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2,043 results for 'FrameDelay repo:gamblore/monocleengine-monogame' (216 ms)

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Choreographer.java https://github.com/boyliang/android_platform_frameworks_base.git | Java | 798 lines
82    // The number of milliseconds between animation frames.
83    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
84
201     */
202    public static long getFrameDelay() {
203        return sFrameDelay;
220     */
221    public static void setFrameDelay(long frameDelay) {
222        sFrameDelay = frameDelay;
235     * This method is somewhat conservative about how much of the frame delay it
236     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
237     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
247    public static long subtractFrameDelay(long delayMillis) {
248        final long frameDelay = sFrameDelay;
249        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
Choreographer.java https://github.com/BrandoCommando/android_frameworks_base_old.git | Java | 822 lines
83    // The number of milliseconds between animation frames.
84    private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY;
85
208     */
209    public static long getFrameDelay() {
210        return sFrameDelay;
227     */
228    public static void setFrameDelay(long frameDelay) {
229        sFrameDelay = frameDelay;
242     * This method is somewhat conservative about how much of the frame delay it
243     * subtracts.  It uses the same value returned by {@link #getFrameDelay} which by
244     * default is 10ms even though many parts of the system assume 16ms.  Consequently,
254    public static long subtractFrameDelay(long delayMillis) {
255        final long frameDelay = sFrameDelay;
256        return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;
HRTFKernel.h https://github.com/bradparks/webkit.js.git | C Header | 98 lines
48//      m_fftFrame is the frequency-domain representation of the impulse response with the delay removed
49//      m_frameDelay is the leading delay of the original impulse response.
50class HRTFKernel : public RefCounted<HRTFKernel> {
58
59    static PassRefPtr<HRTFKernel> create(PassOwnPtr<FFTFrame> fftFrame, float frameDelay, float sampleRate)
60    {
60    {
61        return adoptRef(new HRTFKernel(fftFrame, frameDelay, sampleRate));
62    }
69    size_t fftSize() const;
70    float frameDelay() const { return m_frameDelay; }
71
83        : m_fftFrame(fftFrame)
84        , m_frameDelay(frameDelay)
85        , m_sampleRate(sampleRate)
Misc.cpp https://github.com/bubble8773/RBDOOM-3-BFG.git | C++ | 4,441 lines
1485*/
1486void idAnimated::Event_LaunchMissilesUpdate( int launchjoint, int targetjoint, int numshots, int framedelay )
1487{
1527	{
1528		PostEventMS( &EV_LaunchMissilesUpdate, FRAME2MS( framedelay ), launchjoint, targetjoint, numshots - 1, framedelay );
1529	}
1536*/
1537void idAnimated::Event_LaunchMissiles( const char* projectilename, const char* sound, const char* launchjoint, const char* targetjoint, int numshots, int framedelay )
1538{
1566	CancelEvents( &EV_LaunchMissilesUpdate );
1567	ProcessEvent( &EV_LaunchMissilesUpdate, launch, target, numshots - 1, framedelay );
1568}
HRTFKernel.cpp https://github.com/CannedFish/webkitgtk.git | C++ | 140 lines
63
64    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
65    estimationFrame.doInverseFFT(impulseP);
66
67    return frameDelay;
68}
70HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
71    : m_frameDelay(0)
72    , m_sampleRate(sampleRate)
76    // Determine the leading delay (average group delay) for the response.
77    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
78
131    
132    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
133    
PlayerAnimation.java https://github.com/CanPixel/PixelThrive.git | Java | 70 lines
14	public static List<PlayerAnimation> anims = new ArrayList<PlayerAnimation>();
15	private int frameDelay, currentDelay = 0, currentFrame = 0;
16	private int id, key;
21
22	public PlayerAnimation(int[] list, int frameDelay, int id, int key)
23	{
23	{
24		this.frameDelay = frameDelay;
25		this.id = id;
38		{
39			if(currentDelay < frameDelay) currentDelay++;
40			else
HRTFKernel.cpp https://github.com/CannedFish/webkit.git | C++ | 140 lines
63
64    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
65    estimationFrame.doInverseFFT(impulseP);
66
67    return frameDelay;
68}
70HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
71    : m_frameDelay(0)
72    , m_sampleRate(sampleRate)
76    // Determine the leading delay (average group delay) for the response.
77    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
78
131    
132    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
133    
HRTFKernel.cpp https://github.com/camelcasetechs/webkit.git | C++ | 144 lines
66
67    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
68    estimationFrame.doInverseFFT(impulseP);
69
70    return frameDelay;
71}
73HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
74    : m_frameDelay(0)
75    , m_sampleRate(sampleRate)
79    // Determine the leading delay (average group delay) for the response.
