18+ results for 'FrameDelay' (1990 ms)
196 197 public static void setFrameDelay(long delay) { 198 getInstance().getProvider().setFrameDelay(delay); 200 201 public static long getFrameDelay() { 202 return getInstance().getProvider().getFrameDelay(); 261 @Override 262 public long getFrameDelay() { 263 return Choreographer.getFrameDelay(); 266 @Override 267 public void setFrameDelay(long delay) { 268 Choreographer.setFrameDelay(delay); 312 long getFrameTime(); 313 long getFrameDelay(); 314 void setFrameDelay(long delay);Descriptors.c https://bitbucket.org/idnorton/raspberry-pi.git | C | 327 lines
187 188 .FrameDelay = 1, 189 .AudioFormat = 0x0001ChoreographerTest.java https://gitlab.com/brian0218/rk3066_r-box_android4.2.2_sdk | Java | 316 lines
29 30 public void testFrameDelay() { 31 assertTrue(Choreographer.getFrameDelay() > 0); 32 33 long oldFrameDelay = Choreographer.getFrameDelay(); 34 long newFrameDelay = oldFrameDelay * 2; 34 long newFrameDelay = oldFrameDelay * 2; 35 Choreographer.setFrameDelay(newFrameDelay); 36 assertEquals(newFrameDelay, Choreographer.getFrameDelay()); 37 38 Choreographer.setFrameDelay(oldFrameDelay); 39 }jquery.smoothState.js https://gitlab.com/Mirros/cdnjs | JavaScript | 424 lines
49 pageCacheSize : 5, 50 frameDelay : 400, 51 renderFrame : [ 252 function showFrame(i, $content, $container, isLastFrame) { 253 var timing = options.frameDelay * i; 254 setTimeout(function () {Main.java https://gitlab.com/essere.lab.public/qualitas.class-corpus | Java | 458 lines
72 static int duration = 3000; 73 static int frameDelay = duration+7000; 74 235 long currTrans = System.currentTimeMillis(); 236 while ((currTrans-startLastTransition) < frameDelay) { 237 try { 237 try { 238 long stime = frameDelay-(currTrans-startLastTransition); 239 if (stime > 500) { 241 currTrans = System.currentTimeMillis(); 242 stime = frameDelay-(currTrans-startLastTransition); 243 } 374 try { 375 frameDelay = Integer.decode(args[i+1]).intValue(); 376 i++;qmovie.cpp https://gitlab.com/x33n/phantomjs | C++ | 1024 lines
87 supports this. You can call loopCount() to get the number of times the 88 movie should loop before finishing. nextFrameDelay() returns the number of 89 milliseconds the current frame should be displayed.qgifhandler.cpp https://gitlab.com/x33n/phantomjs | C++ | 1218 lines
73 int decode(QImage *image, const uchar* buffer, int length, 74 int *nextFrameDelay, int *loopCount); 75 static void scan(QIODevice *device, QVector<QSize> *imageSizes, int *loopCount); 236int QGIFFormat::decode(QImage *image, const uchar *buffer, int length, 237 int *nextFrameDelay, int *loopCount) 238{Choreographer.java https://gitlab.com/brian0218/rk3066_r-box_android4.2.2_sdk | Java | 822 lines
83 // The number of milliseconds between animation frames. 84 private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY; 85 208 */ 209 public static long getFrameDelay() { 210 return sFrameDelay; 224 * 225 * @param frameDelay the requested time between frames, in milliseconds 226 * @hide 227 */ 228 public static void setFrameDelay(long frameDelay) { 229 sFrameDelay = frameDelay; 254 public static long subtractFrameDelay(long delayMillis) { 255 final long frameDelay = sFrameDelay; 256 return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;AudioBufferSourceNode.cpp https://gitlab.com/brian0218/rk3066_r-box_android4.2.2_sdk | C++ | 455 lines
