/ui/gl/gl_bindings_autogen_gl.cc
C++ | 11784 lines | 10474 code | 1301 blank | 9 comment | 834 complexity | 6392ba2b469dabcbd5013216828f5520 MD5 | raw file
- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- //
- // This file is auto-generated from
- // ui/gl/generate_bindings.py
- // It's formatted by clang-format using chromium coding style:
- // clang-format -i -style=chromium filename
- // DO NOT EDIT!
- #include <string>
- #include "base/trace_event/trace_event.h"
- #include "ui/gl/gl_bindings.h"
- #include "ui/gl/gl_context.h"
- #include "ui/gl/gl_enums.h"
- #include "ui/gl/gl_gl_api_implementation.h"
- #include "ui/gl/gl_implementation.h"
- #include "ui/gl/gl_version_info.h"
- namespace gfx {
- static bool g_debugBindingsInitialized;
- DriverGL g_driver_gl;
- void DriverGL::InitializeStaticBindings() {
- fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>(
- GetGLProcAddress("glActiveTexture"));
- fn.glApplyFramebufferAttachmentCMAAINTELFn = 0;
- fn.glAttachShaderFn =
- reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader"));
- fn.glBeginQueryFn = 0;
- fn.glBeginTransformFeedbackFn = 0;
- fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>(
- GetGLProcAddress("glBindAttribLocation"));
- fn.glBindBufferFn =
- reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer"));
- fn.glBindBufferBaseFn = 0;
- fn.glBindBufferRangeFn = 0;
- fn.glBindFragDataLocationFn = 0;
- fn.glBindFragDataLocationIndexedFn = 0;
- fn.glBindFramebufferEXTFn = 0;
- fn.glBindImageTextureEXTFn = 0;
- fn.glBindRenderbufferEXTFn = 0;
- fn.glBindSamplerFn = 0;
- fn.glBindTextureFn =
- reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture"));
- fn.glBindTransformFeedbackFn = 0;
- fn.glBindVertexArrayOESFn = 0;
- fn.glBlendBarrierKHRFn = 0;
- fn.glBlendColorFn =
- reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor"));
- fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>(
- GetGLProcAddress("glBlendEquation"));
- fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>(
- GetGLProcAddress("glBlendEquationSeparate"));
- fn.glBlendFuncFn =
- reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc"));
- fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>(
- GetGLProcAddress("glBlendFuncSeparate"));
- fn.glBlitFramebufferFn = 0;
- fn.glBlitFramebufferANGLEFn = 0;
- fn.glBlitFramebufferEXTFn = 0;
- fn.glBufferDataFn =
- reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData"));
- fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>(
- GetGLProcAddress("glBufferSubData"));
- fn.glCheckFramebufferStatusEXTFn = 0;
- fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear"));
- fn.glClearBufferfiFn = 0;
- fn.glClearBufferfvFn = 0;
- fn.glClearBufferivFn = 0;
- fn.glClearBufferuivFn = 0;
- fn.glClearColorFn =
- reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor"));
- fn.glClearDepthFn =
- reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth"));
- fn.glClearDepthfFn = 0;
- fn.glClearStencilFn =
- reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil"));
- fn.glClientWaitSyncFn = 0;
- fn.glColorMaskFn =
- reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask"));
- fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>(
- GetGLProcAddress("glCompileShader"));
- fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>(
- GetGLProcAddress("glCompressedTexImage2D"));
- fn.glCompressedTexImage3DFn = 0;
- fn.glCompressedTexSubImage2DFn =
- reinterpret_cast<glCompressedTexSubImage2DProc>(
- GetGLProcAddress("glCompressedTexSubImage2D"));
- fn.glCompressedTexSubImage3DFn = 0;
- fn.glCopyBufferSubDataFn = 0;
- fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>(
- GetGLProcAddress("glCopyTexImage2D"));
- fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>(
- GetGLProcAddress("glCopyTexSubImage2D"));
- fn.glCopyTexSubImage3DFn = 0;
- fn.glCoverageModulationNVFn = 0;
- fn.glCoverFillPathInstancedNVFn = 0;
- fn.glCoverFillPathNVFn = 0;
- fn.glCoverStrokePathInstancedNVFn = 0;
- fn.glCoverStrokePathNVFn = 0;
- fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>(
- GetGLProcAddress("glCreateProgram"));
- fn.glCreateShaderFn =
- reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader"));
- fn.glCullFaceFn =
- reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace"));
- fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>(
- GetGLProcAddress("glDeleteBuffers"));
- fn.glDeleteFencesAPPLEFn = 0;
- fn.glDeleteFencesNVFn = 0;
- fn.glDeleteFramebuffersEXTFn = 0;
- fn.glDeletePathsNVFn = 0;
- fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>(
- GetGLProcAddress("glDeleteProgram"));
- fn.glDeleteQueriesFn = 0;
- fn.glDeleteRenderbuffersEXTFn = 0;
- fn.glDeleteSamplersFn = 0;
- fn.glDeleteShaderFn =
- reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader"));
- fn.glDeleteSyncFn = 0;
- fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>(
- GetGLProcAddress("glDeleteTextures"));
- fn.glDeleteTransformFeedbacksFn = 0;
- fn.glDeleteVertexArraysOESFn = 0;
- fn.glDepthFuncFn =
- reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc"));
- fn.glDepthMaskFn =
- reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask"));
- fn.glDepthRangeFn =
- reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange"));
- fn.glDepthRangefFn = 0;
- fn.glDetachShaderFn =
- reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader"));
- fn.glDisableFn =
- reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable"));
- fn.glDisableVertexAttribArrayFn =
- reinterpret_cast<glDisableVertexAttribArrayProc>(
- GetGLProcAddress("glDisableVertexAttribArray"));
- fn.glDiscardFramebufferEXTFn = 0;
- fn.glDrawArraysFn =
- reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays"));
- fn.glDrawArraysInstancedANGLEFn = 0;
- fn.glDrawBufferFn = 0;
- fn.glDrawBuffersARBFn = 0;
- fn.glDrawElementsFn =
- reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements"));
- fn.glDrawElementsInstancedANGLEFn = 0;
- fn.glDrawRangeElementsFn = 0;
- fn.glEGLImageTargetRenderbufferStorageOESFn = 0;
- fn.glEGLImageTargetTexture2DOESFn = 0;
- fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable"));
- fn.glEnableVertexAttribArrayFn =
- reinterpret_cast<glEnableVertexAttribArrayProc>(
- GetGLProcAddress("glEnableVertexAttribArray"));
- fn.glEndQueryFn = 0;
- fn.glEndTransformFeedbackFn = 0;
- fn.glFenceSyncFn = 0;
- fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish"));
- fn.glFinishFenceAPPLEFn = 0;
- fn.glFinishFenceNVFn = 0;
- fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush"));
- fn.glFlushMappedBufferRangeFn = 0;
- fn.glFramebufferRenderbufferEXTFn = 0;
- fn.glFramebufferTexture2DEXTFn = 0;
- fn.glFramebufferTexture2DMultisampleEXTFn = 0;
- fn.glFramebufferTexture2DMultisampleIMGFn = 0;
- fn.glFramebufferTextureLayerFn = 0;
- fn.glFrontFaceFn =
- reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace"));
- fn.glGenBuffersARBFn =
- reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers"));
- fn.glGenerateMipmapEXTFn = 0;
- fn.glGenFencesAPPLEFn = 0;
- fn.glGenFencesNVFn = 0;
- fn.glGenFramebuffersEXTFn = 0;
- fn.glGenPathsNVFn = 0;
- fn.glGenQueriesFn = 0;
- fn.glGenRenderbuffersEXTFn = 0;
- fn.glGenSamplersFn = 0;
- fn.glGenTexturesFn =
- reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures"));
- fn.glGenTransformFeedbacksFn = 0;
- fn.glGenVertexArraysOESFn = 0;
- fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>(
- GetGLProcAddress("glGetActiveAttrib"));
- fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>(
- GetGLProcAddress("glGetActiveUniform"));
- fn.glGetActiveUniformBlockivFn = 0;
- fn.glGetActiveUniformBlockNameFn = 0;
- fn.glGetActiveUniformsivFn = 0;
- fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>(
- GetGLProcAddress("glGetAttachedShaders"));
- fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>(
- GetGLProcAddress("glGetAttribLocation"));
- fn.glGetBooleanvFn =
- reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv"));
- fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>(
- GetGLProcAddress("glGetBufferParameteriv"));
- fn.glGetErrorFn =
- reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError"));
- fn.glGetFenceivNVFn = 0;
- fn.glGetFloatvFn =
- reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv"));
- fn.glGetFragDataIndexFn = 0;
- fn.glGetFragDataLocationFn = 0;
- fn.glGetFramebufferAttachmentParameterivEXTFn = 0;
- fn.glGetGraphicsResetStatusARBFn = 0;
- fn.glGetInteger64i_vFn = 0;
- fn.glGetInteger64vFn = 0;
- fn.glGetIntegeri_vFn = 0;
- fn.glGetIntegervFn =
- reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv"));
- fn.glGetInternalformativFn = 0;
- fn.glGetProgramBinaryFn = 0;
- fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>(
- GetGLProcAddress("glGetProgramInfoLog"));
- fn.glGetProgramInterfaceivFn = 0;
- fn.glGetProgramivFn =
- reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv"));
- fn.glGetProgramResourceivFn = 0;
- fn.glGetProgramResourceLocationFn = 0;
- fn.glGetProgramResourceNameFn = 0;
- fn.glGetQueryivFn = 0;
- fn.glGetQueryObjecti64vFn = 0;
- fn.glGetQueryObjectivFn = 0;
- fn.glGetQueryObjectui64vFn = 0;
- fn.glGetQueryObjectuivFn = 0;
- fn.glGetRenderbufferParameterivEXTFn = 0;
- fn.glGetSamplerParameterfvFn = 0;
- fn.glGetSamplerParameterivFn = 0;
- fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>(
- GetGLProcAddress("glGetShaderInfoLog"));
- fn.glGetShaderivFn =
- reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv"));
- fn.glGetShaderPrecisionFormatFn = 0;
- fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>(
- GetGLProcAddress("glGetShaderSource"));
- fn.glGetStringFn =
- reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString"));
- fn.glGetStringiFn =
- reinterpret_cast<glGetStringiProc>(GetGLProcAddress("glGetStringi"));
- fn.glGetSyncivFn = 0;
- fn.glGetTexLevelParameterfvFn = 0;
- fn.glGetTexLevelParameterivFn = 0;
- fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>(
- GetGLProcAddress("glGetTexParameterfv"));
- fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>(
- GetGLProcAddress("glGetTexParameteriv"));
- fn.glGetTransformFeedbackVaryingFn = 0;
- fn.glGetTranslatedShaderSourceANGLEFn = 0;
- fn.glGetUniformBlockIndexFn = 0;
- fn.glGetUniformfvFn =
- reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv"));
- fn.glGetUniformIndicesFn = 0;
- fn.glGetUniformivFn =
- reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv"));
- fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>(
- GetGLProcAddress("glGetUniformLocation"));
- fn.glGetUniformuivFn = 0;
- fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>(
- GetGLProcAddress("glGetVertexAttribfv"));
- fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>(
- GetGLProcAddress("glGetVertexAttribiv"));
- fn.glGetVertexAttribPointervFn =
- reinterpret_cast<glGetVertexAttribPointervProc>(
- GetGLProcAddress("glGetVertexAttribPointerv"));
- fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint"));
- fn.glInsertEventMarkerEXTFn = 0;
- fn.glInvalidateFramebufferFn = 0;
- fn.glInvalidateSubFramebufferFn = 0;
- fn.glIsBufferFn =
- reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer"));
- fn.glIsEnabledFn =
- reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled"));
- fn.glIsFenceAPPLEFn = 0;
- fn.glIsFenceNVFn = 0;
- fn.glIsFramebufferEXTFn = 0;
- fn.glIsPathNVFn = 0;
- fn.glIsProgramFn =
- reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram"));
- fn.glIsQueryFn = 0;
- fn.glIsRenderbufferEXTFn = 0;
- fn.glIsSamplerFn = 0;
- fn.glIsShaderFn =
- reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader"));
- fn.glIsSyncFn = 0;
- fn.glIsTextureFn =
- reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture"));
- fn.glIsTransformFeedbackFn = 0;
- fn.glIsVertexArrayOESFn = 0;
- fn.glLineWidthFn =
- reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth"));
- fn.glLinkProgramFn =
- reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram"));
- fn.glMapBufferFn = 0;
- fn.glMapBufferRangeFn = 0;
- fn.glMatrixLoadfEXTFn = 0;
- fn.glMatrixLoadIdentityEXTFn = 0;
- fn.glMemoryBarrierEXTFn = 0;
- fn.glPathCommandsNVFn = 0;
- fn.glPathParameterfNVFn = 0;
- fn.glPathParameteriNVFn = 0;
- fn.glPathStencilFuncNVFn = 0;
- fn.glPauseTransformFeedbackFn = 0;
- fn.glPixelStoreiFn =
- reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei"));
- fn.glPointParameteriFn = 0;
- fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>(
- GetGLProcAddress("glPolygonOffset"));
- fn.glPopGroupMarkerEXTFn = 0;
- fn.glProgramBinaryFn = 0;
- fn.glProgramParameteriFn = 0;
- fn.glProgramPathFragmentInputGenNVFn = 0;
- fn.glPushGroupMarkerEXTFn = 0;
- fn.glQueryCounterFn = 0;
- fn.glReadBufferFn = 0;
- fn.glReadPixelsFn =
- reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels"));
- fn.glReleaseShaderCompilerFn = 0;
- fn.glRenderbufferStorageEXTFn = 0;
- fn.glRenderbufferStorageMultisampleFn = 0;
- fn.glRenderbufferStorageMultisampleANGLEFn = 0;
- fn.glRenderbufferStorageMultisampleEXTFn = 0;
- fn.glRenderbufferStorageMultisampleIMGFn = 0;
- fn.glResumeTransformFeedbackFn = 0;
- fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>(
- GetGLProcAddress("glSampleCoverage"));
- fn.glSamplerParameterfFn = 0;
- fn.glSamplerParameterfvFn = 0;
- fn.glSamplerParameteriFn = 0;
- fn.glSamplerParameterivFn = 0;
- fn.glScissorFn =
- reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor"));
- fn.glSetFenceAPPLEFn = 0;
- fn.glSetFenceNVFn = 0;
- fn.glShaderBinaryFn = 0;
- fn.glShaderSourceFn =
- reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource"));
- fn.glStencilFillPathInstancedNVFn = 0;
- fn.glStencilFillPathNVFn = 0;
- fn.glStencilFuncFn =
- reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc"));
- fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>(
- GetGLProcAddress("glStencilFuncSeparate"));
- fn.glStencilMaskFn =
- reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask"));
- fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>(
- GetGLProcAddress("glStencilMaskSeparate"));
- fn.glStencilOpFn =
- reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp"));
- fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>(
- GetGLProcAddress("glStencilOpSeparate"));
- fn.glStencilStrokePathInstancedNVFn = 0;
- fn.glStencilStrokePathNVFn = 0;
- fn.glStencilThenCoverFillPathInstancedNVFn = 0;
- fn.glStencilThenCoverFillPathNVFn = 0;
- fn.glStencilThenCoverStrokePathInstancedNVFn = 0;
- fn.glStencilThenCoverStrokePathNVFn = 0;
- fn.glTestFenceAPPLEFn = 0;
- fn.glTestFenceNVFn = 0;
- fn.glTexImage2DFn =
- reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D"));
- fn.glTexImage3DFn = 0;
- fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>(
- GetGLProcAddress("glTexParameterf"));
- fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>(
- GetGLProcAddress("glTexParameterfv"));
- fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>(
- GetGLProcAddress("glTexParameteri"));
- fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>(
- GetGLProcAddress("glTexParameteriv"));
- fn.glTexStorage2DEXTFn = 0;
- fn.glTexStorage3DFn = 0;
- fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>(
- GetGLProcAddress("glTexSubImage2D"));
- fn.glTexSubImage3DFn = 0;
- fn.glTransformFeedbackVaryingsFn = 0;
- fn.glUniform1fFn =
- reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f"));
- fn.glUniform1fvFn =
- reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv"));
- fn.glUniform1iFn =
- reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i"));
- fn.glUniform1ivFn =
- reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv"));
- fn.glUniform1uiFn = 0;
- fn.glUniform1uivFn = 0;
- fn.glUniform2fFn =
- reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f"));
- fn.glUniform2fvFn =
- reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv"));
- fn.glUniform2iFn =
- reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i"));
- fn.glUniform2ivFn =
- reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv"));
- fn.glUniform2uiFn = 0;
- fn.glUniform2uivFn = 0;
- fn.glUniform3fFn =
- reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f"));
- fn.glUniform3fvFn =
- reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv"));
- fn.glUniform3iFn =
- reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i"));
- fn.glUniform3ivFn =
- reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv"));
- fn.glUniform3uiFn = 0;
- fn.glUniform3uivFn = 0;
- fn.glUniform4fFn =
- reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f"));
- fn.glUniform4fvFn =
- reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv"));
- fn.glUniform4iFn =
- reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i"));
- fn.glUniform4ivFn =
- reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv"));
- fn.glUniform4uiFn = 0;
- fn.glUniform4uivFn = 0;
- fn.glUniformBlockBindingFn = 0;
- fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>(
- GetGLProcAddress("glUniformMatrix2fv"));
- fn.glUniformMatrix2x3fvFn = 0;
- fn.glUniformMatrix2x4fvFn = 0;
- fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>(
- GetGLProcAddress("glUniformMatrix3fv"));
- fn.glUniformMatrix3x2fvFn = 0;
- fn.glUniformMatrix3x4fvFn = 0;
- fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>(
- GetGLProcAddress("glUniformMatrix4fv"));
- fn.glUniformMatrix4x2fvFn = 0;
- fn.glUniformMatrix4x3fvFn = 0;
- fn.glUnmapBufferFn = 0;
- fn.glUseProgramFn =
- reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram"));
- fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>(
- GetGLProcAddress("glValidateProgram"));
- fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>(
- GetGLProcAddress("glVertexAttrib1f"));
- fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>(
- GetGLProcAddress("glVertexAttrib1fv"));
- fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>(
- GetGLProcAddress("glVertexAttrib2f"));
- fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>(
- GetGLProcAddress("glVertexAttrib2fv"));
- fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>(
- GetGLProcAddress("glVertexAttrib3f"));
- fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>(
- GetGLProcAddress("glVertexAttrib3fv"));
- fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>(
- GetGLProcAddress("glVertexAttrib4f"));
- fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>(
- GetGLProcAddress("glVertexAttrib4fv"));
- fn.glVertexAttribDivisorANGLEFn = 0;
- fn.glVertexAttribI4iFn = 0;
- fn.glVertexAttribI4ivFn = 0;
- fn.glVertexAttribI4uiFn = 0;
- fn.glVertexAttribI4uivFn = 0;
- fn.glVertexAttribIPointerFn = 0;
- fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>(
- GetGLProcAddress("glVertexAttribPointer"));
- fn.glViewportFn =
- reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport"));
- fn.glWaitSyncFn = 0;
- }
- void DriverGL::InitializeDynamicBindings(GLContext* context) {
- DCHECK(context && context->IsCurrent(NULL));
- const GLVersionInfo* ver = context->GetVersionInfo();
- ALLOW_UNUSED_LOCAL(ver);
- std::string extensions = context->GetExtensions() + " ";
- ALLOW_UNUSED_LOCAL(extensions);
- ext.b_GL_ANGLE_framebuffer_blit =
- extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos;
- ext.b_GL_ANGLE_framebuffer_multisample =
- extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos;
- ext.b_GL_ANGLE_instanced_arrays =
- extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos;
- ext.b_GL_ANGLE_translated_shader_source =
- extensions.find("GL_ANGLE_translated_shader_source ") !=
- std::string::npos;
- ext.b_GL_APPLE_fence =
- extensions.find("GL_APPLE_fence ") != std::string::npos;
- ext.b_GL_APPLE_vertex_array_object =
- extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos;
- ext.b_GL_ARB_blend_func_extended =
- extensions.find("GL_ARB_blend_func_extended ") != std::string::npos;
- ext.b_GL_ARB_draw_buffers =
- extensions.find("GL_ARB_draw_buffers ") != std::string::npos;
- ext.b_GL_ARB_draw_instanced =
- extensions.find("GL_ARB_draw_instanced ") != std::string::npos;
- ext.b_GL_ARB_get_program_binary =
- extensions.find("GL_ARB_get_program_binary ") != std::string::npos;
- ext.b_GL_ARB_instanced_arrays =
- extensions.find("GL_ARB_instanced_arrays ") != std::string::npos;
- ext.b_GL_ARB_map_buffer_range =
- extensions.find("GL_ARB_map_buffer_range ") != std::string::npos;
- ext.b_GL_ARB_occlusion_query =
- extensions.find("GL_ARB_occlusion_query ") != std::string::npos;
- ext.b_GL_ARB_program_interface_query =
- extensions.find("GL_ARB_program_interface_query ") != std::string::npos;
- ext.b_GL_ARB_robustness =
- extensions.find("GL_ARB_robustness ") != std::string::npos;
- ext.b_GL_ARB_shader_image_load_store =
- extensions.find("GL_ARB_shader_image_load_store ") != std::string::npos;
- ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos;
- ext.b_GL_ARB_texture_storage =
- extensions.find("GL_ARB_texture_storage ") != std::string::npos;
- ext.b_GL_ARB_timer_query =
- extensions.find("GL_ARB_timer_query ") != std::string::npos;
- ext.b_GL_ARB_vertex_array_object =
- extensions.find("GL_ARB_vertex_array_object ") != std::string::npos;
- ext.b_GL_CHROMIUM_gles_depth_binding_hack =
- extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") !=
- std::string::npos;
- ext.b_GL_CHROMIUM_glgetstringi_hack =
- extensions.find("GL_CHROMIUM_glgetstringi_hack ") != std::string::npos;
- ext.b_GL_EXT_blend_func_extended =
- extensions.find("GL_EXT_blend_func_extended ") != std::string::npos;
- ext.b_GL_EXT_debug_marker =
- extensions.find("GL_EXT_debug_marker ") != std::string::npos;
- ext.b_GL_EXT_direct_state_access =
- extensions.find("GL_EXT_direct_state_access ") != std::string::npos;
- ext.b_GL_EXT_discard_framebuffer =
- extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos;
- ext.b_GL_EXT_disjoint_timer_query =
- extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos;
- ext.b_GL_EXT_draw_buffers =
- extensions.find("GL_EXT_draw_buffers ") != std::string::npos;
- ext.b_GL_EXT_framebuffer_blit =
- extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos;
- ext.b_GL_EXT_framebuffer_multisample =
- extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos;
- ext.b_GL_EXT_framebuffer_object =
- extensions.find("GL_EXT_framebuffer_object ") != std::string::npos;
- ext.b_GL_EXT_gpu_shader4 =
- extensions.find("GL_EXT_gpu_shader4 ") != std::string::npos;
- ext.b_GL_EXT_map_buffer_range =
- extensions.find("GL_EXT_map_buffer_range ") != std::string::npos;
- ext.b_GL_EXT_multisampled_render_to_texture =
- extensions.find("GL_EXT_multisampled_render_to_texture ") !=
- std::string::npos;
- ext.b_GL_EXT_occlusion_query_boolean =
- extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos;
- ext.b_GL_EXT_robustness =
- extensions.find("GL_EXT_robustness ") != std::string::npos;
- ext.b_GL_EXT_shader_image_load_store =
- extensions.find("GL_EXT_shader_image_load_store ") != std::string::npos;
- ext.b_GL_EXT_texture_storage =
- extensions.find("GL_EXT_texture_storage ") != std::string::npos;
- ext.b_GL_EXT_timer_query =
- extensions.find("GL_EXT_timer_query ") != std::string::npos;
- ext.b_GL_IMG_multisampled_render_to_texture =
- extensions.find("GL_IMG_multisampled_render_to_texture ") !=
- std::string::npos;
- ext.b_GL_INTEL_framebuffer_CMAA =
- extensions.find("GL_INTEL_framebuffer_CMAA ") != std::string::npos;
- ext.b_GL_KHR_blend_equation_advanced =
- extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos;
- ext.b_GL_KHR_robustness =
- extensions.find("GL_KHR_robustness ") != std::string::npos;
- ext.b_GL_NV_blend_equation_advanced =
- extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos;
- ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos;
- ext.b_GL_NV_framebuffer_mixed_samples =
- extensions.find("GL_NV_framebuffer_mixed_samples ") != std::string::npos;
- ext.b_GL_NV_path_rendering =
- extensions.find("GL_NV_path_rendering ") != std::string::npos;
- ext.b_GL_OES_EGL_image =
- extensions.find("GL_OES_EGL_image ") != std::string::npos;
- ext.b_GL_OES_get_program_binary =
- extensions.find("GL_OES_get_program_binary ") != std::string::npos;
- ext.b_GL_OES_mapbuffer =
- extensions.find("GL_OES_mapbuffer ") != std::string::npos;
- ext.b_GL_OES_vertex_array_object =
- extensions.find("GL_OES_vertex_array_object ") != std::string::npos;
- debug_fn.glApplyFramebufferAttachmentCMAAINTELFn = 0;
- if (ext.b_GL_INTEL_framebuffer_CMAA) {
- fn.glApplyFramebufferAttachmentCMAAINTELFn =
- reinterpret_cast<glApplyFramebufferAttachmentCMAAINTELProc>(
- GetGLProcAddress("glApplyFramebufferAttachmentCMAAINTEL"));
- }
- debug_fn.glBeginQueryFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBeginQueryFn =
- reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glBeginQueryFn =
- reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glBeginQueryFn =
- reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryEXT"));
- }
- debug_fn.glBeginTransformFeedbackFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBeginTransformFeedbackFn =
- reinterpret_cast<glBeginTransformFeedbackProc>(
- GetGLProcAddress("glBeginTransformFeedback"));
- }
- debug_fn.glBindBufferBaseFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>(
- GetGLProcAddress("glBindBufferBase"));
- }
- debug_fn.glBindBufferRangeFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>(
- GetGLProcAddress("glBindBufferRange"));
- }
- debug_fn.glBindFragDataLocationFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ext.b_GL_ARB_blend_func_extended) {
- fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>(
- GetGLProcAddress("glBindFragDataLocation"));
- } else if (ext.b_GL_EXT_gpu_shader4 || ext.b_GL_EXT_blend_func_extended) {
- fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>(
- GetGLProcAddress("glBindFragDataLocationEXT"));
- }
- debug_fn.glBindFragDataLocationIndexedFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_blend_func_extended) {
- fn.glBindFragDataLocationIndexedFn =
- reinterpret_cast<glBindFragDataLocationIndexedProc>(
- GetGLProcAddress("glBindFragDataLocationIndexed"));
- } else if (ext.b_GL_EXT_blend_func_extended) {
- fn.glBindFragDataLocationIndexedFn =
- reinterpret_cast<glBindFragDataLocationIndexedProc>(
- GetGLProcAddress("glBindFragDataLocationIndexedEXT"));
- }
- debug_fn.glBindFramebufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>(
- GetGLProcAddress("glBindFramebuffer"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>(
- GetGLProcAddress("glBindFramebufferEXT"));
- }
- debug_fn.glBindImageTextureEXTFn = 0;
- if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 1u) ||
- ext.b_GL_ARB_shader_image_load_store) {
- fn.glBindImageTextureEXTFn = reinterpret_cast<glBindImageTextureEXTProc>(
- GetGLProcAddress("glBindImageTexture"));
- } else if (ext.b_GL_EXT_shader_image_load_store) {
- fn.glBindImageTextureEXTFn = reinterpret_cast<glBindImageTextureEXTProc>(
- GetGLProcAddress("glBindImageTextureEXT"));
- }
- debug_fn.glBindRenderbufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>(
- GetGLProcAddress("glBindRenderbuffer"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>(
- GetGLProcAddress("glBindRenderbufferEXT"));
- }
- debug_fn.glBindSamplerFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBindSamplerFn =
- reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler"));
- }
- debug_fn.glBindTransformFeedbackFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glBindTransformFeedbackFn =
- reinterpret_cast<glBindTransformFeedbackProc>(
- GetGLProcAddress("glBindTransformFeedback"));
- }
- debug_fn.glBindVertexArrayOESFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_vertex_array_object) {
- fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>(
- GetGLProcAddress("glBindVertexArray"));
- } else if (ext.b_GL_OES_vertex_array_object) {
- fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>(
- GetGLProcAddress("glBindVertexArrayOES"));
- } else if (ext.b_GL_APPLE_vertex_array_object) {
- fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>(
- GetGLProcAddress("glBindVertexArrayAPPLE"));
- }
- debug_fn.glBlendBarrierKHRFn = 0;
- if (ext.b_GL_NV_blend_equation_advanced) {
- fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>(
- GetGLProcAddress("glBlendBarrierNV"));
- } else if (ext.b_GL_KHR_blend_equation_advanced) {
- fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>(
- GetGLProcAddress("glBlendBarrierKHR"));
- }
- debug_fn.glBlitFramebufferFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>(
- GetGLProcAddress("glBlitFramebuffer"));
- }
- debug_fn.glBlitFramebufferANGLEFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>(
- GetGLProcAddress("glBlitFramebuffer"));
- } else if (ext.b_GL_ANGLE_framebuffer_blit) {
- fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>(
- GetGLProcAddress("glBlitFramebufferANGLE"));
- }
- debug_fn.glBlitFramebufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>(
- GetGLProcAddress("glBlitFramebuffer"));
- } else if (ext.b_GL_EXT_framebuffer_blit) {
- fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>(
- GetGLProcAddress("glBlitFramebufferEXT"));
- }
- debug_fn.glCheckFramebufferStatusEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glCheckFramebufferStatusEXTFn =
- reinterpret_cast<glCheckFramebufferStatusEXTProc>(
- GetGLProcAddress("glCheckFramebufferStatus"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glCheckFramebufferStatusEXTFn =
- reinterpret_cast<glCheckFramebufferStatusEXTProc>(
- GetGLProcAddress("glCheckFramebufferStatusEXT"));
- }
- debug_fn.glClearBufferfiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>(
- GetGLProcAddress("glClearBufferfi"));
- }
- debug_fn.glClearBufferfvFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>(
- GetGLProcAddress("glClearBufferfv"));
- }
- debug_fn.glClearBufferivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>(
- GetGLProcAddress("glClearBufferiv"));
- }
- debug_fn.glClearBufferuivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>(
- GetGLProcAddress("glClearBufferuiv"));
- }
- debug_fn.glClearDepthfFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) {
- fn.glClearDepthfFn =
- reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf"));
- }
- debug_fn.glClientWaitSyncFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>(
- GetGLProcAddress("glClientWaitSync"));
- }
- debug_fn.glCompressedTexImage3DFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>(
- GetGLProcAddress("glCompressedTexImage3D"));
- }
- debug_fn.glCompressedTexSubImage3DFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glCompressedTexSubImage3DFn =
- reinterpret_cast<glCompressedTexSubImage3DProc>(
- GetGLProcAddress("glCompressedTexSubImage3D"));
- }
- debug_fn.glCopyBufferSubDataFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>(
- GetGLProcAddress("glCopyBufferSubData"));
- }
- debug_fn.glCopyTexSubImage3DFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>(
- GetGLProcAddress("glCopyTexSubImage3D"));
- }
- debug_fn.glCoverageModulationNVFn = 0;
- if (ext.b_GL_NV_framebuffer_mixed_samples) {
- fn.glCoverageModulationNVFn = reinterpret_cast<glCoverageModulationNVProc>(
- GetGLProcAddress("glCoverageModulationNV"));
- }
- debug_fn.glCoverFillPathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glCoverFillPathInstancedNVFn =
- reinterpret_cast<glCoverFillPathInstancedNVProc>(
- GetGLProcAddress("glCoverFillPathInstancedNV"));
- }
- debug_fn.glCoverFillPathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glCoverFillPathNVFn = reinterpret_cast<glCoverFillPathNVProc>(
- GetGLProcAddress("glCoverFillPathNV"));
- }
- debug_fn.glCoverStrokePathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glCoverStrokePathInstancedNVFn =
- reinterpret_cast<glCoverStrokePathInstancedNVProc>(
- GetGLProcAddress("glCoverStrokePathInstancedNV"));
- }
- debug_fn.glCoverStrokePathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glCoverStrokePathNVFn = reinterpret_cast<glCoverStrokePathNVProc>(
- GetGLProcAddress("glCoverStrokePathNV"));
- }
- debug_fn.glDeleteFencesAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>(
- GetGLProcAddress("glDeleteFencesAPPLE"));
- }
- debug_fn.glDeleteFencesNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>(
- GetGLProcAddress("glDeleteFencesNV"));
- }
- debug_fn.glDeleteFramebuffersEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glDeleteFramebuffersEXTFn =
- reinterpret_cast<glDeleteFramebuffersEXTProc>(
- GetGLProcAddress("glDeleteFramebuffers"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glDeleteFramebuffersEXTFn =
- reinterpret_cast<glDeleteFramebuffersEXTProc>(
- GetGLProcAddress("glDeleteFramebuffersEXT"));
- }
- debug_fn.glDeletePathsNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glDeletePathsNVFn = reinterpret_cast<glDeletePathsNVProc>(
- GetGLProcAddress("glDeletePathsNV"));
- }
- debug_fn.glDeleteQueriesFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
- GetGLProcAddress("glDeleteQueries"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
- GetGLProcAddress("glDeleteQueriesARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
- GetGLProcAddress("glDeleteQueriesEXT"));
- }
- debug_fn.glDeleteRenderbuffersEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glDeleteRenderbuffersEXTFn =
- reinterpret_cast<glDeleteRenderbuffersEXTProc>(
- GetGLProcAddress("glDeleteRenderbuffers"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glDeleteRenderbuffersEXTFn =
- reinterpret_cast<glDeleteRenderbuffersEXTProc>(
- GetGLProcAddress("glDeleteRenderbuffersEXT"));
- }
- debug_fn.glDeleteSamplersFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>(
- GetGLProcAddress("glDeleteSamplers"));
- }
- debug_fn.glDeleteSyncFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glDeleteSyncFn =
- reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync"));
- }
- debug_fn.glDeleteTransformFeedbacksFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glDeleteTransformFeedbacksFn =
- reinterpret_cast<glDeleteTransformFeedbacksProc>(
- GetGLProcAddress("glDeleteTransformFeedbacks"));
- }
- debug_fn.glDeleteVertexArraysOESFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_vertex_array_object) {
- fn.glDeleteVertexArraysOESFn =
- reinterpret_cast<glDeleteVertexArraysOESProc>(
- GetGLProcAddress("glDeleteVertexArrays"));
- } else if (ext.b_GL_OES_vertex_array_object) {
- fn.glDeleteVertexArraysOESFn =
- reinterpret_cast<glDeleteVertexArraysOESProc>(
- GetGLProcAddress("glDeleteVertexArraysOES"));
- } else if (ext.b_GL_APPLE_vertex_array_object) {
- fn.glDeleteVertexArraysOESFn =
- reinterpret_cast<glDeleteVertexArraysOESProc>(
- GetGLProcAddress("glDeleteVertexArraysAPPLE"));
- }
- debug_fn.glDepthRangefFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) {
- fn.glDepthRangefFn =
- reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef"));
- }
- debug_fn.glDiscardFramebufferEXTFn = 0;
- if (ext.b_GL_EXT_discard_framebuffer) {
- fn.glDiscardFramebufferEXTFn =
- reinterpret_cast<glDiscardFramebufferEXTProc>(
- GetGLProcAddress("glDiscardFramebufferEXT"));
- }
- debug_fn.glDrawArraysInstancedANGLEFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glDrawArraysInstancedANGLEFn =
- reinterpret_cast<glDrawArraysInstancedANGLEProc>(
- GetGLProcAddress("glDrawArraysInstanced"));
- } else if (ext.b_GL_ARB_draw_instanced) {
- fn.glDrawArraysInstancedANGLEFn =
- reinterpret_cast<glDrawArraysInstancedANGLEProc>(
- GetGLProcAddress("glDrawArraysInstancedARB"));
- } else if (ext.b_GL_ANGLE_instanced_arrays) {
- fn.glDrawArraysInstancedANGLEFn =
- reinterpret_cast<glDrawArraysInstancedANGLEProc>(
- GetGLProcAddress("glDrawArraysInstancedANGLE"));
- }
- debug_fn.glDrawBufferFn = 0;
- if (!ver->is_es) {
- fn.glDrawBufferFn =
- reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer"));
- }
- debug_fn.glDrawBuffersARBFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>(
- GetGLProcAddress("glDrawBuffers"));
- } else if (ext.b_GL_ARB_draw_buffers) {
- fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>(
- GetGLProcAddress("glDrawBuffersARB"));
- } else if (ext.b_GL_EXT_draw_buffers) {
- fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>(
- GetGLProcAddress("glDrawBuffersEXT"));
- }
- debug_fn.glDrawElementsInstancedANGLEFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glDrawElementsInstancedANGLEFn =
- reinterpret_cast<glDrawElementsInstancedANGLEProc>(
- GetGLProcAddress("glDrawElementsInstanced"));
- } else if (ext.b_GL_ARB_draw_instanced) {
- fn.glDrawElementsInstancedANGLEFn =
- reinterpret_cast<glDrawElementsInstancedANGLEProc>(
- GetGLProcAddress("glDrawElementsInstancedARB"));
- } else if (ext.b_GL_ANGLE_instanced_arrays) {
- fn.glDrawElementsInstancedANGLEFn =
- reinterpret_cast<glDrawElementsInstancedANGLEProc>(
- GetGLProcAddress("glDrawElementsInstancedANGLE"));
- }
- debug_fn.glDrawRangeElementsFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>(
- GetGLProcAddress("glDrawRangeElements"));
- }
- debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0;
- if (ext.b_GL_OES_EGL_image) {
- fn.glEGLImageTargetRenderbufferStorageOESFn =
- reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>(
- GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES"));
- }
- debug_fn.glEGLImageTargetTexture2DOESFn = 0;
- if (ext.b_GL_OES_EGL_image) {
- fn.glEGLImageTargetTexture2DOESFn =
- reinterpret_cast<glEGLImageTargetTexture2DOESProc>(
- GetGLProcAddress("glEGLImageTargetTexture2DOES"));
- }
- debug_fn.glEndQueryFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glEndQueryFn =
- reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glEndQueryFn =
- reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glEndQueryFn =
- reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryEXT"));
- }
- debug_fn.glEndTransformFeedbackFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>(
- GetGLProcAddress("glEndTransformFeedback"));
- }
- debug_fn.glFenceSyncFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glFenceSyncFn =
- reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync"));
- }
- debug_fn.glFinishFenceAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>(
- GetGLProcAddress("glFinishFenceAPPLE"));
- }
- debug_fn.glFinishFenceNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>(
- GetGLProcAddress("glFinishFenceNV"));
- }
- debug_fn.glFlushMappedBufferRangeFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glFlushMappedBufferRangeFn =
- reinterpret_cast<glFlushMappedBufferRangeProc>(
- GetGLProcAddress("glFlushMappedBufferRange"));
- }
- debug_fn.glFramebufferRenderbufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glFramebufferRenderbufferEXTFn =
- reinterpret_cast<glFramebufferRenderbufferEXTProc>(
- GetGLProcAddress("glFramebufferRenderbuffer"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glFramebufferRenderbufferEXTFn =
- reinterpret_cast<glFramebufferRenderbufferEXTProc>(
- GetGLProcAddress("glFramebufferRenderbufferEXT"));
- }
- debug_fn.glFramebufferTexture2DEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glFramebufferTexture2DEXTFn =
- reinterpret_cast<glFramebufferTexture2DEXTProc>(
- GetGLProcAddress("glFramebufferTexture2D"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glFramebufferTexture2DEXTFn =
- reinterpret_cast<glFramebufferTexture2DEXTProc>(
- GetGLProcAddress("glFramebufferTexture2DEXT"));
- }
- debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0;
- if (ext.b_GL_EXT_multisampled_render_to_texture) {
- fn.glFramebufferTexture2DMultisampleEXTFn =
- reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>(
- GetGLProcAddress("glFramebufferTexture2DMultisampleEXT"));
- }
- debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0;
- if (ext.b_GL_IMG_multisampled_render_to_texture) {
- fn.glFramebufferTexture2DMultisampleIMGFn =
- reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>(
- GetGLProcAddress("glFramebufferTexture2DMultisampleIMG"));
- }
- debug_fn.glFramebufferTextureLayerFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glFramebufferTextureLayerFn =
- reinterpret_cast<glFramebufferTextureLayerProc>(
- GetGLProcAddress("glFramebufferTextureLayer"));
- }
- debug_fn.glGenerateMipmapEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>(
- GetGLProcAddress("glGenerateMipmap"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>(
- GetGLProcAddress("glGenerateMipmapEXT"));
- }
- debug_fn.glGenFencesAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>(
- GetGLProcAddress("glGenFencesAPPLE"));
- }
- debug_fn.glGenFencesNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glGenFencesNVFn =
- reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV"));
- }
- debug_fn.glGenFramebuffersEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>(
- GetGLProcAddress("glGenFramebuffers"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>(
- GetGLProcAddress("glGenFramebuffersEXT"));
- }
- debug_fn.glGenPathsNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glGenPathsNVFn =
- reinterpret_cast<glGenPathsNVProc>(GetGLProcAddress("glGenPathsNV"));
- }
- debug_fn.glGenQueriesFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGenQueriesFn =
- reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glGenQueriesFn =
- reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGenQueriesFn =
- reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesEXT"));
- }
- debug_fn.glGenRenderbuffersEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>(
- GetGLProcAddress("glGenRenderbuffers"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>(
- GetGLProcAddress("glGenRenderbuffersEXT"));
- }
- debug_fn.glGenSamplersFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGenSamplersFn =
- reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers"));
- }
- debug_fn.glGenTransformFeedbacksFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glGenTransformFeedbacksFn =
- reinterpret_cast<glGenTransformFeedbacksProc>(
- GetGLProcAddress("glGenTransformFeedbacks"));
- }
- debug_fn.glGenVertexArraysOESFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_vertex_array_object) {
- fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>(
- GetGLProcAddress("glGenVertexArrays"));
- } else if (ext.b_GL_OES_vertex_array_object) {
- fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>(
- GetGLProcAddress("glGenVertexArraysOES"));
- } else if (ext.b_GL_APPLE_vertex_array_object) {
- fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>(
- GetGLProcAddress("glGenVertexArraysAPPLE"));
- }
- debug_fn.glGetActiveUniformBlockivFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glGetActiveUniformBlockivFn =
- reinterpret_cast<glGetActiveUniformBlockivProc>(
- GetGLProcAddress("glGetActiveUniformBlockiv"));
- }
- debug_fn.glGetActiveUniformBlockNameFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glGetActiveUniformBlockNameFn =
- reinterpret_cast<glGetActiveUniformBlockNameProc>(
- GetGLProcAddress("glGetActiveUniformBlockName"));
- }
- debug_fn.glGetActiveUniformsivFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>(
- GetGLProcAddress("glGetActiveUniformsiv"));
- }
- debug_fn.glGetFenceivNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>(
- GetGLProcAddress("glGetFenceivNV"));
- }
