29+ results for 'FrameDelay repo:gamblore/monocleengine-monogame' (2314 ms)
196 197 public static void setFrameDelay(long delay) { 198 getInstance().getProvider().setFrameDelay(delay); 200 201 public static long getFrameDelay() { 202 return getInstance().getProvider().getFrameDelay(); 261 @Override 262 public long getFrameDelay() { 263 return Choreographer.getFrameDelay(); 266 @Override 267 public void setFrameDelay(long delay) { 268 Choreographer.setFrameDelay(delay); 312 long getFrameTime(); 313 long getFrameDelay(); 314 void setFrameDelay(long delay);jquery.smoothState.js https://gitlab.com/Mirros/cdnjs | JavaScript | 424 lines
49 pageCacheSize : 5, 50 frameDelay : 400, 51 renderFrame : [ 252 function showFrame(i, $content, $container, isLastFrame) { 253 var timing = options.frameDelay * i; 254 setTimeout(function () {Main.java https://gitlab.com/essere.lab.public/qualitas.class-corpus | Java | 458 lines
72 static int duration = 3000; 73 static int frameDelay = duration+7000; 74 235 long currTrans = System.currentTimeMillis(); 236 while ((currTrans-startLastTransition) < frameDelay) { 237 try { 237 try { 238 long stime = frameDelay-(currTrans-startLastTransition); 239 if (stime > 500) { 241 currTrans = System.currentTimeMillis(); 242 stime = frameDelay-(currTrans-startLastTransition); 243 } 374 try { 375 frameDelay = Integer.decode(args[i+1]).intValue(); 376 i++;qmovie.cpp https://gitlab.com/x33n/phantomjs | C++ | 1024 lines
87 supports this. You can call loopCount() to get the number of times the 88 movie should loop before finishing. nextFrameDelay() returns the number of 89 milliseconds the current frame should be displayed.qgifhandler.cpp https://gitlab.com/x33n/phantomjs | C++ | 1218 lines
73 int decode(QImage *image, const uchar* buffer, int length, 74 int *nextFrameDelay, int *loopCount); 75 static void scan(QIODevice *device, QVector<QSize> *imageSizes, int *loopCount); 236int QGIFFormat::decode(QImage *image, const uchar *buffer, int length, 237 int *nextFrameDelay, int *loopCount) 238{Choreographer.java https://gitlab.com/AvayKumar/android_frameworks_base | Java | 840 lines
86 // The number of milliseconds between animation frames. 87 private static volatile long sFrameDelay = DEFAULT_FRAME_DELAY; 88 209 */ 210 public static long getFrameDelay() { 211 return sFrameDelay; 225 * 226 * @param frameDelay the requested time between frames, in milliseconds 227 * @hide 228 */ 229 public static void setFrameDelay(long frameDelay) { 230 sFrameDelay = frameDelay; 255 public static long subtractFrameDelay(long delayMillis) { 256 final long frameDelay = sFrameDelay; 257 return delayMillis <= frameDelay ? 0 : delayMillis - frameDelay;MEF-SOAM-PM-MIB.yaml https://gitlab.com/marcelosabino/OpenbusBR | YAML | 320 lines
1--- 2mefSoamDmCurrentStatsFrameDelayRangeTwoWayMax: 1.3.6.1.4.1.15007.1.3.1.3.4.1.27 3mefSoamDmCfgNumMeasBinsPerFrameDelayInterval: 1.3.6.1.4.1.15007.1.3.1.3.1.1.27 6mefSoamLmCurrentStatsElapsedTime: 1.3.6.1.4.1.15007.1.3.1.2.4.1.3 7mefSoamDmCurrentStatsFrameDelayRangeBackwardAvg: 1.3.6.1.4.1.15007.1.3.1.3.4.1.26 8mefSoamLmCfgSessionStatus: 1.3.6.1.4.1.15007.1.3.1.2.1.1.32 32mefSoamDmHistoryStatsIfdvBackwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.18 33mefSoamDmHistoryStatsFrameDelayRangeBackwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.25 34mefSoamLmHistoryAvailStatsBackwardMinFlr: 1.3.6.1.4.1.15007.1.3.1.2.5.1.16 39mefSoamLmCfgIndex: 1.3.6.1.4.1.15007.1.3.1.2.1.1.1 40mefSoamDmHistoryStatsFrameDelayRangeForwardMax: 1.3.6.1.4.1.15007.1.3.1.3.6.1.23 41mefSoamDmCfgPriority: 1.3.6.1.4.1.15007.1.3.1.3.1.1.7 49mefSoamLmHistoryAvailStatsBackwardHighLoss: 1.3.6.1.4.1.15007.1.3.1.2.5.1.6 50mefSoamDmCurrentStatsFrameDelayRangeForwardMax: 1.3.6.1.4.1.15007.1.3.1.3.4.1.23 51mefSoamDmThresholdCfgMaxFrameDelayForwardThreshold: 1.3.6.1.4.1.15007.1.3.1.3.8.1.12ValueAnimator.java https://gitlab.com/minaz922/cw-omnibus | Java | 1172 lines