80    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
81
129    
130    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
131    
HRTFKernel.cpp https://github.com/ccf19881030/phantomjs.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
HRTFKernel.cpp https://github.com/chamroeunoum/phantomjs.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
HRTFKernel.cpp https://github.com/Channely/know-your-chrome.git | C++ | 144 lines
66
67    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
68    estimationFrame.doInverseFFT(impulseP);
69
70    return frameDelay;
71}
73HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
74    : m_frameDelay(0)
75    , m_sampleRate(sampleRate)
79    // Determine the leading delay (average group delay) for the response.
80    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
81
129    
130    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
131    
HRTFKernel.cpp https://github.com/chardis/gecko-dev.git | C++ | 99 lines
43
44    float frameDelay = static_cast<float>(estimationFrame.ExtractAverageGroupDelay());
45    estimationFrame.GetInverse(impulseP);
46
47    return frameDelay;
48}
50HRTFKernel::HRTFKernel(float* impulseResponse, size_t length, float sampleRate)
51    : m_frameDelay(0)
52    , m_sampleRate(sampleRate)
54    // Determine the leading delay (average group delay) for the response.
55    m_frameDelay = extractAverageGroupDelay(impulseResponse, length);
56
91    
92    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
93    
HRTFKernel.cpp https://github.com/chelstrom/phantomjs.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
HRTFKernel.cpp https://github.com/chienjchienj/phantomjs.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
ACAnimate.cs https://awmanaged.svn.codeplex.com/svn | C# | 198 lines
33        private readonly int _frameCount;
34        private readonly long _frameDelay;
35        private readonly List<int> _frameList;
63        /// <summary>
64        /// The framedelay argument specifies the time in milliseconds between each frame of the animation. Note that low
65        /// numbers for the framedelay may cause the animation to drop frames in order to keep up on slower systems. A 
65        /// numbers for the framedelay may cause the animation to drop frames in order to keep up on slower systems. A 
66        /// framedelay of 0 means animate at the same rate as the browser's current frame rate. The framedelay argument is a
67        /// 64-bit integer (max value: 18446744073709551615)
69        /// <value>The frame delay.</value>
70        public long FrameDelay
71        {
159            _frameCount = frameCount;
160            _frameDelay = frameDelay;
161            _frameList = frameList;
OSC-ReturnCheck-Strings~.xml https://bitbucket.org/joreg/iris.git | XML | 891 lines
334   </LINK>
335   <NODE componentmode="Hidden" id="86" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
336   <BOUNDS height="100" left="6375" top="10245" type="Node" width="100">
680   </NODE>
681   <NODE componentmode="Hidden" id="238" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
682   <BOUNDS height="100" left="12645" top="2040" type="Node" width="100">
Typewriter (String).v4p https://bitbucket.org/joreg/iris.git | Unknown | 1,795 lines
266   </NODE>
267   <NODE componentmode="Hidden" id="87" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
268   <BOUNDS height="100" left="6855" top="8565" type="Node" width="100">
492   </LINK>
493   <NODE componentmode="Hidden" id="111" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
494   <BOUNDS height="100" left="7140" top="5550" type="Node" width="100">
Library.v4p https://bitbucket.org/joreg/iris.git | Unknown | 2,811 lines
374   </LINK>
375   <NODE componentmode="Hidden" id="50" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
376   <BOUNDS height="0" left="13230" top="9375" type="Node" width="0">
650   </LINK>
651   <NODE componentmode="Hidden" id="7" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
652   <BOUNDS height="0" left="4740" top="14760" type="Node" width="0">
2394   </LINK>
2395   <NODE componentmode="Hidden" id="477" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
2396   <BOUNDS height="100" left="6795" top="23010" type="Node" width="100">
2416   </LINK>
2417   <NODE componentmode="Hidden" filename="" id="478" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
2418   <BOUNDS height="100" left="5190" top="25830" type="Node" width="100">
Library~.xml https://bitbucket.org/joreg/iris.git | XML | 2,811 lines
374   </LINK>
375   <NODE componentmode="Hidden" id="50" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
376   <BOUNDS height="0" left="13230" top="9375" type="Node" width="0">
650   </LINK>
651   <NODE componentmode="Hidden" id="7" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
652   <BOUNDS height="0" left="4740" top="14760" type="Node" width="0">
2394   </LINK>
2395   <NODE componentmode="Hidden" id="477" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
2396   <BOUNDS height="100" left="6795" top="23010" type="Node" width="100">
2416   </LINK>
2417   <NODE componentmode="Hidden" filename="" id="478" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
2418   <BOUNDS height="100" left="5190" top="25830" type="Node" width="100">
States.v4p https://bitbucket.org/joreg/iris.git | Unknown | 821 lines
438   </LINK>
439   <NODE componentmode="Hidden" id="108" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
440   <BOUNDS height="100" left="5580" top="9630" type="Node" width="100">
446   </NODE>
447   <NODE componentmode="Hidden" id="109" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
448   <BOUNDS height="100" left="12015" top="10020" type="Node" width="100">
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