- debug_fn.glGetFragDataIndexFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_blend_func_extended) {
- fn.glGetFragDataIndexFn = reinterpret_cast<glGetFragDataIndexProc>(
- GetGLProcAddress("glGetFragDataIndex"));
- } else if (ext.b_GL_EXT_blend_func_extended) {
- fn.glGetFragDataIndexFn = reinterpret_cast<glGetFragDataIndexProc>(
- GetGLProcAddress("glGetFragDataIndexEXT"));
- }
- debug_fn.glGetFragDataLocationFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>(
- GetGLProcAddress("glGetFragDataLocation"));
- }
- debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glGetFramebufferAttachmentParameterivEXTFn =
- reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>(
- GetGLProcAddress("glGetFramebufferAttachmentParameteriv"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glGetFramebufferAttachmentParameterivEXTFn =
- reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>(
- GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT"));
- }
- debug_fn.glGetGraphicsResetStatusARBFn = 0;
- if (ver->IsAtLeastGL(4u, 5u)) {
- fn.glGetGraphicsResetStatusARBFn =
- reinterpret_cast<glGetGraphicsResetStatusARBProc>(
- GetGLProcAddress("glGetGraphicsResetStatus"));
- } else if (ext.b_GL_ARB_robustness) {
- fn.glGetGraphicsResetStatusARBFn =
- reinterpret_cast<glGetGraphicsResetStatusARBProc>(
- GetGLProcAddress("glGetGraphicsResetStatusARB"));
- } else if (ext.b_GL_KHR_robustness) {
- fn.glGetGraphicsResetStatusARBFn =
- reinterpret_cast<glGetGraphicsResetStatusARBProc>(
- GetGLProcAddress("glGetGraphicsResetStatusKHR"));
- } else if (ext.b_GL_EXT_robustness) {
- fn.glGetGraphicsResetStatusARBFn =
- reinterpret_cast<glGetGraphicsResetStatusARBProc>(
- GetGLProcAddress("glGetGraphicsResetStatusEXT"));
- }
- debug_fn.glGetInteger64i_vFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>(
- GetGLProcAddress("glGetInteger64i_v"));
- }
- debug_fn.glGetInteger64vFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>(
- GetGLProcAddress("glGetInteger64v"));
- }
- debug_fn.glGetIntegeri_vFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>(
- GetGLProcAddress("glGetIntegeri_v"));
- }
- debug_fn.glGetInternalformativFn = 0;
- if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>(
- GetGLProcAddress("glGetInternalformativ"));
- }
- debug_fn.glGetProgramBinaryFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_get_program_binary) {
- fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>(
- GetGLProcAddress("glGetProgramBinary"));
- } else if (ext.b_GL_OES_get_program_binary) {
- fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>(
- GetGLProcAddress("glGetProgramBinaryOES"));
- }
- debug_fn.glGetProgramInterfaceivFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) ||
- ext.b_GL_ARB_program_interface_query) {
- fn.glGetProgramInterfaceivFn =
- reinterpret_cast<glGetProgramInterfaceivProc>(
- GetGLProcAddress("glGetProgramInterfaceiv"));
- }
- debug_fn.glGetProgramResourceivFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) ||
- ext.b_GL_ARB_program_interface_query) {
- fn.glGetProgramResourceivFn = reinterpret_cast<glGetProgramResourceivProc>(
- GetGLProcAddress("glGetProgramResourceiv"));
- }
- debug_fn.glGetProgramResourceLocationFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) {
- fn.glGetProgramResourceLocationFn =
- reinterpret_cast<glGetProgramResourceLocationProc>(
- GetGLProcAddress("glGetProgramResourceLocation"));
- }
- debug_fn.glGetProgramResourceNameFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) ||
- ext.b_GL_ARB_program_interface_query) {
- fn.glGetProgramResourceNameFn =
- reinterpret_cast<glGetProgramResourceNameProc>(
- GetGLProcAddress("glGetProgramResourceName"));
- }
- debug_fn.glGetQueryivFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetQueryivFn =
- reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryivFn =
- reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGetQueryivFn =
- reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivEXT"));
- }
- debug_fn.glGetQueryObjecti64vFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) {
- fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>(
- GetGLProcAddress("glGetQueryObjecti64v"));
- } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) {
- fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>(
- GetGLProcAddress("glGetQueryObjecti64vEXT"));
- }
- debug_fn.glGetQueryObjectivFn = 0;
- if (!ver->is_es) {
- fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
- GetGLProcAddress("glGetQueryObjectiv"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
- GetGLProcAddress("glGetQueryObjectivARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query) {
- fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
- GetGLProcAddress("glGetQueryObjectivEXT"));
- }
- debug_fn.glGetQueryObjectui64vFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) {
- fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>(
- GetGLProcAddress("glGetQueryObjectui64v"));
- } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) {
- fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>(
- GetGLProcAddress("glGetQueryObjectui64vEXT"));
- }
- debug_fn.glGetQueryObjectuivFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
- GetGLProcAddress("glGetQueryObjectuiv"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
- GetGLProcAddress("glGetQueryObjectuivARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
- GetGLProcAddress("glGetQueryObjectuivEXT"));
- }
- debug_fn.glGetRenderbufferParameterivEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glGetRenderbufferParameterivEXTFn =
- reinterpret_cast<glGetRenderbufferParameterivEXTProc>(
- GetGLProcAddress("glGetRenderbufferParameteriv"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glGetRenderbufferParameterivEXTFn =
- reinterpret_cast<glGetRenderbufferParameterivEXTProc>(
- GetGLProcAddress("glGetRenderbufferParameterivEXT"));
- }
- debug_fn.glGetSamplerParameterfvFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetSamplerParameterfvFn =
- reinterpret_cast<glGetSamplerParameterfvProc>(
- GetGLProcAddress("glGetSamplerParameterfv"));
- }
- debug_fn.glGetSamplerParameterivFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetSamplerParameterivFn =
- reinterpret_cast<glGetSamplerParameterivProc>(
- GetGLProcAddress("glGetSamplerParameteriv"));
- }
- debug_fn.glGetShaderPrecisionFormatFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) {
- fn.glGetShaderPrecisionFormatFn =
- reinterpret_cast<glGetShaderPrecisionFormatProc>(
- GetGLProcAddress("glGetShaderPrecisionFormat"));
- }
- debug_fn.glGetSyncivFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glGetSyncivFn =
- reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv"));
- }
- debug_fn.glGetTexLevelParameterfvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) {
- fn.glGetTexLevelParameterfvFn =
- reinterpret_cast<glGetTexLevelParameterfvProc>(
- GetGLProcAddress("glGetTexLevelParameterfv"));
- }
- debug_fn.glGetTexLevelParameterivFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) {
- fn.glGetTexLevelParameterivFn =
- reinterpret_cast<glGetTexLevelParameterivProc>(
- GetGLProcAddress("glGetTexLevelParameteriv"));
- }
- debug_fn.glGetTransformFeedbackVaryingFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetTransformFeedbackVaryingFn =
- reinterpret_cast<glGetTransformFeedbackVaryingProc>(
- GetGLProcAddress("glGetTransformFeedbackVarying"));
- }
- debug_fn.glGetTranslatedShaderSourceANGLEFn = 0;
- if (ext.b_GL_ANGLE_translated_shader_source) {
- fn.glGetTranslatedShaderSourceANGLEFn =
- reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>(
- GetGLProcAddress("glGetTranslatedShaderSourceANGLE"));
- }
- debug_fn.glGetUniformBlockIndexFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>(
- GetGLProcAddress("glGetUniformBlockIndex"));
- }
- debug_fn.glGetUniformIndicesFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>(
- GetGLProcAddress("glGetUniformIndices"));
- }
- debug_fn.glGetUniformuivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glGetUniformuivFn = reinterpret_cast<glGetUniformuivProc>(
- GetGLProcAddress("glGetUniformuiv"));
- }
- debug_fn.glInsertEventMarkerEXTFn = 0;
- if (ext.b_GL_EXT_debug_marker) {
- fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>(
- GetGLProcAddress("glInsertEventMarkerEXT"));
- }
- debug_fn.glInvalidateFramebufferFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glInvalidateFramebufferFn =
- reinterpret_cast<glInvalidateFramebufferProc>(
- GetGLProcAddress("glInvalidateFramebuffer"));
- }
- debug_fn.glInvalidateSubFramebufferFn = 0;
- if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glInvalidateSubFramebufferFn =
- reinterpret_cast<glInvalidateSubFramebufferProc>(
- GetGLProcAddress("glInvalidateSubFramebuffer"));
- }
- debug_fn.glIsFenceAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>(
- GetGLProcAddress("glIsFenceAPPLE"));
- }
- debug_fn.glIsFenceNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glIsFenceNVFn =
- reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV"));
- }
- debug_fn.glIsFramebufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>(
- GetGLProcAddress("glIsFramebuffer"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>(
- GetGLProcAddress("glIsFramebufferEXT"));
- }
- debug_fn.glIsPathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glIsPathNVFn =
- reinterpret_cast<glIsPathNVProc>(GetGLProcAddress("glIsPathNV"));
- }
- debug_fn.glIsQueryFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glIsQueryFn =
- reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery"));
- } else if (ext.b_GL_ARB_occlusion_query) {
- fn.glIsQueryFn =
- reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryARB"));
- } else if (ext.b_GL_EXT_disjoint_timer_query ||
- ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glIsQueryFn =
- reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryEXT"));
- }
- debug_fn.glIsRenderbufferEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>(
- GetGLProcAddress("glIsRenderbuffer"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>(
- GetGLProcAddress("glIsRenderbufferEXT"));
- }
- debug_fn.glIsSamplerFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glIsSamplerFn =
- reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler"));
- }
- debug_fn.glIsSyncFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glIsSyncFn =
- reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync"));
- }
- debug_fn.glIsTransformFeedbackFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>(
- GetGLProcAddress("glIsTransformFeedback"));
- }
- debug_fn.glIsVertexArrayOESFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_vertex_array_object) {
- fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>(
- GetGLProcAddress("glIsVertexArray"));
- } else if (ext.b_GL_OES_vertex_array_object) {
- fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>(
- GetGLProcAddress("glIsVertexArrayOES"));
- } else if (ext.b_GL_APPLE_vertex_array_object) {
- fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>(
- GetGLProcAddress("glIsVertexArrayAPPLE"));
- }
- debug_fn.glMapBufferFn = 0;
- if (!ver->is_es) {
- fn.glMapBufferFn =
- reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer"));
- } else if (ext.b_GL_OES_mapbuffer) {
- fn.glMapBufferFn =
- reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES"));
- }
- debug_fn.glMapBufferRangeFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_map_buffer_range) {
- fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>(
- GetGLProcAddress("glMapBufferRange"));
- } else if (ext.b_GL_EXT_map_buffer_range) {
- fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>(
- GetGLProcAddress("glMapBufferRangeEXT"));
- }
- debug_fn.glMatrixLoadfEXTFn = 0;
- if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) {
- fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>(
- GetGLProcAddress("glMatrixLoadfEXT"));
- }
- debug_fn.glMatrixLoadIdentityEXTFn = 0;
- if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) {
- fn.glMatrixLoadIdentityEXTFn =
- reinterpret_cast<glMatrixLoadIdentityEXTProc>(
- GetGLProcAddress("glMatrixLoadIdentityEXT"));
- }
- debug_fn.glMemoryBarrierEXTFn = 0;
- if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 1u) ||
- ext.b_GL_ARB_shader_image_load_store) {
- fn.glMemoryBarrierEXTFn = reinterpret_cast<glMemoryBarrierEXTProc>(
- GetGLProcAddress("glMemoryBarrier"));
- } else if (ext.b_GL_EXT_shader_image_load_store) {
- fn.glMemoryBarrierEXTFn = reinterpret_cast<glMemoryBarrierEXTProc>(
- GetGLProcAddress("glMemoryBarrierEXT"));
- }
- debug_fn.glPathCommandsNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glPathCommandsNVFn = reinterpret_cast<glPathCommandsNVProc>(
- GetGLProcAddress("glPathCommandsNV"));
- }
- debug_fn.glPathParameterfNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glPathParameterfNVFn = reinterpret_cast<glPathParameterfNVProc>(
- GetGLProcAddress("glPathParameterfNV"));
- }
- debug_fn.glPathParameteriNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glPathParameteriNVFn = reinterpret_cast<glPathParameteriNVProc>(
- GetGLProcAddress("glPathParameteriNV"));
- }
- debug_fn.glPathStencilFuncNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glPathStencilFuncNVFn = reinterpret_cast<glPathStencilFuncNVProc>(
- GetGLProcAddress("glPathStencilFuncNV"));
- }
- debug_fn.glPauseTransformFeedbackFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glPauseTransformFeedbackFn =
- reinterpret_cast<glPauseTransformFeedbackProc>(
- GetGLProcAddress("glPauseTransformFeedback"));
- }
- debug_fn.glPointParameteriFn = 0;
- if (!ver->is_es) {
- fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>(
- GetGLProcAddress("glPointParameteri"));
- }
- debug_fn.glPopGroupMarkerEXTFn = 0;
- if (ext.b_GL_EXT_debug_marker) {
- fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>(
- GetGLProcAddress("glPopGroupMarkerEXT"));
- }
- debug_fn.glProgramBinaryFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_get_program_binary) {
- fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>(
- GetGLProcAddress("glProgramBinary"));
- } else if (ext.b_GL_OES_get_program_binary) {
- fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>(
- GetGLProcAddress("glProgramBinaryOES"));
- }
- debug_fn.glProgramParameteriFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_get_program_binary) {
- fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>(
- GetGLProcAddress("glProgramParameteri"));
- }
- debug_fn.glProgramPathFragmentInputGenNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glProgramPathFragmentInputGenNVFn =
- reinterpret_cast<glProgramPathFragmentInputGenNVProc>(
- GetGLProcAddress("glProgramPathFragmentInputGenNV"));
- }
- debug_fn.glPushGroupMarkerEXTFn = 0;
- if (ext.b_GL_EXT_debug_marker) {
- fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>(
- GetGLProcAddress("glPushGroupMarkerEXT"));
- }
- debug_fn.glQueryCounterFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) {
- fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>(
- GetGLProcAddress("glQueryCounter"));
- } else if (ext.b_GL_EXT_disjoint_timer_query) {
- fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>(
- GetGLProcAddress("glQueryCounterEXT"));
- }
- debug_fn.glReadBufferFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glReadBufferFn =
- reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer"));
- }
- debug_fn.glReleaseShaderCompilerFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) {
- fn.glReleaseShaderCompilerFn =
- reinterpret_cast<glReleaseShaderCompilerProc>(
- GetGLProcAddress("glReleaseShaderCompiler"));
- }
- debug_fn.glRenderbufferStorageEXTFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) {
- fn.glRenderbufferStorageEXTFn =
- reinterpret_cast<glRenderbufferStorageEXTProc>(
- GetGLProcAddress("glRenderbufferStorage"));
- } else if (ext.b_GL_EXT_framebuffer_object) {
- fn.glRenderbufferStorageEXTFn =
- reinterpret_cast<glRenderbufferStorageEXTProc>(
- GetGLProcAddress("glRenderbufferStorageEXT"));
- }
- debug_fn.glRenderbufferStorageMultisampleFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glRenderbufferStorageMultisampleFn =
- reinterpret_cast<glRenderbufferStorageMultisampleProc>(
- GetGLProcAddress("glRenderbufferStorageMultisample"));
- }
- debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0;
- if (ext.b_GL_ANGLE_framebuffer_multisample) {
- fn.glRenderbufferStorageMultisampleANGLEFn =
- reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>(
- GetGLProcAddress("glRenderbufferStorageMultisampleANGLE"));
- }
- debug_fn.glRenderbufferStorageMultisampleEXTFn = 0;
- if (ext.b_GL_EXT_multisampled_render_to_texture ||
- ext.b_GL_EXT_framebuffer_multisample) {
- fn.glRenderbufferStorageMultisampleEXTFn =
- reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>(
- GetGLProcAddress("glRenderbufferStorageMultisampleEXT"));
- }
- debug_fn.glRenderbufferStorageMultisampleIMGFn = 0;
- if (ext.b_GL_IMG_multisampled_render_to_texture) {
- fn.glRenderbufferStorageMultisampleIMGFn =
- reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>(
- GetGLProcAddress("glRenderbufferStorageMultisampleIMG"));
- }
- debug_fn.glResumeTransformFeedbackFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) {
- fn.glResumeTransformFeedbackFn =
- reinterpret_cast<glResumeTransformFeedbackProc>(
- GetGLProcAddress("glResumeTransformFeedback"));
- }
- debug_fn.glSamplerParameterfFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>(
- GetGLProcAddress("glSamplerParameterf"));
- }
- debug_fn.glSamplerParameterfvFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>(
- GetGLProcAddress("glSamplerParameterfv"));
- }
- debug_fn.glSamplerParameteriFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>(
- GetGLProcAddress("glSamplerParameteri"));
- }
- debug_fn.glSamplerParameterivFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>(
- GetGLProcAddress("glSamplerParameteriv"));
- }
- debug_fn.glSetFenceAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>(
- GetGLProcAddress("glSetFenceAPPLE"));
- }
- debug_fn.glSetFenceNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glSetFenceNVFn =
- reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV"));
- }
- debug_fn.glShaderBinaryFn = 0;
- if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) {
- fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>(
- GetGLProcAddress("glShaderBinary"));
- }
- debug_fn.glStencilFillPathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilFillPathInstancedNVFn =
- reinterpret_cast<glStencilFillPathInstancedNVProc>(
- GetGLProcAddress("glStencilFillPathInstancedNV"));
- }
- debug_fn.glStencilFillPathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilFillPathNVFn = reinterpret_cast<glStencilFillPathNVProc>(
- GetGLProcAddress("glStencilFillPathNV"));
- }
- debug_fn.glStencilStrokePathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilStrokePathInstancedNVFn =
- reinterpret_cast<glStencilStrokePathInstancedNVProc>(
- GetGLProcAddress("glStencilStrokePathInstancedNV"));
- }
- debug_fn.glStencilStrokePathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilStrokePathNVFn = reinterpret_cast<glStencilStrokePathNVProc>(
- GetGLProcAddress("glStencilStrokePathNV"));
- }
- debug_fn.glStencilThenCoverFillPathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilThenCoverFillPathInstancedNVFn =
- reinterpret_cast<glStencilThenCoverFillPathInstancedNVProc>(
- GetGLProcAddress("glStencilThenCoverFillPathInstancedNV"));
- }
- debug_fn.glStencilThenCoverFillPathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilThenCoverFillPathNVFn =
- reinterpret_cast<glStencilThenCoverFillPathNVProc>(
- GetGLProcAddress("glStencilThenCoverFillPathNV"));
- }
- debug_fn.glStencilThenCoverStrokePathInstancedNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilThenCoverStrokePathInstancedNVFn =
- reinterpret_cast<glStencilThenCoverStrokePathInstancedNVProc>(
- GetGLProcAddress("glStencilThenCoverStrokePathInstancedNV"));
- }
- debug_fn.glStencilThenCoverStrokePathNVFn = 0;
- if (ext.b_GL_NV_path_rendering) {
- fn.glStencilThenCoverStrokePathNVFn =
- reinterpret_cast<glStencilThenCoverStrokePathNVProc>(
- GetGLProcAddress("glStencilThenCoverStrokePathNV"));
- }
- debug_fn.glTestFenceAPPLEFn = 0;
- if (ext.b_GL_APPLE_fence) {
- fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>(
- GetGLProcAddress("glTestFenceAPPLE"));
- }
- debug_fn.glTestFenceNVFn = 0;
- if (ext.b_GL_NV_fence) {
- fn.glTestFenceNVFn =
- reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV"));
- }
- debug_fn.glTexImage3DFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glTexImage3DFn =
- reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D"));
- }
- debug_fn.glTexStorage2DEXTFn = 0;
- if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_texture_storage) {
- fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>(
- GetGLProcAddress("glTexStorage2D"));
- } else if (ext.b_GL_EXT_texture_storage) {
- fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>(
- GetGLProcAddress("glTexStorage2DEXT"));
- }
- debug_fn.glTexStorage3DFn = 0;
- if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>(
- GetGLProcAddress("glTexStorage3D"));
- }
- debug_fn.glTexSubImage3DFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glTexSubImage3DFn = reinterpret_cast<glTexSubImage3DProc>(
- GetGLProcAddress("glTexSubImage3D"));
- }
- debug_fn.glTransformFeedbackVaryingsFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glTransformFeedbackVaryingsFn =
- reinterpret_cast<glTransformFeedbackVaryingsProc>(
- GetGLProcAddress("glTransformFeedbackVaryings"));
- }
- debug_fn.glUniform1uiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform1uiFn =
- reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui"));
- }
- debug_fn.glUniform1uivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform1uivFn =
- reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv"));
- }
- debug_fn.glUniform2uiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform2uiFn =
- reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui"));
- }
- debug_fn.glUniform2uivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform2uivFn =
- reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv"));
- }
- debug_fn.glUniform3uiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform3uiFn =
- reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui"));
- }
- debug_fn.glUniform3uivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform3uivFn =
- reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv"));
- }
- debug_fn.glUniform4uiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform4uiFn =
- reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui"));
- }
- debug_fn.glUniform4uivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniform4uivFn =
- reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv"));
- }
- debug_fn.glUniformBlockBindingFn = 0;
- if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) {
- fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>(
- GetGLProcAddress("glUniformBlockBinding"));
- }
- debug_fn.glUniformMatrix2x3fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>(
- GetGLProcAddress("glUniformMatrix2x3fv"));
- }
- debug_fn.glUniformMatrix2x4fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>(
- GetGLProcAddress("glUniformMatrix2x4fv"));
- }
- debug_fn.glUniformMatrix3x2fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>(
- GetGLProcAddress("glUniformMatrix3x2fv"));
- }
- debug_fn.glUniformMatrix3x4fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>(
- GetGLProcAddress("glUniformMatrix3x4fv"));
- }
- debug_fn.glUniformMatrix4x2fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>(
- GetGLProcAddress("glUniformMatrix4x2fv"));
- }
- debug_fn.glUniformMatrix4x3fvFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>(
- GetGLProcAddress("glUniformMatrix4x3fv"));
- }
- debug_fn.glUnmapBufferFn = 0;
- if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glUnmapBufferFn =
- reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer"));
- } else if (ext.b_GL_OES_mapbuffer) {
- fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>(
- GetGLProcAddress("glUnmapBufferOES"));
- }
- debug_fn.glVertexAttribDivisorANGLEFn = 0;
- if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribDivisorANGLEFn =
- reinterpret_cast<glVertexAttribDivisorANGLEProc>(
- GetGLProcAddress("glVertexAttribDivisor"));
- } else if (ext.b_GL_ARB_instanced_arrays) {
- fn.glVertexAttribDivisorANGLEFn =
- reinterpret_cast<glVertexAttribDivisorANGLEProc>(
- GetGLProcAddress("glVertexAttribDivisorARB"));
- } else if (ext.b_GL_ANGLE_instanced_arrays) {
- fn.glVertexAttribDivisorANGLEFn =
- reinterpret_cast<glVertexAttribDivisorANGLEProc>(
- GetGLProcAddress("glVertexAttribDivisorANGLE"));
- }
- debug_fn.glVertexAttribI4iFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>(
- GetGLProcAddress("glVertexAttribI4i"));
- }
- debug_fn.glVertexAttribI4ivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>(
- GetGLProcAddress("glVertexAttribI4iv"));
- }
- debug_fn.glVertexAttribI4uiFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>(
- GetGLProcAddress("glVertexAttribI4ui"));
- }
- debug_fn.glVertexAttribI4uivFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>(
- GetGLProcAddress("glVertexAttribI4uiv"));
- }
- debug_fn.glVertexAttribIPointerFn = 0;
- if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) {
- fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>(
- GetGLProcAddress("glVertexAttribIPointer"));
- }
- debug_fn.glWaitSyncFn = 0;
- if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) ||
- ext.b_GL_ARB_sync) {
- fn.glWaitSyncFn =
- reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync"));
- }
- if (g_debugBindingsInitialized)
- InitializeDebugBindings();
- }
- extern "C" {
- static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) {
- GL_SERVICE_LOG("glActiveTexture"
- << "(" << GLEnums::GetStringEnum(texture) << ")");
- g_driver_gl.debug_fn.glActiveTextureFn(texture);
- }
- static void GL_BINDING_CALL Debug_glApplyFramebufferAttachmentCMAAINTEL(void) {
- GL_SERVICE_LOG("glApplyFramebufferAttachmentCMAAINTEL"
- << "("
- << ")");
- g_driver_gl.debug_fn.glApplyFramebufferAttachmentCMAAINTELFn();
- }
- static void GL_BINDING_CALL Debug_glAttachShader(GLuint program,
- GLuint shader) {
- GL_SERVICE_LOG("glAttachShader"
- << "(" << program << ", " << shader << ")");
- g_driver_gl.debug_fn.glAttachShaderFn(program, shader);
- }
- static void GL_BINDING_CALL Debug_glBeginQuery(GLenum target, GLuint id) {
- GL_SERVICE_LOG("glBeginQuery"
- << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")");
- g_driver_gl.debug_fn.glBeginQueryFn(target, id);
- }
- static void GL_BINDING_CALL
- Debug_glBeginTransformFeedback(GLenum primitiveMode) {
- GL_SERVICE_LOG("glBeginTransformFeedback"
- << "(" << GLEnums::GetStringEnum(primitiveMode) << ")");
- g_driver_gl.debug_fn.glBeginTransformFeedbackFn(primitiveMode);
- }
- static void GL_BINDING_CALL Debug_glBindAttribLocation(GLuint program,
- GLuint index,
- const char* name) {
- GL_SERVICE_LOG("glBindAttribLocation"
- << "(" << program << ", " << index << ", " << name << ")");
- g_driver_gl.debug_fn.glBindAttribLocationFn(program, index, name);
- }
- static void GL_BINDING_CALL Debug_glBindBuffer(GLenum target, GLuint buffer) {
- GL_SERVICE_LOG("glBindBuffer"
- << "(" << GLEnums::GetStringEnum(target) << ", " << buffer
- << ")");
- g_driver_gl.debug_fn.glBindBufferFn(target, buffer);
- }
- static void GL_BINDING_CALL Debug_glBindBufferBase(GLenum target,
- GLuint index,
- GLuint buffer) {
- GL_SERVICE_LOG("glBindBufferBase"
- << "(" << GLEnums::GetStringEnum(target) << ", " << index
- << ", " << buffer << ")");
- g_driver_gl.debug_fn.glBindBufferBaseFn(target, index, buffer);
- }
- static void GL_BINDING_CALL Debug_glBindBufferRange(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size) {
- GL_SERVICE_LOG("glBindBufferRange"
- << "(" << GLEnums::GetStringEnum(target) << ", " << index
- << ", " << buffer << ", " << offset << ", " << size << ")");
- g_driver_gl.debug_fn.glBindBufferRangeFn(target, index, buffer, offset, size);
- }
- static void GL_BINDING_CALL Debug_glBindFragDataLocation(GLuint program,
- GLuint colorNumber,
- const char* name) {
- GL_SERVICE_LOG("glBindFragDataLocation"
- << "(" << program << ", " << colorNumber << ", " << name
- << ")");
- g_driver_gl.debug_fn.glBindFragDataLocationFn(program, colorNumber, name);
- }
- static void GL_BINDING_CALL
- Debug_glBindFragDataLocationIndexed(GLuint program,
- GLuint colorNumber,
- GLuint index,
- const char* name) {
- GL_SERVICE_LOG("glBindFragDataLocationIndexed"
- << "(" << program << ", " << colorNumber << ", " << index
- << ", " << name << ")");
- g_driver_gl.debug_fn.glBindFragDataLocationIndexedFn(program, colorNumber,
- index, name);
- }
- static void GL_BINDING_CALL Debug_glBindFramebufferEXT(GLenum target,
- GLuint framebuffer) {
- GL_SERVICE_LOG("glBindFramebufferEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", " << framebuffer
- << ")");
- g_driver_gl.debug_fn.glBindFramebufferEXTFn(target, framebuffer);
- }
- static void GL_BINDING_CALL Debug_glBindImageTextureEXT(GLuint index,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLint format) {
- GL_SERVICE_LOG("glBindImageTextureEXT"
- << "(" << index << ", " << texture << ", " << level << ", "
- << GLEnums::GetStringBool(layered) << ", " << layer << ", "
- << GLEnums::GetStringEnum(access) << ", " << format << ")");
- g_driver_gl.debug_fn.glBindImageTextureEXTFn(index, texture, level, layered,
- layer, access, format);
- }
- static void GL_BINDING_CALL Debug_glBindRenderbufferEXT(GLenum target,
- GLuint renderbuffer) {
- GL_SERVICE_LOG("glBindRenderbufferEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << renderbuffer << ")");
- g_driver_gl.debug_fn.glBindRenderbufferEXTFn(target, renderbuffer);
- }
- static void GL_BINDING_CALL Debug_glBindSampler(GLuint unit, GLuint sampler) {
- GL_SERVICE_LOG("glBindSampler"
- << "(" << unit << ", " << sampler << ")");
- g_driver_gl.debug_fn.glBindSamplerFn(unit, sampler);
- }
- static void GL_BINDING_CALL Debug_glBindTexture(GLenum target, GLuint texture) {
- GL_SERVICE_LOG("glBindTexture"
- << "(" << GLEnums::GetStringEnum(target) << ", " << texture
- << ")");
- g_driver_gl.debug_fn.glBindTextureFn(target, texture);
- }
- static void GL_BINDING_CALL Debug_glBindTransformFeedback(GLenum target,
- GLuint id) {
- GL_SERVICE_LOG("glBindTransformFeedback"
- << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")");
- g_driver_gl.debug_fn.glBindTransformFeedbackFn(target, id);
- }
- static void GL_BINDING_CALL Debug_glBindVertexArrayOES(GLuint array) {
- GL_SERVICE_LOG("glBindVertexArrayOES"
- << "(" << array << ")");
- g_driver_gl.debug_fn.glBindVertexArrayOESFn(array);
- }
- static void GL_BINDING_CALL Debug_glBlendBarrierKHR(void) {
- GL_SERVICE_LOG("glBlendBarrierKHR"
- << "("
- << ")");
- g_driver_gl.debug_fn.glBlendBarrierKHRFn();
- }
- static void GL_BINDING_CALL Debug_glBlendColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- GL_SERVICE_LOG("glBlendColor"
- << "(" << red << ", " << green << ", " << blue << ", " << alpha
- << ")");
- g_driver_gl.debug_fn.glBlendColorFn(red, green, blue, alpha);
- }
- static void GL_BINDING_CALL Debug_glBlendEquation(GLenum mode) {
- GL_SERVICE_LOG("glBlendEquation"
- << "(" << GLEnums::GetStringEnum(mode) << ")");
- g_driver_gl.debug_fn.glBlendEquationFn(mode);
- }
- static void GL_BINDING_CALL Debug_glBlendEquationSeparate(GLenum modeRGB,
- GLenum modeAlpha) {
- GL_SERVICE_LOG("glBlendEquationSeparate"
- << "(" << GLEnums::GetStringEnum(modeRGB) << ", "
- << GLEnums::GetStringEnum(modeAlpha) << ")");
- g_driver_gl.debug_fn.glBlendEquationSeparateFn(modeRGB, modeAlpha);
- }
- static void GL_BINDING_CALL Debug_glBlendFunc(GLenum sfactor, GLenum dfactor) {
- GL_SERVICE_LOG("glBlendFunc"
- << "(" << GLEnums::GetStringEnum(sfactor) << ", "
- << GLEnums::GetStringEnum(dfactor) << ")");
- g_driver_gl.debug_fn.glBlendFuncFn(sfactor, dfactor);
- }
- static void GL_BINDING_CALL Debug_glBlendFuncSeparate(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
- GL_SERVICE_LOG("glBlendFuncSeparate"
- << "(" << GLEnums::GetStringEnum(srcRGB) << ", "
- << GLEnums::GetStringEnum(dstRGB) << ", "
- << GLEnums::GetStringEnum(srcAlpha) << ", "
- << GLEnums::GetStringEnum(dstAlpha) << ")");
- g_driver_gl.debug_fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha,
- dstAlpha);
- }
- static void GL_BINDING_CALL Debug_glBlitFramebuffer(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- GL_SERVICE_LOG("glBlitFramebuffer"
- << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", "
- << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1
- << ", " << dstY1 << ", " << mask << ", "
- << GLEnums::GetStringEnum(filter) << ")");
- g_driver_gl.debug_fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0,
- dstY0, dstX1, dstY1, mask, filter);
- }
- static void GL_BINDING_CALL Debug_glBlitFramebufferANGLE(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- GL_SERVICE_LOG("glBlitFramebufferANGLE"
- << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", "
- << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1
- << ", " << dstY1 << ", " << mask << ", "
- << GLEnums::GetStringEnum(filter) << ")");
- g_driver_gl.debug_fn.glBlitFramebufferANGLEFn(
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- static void GL_BINDING_CALL Debug_glBlitFramebufferEXT(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- GL_SERVICE_LOG("glBlitFramebufferEXT"
- << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", "
- << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1
- << ", " << dstY1 << ", " << mask << ", "
- << GLEnums::GetStringEnum(filter) << ")");
- g_driver_gl.debug_fn.glBlitFramebufferEXTFn(
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- static void GL_BINDING_CALL Debug_glBufferData(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- GL_SERVICE_LOG("glBufferData"
- << "(" << GLEnums::GetStringEnum(target) << ", " << size
- << ", " << static_cast<const void*>(data) << ", "
- << GLEnums::GetStringEnum(usage) << ")");
- g_driver_gl.debug_fn.glBufferDataFn(target, size, data, usage);
- }
- static void GL_BINDING_CALL Debug_glBufferSubData(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
- GL_SERVICE_LOG("glBufferSubData"
- << "(" << GLEnums::GetStringEnum(target) << ", " << offset
- << ", " << size << ", " << static_cast<const void*>(data)
- << ")");
- g_driver_gl.debug_fn.glBufferSubDataFn(target, offset, size, data);
- }
- static GLenum GL_BINDING_CALL Debug_glCheckFramebufferStatusEXT(GLenum target) {
- GL_SERVICE_LOG("glCheckFramebufferStatusEXT"
- << "(" << GLEnums::GetStringEnum(target) << ")");
- GLenum result = g_driver_gl.debug_fn.glCheckFramebufferStatusEXTFn(target);
- GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringEnum(result));
- return result;
- }
- static void GL_BINDING_CALL Debug_glClear(GLbitfield mask) {
- GL_SERVICE_LOG("glClear"
- << "(" << mask << ")");
- g_driver_gl.debug_fn.glClearFn(mask);
- }
- static void GL_BINDING_CALL Debug_glClearBufferfi(GLenum buffer,
- GLint drawbuffer,
- const GLfloat depth,
- GLint stencil) {
- GL_SERVICE_LOG("glClearBufferfi"
- << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer
- << ", " << depth << ", " << stencil << ")");
- g_driver_gl.debug_fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil);
- }
- static void GL_BINDING_CALL Debug_glClearBufferfv(GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value) {
- GL_SERVICE_LOG("glClearBufferfv"
- << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer
- << ", " << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glClearBufferfvFn(buffer, drawbuffer, value);
- }
- static void GL_BINDING_CALL Debug_glClearBufferiv(GLenum buffer,
- GLint drawbuffer,
- const GLint* value) {
- GL_SERVICE_LOG("glClearBufferiv"
- << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer
- << ", " << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glClearBufferivFn(buffer, drawbuffer, value);
- }
- static void GL_BINDING_CALL Debug_glClearBufferuiv(GLenum buffer,
- GLint drawbuffer,
- const GLuint* value) {
- GL_SERVICE_LOG("glClearBufferuiv"
- << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer
- << ", " << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glClearBufferuivFn(buffer, drawbuffer, value);
- }
- static void GL_BINDING_CALL Debug_glClearColor(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- GL_SERVICE_LOG("glClearColor"
- << "(" << red << ", " << green << ", " << blue << ", " << alpha
- << ")");
- g_driver_gl.debug_fn.glClearColorFn(red, green, blue, alpha);
- }
- static void GL_BINDING_CALL Debug_glClearDepth(GLclampd depth) {
- GL_SERVICE_LOG("glClearDepth"
- << "(" << depth << ")");
- g_driver_gl.debug_fn.glClearDepthFn(depth);
- }
- static void GL_BINDING_CALL Debug_glClearDepthf(GLclampf depth) {
- GL_SERVICE_LOG("glClearDepthf"
- << "(" << depth << ")");
- g_driver_gl.debug_fn.glClearDepthfFn(depth);
- }
- static void GL_BINDING_CALL Debug_glClearStencil(GLint s) {
- GL_SERVICE_LOG("glClearStencil"
- << "(" << s << ")");
- g_driver_gl.debug_fn.glClearStencilFn(s);
- }
- static GLenum GL_BINDING_CALL Debug_glClientWaitSync(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- GL_SERVICE_LOG("glClientWaitSync"
- << "(" << sync << ", " << flags << ", " << timeout << ")");
- GLenum result = g_driver_gl.debug_fn.glClientWaitSyncFn(sync, flags, timeout);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glColorMask(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- GL_SERVICE_LOG("glColorMask"
- << "(" << GLEnums::GetStringBool(red) << ", "
- << GLEnums::GetStringBool(green) << ", "
- << GLEnums::GetStringBool(blue) << ", "
- << GLEnums::GetStringBool(alpha) << ")");
- g_driver_gl.debug_fn.glColorMaskFn(red, green, blue, alpha);
- }
- static void GL_BINDING_CALL Debug_glCompileShader(GLuint shader) {
- GL_SERVICE_LOG("glCompileShader"
- << "(" << shader << ")");
- g_driver_gl.debug_fn.glCompileShaderFn(shader);
- }
- static void GL_BINDING_CALL Debug_glCompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- GL_SERVICE_LOG("glCompressedTexImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ", " << border << ", "
- << imageSize << ", " << static_cast<const void*>(data) << ")");
- g_driver_gl.debug_fn.glCompressedTexImage2DFn(
- target, level, internalformat, width, height, border, imageSize, data);
- }
- static void GL_BINDING_CALL Debug_glCompressedTexImage3D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- GL_SERVICE_LOG("glCompressedTexImage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ", " << depth << ", " << border
- << ", " << imageSize << ", " << static_cast<const void*>(data)
- << ")");
- g_driver_gl.debug_fn.glCompressedTexImage3DFn(target, level, internalformat,
- width, height, depth, border,
- imageSize, data);
- }
- static void GL_BINDING_CALL Debug_glCompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- GL_SERVICE_LOG("glCompressedTexSubImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << width << ", "
- << height << ", " << GLEnums::GetStringEnum(format) << ", "
- << imageSize << ", " << static_cast<const void*>(data) << ")");
- g_driver_gl.debug_fn.glCompressedTexSubImage2DFn(
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
- static void GL_BINDING_CALL Debug_glCompressedTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- GL_SERVICE_LOG("glCompressedTexSubImage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << zoffset
- << ", " << width << ", " << height << ", " << depth << ", "
- << GLEnums::GetStringEnum(format) << ", " << imageSize << ", "
- << static_cast<const void*>(data) << ")");
- g_driver_gl.debug_fn.glCompressedTexSubImage3DFn(
- target, level, xoffset, yoffset, zoffset, width, height, depth, format,
- imageSize, data);
- }
- static void GL_BINDING_CALL Debug_glCopyBufferSubData(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size) {
- GL_SERVICE_LOG("glCopyBufferSubData"
- << "(" << GLEnums::GetStringEnum(readTarget) << ", "
- << GLEnums::GetStringEnum(writeTarget) << ", " << readOffset
- << ", " << writeOffset << ", " << size << ")");
- g_driver_gl.debug_fn.glCopyBufferSubDataFn(readTarget, writeTarget,
- readOffset, writeOffset, size);
- }
- static void GL_BINDING_CALL Debug_glCopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
- GL_SERVICE_LOG("glCopyTexImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << GLEnums::GetStringEnum(internalformat) << ", " << x
- << ", " << y << ", " << width << ", " << height << ", "
- << border << ")");
- g_driver_gl.debug_fn.glCopyTexImage2DFn(target, level, internalformat, x, y,
- width, height, border);
- }
- static void GL_BINDING_CALL Debug_glCopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glCopyTexSubImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y
- << ", " << width << ", " << height << ")");
- g_driver_gl.debug_fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x,
- y, width, height);
- }
- static void GL_BINDING_CALL Debug_glCopyTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glCopyTexSubImage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << zoffset
- << ", " << x << ", " << y << ", " << width << ", " << height
- << ")");
- g_driver_gl.debug_fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset,
- zoffset, x, y, width, height);
- }
- static void GL_BINDING_CALL Debug_glCoverageModulationNV(GLenum components) {
- GL_SERVICE_LOG("glCoverageModulationNV"
- << "(" << GLEnums::GetStringEnum(components) << ")");
- g_driver_gl.debug_fn.glCoverageModulationNVFn(components);
- }
- static void GL_BINDING_CALL
- Debug_glCoverFillPathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG("glCoverFillPathInstancedNV"
- << "(" << numPaths << ", "
- << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", "
- << GLEnums::GetStringEnum(coverMode) << ", "
- << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glCoverFillPathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, coverMode, transformType,
- transformValues);
- }
- static void GL_BINDING_CALL Debug_glCoverFillPathNV(GLuint path,
- GLenum coverMode) {
- GL_SERVICE_LOG("glCoverFillPathNV"
- << "(" << path << ", " << GLEnums::GetStringEnum(coverMode)
- << ")");
- g_driver_gl.debug_fn.glCoverFillPathNVFn(path, coverMode);
- }
- static void GL_BINDING_CALL
- Debug_glCoverStrokePathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG("glCoverStrokePathInstancedNV"
- << "(" << numPaths << ", "
- << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", "
- << GLEnums::GetStringEnum(coverMode) << ", "
- << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glCoverStrokePathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, coverMode, transformType,
- transformValues);
- }
- static void GL_BINDING_CALL Debug_glCoverStrokePathNV(GLuint name,
- GLenum coverMode) {
- GL_SERVICE_LOG("glCoverStrokePathNV"
- << "(" << name << ", " << GLEnums::GetStringEnum(coverMode)
- << ")");
- g_driver_gl.debug_fn.glCoverStrokePathNVFn(name, coverMode);
