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2,043 results for 'FrameDelay repo:gamblore/monocleengine-monogame' (11 ms)

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CameraMotionBlur (EX9.Texture Filter).v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 659 lines
152   </LINK>
153   <INFO author="unc" description="Camera-only motionblur, using framedelay of view+projection transforms" tags="fx">
154   </INFO>
264   </NODE>
265   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="57">
266   <BOUNDS type="Node" left="4755" top="2760" width="100" height="100">
400   </NODE>
401   <NODE systemname="FrameDelay (EX9.Texture)" nodename="FrameDelay (EX9.Texture)" componentmode="Hidden" id="78">
402   <BOUNDS type="Node" left="6015" top="5790" width="100" height="100">
426   </NODE>
427   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="80">
428   <BOUNDS type="Node" left="3495" top="2640" width="100" height="100">
TileManager.js https://bitbucket.org/montella/galaxy-es-core | JavaScript | 463 lines
38     * APIProperty: tilesPerFrame
39     * {Number} Number of queued tiles to load per frame (see <frameDelay>).
40     *     Default is 2.
44    /**
45     * APIProperty: frameDelay
46     * {Number} Delay between tile loading frames (see <tilesPerFrame>) in
48     */
49    frameDelay: 16,
50
266     * Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop,
267     * and schedules more queue processing after <frameDelay> if there are still
268     * tiles in the queue.
286                    if (tileQueue.length) {
287                        this.updateTimeout(map, this.frameDelay);
288                    }
ValueAnimatorTests.java https://github.com/android/platform_frameworks_base.git | Java | 1,213 lines
542                long currentTime = SystemClock.uptimeMillis();
543                long frameDelay = provider.getFrameDelay();
544                if (lastUpdateTime > 0) {
545                    // Error tolerance here is 3 frame.
546                    assertTrue((currentTime - lastUpdateTime) < frameDelay * 4);
547                } else {
550                    assertTrue(listener.startTime > 0);
551                    assertTrue(currentTime - listener.startTime < frameDelay * 4);
552                }
578        assertTrue(listener.endTime >= l1.lastUpdateTime);
579        assertTrue(listener.endTime - l1.lastUpdateTime < 2 * provider.getFrameDelay());
580    }
1143        private final static int MSG_FRAME = 0;
1144        private long mFrameDelay = DEFAULT_FRAME_INTERVAL;
1145        private ArrayList<Choreographer.FrameCallback> mFrameCallbacks = new ArrayList<>();
TileManager.js https://gitlab.com/Chedi/france_geo_queries.git | JavaScript | 460 lines
36     * APIProperty: tilesPerFrame
37     * {Number} Number of queued tiles to load per frame (see <frameDelay>).
38     *     Default is 2.
42    /**
43     * APIProperty: frameDelay
44     * {Number} Delay between tile loading frames (see <tilesPerFrame>) in
46     */
47    frameDelay: 16,
48
267     * Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop,
268     * and schedules more queue processing after <frameDelay> if there are still
269     * tiles in the queue.
287                    if (tileQueue.length) {
288                        this.updateTimeout(map, this.frameDelay);
289                    }
TileManager.js https://gitlab.com/devekko/openoutreach.git | JavaScript | 462 lines
38     * APIProperty: tilesPerFrame
39     * {Number} Number of queued tiles to load per frame (see <frameDelay>).
40     *     Default is 2.
44    /**
45     * APIProperty: frameDelay
46     * {Number} Delay between tile loading frames (see <tilesPerFrame>) in
48     */
49    frameDelay: 16,
50
266     * Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop,
267     * and schedules more queue processing after <frameDelay> if there are still
268     * tiles in the queue.