53 , m_startTime(0.0) 54 , m_schedulingFrameDelay(0) 55 , m_readIndex(0) 104 // Handle sample-accurate scheduling so that buffer playback will happen at a very precise time. 105 m_schedulingFrameDelay = 0; 106 if (m_startTime >= quantumStartTime) { 106 if (m_startTime >= quantumStartTime) { 107 // m_schedulingFrameDelay is set here only the very first render quantum (because of above check: m_startTime >= quantumEndTime) 108 // So: quantumStartTime <= m_startTime < quantumEndTime 113 114 // m_schedulingFrameDelay is used in provideInput(), so factor in the current playback pitch rate. 115 m_schedulingFrameDelay = static_cast<int>(pitchRate * startFrameInQuantum); 187 // Handle sample-accurate scheduling so that we play the buffer at a very precise time. 188 // m_schedulingFrameDelay will only be non-zero the very first time that provideInput() is called, which corresponds 189 // with the very start of the buffer playback.ArmContactModelProvider.cpp https://github.com/emamanto/nbites.git | C++ | 324 lines
30 /* Calculate arm diffs */ 31 struct ArmAngles angles = angleBuffer[frameDelay]; 32 retVal.x = leftValueAnimator.java https://bitbucket.org/festevezga/xobotos.git | Java | 1174 lines
220 // The number of milliseconds between animation frames 221 private static long sFrameDelay = DEFAULT_FRAME_DELAY; 222Misc.h https://bitbucket.org/festevezga/doom3.gpl.git | C Header | 765 lines
290 void Event_Footstep( void ); 291 void Event_LaunchMissiles( const char *projectilename, const char *sound, const char *launchjoint, const char *targetjoint, int numshots, int framedelay ); 292 void Event_LaunchMissilesUpdate( int launchjoint, int targetjoint, int numshots, int framedelay );ximage.h https://github.com/rdp/camstudio-clone.git | C Header | 807 lines
205 int32_t nNumFrames; ///< used for TIF, GIF, MNG : total number of frames 206 uint32_t dwFrameDelay; ///< used for GIF, MNG 207 int32_t xDPI; ///< horizontal resolution 305 306 uint32_t GetFrameDelay() const; 307 void SetFrameDelay(uint32_t d);PGAlertView.m https://github.com/leecbaker/Sequential.git | Objective C | 517 lines
120 _frameCount = 0; 121 NSTimeInterval const frameDelay = _currentGraphic.frameDelay; 122 _frameTimer = _currentGraphic.frameCount > 1 ? [self PG_performSelector:@selector(animateOneFrame:) withObject:self fireDate:nil interval:frameDelay options:PGRetainTarget | PGRepeatOnInterval] : nil; 218} 219- (NSTimeInterval)frameDelay 220{ 419} 420- (NSTimeInterval)frameDelay 421{sndfile.cpp https://github.com/MaDDoGo/xbmc.git | C++ | 1885 lines
102 m_nPatternDelay = 0; 103 m_nFrameDelay = 0; 104 m_nNextRow = 0;AutoCalibrationManager.java https://gitlab.com/clyde/ShootOFF | Java | 1129 lines
106 this.cameraManager = cameraManager; 107 this.calculateFrameDelay = calculateFrameDelay; 108 } 168 private boolean isStepTwoCompleted() { 169 // If frameDelayResult > -1 OR calculateFrameDelay is False 170 // Then step two is complete 170 // Then step two is complete 171 return !(frameDelayResult == -1 && calculateFrameDelay); 172 } 268 if (frameDelay.isPresent()) { 269 frameDelayResult = frameDelay.get(); 270 270 271 logger.debug("Step Two: frameDelayResult {}", frameDelayResult); 272animations.asm https://gitlab.com/eientei95/pokered-fr | Assembly | 2453 lines
136 jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer 137 ld a,[wSubAnimFrameDelay] 138 ld c,a 219 and a,%00111111 220 ld [wSubAnimFrameDelay],a 221 xor aspritedef.cpp https://gitlab.com/akkoteru/manaplus | C++ | 658 lines
140 if (i != d->end() && i->second && i->second != i2->second) 141 (i->second)->setLastFrameDelay(0); 142 }