221 // The number of milliseconds between animation frames 222 private static long sFrameDelay = DEFAULT_FRAME_DELAY; 223TileManager.js https://gitlab.com/Mirros/cdnjs | JavaScript | 462 lines
38 * APIProperty: tilesPerFrame 39 * {Number} Number of queued tiles to load per frame (see <frameDelay>). 40 * Default is 2. 44 /** 45 * APIProperty: frameDelay 46 * {Number} Delay between tile loading frames (see <tilesPerFrame>) in 48 */ 49 frameDelay: 16, 50 266 * Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop, 267 * and schedules more queue processing after <frameDelay> if there are still 268 * tiles in the queue. 286 if (tileQueue.length) { 287 this.updateTimeout(map, this.frameDelay); 288 }hal_nfc_t2t.c https://gitlab.com/ubicore/nRF5_SDK_11.0.0_89a8197 | C | 859 lines
92 NFCT_ERRORSTATUS_NFCFIELDTOOSTRONG_Msk | \ 93 NFCT_ERRORSTATUS_FRAMEDELAYTIMEOUT_Msk) /**< Mask for clearing all error flags in NFCT_ERRORSTATUS register */ 94#define NRF_NFCT_FRAMESTATUS_RX_MSK (NFCT_FRAMESTATUS_RX_OVERRUN_Msk | \sndfile.cpp https://gitlab.com/hounge.mobile/Android-NDK-Game-Development-Cookbook | C++ | 2305 lines
106 m_nPatternDelay = 0; 107 m_nFrameDelay = 0; 108 m_nNextRow = 0;VideoToolbox-Symbols.h https://gitlab.com/edelmaks/iOS-iphoneheaders | C Header | 966 lines
221_kVTCompressionPropertyKey_InputQueueMaxCount 222_kVTCompressionPropertyKey_MaxFrameDelayCount 223_kVTCompressionPropertyKey_MaxH264SliceBytesBaseGifDrawable.java https://gitlab.com/jonnialva90/iridium-browser | Java | 959 lines
124 private boolean mRunning; 125 protected int mFrameDelay; 126 private int mNextFrameDelay; 286 if (!mScheduled) { 287 // Schedule the next frame at mFrameDelay milliseconds from the previous frame or 288 // the minimum sceduling delay from now, whichever is later. 289 mLastFrameTime = Math.max( 290 mLastFrameTime + mFrameDelay, 291 SystemClock.uptimeMillis() + MIN_FRAME_SCHEDULE_DELAY_MS); 431 mEndOfFile = false; 432 mNextFrameDelay = 100; 433 mLocalColorTable = null;SMILTimeContainer.cpp https://gitlab.com/jonnialva90/iridium-browser | C++ | 565 lines
38 39static const double initialFrameDelay = 0.025; 40static const double animationPolicyOnceDuration = 3.000; 203 SMILTime delay = earliestFireTime - elapsed(); 204 scheduleWakeUp(std::max(initialFrameDelay, delay.value()), SynchronizeAnimations); 205 }media_codec_decoder.cc https://gitlab.com/jonnialva90/iridium-browser | C++ | 958 lines
24// Posting delay of the next frame processing, in milliseconds 25const int kNextFrameDelay = 1; 26video_encode_accelerator_unittest.cc https://gitlab.com/jonnialva90/iridium-browser | C++ | 1346 lines
72// Arbitrarily chosen as a reasonable requirement. 73const unsigned int kMaxKeyframeDelay = 4; 74// Default initial bitrate.Misc.h https://gitlab.com/tanner-deluca/mod-quake-4 | C Header | 974 lines
375 void Event_Footstep( void ); 376 void Event_LaunchMissiles( const char *projectilename, const char *sound, const char *launchjoint, const char *targetjoint, int numshots, int framedelay ); 377 void Event_LaunchMissilesUpdate( int launchjoint, int targetjoint, int numshots, int framedelay );animations.asm https://gitlab.com/eientei95/pokered-fr | Assembly | 2453 lines