- }
- static GLuint GL_BINDING_CALL Debug_glCreateProgram(void) {
- GL_SERVICE_LOG("glCreateProgram"
- << "("
- << ")");
- GLuint result = g_driver_gl.debug_fn.glCreateProgramFn();
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLuint GL_BINDING_CALL Debug_glCreateShader(GLenum type) {
- GL_SERVICE_LOG("glCreateShader"
- << "(" << GLEnums::GetStringEnum(type) << ")");
- GLuint result = g_driver_gl.debug_fn.glCreateShaderFn(type);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glCullFace(GLenum mode) {
- GL_SERVICE_LOG("glCullFace"
- << "(" << GLEnums::GetStringEnum(mode) << ")");
- g_driver_gl.debug_fn.glCullFaceFn(mode);
- }
- static void GL_BINDING_CALL Debug_glDeleteBuffersARB(GLsizei n,
- const GLuint* buffers) {
- GL_SERVICE_LOG("glDeleteBuffersARB"
- << "(" << n << ", " << static_cast<const void*>(buffers)
- << ")");
- g_driver_gl.debug_fn.glDeleteBuffersARBFn(n, buffers);
- }
- static void GL_BINDING_CALL Debug_glDeleteFencesAPPLE(GLsizei n,
- const GLuint* fences) {
- GL_SERVICE_LOG("glDeleteFencesAPPLE"
- << "(" << n << ", " << static_cast<const void*>(fences)
- << ")");
- g_driver_gl.debug_fn.glDeleteFencesAPPLEFn(n, fences);
- }
- static void GL_BINDING_CALL Debug_glDeleteFencesNV(GLsizei n,
- const GLuint* fences) {
- GL_SERVICE_LOG("glDeleteFencesNV"
- << "(" << n << ", " << static_cast<const void*>(fences)
- << ")");
- g_driver_gl.debug_fn.glDeleteFencesNVFn(n, fences);
- }
- static void GL_BINDING_CALL
- Debug_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
- GL_SERVICE_LOG("glDeleteFramebuffersEXT"
- << "(" << n << ", " << static_cast<const void*>(framebuffers)
- << ")");
- g_driver_gl.debug_fn.glDeleteFramebuffersEXTFn(n, framebuffers);
- }
- static void GL_BINDING_CALL Debug_glDeletePathsNV(GLuint path, GLsizei range) {
- GL_SERVICE_LOG("glDeletePathsNV"
- << "(" << path << ", " << range << ")");
- g_driver_gl.debug_fn.glDeletePathsNVFn(path, range);
- }
- static void GL_BINDING_CALL Debug_glDeleteProgram(GLuint program) {
- GL_SERVICE_LOG("glDeleteProgram"
- << "(" << program << ")");
- g_driver_gl.debug_fn.glDeleteProgramFn(program);
- }
- static void GL_BINDING_CALL Debug_glDeleteQueries(GLsizei n,
- const GLuint* ids) {
- GL_SERVICE_LOG("glDeleteQueries"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glDeleteQueriesFn(n, ids);
- }
- static void GL_BINDING_CALL
- Debug_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) {
- GL_SERVICE_LOG("glDeleteRenderbuffersEXT"
- << "(" << n << ", " << static_cast<const void*>(renderbuffers)
- << ")");
- g_driver_gl.debug_fn.glDeleteRenderbuffersEXTFn(n, renderbuffers);
- }
- static void GL_BINDING_CALL Debug_glDeleteSamplers(GLsizei n,
- const GLuint* samplers) {
- GL_SERVICE_LOG("glDeleteSamplers"
- << "(" << n << ", " << static_cast<const void*>(samplers)
- << ")");
- g_driver_gl.debug_fn.glDeleteSamplersFn(n, samplers);
- }
- static void GL_BINDING_CALL Debug_glDeleteShader(GLuint shader) {
- GL_SERVICE_LOG("glDeleteShader"
- << "(" << shader << ")");
- g_driver_gl.debug_fn.glDeleteShaderFn(shader);
- }
- static void GL_BINDING_CALL Debug_glDeleteSync(GLsync sync) {
- GL_SERVICE_LOG("glDeleteSync"
- << "(" << sync << ")");
- g_driver_gl.debug_fn.glDeleteSyncFn(sync);
- }
- static void GL_BINDING_CALL Debug_glDeleteTextures(GLsizei n,
- const GLuint* textures) {
- GL_SERVICE_LOG("glDeleteTextures"
- << "(" << n << ", " << static_cast<const void*>(textures)
- << ")");
- g_driver_gl.debug_fn.glDeleteTexturesFn(n, textures);
- }
- static void GL_BINDING_CALL
- Debug_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
- GL_SERVICE_LOG("glDeleteTransformFeedbacks"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glDeleteTransformFeedbacksFn(n, ids);
- }
- static void GL_BINDING_CALL
- Debug_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
- GL_SERVICE_LOG("glDeleteVertexArraysOES"
- << "(" << n << ", " << static_cast<const void*>(arrays)
- << ")");
- g_driver_gl.debug_fn.glDeleteVertexArraysOESFn(n, arrays);
- }
- static void GL_BINDING_CALL Debug_glDepthFunc(GLenum func) {
- GL_SERVICE_LOG("glDepthFunc"
- << "(" << GLEnums::GetStringEnum(func) << ")");
- g_driver_gl.debug_fn.glDepthFuncFn(func);
- }
- static void GL_BINDING_CALL Debug_glDepthMask(GLboolean flag) {
- GL_SERVICE_LOG("glDepthMask"
- << "(" << GLEnums::GetStringBool(flag) << ")");
- g_driver_gl.debug_fn.glDepthMaskFn(flag);
- }
- static void GL_BINDING_CALL Debug_glDepthRange(GLclampd zNear, GLclampd zFar) {
- GL_SERVICE_LOG("glDepthRange"
- << "(" << zNear << ", " << zFar << ")");
- g_driver_gl.debug_fn.glDepthRangeFn(zNear, zFar);
- }
- static void GL_BINDING_CALL Debug_glDepthRangef(GLclampf zNear, GLclampf zFar) {
- GL_SERVICE_LOG("glDepthRangef"
- << "(" << zNear << ", " << zFar << ")");
- g_driver_gl.debug_fn.glDepthRangefFn(zNear, zFar);
- }
- static void GL_BINDING_CALL Debug_glDetachShader(GLuint program,
- GLuint shader) {
- GL_SERVICE_LOG("glDetachShader"
- << "(" << program << ", " << shader << ")");
- g_driver_gl.debug_fn.glDetachShaderFn(program, shader);
- }
- static void GL_BINDING_CALL Debug_glDisable(GLenum cap) {
- GL_SERVICE_LOG("glDisable"
- << "(" << GLEnums::GetStringEnum(cap) << ")");
- g_driver_gl.debug_fn.glDisableFn(cap);
- }
- static void GL_BINDING_CALL Debug_glDisableVertexAttribArray(GLuint index) {
- GL_SERVICE_LOG("glDisableVertexAttribArray"
- << "(" << index << ")");
- g_driver_gl.debug_fn.glDisableVertexAttribArrayFn(index);
- }
- static void GL_BINDING_CALL
- Debug_glDiscardFramebufferEXT(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- GL_SERVICE_LOG("glDiscardFramebufferEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << numAttachments << ", "
- << static_cast<const void*>(attachments) << ")");
- g_driver_gl.debug_fn.glDiscardFramebufferEXTFn(target, numAttachments,
- attachments);
- }
- static void GL_BINDING_CALL Debug_glDrawArrays(GLenum mode,
- GLint first,
- GLsizei count) {
- GL_SERVICE_LOG("glDrawArrays"
- << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", "
- << count << ")");
- g_driver_gl.debug_fn.glDrawArraysFn(mode, first, count);
- }
- static void GL_BINDING_CALL
- Debug_glDrawArraysInstancedANGLE(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) {
- GL_SERVICE_LOG("glDrawArraysInstancedANGLE"
- << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", "
- << count << ", " << primcount << ")");
- g_driver_gl.debug_fn.glDrawArraysInstancedANGLEFn(mode, first, count,
- primcount);
- }
- static void GL_BINDING_CALL Debug_glDrawBuffer(GLenum mode) {
- GL_SERVICE_LOG("glDrawBuffer"
- << "(" << GLEnums::GetStringEnum(mode) << ")");
- g_driver_gl.debug_fn.glDrawBufferFn(mode);
- }
- static void GL_BINDING_CALL Debug_glDrawBuffersARB(GLsizei n,
- const GLenum* bufs) {
- GL_SERVICE_LOG("glDrawBuffersARB"
- << "(" << n << ", " << static_cast<const void*>(bufs) << ")");
- g_driver_gl.debug_fn.glDrawBuffersARBFn(n, bufs);
- }
- static void GL_BINDING_CALL Debug_glDrawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- GL_SERVICE_LOG("glDrawElements"
- << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(indices) << ")");
- g_driver_gl.debug_fn.glDrawElementsFn(mode, count, type, indices);
- }
- static void GL_BINDING_CALL
- Debug_glDrawElementsInstancedANGLE(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) {
- GL_SERVICE_LOG("glDrawElementsInstancedANGLE"
- << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(indices) << ", " << primcount
- << ")");
- g_driver_gl.debug_fn.glDrawElementsInstancedANGLEFn(mode, count, type,
- indices, primcount);
- }
- static void GL_BINDING_CALL Debug_glDrawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices) {
- GL_SERVICE_LOG("glDrawRangeElements"
- << "(" << GLEnums::GetStringEnum(mode) << ", " << start << ", "
- << end << ", " << count << ", " << GLEnums::GetStringEnum(type)
- << ", " << static_cast<const void*>(indices) << ")");
- g_driver_gl.debug_fn.glDrawRangeElementsFn(mode, start, end, count, type,
- indices);
- }
- static void GL_BINDING_CALL
- Debug_glEGLImageTargetRenderbufferStorageOES(GLenum target,
- GLeglImageOES image) {
- GL_SERVICE_LOG("glEGLImageTargetRenderbufferStorageOES"
- << "(" << GLEnums::GetStringEnum(target) << ", " << image
- << ")");
- g_driver_gl.debug_fn.glEGLImageTargetRenderbufferStorageOESFn(target, image);
- }
- static void GL_BINDING_CALL
- Debug_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) {
- GL_SERVICE_LOG("glEGLImageTargetTexture2DOES"
- << "(" << GLEnums::GetStringEnum(target) << ", " << image
- << ")");
- g_driver_gl.debug_fn.glEGLImageTargetTexture2DOESFn(target, image);
- }
- static void GL_BINDING_CALL Debug_glEnable(GLenum cap) {
- GL_SERVICE_LOG("glEnable"
- << "(" << GLEnums::GetStringEnum(cap) << ")");
- g_driver_gl.debug_fn.glEnableFn(cap);
- }
- static void GL_BINDING_CALL Debug_glEnableVertexAttribArray(GLuint index) {
- GL_SERVICE_LOG("glEnableVertexAttribArray"
- << "(" << index << ")");
- g_driver_gl.debug_fn.glEnableVertexAttribArrayFn(index);
- }
- static void GL_BINDING_CALL Debug_glEndQuery(GLenum target) {
- GL_SERVICE_LOG("glEndQuery"
- << "(" << GLEnums::GetStringEnum(target) << ")");
- g_driver_gl.debug_fn.glEndQueryFn(target);
- }
- static void GL_BINDING_CALL Debug_glEndTransformFeedback(void) {
- GL_SERVICE_LOG("glEndTransformFeedback"
- << "("
- << ")");
- g_driver_gl.debug_fn.glEndTransformFeedbackFn();
- }
- static GLsync GL_BINDING_CALL Debug_glFenceSync(GLenum condition,
- GLbitfield flags) {
- GL_SERVICE_LOG("glFenceSync"
- << "(" << GLEnums::GetStringEnum(condition) << ", " << flags
- << ")");
- GLsync result = g_driver_gl.debug_fn.glFenceSyncFn(condition, flags);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glFinish(void) {
- GL_SERVICE_LOG("glFinish"
- << "("
- << ")");
- g_driver_gl.debug_fn.glFinishFn();
- }
- static void GL_BINDING_CALL Debug_glFinishFenceAPPLE(GLuint fence) {
- GL_SERVICE_LOG("glFinishFenceAPPLE"
- << "(" << fence << ")");
- g_driver_gl.debug_fn.glFinishFenceAPPLEFn(fence);
- }
- static void GL_BINDING_CALL Debug_glFinishFenceNV(GLuint fence) {
- GL_SERVICE_LOG("glFinishFenceNV"
- << "(" << fence << ")");
- g_driver_gl.debug_fn.glFinishFenceNVFn(fence);
- }
- static void GL_BINDING_CALL Debug_glFlush(void) {
- GL_SERVICE_LOG("glFlush"
- << "("
- << ")");
- g_driver_gl.debug_fn.glFlushFn();
- }
- static void GL_BINDING_CALL Debug_glFlushMappedBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length) {
- GL_SERVICE_LOG("glFlushMappedBufferRange"
- << "(" << GLEnums::GetStringEnum(target) << ", " << offset
- << ", " << length << ")");
- g_driver_gl.debug_fn.glFlushMappedBufferRangeFn(target, offset, length);
- }
- static void GL_BINDING_CALL
- Debug_glFramebufferRenderbufferEXT(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- GL_SERVICE_LOG("glFramebufferRenderbufferEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", "
- << GLEnums::GetStringEnum(renderbuffertarget) << ", "
- << renderbuffer << ")");
- g_driver_gl.debug_fn.glFramebufferRenderbufferEXTFn(
- target, attachment, renderbuffertarget, renderbuffer);
- }
- static void GL_BINDING_CALL Debug_glFramebufferTexture2DEXT(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
- GL_SERVICE_LOG("glFramebufferTexture2DEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", "
- << GLEnums::GetStringEnum(textarget) << ", " << texture << ", "
- << level << ")");
- g_driver_gl.debug_fn.glFramebufferTexture2DEXTFn(target, attachment,
- textarget, texture, level);
- }
- static void GL_BINDING_CALL
- Debug_glFramebufferTexture2DMultisampleEXT(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- GL_SERVICE_LOG("glFramebufferTexture2DMultisampleEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", "
- << GLEnums::GetStringEnum(textarget) << ", " << texture << ", "
- << level << ", " << samples << ")");
- g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleEXTFn(
- target, attachment, textarget, texture, level, samples);
- }
- static void GL_BINDING_CALL
- Debug_glFramebufferTexture2DMultisampleIMG(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- GL_SERVICE_LOG("glFramebufferTexture2DMultisampleIMG"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", "
- << GLEnums::GetStringEnum(textarget) << ", " << texture << ", "
- << level << ", " << samples << ")");
- g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleIMGFn(
- target, attachment, textarget, texture, level, samples);
- }
- static void GL_BINDING_CALL Debug_glFramebufferTextureLayer(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer) {
- GL_SERVICE_LOG("glFramebufferTextureLayer"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", " << texture
- << ", " << level << ", " << layer << ")");
- g_driver_gl.debug_fn.glFramebufferTextureLayerFn(target, attachment, texture,
- level, layer);
- }
- static void GL_BINDING_CALL Debug_glFrontFace(GLenum mode) {
- GL_SERVICE_LOG("glFrontFace"
- << "(" << GLEnums::GetStringEnum(mode) << ")");
- g_driver_gl.debug_fn.glFrontFaceFn(mode);
- }
- static void GL_BINDING_CALL Debug_glGenBuffersARB(GLsizei n, GLuint* buffers) {
- GL_SERVICE_LOG("glGenBuffersARB"
- << "(" << n << ", " << static_cast<const void*>(buffers)
- << ")");
- g_driver_gl.debug_fn.glGenBuffersARBFn(n, buffers);
- }
- static void GL_BINDING_CALL Debug_glGenerateMipmapEXT(GLenum target) {
- GL_SERVICE_LOG("glGenerateMipmapEXT"
- << "(" << GLEnums::GetStringEnum(target) << ")");
- g_driver_gl.debug_fn.glGenerateMipmapEXTFn(target);
- }
- static void GL_BINDING_CALL Debug_glGenFencesAPPLE(GLsizei n, GLuint* fences) {
- GL_SERVICE_LOG("glGenFencesAPPLE"
- << "(" << n << ", " << static_cast<const void*>(fences)
- << ")");
- g_driver_gl.debug_fn.glGenFencesAPPLEFn(n, fences);
- }
- static void GL_BINDING_CALL Debug_glGenFencesNV(GLsizei n, GLuint* fences) {
- GL_SERVICE_LOG("glGenFencesNV"
- << "(" << n << ", " << static_cast<const void*>(fences)
- << ")");
- g_driver_gl.debug_fn.glGenFencesNVFn(n, fences);
- }
- static void GL_BINDING_CALL Debug_glGenFramebuffersEXT(GLsizei n,
- GLuint* framebuffers) {
- GL_SERVICE_LOG("glGenFramebuffersEXT"
- << "(" << n << ", " << static_cast<const void*>(framebuffers)
- << ")");
- g_driver_gl.debug_fn.glGenFramebuffersEXTFn(n, framebuffers);
- }
- static GLuint GL_BINDING_CALL Debug_glGenPathsNV(GLsizei range) {
- GL_SERVICE_LOG("glGenPathsNV"
- << "(" << range << ")");
- GLuint result = g_driver_gl.debug_fn.glGenPathsNVFn(range);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGenQueries(GLsizei n, GLuint* ids) {
- GL_SERVICE_LOG("glGenQueries"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glGenQueriesFn(n, ids);
- }
- static void GL_BINDING_CALL Debug_glGenRenderbuffersEXT(GLsizei n,
- GLuint* renderbuffers) {
- GL_SERVICE_LOG("glGenRenderbuffersEXT"
- << "(" << n << ", " << static_cast<const void*>(renderbuffers)
- << ")");
- g_driver_gl.debug_fn.glGenRenderbuffersEXTFn(n, renderbuffers);
- }
- static void GL_BINDING_CALL Debug_glGenSamplers(GLsizei n, GLuint* samplers) {
- GL_SERVICE_LOG("glGenSamplers"
- << "(" << n << ", " << static_cast<const void*>(samplers)
- << ")");
- g_driver_gl.debug_fn.glGenSamplersFn(n, samplers);
- }
- static void GL_BINDING_CALL Debug_glGenTextures(GLsizei n, GLuint* textures) {
- GL_SERVICE_LOG("glGenTextures"
- << "(" << n << ", " << static_cast<const void*>(textures)
- << ")");
- g_driver_gl.debug_fn.glGenTexturesFn(n, textures);
- }
- static void GL_BINDING_CALL Debug_glGenTransformFeedbacks(GLsizei n,
- GLuint* ids) {
- GL_SERVICE_LOG("glGenTransformFeedbacks"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glGenTransformFeedbacksFn(n, ids);
- }
- static void GL_BINDING_CALL Debug_glGenVertexArraysOES(GLsizei n,
- GLuint* arrays) {
- GL_SERVICE_LOG("glGenVertexArraysOES"
- << "(" << n << ", " << static_cast<const void*>(arrays)
- << ")");
- g_driver_gl.debug_fn.glGenVertexArraysOESFn(n, arrays);
- }
- static void GL_BINDING_CALL Debug_glGetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- GL_SERVICE_LOG("glGetActiveAttrib"
- << "(" << program << ", " << index << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(size) << ", "
- << static_cast<const void*>(type) << ", "
- << static_cast<const void*>(name) << ")");
- g_driver_gl.debug_fn.glGetActiveAttribFn(program, index, bufsize, length,
- size, type, name);
- }
- static void GL_BINDING_CALL Debug_glGetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- GL_SERVICE_LOG("glGetActiveUniform"
- << "(" << program << ", " << index << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(size) << ", "
- << static_cast<const void*>(type) << ", "
- << static_cast<const void*>(name) << ")");
- g_driver_gl.debug_fn.glGetActiveUniformFn(program, index, bufsize, length,
- size, type, name);
- }
- static void GL_BINDING_CALL
- Debug_glGetActiveUniformBlockiv(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetActiveUniformBlockiv"
- << "(" << program << ", " << uniformBlockIndex << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex,
- pname, params);
- }
- static void GL_BINDING_CALL
- Debug_glGetActiveUniformBlockName(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- char* uniformBlockName) {
- GL_SERVICE_LOG("glGetActiveUniformBlockName"
- << "(" << program << ", " << uniformBlockIndex << ", "
- << bufSize << ", " << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(uniformBlockName) << ")");
- g_driver_gl.debug_fn.glGetActiveUniformBlockNameFn(
- program, uniformBlockIndex, bufSize, length, uniformBlockName);
- }
- static void GL_BINDING_CALL
- Debug_glGetActiveUniformsiv(GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetActiveUniformsiv"
- << "(" << program << ", " << uniformCount << ", "
- << static_cast<const void*>(uniformIndices) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetActiveUniformsivFn(program, uniformCount,
- uniformIndices, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetAttachedShaders(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
- GL_SERVICE_LOG("glGetAttachedShaders"
- << "(" << program << ", " << maxcount << ", "
- << static_cast<const void*>(count) << ", "
- << static_cast<const void*>(shaders) << ")");
- g_driver_gl.debug_fn.glGetAttachedShadersFn(program, maxcount, count,
- shaders);
- }
- static GLint GL_BINDING_CALL Debug_glGetAttribLocation(GLuint program,
- const char* name) {
- GL_SERVICE_LOG("glGetAttribLocation"
- << "(" << program << ", " << name << ")");
- GLint result = g_driver_gl.debug_fn.glGetAttribLocationFn(program, name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetBooleanv(GLenum pname,
- GLboolean* params) {
- GL_SERVICE_LOG("glGetBooleanv"
- << "(" << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetBooleanvFn(pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetBufferParameteriv(GLenum target,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetBufferParameteriv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetBufferParameterivFn(target, pname, params);
- }
- static GLenum GL_BINDING_CALL Debug_glGetError(void) {
- GL_SERVICE_LOG("glGetError"
- << "("
- << ")");
- GLenum result = g_driver_gl.debug_fn.glGetErrorFn();
- GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringError(result));
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetFenceivNV(GLuint fence,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetFenceivNV"
- << "(" << fence << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetFenceivNVFn(fence, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetFloatv(GLenum pname, GLfloat* params) {
- GL_SERVICE_LOG("glGetFloatv"
- << "(" << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetFloatvFn(pname, params);
- }
- static GLint GL_BINDING_CALL Debug_glGetFragDataIndex(GLuint program,
- const char* name) {
- GL_SERVICE_LOG("glGetFragDataIndex"
- << "(" << program << ", " << name << ")");
- GLint result = g_driver_gl.debug_fn.glGetFragDataIndexFn(program, name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLint GL_BINDING_CALL Debug_glGetFragDataLocation(GLuint program,
- const char* name) {
- GL_SERVICE_LOG("glGetFragDataLocation"
- << "(" << program << ", " << name << ")");
- GLint result = g_driver_gl.debug_fn.glGetFragDataLocationFn(program, name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL
- Debug_glGetFramebufferAttachmentParameterivEXT(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetFramebufferAttachmentParameterivEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(attachment) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetFramebufferAttachmentParameterivEXTFn(
- target, attachment, pname, params);
- }
- static GLenum GL_BINDING_CALL Debug_glGetGraphicsResetStatusARB(void) {
- GL_SERVICE_LOG("glGetGraphicsResetStatusARB"
- << "("
- << ")");
- GLenum result = g_driver_gl.debug_fn.glGetGraphicsResetStatusARBFn();
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetInteger64i_v(GLenum target,
- GLuint index,
- GLint64* data) {
- GL_SERVICE_LOG("glGetInteger64i_v"
- << "(" << GLEnums::GetStringEnum(target) << ", " << index
- << ", " << static_cast<const void*>(data) << ")");
- g_driver_gl.debug_fn.glGetInteger64i_vFn(target, index, data);
- }
- static void GL_BINDING_CALL Debug_glGetInteger64v(GLenum pname,
- GLint64* params) {
- GL_SERVICE_LOG("glGetInteger64v"
- << "(" << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetInteger64vFn(pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetIntegeri_v(GLenum target,
- GLuint index,
- GLint* data) {
- GL_SERVICE_LOG("glGetIntegeri_v"
- << "(" << GLEnums::GetStringEnum(target) << ", " << index
- << ", " << static_cast<const void*>(data) << ")");
- g_driver_gl.debug_fn.glGetIntegeri_vFn(target, index, data);
- }
- static void GL_BINDING_CALL Debug_glGetIntegerv(GLenum pname, GLint* params) {
- GL_SERVICE_LOG("glGetIntegerv"
- << "(" << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetIntegervFn(pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetInternalformativ(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params) {
- GL_SERVICE_LOG("glGetInternalformativ"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(internalformat) << ", "
- << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetInternalformativFn(target, internalformat, pname,
- bufSize, params);
- }
- static void GL_BINDING_CALL Debug_glGetProgramBinary(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary) {
- GL_SERVICE_LOG("glGetProgramBinary"
- << "(" << program << ", " << bufSize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(binaryFormat) << ", "
- << static_cast<const void*>(binary) << ")");
- g_driver_gl.debug_fn.glGetProgramBinaryFn(program, bufSize, length,
- binaryFormat, binary);
- }
- static void GL_BINDING_CALL Debug_glGetProgramInfoLog(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- GL_SERVICE_LOG("glGetProgramInfoLog"
- << "(" << program << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(infolog) << ")");
- g_driver_gl.debug_fn.glGetProgramInfoLogFn(program, bufsize, length, infolog);
- }
- static void GL_BINDING_CALL
- Debug_glGetProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetProgramInterfaceiv"
- << "(" << program << ", "
- << GLEnums::GetStringEnum(programInterface) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetProgramInterfaceivFn(program, programInterface,
- pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetProgramiv(GLuint program,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetProgramiv"
- << "(" << program << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetProgramivFn(program, pname, params);
- }
- static void GL_BINDING_CALL
- Debug_glGetProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum* props,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params) {
- GL_SERVICE_LOG("glGetProgramResourceiv"
- << "(" << program << ", "
- << GLEnums::GetStringEnum(programInterface) << ", " << index
- << ", " << propCount << ", " << static_cast<const void*>(props)
- << ", " << bufSize << ", " << static_cast<const void*>(length)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetProgramResourceivFn(program, programInterface,
- index, propCount, props,
- bufSize, length, params);
- }
- static GLint GL_BINDING_CALL
- Debug_glGetProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const char* name) {
- GL_SERVICE_LOG("glGetProgramResourceLocation"
- << "(" << program << ", "
- << GLEnums::GetStringEnum(programInterface) << ", " << name
- << ")");
- GLint result = g_driver_gl.debug_fn.glGetProgramResourceLocationFn(
- program, programInterface, name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL
- Debug_glGetProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* name) {
- GL_SERVICE_LOG("glGetProgramResourceName"
- << "(" << program << ", "
- << GLEnums::GetStringEnum(programInterface) << ", " << index
- << ", " << bufSize << ", " << static_cast<const void*>(length)
- << ", " << static_cast<const void*>(name) << ")");
- g_driver_gl.debug_fn.glGetProgramResourceNameFn(program, programInterface,
- index, bufSize, length, name);
- }
- static void GL_BINDING_CALL Debug_glGetQueryiv(GLenum target,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetQueryiv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryivFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetQueryObjecti64v(GLuint id,
- GLenum pname,
- GLint64* params) {
- GL_SERVICE_LOG("glGetQueryObjecti64v"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjecti64vFn(id, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetQueryObjectiv(GLuint id,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetQueryObjectiv"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjectivFn(id, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetQueryObjectui64v(GLuint id,
- GLenum pname,
- GLuint64* params) {
- GL_SERVICE_LOG("glGetQueryObjectui64v"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjectui64vFn(id, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetQueryObjectuiv(GLuint id,
- GLenum pname,
- GLuint* params) {
- GL_SERVICE_LOG("glGetQueryObjectuiv"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjectuivFn(id, pname, params);
- }
- static void GL_BINDING_CALL
- Debug_glGetRenderbufferParameterivEXT(GLenum target,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetRenderbufferParameterivEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetRenderbufferParameterivEXTFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetSamplerParameterfv(GLuint sampler,
- GLenum pname,
- GLfloat* params) {
- GL_SERVICE_LOG("glGetSamplerParameterfv"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetSamplerParameterfvFn(sampler, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetSamplerParameteriv(GLuint sampler,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetSamplerParameteriv"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetSamplerParameterivFn(sampler, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetShaderInfoLog(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- GL_SERVICE_LOG("glGetShaderInfoLog"
- << "(" << shader << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(infolog) << ")");
- g_driver_gl.debug_fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog);
- }
- static void GL_BINDING_CALL Debug_glGetShaderiv(GLuint shader,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetShaderiv"
- << "(" << shader << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetShaderivFn(shader, pname, params);
- }
- static void GL_BINDING_CALL
- Debug_glGetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) {
- GL_SERVICE_LOG("glGetShaderPrecisionFormat"
- << "(" << GLEnums::GetStringEnum(shadertype) << ", "
- << GLEnums::GetStringEnum(precisiontype) << ", "
- << static_cast<const void*>(range) << ", "
- << static_cast<const void*>(precision) << ")");
- g_driver_gl.debug_fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype,
- range, precision);
- }
- static void GL_BINDING_CALL Debug_glGetShaderSource(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- GL_SERVICE_LOG("glGetShaderSource"
- << "(" << shader << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(source) << ")");
- g_driver_gl.debug_fn.glGetShaderSourceFn(shader, bufsize, length, source);
- }
- static const GLubyte* GL_BINDING_CALL Debug_glGetString(GLenum name) {
- GL_SERVICE_LOG("glGetString"
- << "(" << GLEnums::GetStringEnum(name) << ")");
- const GLubyte* result = g_driver_gl.debug_fn.glGetStringFn(name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static const GLubyte* GL_BINDING_CALL Debug_glGetStringi(GLenum name,
- GLuint index) {
- GL_SERVICE_LOG("glGetStringi"
- << "(" << GLEnums::GetStringEnum(name) << ", " << index
- << ")");
- const GLubyte* result = g_driver_gl.debug_fn.glGetStringiFn(name, index);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetSynciv(GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values) {
- GL_SERVICE_LOG("glGetSynciv"
- << "(" << sync << ", " << GLEnums::GetStringEnum(pname) << ", "
- << bufSize << ", " << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(values) << ")");
- g_driver_gl.debug_fn.glGetSyncivFn(sync, pname, bufSize, length, values);
- }
- static void GL_BINDING_CALL Debug_glGetTexLevelParameterfv(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat* params) {
- GL_SERVICE_LOG("glGetTexLevelParameterfv"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetTexLevelParameterfvFn(target, level, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetTexLevelParameteriv(GLenum target,
- GLint level,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetTexLevelParameteriv"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetTexLevelParameterivFn(target, level, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetTexParameterfv(GLenum target,
- GLenum pname,
- GLfloat* params) {
- GL_SERVICE_LOG("glGetTexParameterfv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetTexParameterfvFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetTexParameteriv(GLenum target,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetTexParameteriv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetTexParameterivFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetTransformFeedbackVarying(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- char* name) {
- GL_SERVICE_LOG("glGetTransformFeedbackVarying"
- << "(" << program << ", " << index << ", " << bufSize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(size) << ", "
- << static_cast<const void*>(type) << ", "
- << static_cast<const void*>(name) << ")");
- g_driver_gl.debug_fn.glGetTransformFeedbackVaryingFn(
- program, index, bufSize, length, size, type, name);
- }
- static void GL_BINDING_CALL
- Debug_glGetTranslatedShaderSourceANGLE(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- GL_SERVICE_LOG("glGetTranslatedShaderSourceANGLE"
- << "(" << shader << ", " << bufsize << ", "
- << static_cast<const void*>(length) << ", "
- << static_cast<const void*>(source) << ")");
- g_driver_gl.debug_fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize,
- length, source);
- }
- static GLuint GL_BINDING_CALL
- Debug_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName) {
- GL_SERVICE_LOG("glGetUniformBlockIndex"
- << "(" << program << ", " << uniformBlockName << ")");
- GLuint result =
- g_driver_gl.debug_fn.glGetUniformBlockIndexFn(program, uniformBlockName);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetUniformfv(GLuint program,
- GLint location,
- GLfloat* params) {
- GL_SERVICE_LOG("glGetUniformfv"
- << "(" << program << ", " << location << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetUniformfvFn(program, location, params);
- }
- static void GL_BINDING_CALL
- Debug_glGetUniformIndices(GLuint program,
- GLsizei uniformCount,
- const char* const* uniformNames,
- GLuint* uniformIndices) {
- GL_SERVICE_LOG("glGetUniformIndices"
- << "(" << program << ", " << uniformCount << ", "
- << static_cast<const void*>(uniformNames) << ", "
- << static_cast<const void*>(uniformIndices) << ")");
- g_driver_gl.debug_fn.glGetUniformIndicesFn(program, uniformCount,
- uniformNames, uniformIndices);
- }
- static void GL_BINDING_CALL Debug_glGetUniformiv(GLuint program,
- GLint location,
- GLint* params) {
- GL_SERVICE_LOG("glGetUniformiv"
- << "(" << program << ", " << location << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetUniformivFn(program, location, params);
- }
- static GLint GL_BINDING_CALL Debug_glGetUniformLocation(GLuint program,
- const char* name) {
- GL_SERVICE_LOG("glGetUniformLocation"
- << "(" << program << ", " << name << ")");
- GLint result = g_driver_gl.debug_fn.glGetUniformLocationFn(program, name);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glGetUniformuiv(GLuint program,
- GLint location,
- GLuint* params) {
- GL_SERVICE_LOG("glGetUniformuiv"
- << "(" << program << ", " << location << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetUniformuivFn(program, location, params);
- }
- static void GL_BINDING_CALL Debug_glGetVertexAttribfv(GLuint index,
- GLenum pname,
- GLfloat* params) {
- GL_SERVICE_LOG("glGetVertexAttribfv"
- << "(" << index << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetVertexAttribfvFn(index, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetVertexAttribiv(GLuint index,
- GLenum pname,
- GLint* params) {
- GL_SERVICE_LOG("glGetVertexAttribiv"
- << "(" << index << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetVertexAttribivFn(index, pname, params);
- }
- static void GL_BINDING_CALL Debug_glGetVertexAttribPointerv(GLuint index,
- GLenum pname,
- void** pointer) {
- GL_SERVICE_LOG("glGetVertexAttribPointerv"
- << "(" << index << ", " << GLEnums::GetStringEnum(pname)
- << ", " << pointer << ")");
- g_driver_gl.debug_fn.glGetVertexAttribPointervFn(index, pname, pointer);
- }
- static void GL_BINDING_CALL Debug_glHint(GLenum target, GLenum mode) {
- GL_SERVICE_LOG("glHint"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(mode) << ")");
- g_driver_gl.debug_fn.glHintFn(target, mode);
- }
- static void GL_BINDING_CALL Debug_glInsertEventMarkerEXT(GLsizei length,
- const char* marker) {
- GL_SERVICE_LOG("glInsertEventMarkerEXT"
- << "(" << length << ", " << marker << ")");
- g_driver_gl.debug_fn.glInsertEventMarkerEXTFn(length, marker);
- }
- static void GL_BINDING_CALL
- Debug_glInvalidateFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- GL_SERVICE_LOG("glInvalidateFramebuffer"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << numAttachments << ", "
- << static_cast<const void*>(attachments) << ")");
- g_driver_gl.debug_fn.glInvalidateFramebufferFn(target, numAttachments,
- attachments);
- }
- static void GL_BINDING_CALL
- Debug_glInvalidateSubFramebuffer(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLint width,
- GLint height) {
- GL_SERVICE_LOG("glInvalidateSubFramebuffer"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << numAttachments << ", "
- << static_cast<const void*>(attachments) << ", " << x << ", "
- << y << ", " << width << ", " << height << ")");
- g_driver_gl.debug_fn.glInvalidateSubFramebufferFn(
- target, numAttachments, attachments, x, y, width, height);
- }
- static GLboolean GL_BINDING_CALL Debug_glIsBuffer(GLuint buffer) {
- GL_SERVICE_LOG("glIsBuffer"
- << "(" << buffer << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsBufferFn(buffer);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsEnabled(GLenum cap) {
- GL_SERVICE_LOG("glIsEnabled"
- << "(" << GLEnums::GetStringEnum(cap) << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsEnabledFn(cap);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsFenceAPPLE(GLuint fence) {
- GL_SERVICE_LOG("glIsFenceAPPLE"
- << "(" << fence << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsFenceAPPLEFn(fence);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsFenceNV(GLuint fence) {
- GL_SERVICE_LOG("glIsFenceNV"
- << "(" << fence << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsFenceNVFn(fence);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsFramebufferEXT(GLuint framebuffer) {
- GL_SERVICE_LOG("glIsFramebufferEXT"
- << "(" << framebuffer << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsFramebufferEXTFn(framebuffer);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsPathNV(GLuint path) {
- GL_SERVICE_LOG("glIsPathNV"
- << "(" << path << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsPathNVFn(path);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsProgram(GLuint program) {
- GL_SERVICE_LOG("glIsProgram"
- << "(" << program << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsProgramFn(program);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsQuery(GLuint query) {
- GL_SERVICE_LOG("glIsQuery"
- << "(" << query << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsQueryFn(query);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL
- Debug_glIsRenderbufferEXT(GLuint renderbuffer) {
- GL_SERVICE_LOG("glIsRenderbufferEXT"
- << "(" << renderbuffer << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsRenderbufferEXTFn(renderbuffer);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsSampler(GLuint sampler) {
- GL_SERVICE_LOG("glIsSampler"
- << "(" << sampler << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsSamplerFn(sampler);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsShader(GLuint shader) {
- GL_SERVICE_LOG("glIsShader"
- << "(" << shader << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsShaderFn(shader);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsSync(GLsync sync) {
- GL_SERVICE_LOG("glIsSync"
- << "(" << sync << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsSyncFn(sync);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsTexture(GLuint texture) {
- GL_SERVICE_LOG("glIsTexture"
- << "(" << texture << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsTextureFn(texture);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsTransformFeedback(GLuint id) {
- GL_SERVICE_LOG("glIsTransformFeedback"
- << "(" << id << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsTransformFeedbackFn(id);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glIsVertexArrayOES(GLuint array) {
- GL_SERVICE_LOG("glIsVertexArrayOES"
- << "(" << array << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsVertexArrayOESFn(array);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glLineWidth(GLfloat width) {
- GL_SERVICE_LOG("glLineWidth"
- << "(" << width << ")");
- g_driver_gl.debug_fn.glLineWidthFn(width);
- }
- static void GL_BINDING_CALL Debug_glLinkProgram(GLuint program) {
- GL_SERVICE_LOG("glLinkProgram"
- << "(" << program << ")");
- g_driver_gl.debug_fn.glLinkProgramFn(program);
- }
- static void* GL_BINDING_CALL Debug_glMapBuffer(GLenum target, GLenum access) {
- GL_SERVICE_LOG("glMapBuffer"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(access) << ")");
- void* result = g_driver_gl.debug_fn.glMapBufferFn(target, access);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void* GL_BINDING_CALL Debug_glMapBufferRange(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access) {
- GL_SERVICE_LOG("glMapBufferRange"
- << "(" << GLEnums::GetStringEnum(target) << ", " << offset
- << ", " << length << ", " << access << ")");
- void* result =
- g_driver_gl.debug_fn.glMapBufferRangeFn(target, offset, length, access);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glMatrixLoadfEXT(GLenum matrixMode,
- const GLfloat* m) {
- GL_SERVICE_LOG("glMatrixLoadfEXT"
- << "(" << GLEnums::GetStringEnum(matrixMode) << ", "
- << static_cast<const void*>(m) << ")");
- g_driver_gl.debug_fn.glMatrixLoadfEXTFn(matrixMode, m);
- }
- static void GL_BINDING_CALL Debug_glMatrixLoadIdentityEXT(GLenum matrixMode) {
- GL_SERVICE_LOG("glMatrixLoadIdentityEXT"
- << "(" << GLEnums::GetStringEnum(matrixMode) << ")");
- g_driver_gl.debug_fn.glMatrixLoadIdentityEXTFn(matrixMode);
- }
- static void GL_BINDING_CALL Debug_glMemoryBarrierEXT(GLbitfield barriers) {
- GL_SERVICE_LOG("glMemoryBarrierEXT"
- << "(" << barriers << ")");
- g_driver_gl.debug_fn.glMemoryBarrierEXTFn(barriers);
- }
- static void GL_BINDING_CALL Debug_glPathCommandsNV(GLuint path,
- GLsizei numCommands,
- const GLubyte* commands,
- GLsizei numCoords,
- GLenum coordType,
- const GLvoid* coords) {
- GL_SERVICE_LOG("glPathCommandsNV"
- << "(" << path << ", " << numCommands << ", "
- << static_cast<const void*>(commands) << ", " << numCoords
- << ", " << GLEnums::GetStringEnum(coordType) << ", "
- << static_cast<const void*>(coords) << ")");
- g_driver_gl.debug_fn.glPathCommandsNVFn(path, numCommands, commands,
- numCoords, coordType, coords);
- }
- static void GL_BINDING_CALL Debug_glPathParameterfNV(GLuint path,
- GLenum pname,
- GLfloat value) {
- GL_SERVICE_LOG("glPathParameterfNV"
- << "(" << path << ", " << GLEnums::GetStringEnum(pname) << ", "
- << value << ")");
- g_driver_gl.debug_fn.glPathParameterfNVFn(path, pname, value);
- }
- static void GL_BINDING_CALL Debug_glPathParameteriNV(GLuint path,
- GLenum pname,
- GLint value) {
- GL_SERVICE_LOG("glPathParameteriNV"
- << "(" << path << ", " << GLEnums::GetStringEnum(pname) << ", "
- << value << ")");
- g_driver_gl.debug_fn.glPathParameteriNVFn(path, pname, value);
- }
- static void GL_BINDING_CALL Debug_glPathStencilFuncNV(GLenum func,
- GLint ref,
- GLuint mask) {
- GL_SERVICE_LOG("glPathStencilFuncNV"
- << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", "
- << mask << ")");
- g_driver_gl.debug_fn.glPathStencilFuncNVFn(func, ref, mask);
- }
- static void GL_BINDING_CALL Debug_glPauseTransformFeedback(void) {
- GL_SERVICE_LOG("glPauseTransformFeedback"
- << "("
- << ")");
- g_driver_gl.debug_fn.glPauseTransformFeedbackFn();
- }
- static void GL_BINDING_CALL Debug_glPixelStorei(GLenum pname, GLint param) {
- GL_SERVICE_LOG("glPixelStorei"
- << "(" << GLEnums::GetStringEnum(pname) << ", " << param
- << ")");
- g_driver_gl.debug_fn.glPixelStoreiFn(pname, param);
- }
- static void GL_BINDING_CALL Debug_glPointParameteri(GLenum pname, GLint param) {
- GL_SERVICE_LOG("glPointParameteri"
- << "(" << GLEnums::GetStringEnum(pname) << ", " << param
- << ")");
- g_driver_gl.debug_fn.glPointParameteriFn(pname, param);
- }
- static void GL_BINDING_CALL Debug_glPolygonOffset(GLfloat factor,
- GLfloat units) {
- GL_SERVICE_LOG("glPolygonOffset"
- << "(" << factor << ", " << units << ")");
- g_driver_gl.debug_fn.glPolygonOffsetFn(factor, units);
- }
- static void GL_BINDING_CALL Debug_glPopGroupMarkerEXT(void) {
- GL_SERVICE_LOG("glPopGroupMarkerEXT"
- << "("
- << ")");
- g_driver_gl.debug_fn.glPopGroupMarkerEXTFn();
- }
- static void GL_BINDING_CALL Debug_glProgramBinary(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length) {
- GL_SERVICE_LOG("glProgramBinary"
- << "(" << program << ", "
- << GLEnums::GetStringEnum(binaryFormat) << ", "
- << static_cast<const void*>(binary) << ", " << length << ")");
- g_driver_gl.debug_fn.glProgramBinaryFn(program, binaryFormat, binary, length);
- }
- static void GL_BINDING_CALL Debug_glProgramParameteri(GLuint program,
- GLenum pname,
- GLint value) {
- GL_SERVICE_LOG("glProgramParameteri"
- << "(" << program << ", " << GLEnums::GetStringEnum(pname)
- << ", " << value << ")");
