3+ results for 'FrameDelay' (0 ms)

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ChoreographerTest.java (https://gitlab.com/brian0218/rk3188_r-box_android4.2.2_sdk) Java · 316 lines

28 private Choreographer mChoreographer = Choreographer.getInstance();

29

30 public void testFrameDelay() {

31 assertTrue(Choreographer.getFrameDelay() > 0);

32

33 long oldFrameDelay = Choreographer.getFrameDelay();

34 long newFrameDelay = oldFrameDelay * 2;

35 Choreographer.setFrameDelay(newFrameDelay);

36 assertEquals(newFrameDelay, Choreographer.getFrameDelay());

37

38 Choreographer.setFrameDelay(oldFrameDelay);

39 }

40

MEF-SOAM-PM-MIB.yaml (https://gitlab.com/marcelosabino/OpenbusBR) YAML · 320 lines

1 ---

2 mefSoamDmCurrentStatsFrameDelayRangeTwoWayMax: 1.3.6.1.4.1.15007.1.3.1.3.4.1.27

3 mefSoamDmCfgNumMeasBinsPerFrameDelayInterval: 1.3.6.1.4.1.15007.1.3.1.3.1.1.27

5 mefSoamDmHistoryStatsSuspect: 1.3.6.1.4.1.15007.1.3.1.3.6.1.4

6 mefSoamLmCurrentStatsElapsedTime: 1.3.6.1.4.1.15007.1.3.1.2.4.1.3

7 mefSoamDmCurrentStatsFrameDelayRangeBackwardAvg: 1.3.6.1.4.1.15007.1.3.1.3.4.1.26

8 mefSoamLmCfgSessionStatus: 1.3.6.1.4.1.15007.1.3.1.2.1.1.32

9 mefSoamDmThresholdCfgTable: 1.3.6.1.4.1.15007.1.3.1.3.8

31 mefSoamLmHistoryAvailStatsForwardConsecutiveHighLoss: 1.3.6.1.4.1.15007.1.3.1.2.5.1.7

32 mefSoamDmHistoryStatsIfdvBackwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.18

33 mefSoamDmHistoryStatsFrameDelayRangeBackwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.25

34 mefSoamLmHistoryAvailStatsBackwardMinFlr: 1.3.6.1.4.1.15007.1.3.1.2.5.1.16

35 mefSoamLmThresholdCfgBackwardHighLossThreshold: 1.3.6.1.4.1.15007.1.3.1.2.7.1.11

38 mefSoamLmMeasuredStatsForwardFlr: 1.3.6.1.4.1.15007.1.3.1.2.2.1.1

39 mefSoamLmCfgIndex: 1.3.6.1.4.1.15007.1.3.1.2.1.1.1

40 mefSoamDmHistoryStatsFrameDelayRangeForwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.23

41 mefSoamDmCfgPriority: 1.3.6.1.4.1.15007.1.3.1.3.1.1.7

42 mefSoamDmHistoryStatsIfdvTwoWayAvg: 1.3.6.1.4.1.15007.1.3.1.3.6.1.22

qmovie.cpp (https://bitbucket.org/ultra_iter/qt-vtl.git) C++ · 1089 lines

86 returns the total number of frames in the animation, if the image format

87 supports this. You can call loopCount() to get the number of times the

88 movie should loop before finishing. nextFrameDelay() returns the number of

89 milliseconds the current frame should be displayed.

90

859 next frame in the animation.

860 */

861 int QMovie::nextFrameDelay() const

862 {

863 Q_D(const QMovie);

928 return;

929 d->enterState(Running);

930 d->nextImageTimer.start(nextFrameDelay());

931 }

932 }