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2,043 results for 'FrameDelay repo:akravets/yahoo-weather-example' (258 ms)

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splashscreen_gif.c https://github.com/aducode/openjdk.git | C | 326 lines
138        int transparentColor = -1;
139        int frameDelay = 100;
140        int disposeMethod = GIF_DISPOSE_RESTORE;
167
168                    frameDelay = (pExtension[2] << 8) | pExtension[1];
169                    if (frameDelay < 10)
169                    if (frameDelay < 10)
170                        frameDelay = 10;
171                    if (flag & GIF_TRANSPARENT) {
269
270        splash->frames[imageIndex].delay = frameDelay * 10;     // 100ths of second to milliseconds
271        switch (disposeMethod) {
splashscreen_gif.c https://github.com/aducode/openjdk-source-code-learn.git | C | 324 lines
138        int transparentColor = -1;
139        int frameDelay = 100;
140        int disposeMethod = GIF_DISPOSE_RESTORE;
167
168                    frameDelay = (((int)pExtension[2]) << 8) | pExtension[1];
169                    if (frameDelay < 10)
169                    if (frameDelay < 10)
170                        frameDelay = 10;
171                    if (flag & GIF_TRANSPARENT) {
267
268        splash->frames[imageIndex].delay = frameDelay * 10;     // 100ths of second to milliseconds
269        switch (disposeMethod) {
Choreographer.java https://github.com/afxefx/android_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
HRTFKernel.h https://github.com/aguang0608/webkit.git | C Header | 97 lines
47//      m_fftFrame is the frequency-domain representation of the impulse response with the delay removed
48//      m_frameDelay is the leading delay of the original impulse response.
49class HRTFKernel : public RefCounted<HRTFKernel> {
57
58    static PassRefPtr<HRTFKernel> create(std::unique_ptr<FFTFrame> fftFrame, float frameDelay, float sampleRate)
59    {
59    {
60        return adoptRef(new HRTFKernel(std::move(fftFrame), frameDelay, sampleRate));
61    }
68    size_t fftSize() const;
69    float frameDelay() const { return m_frameDelay; }
70
82        : m_fftFrame(std::move(fftFrame))
83        , m_frameDelay(frameDelay)
84        , m_sampleRate(sampleRate)
Choreographer.java https://github.com/aizuzi/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
smk_decoder.cpp https://github.com/Akz-/scummvm.git | C++ | 871 lines
304	uint32 frameCount = _fileStream->readUint32LE();
305	int32 frameDelay = _fileStream->readSint32LE();
306
308	Common::Rational frameRate;
309	if (frameDelay > 0)
310		frameRate = Common::Rational(1000, frameDelay);
310		frameRate = Common::Rational(1000, frameDelay);
311	else if (frameDelay < 0)
312		frameRate = Common::Rational(100000, -frameDelay);
Choreographer.java https://github.com/alajaidi/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/alexander-ivanoff/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/alexk73/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/alladipreethi/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/amiinebh/android_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/amp-at-clover/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
splashscreen_gif.c https://github.com/andreagenso/Mora-Ormj.git | C | 326 lines
138        int transparentColor = -1;
139        int frameDelay = 100;
140        int disposeMethod = GIF_DISPOSE_RESTORE;
167
168                    frameDelay = (pExtension[2] << 8) | pExtension[1];
169                    if (frameDelay < 10)
169                    if (frameDelay < 10)
170                        frameDelay = 10;
171                    if (flag & GIF_TRANSPARENT) {
269
270        splash->frames[imageIndex].delay = frameDelay * 10;     // 100ths of second to milliseconds
271        switch (disposeMethod) {
Choreographer.java https://github.com/andrewgreen5610/android_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/andrewgreen5610/android_frameworks_base-1.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/andrewrohde/android_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/andrewrohde/frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/androiddream/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/androidyue/platform_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/andy-ywzq/android_frameworks_base.git | Java | 834 lines
86    // The number of milliseconds between animation frames.
87    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
88
211     */
212    public static long getFrameDelay() {
213        return sFrameDelay;
230     */
231    public static void setFrameDelay(long frameDelay) {
232        sFrameDelay = frameDelay;
245     * This method is somewhat conservative about how much of the frame delay it
246     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
247     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
257    public static long subtractFrameDelay(long delayMillis) {
258        final long frameDelay = sFrameDelay;
259        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
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