- g_driver_gl.debug_fn.glProgramParameteriFn(program, pname, value);
- }
- static void GL_BINDING_CALL
- Debug_glProgramPathFragmentInputGenNV(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat* coeffs) {
- GL_SERVICE_LOG("glProgramPathFragmentInputGenNV"
- << "(" << program << ", " << location << ", "
- << GLEnums::GetStringEnum(genMode) << ", " << components
- << ", " << static_cast<const void*>(coeffs) << ")");
- g_driver_gl.debug_fn.glProgramPathFragmentInputGenNVFn(
- program, location, genMode, components, coeffs);
- }
- static void GL_BINDING_CALL Debug_glPushGroupMarkerEXT(GLsizei length,
- const char* marker) {
- GL_SERVICE_LOG("glPushGroupMarkerEXT"
- << "(" << length << ", " << marker << ")");
- g_driver_gl.debug_fn.glPushGroupMarkerEXTFn(length, marker);
- }
- static void GL_BINDING_CALL Debug_glQueryCounter(GLuint id, GLenum target) {
- GL_SERVICE_LOG("glQueryCounter"
- << "(" << id << ", " << GLEnums::GetStringEnum(target) << ")");
- g_driver_gl.debug_fn.glQueryCounterFn(id, target);
- }
- static void GL_BINDING_CALL Debug_glReadBuffer(GLenum src) {
- GL_SERVICE_LOG("glReadBuffer"
- << "(" << GLEnums::GetStringEnum(src) << ")");
- g_driver_gl.debug_fn.glReadBufferFn(src);
- }
- static void GL_BINDING_CALL Debug_glReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) {
- GL_SERVICE_LOG("glReadPixels"
- << "(" << x << ", " << y << ", " << width << ", " << height
- << ", " << GLEnums::GetStringEnum(format) << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(pixels) << ")");
- g_driver_gl.debug_fn.glReadPixelsFn(x, y, width, height, format, type,
- pixels);
- }
- static void GL_BINDING_CALL Debug_glReleaseShaderCompiler(void) {
- GL_SERVICE_LOG("glReleaseShaderCompiler"
- << "("
- << ")");
- g_driver_gl.debug_fn.glReleaseShaderCompilerFn();
- }
- static void GL_BINDING_CALL
- Debug_glRenderbufferStorageEXT(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glRenderbufferStorageEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(internalformat) << ", " << width
- << ", " << height << ")");
- g_driver_gl.debug_fn.glRenderbufferStorageEXTFn(target, internalformat, width,
- height);
- }
- static void GL_BINDING_CALL
- Debug_glRenderbufferStorageMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glRenderbufferStorageMultisample"
- << "(" << GLEnums::GetStringEnum(target) << ", " << samples
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ")");
- g_driver_gl.debug_fn.glRenderbufferStorageMultisampleFn(
- target, samples, internalformat, width, height);
- }
- static void GL_BINDING_CALL
- Debug_glRenderbufferStorageMultisampleANGLE(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glRenderbufferStorageMultisampleANGLE"
- << "(" << GLEnums::GetStringEnum(target) << ", " << samples
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ")");
- g_driver_gl.debug_fn.glRenderbufferStorageMultisampleANGLEFn(
- target, samples, internalformat, width, height);
- }
- static void GL_BINDING_CALL
- Debug_glRenderbufferStorageMultisampleEXT(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glRenderbufferStorageMultisampleEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", " << samples
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ")");
- g_driver_gl.debug_fn.glRenderbufferStorageMultisampleEXTFn(
- target, samples, internalformat, width, height);
- }
- static void GL_BINDING_CALL
- Debug_glRenderbufferStorageMultisampleIMG(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glRenderbufferStorageMultisampleIMG"
- << "(" << GLEnums::GetStringEnum(target) << ", " << samples
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ")");
- g_driver_gl.debug_fn.glRenderbufferStorageMultisampleIMGFn(
- target, samples, internalformat, width, height);
- }
- static void GL_BINDING_CALL Debug_glResumeTransformFeedback(void) {
- GL_SERVICE_LOG("glResumeTransformFeedback"
- << "("
- << ")");
- g_driver_gl.debug_fn.glResumeTransformFeedbackFn();
- }
- static void GL_BINDING_CALL Debug_glSampleCoverage(GLclampf value,
- GLboolean invert) {
- GL_SERVICE_LOG("glSampleCoverage"
- << "(" << value << ", " << GLEnums::GetStringBool(invert)
- << ")");
- g_driver_gl.debug_fn.glSampleCoverageFn(value, invert);
- }
- static void GL_BINDING_CALL Debug_glSamplerParameterf(GLuint sampler,
- GLenum pname,
- GLfloat param) {
- GL_SERVICE_LOG("glSamplerParameterf"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << param << ")");
- g_driver_gl.debug_fn.glSamplerParameterfFn(sampler, pname, param);
- }
- static void GL_BINDING_CALL Debug_glSamplerParameterfv(GLuint sampler,
- GLenum pname,
- const GLfloat* params) {
- GL_SERVICE_LOG("glSamplerParameterfv"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glSamplerParameterfvFn(sampler, pname, params);
- }
- static void GL_BINDING_CALL Debug_glSamplerParameteri(GLuint sampler,
- GLenum pname,
- GLint param) {
- GL_SERVICE_LOG("glSamplerParameteri"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << param << ")");
- g_driver_gl.debug_fn.glSamplerParameteriFn(sampler, pname, param);
- }
- static void GL_BINDING_CALL Debug_glSamplerParameteriv(GLuint sampler,
- GLenum pname,
- const GLint* params) {
- GL_SERVICE_LOG("glSamplerParameteriv"
- << "(" << sampler << ", " << GLEnums::GetStringEnum(pname)
- << ", " << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glSamplerParameterivFn(sampler, pname, params);
- }
- static void GL_BINDING_CALL Debug_glScissor(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glScissor"
- << "(" << x << ", " << y << ", " << width << ", " << height
- << ")");
- g_driver_gl.debug_fn.glScissorFn(x, y, width, height);
- }
- static void GL_BINDING_CALL Debug_glSetFenceAPPLE(GLuint fence) {
- GL_SERVICE_LOG("glSetFenceAPPLE"
- << "(" << fence << ")");
- g_driver_gl.debug_fn.glSetFenceAPPLEFn(fence);
- }
- static void GL_BINDING_CALL Debug_glSetFenceNV(GLuint fence, GLenum condition) {
- GL_SERVICE_LOG("glSetFenceNV"
- << "(" << fence << ", " << GLEnums::GetStringEnum(condition)
- << ")");
- g_driver_gl.debug_fn.glSetFenceNVFn(fence, condition);
- }
- static void GL_BINDING_CALL Debug_glShaderBinary(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) {
- GL_SERVICE_LOG("glShaderBinary"
- << "(" << n << ", " << static_cast<const void*>(shaders)
- << ", " << GLEnums::GetStringEnum(binaryformat) << ", "
- << static_cast<const void*>(binary) << ", " << length << ")");
- g_driver_gl.debug_fn.glShaderBinaryFn(n, shaders, binaryformat, binary,
- length);
- }
- static void GL_BINDING_CALL Debug_glShaderSource(GLuint shader,
- GLsizei count,
- const char* const* str,
- const GLint* length) {
- GL_SERVICE_LOG("glShaderSource"
- << "(" << shader << ", " << count << ", "
- << static_cast<const void*>(str) << ", "
- << static_cast<const void*>(length) << ")");
- g_driver_gl.debug_fn.glShaderSourceFn(shader, count, str, length);
- GL_SERVICE_LOG_CODE_BLOCK({
- for (GLsizei ii = 0; ii < count; ++ii) {
- if (str[ii]) {
- if (length && length[ii] >= 0) {
- std::string source(str[ii], length[ii]);
- GL_SERVICE_LOG(" " << ii << ": ---\n" << source << "\n---");
- } else {
- GL_SERVICE_LOG(" " << ii << ": ---\n" << str[ii] << "\n---");
- }
- } else {
- GL_SERVICE_LOG(" " << ii << ": NULL");
- }
- }
- });
- }
- static void GL_BINDING_CALL
- Debug_glStencilFillPathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG("glStencilFillPathInstancedNV"
- << "(" << numPaths << ", "
- << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", "
- << GLEnums::GetStringEnum(fillMode) << ", " << mask << ", "
- << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glStencilFillPathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType,
- transformValues);
- }
- static void GL_BINDING_CALL Debug_glStencilFillPathNV(GLuint path,
- GLenum fillMode,
- GLuint mask) {
- GL_SERVICE_LOG("glStencilFillPathNV"
- << "(" << path << ", " << GLEnums::GetStringEnum(fillMode)
- << ", " << mask << ")");
- g_driver_gl.debug_fn.glStencilFillPathNVFn(path, fillMode, mask);
- }
- static void GL_BINDING_CALL Debug_glStencilFunc(GLenum func,
- GLint ref,
- GLuint mask) {
- GL_SERVICE_LOG("glStencilFunc"
- << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", "
- << mask << ")");
- g_driver_gl.debug_fn.glStencilFuncFn(func, ref, mask);
- }
- static void GL_BINDING_CALL Debug_glStencilFuncSeparate(GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) {
- GL_SERVICE_LOG("glStencilFuncSeparate"
- << "(" << GLEnums::GetStringEnum(face) << ", "
- << GLEnums::GetStringEnum(func) << ", " << ref << ", " << mask
- << ")");
- g_driver_gl.debug_fn.glStencilFuncSeparateFn(face, func, ref, mask);
- }
- static void GL_BINDING_CALL Debug_glStencilMask(GLuint mask) {
- GL_SERVICE_LOG("glStencilMask"
- << "(" << mask << ")");
- g_driver_gl.debug_fn.glStencilMaskFn(mask);
- }
- static void GL_BINDING_CALL Debug_glStencilMaskSeparate(GLenum face,
- GLuint mask) {
- GL_SERVICE_LOG("glStencilMaskSeparate"
- << "(" << GLEnums::GetStringEnum(face) << ", " << mask << ")");
- g_driver_gl.debug_fn.glStencilMaskSeparateFn(face, mask);
- }
- static void GL_BINDING_CALL Debug_glStencilOp(GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- GL_SERVICE_LOG("glStencilOp"
- << "(" << GLEnums::GetStringEnum(fail) << ", "
- << GLEnums::GetStringEnum(zfail) << ", "
- << GLEnums::GetStringEnum(zpass) << ")");
- g_driver_gl.debug_fn.glStencilOpFn(fail, zfail, zpass);
- }
- static void GL_BINDING_CALL Debug_glStencilOpSeparate(GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- GL_SERVICE_LOG("glStencilOpSeparate"
- << "(" << GLEnums::GetStringEnum(face) << ", "
- << GLEnums::GetStringEnum(fail) << ", "
- << GLEnums::GetStringEnum(zfail) << ", "
- << GLEnums::GetStringEnum(zpass) << ")");
- g_driver_gl.debug_fn.glStencilOpSeparateFn(face, fail, zfail, zpass);
- }
- static void GL_BINDING_CALL
- Debug_glStencilStrokePathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG(
- "glStencilStrokePathInstancedNV"
- << "(" << numPaths << ", " << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", " << ref
- << ", " << mask << ", " << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glStencilStrokePathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, ref, mask, transformType,
- transformValues);
- }
- static void GL_BINDING_CALL Debug_glStencilStrokePathNV(GLuint path,
- GLint reference,
- GLuint mask) {
- GL_SERVICE_LOG("glStencilStrokePathNV"
- << "(" << path << ", " << reference << ", " << mask << ")");
- g_driver_gl.debug_fn.glStencilStrokePathNVFn(path, reference, mask);
- }
- static void GL_BINDING_CALL
- Debug_glStencilThenCoverFillPathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG("glStencilThenCoverFillPathInstancedNV"
- << "(" << numPaths << ", "
- << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", "
- << GLEnums::GetStringEnum(fillMode) << ", " << mask << ", "
- << GLEnums::GetStringEnum(coverMode) << ", "
- << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glStencilThenCoverFillPathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode,
- transformType, transformValues);
- }
- static void GL_BINDING_CALL
- Debug_glStencilThenCoverFillPathNV(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode) {
- GL_SERVICE_LOG("glStencilThenCoverFillPathNV"
- << "(" << path << ", " << GLEnums::GetStringEnum(fillMode)
- << ", " << mask << ", " << GLEnums::GetStringEnum(coverMode)
- << ")");
- g_driver_gl.debug_fn.glStencilThenCoverFillPathNVFn(path, fillMode, mask,
- coverMode);
- }
- static void GL_BINDING_CALL
- Debug_glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- GL_SERVICE_LOG(
- "glStencilThenCoverStrokePathInstancedNV"
- << "(" << numPaths << ", " << GLEnums::GetStringEnum(pathNameType) << ", "
- << static_cast<const void*>(paths) << ", " << pathBase << ", " << ref
- << ", " << mask << ", " << GLEnums::GetStringEnum(coverMode) << ", "
- << GLEnums::GetStringEnum(transformType) << ", "
- << static_cast<const void*>(transformValues) << ")");
- g_driver_gl.debug_fn.glStencilThenCoverStrokePathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, ref, mask, coverMode,
- transformType, transformValues);
- }
- static void GL_BINDING_CALL
- Debug_glStencilThenCoverStrokePathNV(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode) {
- GL_SERVICE_LOG("glStencilThenCoverStrokePathNV"
- << "(" << path << ", " << reference << ", " << mask << ", "
- << GLEnums::GetStringEnum(coverMode) << ")");
- g_driver_gl.debug_fn.glStencilThenCoverStrokePathNVFn(path, reference, mask,
- coverMode);
- }
- static GLboolean GL_BINDING_CALL Debug_glTestFenceAPPLE(GLuint fence) {
- GL_SERVICE_LOG("glTestFenceAPPLE"
- << "(" << fence << ")");
- GLboolean result = g_driver_gl.debug_fn.glTestFenceAPPLEFn(fence);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static GLboolean GL_BINDING_CALL Debug_glTestFenceNV(GLuint fence) {
- GL_SERVICE_LOG("glTestFenceNV"
- << "(" << fence << ")");
- GLboolean result = g_driver_gl.debug_fn.glTestFenceNVFn(fence);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glTexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- GL_SERVICE_LOG("glTexImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << internalformat << ", " << width << ", " << height
- << ", " << border << ", " << GLEnums::GetStringEnum(format)
- << ", " << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(pixels) << ")");
- g_driver_gl.debug_fn.glTexImage2DFn(target, level, internalformat, width,
- height, border, format, type, pixels);
- }
- static void GL_BINDING_CALL Debug_glTexImage3D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- GL_SERVICE_LOG("glTexImage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << internalformat << ", " << width << ", " << height
- << ", " << depth << ", " << border << ", "
- << GLEnums::GetStringEnum(format) << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(pixels) << ")");
- g_driver_gl.debug_fn.glTexImage3DFn(target, level, internalformat, width,
- height, depth, border, format, type,
- pixels);
- }
- static void GL_BINDING_CALL Debug_glTexParameterf(GLenum target,
- GLenum pname,
- GLfloat param) {
- GL_SERVICE_LOG("glTexParameterf"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", " << param << ")");
- g_driver_gl.debug_fn.glTexParameterfFn(target, pname, param);
- }
- static void GL_BINDING_CALL Debug_glTexParameterfv(GLenum target,
- GLenum pname,
- const GLfloat* params) {
- GL_SERVICE_LOG("glTexParameterfv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glTexParameterfvFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glTexParameteri(GLenum target,
- GLenum pname,
- GLint param) {
- GL_SERVICE_LOG("glTexParameteri"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", " << param << ")");
- g_driver_gl.debug_fn.glTexParameteriFn(target, pname, param);
- }
- static void GL_BINDING_CALL Debug_glTexParameteriv(GLenum target,
- GLenum pname,
- const GLint* params) {
- GL_SERVICE_LOG("glTexParameteriv"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glTexParameterivFn(target, pname, params);
- }
- static void GL_BINDING_CALL Debug_glTexStorage2DEXT(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glTexStorage2DEXT"
- << "(" << GLEnums::GetStringEnum(target) << ", " << levels
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ")");
- g_driver_gl.debug_fn.glTexStorage2DEXTFn(target, levels, internalformat,
- width, height);
- }
- static void GL_BINDING_CALL Debug_glTexStorage3D(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth) {
- GL_SERVICE_LOG("glTexStorage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << levels
- << ", " << GLEnums::GetStringEnum(internalformat) << ", "
- << width << ", " << height << ", " << depth << ")");
- g_driver_gl.debug_fn.glTexStorage3DFn(target, levels, internalformat, width,
- height, depth);
- }
- static void GL_BINDING_CALL Debug_glTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) {
- GL_SERVICE_LOG("glTexSubImage2D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << width << ", "
- << height << ", " << GLEnums::GetStringEnum(format) << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(pixels) << ")");
- g_driver_gl.debug_fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width,
- height, format, type, pixels);
- }
- static void GL_BINDING_CALL Debug_glTexSubImage3D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void* pixels) {
- GL_SERVICE_LOG("glTexSubImage3D"
- << "(" << GLEnums::GetStringEnum(target) << ", " << level
- << ", " << xoffset << ", " << yoffset << ", " << zoffset
- << ", " << width << ", " << height << ", " << depth << ", "
- << GLEnums::GetStringEnum(format) << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << static_cast<const void*>(pixels) << ")");
- g_driver_gl.debug_fn.glTexSubImage3DFn(target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- type, pixels);
- }
- static void GL_BINDING_CALL
- Debug_glTransformFeedbackVaryings(GLuint program,
- GLsizei count,
- const char* const* varyings,
- GLenum bufferMode) {
- GL_SERVICE_LOG("glTransformFeedbackVaryings"
- << "(" << program << ", " << count << ", "
- << static_cast<const void*>(varyings) << ", "
- << GLEnums::GetStringEnum(bufferMode) << ")");
- g_driver_gl.debug_fn.glTransformFeedbackVaryingsFn(program, count, varyings,
- bufferMode);
- }
- static void GL_BINDING_CALL Debug_glUniform1f(GLint location, GLfloat x) {
- GL_SERVICE_LOG("glUniform1f"
- << "(" << location << ", " << x << ")");
- g_driver_gl.debug_fn.glUniform1fFn(location, x);
- }
- static void GL_BINDING_CALL Debug_glUniform1fv(GLint location,
- GLsizei count,
- const GLfloat* v) {
- GL_SERVICE_LOG("glUniform1fv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform1fvFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform1i(GLint location, GLint x) {
- GL_SERVICE_LOG("glUniform1i"
- << "(" << location << ", " << x << ")");
- g_driver_gl.debug_fn.glUniform1iFn(location, x);
- }
- static void GL_BINDING_CALL Debug_glUniform1iv(GLint location,
- GLsizei count,
- const GLint* v) {
- GL_SERVICE_LOG("glUniform1iv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform1ivFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform1ui(GLint location, GLuint v0) {
- GL_SERVICE_LOG("glUniform1ui"
- << "(" << location << ", " << v0 << ")");
- g_driver_gl.debug_fn.glUniform1uiFn(location, v0);
- }
- static void GL_BINDING_CALL Debug_glUniform1uiv(GLint location,
- GLsizei count,
- const GLuint* v) {
- GL_SERVICE_LOG("glUniform1uiv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform1uivFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform2f(GLint location,
- GLfloat x,
- GLfloat y) {
- GL_SERVICE_LOG("glUniform2f"
- << "(" << location << ", " << x << ", " << y << ")");
- g_driver_gl.debug_fn.glUniform2fFn(location, x, y);
- }
- static void GL_BINDING_CALL Debug_glUniform2fv(GLint location,
- GLsizei count,
- const GLfloat* v) {
- GL_SERVICE_LOG("glUniform2fv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform2fvFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform2i(GLint location,
- GLint x,
- GLint y) {
- GL_SERVICE_LOG("glUniform2i"
- << "(" << location << ", " << x << ", " << y << ")");
- g_driver_gl.debug_fn.glUniform2iFn(location, x, y);
- }
- static void GL_BINDING_CALL Debug_glUniform2iv(GLint location,
- GLsizei count,
- const GLint* v) {
- GL_SERVICE_LOG("glUniform2iv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform2ivFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform2ui(GLint location,
- GLuint v0,
- GLuint v1) {
- GL_SERVICE_LOG("glUniform2ui"
- << "(" << location << ", " << v0 << ", " << v1 << ")");
- g_driver_gl.debug_fn.glUniform2uiFn(location, v0, v1);
- }
- static void GL_BINDING_CALL Debug_glUniform2uiv(GLint location,
- GLsizei count,
- const GLuint* v) {
- GL_SERVICE_LOG("glUniform2uiv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform2uivFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform3f(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- GL_SERVICE_LOG("glUniform3f"
- << "(" << location << ", " << x << ", " << y << ", " << z
- << ")");
- g_driver_gl.debug_fn.glUniform3fFn(location, x, y, z);
- }
- static void GL_BINDING_CALL Debug_glUniform3fv(GLint location,
- GLsizei count,
- const GLfloat* v) {
- GL_SERVICE_LOG("glUniform3fv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform3fvFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform3i(GLint location,
- GLint x,
- GLint y,
- GLint z) {
- GL_SERVICE_LOG("glUniform3i"
- << "(" << location << ", " << x << ", " << y << ", " << z
- << ")");
- g_driver_gl.debug_fn.glUniform3iFn(location, x, y, z);
- }
- static void GL_BINDING_CALL Debug_glUniform3iv(GLint location,
- GLsizei count,
- const GLint* v) {
- GL_SERVICE_LOG("glUniform3iv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform3ivFn(location, count, v);
- }
- static void GL_BINDING_CALL Debug_glUniform3ui(GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2) {
- GL_SERVICE_LOG("glUniform3ui"
- << "(" << location << ", " << v0 << ", " << v1 << ", " << v2
- << ")");
- g_driver_gl.debug_fn.glUniform3uiFn(location, v0, v1, v2);
- }
- static void GL_BINDING_CALL Debug_glUniform3uiv(GLint location,
- GLsizei count,
- const GLuint* v) {
- GL_SERVICE_LOG("glUniform3uiv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform3uivFn(location, count, v);
- }
- static void GL_BINDING_CALL
- Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- GL_SERVICE_LOG("glUniform4f"
- << "(" << location << ", " << x << ", " << y << ", " << z
- << ", " << w << ")");
- g_driver_gl.debug_fn.glUniform4fFn(location, x, y, z, w);
- }
- static void GL_BINDING_CALL Debug_glUniform4fv(GLint location,
- GLsizei count,
- const GLfloat* v) {
- GL_SERVICE_LOG("glUniform4fv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform4fvFn(location, count, v);
- }
- static void GL_BINDING_CALL
- Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
- GL_SERVICE_LOG("glUniform4i"
- << "(" << location << ", " << x << ", " << y << ", " << z
- << ", " << w << ")");
- g_driver_gl.debug_fn.glUniform4iFn(location, x, y, z, w);
- }
- static void GL_BINDING_CALL Debug_glUniform4iv(GLint location,
- GLsizei count,
- const GLint* v) {
- GL_SERVICE_LOG("glUniform4iv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform4ivFn(location, count, v);
- }
- static void GL_BINDING_CALL
- Debug_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
- GL_SERVICE_LOG("glUniform4ui"
- << "(" << location << ", " << v0 << ", " << v1 << ", " << v2
- << ", " << v3 << ")");
- g_driver_gl.debug_fn.glUniform4uiFn(location, v0, v1, v2, v3);
- }
- static void GL_BINDING_CALL Debug_glUniform4uiv(GLint location,
- GLsizei count,
- const GLuint* v) {
- GL_SERVICE_LOG("glUniform4uiv"
- << "(" << location << ", " << count << ", "
- << static_cast<const void*>(v) << ")");
- g_driver_gl.debug_fn.glUniform4uivFn(location, count, v);
- }
- static void GL_BINDING_CALL
- Debug_glUniformBlockBinding(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding) {
- GL_SERVICE_LOG("glUniformBlockBinding"
- << "(" << program << ", " << uniformBlockIndex << ", "
- << uniformBlockBinding << ")");
- g_driver_gl.debug_fn.glUniformBlockBindingFn(program, uniformBlockIndex,
- uniformBlockBinding);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix2fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix2fvFn(location, count, transpose, value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix2x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix2x3fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix2x3fvFn(location, count, transpose,
- value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix2x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix2x4fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix2x4fvFn(location, count, transpose,
- value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix3fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix3fvFn(location, count, transpose, value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix3x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix3x2fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix3x2fvFn(location, count, transpose,
- value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix3x4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix3x4fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix3x4fvFn(location, count, transpose,
- value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix4fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix4fvFn(location, count, transpose, value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix4x2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix4x2fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix4x2fvFn(location, count, transpose,
- value);
- }
- static void GL_BINDING_CALL Debug_glUniformMatrix4x3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- GL_SERVICE_LOG("glUniformMatrix4x3fv"
- << "(" << location << ", " << count << ", "
- << GLEnums::GetStringBool(transpose) << ", "
- << static_cast<const void*>(value) << ")");
- g_driver_gl.debug_fn.glUniformMatrix4x3fvFn(location, count, transpose,
- value);
- }
- static GLboolean GL_BINDING_CALL Debug_glUnmapBuffer(GLenum target) {
- GL_SERVICE_LOG("glUnmapBuffer"
- << "(" << GLEnums::GetStringEnum(target) << ")");
- GLboolean result = g_driver_gl.debug_fn.glUnmapBufferFn(target);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- static void GL_BINDING_CALL Debug_glUseProgram(GLuint program) {
- GL_SERVICE_LOG("glUseProgram"
- << "(" << program << ")");
- g_driver_gl.debug_fn.glUseProgramFn(program);
- }
- static void GL_BINDING_CALL Debug_glValidateProgram(GLuint program) {
- GL_SERVICE_LOG("glValidateProgram"
- << "(" << program << ")");
- g_driver_gl.debug_fn.glValidateProgramFn(program);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib1f(GLuint indx, GLfloat x) {
- GL_SERVICE_LOG("glVertexAttrib1f"
- << "(" << indx << ", " << x << ")");
- g_driver_gl.debug_fn.glVertexAttrib1fFn(indx, x);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib1fv(GLuint indx,
- const GLfloat* values) {
- GL_SERVICE_LOG("glVertexAttrib1fv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttrib1fvFn(indx, values);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib2f(GLuint indx,
- GLfloat x,
- GLfloat y) {
- GL_SERVICE_LOG("glVertexAttrib2f"
- << "(" << indx << ", " << x << ", " << y << ")");
- g_driver_gl.debug_fn.glVertexAttrib2fFn(indx, x, y);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib2fv(GLuint indx,
- const GLfloat* values) {
- GL_SERVICE_LOG("glVertexAttrib2fv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttrib2fvFn(indx, values);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib3f(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- GL_SERVICE_LOG("glVertexAttrib3f"
- << "(" << indx << ", " << x << ", " << y << ", " << z << ")");
- g_driver_gl.debug_fn.glVertexAttrib3fFn(indx, x, y, z);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib3fv(GLuint indx,
- const GLfloat* values) {
- GL_SERVICE_LOG("glVertexAttrib3fv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttrib3fvFn(indx, values);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib4f(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- GL_SERVICE_LOG("glVertexAttrib4f"
- << "(" << indx << ", " << x << ", " << y << ", " << z << ", "
- << w << ")");
- g_driver_gl.debug_fn.glVertexAttrib4fFn(indx, x, y, z, w);
- }
- static void GL_BINDING_CALL Debug_glVertexAttrib4fv(GLuint indx,
- const GLfloat* values) {
- GL_SERVICE_LOG("glVertexAttrib4fv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttrib4fvFn(indx, values);
- }
- static void GL_BINDING_CALL Debug_glVertexAttribDivisorANGLE(GLuint index,
- GLuint divisor) {
- GL_SERVICE_LOG("glVertexAttribDivisorANGLE"
- << "(" << index << ", " << divisor << ")");
- g_driver_gl.debug_fn.glVertexAttribDivisorANGLEFn(index, divisor);
- }
- static void GL_BINDING_CALL
- Debug_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) {
- GL_SERVICE_LOG("glVertexAttribI4i"
- << "(" << indx << ", " << x << ", " << y << ", " << z << ", "
- << w << ")");
- g_driver_gl.debug_fn.glVertexAttribI4iFn(indx, x, y, z, w);
- }
- static void GL_BINDING_CALL Debug_glVertexAttribI4iv(GLuint indx,
- const GLint* values) {
- GL_SERVICE_LOG("glVertexAttribI4iv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttribI4ivFn(indx, values);
- }
- static void GL_BINDING_CALL
- Debug_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) {
- GL_SERVICE_LOG("glVertexAttribI4ui"
- << "(" << indx << ", " << x << ", " << y << ", " << z << ", "
- << w << ")");
- g_driver_gl.debug_fn.glVertexAttribI4uiFn(indx, x, y, z, w);
- }
- static void GL_BINDING_CALL Debug_glVertexAttribI4uiv(GLuint indx,
- const GLuint* values) {
- GL_SERVICE_LOG("glVertexAttribI4uiv"
- << "(" << indx << ", " << static_cast<const void*>(values)
- << ")");
- g_driver_gl.debug_fn.glVertexAttribI4uivFn(indx, values);
- }
- static void GL_BINDING_CALL Debug_glVertexAttribIPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void* ptr) {
- GL_SERVICE_LOG("glVertexAttribIPointer"
- << "(" << indx << ", " << size << ", "
- << GLEnums::GetStringEnum(type) << ", " << stride << ", "
- << static_cast<const void*>(ptr) << ")");
- g_driver_gl.debug_fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr);
- }
- static void GL_BINDING_CALL Debug_glVertexAttribPointer(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) {
- GL_SERVICE_LOG("glVertexAttribPointer"
- << "(" << indx << ", " << size << ", "
- << GLEnums::GetStringEnum(type) << ", "
- << GLEnums::GetStringBool(normalized) << ", " << stride << ", "
- << static_cast<const void*>(ptr) << ")");
- g_driver_gl.debug_fn.glVertexAttribPointerFn(indx, size, type, normalized,
- stride, ptr);
- }
- static void GL_BINDING_CALL Debug_glViewport(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- GL_SERVICE_LOG("glViewport"
- << "(" << x << ", " << y << ", " << width << ", " << height
- << ")");
- g_driver_gl.debug_fn.glViewportFn(x, y, width, height);
- }
- static GLenum GL_BINDING_CALL Debug_glWaitSync(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- GL_SERVICE_LOG("glWaitSync"
- << "(" << sync << ", " << flags << ", " << timeout << ")");
- GLenum result = g_driver_gl.debug_fn.glWaitSyncFn(sync, flags, timeout);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
- }
- } // extern "C"
- void DriverGL::InitializeDebugBindings() {
- if (!debug_fn.glActiveTextureFn) {
- debug_fn.glActiveTextureFn = fn.glActiveTextureFn;
- fn.glActiveTextureFn = Debug_glActiveTexture;
- }
- if (!debug_fn.glApplyFramebufferAttachmentCMAAINTELFn) {
- debug_fn.glApplyFramebufferAttachmentCMAAINTELFn =
- fn.glApplyFramebufferAttachmentCMAAINTELFn;
- fn.glApplyFramebufferAttachmentCMAAINTELFn =
- Debug_glApplyFramebufferAttachmentCMAAINTEL;
- }
- if (!debug_fn.glAttachShaderFn) {
- debug_fn.glAttachShaderFn = fn.glAttachShaderFn;
- fn.glAttachShaderFn = Debug_glAttachShader;
- }
- if (!debug_fn.glBeginQueryFn) {
- debug_fn.glBeginQueryFn = fn.glBeginQueryFn;
- fn.glBeginQueryFn = Debug_glBeginQuery;
- }
- if (!debug_fn.glBeginTransformFeedbackFn) {
- debug_fn.glBeginTransformFeedbackFn = fn.glBeginTransformFeedbackFn;
- fn.glBeginTransformFeedbackFn = Debug_glBeginTransformFeedback;
- }
- if (!debug_fn.glBindAttribLocationFn) {
- debug_fn.glBindAttribLocationFn = fn.glBindAttribLocationFn;
- fn.glBindAttribLocationFn = Debug_glBindAttribLocation;
- }
- if (!debug_fn.glBindBufferFn) {
- debug_fn.glBindBufferFn = fn.glBindBufferFn;
- fn.glBindBufferFn = Debug_glBindBuffer;
- }
- if (!debug_fn.glBindBufferBaseFn) {
- debug_fn.glBindBufferBaseFn = fn.glBindBufferBaseFn;
- fn.glBindBufferBaseFn = Debug_glBindBufferBase;
- }
- if (!debug_fn.glBindBufferRangeFn) {
- debug_fn.glBindBufferRangeFn = fn.glBindBufferRangeFn;
- fn.glBindBufferRangeFn = Debug_glBindBufferRange;
- }
- if (!debug_fn.glBindFragDataLocationFn) {
- debug_fn.glBindFragDataLocationFn = fn.glBindFragDataLocationFn;
- fn.glBindFragDataLocationFn = Debug_glBindFragDataLocation;
- }
- if (!debug_fn.glBindFragDataLocationIndexedFn) {
- debug_fn.glBindFragDataLocationIndexedFn =
- fn.glBindFragDataLocationIndexedFn;
- fn.glBindFragDataLocationIndexedFn = Debug_glBindFragDataLocationIndexed;
- }
- if (!debug_fn.glBindFramebufferEXTFn) {
- debug_fn.glBindFramebufferEXTFn = fn.glBindFramebufferEXTFn;
- fn.glBindFramebufferEXTFn = Debug_glBindFramebufferEXT;
- }
- if (!debug_fn.glBindImageTextureEXTFn) {
- debug_fn.glBindImageTextureEXTFn = fn.glBindImageTextureEXTFn;
- fn.glBindImageTextureEXTFn = Debug_glBindImageTextureEXT;
- }
- if (!debug_fn.glBindRenderbufferEXTFn) {
- debug_fn.glBindRenderbufferEXTFn = fn.glBindRenderbufferEXTFn;
- fn.glBindRenderbufferEXTFn = Debug_glBindRenderbufferEXT;
- }
- if (!debug_fn.glBindSamplerFn) {
- debug_fn.glBindSamplerFn = fn.glBindSamplerFn;
- fn.glBindSamplerFn = Debug_glBindSampler;
- }
- if (!debug_fn.glBindTextureFn) {
- debug_fn.glBindTextureFn = fn.glBindTextureFn;
- fn.glBindTextureFn = Debug_glBindTexture;
- }
- if (!debug_fn.glBindTransformFeedbackFn) {
- debug_fn.glBindTransformFeedbackFn = fn.glBindTransformFeedbackFn;
- fn.glBindTransformFeedbackFn = Debug_glBindTransformFeedback;
- }
- if (!debug_fn.glBindVertexArrayOESFn) {
- debug_fn.glBindVertexArrayOESFn = fn.glBindVertexArrayOESFn;
- fn.glBindVertexArrayOESFn = Debug_glBindVertexArrayOES;
- }
- if (!debug_fn.glBlendBarrierKHRFn) {
- debug_fn.glBlendBarrierKHRFn = fn.glBlendBarrierKHRFn;
- fn.glBlendBarrierKHRFn = Debug_glBlendBarrierKHR;
- }
- if (!debug_fn.glBlendColorFn) {
- debug_fn.glBlendColorFn = fn.glBlendColorFn;
- fn.glBlendColorFn = Debug_glBlendColor;
- }
- if (!debug_fn.glBlendEquationFn) {
- debug_fn.glBlendEquationFn = fn.glBlendEquationFn;
- fn.glBlendEquationFn = Debug_glBlendEquation;
- }
- if (!debug_fn.glBlendEquationSeparateFn) {
- debug_fn.glBlendEquationSeparateFn = fn.glBlendEquationSeparateFn;
- fn.glBlendEquationSeparateFn = Debug_glBlendEquationSeparate;
- }
- if (!debug_fn.glBlendFuncFn) {
- debug_fn.glBlendFuncFn = fn.glBlendFuncFn;
- fn.glBlendFuncFn = Debug_glBlendFunc;
- }
- if (!debug_fn.glBlendFuncSeparateFn) {
- debug_fn.glBlendFuncSeparateFn = fn.glBlendFuncSeparateFn;
- fn.glBlendFuncSeparateFn = Debug_glBlendFuncSeparate;
- }
- if (!debug_fn.glBlitFramebufferFn) {
- debug_fn.glBlitFramebufferFn = fn.glBlitFramebufferFn;
- fn.glBlitFramebufferFn = Debug_glBlitFramebuffer;
- }
- if (!debug_fn.glBlitFramebufferANGLEFn) {
- debug_fn.glBlitFramebufferANGLEFn = fn.glBlitFramebufferANGLEFn;
- fn.glBlitFramebufferANGLEFn = Debug_glBlitFramebufferANGLE;
- }
- if (!debug_fn.glBlitFramebufferEXTFn) {
- debug_fn.glBlitFramebufferEXTFn = fn.glBlitFramebufferEXTFn;
- fn.glBlitFramebufferEXTFn = Debug_glBlitFramebufferEXT;
- }
- if (!debug_fn.glBufferDataFn) {
- debug_fn.glBufferDataFn = fn.glBufferDataFn;
- fn.glBufferDataFn = Debug_glBufferData;
- }
- if (!debug_fn.glBufferSubDataFn) {
- debug_fn.glBufferSubDataFn = fn.glBufferSubDataFn;
- fn.glBufferSubDataFn = Debug_glBufferSubData;
- }
- if (!debug_fn.glCheckFramebufferStatusEXTFn) {
- debug_fn.glCheckFramebufferStatusEXTFn = fn.glCheckFramebufferStatusEXTFn;
- fn.glCheckFramebufferStatusEXTFn = Debug_glCheckFramebufferStatusEXT;
- }
- if (!debug_fn.glClearFn) {
- debug_fn.glClearFn = fn.glClearFn;
- fn.glClearFn = Debug_glClear;
- }
- if (!debug_fn.glClearBufferfiFn) {
- debug_fn.glClearBufferfiFn = fn.glClearBufferfiFn;
- fn.glClearBufferfiFn = Debug_glClearBufferfi;
- }
- if (!debug_fn.glClearBufferfvFn) {
- debug_fn.glClearBufferfvFn = fn.glClearBufferfvFn;
- fn.glClearBufferfvFn = Debug_glClearBufferfv;
- }
- if (!debug_fn.glClearBufferivFn) {
- debug_fn.glClearBufferivFn = fn.glClearBufferivFn;
- fn.glClearBufferivFn = Debug_glClearBufferiv;
- }
- if (!debug_fn.glClearBufferuivFn) {
- debug_fn.glClearBufferuivFn = fn.glClearBufferuivFn;
- fn.glClearBufferuivFn = Debug_glClearBufferuiv;
- }
- if (!debug_fn.glClearColorFn) {
- debug_fn.glClearColorFn = fn.glClearColorFn;
- fn.glClearColorFn = Debug_glClearColor;
- }
- if (!debug_fn.glClearDepthFn) {
- debug_fn.glClearDepthFn = fn.glClearDepthFn;
- fn.glClearDepthFn = Debug_glClearDepth;
- }
- if (!debug_fn.glClearDepthfFn) {
- debug_fn.glClearDepthfFn = fn.glClearDepthfFn;
- fn.glClearDepthfFn = Debug_glClearDepthf;
- }
- if (!debug_fn.glClearStencilFn) {
- debug_fn.glClearStencilFn = fn.glClearStencilFn;
- fn.glClearStencilFn = Debug_glClearStencil;
- }
- if (!debug_fn.glClientWaitSyncFn) {
- debug_fn.glClientWaitSyncFn = fn.glClientWaitSyncFn;
- fn.glClientWaitSyncFn = Debug_glClientWaitSync;
- }
- if (!debug_fn.glColorMaskFn) {
- debug_fn.glColorMaskFn = fn.glColorMaskFn;
- fn.glColorMaskFn = Debug_glColorMask;
- }
- if (!debug_fn.glCompileShaderFn) {
- debug_fn.glCompileShaderFn = fn.glCompileShaderFn;
- fn.glCompileShaderFn = Debug_glCompileShader;
- }
- if (!debug_fn.glCompressedTexImage2DFn) {
- debug_fn.glCompressedTexImage2DFn = fn.glCompressedTexImage2DFn;
- fn.glCompressedTexImage2DFn = Debug_glCompressedTexImage2D;
- }
- if (!debug_fn.glCompressedTexImage3DFn) {
- debug_fn.glCompressedTexImage3DFn = fn.glCompressedTexImage3DFn;
- fn.glCompressedTexImage3DFn = Debug_glCompressedTexImage3D;
- }
- if (!debug_fn.glCompressedTexSubImage2DFn) {
- debug_fn.glCompressedTexSubImage2DFn = fn.glCompressedTexSubImage2DFn;
- fn.glCompressedTexSubImage2DFn = Debug_glCompressedTexSubImage2D;
- }
- if (!debug_fn.glCompressedTexSubImage3DFn) {
- debug_fn.glCompressedTexSubImage3DFn = fn.glCompressedTexSubImage3DFn;
- fn.glCompressedTexSubImage3DFn = Debug_glCompressedTexSubImage3D;
- }
- if (!debug_fn.glCopyBufferSubDataFn) {
- debug_fn.glCopyBufferSubDataFn = fn.glCopyBufferSubDataFn;
- fn.glCopyBufferSubDataFn = Debug_glCopyBufferSubData;
- }
- if (!debug_fn.glCopyTexImage2DFn) {
- debug_fn.glCopyTexImage2DFn = fn.glCopyTexImage2DFn;
- fn.glCopyTexImage2DFn = Debug_glCopyTexImage2D;
- }
- if (!debug_fn.glCopyTexSubImage2DFn) {
- debug_fn.glCopyTexSubImage2DFn = fn.glCopyTexSubImage2DFn;
- fn.glCopyTexSubImage2DFn = Debug_glCopyTexSubImage2D;
- }
- if (!debug_fn.glCopyTexSubImage3DFn) {
- debug_fn.glCopyTexSubImage3DFn = fn.glCopyTexSubImage3DFn;
- fn.glCopyTexSubImage3DFn = Debug_glCopyTexSubImage3D;
- }
- if (!debug_fn.glCoverageModulationNVFn) {
- debug_fn.glCoverageModulationNVFn = fn.glCoverageModulationNVFn;
- fn.glCoverageModulationNVFn = Debug_glCoverageModulationNV;
- }
- if (!debug_fn.glCoverFillPathInstancedNVFn) {
- debug_fn.glCoverFillPathInstancedNVFn = fn.glCoverFillPathInstancedNVFn;
- fn.glCoverFillPathInstancedNVFn = Debug_glCoverFillPathInstancedNV;
- }
- if (!debug_fn.glCoverFillPathNVFn) {
- debug_fn.glCoverFillPathNVFn = fn.glCoverFillPathNVFn;
- fn.glCoverFillPathNVFn = Debug_glCoverFillPathNV;
- }
- if (!debug_fn.glCoverStrokePathInstancedNVFn) {
- debug_fn.glCoverStrokePathInstancedNVFn = fn.glCoverStrokePathInstancedNVFn;
- fn.glCoverStrokePathInstancedNVFn = Debug_glCoverStrokePathInstancedNV;
- }
- if (!debug_fn.glCoverStrokePathNVFn) {
- debug_fn.glCoverStrokePathNVFn = fn.glCoverStrokePathNVFn;
- fn.glCoverStrokePathNVFn = Debug_glCoverStrokePathNV;
- }
- if (!debug_fn.glCreateProgramFn) {
- debug_fn.glCreateProgramFn = fn.glCreateProgramFn;
- fn.glCreateProgramFn = Debug_glCreateProgram;
- }
- if (!debug_fn.glCreateShaderFn) {
- debug_fn.glCreateShaderFn = fn.glCreateShaderFn;
- fn.glCreateShaderFn = Debug_glCreateShader;
- }
- if (!debug_fn.glCullFaceFn) {
- debug_fn.glCullFaceFn = fn.glCullFaceFn;
- fn.glCullFaceFn = Debug_glCullFace;
- }
- if (!debug_fn.glDeleteBuffersARBFn) {
- debug_fn.glDeleteBuffersARBFn = fn.glDeleteBuffersARBFn;
- fn.glDeleteBuffersARBFn = Debug_glDeleteBuffersARB;
- }
- if (!debug_fn.glDeleteFencesAPPLEFn) {
- debug_fn.glDeleteFencesAPPLEFn = fn.glDeleteFencesAPPLEFn;
- fn.glDeleteFencesAPPLEFn = Debug_glDeleteFencesAPPLE;
- }
- if (!debug_fn.glDeleteFencesNVFn) {
- debug_fn.glDeleteFencesNVFn = fn.glDeleteFencesNVFn;
- fn.glDeleteFencesNVFn = Debug_glDeleteFencesNV;
- }
- if (!debug_fn.glDeleteFramebuffersEXTFn) {
- debug_fn.glDeleteFramebuffersEXTFn = fn.glDeleteFramebuffersEXTFn;
- fn.glDeleteFramebuffersEXTFn = Debug_glDeleteFramebuffersEXT;
- }
- if (!debug_fn.glDeletePathsNVFn) {
- debug_fn.glDeletePathsNVFn = fn.glDeletePathsNVFn;
- fn.glDeletePathsNVFn = Debug_glDeletePathsNV;
- }
- if (!debug_fn.glDeleteProgramFn) {
- debug_fn.glDeleteProgramFn = fn.glDeleteProgramFn;
- fn.glDeleteProgramFn = Debug_glDeleteProgram;
- }
- if (!debug_fn.glDeleteQueriesFn) {
- debug_fn.glDeleteQueriesFn = fn.glDeleteQueriesFn;
- fn.glDeleteQueriesFn = Debug_glDeleteQueries;
- }
- if (!debug_fn.glDeleteRenderbuffersEXTFn) {
- debug_fn.glDeleteRenderbuffersEXTFn = fn.glDeleteRenderbuffersEXTFn;
- fn.glDeleteRenderbuffersEXTFn = Debug_glDeleteRenderbuffersEXT;
- }
- if (!debug_fn.glDeleteSamplersFn) {
- debug_fn.glDeleteSamplersFn = fn.glDeleteSamplersFn;
- fn.glDeleteSamplersFn = Debug_glDeleteSamplers;
- }
- if (!debug_fn.glDeleteShaderFn) {
- debug_fn.glDeleteShaderFn = fn.glDeleteShaderFn;
- fn.glDeleteShaderFn = Debug_glDeleteShader;
- }
- if (!debug_fn.glDeleteSyncFn) {
- debug_fn.glDeleteSyncFn = fn.glDeleteSyncFn;
- fn.glDeleteSyncFn = Debug_glDeleteSync;
- }
- if (!debug_fn.glDeleteTexturesFn) {
- debug_fn.glDeleteTexturesFn = fn.glDeleteTexturesFn;
- fn.glDeleteTexturesFn = Debug_glDeleteTextures;
- }
- if (!debug_fn.glDeleteTransformFeedbacksFn) {
- debug_fn.glDeleteTransformFeedbacksFn = fn.glDeleteTransformFeedbacksFn;
- fn.glDeleteTransformFeedbacksFn = Debug_glDeleteTransformFeedbacks;
- }
- if (!debug_fn.glDeleteVertexArraysOESFn) {
- debug_fn.glDeleteVertexArraysOESFn = fn.glDeleteVertexArraysOESFn;
- fn.glDeleteVertexArraysOESFn = Debug_glDeleteVertexArraysOES;
- }
- if (!debug_fn.glDepthFuncFn) {
- debug_fn.glDepthFuncFn = fn.glDepthFuncFn;
- fn.glDepthFuncFn = Debug_glDepthFunc;
- }
- if (!debug_fn.glDepthMaskFn) {
- debug_fn.glDepthMaskFn = fn.glDepthMaskFn;
- fn.glDepthMaskFn = Debug_glDepthMask;
- }
- if (!debug_fn.glDepthRangeFn) {
- debug_fn.glDepthRangeFn = fn.glDepthRangeFn;
- fn.glDepthRangeFn = Debug_glDepthRange;
- }
- if (!debug_fn.glDepthRangefFn) {
- debug_fn.glDepthRangefFn = fn.glDepthRangefFn;
- fn.glDepthRangefFn = Debug_glDepthRangef;
- }
- if (!debug_fn.glDetachShaderFn) {
- debug_fn.glDetachShaderFn = fn.glDetachShaderFn;
- fn.glDetachShaderFn = Debug_glDetachShader;
- }
- if (!debug_fn.glDisableFn) {
- debug_fn.glDisableFn = fn.glDisableFn;
- fn.glDisableFn = Debug_glDisable;
- }
- if (!debug_fn.glDisableVertexAttribArrayFn) {
- debug_fn.glDisableVertexAttribArrayFn = fn.glDisableVertexAttribArrayFn;
- fn.glDisableVertexAttribArrayFn = Debug_glDisableVertexAttribArray;
- }
- if (!debug_fn.glDiscardFramebufferEXTFn) {
- debug_fn.glDiscardFramebufferEXTFn = fn.glDiscardFramebufferEXTFn;
- fn.glDiscardFramebufferEXTFn = Debug_glDiscardFramebufferEXT;
- }
- if (!debug_fn.glDrawArraysFn) {
- debug_fn.glDrawArraysFn = fn.glDrawArraysFn;
- fn.glDrawArraysFn = Debug_glDrawArrays;
- }
- if (!debug_fn.glDrawArraysInstancedANGLEFn) {
- debug_fn.glDrawArraysInstancedANGLEFn = fn.glDrawArraysInstancedANGLEFn;
- fn.glDrawArraysInstancedANGLEFn = Debug_glDrawArraysInstancedANGLE;
- }
- if (!debug_fn.glDrawBufferFn) {
- debug_fn.glDrawBufferFn = fn.glDrawBufferFn;