286                    if (tileQueue.length) {
287                        this.updateTimeout(map, this.frameDelay);
288                    }
nsPNGEncoder.cpp https://gitlab.com/lonnen/gecko-dev.git | C++ | 729 lines
342                           uint32_t* frameBlend,
343                           uint32_t* frameDelay,
344                           uint32_t* offsetX,
444    // delay=# (in ms)
445    } else if (nsCRT::strcmp(token, "delay") == 0 && frameDelay) {
446      if (!value)
448
449      if (PR_sscanf(value, "%u", frameDelay) != 1)
450        return NS_ERROR_INVALID_ARG;
CreateGif.java https://gitlab.com/Potter/GifCam.git | Java | 177 lines
36    private int framerate;
37    private int frameDelay = 1000;
38    private boolean upload = false;
46        framerate = preferences.getInt("framerate", 2);
47        frameDelay = Math.round(1000 / framerate);
48
151                Bitmap bitmap = BitmapFactory.decodeFile(mediaStorageDir + "/" + aChildren, options);
152                encoder.setDelay(frameDelay);
153                encoder.addFrame(bitmap);
ValueAnimator.java https://gitlab.com/SaberMod/pa-android-frameworks-base.git | Java | 1,508 lines
781     */
782    public static long getFrameDelay() {
783        return Choreographer.getFrameDelay();
795     *
796     * @param frameDelay the requested time between frames, in milliseconds
797     */
797     */
798    public static void setFrameDelay(long frameDelay) {
799        Choreographer.setFrameDelay(frameDelay);
ogfpscounter.cpp https://gitlab.com/seikosta/orange-grass.git | C++ | 49 lines
26#ifdef WIN32
27    QueryPerformanceCounter (&framedelay);
28    QueryPerformanceFrequency (&tickspersecond);
42    QueryPerformanceCounter (&currentticks);
43    speedfactor = (float)(currentticks.QuadPart - framedelay.QuadPart) / ((float)tickspersecond.QuadPart );
44    fps = 1 / speedfactor;
46        speedfactor = 1;
47    framedelay = currentticks;
48#endif
animator_tim.cpp git://github.com/scummvm/scummvm.git | C++ | 235 lines
62
63void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
64	Animation *anim = &_animations[animIndex];
68	anim->wsaCopyParams = wsaCopyParams;
69	anim->frameDelay = frameDelay;
70	anim->enable = 0;
127	anim->enable = 1;
128	anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
129	anim->curFrame = p->firstFrame;
193
194	anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
195
script_hof.cpp git://github.com/scummvm/scummvm.git | C++ | 1,744 lines
251
252	uint16 frameDelay = stackPos(2) * _tickLength;
253	uint16 currentFrame = stackPos(3);
260	while (currentFrame <= lastFrame) {
261		const uint32 endTime = _system->getMillis() + frameDelay;
262		_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
277
278	const int frameDelay = stackPos(2) * _tickLength;
279	const int index = stackPos(3);
288	while (currentFrame <= lastFrame) {
289		const uint32 endTime = _system->getMillis() + frameDelay;
290		_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
ValueAnimatorTests.java git://github.com/CyanogenMod/android_frameworks_base.git | Java | 1,192 lines
530                long currentTime = SystemClock.uptimeMillis();
531                long frameDelay = provider.getFrameDelay();
532                if (lastUpdateTime > 0) {
533                    // Error tolerance here is one frame.
534                    assertTrue((currentTime - lastUpdateTime) < frameDelay * 2);
535                } else {
538                    assertTrue(listener.startTime > 0);
539                    assertTrue(currentTime - listener.startTime < frameDelay * 2);
540                }
563        assertTrue(listener.endTime >= l1.lastUpdateTime);
564        assertTrue(listener.endTime - l1.lastUpdateTime < 2 * provider.getFrameDelay());
565    }
1128        private final static int MSG_FRAME = 0;
1129        private long mFrameDelay = DEFAULT_FRAME_INTERVAL;
1130        private ArrayList<Choreographer.FrameCallback> mFrameCallbacks = new ArrayList<>();
ValueAnimatorTests.java git://github.com/android/platform_frameworks_base.git | Java | 1,213 lines
542                long currentTime = SystemClock.uptimeMillis();
543                long frameDelay = provider.getFrameDelay();
544                if (lastUpdateTime > 0) {
545                    // Error tolerance here is 3 frame.
546                    assertTrue((currentTime - lastUpdateTime) < frameDelay * 4);
547                } else {
550                    assertTrue(listener.startTime > 0);
551                    assertTrue(currentTime - listener.startTime < frameDelay * 4);
552                }
578        assertTrue(listener.endTime >= l1.lastUpdateTime);
579        assertTrue(listener.endTime - l1.lastUpdateTime < 2 * provider.getFrameDelay());
580    }
1143        private final static int MSG_FRAME = 0;
1144        private long mFrameDelay = DEFAULT_FRAME_INTERVAL;
1145        private ArrayList<Choreographer.FrameCallback> mFrameCallbacks = new ArrayList<>();
TileManager.js git://github.com/phpmyadmin/phpmyadmin.git | JavaScript | 462 lines
38     * APIProperty: tilesPerFrame
39     * {Number} Number of queued tiles to load per frame (see <frameDelay>).
40     *     Default is 2.
