copyright (c) 2010-2012 cocos2d-x.org
  3. Copyright (c) 2008-2010 Ricardo Quesada
  4. Copyright (c) 2011 Zynga Inc.
  5. http://www.cocos2d-x.org
  6. Permission is hereby granted, free of charge, to any person obtaining a copy
  7. of this software and associated documentation files (the "Software"), to deal
  8. in the Software without restriction, including without limitation the rights
  9. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. copies of the Software, and to permit persons to whom the Software is
  11. furnished to do so, subject to the following conditions:
  12. The above copyright notice and this permission notice shall be included in
  13. all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. THE SOFTWARE.
  21. ****************************************************************************/
  22. var TextureCacheTest = cc.Layer.extend({
  23. _labelLoading:null,
  24. _labelPercent:null,
  25. _numberOfSprites:20,
  26. _numberOfLoadedSprites:0,
  27. ctor:function () {
  28. this._super();
  29. var size = cc.Director.getInstance().getWinSize();
  30. this._labelLoading = cc.LabelTTF.create("loading...", "Arial", 15);
  31. this._labelPercent = cc.LabelTTF.create("%0", "Arial", 15);
  32. this._labelLoading.setPosition(cc.p(size.width / 2, size.height / 2 - 20));
  33. this._labelPercent.setPosition(cc.p(size.width / 2, size.height / 2 + 20));
  34. this.addChild(this._labelLoading);
  35. this.addChild(this._labelPercent);
  36. // load textrues
  37. cc.TextureCache.getInstance().addImageAsync("res/Images/HelloWorld.png", this, this.loadingCallBack);
  38. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini.png", this, this.loadingCallBack);
  39. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_01.png", this, this.loadingCallBack);
  40. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_02.png", this, this.loadingCallBack);
  41. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_03.png", this, this.loadingCallBack);
  42. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_04.png", this, this.loadingCallBack);
  43. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_05.png", this, this.loadingCallBack);
  44. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_06.png", this, this.loadingCallBack);
  45. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_07.png", this, this.loadingCallBack);
  46. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_08.png", this, this.loadingCallBack);
  47. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_09.png", this, this.loadingCallBack);
  48. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_10.png", this, this.loadingCallBack);
  49. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_11.png", this, this.loadingCallBack);
  50. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_12.png", this, this.loadingCallBack);
  51. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_13.png", this, this.loadingCallBack);
  52. cc.TextureCache.getInstance().addImageAsync("res/Images/grossini_dance_14.png", this, this.loadingCallBack);
  53. cc.TextureCache.getInstance().addImageAsync("res/Images/background1.png", this, this.loadingCallBack);
  54. cc.TextureCache.getInstance().addImageAsync("res/Images/background2.png", this, this.loadingCallBack);
  55. cc.TextureCache.getInstance().addImageAsync("res/Images/background3.png", this, this.loadingCallBack);
  56. cc.TextureCache.getInstance().addImageAsync("res/Images/blocks.png", this, this.loadingCallBack);
  57. },
  58. addSprite:function () {
  59. var size = cc.Director.getInstance().getWinSize();
  60. // create sprites
  61. var bg = cc.Sprite.create("res/Images/HelloWorld.png");
  62. bg.setPosition(cc.p(size.width / 2, size.height / 2));
  63. //bg.setScale(1.7);
  64. var s1 = cc.Sprite.create("res/Images/grossini.png");
  65. var s2 = cc.Sprite.create("res/Images/grossini_dance_01.png");
  66. var s3 = cc.Sprite.create("res/Images/grossini_dance_02.png");
  67. var s4 = cc.Sprite.create("res/Images/grossini_dance_03.png");
  68. var s5 = cc.Sprite.create("res/Images/grossini_dance_04.png");
  69. var s6 = cc.Sprite.create("res/Images/grossini_dance_05.png");
  70. var s7 = cc.Sprite.create("res/Images/grossini_dance_06.png");
  71. var s8 = cc.Sprite.create("res/Images/grossini_dance_07.png");
  72. var s9 = cc.Sprite.create("res/Images/grossini_dance_08.png");
  73. var s10 = cc.Sprite.create("res/Images/grossini_dance_09.png");
  74. var s11 = cc.Sprite.create("res/Images/grossini_dance_10.png");
  75. var s12 = cc.Sprite.create("res/Images/grossini_dance_11.png");
  76. var s13 = cc.Sprite.create("res/Images/grossini_dance_12.png");
  77. var s14 = cc.Sprite.create("res/Images/grossini_dance_13.png");
  78. var s15 = cc.Sprite.create("res/Images/grossini_dance_14.png");
  79. // just loading textures to slow down
  80. var s16 = cc.Sprite.create("res/Images/background1.png");
  81. var s17 = cc.Sprite.create("res/Images/background2.png");
  82. var s18 = cc.Sprite.create("res/Images/background3.png");
  83. var s19 = cc.Sprite.create("res/Images/blocks.png");
  84. s1.setPosition(cc.p(50, 50));
  85. s2.setPosition(cc.p(60, 50));
  86. s3.setPosition(cc.p(70, 50));
  87. s4.setPosition(cc.p(80, 50));
  88. s5.setPosition(cc.p(90, 50));
  89. s6.setPosition(cc.p(100, 50));
  90. s7.setPosition(cc.p(50, 180));
  91. s8.setPosition(cc.p(60, 180));
  92. s9.setPosition(cc.p(70, 180));
  93. s10.setPosition(cc.p(80, 180));
  94. s11.setPosition(cc.p(90, 180));
  95. s12.setPosition(cc.p(100, 180));
  96. s13.setPosition(cc.p(50, 270));
  97. s14.setPosition(cc.p(60, 270));
  98. s15.setPosition(cc.p(70, 270));
  99. this.addChild(bg);
  100. this.addChild(s1);
  101. this.addChild(s2);
  102. this.addChild(s3);
  103. this.addChild(s4);
  104. this.addChild(s5);
  105. this.addChild(s6);
  106. this.addChild(s7);
  107. this.addChild(s8);
  108. this.addChild(s9);
  109. this.addChild(s10);
  110. this.addChild(s11);
  111. this.addChild(s12);
  112. this.addChild(s13);
  113. this.addChild(s14);
  114. this.addChild(s15);
  115. },
  116. loadingCallBack:function (obj) {
  117. ++this._numberOfLoadedSprites;
  118. this._labelPercent = (this._numberOfLoadedSprites / this._numberOfSprites) * 100;
  119. if (this._numberOfLoadedSprites == this._numberOfSprites) {
  120. this.removeChild(this._labelLoading, true);
  121. this.removeChild(this._labelPercent, true);
  122. this.addSprite();
  123. }
  124. }
  125. });
  126. var TextureCacheTestScene = TestScene.extend({
  127. runThisTest:function () {
  128. var layer = new TextureCacheTest();
  129. this.addChild(layer);
  130. cc.Director.getInstance().replaceScene(this);
  131. }
  132. });