- fn.glDrawBufferFn = Debug_glDrawBuffer;
- }
- if (!debug_fn.glDrawBuffersARBFn) {
- debug_fn.glDrawBuffersARBFn = fn.glDrawBuffersARBFn;
- fn.glDrawBuffersARBFn = Debug_glDrawBuffersARB;
- }
- if (!debug_fn.glDrawElementsFn) {
- debug_fn.glDrawElementsFn = fn.glDrawElementsFn;
- fn.glDrawElementsFn = Debug_glDrawElements;
- }
- if (!debug_fn.glDrawElementsInstancedANGLEFn) {
- debug_fn.glDrawElementsInstancedANGLEFn = fn.glDrawElementsInstancedANGLEFn;
- fn.glDrawElementsInstancedANGLEFn = Debug_glDrawElementsInstancedANGLE;
- }
- if (!debug_fn.glDrawRangeElementsFn) {
- debug_fn.glDrawRangeElementsFn = fn.glDrawRangeElementsFn;
- fn.glDrawRangeElementsFn = Debug_glDrawRangeElements;
- }
- if (!debug_fn.glEGLImageTargetRenderbufferStorageOESFn) {
- debug_fn.glEGLImageTargetRenderbufferStorageOESFn =
- fn.glEGLImageTargetRenderbufferStorageOESFn;
- fn.glEGLImageTargetRenderbufferStorageOESFn =
- Debug_glEGLImageTargetRenderbufferStorageOES;
- }
- if (!debug_fn.glEGLImageTargetTexture2DOESFn) {
- debug_fn.glEGLImageTargetTexture2DOESFn = fn.glEGLImageTargetTexture2DOESFn;
- fn.glEGLImageTargetTexture2DOESFn = Debug_glEGLImageTargetTexture2DOES;
- }
- if (!debug_fn.glEnableFn) {
- debug_fn.glEnableFn = fn.glEnableFn;
- fn.glEnableFn = Debug_glEnable;
- }
- if (!debug_fn.glEnableVertexAttribArrayFn) {
- debug_fn.glEnableVertexAttribArrayFn = fn.glEnableVertexAttribArrayFn;
- fn.glEnableVertexAttribArrayFn = Debug_glEnableVertexAttribArray;
- }
- if (!debug_fn.glEndQueryFn) {
- debug_fn.glEndQueryFn = fn.glEndQueryFn;
- fn.glEndQueryFn = Debug_glEndQuery;
- }
- if (!debug_fn.glEndTransformFeedbackFn) {
- debug_fn.glEndTransformFeedbackFn = fn.glEndTransformFeedbackFn;
- fn.glEndTransformFeedbackFn = Debug_glEndTransformFeedback;
- }
- if (!debug_fn.glFenceSyncFn) {
- debug_fn.glFenceSyncFn = fn.glFenceSyncFn;
- fn.glFenceSyncFn = Debug_glFenceSync;
- }
- if (!debug_fn.glFinishFn) {
- debug_fn.glFinishFn = fn.glFinishFn;
- fn.glFinishFn = Debug_glFinish;
- }
- if (!debug_fn.glFinishFenceAPPLEFn) {
- debug_fn.glFinishFenceAPPLEFn = fn.glFinishFenceAPPLEFn;
- fn.glFinishFenceAPPLEFn = Debug_glFinishFenceAPPLE;
- }
- if (!debug_fn.glFinishFenceNVFn) {
- debug_fn.glFinishFenceNVFn = fn.glFinishFenceNVFn;
- fn.glFinishFenceNVFn = Debug_glFinishFenceNV;
- }
- if (!debug_fn.glFlushFn) {
- debug_fn.glFlushFn = fn.glFlushFn;
- fn.glFlushFn = Debug_glFlush;
- }
- if (!debug_fn.glFlushMappedBufferRangeFn) {
- debug_fn.glFlushMappedBufferRangeFn = fn.glFlushMappedBufferRangeFn;
- fn.glFlushMappedBufferRangeFn = Debug_glFlushMappedBufferRange;
- }
- if (!debug_fn.glFramebufferRenderbufferEXTFn) {
- debug_fn.glFramebufferRenderbufferEXTFn = fn.glFramebufferRenderbufferEXTFn;
- fn.glFramebufferRenderbufferEXTFn = Debug_glFramebufferRenderbufferEXT;
- }
- if (!debug_fn.glFramebufferTexture2DEXTFn) {
- debug_fn.glFramebufferTexture2DEXTFn = fn.glFramebufferTexture2DEXTFn;
- fn.glFramebufferTexture2DEXTFn = Debug_glFramebufferTexture2DEXT;
- }
- if (!debug_fn.glFramebufferTexture2DMultisampleEXTFn) {
- debug_fn.glFramebufferTexture2DMultisampleEXTFn =
- fn.glFramebufferTexture2DMultisampleEXTFn;
- fn.glFramebufferTexture2DMultisampleEXTFn =
- Debug_glFramebufferTexture2DMultisampleEXT;
- }
- if (!debug_fn.glFramebufferTexture2DMultisampleIMGFn) {
- debug_fn.glFramebufferTexture2DMultisampleIMGFn =
- fn.glFramebufferTexture2DMultisampleIMGFn;
- fn.glFramebufferTexture2DMultisampleIMGFn =
- Debug_glFramebufferTexture2DMultisampleIMG;
- }
- if (!debug_fn.glFramebufferTextureLayerFn) {
- debug_fn.glFramebufferTextureLayerFn = fn.glFramebufferTextureLayerFn;
- fn.glFramebufferTextureLayerFn = Debug_glFramebufferTextureLayer;
- }
- if (!debug_fn.glFrontFaceFn) {
- debug_fn.glFrontFaceFn = fn.glFrontFaceFn;
- fn.glFrontFaceFn = Debug_glFrontFace;
- }
- if (!debug_fn.glGenBuffersARBFn) {
- debug_fn.glGenBuffersARBFn = fn.glGenBuffersARBFn;
- fn.glGenBuffersARBFn = Debug_glGenBuffersARB;
- }
- if (!debug_fn.glGenerateMipmapEXTFn) {
- debug_fn.glGenerateMipmapEXTFn = fn.glGenerateMipmapEXTFn;
- fn.glGenerateMipmapEXTFn = Debug_glGenerateMipmapEXT;
- }
- if (!debug_fn.glGenFencesAPPLEFn) {
- debug_fn.glGenFencesAPPLEFn = fn.glGenFencesAPPLEFn;
- fn.glGenFencesAPPLEFn = Debug_glGenFencesAPPLE;
- }
- if (!debug_fn.glGenFencesNVFn) {
- debug_fn.glGenFencesNVFn = fn.glGenFencesNVFn;
- fn.glGenFencesNVFn = Debug_glGenFencesNV;
- }
- if (!debug_fn.glGenFramebuffersEXTFn) {
- debug_fn.glGenFramebuffersEXTFn = fn.glGenFramebuffersEXTFn;
- fn.glGenFramebuffersEXTFn = Debug_glGenFramebuffersEXT;
- }
- if (!debug_fn.glGenPathsNVFn) {
- debug_fn.glGenPathsNVFn = fn.glGenPathsNVFn;
- fn.glGenPathsNVFn = Debug_glGenPathsNV;
- }
- if (!debug_fn.glGenQueriesFn) {
- debug_fn.glGenQueriesFn = fn.glGenQueriesFn;
- fn.glGenQueriesFn = Debug_glGenQueries;
- }
- if (!debug_fn.glGenRenderbuffersEXTFn) {
- debug_fn.glGenRenderbuffersEXTFn = fn.glGenRenderbuffersEXTFn;
- fn.glGenRenderbuffersEXTFn = Debug_glGenRenderbuffersEXT;
- }
- if (!debug_fn.glGenSamplersFn) {
- debug_fn.glGenSamplersFn = fn.glGenSamplersFn;
- fn.glGenSamplersFn = Debug_glGenSamplers;
- }
- if (!debug_fn.glGenTexturesFn) {
- debug_fn.glGenTexturesFn = fn.glGenTexturesFn;
- fn.glGenTexturesFn = Debug_glGenTextures;
- }
- if (!debug_fn.glGenTransformFeedbacksFn) {
- debug_fn.glGenTransformFeedbacksFn = fn.glGenTransformFeedbacksFn;
- fn.glGenTransformFeedbacksFn = Debug_glGenTransformFeedbacks;
- }
- if (!debug_fn.glGenVertexArraysOESFn) {
- debug_fn.glGenVertexArraysOESFn = fn.glGenVertexArraysOESFn;
- fn.glGenVertexArraysOESFn = Debug_glGenVertexArraysOES;
- }
- if (!debug_fn.glGetActiveAttribFn) {
- debug_fn.glGetActiveAttribFn = fn.glGetActiveAttribFn;
- fn.glGetActiveAttribFn = Debug_glGetActiveAttrib;
- }
- if (!debug_fn.glGetActiveUniformFn) {
- debug_fn.glGetActiveUniformFn = fn.glGetActiveUniformFn;
- fn.glGetActiveUniformFn = Debug_glGetActiveUniform;
- }
- if (!debug_fn.glGetActiveUniformBlockivFn) {
- debug_fn.glGetActiveUniformBlockivFn = fn.glGetActiveUniformBlockivFn;
- fn.glGetActiveUniformBlockivFn = Debug_glGetActiveUniformBlockiv;
- }
- if (!debug_fn.glGetActiveUniformBlockNameFn) {
- debug_fn.glGetActiveUniformBlockNameFn = fn.glGetActiveUniformBlockNameFn;
- fn.glGetActiveUniformBlockNameFn = Debug_glGetActiveUniformBlockName;
- }
- if (!debug_fn.glGetActiveUniformsivFn) {
- debug_fn.glGetActiveUniformsivFn = fn.glGetActiveUniformsivFn;
- fn.glGetActiveUniformsivFn = Debug_glGetActiveUniformsiv;
- }
- if (!debug_fn.glGetAttachedShadersFn) {
- debug_fn.glGetAttachedShadersFn = fn.glGetAttachedShadersFn;
- fn.glGetAttachedShadersFn = Debug_glGetAttachedShaders;
- }
- if (!debug_fn.glGetAttribLocationFn) {
- debug_fn.glGetAttribLocationFn = fn.glGetAttribLocationFn;
- fn.glGetAttribLocationFn = Debug_glGetAttribLocation;
- }
- if (!debug_fn.glGetBooleanvFn) {
- debug_fn.glGetBooleanvFn = fn.glGetBooleanvFn;
- fn.glGetBooleanvFn = Debug_glGetBooleanv;
- }
- if (!debug_fn.glGetBufferParameterivFn) {
- debug_fn.glGetBufferParameterivFn = fn.glGetBufferParameterivFn;
- fn.glGetBufferParameterivFn = Debug_glGetBufferParameteriv;
- }
- if (!debug_fn.glGetErrorFn) {
- debug_fn.glGetErrorFn = fn.glGetErrorFn;
- fn.glGetErrorFn = Debug_glGetError;
- }
- if (!debug_fn.glGetFenceivNVFn) {
- debug_fn.glGetFenceivNVFn = fn.glGetFenceivNVFn;
- fn.glGetFenceivNVFn = Debug_glGetFenceivNV;
- }
- if (!debug_fn.glGetFloatvFn) {
- debug_fn.glGetFloatvFn = fn.glGetFloatvFn;
- fn.glGetFloatvFn = Debug_glGetFloatv;
- }
- if (!debug_fn.glGetFragDataIndexFn) {
- debug_fn.glGetFragDataIndexFn = fn.glGetFragDataIndexFn;
- fn.glGetFragDataIndexFn = Debug_glGetFragDataIndex;
- }
- if (!debug_fn.glGetFragDataLocationFn) {
- debug_fn.glGetFragDataLocationFn = fn.glGetFragDataLocationFn;
- fn.glGetFragDataLocationFn = Debug_glGetFragDataLocation;
- }
- if (!debug_fn.glGetFramebufferAttachmentParameterivEXTFn) {
- debug_fn.glGetFramebufferAttachmentParameterivEXTFn =
- fn.glGetFramebufferAttachmentParameterivEXTFn;
- fn.glGetFramebufferAttachmentParameterivEXTFn =
- Debug_glGetFramebufferAttachmentParameterivEXT;
- }
- if (!debug_fn.glGetGraphicsResetStatusARBFn) {
- debug_fn.glGetGraphicsResetStatusARBFn = fn.glGetGraphicsResetStatusARBFn;
- fn.glGetGraphicsResetStatusARBFn = Debug_glGetGraphicsResetStatusARB;
- }
- if (!debug_fn.glGetInteger64i_vFn) {
- debug_fn.glGetInteger64i_vFn = fn.glGetInteger64i_vFn;
- fn.glGetInteger64i_vFn = Debug_glGetInteger64i_v;
- }
- if (!debug_fn.glGetInteger64vFn) {
- debug_fn.glGetInteger64vFn = fn.glGetInteger64vFn;
- fn.glGetInteger64vFn = Debug_glGetInteger64v;
- }
- if (!debug_fn.glGetIntegeri_vFn) {
- debug_fn.glGetIntegeri_vFn = fn.glGetIntegeri_vFn;
- fn.glGetIntegeri_vFn = Debug_glGetIntegeri_v;
- }
- if (!debug_fn.glGetIntegervFn) {
- debug_fn.glGetIntegervFn = fn.glGetIntegervFn;
- fn.glGetIntegervFn = Debug_glGetIntegerv;
- }
- if (!debug_fn.glGetInternalformativFn) {
- debug_fn.glGetInternalformativFn = fn.glGetInternalformativFn;
- fn.glGetInternalformativFn = Debug_glGetInternalformativ;
- }
- if (!debug_fn.glGetProgramBinaryFn) {
- debug_fn.glGetProgramBinaryFn = fn.glGetProgramBinaryFn;
- fn.glGetProgramBinaryFn = Debug_glGetProgramBinary;
- }
- if (!debug_fn.glGetProgramInfoLogFn) {
- debug_fn.glGetProgramInfoLogFn = fn.glGetProgramInfoLogFn;
- fn.glGetProgramInfoLogFn = Debug_glGetProgramInfoLog;
- }
- if (!debug_fn.glGetProgramInterfaceivFn) {
- debug_fn.glGetProgramInterfaceivFn = fn.glGetProgramInterfaceivFn;
- fn.glGetProgramInterfaceivFn = Debug_glGetProgramInterfaceiv;
- }
- if (!debug_fn.glGetProgramivFn) {
- debug_fn.glGetProgramivFn = fn.glGetProgramivFn;
- fn.glGetProgramivFn = Debug_glGetProgramiv;
- }
- if (!debug_fn.glGetProgramResourceivFn) {
- debug_fn.glGetProgramResourceivFn = fn.glGetProgramResourceivFn;
- fn.glGetProgramResourceivFn = Debug_glGetProgramResourceiv;
- }
- if (!debug_fn.glGetProgramResourceLocationFn) {
- debug_fn.glGetProgramResourceLocationFn = fn.glGetProgramResourceLocationFn;
- fn.glGetProgramResourceLocationFn = Debug_glGetProgramResourceLocation;
- }
- if (!debug_fn.glGetProgramResourceNameFn) {
- debug_fn.glGetProgramResourceNameFn = fn.glGetProgramResourceNameFn;
- fn.glGetProgramResourceNameFn = Debug_glGetProgramResourceName;
- }
- if (!debug_fn.glGetQueryivFn) {
- debug_fn.glGetQueryivFn = fn.glGetQueryivFn;
- fn.glGetQueryivFn = Debug_glGetQueryiv;
- }
- if (!debug_fn.glGetQueryObjecti64vFn) {
- debug_fn.glGetQueryObjecti64vFn = fn.glGetQueryObjecti64vFn;
- fn.glGetQueryObjecti64vFn = Debug_glGetQueryObjecti64v;
- }
- if (!debug_fn.glGetQueryObjectivFn) {
- debug_fn.glGetQueryObjectivFn = fn.glGetQueryObjectivFn;
- fn.glGetQueryObjectivFn = Debug_glGetQueryObjectiv;
- }
- if (!debug_fn.glGetQueryObjectui64vFn) {
- debug_fn.glGetQueryObjectui64vFn = fn.glGetQueryObjectui64vFn;
- fn.glGetQueryObjectui64vFn = Debug_glGetQueryObjectui64v;
- }
- if (!debug_fn.glGetQueryObjectuivFn) {
- debug_fn.glGetQueryObjectuivFn = fn.glGetQueryObjectuivFn;
- fn.glGetQueryObjectuivFn = Debug_glGetQueryObjectuiv;
- }
- if (!debug_fn.glGetRenderbufferParameterivEXTFn) {
- debug_fn.glGetRenderbufferParameterivEXTFn =
- fn.glGetRenderbufferParameterivEXTFn;
- fn.glGetRenderbufferParameterivEXTFn =
- Debug_glGetRenderbufferParameterivEXT;
- }
- if (!debug_fn.glGetSamplerParameterfvFn) {
- debug_fn.glGetSamplerParameterfvFn = fn.glGetSamplerParameterfvFn;
- fn.glGetSamplerParameterfvFn = Debug_glGetSamplerParameterfv;
- }
- if (!debug_fn.glGetSamplerParameterivFn) {
- debug_fn.glGetSamplerParameterivFn = fn.glGetSamplerParameterivFn;
- fn.glGetSamplerParameterivFn = Debug_glGetSamplerParameteriv;
- }
- if (!debug_fn.glGetShaderInfoLogFn) {
- debug_fn.glGetShaderInfoLogFn = fn.glGetShaderInfoLogFn;
- fn.glGetShaderInfoLogFn = Debug_glGetShaderInfoLog;
- }
- if (!debug_fn.glGetShaderivFn) {
- debug_fn.glGetShaderivFn = fn.glGetShaderivFn;
- fn.glGetShaderivFn = Debug_glGetShaderiv;
- }
- if (!debug_fn.glGetShaderPrecisionFormatFn) {
- debug_fn.glGetShaderPrecisionFormatFn = fn.glGetShaderPrecisionFormatFn;
- fn.glGetShaderPrecisionFormatFn = Debug_glGetShaderPrecisionFormat;
- }
- if (!debug_fn.glGetShaderSourceFn) {
- debug_fn.glGetShaderSourceFn = fn.glGetShaderSourceFn;
- fn.glGetShaderSourceFn = Debug_glGetShaderSource;
- }
- if (!debug_fn.glGetStringFn) {
- debug_fn.glGetStringFn = fn.glGetStringFn;
- fn.glGetStringFn = Debug_glGetString;
- }
- if (!debug_fn.glGetStringiFn) {
- debug_fn.glGetStringiFn = fn.glGetStringiFn;
- fn.glGetStringiFn = Debug_glGetStringi;
- }
- if (!debug_fn.glGetSyncivFn) {
- debug_fn.glGetSyncivFn = fn.glGetSyncivFn;
- fn.glGetSyncivFn = Debug_glGetSynciv;
- }
- if (!debug_fn.glGetTexLevelParameterfvFn) {
- debug_fn.glGetTexLevelParameterfvFn = fn.glGetTexLevelParameterfvFn;
- fn.glGetTexLevelParameterfvFn = Debug_glGetTexLevelParameterfv;
- }
- if (!debug_fn.glGetTexLevelParameterivFn) {
- debug_fn.glGetTexLevelParameterivFn = fn.glGetTexLevelParameterivFn;
- fn.glGetTexLevelParameterivFn = Debug_glGetTexLevelParameteriv;
- }
- if (!debug_fn.glGetTexParameterfvFn) {
- debug_fn.glGetTexParameterfvFn = fn.glGetTexParameterfvFn;
- fn.glGetTexParameterfvFn = Debug_glGetTexParameterfv;
- }
- if (!debug_fn.glGetTexParameterivFn) {
- debug_fn.glGetTexParameterivFn = fn.glGetTexParameterivFn;
- fn.glGetTexParameterivFn = Debug_glGetTexParameteriv;
- }
- if (!debug_fn.glGetTransformFeedbackVaryingFn) {
- debug_fn.glGetTransformFeedbackVaryingFn =
- fn.glGetTransformFeedbackVaryingFn;
- fn.glGetTransformFeedbackVaryingFn = Debug_glGetTransformFeedbackVarying;
- }
- if (!debug_fn.glGetTranslatedShaderSourceANGLEFn) {
- debug_fn.glGetTranslatedShaderSourceANGLEFn =
- fn.glGetTranslatedShaderSourceANGLEFn;
- fn.glGetTranslatedShaderSourceANGLEFn =
- Debug_glGetTranslatedShaderSourceANGLE;
- }
- if (!debug_fn.glGetUniformBlockIndexFn) {
- debug_fn.glGetUniformBlockIndexFn = fn.glGetUniformBlockIndexFn;
- fn.glGetUniformBlockIndexFn = Debug_glGetUniformBlockIndex;
- }
- if (!debug_fn.glGetUniformfvFn) {
- debug_fn.glGetUniformfvFn = fn.glGetUniformfvFn;
- fn.glGetUniformfvFn = Debug_glGetUniformfv;
- }
- if (!debug_fn.glGetUniformIndicesFn) {
- debug_fn.glGetUniformIndicesFn = fn.glGetUniformIndicesFn;
- fn.glGetUniformIndicesFn = Debug_glGetUniformIndices;
- }
- if (!debug_fn.glGetUniformivFn) {
- debug_fn.glGetUniformivFn = fn.glGetUniformivFn;
- fn.glGetUniformivFn = Debug_glGetUniformiv;
- }
- if (!debug_fn.glGetUniformLocationFn) {
- debug_fn.glGetUniformLocationFn = fn.glGetUniformLocationFn;
- fn.glGetUniformLocationFn = Debug_glGetUniformLocation;
- }
- if (!debug_fn.glGetUniformuivFn) {
- debug_fn.glGetUniformuivFn = fn.glGetUniformuivFn;
- fn.glGetUniformuivFn = Debug_glGetUniformuiv;
- }
- if (!debug_fn.glGetVertexAttribfvFn) {
- debug_fn.glGetVertexAttribfvFn = fn.glGetVertexAttribfvFn;
- fn.glGetVertexAttribfvFn = Debug_glGetVertexAttribfv;
- }
- if (!debug_fn.glGetVertexAttribivFn) {
- debug_fn.glGetVertexAttribivFn = fn.glGetVertexAttribivFn;
- fn.glGetVertexAttribivFn = Debug_glGetVertexAttribiv;
- }
- if (!debug_fn.glGetVertexAttribPointervFn) {
- debug_fn.glGetVertexAttribPointervFn = fn.glGetVertexAttribPointervFn;
- fn.glGetVertexAttribPointervFn = Debug_glGetVertexAttribPointerv;
- }
- if (!debug_fn.glHintFn) {
- debug_fn.glHintFn = fn.glHintFn;
- fn.glHintFn = Debug_glHint;
- }
- if (!debug_fn.glInsertEventMarkerEXTFn) {
- debug_fn.glInsertEventMarkerEXTFn = fn.glInsertEventMarkerEXTFn;
- fn.glInsertEventMarkerEXTFn = Debug_glInsertEventMarkerEXT;
- }
- if (!debug_fn.glInvalidateFramebufferFn) {
- debug_fn.glInvalidateFramebufferFn = fn.glInvalidateFramebufferFn;
- fn.glInvalidateFramebufferFn = Debug_glInvalidateFramebuffer;
- }
- if (!debug_fn.glInvalidateSubFramebufferFn) {
- debug_fn.glInvalidateSubFramebufferFn = fn.glInvalidateSubFramebufferFn;
- fn.glInvalidateSubFramebufferFn = Debug_glInvalidateSubFramebuffer;
- }
- if (!debug_fn.glIsBufferFn) {
- debug_fn.glIsBufferFn = fn.glIsBufferFn;
- fn.glIsBufferFn = Debug_glIsBuffer;
- }
- if (!debug_fn.glIsEnabledFn) {
- debug_fn.glIsEnabledFn = fn.glIsEnabledFn;
- fn.glIsEnabledFn = Debug_glIsEnabled;
- }
- if (!debug_fn.glIsFenceAPPLEFn) {
- debug_fn.glIsFenceAPPLEFn = fn.glIsFenceAPPLEFn;
- fn.glIsFenceAPPLEFn = Debug_glIsFenceAPPLE;
- }
- if (!debug_fn.glIsFenceNVFn) {
- debug_fn.glIsFenceNVFn = fn.glIsFenceNVFn;
- fn.glIsFenceNVFn = Debug_glIsFenceNV;
- }
- if (!debug_fn.glIsFramebufferEXTFn) {
- debug_fn.glIsFramebufferEXTFn = fn.glIsFramebufferEXTFn;
- fn.glIsFramebufferEXTFn = Debug_glIsFramebufferEXT;
- }
- if (!debug_fn.glIsPathNVFn) {
- debug_fn.glIsPathNVFn = fn.glIsPathNVFn;
- fn.glIsPathNVFn = Debug_glIsPathNV;
- }
- if (!debug_fn.glIsProgramFn) {
- debug_fn.glIsProgramFn = fn.glIsProgramFn;
- fn.glIsProgramFn = Debug_glIsProgram;
- }
- if (!debug_fn.glIsQueryFn) {
- debug_fn.glIsQueryFn = fn.glIsQueryFn;
- fn.glIsQueryFn = Debug_glIsQuery;
- }
- if (!debug_fn.glIsRenderbufferEXTFn) {
- debug_fn.glIsRenderbufferEXTFn = fn.glIsRenderbufferEXTFn;
- fn.glIsRenderbufferEXTFn = Debug_glIsRenderbufferEXT;
- }
- if (!debug_fn.glIsSamplerFn) {
- debug_fn.glIsSamplerFn = fn.glIsSamplerFn;
- fn.glIsSamplerFn = Debug_glIsSampler;
- }
- if (!debug_fn.glIsShaderFn) {
- debug_fn.glIsShaderFn = fn.glIsShaderFn;
- fn.glIsShaderFn = Debug_glIsShader;
- }
- if (!debug_fn.glIsSyncFn) {
- debug_fn.glIsSyncFn = fn.glIsSyncFn;
- fn.glIsSyncFn = Debug_glIsSync;
- }
- if (!debug_fn.glIsTextureFn) {
- debug_fn.glIsTextureFn = fn.glIsTextureFn;
- fn.glIsTextureFn = Debug_glIsTexture;
- }
- if (!debug_fn.glIsTransformFeedbackFn) {
- debug_fn.glIsTransformFeedbackFn = fn.glIsTransformFeedbackFn;
- fn.glIsTransformFeedbackFn = Debug_glIsTransformFeedback;
- }
- if (!debug_fn.glIsVertexArrayOESFn) {
- debug_fn.glIsVertexArrayOESFn = fn.glIsVertexArrayOESFn;
- fn.glIsVertexArrayOESFn = Debug_glIsVertexArrayOES;
- }
- if (!debug_fn.glLineWidthFn) {
- debug_fn.glLineWidthFn = fn.glLineWidthFn;
- fn.glLineWidthFn = Debug_glLineWidth;
- }
- if (!debug_fn.glLinkProgramFn) {
- debug_fn.glLinkProgramFn = fn.glLinkProgramFn;
- fn.glLinkProgramFn = Debug_glLinkProgram;
- }
- if (!debug_fn.glMapBufferFn) {
- debug_fn.glMapBufferFn = fn.glMapBufferFn;
- fn.glMapBufferFn = Debug_glMapBuffer;
- }
- if (!debug_fn.glMapBufferRangeFn) {
- debug_fn.glMapBufferRangeFn = fn.glMapBufferRangeFn;
- fn.glMapBufferRangeFn = Debug_glMapBufferRange;
- }
- if (!debug_fn.glMatrixLoadfEXTFn) {
- debug_fn.glMatrixLoadfEXTFn = fn.glMatrixLoadfEXTFn;
- fn.glMatrixLoadfEXTFn = Debug_glMatrixLoadfEXT;
- }
- if (!debug_fn.glMatrixLoadIdentityEXTFn) {
- debug_fn.glMatrixLoadIdentityEXTFn = fn.glMatrixLoadIdentityEXTFn;
- fn.glMatrixLoadIdentityEXTFn = Debug_glMatrixLoadIdentityEXT;
- }
- if (!debug_fn.glMemoryBarrierEXTFn) {
- debug_fn.glMemoryBarrierEXTFn = fn.glMemoryBarrierEXTFn;
- fn.glMemoryBarrierEXTFn = Debug_glMemoryBarrierEXT;
- }
- if (!debug_fn.glPathCommandsNVFn) {
- debug_fn.glPathCommandsNVFn = fn.glPathCommandsNVFn;
- fn.glPathCommandsNVFn = Debug_glPathCommandsNV;
- }
- if (!debug_fn.glPathParameterfNVFn) {
- debug_fn.glPathParameterfNVFn = fn.glPathParameterfNVFn;
- fn.glPathParameterfNVFn = Debug_glPathParameterfNV;
- }
- if (!debug_fn.glPathParameteriNVFn) {
- debug_fn.glPathParameteriNVFn = fn.glPathParameteriNVFn;
- fn.glPathParameteriNVFn = Debug_glPathParameteriNV;
- }
- if (!debug_fn.glPathStencilFuncNVFn) {
- debug_fn.glPathStencilFuncNVFn = fn.glPathStencilFuncNVFn;
- fn.glPathStencilFuncNVFn = Debug_glPathStencilFuncNV;
- }
- if (!debug_fn.glPauseTransformFeedbackFn) {
- debug_fn.glPauseTransformFeedbackFn = fn.glPauseTransformFeedbackFn;
- fn.glPauseTransformFeedbackFn = Debug_glPauseTransformFeedback;
- }
- if (!debug_fn.glPixelStoreiFn) {
- debug_fn.glPixelStoreiFn = fn.glPixelStoreiFn;
- fn.glPixelStoreiFn = Debug_glPixelStorei;
- }
- if (!debug_fn.glPointParameteriFn) {
- debug_fn.glPointParameteriFn = fn.glPointParameteriFn;
- fn.glPointParameteriFn = Debug_glPointParameteri;
- }
- if (!debug_fn.glPolygonOffsetFn) {
- debug_fn.glPolygonOffsetFn = fn.glPolygonOffsetFn;
- fn.glPolygonOffsetFn = Debug_glPolygonOffset;
- }
- if (!debug_fn.glPopGroupMarkerEXTFn) {
- debug_fn.glPopGroupMarkerEXTFn = fn.glPopGroupMarkerEXTFn;
- fn.glPopGroupMarkerEXTFn = Debug_glPopGroupMarkerEXT;
- }
- if (!debug_fn.glProgramBinaryFn) {
- debug_fn.glProgramBinaryFn = fn.glProgramBinaryFn;
- fn.glProgramBinaryFn = Debug_glProgramBinary;
- }
- if (!debug_fn.glProgramParameteriFn) {
- debug_fn.glProgramParameteriFn = fn.glProgramParameteriFn;
- fn.glProgramParameteriFn = Debug_glProgramParameteri;
- }
- if (!debug_fn.glProgramPathFragmentInputGenNVFn) {
- debug_fn.glProgramPathFragmentInputGenNVFn =
- fn.glProgramPathFragmentInputGenNVFn;
- fn.glProgramPathFragmentInputGenNVFn =
- Debug_glProgramPathFragmentInputGenNV;
- }
- if (!debug_fn.glPushGroupMarkerEXTFn) {
- debug_fn.glPushGroupMarkerEXTFn = fn.glPushGroupMarkerEXTFn;
- fn.glPushGroupMarkerEXTFn = Debug_glPushGroupMarkerEXT;
- }
- if (!debug_fn.glQueryCounterFn) {
- debug_fn.glQueryCounterFn = fn.glQueryCounterFn;
- fn.glQueryCounterFn = Debug_glQueryCounter;
- }
- if (!debug_fn.glReadBufferFn) {
- debug_fn.glReadBufferFn = fn.glReadBufferFn;
- fn.glReadBufferFn = Debug_glReadBuffer;
- }
- if (!debug_fn.glReadPixelsFn) {
- debug_fn.glReadPixelsFn = fn.glReadPixelsFn;
- fn.glReadPixelsFn = Debug_glReadPixels;
- }
- if (!debug_fn.glReleaseShaderCompilerFn) {
- debug_fn.glReleaseShaderCompilerFn = fn.glReleaseShaderCompilerFn;
- fn.glReleaseShaderCompilerFn = Debug_glReleaseShaderCompiler;
- }
- if (!debug_fn.glRenderbufferStorageEXTFn) {
- debug_fn.glRenderbufferStorageEXTFn = fn.glRenderbufferStorageEXTFn;
- fn.glRenderbufferStorageEXTFn = Debug_glRenderbufferStorageEXT;
- }
- if (!debug_fn.glRenderbufferStorageMultisampleFn) {
- debug_fn.glRenderbufferStorageMultisampleFn =
- fn.glRenderbufferStorageMultisampleFn;
- fn.glRenderbufferStorageMultisampleFn =
- Debug_glRenderbufferStorageMultisample;
- }
- if (!debug_fn.glRenderbufferStorageMultisampleANGLEFn) {
- debug_fn.glRenderbufferStorageMultisampleANGLEFn =
- fn.glRenderbufferStorageMultisampleANGLEFn;
- fn.glRenderbufferStorageMultisampleANGLEFn =
- Debug_glRenderbufferStorageMultisampleANGLE;
- }
- if (!debug_fn.glRenderbufferStorageMultisampleEXTFn) {
- debug_fn.glRenderbufferStorageMultisampleEXTFn =
- fn.glRenderbufferStorageMultisampleEXTFn;
- fn.glRenderbufferStorageMultisampleEXTFn =
- Debug_glRenderbufferStorageMultisampleEXT;
- }
- if (!debug_fn.glRenderbufferStorageMultisampleIMGFn) {
- debug_fn.glRenderbufferStorageMultisampleIMGFn =
- fn.glRenderbufferStorageMultisampleIMGFn;
- fn.glRenderbufferStorageMultisampleIMGFn =
- Debug_glRenderbufferStorageMultisampleIMG;
- }
- if (!debug_fn.glResumeTransformFeedbackFn) {
- debug_fn.glResumeTransformFeedbackFn = fn.glResumeTransformFeedbackFn;
- fn.glResumeTransformFeedbackFn = Debug_glResumeTransformFeedback;
- }
- if (!debug_fn.glSampleCoverageFn) {
- debug_fn.glSampleCoverageFn = fn.glSampleCoverageFn;
- fn.glSampleCoverageFn = Debug_glSampleCoverage;
- }
- if (!debug_fn.glSamplerParameterfFn) {
- debug_fn.glSamplerParameterfFn = fn.glSamplerParameterfFn;
- fn.glSamplerParameterfFn = Debug_glSamplerParameterf;
- }
- if (!debug_fn.glSamplerParameterfvFn) {
- debug_fn.glSamplerParameterfvFn = fn.glSamplerParameterfvFn;
- fn.glSamplerParameterfvFn = Debug_glSamplerParameterfv;
- }
- if (!debug_fn.glSamplerParameteriFn) {
- debug_fn.glSamplerParameteriFn = fn.glSamplerParameteriFn;
- fn.glSamplerParameteriFn = Debug_glSamplerParameteri;
- }
- if (!debug_fn.glSamplerParameterivFn) {
- debug_fn.glSamplerParameterivFn = fn.glSamplerParameterivFn;
- fn.glSamplerParameterivFn = Debug_glSamplerParameteriv;
- }
- if (!debug_fn.glScissorFn) {
- debug_fn.glScissorFn = fn.glScissorFn;
- fn.glScissorFn = Debug_glScissor;
- }
- if (!debug_fn.glSetFenceAPPLEFn) {
- debug_fn.glSetFenceAPPLEFn = fn.glSetFenceAPPLEFn;
- fn.glSetFenceAPPLEFn = Debug_glSetFenceAPPLE;
- }
- if (!debug_fn.glSetFenceNVFn) {
- debug_fn.glSetFenceNVFn = fn.glSetFenceNVFn;
- fn.glSetFenceNVFn = Debug_glSetFenceNV;
- }
- if (!debug_fn.glShaderBinaryFn) {
- debug_fn.glShaderBinaryFn = fn.glShaderBinaryFn;
- fn.glShaderBinaryFn = Debug_glShaderBinary;
- }
- if (!debug_fn.glShaderSourceFn) {
- debug_fn.glShaderSourceFn = fn.glShaderSourceFn;
- fn.glShaderSourceFn = Debug_glShaderSource;
- }
- if (!debug_fn.glStencilFillPathInstancedNVFn) {
- debug_fn.glStencilFillPathInstancedNVFn = fn.glStencilFillPathInstancedNVFn;
- fn.glStencilFillPathInstancedNVFn = Debug_glStencilFillPathInstancedNV;
- }
- if (!debug_fn.glStencilFillPathNVFn) {
- debug_fn.glStencilFillPathNVFn = fn.glStencilFillPathNVFn;
- fn.glStencilFillPathNVFn = Debug_glStencilFillPathNV;
- }
- if (!debug_fn.glStencilFuncFn) {
- debug_fn.glStencilFuncFn = fn.glStencilFuncFn;
- fn.glStencilFuncFn = Debug_glStencilFunc;
- }
- if (!debug_fn.glStencilFuncSeparateFn) {
- debug_fn.glStencilFuncSeparateFn = fn.glStencilFuncSeparateFn;
- fn.glStencilFuncSeparateFn = Debug_glStencilFuncSeparate;
- }
- if (!debug_fn.glStencilMaskFn) {
- debug_fn.glStencilMaskFn = fn.glStencilMaskFn;
- fn.glStencilMaskFn = Debug_glStencilMask;
- }
- if (!debug_fn.glStencilMaskSeparateFn) {
- debug_fn.glStencilMaskSeparateFn = fn.glStencilMaskSeparateFn;
- fn.glStencilMaskSeparateFn = Debug_glStencilMaskSeparate;
- }
- if (!debug_fn.glStencilOpFn) {
- debug_fn.glStencilOpFn = fn.glStencilOpFn;
- fn.glStencilOpFn = Debug_glStencilOp;
- }
- if (!debug_fn.glStencilOpSeparateFn) {
- debug_fn.glStencilOpSeparateFn = fn.glStencilOpSeparateFn;
- fn.glStencilOpSeparateFn = Debug_glStencilOpSeparate;
- }
- if (!debug_fn.glStencilStrokePathInstancedNVFn) {
- debug_fn.glStencilStrokePathInstancedNVFn =
- fn.glStencilStrokePathInstancedNVFn;
- fn.glStencilStrokePathInstancedNVFn = Debug_glStencilStrokePathInstancedNV;
- }
- if (!debug_fn.glStencilStrokePathNVFn) {
- debug_fn.glStencilStrokePathNVFn = fn.glStencilStrokePathNVFn;
- fn.glStencilStrokePathNVFn = Debug_glStencilStrokePathNV;
- }
- if (!debug_fn.glStencilThenCoverFillPathInstancedNVFn) {
- debug_fn.glStencilThenCoverFillPathInstancedNVFn =
- fn.glStencilThenCoverFillPathInstancedNVFn;
- fn.glStencilThenCoverFillPathInstancedNVFn =
- Debug_glStencilThenCoverFillPathInstancedNV;
- }
- if (!debug_fn.glStencilThenCoverFillPathNVFn) {
- debug_fn.glStencilThenCoverFillPathNVFn = fn.glStencilThenCoverFillPathNVFn;
- fn.glStencilThenCoverFillPathNVFn = Debug_glStencilThenCoverFillPathNV;
- }
- if (!debug_fn.glStencilThenCoverStrokePathInstancedNVFn) {
- debug_fn.glStencilThenCoverStrokePathInstancedNVFn =
- fn.glStencilThenCoverStrokePathInstancedNVFn;
- fn.glStencilThenCoverStrokePathInstancedNVFn =
- Debug_glStencilThenCoverStrokePathInstancedNV;
- }
- if (!debug_fn.glStencilThenCoverStrokePathNVFn) {
- debug_fn.glStencilThenCoverStrokePathNVFn =
- fn.glStencilThenCoverStrokePathNVFn;
- fn.glStencilThenCoverStrokePathNVFn = Debug_glStencilThenCoverStrokePathNV;
- }
- if (!debug_fn.glTestFenceAPPLEFn) {
- debug_fn.glTestFenceAPPLEFn = fn.glTestFenceAPPLEFn;
- fn.glTestFenceAPPLEFn = Debug_glTestFenceAPPLE;
- }
- if (!debug_fn.glTestFenceNVFn) {
- debug_fn.glTestFenceNVFn = fn.glTestFenceNVFn;
- fn.glTestFenceNVFn = Debug_glTestFenceNV;
- }
- if (!debug_fn.glTexImage2DFn) {
- debug_fn.glTexImage2DFn = fn.glTexImage2DFn;
- fn.glTexImage2DFn = Debug_glTexImage2D;
- }
- if (!debug_fn.glTexImage3DFn) {
- debug_fn.glTexImage3DFn = fn.glTexImage3DFn;
- fn.glTexImage3DFn = Debug_glTexImage3D;
- }
- if (!debug_fn.glTexParameterfFn) {
- debug_fn.glTexParameterfFn = fn.glTexParameterfFn;
- fn.glTexParameterfFn = Debug_glTexParameterf;
- }
- if (!debug_fn.glTexParameterfvFn) {
- debug_fn.glTexParameterfvFn = fn.glTexParameterfvFn;
- fn.glTexParameterfvFn = Debug_glTexParameterfv;
- }
- if (!debug_fn.glTexParameteriFn) {
- debug_fn.glTexParameteriFn = fn.glTexParameteriFn;
- fn.glTexParameteriFn = Debug_glTexParameteri;
- }
- if (!debug_fn.glTexParameterivFn) {
- debug_fn.glTexParameterivFn = fn.glTexParameterivFn;
- fn.glTexParameterivFn = Debug_glTexParameteriv;
- }
- if (!debug_fn.glTexStorage2DEXTFn) {
- debug_fn.glTexStorage2DEXTFn = fn.glTexStorage2DEXTFn;
- fn.glTexStorage2DEXTFn = Debug_glTexStorage2DEXT;
- }
- if (!debug_fn.glTexStorage3DFn) {
- debug_fn.glTexStorage3DFn = fn.glTexStorage3DFn;
- fn.glTexStorage3DFn = Debug_glTexStorage3D;
- }
- if (!debug_fn.glTexSubImage2DFn) {
- debug_fn.glTexSubImage2DFn = fn.glTexSubImage2DFn;
- fn.glTexSubImage2DFn = Debug_glTexSubImage2D;
- }
- if (!debug_fn.glTexSubImage3DFn) {
- debug_fn.glTexSubImage3DFn = fn.glTexSubImage3DFn;
- fn.glTexSubImage3DFn = Debug_glTexSubImage3D;
- }
- if (!debug_fn.glTransformFeedbackVaryingsFn) {
- debug_fn.glTransformFeedbackVaryingsFn = fn.glTransformFeedbackVaryingsFn;
- fn.glTransformFeedbackVaryingsFn = Debug_glTransformFeedbackVaryings;
- }
- if (!debug_fn.glUniform1fFn) {
- debug_fn.glUniform1fFn = fn.glUniform1fFn;
- fn.glUniform1fFn = Debug_glUniform1f;
- }
- if (!debug_fn.glUniform1fvFn) {
- debug_fn.glUniform1fvFn = fn.glUniform1fvFn;
- fn.glUniform1fvFn = Debug_glUniform1fv;
- }
- if (!debug_fn.glUniform1iFn) {
- debug_fn.glUniform1iFn = fn.glUniform1iFn;
- fn.glUniform1iFn = Debug_glUniform1i;
- }
- if (!debug_fn.glUniform1ivFn) {
- debug_fn.glUniform1ivFn = fn.glUniform1ivFn;
- fn.glUniform1ivFn = Debug_glUniform1iv;
- }
- if (!debug_fn.glUniform1uiFn) {
- debug_fn.glUniform1uiFn = fn.glUniform1uiFn;
- fn.glUniform1uiFn = Debug_glUniform1ui;
- }
- if (!debug_fn.glUniform1uivFn) {
- debug_fn.glUniform1uivFn = fn.glUniform1uivFn;
- fn.glUniform1uivFn = Debug_glUniform1uiv;
- }
- if (!debug_fn.glUniform2fFn) {
- debug_fn.glUniform2fFn = fn.glUniform2fFn;
- fn.glUniform2fFn = Debug_glUniform2f;
- }
- if (!debug_fn.glUniform2fvFn) {
- debug_fn.glUniform2fvFn = fn.glUniform2fvFn;
- fn.glUniform2fvFn = Debug_glUniform2fv;
- }
- if (!debug_fn.glUniform2iFn) {
- debug_fn.glUniform2iFn = fn.glUniform2iFn;
- fn.glUniform2iFn = Debug_glUniform2i;
- }
- if (!debug_fn.glUniform2ivFn) {
- debug_fn.glUniform2ivFn = fn.glUniform2ivFn;
- fn.glUniform2ivFn = Debug_glUniform2iv;
- }
- if (!debug_fn.glUniform2uiFn) {
- debug_fn.glUniform2uiFn = fn.glUniform2uiFn;
- fn.glUniform2uiFn = Debug_glUniform2ui;
- }
- if (!debug_fn.glUniform2uivFn) {
- debug_fn.glUniform2uivFn = fn.glUniform2uivFn;
- fn.glUniform2uivFn = Debug_glUniform2uiv;
- }
- if (!debug_fn.glUniform3fFn) {
- debug_fn.glUniform3fFn = fn.glUniform3fFn;
- fn.glUniform3fFn = Debug_glUniform3f;
- }
- if (!debug_fn.glUniform3fvFn) {
- debug_fn.glUniform3fvFn = fn.glUniform3fvFn;
- fn.glUniform3fvFn = Debug_glUniform3fv;
- }
- if (!debug_fn.glUniform3iFn) {
- debug_fn.glUniform3iFn = fn.glUniform3iFn;
- fn.glUniform3iFn = Debug_glUniform3i;
- }
- if (!debug_fn.glUniform3ivFn) {
- debug_fn.glUniform3ivFn = fn.glUniform3ivFn;
- fn.glUniform3ivFn = Debug_glUniform3iv;
- }
- if (!debug_fn.glUniform3uiFn) {
- debug_fn.glUniform3uiFn = fn.glUniform3uiFn;
- fn.glUniform3uiFn = Debug_glUniform3ui;
- }
- if (!debug_fn.glUniform3uivFn) {
- debug_fn.glUniform3uivFn = fn.glUniform3uivFn;
- fn.glUniform3uivFn = Debug_glUniform3uiv;
- }
- if (!debug_fn.glUniform4fFn) {
- debug_fn.glUniform4fFn = fn.glUniform4fFn;
- fn.glUniform4fFn = Debug_glUniform4f;
- }
- if (!debug_fn.glUniform4fvFn) {
- debug_fn.glUniform4fvFn = fn.glUniform4fvFn;
- fn.glUniform4fvFn = Debug_glUniform4fv;
- }
- if (!debug_fn.glUniform4iFn) {
- debug_fn.glUniform4iFn = fn.glUniform4iFn;
- fn.glUniform4iFn = Debug_glUniform4i;
- }
- if (!debug_fn.glUniform4ivFn) {
- debug_fn.glUniform4ivFn = fn.glUniform4ivFn;
- fn.glUniform4ivFn = Debug_glUniform4iv;
- }
- if (!debug_fn.glUniform4uiFn) {
- debug_fn.glUniform4uiFn = fn.glUniform4uiFn;
- fn.glUniform4uiFn = Debug_glUniform4ui;
- }
- if (!debug_fn.glUniform4uivFn) {
- debug_fn.glUniform4uivFn = fn.glUniform4uivFn;
- fn.glUniform4uivFn = Debug_glUniform4uiv;
- }
- if (!debug_fn.glUniformBlockBindingFn) {
- debug_fn.glUniformBlockBindingFn = fn.glUniformBlockBindingFn;
- fn.glUniformBlockBindingFn = Debug_glUniformBlockBinding;
- }
- if (!debug_fn.glUniformMatrix2fvFn) {
- debug_fn.glUniformMatrix2fvFn = fn.glUniformMatrix2fvFn;
- fn.glUniformMatrix2fvFn = Debug_glUniformMatrix2fv;
- }
- if (!debug_fn.glUniformMatrix2x3fvFn) {
- debug_fn.glUniformMatrix2x3fvFn = fn.glUniformMatrix2x3fvFn;
- fn.glUniformMatrix2x3fvFn = Debug_glUniformMatrix2x3fv;
- }
- if (!debug_fn.glUniformMatrix2x4fvFn) {
- debug_fn.glUniformMatrix2x4fvFn = fn.glUniformMatrix2x4fvFn;
- fn.glUniformMatrix2x4fvFn = Debug_glUniformMatrix2x4fv;
- }
- if (!debug_fn.glUniformMatrix3fvFn) {
- debug_fn.glUniformMatrix3fvFn = fn.glUniformMatrix3fvFn;
- fn.glUniformMatrix3fvFn = Debug_glUniformMatrix3fv;
- }
- if (!debug_fn.glUniformMatrix3x2fvFn) {
- debug_fn.glUniformMatrix3x2fvFn = fn.glUniformMatrix3x2fvFn;
- fn.glUniformMatrix3x2fvFn = Debug_glUniformMatrix3x2fv;
- }
- if (!debug_fn.glUniformMatrix3x4fvFn) {
- debug_fn.glUniformMatrix3x4fvFn = fn.glUniformMatrix3x4fvFn;
- fn.glUniformMatrix3x4fvFn = Debug_glUniformMatrix3x4fv;
- }
- if (!debug_fn.glUniformMatrix4fvFn) {
- debug_fn.glUniformMatrix4fvFn = fn.glUniformMatrix4fvFn;
- fn.glUniformMatrix4fvFn = Debug_glUniformMatrix4fv;
- }
- if (!debug_fn.glUniformMatrix4x2fvFn) {
- debug_fn.glUniformMatrix4x2fvFn = fn.glUniformMatrix4x2fvFn;
- fn.glUniformMatrix4x2fvFn = Debug_glUniformMatrix4x2fv;
- }
- if (!debug_fn.glUniformMatrix4x3fvFn) {
- debug_fn.glUniformMatrix4x3fvFn = fn.glUniformMatrix4x3fvFn;
- fn.glUniformMatrix4x3fvFn = Debug_glUniformMatrix4x3fv;
- }
- if (!debug_fn.glUnmapBufferFn) {
- debug_fn.glUnmapBufferFn = fn.glUnmapBufferFn;
- fn.glUnmapBufferFn = Debug_glUnmapBuffer;
- }
- if (!debug_fn.glUseProgramFn) {
- debug_fn.glUseProgramFn = fn.glUseProgramFn;
- fn.glUseProgramFn = Debug_glUseProgram;
- }
- if (!debug_fn.glValidateProgramFn) {
- debug_fn.glValidateProgramFn = fn.glValidateProgramFn;
- fn.glValidateProgramFn = Debug_glValidateProgram;
- }
- if (!debug_fn.glVertexAttrib1fFn) {
- debug_fn.glVertexAttrib1fFn = fn.glVertexAttrib1fFn;
- fn.glVertexAttrib1fFn = Debug_glVertexAttrib1f;
- }
- if (!debug_fn.glVertexAttrib1fvFn) {
- debug_fn.glVertexAttrib1fvFn = fn.glVertexAttrib1fvFn;
- fn.glVertexAttrib1fvFn = Debug_glVertexAttrib1fv;
- }
- if (!debug_fn.glVertexAttrib2fFn) {
- debug_fn.glVertexAttrib2fFn = fn.glVertexAttrib2fFn;
- fn.glVertexAttrib2fFn = Debug_glVertexAttrib2f;
- }
- if (!debug_fn.glVertexAttrib2fvFn) {
- debug_fn.glVertexAttrib2fvFn = fn.glVertexAttrib2fvFn;
- fn.glVertexAttrib2fvFn = Debug_glVertexAttrib2fv;
- }
- if (!debug_fn.glVertexAttrib3fFn) {
- debug_fn.glVertexAttrib3fFn = fn.glVertexAttrib3fFn;
- fn.glVertexAttrib3fFn = Debug_glVertexAttrib3f;
- }
- if (!debug_fn.glVertexAttrib3fvFn) {
- debug_fn.glVertexAttrib3fvFn = fn.glVertexAttrib3fvFn;
- fn.glVertexAttrib3fvFn = Debug_glVertexAttrib3fv;
- }
- if (!debug_fn.glVertexAttrib4fFn) {
- debug_fn.glVertexAttrib4fFn = fn.glVertexAttrib4fFn;
- fn.glVertexAttrib4fFn = Debug_glVertexAttrib4f;
- }
- if (!debug_fn.glVertexAttrib4fvFn) {
- debug_fn.glVertexAttrib4fvFn = fn.glVertexAttrib4fvFn;
- fn.glVertexAttrib4fvFn = Debug_glVertexAttrib4fv;
- }
- if (!debug_fn.glVertexAttribDivisorANGLEFn) {
- debug_fn.glVertexAttribDivisorANGLEFn = fn.glVertexAttribDivisorANGLEFn;
- fn.glVertexAttribDivisorANGLEFn = Debug_glVertexAttribDivisorANGLE;
- }
- if (!debug_fn.glVertexAttribI4iFn) {
- debug_fn.glVertexAttribI4iFn = fn.glVertexAttribI4iFn;
- fn.glVertexAttribI4iFn = Debug_glVertexAttribI4i;
- }
- if (!debug_fn.glVertexAttribI4ivFn) {
- debug_fn.glVertexAttribI4ivFn = fn.glVertexAttribI4ivFn;
- fn.glVertexAttribI4ivFn = Debug_glVertexAttribI4iv;
- }
- if (!debug_fn.glVertexAttribI4uiFn) {
- debug_fn.glVertexAttribI4uiFn = fn.glVertexAttribI4uiFn;
- fn.glVertexAttribI4uiFn = Debug_glVertexAttribI4ui;
- }
- if (!debug_fn.glVertexAttribI4uivFn) {
- debug_fn.glVertexAttribI4uivFn = fn.glVertexAttribI4uivFn;
- fn.glVertexAttribI4uivFn = Debug_glVertexAttribI4uiv;
- }
- if (!debug_fn.glVertexAttribIPointerFn) {
- debug_fn.glVertexAttribIPointerFn = fn.glVertexAttribIPointerFn;
- fn.glVertexAttribIPointerFn = Debug_glVertexAttribIPointer;
- }
- if (!debug_fn.glVertexAttribPointerFn) {
- debug_fn.glVertexAttribPointerFn = fn.glVertexAttribPointerFn;
- fn.glVertexAttribPointerFn = Debug_glVertexAttribPointer;
- }
- if (!debug_fn.glViewportFn) {
- debug_fn.glViewportFn = fn.glViewportFn;
- fn.glViewportFn = Debug_glViewport;
- }
- if (!debug_fn.glWaitSyncFn) {
- debug_fn.glWaitSyncFn = fn.glWaitSyncFn;
- fn.glWaitSyncFn = Debug_glWaitSync;
- }
- g_debugBindingsInitialized = true;
- }
- void DriverGL::ClearBindings() {
- memset(this, 0, sizeof(*this));
- }
- void GLApiBase::glActiveTextureFn(GLenum texture) {
- driver_->fn.glActiveTextureFn(texture);
- }
- void GLApiBase::glApplyFramebufferAttachmentCMAAINTELFn(void) {
- driver_->fn.glApplyFramebufferAttachmentCMAAINTELFn();
- }
- void GLApiBase::glAttachShaderFn(GLuint program, GLuint shader) {
- driver_->fn.glAttachShaderFn(program, shader);
- }
- void GLApiBase::glBeginQueryFn(GLenum target, GLuint id) {
- driver_->fn.glBeginQueryFn(target, id);
- }
- void GLApiBase::glBeginTransformFeedbackFn(GLenum primitiveMode) {
- driver_->fn.glBeginTransformFeedbackFn(primitiveMode);
- }
- void GLApiBase::glBindAttribLocationFn(GLuint program,
- GLuint index,
- const char* name) {
- driver_->fn.glBindAttribLocationFn(program, index, name);
- }
- void GLApiBase::glBindBufferFn(GLenum target, GLuint buffer) {
- driver_->fn.glBindBufferFn(target, buffer);
- }
- void GLApiBase::glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) {
- driver_->fn.glBindBufferBaseFn(target, index, buffer);
- }
- void GLApiBase::glBindBufferRangeFn(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size) {
- driver_->fn.glBindBufferRangeFn(target, index, buffer, offset, size);
- }
- void GLApiBase::glBindFragDataLocationFn(GLuint program,
- GLuint colorNumber,
- const char* name) {
- driver_->fn.glBindFragDataLocationFn(program, colorNumber, name);
- }
- void GLApiBase::glBindFragDataLocationIndexedFn(GLuint program,
- GLuint colorNumber,
- GLuint index,
- const char* name) {
- driver_->fn.glBindFragDataLocationIndexedFn(program, colorNumber, index,
- name);
- }
- void GLApiBase::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) {
- driver_->fn.glBindFramebufferEXTFn(target, framebuffer);
- }
- void GLApiBase::glBindImageTextureEXTFn(GLuint index,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLint format) {
- driver_->fn.glBindImageTextureEXTFn(index, texture, level, layered, layer,
- access, format);
- }
- void GLApiBase::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) {
- driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer);
- }
- void GLApiBase::glBindSamplerFn(GLuint unit, GLuint sampler) {
- driver_->fn.glBindSamplerFn(unit, sampler);
- }
- void GLApiBase::glBindTextureFn(GLenum target, GLuint texture) {
- driver_->fn.glBindTextureFn(target, texture);
- }
- void GLApiBase::glBindTransformFeedbackFn(GLenum target, GLuint id) {
- driver_->fn.glBindTransformFeedbackFn(target, id);
- }
- void GLApiBase::glBindVertexArrayOESFn(GLuint array) {
- driver_->fn.glBindVertexArrayOESFn(array);
- }
- void GLApiBase::glBlendBarrierKHRFn(void) {
- driver_->fn.glBlendBarrierKHRFn();
- }
- void GLApiBase::glBlendColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- driver_->fn.glBlendColorFn(red, green, blue, alpha);
- }
- void GLApiBase::glBlendEquationFn(GLenum mode) {
- driver_->fn.glBlendEquationFn(mode);
- }
- void GLApiBase::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) {
- driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha);
- }
- void GLApiBase::glBlendFuncFn(GLenum sfactor, GLenum dfactor) {
- driver_->fn.glBlendFuncFn(sfactor, dfactor);
- }
- void GLApiBase::glBlendFuncSeparateFn(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
- driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
- void GLApiBase::glBlitFramebufferFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- driver_->fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
- }
- void GLApiBase::glBlitFramebufferANGLEFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- driver_->fn.glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
- }
- void GLApiBase::glBlitFramebufferEXTFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- driver_->fn.glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
- }
- void GLApiBase::glBufferDataFn(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- driver_->fn.glBufferDataFn(target, size, data, usage);
- }
- void GLApiBase::glBufferSubDataFn(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
- driver_->fn.glBufferSubDataFn(target, offset, size, data);
- }
- GLenum GLApiBase::glCheckFramebufferStatusEXTFn(GLenum target) {
- return driver_->fn.glCheckFramebufferStatusEXTFn(target);
- }
- void GLApiBase::glClearFn(GLbitfield mask) {
- driver_->fn.glClearFn(mask);
- }
- void GLApiBase::glClearBufferfiFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat depth,
- GLint stencil) {
- driver_->fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil);
- }
- void GLApiBase::glClearBufferfvFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value) {
- driver_->fn.glClearBufferfvFn(buffer, drawbuffer, value);
- }
- void GLApiBase::glClearBufferivFn(GLenum buffer,
- GLint drawbuffer,
- const GLint* value) {
- driver_->fn.glClearBufferivFn(buffer, drawbuffer, value);
- }
- void GLApiBase::glClearBufferuivFn(GLenum buffer,
- GLint drawbuffer,
- const GLuint* value) {
- driver_->fn.glClearBufferuivFn(buffer, drawbuffer, value);
- }
- void GLApiBase::glClearColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- driver_->fn.glClearColorFn(red, green, blue, alpha);
- }
- void GLApiBase::glClearDepthFn(GLclampd depth) {
- driver_->fn.glClearDepthFn(depth);
- }
- void GLApiBase::glClearDepthfFn(GLclampf depth) {
- driver_->fn.glClearDepthfFn(depth);
- }
- void GLApiBase::glClearStencilFn(GLint s) {
- driver_->fn.glClearStencilFn(s);
- }
- GLenum GLApiBase::glClientWaitSyncFn(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- return driver_->fn.glClientWaitSyncFn(sync, flags, timeout);
- }
- void GLApiBase::glColorMaskFn(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- driver_->fn.glColorMaskFn(red, green, blue, alpha);
- }
- void GLApiBase::glCompileShaderFn(GLuint shader) {
- driver_->fn.glCompileShaderFn(shader);
- }
- void GLApiBase::glCompressedTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- driver_->fn.glCompressedTexImage2DFn(target, level, internalformat, width,
- height, border, imageSize, data);
- }
- void GLApiBase::glCompressedTexImage3DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- driver_->fn.glCompressedTexImage3DFn(target, level, internalformat, width,
- height, depth, border, imageSize, data);
- }
- void GLApiBase::glCompressedTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- driver_->fn.glCompressedTexSubImage2DFn(
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
- void GLApiBase::glCompressedTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- driver_->fn.glCompressedTexSubImage3DFn(target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data);
- }