44    /**
45     * APIProperty: frameDelay
46     * {Number} Delay between tile loading frames (see <tilesPerFrame>) in
48     */
49    frameDelay: 16,
50
266     * Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop,
267     * and schedules more queue processing after <frameDelay> if there are still
268     * tiles in the queue.
286                    if (tileQueue.length) {
287                        this.updateTimeout(map, this.frameDelay);
288                    }
CreateTattoo~.xml https://github.com/aaajiao/body-shadow.git | XML | 849 lines
342   </NODE>
343   <NODE systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll" nodename="FrameDelay (Value)" componentmode="Hidden" id="6">
344   <BOUNDS type="Node" left="10410" top="5310" width="100" height="100">
542   </LINK>
543   <NODE systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll" nodename="FrameDelay (Value)" componentmode="Hidden" id="72">
544   <BOUNDS type="Node" left="10350" top="2220" width="100" height="100">
832   </LINK>
833   <NODE systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll" nodename="FrameDelay (Value)" componentmode="Hidden" id="90">
834   <BOUNDS type="Node" left="9105" top="11700" width="100" height="100">
AnimatedImageRenderer.h https://github.com/adglkh/VoltAir.git | C Header | 208 lines
28 * the top frame being the first frame. These frames are displayed in sequence, with a specified
29 * delay (#frameDelay) between frames.
30 *
53     */
54    Q_PROPERTY(float frameDelay READ getFrameDelay WRITE setFrameDelay NOTIFY frameDelayChanged)
55    /**
110    /**
111     * @brief Returns #frameDelay.
112     */
112     */
113    float getFrameDelay() const { return mFrameDelay; }
114    /**
114    /**
115     * @brief Sets #frameDelay.
116     * @param value Float to set #frameDelay to
HRTFKernel.h https://github.com/aeddi/gecko-dev.git | C Header | 118 lines
46//      m_fftFrame is the frequency-domain representation of the impulse response with the delay removed
47//      m_frameDelay is the leading delay of the original impulse response.
48class HRTFKernel {
54
55    static nsReturnRef<HRTFKernel> create(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate);
56
62    size_t fftSize() const { return m_fftFrame->FFTSize(); }
63    float frameDelay() const { return m_frameDelay; }
64
81    
82    HRTFKernel(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate)
83        : m_fftFrame(fftFrame)
83        : m_fftFrame(fftFrame)
84        , m_frameDelay(frameDelay)
85        , m_sampleRate(sampleRate)
HRTFKernel.h https://github.com/alex-tifrea/gecko-dev.git | C Header | 118 lines
46//      m_fftFrame is the frequency-domain representation of the impulse response with the delay removed
47//      m_frameDelay is the leading delay of the original impulse response.
48class HRTFKernel {
54
55    static nsReturnRef<HRTFKernel> create(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate);
56
62    size_t fftSize() const { return m_fftFrame->FFTSize(); }
63    float frameDelay() const { return m_frameDelay; }
64
81    
82    HRTFKernel(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate)
83        : m_fftFrame(fftFrame)
83        : m_fftFrame(fftFrame)
84        , m_frameDelay(frameDelay)
85        , m_sampleRate(sampleRate)
HRTFKernel.h https://github.com/alex-tools/gecko-dev.git | C Header | 118 lines
46//      m_fftFrame is the frequency-domain representation of the impulse response with the delay removed
47//      m_frameDelay is the leading delay of the original impulse response.
48class HRTFKernel {
54
55    static nsReturnRef<HRTFKernel> create(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate);
56
62    size_t fftSize() const { return m_fftFrame->FFTSize(); }
63    float frameDelay() const { return m_frameDelay; }
64
81    
82    HRTFKernel(nsAutoPtr<FFTBlock> fftFrame, float frameDelay, float sampleRate)
83        : m_fftFrame(fftFrame)
83        : m_fftFrame(fftFrame)
84        , m_frameDelay(frameDelay)
85        , m_sampleRate(sampleRate)
AnimatedImageRenderer.h https://github.com/Alfex4936/VoltAir.git | C Header | 208 lines
28 * the top frame being the first frame. These frames are displayed in sequence, with a specified
29 * delay (#frameDelay) between frames.
30 *
53     */
54    Q_PROPERTY(float frameDelay READ getFrameDelay WRITE setFrameDelay NOTIFY frameDelayChanged)
55    /**
110    /**
111     * @brief Returns #frameDelay.
112     */
112     */
113    float getFrameDelay() const { return mFrameDelay; }
114    /**
114    /**
115     * @brief Sets #frameDelay.
116     * @param value Float to set #frameDelay to
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