- void GLApiBase::glCopyBufferSubDataFn(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size) {
- driver_->fn.glCopyBufferSubDataFn(readTarget, writeTarget, readOffset,
- writeOffset, size);
- }
- void GLApiBase::glCopyTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
- driver_->fn.glCopyTexImage2DFn(target, level, internalformat, x, y, width,
- height, border);
- }
- void GLApiBase::glCopyTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y,
- width, height);
- }
- void GLApiBase::glCopyTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x,
- y, width, height);
- }
- void GLApiBase::glCoverageModulationNVFn(GLenum components) {
- driver_->fn.glCoverageModulationNVFn(components);
- }
- void GLApiBase::glCoverFillPathInstancedNVFn(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glCoverFillPathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, coverMode, transformType,
- transformValues);
- }
- void GLApiBase::glCoverFillPathNVFn(GLuint path, GLenum coverMode) {
- driver_->fn.glCoverFillPathNVFn(path, coverMode);
- }
- void GLApiBase::glCoverStrokePathInstancedNVFn(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glCoverStrokePathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, coverMode, transformType,
- transformValues);
- }
- void GLApiBase::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) {
- driver_->fn.glCoverStrokePathNVFn(name, coverMode);
- }
- GLuint GLApiBase::glCreateProgramFn(void) {
- return driver_->fn.glCreateProgramFn();
- }
- GLuint GLApiBase::glCreateShaderFn(GLenum type) {
- return driver_->fn.glCreateShaderFn(type);
- }
- void GLApiBase::glCullFaceFn(GLenum mode) {
- driver_->fn.glCullFaceFn(mode);
- }
- void GLApiBase::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) {
- driver_->fn.glDeleteBuffersARBFn(n, buffers);
- }
- void GLApiBase::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) {
- driver_->fn.glDeleteFencesAPPLEFn(n, fences);
- }
- void GLApiBase::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) {
- driver_->fn.glDeleteFencesNVFn(n, fences);
- }
- void GLApiBase::glDeleteFramebuffersEXTFn(GLsizei n,
- const GLuint* framebuffers) {
- driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers);
- }
- void GLApiBase::glDeletePathsNVFn(GLuint path, GLsizei range) {
- driver_->fn.glDeletePathsNVFn(path, range);
- }
- void GLApiBase::glDeleteProgramFn(GLuint program) {
- driver_->fn.glDeleteProgramFn(program);
- }
- void GLApiBase::glDeleteQueriesFn(GLsizei n, const GLuint* ids) {
- driver_->fn.glDeleteQueriesFn(n, ids);
- }
- void GLApiBase::glDeleteRenderbuffersEXTFn(GLsizei n,
- const GLuint* renderbuffers) {
- driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers);
- }
- void GLApiBase::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) {
- driver_->fn.glDeleteSamplersFn(n, samplers);
- }
- void GLApiBase::glDeleteShaderFn(GLuint shader) {
- driver_->fn.glDeleteShaderFn(shader);
- }
- void GLApiBase::glDeleteSyncFn(GLsync sync) {
- driver_->fn.glDeleteSyncFn(sync);
- }
- void GLApiBase::glDeleteTexturesFn(GLsizei n, const GLuint* textures) {
- driver_->fn.glDeleteTexturesFn(n, textures);
- }
- void GLApiBase::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) {
- driver_->fn.glDeleteTransformFeedbacksFn(n, ids);
- }
- void GLApiBase::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) {
- driver_->fn.glDeleteVertexArraysOESFn(n, arrays);
- }
- void GLApiBase::glDepthFuncFn(GLenum func) {
- driver_->fn.glDepthFuncFn(func);
- }
- void GLApiBase::glDepthMaskFn(GLboolean flag) {
- driver_->fn.glDepthMaskFn(flag);
- }
- void GLApiBase::glDepthRangeFn(GLclampd zNear, GLclampd zFar) {
- driver_->fn.glDepthRangeFn(zNear, zFar);
- }
- void GLApiBase::glDepthRangefFn(GLclampf zNear, GLclampf zFar) {
- driver_->fn.glDepthRangefFn(zNear, zFar);
- }
- void GLApiBase::glDetachShaderFn(GLuint program, GLuint shader) {
- driver_->fn.glDetachShaderFn(program, shader);
- }
- void GLApiBase::glDisableFn(GLenum cap) {
- driver_->fn.glDisableFn(cap);
- }
- void GLApiBase::glDisableVertexAttribArrayFn(GLuint index) {
- driver_->fn.glDisableVertexAttribArrayFn(index);
- }
- void GLApiBase::glDiscardFramebufferEXTFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- driver_->fn.glDiscardFramebufferEXTFn(target, numAttachments, attachments);
- }
- void GLApiBase::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) {
- driver_->fn.glDrawArraysFn(mode, first, count);
- }
- void GLApiBase::glDrawArraysInstancedANGLEFn(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) {
- driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount);
- }
- void GLApiBase::glDrawBufferFn(GLenum mode) {
- driver_->fn.glDrawBufferFn(mode);
- }
- void GLApiBase::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) {
- driver_->fn.glDrawBuffersARBFn(n, bufs);
- }
- void GLApiBase::glDrawElementsFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- driver_->fn.glDrawElementsFn(mode, count, type, indices);
- }
- void GLApiBase::glDrawElementsInstancedANGLEFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) {
- driver_->fn.glDrawElementsInstancedANGLEFn(mode, count, type, indices,
- primcount);
- }
- void GLApiBase::glDrawRangeElementsFn(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices) {
- driver_->fn.glDrawRangeElementsFn(mode, start, end, count, type, indices);
- }
- void GLApiBase::glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
- GLeglImageOES image) {
- driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image);
- }
- void GLApiBase::glEGLImageTargetTexture2DOESFn(GLenum target,
- GLeglImageOES image) {
- driver_->fn.glEGLImageTargetTexture2DOESFn(target, image);
- }
- void GLApiBase::glEnableFn(GLenum cap) {
- driver_->fn.glEnableFn(cap);
- }
- void GLApiBase::glEnableVertexAttribArrayFn(GLuint index) {
- driver_->fn.glEnableVertexAttribArrayFn(index);
- }
- void GLApiBase::glEndQueryFn(GLenum target) {
- driver_->fn.glEndQueryFn(target);
- }
- void GLApiBase::glEndTransformFeedbackFn(void) {
- driver_->fn.glEndTransformFeedbackFn();
- }
- GLsync GLApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) {
- return driver_->fn.glFenceSyncFn(condition, flags);
- }
- void GLApiBase::glFinishFn(void) {
- driver_->fn.glFinishFn();
- }
- void GLApiBase::glFinishFenceAPPLEFn(GLuint fence) {
- driver_->fn.glFinishFenceAPPLEFn(fence);
- }
- void GLApiBase::glFinishFenceNVFn(GLuint fence) {
- driver_->fn.glFinishFenceNVFn(fence);
- }
- void GLApiBase::glFlushFn(void) {
- driver_->fn.glFlushFn();
- }
- void GLApiBase::glFlushMappedBufferRangeFn(GLenum target,
- GLintptr offset,
- GLsizeiptr length) {
- driver_->fn.glFlushMappedBufferRangeFn(target, offset, length);
- }
- void GLApiBase::glFramebufferRenderbufferEXTFn(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- driver_->fn.glFramebufferRenderbufferEXTFn(target, attachment,
- renderbuffertarget, renderbuffer);
- }
- void GLApiBase::glFramebufferTexture2DEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
- driver_->fn.glFramebufferTexture2DEXTFn(target, attachment, textarget,
- texture, level);
- }
- void GLApiBase::glFramebufferTexture2DMultisampleEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- driver_->fn.glFramebufferTexture2DMultisampleEXTFn(
- target, attachment, textarget, texture, level, samples);
- }
- void GLApiBase::glFramebufferTexture2DMultisampleIMGFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- driver_->fn.glFramebufferTexture2DMultisampleIMGFn(
- target, attachment, textarget, texture, level, samples);
- }
- void GLApiBase::glFramebufferTextureLayerFn(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer) {
- driver_->fn.glFramebufferTextureLayerFn(target, attachment, texture, level,
- layer);
- }
- void GLApiBase::glFrontFaceFn(GLenum mode) {
- driver_->fn.glFrontFaceFn(mode);
- }
- void GLApiBase::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {
- driver_->fn.glGenBuffersARBFn(n, buffers);
- }
- void GLApiBase::glGenerateMipmapEXTFn(GLenum target) {
- driver_->fn.glGenerateMipmapEXTFn(target);
- }
- void GLApiBase::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) {
- driver_->fn.glGenFencesAPPLEFn(n, fences);
- }
- void GLApiBase::glGenFencesNVFn(GLsizei n, GLuint* fences) {
- driver_->fn.glGenFencesNVFn(n, fences);
- }
- void GLApiBase::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {
- driver_->fn.glGenFramebuffersEXTFn(n, framebuffers);
- }
- GLuint GLApiBase::glGenPathsNVFn(GLsizei range) {
- return driver_->fn.glGenPathsNVFn(range);
- }
- void GLApiBase::glGenQueriesFn(GLsizei n, GLuint* ids) {
- driver_->fn.glGenQueriesFn(n, ids);
- }
- void GLApiBase::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
- driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers);
- }
- void GLApiBase::glGenSamplersFn(GLsizei n, GLuint* samplers) {
- driver_->fn.glGenSamplersFn(n, samplers);
- }
- void GLApiBase::glGenTexturesFn(GLsizei n, GLuint* textures) {
- driver_->fn.glGenTexturesFn(n, textures);
- }
- void GLApiBase::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {
- driver_->fn.glGenTransformFeedbacksFn(n, ids);
- }
- void GLApiBase::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {
- driver_->fn.glGenVertexArraysOESFn(n, arrays);
- }
- void GLApiBase::glGetActiveAttribFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- driver_->fn.glGetActiveAttribFn(program, index, bufsize, length, size, type,
- name);
- }
- void GLApiBase::glGetActiveUniformFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- driver_->fn.glGetActiveUniformFn(program, index, bufsize, length, size, type,
- name);
- }
- void GLApiBase::glGetActiveUniformBlockivFn(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname,
- params);
- }
- void GLApiBase::glGetActiveUniformBlockNameFn(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- char* uniformBlockName) {
- driver_->fn.glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize,
- length, uniformBlockName);
- }
- void GLApiBase::glGetActiveUniformsivFn(GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetActiveUniformsivFn(program, uniformCount, uniformIndices,
- pname, params);
- }
- void GLApiBase::glGetAttachedShadersFn(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
- driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders);
- }
- GLint GLApiBase::glGetAttribLocationFn(GLuint program, const char* name) {
- return driver_->fn.glGetAttribLocationFn(program, name);
- }
- void GLApiBase::glGetBooleanvFn(GLenum pname, GLboolean* params) {
- driver_->fn.glGetBooleanvFn(pname, params);
- }
- void GLApiBase::glGetBufferParameterivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetBufferParameterivFn(target, pname, params);
- }
- GLenum GLApiBase::glGetErrorFn(void) {
- return driver_->fn.glGetErrorFn();
- }
- void GLApiBase::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) {
- driver_->fn.glGetFenceivNVFn(fence, pname, params);
- }
- void GLApiBase::glGetFloatvFn(GLenum pname, GLfloat* params) {
- driver_->fn.glGetFloatvFn(pname, params);
- }
- GLint GLApiBase::glGetFragDataIndexFn(GLuint program, const char* name) {
- return driver_->fn.glGetFragDataIndexFn(program, name);
- }
- GLint GLApiBase::glGetFragDataLocationFn(GLuint program, const char* name) {
- return driver_->fn.glGetFragDataLocationFn(program, name);
- }
- void GLApiBase::glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetFramebufferAttachmentParameterivEXTFn(target, attachment,
- pname, params);
- }
- GLenum GLApiBase::glGetGraphicsResetStatusARBFn(void) {
- return driver_->fn.glGetGraphicsResetStatusARBFn();
- }
- void GLApiBase::glGetInteger64i_vFn(GLenum target,
- GLuint index,
- GLint64* data) {
- driver_->fn.glGetInteger64i_vFn(target, index, data);
- }
- void GLApiBase::glGetInteger64vFn(GLenum pname, GLint64* params) {
- driver_->fn.glGetInteger64vFn(pname, params);
- }
- void GLApiBase::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) {
- driver_->fn.glGetIntegeri_vFn(target, index, data);
- }
- void GLApiBase::glGetIntegervFn(GLenum pname, GLint* params) {
- driver_->fn.glGetIntegervFn(pname, params);
- }
- void GLApiBase::glGetInternalformativFn(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params) {
- driver_->fn.glGetInternalformativFn(target, internalformat, pname, bufSize,
- params);
- }
- void GLApiBase::glGetProgramBinaryFn(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary) {
- driver_->fn.glGetProgramBinaryFn(program, bufSize, length, binaryFormat,
- binary);
- }
- void GLApiBase::glGetProgramInfoLogFn(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog);
- }
- void GLApiBase::glGetProgramInterfaceivFn(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetProgramInterfaceivFn(program, programInterface, pname,
- params);
- }
- void GLApiBase::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) {
- driver_->fn.glGetProgramivFn(program, pname, params);
- }
- void GLApiBase::glGetProgramResourceivFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum* props,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params) {
- driver_->fn.glGetProgramResourceivFn(program, programInterface, index,
- propCount, props, bufSize, length,
- params);
- }
- GLint GLApiBase::glGetProgramResourceLocationFn(GLuint program,
- GLenum programInterface,
- const char* name) {
- return driver_->fn.glGetProgramResourceLocationFn(program, programInterface,
- name);
- }
- void GLApiBase::glGetProgramResourceNameFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* name) {
- driver_->fn.glGetProgramResourceNameFn(program, programInterface, index,
- bufSize, length, name);
- }
- void GLApiBase::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) {
- driver_->fn.glGetQueryivFn(target, pname, params);
- }
- void GLApiBase::glGetQueryObjecti64vFn(GLuint id,
- GLenum pname,
- GLint64* params) {
- driver_->fn.glGetQueryObjecti64vFn(id, pname, params);
- }
- void GLApiBase::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) {
- driver_->fn.glGetQueryObjectivFn(id, pname, params);
- }
- void GLApiBase::glGetQueryObjectui64vFn(GLuint id,
- GLenum pname,
- GLuint64* params) {
- driver_->fn.glGetQueryObjectui64vFn(id, pname, params);
- }
- void GLApiBase::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) {
- driver_->fn.glGetQueryObjectuivFn(id, pname, params);
- }
- void GLApiBase::glGetRenderbufferParameterivEXTFn(GLenum target,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params);
- }
- void GLApiBase::glGetSamplerParameterfvFn(GLuint sampler,
- GLenum pname,
- GLfloat* params) {
- driver_->fn.glGetSamplerParameterfvFn(sampler, pname, params);
- }
- void GLApiBase::glGetSamplerParameterivFn(GLuint sampler,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetSamplerParameterivFn(sampler, pname, params);
- }
- void GLApiBase::glGetShaderInfoLogFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog);
- }
- void GLApiBase::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) {
- driver_->fn.glGetShaderivFn(shader, pname, params);
- }
- void GLApiBase::glGetShaderPrecisionFormatFn(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) {
- driver_->fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, range,
- precision);
- }
- void GLApiBase::glGetShaderSourceFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source);
- }
- const GLubyte* GLApiBase::glGetStringFn(GLenum name) {
- return driver_->fn.glGetStringFn(name);
- }
- const GLubyte* GLApiBase::glGetStringiFn(GLenum name, GLuint index) {
- return driver_->fn.glGetStringiFn(name, index);
- }
- void GLApiBase::glGetSyncivFn(GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values) {
- driver_->fn.glGetSyncivFn(sync, pname, bufSize, length, values);
- }
- void GLApiBase::glGetTexLevelParameterfvFn(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat* params) {
- driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params);
- }
- void GLApiBase::glGetTexLevelParameterivFn(GLenum target,
- GLint level,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params);
- }
- void GLApiBase::glGetTexParameterfvFn(GLenum target,
- GLenum pname,
- GLfloat* params) {
- driver_->fn.glGetTexParameterfvFn(target, pname, params);
- }
- void GLApiBase::glGetTexParameterivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetTexParameterivFn(target, pname, params);
- }
- void GLApiBase::glGetTransformFeedbackVaryingFn(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- char* name) {
- driver_->fn.glGetTransformFeedbackVaryingFn(program, index, bufSize, length,
- size, type, name);
- }
- void GLApiBase::glGetTranslatedShaderSourceANGLEFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- driver_->fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length,
- source);
- }
- GLuint GLApiBase::glGetUniformBlockIndexFn(GLuint program,
- const char* uniformBlockName) {
- return driver_->fn.glGetUniformBlockIndexFn(program, uniformBlockName);
- }
- void GLApiBase::glGetUniformfvFn(GLuint program,
- GLint location,
- GLfloat* params) {
- driver_->fn.glGetUniformfvFn(program, location, params);
- }
- void GLApiBase::glGetUniformIndicesFn(GLuint program,
- GLsizei uniformCount,
- const char* const* uniformNames,
- GLuint* uniformIndices) {
- driver_->fn.glGetUniformIndicesFn(program, uniformCount, uniformNames,
- uniformIndices);
- }
- void GLApiBase::glGetUniformivFn(GLuint program,
- GLint location,
- GLint* params) {
- driver_->fn.glGetUniformivFn(program, location, params);
- }
- GLint GLApiBase::glGetUniformLocationFn(GLuint program, const char* name) {
- return driver_->fn.glGetUniformLocationFn(program, name);
- }
- void GLApiBase::glGetUniformuivFn(GLuint program,
- GLint location,
- GLuint* params) {
- driver_->fn.glGetUniformuivFn(program, location, params);
- }
- void GLApiBase::glGetVertexAttribfvFn(GLuint index,
- GLenum pname,
- GLfloat* params) {
- driver_->fn.glGetVertexAttribfvFn(index, pname, params);
- }
- void GLApiBase::glGetVertexAttribivFn(GLuint index,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetVertexAttribivFn(index, pname, params);
- }
- void GLApiBase::glGetVertexAttribPointervFn(GLuint index,
- GLenum pname,
- void** pointer) {
- driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer);
- }
- void GLApiBase::glHintFn(GLenum target, GLenum mode) {
- driver_->fn.glHintFn(target, mode);
- }
- void GLApiBase::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) {
- driver_->fn.glInsertEventMarkerEXTFn(length, marker);
- }
- void GLApiBase::glInvalidateFramebufferFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- driver_->fn.glInvalidateFramebufferFn(target, numAttachments, attachments);
- }
- void GLApiBase::glInvalidateSubFramebufferFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLint width,
- GLint height) {
- driver_->fn.glInvalidateSubFramebufferFn(target, numAttachments, attachments,
- x, y, width, height);
- }
- GLboolean GLApiBase::glIsBufferFn(GLuint buffer) {
- return driver_->fn.glIsBufferFn(buffer);
- }
- GLboolean GLApiBase::glIsEnabledFn(GLenum cap) {
- return driver_->fn.glIsEnabledFn(cap);
- }
- GLboolean GLApiBase::glIsFenceAPPLEFn(GLuint fence) {
- return driver_->fn.glIsFenceAPPLEFn(fence);
- }
- GLboolean GLApiBase::glIsFenceNVFn(GLuint fence) {
- return driver_->fn.glIsFenceNVFn(fence);
- }
- GLboolean GLApiBase::glIsFramebufferEXTFn(GLuint framebuffer) {
- return driver_->fn.glIsFramebufferEXTFn(framebuffer);
- }
- GLboolean GLApiBase::glIsPathNVFn(GLuint path) {
- return driver_->fn.glIsPathNVFn(path);
- }
- GLboolean GLApiBase::glIsProgramFn(GLuint program) {
- return driver_->fn.glIsProgramFn(program);
- }
- GLboolean GLApiBase::glIsQueryFn(GLuint query) {
- return driver_->fn.glIsQueryFn(query);
- }
- GLboolean GLApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) {
- return driver_->fn.glIsRenderbufferEXTFn(renderbuffer);
- }
- GLboolean GLApiBase::glIsSamplerFn(GLuint sampler) {
- return driver_->fn.glIsSamplerFn(sampler);
- }
- GLboolean GLApiBase::glIsShaderFn(GLuint shader) {
- return driver_->fn.glIsShaderFn(shader);
- }
- GLboolean GLApiBase::glIsSyncFn(GLsync sync) {
- return driver_->fn.glIsSyncFn(sync);
- }
- GLboolean GLApiBase::glIsTextureFn(GLuint texture) {
- return driver_->fn.glIsTextureFn(texture);
- }
- GLboolean GLApiBase::glIsTransformFeedbackFn(GLuint id) {
- return driver_->fn.glIsTransformFeedbackFn(id);
- }
- GLboolean GLApiBase::glIsVertexArrayOESFn(GLuint array) {
- return driver_->fn.glIsVertexArrayOESFn(array);
- }
- void GLApiBase::glLineWidthFn(GLfloat width) {
- driver_->fn.glLineWidthFn(width);
- }
- void GLApiBase::glLinkProgramFn(GLuint program) {
- driver_->fn.glLinkProgramFn(program);
- }
- void* GLApiBase::glMapBufferFn(GLenum target, GLenum access) {
- return driver_->fn.glMapBufferFn(target, access);
- }
- void* GLApiBase::glMapBufferRangeFn(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access) {
- return driver_->fn.glMapBufferRangeFn(target, offset, length, access);
- }
- void GLApiBase::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) {
- driver_->fn.glMatrixLoadfEXTFn(matrixMode, m);
- }
- void GLApiBase::glMatrixLoadIdentityEXTFn(GLenum matrixMode) {
- driver_->fn.glMatrixLoadIdentityEXTFn(matrixMode);
- }
- void GLApiBase::glMemoryBarrierEXTFn(GLbitfield barriers) {
- driver_->fn.glMemoryBarrierEXTFn(barriers);
- }
- void GLApiBase::glPathCommandsNVFn(GLuint path,
- GLsizei numCommands,
- const GLubyte* commands,
- GLsizei numCoords,
- GLenum coordType,
- const GLvoid* coords) {
- driver_->fn.glPathCommandsNVFn(path, numCommands, commands, numCoords,
- coordType, coords);
- }
- void GLApiBase::glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) {
- driver_->fn.glPathParameterfNVFn(path, pname, value);
- }
- void GLApiBase::glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) {
- driver_->fn.glPathParameteriNVFn(path, pname, value);
- }
- void GLApiBase::glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) {
- driver_->fn.glPathStencilFuncNVFn(func, ref, mask);
- }
- void GLApiBase::glPauseTransformFeedbackFn(void) {
- driver_->fn.glPauseTransformFeedbackFn();
- }
- void GLApiBase::glPixelStoreiFn(GLenum pname, GLint param) {
- driver_->fn.glPixelStoreiFn(pname, param);
- }
- void GLApiBase::glPointParameteriFn(GLenum pname, GLint param) {
- driver_->fn.glPointParameteriFn(pname, param);
- }
- void GLApiBase::glPolygonOffsetFn(GLfloat factor, GLfloat units) {
- driver_->fn.glPolygonOffsetFn(factor, units);
- }
- void GLApiBase::glPopGroupMarkerEXTFn(void) {
- driver_->fn.glPopGroupMarkerEXTFn();
- }
- void GLApiBase::glProgramBinaryFn(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length) {
- driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length);
- }
- void GLApiBase::glProgramParameteriFn(GLuint program,
- GLenum pname,
- GLint value) {
- driver_->fn.glProgramParameteriFn(program, pname, value);
- }
- void GLApiBase::glProgramPathFragmentInputGenNVFn(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat* coeffs) {
- driver_->fn.glProgramPathFragmentInputGenNVFn(program, location, genMode,
- components, coeffs);
- }
- void GLApiBase::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) {
- driver_->fn.glPushGroupMarkerEXTFn(length, marker);
- }
- void GLApiBase::glQueryCounterFn(GLuint id, GLenum target) {
- driver_->fn.glQueryCounterFn(id, target);
- }
- void GLApiBase::glReadBufferFn(GLenum src) {
- driver_->fn.glReadBufferFn(src);
- }
- void GLApiBase::glReadPixelsFn(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) {
- driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels);
- }
- void GLApiBase::glReleaseShaderCompilerFn(void) {
- driver_->fn.glReleaseShaderCompilerFn();
- }
- void GLApiBase::glRenderbufferStorageEXTFn(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height);
- }
- void GLApiBase::glRenderbufferStorageMultisampleFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glRenderbufferStorageMultisampleFn(target, samples,
- internalformat, width, height);
- }
- void GLApiBase::glRenderbufferStorageMultisampleANGLEFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glRenderbufferStorageMultisampleANGLEFn(
- target, samples, internalformat, width, height);
- }
- void GLApiBase::glRenderbufferStorageMultisampleEXTFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glRenderbufferStorageMultisampleEXTFn(
- target, samples, internalformat, width, height);
- }
- void GLApiBase::glRenderbufferStorageMultisampleIMGFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glRenderbufferStorageMultisampleIMGFn(
- target, samples, internalformat, width, height);
- }
- void GLApiBase::glResumeTransformFeedbackFn(void) {
- driver_->fn.glResumeTransformFeedbackFn();
- }
- void GLApiBase::glSampleCoverageFn(GLclampf value, GLboolean invert) {
- driver_->fn.glSampleCoverageFn(value, invert);
- }
- void GLApiBase::glSamplerParameterfFn(GLuint sampler,
- GLenum pname,
- GLfloat param) {
- driver_->fn.glSamplerParameterfFn(sampler, pname, param);
- }
- void GLApiBase::glSamplerParameterfvFn(GLuint sampler,
- GLenum pname,
- const GLfloat* params) {
- driver_->fn.glSamplerParameterfvFn(sampler, pname, params);
- }
- void GLApiBase::glSamplerParameteriFn(GLuint sampler,
- GLenum pname,
- GLint param) {
- driver_->fn.glSamplerParameteriFn(sampler, pname, param);
- }
- void GLApiBase::glSamplerParameterivFn(GLuint sampler,
- GLenum pname,
- const GLint* params) {
- driver_->fn.glSamplerParameterivFn(sampler, pname, params);
- }
- void GLApiBase::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) {
- driver_->fn.glScissorFn(x, y, width, height);
- }
- void GLApiBase::glSetFenceAPPLEFn(GLuint fence) {
- driver_->fn.glSetFenceAPPLEFn(fence);
- }
- void GLApiBase::glSetFenceNVFn(GLuint fence, GLenum condition) {
- driver_->fn.glSetFenceNVFn(fence, condition);
- }
- void GLApiBase::glShaderBinaryFn(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) {
- driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length);
- }
- void GLApiBase::glShaderSourceFn(GLuint shader,
- GLsizei count,
- const char* const* str,
- const GLint* length) {
- driver_->fn.glShaderSourceFn(shader, count, str, length);
- }
- void GLApiBase::glStencilFillPathInstancedNVFn(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glStencilFillPathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, fillMode, mask,
- transformType, transformValues);
- }
- void GLApiBase::glStencilFillPathNVFn(GLuint path,
- GLenum fillMode,
- GLuint mask) {
- driver_->fn.glStencilFillPathNVFn(path, fillMode, mask);
- }
- void GLApiBase::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) {
- driver_->fn.glStencilFuncFn(func, ref, mask);
- }
- void GLApiBase::glStencilFuncSeparateFn(GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) {
- driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask);
- }
- void GLApiBase::glStencilMaskFn(GLuint mask) {
- driver_->fn.glStencilMaskFn(mask);
- }
- void GLApiBase::glStencilMaskSeparateFn(GLenum face, GLuint mask) {
- driver_->fn.glStencilMaskSeparateFn(face, mask);
- }
- void GLApiBase::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) {
- driver_->fn.glStencilOpFn(fail, zfail, zpass);
- }
- void GLApiBase::glStencilOpSeparateFn(GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass);
- }
- void GLApiBase::glStencilStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glStencilStrokePathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, ref, mask,
- transformType, transformValues);
- }
- void GLApiBase::glStencilStrokePathNVFn(GLuint path,
- GLint reference,
- GLuint mask) {
- driver_->fn.glStencilStrokePathNVFn(path, reference, mask);
- }
- void GLApiBase::glStencilThenCoverFillPathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glStencilThenCoverFillPathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode,
- transformType, transformValues);
- }
- void GLApiBase::glStencilThenCoverFillPathNVFn(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode) {
- driver_->fn.glStencilThenCoverFillPathNVFn(path, fillMode, mask, coverMode);
- }
- void GLApiBase::glStencilThenCoverStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- driver_->fn.glStencilThenCoverStrokePathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, ref, mask, coverMode,
- transformType, transformValues);
- }
- void GLApiBase::glStencilThenCoverStrokePathNVFn(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode) {
- driver_->fn.glStencilThenCoverStrokePathNVFn(path, reference, mask,
- coverMode);
- }
- GLboolean GLApiBase::glTestFenceAPPLEFn(GLuint fence) {
- return driver_->fn.glTestFenceAPPLEFn(fence);
- }
- GLboolean GLApiBase::glTestFenceNVFn(GLuint fence) {
- return driver_->fn.glTestFenceNVFn(fence);
- }
- void GLApiBase::glTexImage2DFn(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- driver_->fn.glTexImage2DFn(target, level, internalformat, width, height,
- border, format, type, pixels);
- }
- void GLApiBase::glTexImage3DFn(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- driver_->fn.glTexImage3DFn(target, level, internalformat, width, height,
- depth, border, format, type, pixels);
- }
- void GLApiBase::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) {
- driver_->fn.glTexParameterfFn(target, pname, param);
- }
- void GLApiBase::glTexParameterfvFn(GLenum target,
- GLenum pname,
- const GLfloat* params) {
- driver_->fn.glTexParameterfvFn(target, pname, params);
- }
- void GLApiBase::glTexParameteriFn(GLenum target, GLenum pname, GLint param) {
- driver_->fn.glTexParameteriFn(target, pname, param);
- }
- void GLApiBase::glTexParameterivFn(GLenum target,
- GLenum pname,
- const GLint* params) {
- driver_->fn.glTexParameterivFn(target, pname, params);
- }
- void GLApiBase::glTexStorage2DEXTFn(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- driver_->fn.glTexStorage2DEXTFn(target, levels, internalformat, width,
- height);
- }
- void GLApiBase::glTexStorage3DFn(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth) {
- driver_->fn.glTexStorage3DFn(target, levels, internalformat, width, height,
- depth);
- }
- void GLApiBase::glTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) {
- driver_->fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, height,
- format, type, pixels);
- }
- void GLApiBase::glTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void* pixels) {
- driver_->fn.glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width,
- height, depth, format, type, pixels);
- }
- void GLApiBase::glTransformFeedbackVaryingsFn(GLuint program,
- GLsizei count,
- const char* const* varyings,
- GLenum bufferMode) {
- driver_->fn.glTransformFeedbackVaryingsFn(program, count, varyings,
- bufferMode);
- }
- void GLApiBase::glUniform1fFn(GLint location, GLfloat x) {
- driver_->fn.glUniform1fFn(location, x);
- }
- void GLApiBase::glUniform1fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- driver_->fn.glUniform1fvFn(location, count, v);
- }
- void GLApiBase::glUniform1iFn(GLint location, GLint x) {
- driver_->fn.glUniform1iFn(location, x);
- }
- void GLApiBase::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) {
- driver_->fn.glUniform1ivFn(location, count, v);
- }
- void GLApiBase::glUniform1uiFn(GLint location, GLuint v0) {
- driver_->fn.glUniform1uiFn(location, v0);
- }
- void GLApiBase::glUniform1uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- driver_->fn.glUniform1uivFn(location, count, v);
- }
- void GLApiBase::glUniform2fFn(GLint location, GLfloat x, GLfloat y) {
- driver_->fn.glUniform2fFn(location, x, y);
- }
- void GLApiBase::glUniform2fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- driver_->fn.glUniform2fvFn(location, count, v);
- }
- void GLApiBase::glUniform2iFn(GLint location, GLint x, GLint y) {
- driver_->fn.glUniform2iFn(location, x, y);
- }
- void GLApiBase::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) {
- driver_->fn.glUniform2ivFn(location, count, v);
- }
- void GLApiBase::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) {
- driver_->fn.glUniform2uiFn(location, v0, v1);
- }
- void GLApiBase::glUniform2uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- driver_->fn.glUniform2uivFn(location, count, v);
- }
- void GLApiBase::glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- driver_->fn.glUniform3fFn(location, x, y, z);
- }
- void GLApiBase::glUniform3fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- driver_->fn.glUniform3fvFn(location, count, v);
- }
- void GLApiBase::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) {
- driver_->fn.glUniform3iFn(location, x, y, z);
- }
- void GLApiBase::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) {
- driver_->fn.glUniform3ivFn(location, count, v);
- }
- void GLApiBase::glUniform3uiFn(GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2) {
- driver_->fn.glUniform3uiFn(location, v0, v1, v2);
- }
- void GLApiBase::glUniform3uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- driver_->fn.glUniform3uivFn(location, count, v);
- }
- void GLApiBase::glUniform4fFn(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- driver_->fn.glUniform4fFn(location, x, y, z, w);
- }
- void GLApiBase::glUniform4fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- driver_->fn.glUniform4fvFn(location, count, v);
- }
- void GLApiBase::glUniform4iFn(GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
- driver_->fn.glUniform4iFn(location, x, y, z, w);
- }
- void GLApiBase::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) {
- driver_->fn.glUniform4ivFn(location, count, v);
- }
- void GLApiBase::glUniform4uiFn(GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3) {
- driver_->fn.glUniform4uiFn(location, v0, v1, v2, v3);
- }
- void GLApiBase::glUniform4uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- driver_->fn.glUniform4uivFn(location, count, v);
- }
- void GLApiBase::glUniformBlockBindingFn(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding) {
- driver_->fn.glUniformBlockBindingFn(program, uniformBlockIndex,
- uniformBlockBinding);
- }
- void GLApiBase::glUniformMatrix2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix2x3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix2x3fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix2x4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix2x4fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix3x2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix3x2fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix3x4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix3x4fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix4x2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix4x2fvFn(location, count, transpose, value);
- }
- void GLApiBase::glUniformMatrix4x3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- driver_->fn.glUniformMatrix4x3fvFn(location, count, transpose, value);
- }
- GLboolean GLApiBase::glUnmapBufferFn(GLenum target) {
- return driver_->fn.glUnmapBufferFn(target);
- }
- void GLApiBase::glUseProgramFn(GLuint program) {
- driver_->fn.glUseProgramFn(program);
- }
- void GLApiBase::glValidateProgramFn(GLuint program) {
- driver_->fn.glValidateProgramFn(program);
- }
- void GLApiBase::glVertexAttrib1fFn(GLuint indx, GLfloat x) {
- driver_->fn.glVertexAttrib1fFn(indx, x);
- }
- void GLApiBase::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) {
- driver_->fn.glVertexAttrib1fvFn(indx, values);
- }
- void GLApiBase::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) {
- driver_->fn.glVertexAttrib2fFn(indx, x, y);
- }
- void GLApiBase::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) {
- driver_->fn.glVertexAttrib2fvFn(indx, values);
- }
- void GLApiBase::glVertexAttrib3fFn(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- driver_->fn.glVertexAttrib3fFn(indx, x, y, z);
- }
- void GLApiBase::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) {
- driver_->fn.glVertexAttrib3fvFn(indx, values);
- }
- void GLApiBase::glVertexAttrib4fFn(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w);
- }
- void GLApiBase::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) {
- driver_->fn.glVertexAttrib4fvFn(indx, values);
- }
- void GLApiBase::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) {
- driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor);
- }
- void GLApiBase::glVertexAttribI4iFn(GLuint indx,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
- driver_->fn.glVertexAttribI4iFn(indx, x, y, z, w);
- }
- void GLApiBase::glVertexAttribI4ivFn(GLuint indx, const GLint* values) {
- driver_->fn.glVertexAttribI4ivFn(indx, values);
- }
- void GLApiBase::glVertexAttribI4uiFn(GLuint indx,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w) {
- driver_->fn.glVertexAttribI4uiFn(indx, x, y, z, w);
- }
- void GLApiBase::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) {
- driver_->fn.glVertexAttribI4uivFn(indx, values);
- }
- void GLApiBase::glVertexAttribIPointerFn(GLuint indx,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void* ptr) {
- driver_->fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr);
- }
- void GLApiBase::glVertexAttribPointerFn(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) {
- driver_->fn.glVertexAttribPointerFn(indx, size, type, normalized, stride,
- ptr);
- }
- void GLApiBase::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) {
- driver_->fn.glViewportFn(x, y, width, height);
- }
- GLenum GLApiBase::glWaitSyncFn(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- return driver_->fn.glWaitSyncFn(sync, flags, timeout);
- }
- void TraceGLApi::glActiveTextureFn(GLenum texture) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glActiveTexture")
- gl_api_->glActiveTextureFn(texture);
- }
- void TraceGLApi::glApplyFramebufferAttachmentCMAAINTELFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glApplyFramebufferAttachmentCMAAINTEL")
- gl_api_->glApplyFramebufferAttachmentCMAAINTELFn();
- }
- void TraceGLApi::glAttachShaderFn(GLuint program, GLuint shader) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glAttachShader")
- gl_api_->glAttachShaderFn(program, shader);
- }
- void TraceGLApi::glBeginQueryFn(GLenum target, GLuint id) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQuery")
- gl_api_->glBeginQueryFn(target, id);
- }
- void TraceGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginTransformFeedback")
- gl_api_->glBeginTransformFeedbackFn(primitiveMode);
- }
- void TraceGLApi::glBindAttribLocationFn(GLuint program,
- GLuint index,
- const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindAttribLocation")
- gl_api_->glBindAttribLocationFn(program, index, name);
- }
- void TraceGLApi::glBindBufferFn(GLenum target, GLuint buffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBuffer")
- gl_api_->glBindBufferFn(target, buffer);
- }
- void TraceGLApi::glBindBufferBaseFn(GLenum target,
- GLuint index,
- GLuint buffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferBase")
- gl_api_->glBindBufferBaseFn(target, index, buffer);
- }
- void TraceGLApi::glBindBufferRangeFn(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferRange")
- gl_api_->glBindBufferRangeFn(target, index, buffer, offset, size);
- }
- void TraceGLApi::glBindFragDataLocationFn(GLuint program,
- GLuint colorNumber,
- const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFragDataLocation")
- gl_api_->glBindFragDataLocationFn(program, colorNumber, name);
- }
- void TraceGLApi::glBindFragDataLocationIndexedFn(GLuint program,
- GLuint colorNumber,
- GLuint index,
- const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glBindFragDataLocationIndexed")
- gl_api_->glBindFragDataLocationIndexedFn(program, colorNumber, index, name);
- }
- void TraceGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFramebufferEXT")
- gl_api_->glBindFramebufferEXTFn(target, framebuffer);
- }
- void TraceGLApi::glBindImageTextureEXTFn(GLuint index,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLint format) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindImageTextureEXT")
- gl_api_->glBindImageTextureEXTFn(index, texture, level, layered, layer,
- access, format);
- }
- void TraceGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindRenderbufferEXT")
- gl_api_->glBindRenderbufferEXTFn(target, renderbuffer);
- }
- void TraceGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindSampler")
- gl_api_->glBindSamplerFn(unit, sampler);
- }
- void TraceGLApi::glBindTextureFn(GLenum target, GLuint texture) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTexture")
- gl_api_->glBindTextureFn(target, texture);
- }
- void TraceGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTransformFeedback")
- gl_api_->glBindTransformFeedbackFn(target, id);
- }
- void TraceGLApi::glBindVertexArrayOESFn(GLuint array) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindVertexArrayOES")
- gl_api_->glBindVertexArrayOESFn(array);
- }
- void TraceGLApi::glBlendBarrierKHRFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendBarrierKHR")
- gl_api_->glBlendBarrierKHRFn();
- }
- void TraceGLApi::glBlendColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendColor")
- gl_api_->glBlendColorFn(red, green, blue, alpha);
- }
- void TraceGLApi::glBlendEquationFn(GLenum mode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquation")
- gl_api_->glBlendEquationFn(mode);
- }
- void TraceGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquationSeparate")
- gl_api_->glBlendEquationSeparateFn(modeRGB, modeAlpha);
- }
- void TraceGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFunc")
- gl_api_->glBlendFuncFn(sfactor, dfactor);
- }
- void TraceGLApi::glBlendFuncSeparateFn(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFuncSeparate")
- gl_api_->glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
- void TraceGLApi::glBlitFramebufferFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebuffer")
- gl_api_->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
- dstY1, mask, filter);
- }
- void TraceGLApi::glBlitFramebufferANGLEFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferANGLE")
- gl_api_->glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
- }
- void TraceGLApi::glBlitFramebufferEXTFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferEXT")
- gl_api_->glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
- dstX1, dstY1, mask, filter);
- }
- void TraceGLApi::glBufferDataFn(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferData")
- gl_api_->glBufferDataFn(target, size, data, usage);
- }
- void TraceGLApi::glBufferSubDataFn(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferSubData")
- gl_api_->glBufferSubDataFn(target, offset, size, data);
- }
- GLenum TraceGLApi::glCheckFramebufferStatusEXTFn(GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glCheckFramebufferStatusEXT")
- return gl_api_->glCheckFramebufferStatusEXTFn(target);
- }
- void TraceGLApi::glClearFn(GLbitfield mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClear")
- gl_api_->glClearFn(mask);
- }
- void TraceGLApi::glClearBufferfiFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat depth,
- GLint stencil) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfi")
- gl_api_->glClearBufferfiFn(buffer, drawbuffer, depth, stencil);
- }
- void TraceGLApi::glClearBufferfvFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfv")
- gl_api_->glClearBufferfvFn(buffer, drawbuffer, value);
- }
- void TraceGLApi::glClearBufferivFn(GLenum buffer,
- GLint drawbuffer,
- const GLint* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferiv")
- gl_api_->glClearBufferivFn(buffer, drawbuffer, value);
- }
- void TraceGLApi::glClearBufferuivFn(GLenum buffer,
- GLint drawbuffer,
- const GLuint* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferuiv")
- gl_api_->glClearBufferuivFn(buffer, drawbuffer, value);
- }
- void TraceGLApi::glClearColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearColor")
- gl_api_->glClearColorFn(red, green, blue, alpha);
- }
- void TraceGLApi::glClearDepthFn(GLclampd depth) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepth")
- gl_api_->glClearDepthFn(depth);
- }
- void TraceGLApi::glClearDepthfFn(GLclampf depth) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepthf")
- gl_api_->glClearDepthfFn(depth);
- }
- void TraceGLApi::glClearStencilFn(GLint s) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearStencil")
- gl_api_->glClearStencilFn(s);
- }
- GLenum TraceGLApi::glClientWaitSyncFn(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClientWaitSync")
- return gl_api_->glClientWaitSyncFn(sync, flags, timeout);
- }
- void TraceGLApi::glColorMaskFn(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glColorMask")
- gl_api_->glColorMaskFn(red, green, blue, alpha);
- }
- void TraceGLApi::glCompileShaderFn(GLuint shader) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompileShader")
- gl_api_->glCompileShaderFn(shader);
- }
- void TraceGLApi::glCompressedTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage2D")
- gl_api_->glCompressedTexImage2DFn(target, level, internalformat, width,
- height, border, imageSize, data);
- }
- void TraceGLApi::glCompressedTexImage3DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage3D")
- gl_api_->glCompressedTexImage3DFn(target, level, internalformat, width,
- height, depth, border, imageSize, data);
- }
- void TraceGLApi::glCompressedTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage2D")
- gl_api_->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width,
- height, format, imageSize, data);
- }
- void TraceGLApi::glCompressedTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage3D")
- gl_api_->glCompressedTexSubImage3DFn(target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, imageSize,
- data);
- }
- void TraceGLApi::glCopyBufferSubDataFn(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyBufferSubData")
- gl_api_->glCopyBufferSubDataFn(readTarget, writeTarget, readOffset,
- writeOffset, size);
- }
- void TraceGLApi::glCopyTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexImage2D")
- gl_api_->glCopyTexImage2DFn(target, level, internalformat, x, y, width,
- height, border);
- }
- void TraceGLApi::glCopyTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage2D")
- gl_api_->glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, width,
- height);
- }
- void TraceGLApi::glCopyTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage3D")
- gl_api_->glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, y,
- width, height);
- }
- void TraceGLApi::glCoverageModulationNVFn(GLenum components) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverageModulationNV")
- gl_api_->glCoverageModulationNVFn(components);
- }
- void TraceGLApi::glCoverFillPathInstancedNVFn(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverFillPathInstancedNV")
- gl_api_->glCoverFillPathInstancedNVFn(numPaths, pathNameType, paths, pathBase,
- coverMode, transformType,
- transformValues);
- }
- void TraceGLApi::glCoverFillPathNVFn(GLuint path, GLenum coverMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverFillPathNV")
- gl_api_->glCoverFillPathNVFn(path, coverMode);
- }
- void TraceGLApi::glCoverStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glCoverStrokePathInstancedNV")
- gl_api_->glCoverStrokePathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, coverMode, transformType,
- transformValues);
- }
- void TraceGLApi::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverStrokePathNV")
- gl_api_->glCoverStrokePathNVFn(name, coverMode);
- }
- GLuint TraceGLApi::glCreateProgramFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateProgram")
- return gl_api_->glCreateProgramFn();
- }
- GLuint TraceGLApi::glCreateShaderFn(GLenum type) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateShader")
- return gl_api_->glCreateShaderFn(type);
- }
- void TraceGLApi::glCullFaceFn(GLenum mode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCullFace")
- gl_api_->glCullFaceFn(mode);
- }
- void TraceGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteBuffersARB")
- gl_api_->glDeleteBuffersARBFn(n, buffers);
- }
- void TraceGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesAPPLE")
- gl_api_->glDeleteFencesAPPLEFn(n, fences);
- }
- void TraceGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesNV")
- gl_api_->glDeleteFencesNVFn(n, fences);
- }
- void TraceGLApi::glDeleteFramebuffersEXTFn(GLsizei n,
- const GLuint* framebuffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFramebuffersEXT")
- gl_api_->glDeleteFramebuffersEXTFn(n, framebuffers);
- }
- void TraceGLApi::glDeletePathsNVFn(GLuint path, GLsizei range) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeletePathsNV")
- gl_api_->glDeletePathsNVFn(path, range);
- }
- void TraceGLApi::glDeleteProgramFn(GLuint program) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteProgram")
- gl_api_->glDeleteProgramFn(program);
- }
- void TraceGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueries")
- gl_api_->glDeleteQueriesFn(n, ids);
- }
- void TraceGLApi::glDeleteRenderbuffersEXTFn(GLsizei n,
- const GLuint* renderbuffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteRenderbuffersEXT")
- gl_api_->glDeleteRenderbuffersEXTFn(n, renderbuffers);
- }
- void TraceGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSamplers")
- gl_api_->glDeleteSamplersFn(n, samplers);
- }
- void TraceGLApi::glDeleteShaderFn(GLuint shader) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteShader")
- gl_api_->glDeleteShaderFn(shader);
- }
- void TraceGLApi::glDeleteSyncFn(GLsync sync) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSync")
- gl_api_->glDeleteSyncFn(sync);
- }
- void TraceGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTextures")
- gl_api_->glDeleteTexturesFn(n, textures);
- }
- void TraceGLApi::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTransformFeedbacks")
- gl_api_->glDeleteTransformFeedbacksFn(n, ids);
- }
- void TraceGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteVertexArraysOES")
- gl_api_->glDeleteVertexArraysOESFn(n, arrays);
- }
- void TraceGLApi::glDepthFuncFn(GLenum func) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthFunc")
- gl_api_->glDepthFuncFn(func);
- }
- void TraceGLApi::glDepthMaskFn(GLboolean flag) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthMask")
- gl_api_->glDepthMaskFn(flag);
- }
- void TraceGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRange")
- gl_api_->glDepthRangeFn(zNear, zFar);
- }
- void TraceGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRangef")
- gl_api_->glDepthRangefFn(zNear, zFar);
- }
- void TraceGLApi::glDetachShaderFn(GLuint program, GLuint shader) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDetachShader")
- gl_api_->glDetachShaderFn(program, shader);
- }
- void TraceGLApi::glDisableFn(GLenum cap) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisable")
- gl_api_->glDisableFn(cap);
- }
- void TraceGLApi::glDisableVertexAttribArrayFn(GLuint index) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisableVertexAttribArray")
- gl_api_->glDisableVertexAttribArrayFn(index);
- }
- void TraceGLApi::glDiscardFramebufferEXTFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDiscardFramebufferEXT")
- gl_api_->glDiscardFramebufferEXTFn(target, numAttachments, attachments);
- }
- void TraceGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArrays")
- gl_api_->glDrawArraysFn(mode, first, count);
- }
- void TraceGLApi::glDrawArraysInstancedANGLEFn(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArraysInstancedANGLE")
- gl_api_->glDrawArraysInstancedANGLEFn(mode, first, count, primcount);
- }
- void TraceGLApi::glDrawBufferFn(GLenum mode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffer")
- gl_api_->glDrawBufferFn(mode);
- }
- void TraceGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffersARB")
- gl_api_->glDrawBuffersARBFn(n, bufs);
- }
- void TraceGLApi::glDrawElementsFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawElements")
- gl_api_->glDrawElementsFn(mode, count, type, indices);
- }
- void TraceGLApi::glDrawElementsInstancedANGLEFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glDrawElementsInstancedANGLE")
- gl_api_->glDrawElementsInstancedANGLEFn(mode, count, type, indices,
- primcount);
- }
- void TraceGLApi::glDrawRangeElementsFn(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawRangeElements")
- gl_api_->glDrawRangeElementsFn(mode, start, end, count, type, indices);
- }
- void TraceGLApi::glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
- GLeglImageOES image) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glEGLImageTargetRenderbufferStorageOES")
- gl_api_->glEGLImageTargetRenderbufferStorageOESFn(target, image);
- }
- void TraceGLApi::glEGLImageTargetTexture2DOESFn(GLenum target,
- GLeglImageOES image) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glEGLImageTargetTexture2DOES")
- gl_api_->glEGLImageTargetTexture2DOESFn(target, image);
- }
- void TraceGLApi::glEnableFn(GLenum cap) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnable")
- gl_api_->glEnableFn(cap);
- }
- void TraceGLApi::glEnableVertexAttribArrayFn(GLuint index) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnableVertexAttribArray")
- gl_api_->glEnableVertexAttribArrayFn(index);
- }
- void TraceGLApi::glEndQueryFn(GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQuery")
- gl_api_->glEndQueryFn(target);
- }
- void TraceGLApi::glEndTransformFeedbackFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndTransformFeedback")
- gl_api_->glEndTransformFeedbackFn();
- }
- GLsync TraceGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFenceSync")
- return gl_api_->glFenceSyncFn(condition, flags);
- }
- void TraceGLApi::glFinishFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinish")
- gl_api_->glFinishFn();
- }
- void TraceGLApi::glFinishFenceAPPLEFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceAPPLE")
- gl_api_->glFinishFenceAPPLEFn(fence);
- }
- void TraceGLApi::glFinishFenceNVFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceNV")
- gl_api_->glFinishFenceNVFn(fence);
- }
- void TraceGLApi::glFlushFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlush")
- gl_api_->glFlushFn();
- }
- void TraceGLApi::glFlushMappedBufferRangeFn(GLenum target,
- GLintptr offset,
- GLsizeiptr length) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlushMappedBufferRange")
- gl_api_->glFlushMappedBufferRangeFn(target, offset, length);
- }
- void TraceGLApi::glFramebufferRenderbufferEXTFn(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glFramebufferRenderbufferEXT")
- gl_api_->glFramebufferRenderbufferEXTFn(target, attachment,
- renderbuffertarget, renderbuffer);
- }
- void TraceGLApi::glFramebufferTexture2DEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTexture2DEXT")
- gl_api_->glFramebufferTexture2DEXTFn(target, attachment, textarget, texture,
- level);
- }
- void TraceGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleEXT")
- gl_api_->glFramebufferTexture2DMultisampleEXTFn(target, attachment, textarget,
- texture, level, samples);
- }
- void TraceGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleIMG")
- gl_api_->glFramebufferTexture2DMultisampleIMGFn(target, attachment, textarget,
- texture, level, samples);
- }
- void TraceGLApi::glFramebufferTextureLayerFn(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTextureLayer")
- gl_api_->glFramebufferTextureLayerFn(target, attachment, texture, level,
- layer);
- }
- void TraceGLApi::glFrontFaceFn(GLenum mode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFrontFace")
- gl_api_->glFrontFaceFn(mode);
- }
- void TraceGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenBuffersARB")
- gl_api_->glGenBuffersARBFn(n, buffers);
- }
- void TraceGLApi::glGenerateMipmapEXTFn(GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenerateMipmapEXT")
- gl_api_->glGenerateMipmapEXTFn(target);
- }
- void TraceGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesAPPLE")
- gl_api_->glGenFencesAPPLEFn(n, fences);
- }
- void TraceGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesNV")
- gl_api_->glGenFencesNVFn(n, fences);
- }
- void TraceGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFramebuffersEXT")
- gl_api_->glGenFramebuffersEXTFn(n, framebuffers);
- }
- GLuint TraceGLApi::glGenPathsNVFn(GLsizei range) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenPathsNV")
- return gl_api_->glGenPathsNVFn(range);
- }
- void TraceGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueries")
- gl_api_->glGenQueriesFn(n, ids);
- }
- void TraceGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenRenderbuffersEXT")
- gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers);
- }
- void TraceGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenSamplers")
- gl_api_->glGenSamplersFn(n, samplers);
- }
- void TraceGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTextures")
- gl_api_->glGenTexturesFn(n, textures);
- }
- void TraceGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTransformFeedbacks")
- gl_api_->glGenTransformFeedbacksFn(n, ids);
- }
- void TraceGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenVertexArraysOES")
- gl_api_->glGenVertexArraysOESFn(n, arrays);
- }
- void TraceGLApi::glGetActiveAttribFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveAttrib")
- gl_api_->glGetActiveAttribFn(program, index, bufsize, length, size, type,
- name);
- }
- void TraceGLApi::glGetActiveUniformFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniform")
- gl_api_->glGetActiveUniformFn(program, index, bufsize, length, size, type,
- name);
- }
- void TraceGLApi::glGetActiveUniformBlockivFn(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformBlockiv")
- gl_api_->glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname,
- params);
- }
- void TraceGLApi::glGetActiveUniformBlockNameFn(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- char* uniformBlockName) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetActiveUniformBlockName")
- gl_api_->glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize,
- length, uniformBlockName);
- }
- void TraceGLApi::glGetActiveUniformsivFn(GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformsiv")
- gl_api_->glGetActiveUniformsivFn(program, uniformCount, uniformIndices, pname,
- params);
- }
- void TraceGLApi::glGetAttachedShadersFn(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttachedShaders")
- gl_api_->glGetAttachedShadersFn(program, maxcount, count, shaders);
- }
- GLint TraceGLApi::glGetAttribLocationFn(GLuint program, const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttribLocation")
- return gl_api_->glGetAttribLocationFn(program, name);
- }
- void TraceGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleanv")
- gl_api_->glGetBooleanvFn(pname, params);
- }
- void TraceGLApi::glGetBufferParameterivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBufferParameteriv")
- gl_api_->glGetBufferParameterivFn(target, pname, params);
- }
- GLenum TraceGLApi::glGetErrorFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetError")
- return gl_api_->glGetErrorFn();
- }
- void TraceGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFenceivNV")
- gl_api_->glGetFenceivNVFn(fence, pname, params);
- }
- void TraceGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFloatv")
- gl_api_->glGetFloatvFn(pname, params);
- }
- GLint TraceGLApi::glGetFragDataIndexFn(GLuint program, const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataIndex")
- return gl_api_->glGetFragDataIndexFn(program, name);
- }
- GLint TraceGLApi::glGetFragDataLocationFn(GLuint program, const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataLocation")
- return gl_api_->glGetFragDataLocationFn(program, name);
- }
- void TraceGLApi::glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glGetFramebufferAttachmentParameterivEXT")
- gl_api_->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname,
- params);
- }
- GLenum TraceGLApi::glGetGraphicsResetStatusARBFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetGraphicsResetStatusARB")
- return gl_api_->glGetGraphicsResetStatusARBFn();
- }
- void TraceGLApi::glGetInteger64i_vFn(GLenum target,
- GLuint index,
- GLint64* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64i_v")
- gl_api_->glGetInteger64i_vFn(target, index, data);
- }
- void TraceGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64v")
- gl_api_->glGetInteger64vFn(pname, params);
- }
- void TraceGLApi::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegeri_v")
- gl_api_->glGetIntegeri_vFn(target, index, data);
- }
- void TraceGLApi::glGetIntegervFn(GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegerv")
- gl_api_->glGetIntegervFn(pname, params);
- }
- void TraceGLApi::glGetInternalformativFn(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInternalformativ")
- gl_api_->glGetInternalformativFn(target, internalformat, pname, bufSize,
- params);
- }
- void TraceGLApi::glGetProgramBinaryFn(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramBinary")
- gl_api_->glGetProgramBinaryFn(program, bufSize, length, binaryFormat, binary);
- }
- void TraceGLApi::glGetProgramInfoLogFn(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInfoLog")
- gl_api_->glGetProgramInfoLogFn(program, bufsize, length, infolog);
- }
- void TraceGLApi::glGetProgramInterfaceivFn(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInterfaceiv")
- gl_api_->glGetProgramInterfaceivFn(program, programInterface, pname, params);
- }
- void TraceGLApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramiv")
- gl_api_->glGetProgramivFn(program, pname, params);
- }
- void TraceGLApi::glGetProgramResourceivFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum* props,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramResourceiv")
- gl_api_->glGetProgramResourceivFn(program, programInterface, index, propCount,
- props, bufSize, length, params);
- }
- GLint TraceGLApi::glGetProgramResourceLocationFn(GLuint program,
- GLenum programInterface,
- const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetProgramResourceLocation")
- return gl_api_->glGetProgramResourceLocationFn(program, programInterface,
- name);
- }
- void TraceGLApi::glGetProgramResourceNameFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramResourceName")
- gl_api_->glGetProgramResourceNameFn(program, programInterface, index, bufSize,
- length, name);
- }
- void TraceGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryiv")
- gl_api_->glGetQueryivFn(target, pname, params);
- }
- void TraceGLApi::glGetQueryObjecti64vFn(GLuint id,
- GLenum pname,
- GLint64* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjecti64v")
- gl_api_->glGetQueryObjecti64vFn(id, pname, params);
- }
- void TraceGLApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectiv")
- gl_api_->glGetQueryObjectivFn(id, pname, params);
- }
- void TraceGLApi::glGetQueryObjectui64vFn(GLuint id,
- GLenum pname,
- GLuint64* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectui64v")
- gl_api_->glGetQueryObjectui64vFn(id, pname, params);
- }
- void TraceGLApi::glGetQueryObjectuivFn(GLuint id,
- GLenum pname,
- GLuint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuiv")
- gl_api_->glGetQueryObjectuivFn(id, pname, params);
- }
- void TraceGLApi::glGetRenderbufferParameterivEXTFn(GLenum target,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetRenderbufferParameterivEXT")
- gl_api_->glGetRenderbufferParameterivEXTFn(target, pname, params);
- }
- void TraceGLApi::glGetSamplerParameterfvFn(GLuint sampler,
- GLenum pname,
- GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameterfv")
- gl_api_->glGetSamplerParameterfvFn(sampler, pname, params);
- }
- void TraceGLApi::glGetSamplerParameterivFn(GLuint sampler,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameteriv")
- gl_api_->glGetSamplerParameterivFn(sampler, pname, params);
- }
- void TraceGLApi::glGetShaderInfoLogFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderInfoLog")
- gl_api_->glGetShaderInfoLogFn(shader, bufsize, length, infolog);
- }
- void TraceGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderiv")
- gl_api_->glGetShaderivFn(shader, pname, params);
- }
- void TraceGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderPrecisionFormat")
- gl_api_->glGetShaderPrecisionFormatFn(shadertype, precisiontype, range,
- precision);
- }
- void TraceGLApi::glGetShaderSourceFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderSource")
- gl_api_->glGetShaderSourceFn(shader, bufsize, length, source);
- }
- const GLubyte* TraceGLApi::glGetStringFn(GLenum name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetString")
- return gl_api_->glGetStringFn(name);
- }
- const GLubyte* TraceGLApi::glGetStringiFn(GLenum name, GLuint index) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetStringi")
- return gl_api_->glGetStringiFn(name, index);
- }
- void TraceGLApi::glGetSyncivFn(GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSynciv")
- gl_api_->glGetSyncivFn(sync, pname, bufSize, length, values);
- }
- void TraceGLApi::glGetTexLevelParameterfvFn(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameterfv")
- gl_api_->glGetTexLevelParameterfvFn(target, level, pname, params);
- }
- void TraceGLApi::glGetTexLevelParameterivFn(GLenum target,
- GLint level,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameteriv")
- gl_api_->glGetTexLevelParameterivFn(target, level, pname, params);
- }
- void TraceGLApi::glGetTexParameterfvFn(GLenum target,
- GLenum pname,
- GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameterfv")
- gl_api_->glGetTexParameterfvFn(target, pname, params);
- }
- void TraceGLApi::glGetTexParameterivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameteriv")
- gl_api_->glGetTexParameterivFn(target, pname, params);
- }
- void TraceGLApi::glGetTransformFeedbackVaryingFn(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetTransformFeedbackVarying")
- gl_api_->glGetTransformFeedbackVaryingFn(program, index, bufSize, length,
- size, type, name);
- }
- void TraceGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glGetTranslatedShaderSourceANGLE")
- gl_api_->glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, source);
- }
- GLuint TraceGLApi::glGetUniformBlockIndexFn(GLuint program,
- const char* uniformBlockName) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformBlockIndex")
- return gl_api_->glGetUniformBlockIndexFn(program, uniformBlockName);
- }
- void TraceGLApi::glGetUniformfvFn(GLuint program,
- GLint location,
- GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformfv")
- gl_api_->glGetUniformfvFn(program, location, params);
- }
- void TraceGLApi::glGetUniformIndicesFn(GLuint program,
- GLsizei uniformCount,
- const char* const* uniformNames,
- GLuint* uniformIndices) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformIndices")
- gl_api_->glGetUniformIndicesFn(program, uniformCount, uniformNames,
- uniformIndices);
- }
- void TraceGLApi::glGetUniformivFn(GLuint program,
- GLint location,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformiv")
- gl_api_->glGetUniformivFn(program, location, params);
- }
- GLint TraceGLApi::glGetUniformLocationFn(GLuint program, const char* name) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformLocation")
- return gl_api_->glGetUniformLocationFn(program, name);
- }
- void TraceGLApi::glGetUniformuivFn(GLuint program,
- GLint location,
- GLuint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformuiv")
- gl_api_->glGetUniformuivFn(program, location, params);
- }
- void TraceGLApi::glGetVertexAttribfvFn(GLuint index,
- GLenum pname,
- GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribfv")
- gl_api_->glGetVertexAttribfvFn(index, pname, params);
- }
- void TraceGLApi::glGetVertexAttribivFn(GLuint index,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribiv")
- gl_api_->glGetVertexAttribivFn(index, pname, params);
- }
- void TraceGLApi::glGetVertexAttribPointervFn(GLuint index,
- GLenum pname,
- void** pointer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribPointerv")
- gl_api_->glGetVertexAttribPointervFn(index, pname, pointer);
- }
- void TraceGLApi::glHintFn(GLenum target, GLenum mode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glHint")
- gl_api_->glHintFn(target, mode);
- }
- void TraceGLApi::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInsertEventMarkerEXT")
- gl_api_->glInsertEventMarkerEXTFn(length, marker);
- }
- void TraceGLApi::glInvalidateFramebufferFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateFramebuffer")
- gl_api_->glInvalidateFramebufferFn(target, numAttachments, attachments);
- }
- void TraceGLApi::glInvalidateSubFramebufferFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLint width,
- GLint height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateSubFramebuffer")
- gl_api_->glInvalidateSubFramebufferFn(target, numAttachments, attachments, x,
- y, width, height);
- }
- GLboolean TraceGLApi::glIsBufferFn(GLuint buffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsBuffer")
- return gl_api_->glIsBufferFn(buffer);
- }
- GLboolean TraceGLApi::glIsEnabledFn(GLenum cap) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsEnabled")
- return gl_api_->glIsEnabledFn(cap);
- }
- GLboolean TraceGLApi::glIsFenceAPPLEFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceAPPLE")
- return gl_api_->glIsFenceAPPLEFn(fence);
- }
- GLboolean TraceGLApi::glIsFenceNVFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceNV")
- return gl_api_->glIsFenceNVFn(fence);
- }
- GLboolean TraceGLApi::glIsFramebufferEXTFn(GLuint framebuffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFramebufferEXT")
- return gl_api_->glIsFramebufferEXTFn(framebuffer);
- }
- GLboolean TraceGLApi::glIsPathNVFn(GLuint path) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsPathNV")
- return gl_api_->glIsPathNVFn(path);
- }
- GLboolean TraceGLApi::glIsProgramFn(GLuint program) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsProgram")
- return gl_api_->glIsProgramFn(program);
- }
- GLboolean TraceGLApi::glIsQueryFn(GLuint query) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQuery")
- return gl_api_->glIsQueryFn(query);
- }
- GLboolean TraceGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsRenderbufferEXT")
- return gl_api_->glIsRenderbufferEXTFn(renderbuffer);
- }
- GLboolean TraceGLApi::glIsSamplerFn(GLuint sampler) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSampler")
- return gl_api_->glIsSamplerFn(sampler);
- }
- GLboolean TraceGLApi::glIsShaderFn(GLuint shader) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsShader")
- return gl_api_->glIsShaderFn(shader);
- }
- GLboolean TraceGLApi::glIsSyncFn(GLsync sync) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSync")
- return gl_api_->glIsSyncFn(sync);
- }
- GLboolean TraceGLApi::glIsTextureFn(GLuint texture) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTexture")
- return gl_api_->glIsTextureFn(texture);
- }
- GLboolean TraceGLApi::glIsTransformFeedbackFn(GLuint id) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTransformFeedback")
- return gl_api_->glIsTransformFeedbackFn(id);
- }
- GLboolean TraceGLApi::glIsVertexArrayOESFn(GLuint array) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsVertexArrayOES")
- return gl_api_->glIsVertexArrayOESFn(array);
- }
- void TraceGLApi::glLineWidthFn(GLfloat width) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLineWidth")
- gl_api_->glLineWidthFn(width);
- }
- void TraceGLApi::glLinkProgramFn(GLuint program) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLinkProgram")
- gl_api_->glLinkProgramFn(program);
- }
- void* TraceGLApi::glMapBufferFn(GLenum target, GLenum access) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBuffer")
- return gl_api_->glMapBufferFn(target, access);
- }
- void* TraceGLApi::glMapBufferRangeFn(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBufferRange")
- return gl_api_->glMapBufferRangeFn(target, offset, length, access);
- }
- void TraceGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadfEXT")
- gl_api_->glMatrixLoadfEXTFn(matrixMode, m);
- }
- void TraceGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadIdentityEXT")
- gl_api_->glMatrixLoadIdentityEXTFn(matrixMode);
- }
- void TraceGLApi::glMemoryBarrierEXTFn(GLbitfield barriers) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMemoryBarrierEXT")
- gl_api_->glMemoryBarrierEXTFn(barriers);
- }
- void TraceGLApi::glPathCommandsNVFn(GLuint path,
- GLsizei numCommands,
- const GLubyte* commands,
- GLsizei numCoords,
- GLenum coordType,
- const GLvoid* coords) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathCommandsNV")
- gl_api_->glPathCommandsNVFn(path, numCommands, commands, numCoords, coordType,
- coords);
- }
- void TraceGLApi::glPathParameterfNVFn(GLuint path,
- GLenum pname,
- GLfloat value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathParameterfNV")
- gl_api_->glPathParameterfNVFn(path, pname, value);
- }
- void TraceGLApi::glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathParameteriNV")
- gl_api_->glPathParameteriNVFn(path, pname, value);
- }
- void TraceGLApi::glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathStencilFuncNV")
- gl_api_->glPathStencilFuncNVFn(func, ref, mask);
- }
- void TraceGLApi::glPauseTransformFeedbackFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPauseTransformFeedback")
- gl_api_->glPauseTransformFeedbackFn();
- }
- void TraceGLApi::glPixelStoreiFn(GLenum pname, GLint param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPixelStorei")
- gl_api_->glPixelStoreiFn(pname, param);
- }
- void TraceGLApi::glPointParameteriFn(GLenum pname, GLint param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPointParameteri")
- gl_api_->glPointParameteriFn(pname, param);
- }
- void TraceGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPolygonOffset")
- gl_api_->glPolygonOffsetFn(factor, units);
- }
- void TraceGLApi::glPopGroupMarkerEXTFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPopGroupMarkerEXT")
- gl_api_->glPopGroupMarkerEXTFn();
- }
- void TraceGLApi::glProgramBinaryFn(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramBinary")
- gl_api_->glProgramBinaryFn(program, binaryFormat, binary, length);
- }
- void TraceGLApi::glProgramParameteriFn(GLuint program,
- GLenum pname,
- GLint value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramParameteri")
- gl_api_->glProgramParameteriFn(program, pname, value);
- }
- void TraceGLApi::glProgramPathFragmentInputGenNVFn(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat* coeffs) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glProgramPathFragmentInputGenNV")
- gl_api_->glProgramPathFragmentInputGenNVFn(program, location, genMode,
- components, coeffs);
- }
- void TraceGLApi::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPushGroupMarkerEXT")
- gl_api_->glPushGroupMarkerEXTFn(length, marker);
- }
- void TraceGLApi::glQueryCounterFn(GLuint id, GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glQueryCounter")
- gl_api_->glQueryCounterFn(id, target);
- }
- void TraceGLApi::glReadBufferFn(GLenum src) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadBuffer")
- gl_api_->glReadBufferFn(src);
- }
- void TraceGLApi::glReadPixelsFn(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadPixels")
- gl_api_->glReadPixelsFn(x, y, width, height, format, type, pixels);
- }
- void TraceGLApi::glReleaseShaderCompilerFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReleaseShaderCompiler")
- gl_api_->glReleaseShaderCompilerFn();
- }
- void TraceGLApi::glRenderbufferStorageEXTFn(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glRenderbufferStorageEXT")
- gl_api_->glRenderbufferStorageEXTFn(target, internalformat, width, height);
- }
- void TraceGLApi::glRenderbufferStorageMultisampleFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glRenderbufferStorageMultisample")
- gl_api_->glRenderbufferStorageMultisampleFn(target, samples, internalformat,
- width, height);
- }
- void TraceGLApi::glRenderbufferStorageMultisampleANGLEFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleANGLE")
- gl_api_->glRenderbufferStorageMultisampleANGLEFn(
- target, samples, internalformat, width, height);
- }
- void TraceGLApi::glRenderbufferStorageMultisampleEXTFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleEXT")
- gl_api_->glRenderbufferStorageMultisampleEXTFn(target, samples,
- internalformat, width, height);
- }
- void TraceGLApi::glRenderbufferStorageMultisampleIMGFn(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleIMG")
- gl_api_->glRenderbufferStorageMultisampleIMGFn(target, samples,
- internalformat, width, height);
- }
- void TraceGLApi::glResumeTransformFeedbackFn(void) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glResumeTransformFeedback")
- gl_api_->glResumeTransformFeedbackFn();
- }
- void TraceGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSampleCoverage")
- gl_api_->glSampleCoverageFn(value, invert);
- }
- void TraceGLApi::glSamplerParameterfFn(GLuint sampler,
- GLenum pname,
- GLfloat param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterf")
- gl_api_->glSamplerParameterfFn(sampler, pname, param);
- }
- void TraceGLApi::glSamplerParameterfvFn(GLuint sampler,
- GLenum pname,
- const GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterfv")
- gl_api_->glSamplerParameterfvFn(sampler, pname, params);
- }
- void TraceGLApi::glSamplerParameteriFn(GLuint sampler,
- GLenum pname,
- GLint param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteri")
- gl_api_->glSamplerParameteriFn(sampler, pname, param);
- }
- void TraceGLApi::glSamplerParameterivFn(GLuint sampler,
- GLenum pname,
- const GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteriv")
- gl_api_->glSamplerParameterivFn(sampler, pname, params);
- }
- void TraceGLApi::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glScissor")
- gl_api_->glScissorFn(x, y, width, height);
- }
- void TraceGLApi::glSetFenceAPPLEFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceAPPLE")
- gl_api_->glSetFenceAPPLEFn(fence);
- }
- void TraceGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceNV")
- gl_api_->glSetFenceNVFn(fence, condition);
- }
- void TraceGLApi::glShaderBinaryFn(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderBinary")
- gl_api_->glShaderBinaryFn(n, shaders, binaryformat, binary, length);
- }
- void TraceGLApi::glShaderSourceFn(GLuint shader,
- GLsizei count,
- const char* const* str,
- const GLint* length) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderSource")
- gl_api_->glShaderSourceFn(shader, count, str, length);
- }
- void TraceGLApi::glStencilFillPathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glStencilFillPathInstancedNV")
- gl_api_->glStencilFillPathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, fillMode, mask,
- transformType, transformValues);
- }
- void TraceGLApi::glStencilFillPathNVFn(GLuint path,
- GLenum fillMode,
- GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFillPathNV")
- gl_api_->glStencilFillPathNVFn(path, fillMode, mask);
- }
- void TraceGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFunc")
- gl_api_->glStencilFuncFn(func, ref, mask);
- }
- void TraceGLApi::glStencilFuncSeparateFn(GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFuncSeparate")
- gl_api_->glStencilFuncSeparateFn(face, func, ref, mask);
- }
- void TraceGLApi::glStencilMaskFn(GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMask")
- gl_api_->glStencilMaskFn(mask);
- }
- void TraceGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMaskSeparate")
- gl_api_->glStencilMaskSeparateFn(face, mask);
- }
- void TraceGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOp")
- gl_api_->glStencilOpFn(fail, zfail, zpass);
- }
- void TraceGLApi::glStencilOpSeparateFn(GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOpSeparate")
- gl_api_->glStencilOpSeparateFn(face, fail, zfail, zpass);
- }
- void TraceGLApi::glStencilStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glStencilStrokePathInstancedNV")
- gl_api_->glStencilStrokePathInstancedNVFn(numPaths, pathNameType, paths,
- pathBase, ref, mask, transformType,
- transformValues);
- }
- void TraceGLApi::glStencilStrokePathNVFn(GLuint path,
- GLint reference,
- GLuint mask) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilStrokePathNV")
- gl_api_->glStencilStrokePathNVFn(path, reference, mask);
- }
- void TraceGLApi::glStencilThenCoverFillPathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glStencilThenCoverFillPathInstancedNV")
- gl_api_->glStencilThenCoverFillPathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode,
- transformType, transformValues);
- }
- void TraceGLApi::glStencilThenCoverFillPathNVFn(GLuint path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glStencilThenCoverFillPathNV")
- gl_api_->glStencilThenCoverFillPathNVFn(path, fillMode, mask, coverMode);
- }
- void TraceGLApi::glStencilThenCoverStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- TRACE_EVENT_BINARY_EFFICIENT0(
- "gpu", "TraceGLAPI::glStencilThenCoverStrokePathInstancedNV")
- gl_api_->glStencilThenCoverStrokePathInstancedNVFn(
- numPaths, pathNameType, paths, pathBase, ref, mask, coverMode,
- transformType, transformValues);
- }
- void TraceGLApi::glStencilThenCoverStrokePathNVFn(GLuint path,
- GLint reference,
- GLuint mask,
- GLenum coverMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glStencilThenCoverStrokePathNV")
- gl_api_->glStencilThenCoverStrokePathNVFn(path, reference, mask, coverMode);
- }
- GLboolean TraceGLApi::glTestFenceAPPLEFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceAPPLE")
- return gl_api_->glTestFenceAPPLEFn(fence);
- }
- GLboolean TraceGLApi::glTestFenceNVFn(GLuint fence) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceNV")
- return gl_api_->glTestFenceNVFn(fence);
- }
- void TraceGLApi::glTexImage2DFn(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage2D")
- gl_api_->glTexImage2DFn(target, level, internalformat, width, height, border,
- format, type, pixels);
- }
- void TraceGLApi::glTexImage3DFn(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage3D")
- gl_api_->glTexImage3DFn(target, level, internalformat, width, height, depth,
- border, format, type, pixels);
- }
- void TraceGLApi::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterf")
- gl_api_->glTexParameterfFn(target, pname, param);
- }
- void TraceGLApi::glTexParameterfvFn(GLenum target,
- GLenum pname,
- const GLfloat* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterfv")
- gl_api_->glTexParameterfvFn(target, pname, params);
- }
- void TraceGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteri")
- gl_api_->glTexParameteriFn(target, pname, param);
- }
- void TraceGLApi::glTexParameterivFn(GLenum target,
- GLenum pname,
- const GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteriv")
- gl_api_->glTexParameterivFn(target, pname, params);
- }
- void TraceGLApi::glTexStorage2DEXTFn(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage2DEXT")
- gl_api_->glTexStorage2DEXTFn(target, levels, internalformat, width, height);
- }
- void TraceGLApi::glTexStorage3DFn(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage3D")
- gl_api_->glTexStorage3DFn(target, levels, internalformat, width, height,
- depth);
- }
- void TraceGLApi::glTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage2D")
- gl_api_->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height,
- format, type, pixels);
- }
- void TraceGLApi::glTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void* pixels) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage3D")
- gl_api_->glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width,
- height, depth, format, type, pixels);
- }
- void TraceGLApi::glTransformFeedbackVaryingsFn(GLuint program,
- GLsizei count,
- const char* const* varyings,
- GLenum bufferMode) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu",
- "TraceGLAPI::glTransformFeedbackVaryings")
- gl_api_->glTransformFeedbackVaryingsFn(program, count, varyings, bufferMode);
- }
- void TraceGLApi::glUniform1fFn(GLint location, GLfloat x) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1f")
- gl_api_->glUniform1fFn(location, x);
- }
- void TraceGLApi::glUniform1fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1fv")
- gl_api_->glUniform1fvFn(location, count, v);
- }
- void TraceGLApi::glUniform1iFn(GLint location, GLint x) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1i")
- gl_api_->glUniform1iFn(location, x);
- }
- void TraceGLApi::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1iv")
- gl_api_->glUniform1ivFn(location, count, v);
- }
- void TraceGLApi::glUniform1uiFn(GLint location, GLuint v0) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1ui")
- gl_api_->glUniform1uiFn(location, v0);
- }
- void TraceGLApi::glUniform1uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1uiv")
- gl_api_->glUniform1uivFn(location, count, v);
- }
- void TraceGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2f")
- gl_api_->glUniform2fFn(location, x, y);
- }
- void TraceGLApi::glUniform2fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2fv")
- gl_api_->glUniform2fvFn(location, count, v);
- }
- void TraceGLApi::glUniform2iFn(GLint location, GLint x, GLint y) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2i")
- gl_api_->glUniform2iFn(location, x, y);
- }
- void TraceGLApi::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2iv")
- gl_api_->glUniform2ivFn(location, count, v);
- }
- void TraceGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2ui")
- gl_api_->glUniform2uiFn(location, v0, v1);
- }
- void TraceGLApi::glUniform2uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2uiv")
- gl_api_->glUniform2uivFn(location, count, v);
- }
- void TraceGLApi::glUniform3fFn(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3f")
- gl_api_->glUniform3fFn(location, x, y, z);
- }
- void TraceGLApi::glUniform3fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3fv")
- gl_api_->glUniform3fvFn(location, count, v);
- }
- void TraceGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3i")
- gl_api_->glUniform3iFn(location, x, y, z);
- }
- void TraceGLApi::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3iv")
- gl_api_->glUniform3ivFn(location, count, v);
- }
- void TraceGLApi::glUniform3uiFn(GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3ui")
- gl_api_->glUniform3uiFn(location, v0, v1, v2);
- }
- void TraceGLApi::glUniform3uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3uiv")
- gl_api_->glUniform3uivFn(location, count, v);
- }
- void TraceGLApi::glUniform4fFn(GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4f")
- gl_api_->glUniform4fFn(location, x, y, z, w);
- }
- void TraceGLApi::glUniform4fvFn(GLint location,
- GLsizei count,
- const GLfloat* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4fv")
- gl_api_->glUniform4fvFn(location, count, v);
- }
- void TraceGLApi::glUniform4iFn(GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4i")
- gl_api_->glUniform4iFn(location, x, y, z, w);
- }
- void TraceGLApi::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4iv")
- gl_api_->glUniform4ivFn(location, count, v);
- }
- void TraceGLApi::glUniform4uiFn(GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4ui")
- gl_api_->glUniform4uiFn(location, v0, v1, v2, v3);
- }
- void TraceGLApi::glUniform4uivFn(GLint location,
- GLsizei count,
- const GLuint* v) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4uiv")
- gl_api_->glUniform4uivFn(location, count, v);
- }
- void TraceGLApi::glUniformBlockBindingFn(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformBlockBinding")
- gl_api_->glUniformBlockBindingFn(program, uniformBlockIndex,
- uniformBlockBinding);
- }
- void TraceGLApi::glUniformMatrix2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2fv")
- gl_api_->glUniformMatrix2fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix2x3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x3fv")
- gl_api_->glUniformMatrix2x3fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix2x4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x4fv")
- gl_api_->glUniformMatrix2x4fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3fv")
- gl_api_->glUniformMatrix3fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix3x2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x2fv")
- gl_api_->glUniformMatrix3x2fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix3x4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x4fv")
- gl_api_->glUniformMatrix3x4fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix4fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4fv")
- gl_api_->glUniformMatrix4fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix4x2fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x2fv")
- gl_api_->glUniformMatrix4x2fvFn(location, count, transpose, value);
- }
- void TraceGLApi::glUniformMatrix4x3fvFn(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x3fv")
- gl_api_->glUniformMatrix4x3fvFn(location, count, transpose, value);
- }
- GLboolean TraceGLApi::glUnmapBufferFn(GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUnmapBuffer")
- return gl_api_->glUnmapBufferFn(target);
- }
- void TraceGLApi::glUseProgramFn(GLuint program) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUseProgram")
- gl_api_->glUseProgramFn(program);
- }
- void TraceGLApi::glValidateProgramFn(GLuint program) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glValidateProgram")
- gl_api_->glValidateProgramFn(program);
- }
- void TraceGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1f")
- gl_api_->glVertexAttrib1fFn(indx, x);
- }
- void TraceGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1fv")
- gl_api_->glVertexAttrib1fvFn(indx, values);
- }
- void TraceGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2f")
- gl_api_->glVertexAttrib2fFn(indx, x, y);
- }
- void TraceGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2fv")
- gl_api_->glVertexAttrib2fvFn(indx, values);
- }
- void TraceGLApi::glVertexAttrib3fFn(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3f")
- gl_api_->glVertexAttrib3fFn(indx, x, y, z);
- }
- void TraceGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3fv")
- gl_api_->glVertexAttrib3fvFn(indx, values);
- }
- void TraceGLApi::glVertexAttrib4fFn(GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4f")
- gl_api_->glVertexAttrib4fFn(indx, x, y, z, w);
- }
- void TraceGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4fv")
- gl_api_->glVertexAttrib4fvFn(indx, values);
- }
- void TraceGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribDivisorANGLE")
- gl_api_->glVertexAttribDivisorANGLEFn(index, divisor);
- }
- void TraceGLApi::glVertexAttribI4iFn(GLuint indx,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4i")
- gl_api_->glVertexAttribI4iFn(indx, x, y, z, w);
- }
- void TraceGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4iv")
- gl_api_->glVertexAttribI4ivFn(indx, values);
- }
- void TraceGLApi::glVertexAttribI4uiFn(GLuint indx,
- GLuint x,
- GLuint y,
- GLuint z,
- GLuint w) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4ui")
- gl_api_->glVertexAttribI4uiFn(indx, x, y, z, w);
- }
- void TraceGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4uiv")
- gl_api_->glVertexAttribI4uivFn(indx, values);
- }
- void TraceGLApi::glVertexAttribIPointerFn(GLuint indx,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void* ptr) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribIPointer")
- gl_api_->glVertexAttribIPointerFn(indx, size, type, stride, ptr);
- }
- void TraceGLApi::glVertexAttribPointerFn(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribPointer")
- gl_api_->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr);
- }
- void TraceGLApi::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glViewport")
- gl_api_->glViewportFn(x, y, width, height);
- }
- GLenum TraceGLApi::glWaitSyncFn(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWaitSync")
- return gl_api_->glWaitSyncFn(sync, flags, timeout);
- }
- void NoContextGLApi::glActiveTextureFn(GLenum texture) {
- NOTREACHED() << "Trying to call glActiveTexture() without current GL context";
- LOG(ERROR) << "Trying to call glActiveTexture() without current GL context";
- }
- void NoContextGLApi::glApplyFramebufferAttachmentCMAAINTELFn(void) {
- NOTREACHED() << "Trying to call glApplyFramebufferAttachmentCMAAINTEL() "
- "without current GL context";
- LOG(ERROR) << "Trying to call glApplyFramebufferAttachmentCMAAINTEL() "
- "without current GL context";
- }
- void NoContextGLApi::glAttachShaderFn(GLuint program, GLuint shader) {
- NOTREACHED() << "Trying to call glAttachShader() without current GL context";
- LOG(ERROR) << "Trying to call glAttachShader() without current GL context";
- }
- void NoContextGLApi::glBeginQueryFn(GLenum target, GLuint id) {
- NOTREACHED() << "Trying to call glBeginQuery() without current GL context";
- LOG(ERROR) << "Trying to call glBeginQuery() without current GL context";
- }
- void NoContextGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) {
- NOTREACHED()
- << "Trying to call glBeginTransformFeedback() without current GL context";
- LOG(ERROR)
- << "Trying to call glBeginTransformFeedback() without current GL context";
- }
- void NoContextGLApi::glBindAttribLocationFn(GLuint program,
- GLuint index,
- const char* name) {
- NOTREACHED()
- << "Trying to call glBindAttribLocation() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindAttribLocation() without current GL context";
- }
- void NoContextGLApi::glBindBufferFn(GLenum target, GLuint buffer) {
- NOTREACHED() << "Trying to call glBindBuffer() without current GL context";
- LOG(ERROR) << "Trying to call glBindBuffer() without current GL context";
- }
- void NoContextGLApi::glBindBufferBaseFn(GLenum target,
- GLuint index,
- GLuint buffer) {
- NOTREACHED()
- << "Trying to call glBindBufferBase() without current GL context";
- LOG(ERROR) << "Trying to call glBindBufferBase() without current GL context";
- }
- void NoContextGLApi::glBindBufferRangeFn(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size) {
- NOTREACHED()
- << "Trying to call glBindBufferRange() without current GL context";
- LOG(ERROR) << "Trying to call glBindBufferRange() without current GL context";
- }
- void NoContextGLApi::glBindFragDataLocationFn(GLuint program,
- GLuint colorNumber,
- const char* name) {
- NOTREACHED()
- << "Trying to call glBindFragDataLocation() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindFragDataLocation() without current GL context";
- }
- void NoContextGLApi::glBindFragDataLocationIndexedFn(GLuint program,
- GLuint colorNumber,
- GLuint index,
- const char* name) {
- NOTREACHED() << "Trying to call glBindFragDataLocationIndexed() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glBindFragDataLocationIndexed() without "
- "current GL context";
- }
- void NoContextGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) {
- NOTREACHED()
- << "Trying to call glBindFramebufferEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindFramebufferEXT() without current GL context";
- }
- void NoContextGLApi::glBindImageTextureEXTFn(GLuint index,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLint format) {
- NOTREACHED()
- << "Trying to call glBindImageTextureEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindImageTextureEXT() without current GL context";
- }
- void NoContextGLApi::glBindRenderbufferEXTFn(GLenum target,
- GLuint renderbuffer) {
- NOTREACHED()
- << "Trying to call glBindRenderbufferEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindRenderbufferEXT() without current GL context";
- }
- void NoContextGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) {
- NOTREACHED() << "Trying to call glBindSampler() without current GL context";
- LOG(ERROR) << "Trying to call glBindSampler() without current GL context";
- }
- void NoContextGLApi::glBindTextureFn(GLenum target, GLuint texture) {
- NOTREACHED() << "Trying to call glBindTexture() without current GL context";
- LOG(ERROR) << "Trying to call glBindTexture() without current GL context";
- }
- void NoContextGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) {
- NOTREACHED()
- << "Trying to call glBindTransformFeedback() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindTransformFeedback() without current GL context";
- }
- void NoContextGLApi::glBindVertexArrayOESFn(GLuint array) {
- NOTREACHED()
- << "Trying to call glBindVertexArrayOES() without current GL context";
- LOG(ERROR)
- << "Trying to call glBindVertexArrayOES() without current GL context";
- }
- void NoContextGLApi::glBlendBarrierKHRFn(void) {
- NOTREACHED()
- << "Trying to call glBlendBarrierKHR() without current GL context";
- LOG(ERROR) << "Trying to call glBlendBarrierKHR() without current GL context";
- }
- void NoContextGLApi::glBlendColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- NOTREACHED() << "Trying to call glBlendColor() without current GL context";
- LOG(ERROR) << "Trying to call glBlendColor() without current GL context";
- }
- void NoContextGLApi::glBlendEquationFn(GLenum mode) {
- NOTREACHED() << "Trying to call glBlendEquation() without current GL context";
- LOG(ERROR) << "Trying to call glBlendEquation() without current GL context";
- }
- void NoContextGLApi::glBlendEquationSeparateFn(GLenum modeRGB,
- GLenum modeAlpha) {
- NOTREACHED()
- << "Trying to call glBlendEquationSeparate() without current GL context";
- LOG(ERROR)
- << "Trying to call glBlendEquationSeparate() without current GL context";
- }
- void NoContextGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) {
- NOTREACHED() << "Trying to call glBlendFunc() without current GL context";
- LOG(ERROR) << "Trying to call glBlendFunc() without current GL context";
- }
- void NoContextGLApi::glBlendFuncSeparateFn(GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
- NOTREACHED()
- << "Trying to call glBlendFuncSeparate() without current GL context";
- LOG(ERROR)
- << "Trying to call glBlendFuncSeparate() without current GL context";
- }
- void NoContextGLApi::glBlitFramebufferFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- NOTREACHED()
- << "Trying to call glBlitFramebuffer() without current GL context";
- LOG(ERROR) << "Trying to call glBlitFramebuffer() without current GL context";
- }
- void NoContextGLApi::glBlitFramebufferANGLEFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- NOTREACHED()
- << "Trying to call glBlitFramebufferANGLE() without current GL context";
- LOG(ERROR)
- << "Trying to call glBlitFramebufferANGLE() without current GL context";
- }
- void NoContextGLApi::glBlitFramebufferEXTFn(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
- NOTREACHED()
- << "Trying to call glBlitFramebufferEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glBlitFramebufferEXT() without current GL context";
- }
- void NoContextGLApi::glBufferDataFn(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- NOTREACHED() << "Trying to call glBufferData() without current GL context";
- LOG(ERROR) << "Trying to call glBufferData() without current GL context";
- }
- void NoContextGLApi::glBufferSubDataFn(GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
- NOTREACHED() << "Trying to call glBufferSubData() without current GL context";
- LOG(ERROR) << "Trying to call glBufferSubData() without current GL context";
- }
- GLenum NoContextGLApi::glCheckFramebufferStatusEXTFn(GLenum target) {
- NOTREACHED() << "Trying to call glCheckFramebufferStatusEXT() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glCheckFramebufferStatusEXT() without current "
- "GL context";
- return static_cast<GLenum>(0);
- }
- void NoContextGLApi::glClearFn(GLbitfield mask) {
- NOTREACHED() << "Trying to call glClear() without current GL context";
- LOG(ERROR) << "Trying to call glClear() without current GL context";
- }
- void NoContextGLApi::glClearBufferfiFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat depth,
- GLint stencil) {
- NOTREACHED() << "Trying to call glClearBufferfi() without current GL context";
- LOG(ERROR) << "Trying to call glClearBufferfi() without current GL context";
- }
- void NoContextGLApi::glClearBufferfvFn(GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value) {
- NOTREACHED() << "Trying to call glClearBufferfv() without current GL context";
- LOG(ERROR) << "Trying to call glClearBufferfv() without current GL context";
- }
- void NoContextGLApi::glClearBufferivFn(GLenum buffer,
- GLint drawbuffer,
- const GLint* value) {
- NOTREACHED() << "Trying to call glClearBufferiv() without current GL context";
- LOG(ERROR) << "Trying to call glClearBufferiv() without current GL context";
- }
- void NoContextGLApi::glClearBufferuivFn(GLenum buffer,
- GLint drawbuffer,
- const GLuint* value) {
- NOTREACHED()
- << "Trying to call glClearBufferuiv() without current GL context";
- LOG(ERROR) << "Trying to call glClearBufferuiv() without current GL context";
- }
- void NoContextGLApi::glClearColorFn(GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- NOTREACHED() << "Trying to call glClearColor() without current GL context";
- LOG(ERROR) << "Trying to call glClearColor() without current GL context";
- }
- void NoContextGLApi::glClearDepthFn(GLclampd depth) {
- NOTREACHED() << "Trying to call glClearDepth() without current GL context";
- LOG(ERROR) << "Trying to call glClearDepth() without current GL context";
- }
- void NoContextGLApi::glClearDepthfFn(GLclampf depth) {
- NOTREACHED() << "Trying to call glClearDepthf() without current GL context";
- LOG(ERROR) << "Trying to call glClearDepthf() without current GL context";
- }
- void NoContextGLApi::glClearStencilFn(GLint s) {
- NOTREACHED() << "Trying to call glClearStencil() without current GL context";
- LOG(ERROR) << "Trying to call glClearStencil() without current GL context";
- }
- GLenum NoContextGLApi::glClientWaitSyncFn(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout) {
- NOTREACHED()
- << "Trying to call glClientWaitSync() without current GL context";
- LOG(ERROR) << "Trying to call glClientWaitSync() without current GL context";
- return static_cast<GLenum>(0);
- }
- void NoContextGLApi::glColorMaskFn(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- NOTREACHED() << "Trying to call glColorMask() without current GL context";
- LOG(ERROR) << "Trying to call glColorMask() without current GL context";
- }
- void NoContextGLApi::glCompileShaderFn(GLuint shader) {
- NOTREACHED() << "Trying to call glCompileShader() without current GL context";
- LOG(ERROR) << "Trying to call glCompileShader() without current GL context";
- }
- void NoContextGLApi::glCompressedTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- NOTREACHED()
- << "Trying to call glCompressedTexImage2D() without current GL context";
- LOG(ERROR)
- << "Trying to call glCompressedTexImage2D() without current GL context";
- }
- void NoContextGLApi::glCompressedTexImage3DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- NOTREACHED()
- << "Trying to call glCompressedTexImage3D() without current GL context";
- LOG(ERROR)
- << "Trying to call glCompressedTexImage3D() without current GL context";
- }
- void NoContextGLApi::glCompressedTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- NOTREACHED() << "Trying to call glCompressedTexSubImage2D() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glCompressedTexSubImage2D() without current GL "
- "context";
- }
- void NoContextGLApi::glCompressedTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- NOTREACHED() << "Trying to call glCompressedTexSubImage3D() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glCompressedTexSubImage3D() without current GL "
- "context";
- }
- void NoContextGLApi::glCopyBufferSubDataFn(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size) {
- NOTREACHED()
- << "Trying to call glCopyBufferSubData() without current GL context";
- LOG(ERROR)
- << "Trying to call glCopyBufferSubData() without current GL context";
- }
- void NoContextGLApi::glCopyTexImage2DFn(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
- NOTREACHED()
- << "Trying to call glCopyTexImage2D() without current GL context";
- LOG(ERROR) << "Trying to call glCopyTexImage2D() without current GL context";
- }
- void NoContextGLApi::glCopyTexSubImage2DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- NOTREACHED()
- << "Trying to call glCopyTexSubImage2D() without current GL context";
- LOG(ERROR)
- << "Trying to call glCopyTexSubImage2D() without current GL context";
- }
- void NoContextGLApi::glCopyTexSubImage3DFn(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- NOTREACHED()
- << "Trying to call glCopyTexSubImage3D() without current GL context";
- LOG(ERROR)
- << "Trying to call glCopyTexSubImage3D() without current GL context";
- }
- void NoContextGLApi::glCoverageModulationNVFn(GLenum components) {
- NOTREACHED()
- << "Trying to call glCoverageModulationNV() without current GL context";
- LOG(ERROR)
- << "Trying to call glCoverageModulationNV() without current GL context";
- }
- void NoContextGLApi::glCoverFillPathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- NOTREACHED() << "Trying to call glCoverFillPathInstancedNV() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glCoverFillPathInstancedNV() without current "
- "GL context";
- }
- void NoContextGLApi::glCoverFillPathNVFn(GLuint path, GLenum coverMode) {
- NOTREACHED()
- << "Trying to call glCoverFillPathNV() without current GL context";
- LOG(ERROR) << "Trying to call glCoverFillPathNV() without current GL context";
- }
- void NoContextGLApi::glCoverStrokePathInstancedNVFn(
- GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues) {
- NOTREACHED() << "Trying to call glCoverStrokePathInstancedNV() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glCoverStrokePathInstancedNV() without current "
- "GL context";
- }
- void NoContextGLApi::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) {
- NOTREACHED()
- << "Trying to call glCoverStrokePathNV() without current GL context";
- LOG(ERROR)
- << "Trying to call glCoverStrokePathNV() without current GL context";
- }
- GLuint NoContextGLApi::glCreateProgramFn(void) {
- NOTREACHED() << "Trying to call glCreateProgram() without current GL context";
- LOG(ERROR) << "Trying to call glCreateProgram() without current GL context";
- return 0U;
- }
- GLuint NoContextGLApi::glCreateShaderFn(GLenum type) {
- NOTREACHED() << "Trying to call glCreateShader() without current GL context";
- LOG(ERROR) << "Trying to call glCreateShader() without current GL context";
- return 0U;
- }
- void NoContextGLApi::glCullFaceFn(GLenum mode) {
- NOTREACHED() << "Trying to call glCullFace() without current GL context";
- LOG(ERROR) << "Trying to call glCullFace() without current GL context";
- }
- void NoContextGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) {
- NOTREACHED()
- << "Trying to call glDeleteBuffersARB() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteBuffersARB() without current GL context";
- }
- void NoContextGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) {
- NOTREACHED()
- << "Trying to call glDeleteFencesAPPLE() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteFencesAPPLE() without current GL context";
- }
- void NoContextGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) {
- NOTREACHED()
- << "Trying to call glDeleteFencesNV() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteFencesNV() without current GL context";
- }
- void NoContextGLApi::glDeleteFramebuffersEXTFn(GLsizei n,
- const GLuint* framebuffers) {
- NOTREACHED()
- << "Trying to call glDeleteFramebuffersEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteFramebuffersEXT() without current GL context";
- }
- void NoContextGLApi::glDeletePathsNVFn(GLuint path, GLsizei range) {
- NOTREACHED() << "Trying to call glDeletePathsNV() without current GL context";
- LOG(ERROR) << "Trying to call glDeletePathsNV() without current GL context";
- }
- void NoContextGLApi::glDeleteProgramFn(GLuint program) {
- NOTREACHED() << "Trying to call glDeleteProgram() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteProgram() without current GL context";
- }
- void NoContextGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) {
- NOTREACHED() << "Trying to call glDeleteQueries() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteQueries() without current GL context";
- }
- void NoContextGLApi::glDeleteRenderbuffersEXTFn(GLsizei n,
- const GLuint* renderbuffers) {
- NOTREACHED()
- << "Trying to call glDeleteRenderbuffersEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteRenderbuffersEXT() without current GL context";
- }
- void NoContextGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) {
- NOTREACHED()
- << "Trying to call glDeleteSamplers() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteSamplers() without current GL context";
- }
- void NoContextGLApi::glDeleteShaderFn(GLuint shader) {
- NOTREACHED() << "Trying to call glDeleteShader() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteShader() without current GL context";
- }
- void NoContextGLApi::glDeleteSyncFn(GLsync sync) {
- NOTREACHED() << "Trying to call glDeleteSync() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteSync() without current GL context";
- }
- void NoContextGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) {
- NOTREACHED()
- << "Trying to call glDeleteTextures() without current GL context";
- LOG(ERROR) << "Trying to call glDeleteTextures() without current GL context";
- }
- void NoContextGLApi::glDeleteTransformFeedbacksFn(GLsizei n,
- const GLuint* ids) {
- NOTREACHED() << "Trying to call glDeleteTransformFeedbacks() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glDeleteTransformFeedbacks() without current "
- "GL context";
- }
- void NoContextGLApi::glDeleteVertexArraysOESFn(GLsizei n,
- const GLuint* arrays) {
- NOTREACHED()
- << "Trying to call glDeleteVertexArraysOES() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteVertexArraysOES() without current GL context";
- }
- void NoContextGLApi::glDepthFuncFn(GLenum func) {
- NOTREACHED() << "Trying to call glDepthFunc() without current GL context";
- LOG(ERROR) << "Trying to call glDepthFunc() without current GL context";
- }
- void NoContextGLApi::glDepthMaskFn(GLboolean flag) {
- NOTREACHED() << "Trying to call glDepthMask() without current GL context";
- LOG(ERROR) << "Trying to call glDepthMask() without current GL context";
- }
- void NoContextGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) {
- NOTREACHED() << "Trying to call glDepthRange() without current GL context";
- LOG(ERROR) << "Trying to call glDepthRange() without current GL context";
- }
- void NoContextGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) {
- NOTREACHED() << "Trying to call glDepthRangef() without current GL context";
- LOG(ERROR) << "Trying to call glDepthRangef() without current GL context";
- }
- void NoContextGLApi::glDetachShaderFn(GLuint program, GLuint shader) {
- NOTREACHED() << "Trying to call glDetachShader() without current GL context";
- LOG(ERROR) << "Trying to call glDetachShader() without current GL context";
- }
- void NoContextGLApi::glDisableFn(GLenum cap) {
- NOTREACHED() << "Trying to call glDisable() without current GL context";
- LOG(ERROR) << "Trying to call glDisable() without current GL context";
- }
- void NoContextGLApi::glDisableVertexAttribArrayFn(GLuint index) {
- NOTREACHED() << "Trying to call glDisableVertexAttribArray() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glDisableVertexAttribArray() without current "
- "GL context";
- }
- void NoContextGLApi::glDiscardFramebufferEXTFn(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments) {
- NOTREACHED()
- << "Trying to call glDiscardFramebufferEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glDiscardFramebufferEXT() without current GL context";
- }
- void NoContextGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) {
- NOTREACHED() << "Trying to call glDrawArrays() without current GL context";
- LOG(ERROR) << "Trying to call glDrawArrays() without current GL context";
- }
- void NoContextGLApi::glDrawArraysInstancedANGLEFn(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) {
- NOTREACHED() << "Trying to call glDrawArraysInstancedANGLE() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glDrawArraysInstancedANGLE() without current "
- "GL context";
- }
- void NoContextGLApi::glDrawBufferFn(GLenum mode) {
- NOTREACHED() << "Trying to call glDrawBuffer() without current GL context";
- LOG(ERROR) << "Trying to call glDrawBuffer() without current GL context";
- }
- void NoContextGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) {
- NOTREACHED()
- << "Trying to call glDrawBuffersARB() without current GL context";
- LOG(ERROR) << "Trying to call glDrawBuffersARB() without current GL context";
- }
- void NoContextGLApi::glDrawElementsFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- NOTREACHED() << "Trying to call glDrawElements() without current GL context";
- LOG(ERROR) << "Trying to call glDrawElements() without current GL context";
- }
- void NoContextGLApi::glDrawElementsInstancedANGLEFn(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) {
- NOTREACHED() << "Trying to call glDrawElementsInstancedANGLE() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glDrawElementsInstancedANGLE() without current "
- "GL context";
- }
- void NoContextGLApi::glDrawRangeElementsFn(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices) {
- NOTREACHED()
- << "Trying to call glDrawRangeElements() without current GL context";
- LOG(ERROR)
- << "Trying to call glDrawRangeElements() without current GL context";
- }
- void NoContextGLApi::glEGLImageTargetRenderbufferStorageOESFn(
- GLenum target,
- GLeglImageOES image) {
- NOTREACHED() << "Trying to call glEGLImageTargetRenderbufferStorageOES() "
- "without current GL context";
- LOG(ERROR) << "Trying to call glEGLImageTargetRenderbufferStorageOES() "
- "without current GL context";
- }
- void NoContextGLApi::glEGLImageTargetTexture2DOESFn(GLenum target,
- GLeglImageOES image) {
- NOTREACHED() << "Trying to call glEGLImageTargetTexture2DOES() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glEGLImageTargetTexture2DOES() without current "
- "GL context";
- }
- void NoContextGLApi::glEnableFn(GLenum cap) {
- NOTREACHED() << "Trying to call glEnable() without current GL context";
- LOG(ERROR) << "Trying to call glEnable() without current GL context";
- }
- void NoContextGLApi::glEnableVertexAttribArrayFn(GLuint index) {
- NOTREACHED() << "Trying to call glEnableVertexAttribArray() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glEnableVertexAttribArray() without current GL "
- "context";
- }
- void NoContextGLApi::glEndQueryFn(GLenum target) {
- NOTREACHED() << "Trying to call glEndQuery() without current GL context";
- LOG(ERROR) << "Trying to call glEndQuery() without current GL context";
- }
- void NoContextGLApi::glEndTransformFeedbackFn(void) {
- NOTREACHED()
- << "Trying to call glEndTransformFeedback() without current GL context";
- LOG(ERROR)
- << "Trying to call glEndTransformFeedback() without current GL context";
- }
- GLsync NoContextGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) {
- NOTREACHED() << "Trying to call glFenceSync() without current GL context";
- LOG(ERROR) << "Trying to call glFenceSync() without current GL context";
- return NULL;
- }
- void NoContextGLApi::glFinishFn(void) {
- NOTREACHED() << "Trying to call glFinish() without current GL context";
- LOG(ERROR) << "Trying to call glFinish() without current GL context";
- }
- void NoContextGLApi::glFinishFenceAPPLEFn(GLuint fence) {
- NOTREACHED()
- << "Trying to call glFinishFenceAPPLE() without current GL context";
- LOG(ERROR)
- << "Trying to call glFinishFenceAPPLE() without current GL context";
- }
- void NoContextGLApi::glFinishFenceNVFn(GLuint fence) {
- NOTREACHED() << "Trying to call glFinishFenceNV() without current GL context";
- LOG(ERROR) << "Trying to call glFinishFenceNV() without current GL context";
- }
- void NoContextGLApi::glFlushFn(void) {
- NOTREACHED() << "Trying to call glFlush() without current GL context";
- LOG(ERROR) << "Trying to call glFlush() without current GL context";
- }
- void NoContextGLApi::glFlushMappedBufferRangeFn(GLenum target,
- GLintptr offset,
- GLsizeiptr length) {
- NOTREACHED()
- << "Trying to call glFlushMappedBufferRange() without current GL context";
- LOG(ERROR)
- << "Trying to call glFlushMappedBufferRange() without current GL context";
- }
- void NoContextGLApi::glFramebufferRenderbufferEXTFn(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- NOTREACHED() << "Trying to call glFramebufferRenderbufferEXT() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glFramebufferRenderbufferEXT() without current "
- "GL context";
- }
- void NoContextGLApi::glFramebufferTexture2DEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
- NOTREACHED() << "Trying to call glFramebufferTexture2DEXT() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glFramebufferTexture2DEXT() without current GL "
- "context";
- }
- void NoContextGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleEXT() "
- "without current GL context";
- LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleEXT() without "
- "current GL context";
- }
- void NoContextGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples) {
- NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleIMG() "
- "without current GL context";
- LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleIMG() without "
- "current GL context";
- }
- void NoContextGLApi::glFramebufferTextureLayerFn(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer) {
- NOTREACHED() << "Trying to call glFramebufferTextureLayer() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glFramebufferTextureLayer() without current GL "
- "context";
- }
- void NoContextGLApi::glFrontFaceFn(GLenum mode) {
- NOTREACHED() << "Trying to call glFrontFace() without current GL context";
- LOG(ERROR) << "Trying to call glFrontFace() without current GL context";
- }
- void NoContextGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {
- NOTREACHED() << "Trying to call glGenBuffersARB() without current GL context";
- LOG(ERROR) << "Trying to call glGenBuffersARB() without current GL context";
- }
- void NoContextGLApi::glGenerateMipmapEXTFn(GLenum target) {
- NOTREACHED()
- << "Trying to call glGenerateMipmapEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glGenerateMipmapEXT() without current GL context";
- }
- void NoContextGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) {
- NOTREACHED()
- << "Trying to call glGenFencesAPPLE() without current GL context";
- LOG(ERROR) << "Trying to call glGenFencesAPPLE() without current GL context";
- }
- void NoContextGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) {
- NOTREACHED() << "Trying to call glGenFencesNV() without current GL context";
- LOG(ERROR) << "Trying to call glGenFencesNV() without current GL context";
- }
- void NoContextGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {
- NOTREACHED()
- << "Trying to call glGenFramebuffersEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glGenFramebuffersEXT() without current GL context";
- }
- GLuint NoContextGLApi::glGenPathsNVFn(GLsizei range) {
- NOTREACHED() << "Trying to call glGenPathsNV() without current GL context";
- LOG(ERROR) << "Trying to call glGenPathsNV() without current GL context";
- return 0U;
- }
- void NoContextGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) {
- NOTREACHED() << "Trying to call glGenQueries() without current GL context";
- LOG(ERROR) << "Trying to call glGenQueries() without current GL context";
- }
- void NoContextGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
- NOTREACHED()
- << "Trying to call glGenRenderbuffersEXT() without current GL context";
- LOG(ERROR)
- << "Trying to call glGenRenderbuffersEXT() without current GL context";
- }
- void NoContextGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) {
- NOTREACHED() << "Trying to call glGenSamplers() without current GL context";
- LOG(ERROR) << "Trying to call glGenSamplers() without current GL context";
- }
- void NoContextGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) {
- NOTREACHED() << "Trying to call glGenTextures() without current GL context";
- LOG(ERROR) << "Trying to call glGenTextures() without current GL context";
- }
- void NoContextGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {
- NOTREACHED()
- << "Trying to call glGenTransformFeedbacks() without current GL context";
- LOG(ERROR)
- << "Trying to call glGenTransformFeedbacks() without current GL context";
- }
- void NoContextGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {
- NOTREACHED()
- << "Trying to call glGenVertexArraysOES() without current GL context";
- LOG(ERROR)
- << "Trying to call glGenVertexArraysOES() without current GL context";
- }
- void NoContextGLApi::glGetActiveAttribFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- NOTREACHED()
- << "Trying to call glGetActiveAttrib() without current GL context";
- LOG(ERROR) << "Trying to call glGetActiveAttrib() without current GL context";
- }
- void NoContextGLApi::glGetActiveUniformFn(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- NOTREACHED()
- << "Trying to call glGetActiveUniform() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetActiveUniform() without current GL context";
- }
- void NoContextGLApi::glGetActiveUniformBlockivFn(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetActiveUniformBlockiv() without current "
- "GL context";
- LOG(ERROR) << "Trying to call glGetActiveUniformBlockiv() without current GL "
- "context";
- }
- void NoContextGLApi::glGetActiveUniformBlockNameFn(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- char* uniformBlockName) {
- NOTREACHED() << "Trying to call glGetActiveUniformBlockName() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glGetActiveUniformBlockName() without current "
- "GL context";
- }
- void NoContextGLApi::glGetActiveUniformsivFn(GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetActiveUniformsiv() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetActiveUniformsiv() without current GL context";
- }
- void NoContextGLApi::glGetAttachedShadersFn(GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
- NOTREACHED()
- << "Trying to call glGetAttachedShaders() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetAttachedShaders() without current GL context";
- }
- GLint NoContextGLApi::glGetAttribLocationFn(GLuint program, const char* name) {
- NOTREACHED()
- << "Trying to call glGetAttribLocation() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetAttribLocation() without current GL context";
- return 0;
- }
- void NoContextGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) {
- NOTREACHED() << "Trying to call glGetBooleanv() without current GL context";
- LOG(ERROR) << "Trying to call glGetBooleanv() without current GL context";
- }
- void NoContextGLApi::glGetBufferParameterivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetBufferParameteriv() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetBufferParameteriv() without current GL context";
- }
- GLenum NoContextGLApi::glGetErrorFn(void) {
- NOTREACHED() << "Trying to call glGetError() without current GL context";
- LOG(ERROR) << "Trying to call glGetError() without current GL context";
- return static_cast<GLenum>(0);
- }
- void NoContextGLApi::glGetFenceivNVFn(GLuint fence,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetFenceivNV() without current GL context";
- LOG(ERROR) << "Trying to call glGetFenceivNV() without current GL context";
- }
- void NoContextGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) {
- NOTREACHED() << "Trying to call glGetFloatv() without current GL context";
- LOG(ERROR) << "Trying to call glGetFloatv() without current GL context";
- }
- GLint NoContextGLApi::glGetFragDataIndexFn(GLuint program, const char* name) {
- NOTREACHED()
- << "Trying to call glGetFragDataIndex() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetFragDataIndex() without current GL context";
- return 0;
- }
- GLint NoContextGLApi::glGetFragDataLocationFn(GLuint program,
- const char* name) {
- NOTREACHED()
- << "Trying to call glGetFragDataLocation() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetFragDataLocation() without current GL context";
- return 0;
- }
- void NoContextGLApi::glGetFramebufferAttachmentParameterivEXTFn(
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetFramebufferAttachmentParameterivEXT() "
- "without current GL context";
- LOG(ERROR) << "Trying to call glGetFramebufferAttachmentParameterivEXT() "
- "without current GL context";
- }
- GLenum NoContextGLApi::glGetGraphicsResetStatusARBFn(void) {
- NOTREACHED() << "Trying to call glGetGraphicsResetStatusARB() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glGetGraphicsResetStatusARB() without current "
- "GL context";
- return static_cast<GLenum>(0);
- }
- void NoContextGLApi::glGetInteger64i_vFn(GLenum target,
- GLuint index,
- GLint64* data) {
- NOTREACHED()
- << "Trying to call glGetInteger64i_v() without current GL context";
- LOG(ERROR) << "Trying to call glGetInteger64i_v() without current GL context";
- }
- void NoContextGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) {
- NOTREACHED() << "Trying to call glGetInteger64v() without current GL context";
- LOG(ERROR) << "Trying to call glGetInteger64v() without current GL context";
- }
- void NoContextGLApi::glGetIntegeri_vFn(GLenum target,
- GLuint index,
- GLint* data) {
- NOTREACHED() << "Trying to call glGetIntegeri_v() without current GL context";
- LOG(ERROR) << "Trying to call glGetIntegeri_v() without current GL context";
- }
- void NoContextGLApi::glGetIntegervFn(GLenum pname, GLint* params) {
- NOTREACHED() << "Trying to call glGetIntegerv() without current GL context";
- LOG(ERROR) << "Trying to call glGetIntegerv() without current GL context";
- }
- void NoContextGLApi::glGetInternalformativFn(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetInternalformativ() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetInternalformativ() without current GL context";
- }
- void NoContextGLApi::glGetProgramBinaryFn(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary) {
- NOTREACHED()
- << "Trying to call glGetProgramBinary() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetProgramBinary() without current GL context";
- }
- void NoContextGLApi::glGetProgramInfoLogFn(GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- NOTREACHED()
- << "Trying to call glGetProgramInfoLog() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetProgramInfoLog() without current GL context";
- }
- void NoContextGLApi::glGetProgramInterfaceivFn(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetProgramInterfaceiv() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetProgramInterfaceiv() without current GL context";
- }
- void NoContextGLApi::glGetProgramivFn(GLuint program,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetProgramiv() without current GL context";
- LOG(ERROR) << "Trying to call glGetProgramiv() without current GL context";
- }
- void NoContextGLApi::glGetProgramResourceivFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum* props,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetProgramResourceiv() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetProgramResourceiv() without current GL context";
- }
- GLint NoContextGLApi::glGetProgramResourceLocationFn(GLuint program,
- GLenum programInterface,
- const char* name) {
- NOTREACHED() << "Trying to call glGetProgramResourceLocation() without "
- "current GL context";
- LOG(ERROR) << "Trying to call glGetProgramResourceLocation() without current "
- "GL context";
- return 0;
- }
- void NoContextGLApi::glGetProgramResourceNameFn(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* name) {
- NOTREACHED()
- << "Trying to call glGetProgramResourceName() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetProgramResourceName() without current GL context";
- }
- void NoContextGLApi::glGetQueryivFn(GLenum target,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetQueryiv() without current GL context";
- LOG(ERROR) << "Trying to call glGetQueryiv() without current GL context";
- }
- void NoContextGLApi::glGetQueryObjecti64vFn(GLuint id,
- GLenum pname,
- GLint64* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjecti64v() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetQueryObjecti64v() without current GL context";
- }
- void NoContextGLApi::glGetQueryObjectivFn(GLuint id,
- GLenum pname,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjectiv() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetQueryObjectiv() without current GL context";
- }
- void NoContextGLApi::glGetQueryObjectui64vFn(GLuint id,
- GLenum pname,
- GLuint64* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjectui64v() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetQueryObjectui64v() without current GL context";
- }
- void NoContextGLApi::glGetQueryObjectuivFn(GLuint id,
- GLenum pname,
- GLuint* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjectuiv() without current GL context";
- LOG(ERROR)
- << "Tryin