136 jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer 137 ld a,[wSubAnimFrameDelay] 138 ld c,a 219 and a,%00111111 220 ld [wSubAnimFrameDelay],a 221 xor aspritedef.cpp https://gitlab.com/jesusalva/TMW-BR_NecHercules | C++ | 658 lines
140 if (i != d->end() && i->second && i->second != i2->second) 141 (i->second)->setLastFrameDelay(0); 142 }ChoreographerTest.java https://gitlab.com/brian0218/rk3188_rk3066_r-box_android4.4.2_sdk | Java | 316 lines
29 30 public void testFrameDelay() { 31 assertTrue(Choreographer.getFrameDelay() > 0); 32 33 long oldFrameDelay = Choreographer.getFrameDelay(); 34 long newFrameDelay = oldFrameDelay * 2; 34 long newFrameDelay = oldFrameDelay * 2; 35 Choreographer.setFrameDelay(newFrameDelay); 36 assertEquals(newFrameDelay, Choreographer.getFrameDelay()); 37 38 Choreographer.setFrameDelay(oldFrameDelay); 39 }UIImage+YYAdd.m https://gitlab.com/chenguibang/TreasureBox | Objective C | 752 lines
24 25static NSTimeInterval _yy_CGImageSourceGetGIFFrameDelayAtIndex(CGImageSourceRef source, size_t index) { 26 NSTimeInterval delay = 0; 64 for (size_t i = 0; i < count; i++) { 65 NSTimeInterval delay = _yy_CGImageSourceGetGIFFrameDelayAtIndex(source, i); 66 totalTime += delay;MasterAudio.cs https://gitlab.com/jerotas/MultiplayerMA | C# | 1266 lines
54 55 public static readonly YieldInstruction EndOfFrameDelay = new WaitForEndOfFrame(); 56 public static readonly List<string> ExemptChildNames = new List<string> { AmbientUtil.FollowerHolderName };AudioBufferSourceNode.cpp https://gitlab.com/brian0218/rk3188_r-box_android4.2.2_sdk | C++ | 455 lines
53 , m_startTime(0.0) 54 , m_schedulingFrameDelay(0) 55 , m_readIndex(0) 104 // Handle sample-accurate scheduling so that buffer playback will happen at a very precise time. 105 m_schedulingFrameDelay = 0; 106 if (m_startTime >= quantumStartTime) { 106 if (m_startTime >= quantumStartTime) { 107 // m_schedulingFrameDelay is set here only the very first render quantum (because of above check: m_startTime >= quantumEndTime) 108 // So: quantumStartTime <= m_startTime < quantumEndTime 113 114 // m_schedulingFrameDelay is used in provideInput(), so factor in the current playback pitch rate. 115 m_schedulingFrameDelay = static_cast<int>(pitchRate * startFrameInQuantum); 187 // Handle sample-accurate scheduling so that we play the buffer at a very precise time. 188 // m_schedulingFrameDelay will only be non-zero the very first time that provideInput() is called, which corresponds 189 // with the very start of the buffer playback.SMILTimeContainer.cpp https://gitlab.com/x33n/phantomjs | C++ | 327 lines
40 41static const double animationFrameDelay = 0.025; 42 309#endif 310 startTimer(earliestFireTime, animationFrameDelay); 311 return; 321 322 startTimer(earliestFireTime, animationFrameDelay); 323}GIFLoader.java https://gitlab.com/Smidqe/gmanager | Java | 472 lines
118 // reads Image Control extension information 119 // returns ((pField & 0x1F) << 24) + (trnsIndex << 16) + frameDelay; 120 private int readControlCode() throws IOException { 122 int pField = readByte(); 123 int frameDelay = readShort(); 124 int trnsIndex = readByte(); 128 } 129 return ((pField & 0x1F) << 24) + (trnsIndex << 16) + frameDelay; 130 }spritedef.cpp https://gitlab.com/Alige/manaplus | C++ | 694 lines
148 { 149 (i->second)->setLastFrameDelay(0); 150 }MobileAnimation.cs https://gitlab.com/swak/UltimaXNA | C# | 272 lines
119 m_FrameCount = 1; 120 m_FrameDelay = 0; 121 } 125 { 126 float msPerFrame = ((900f * (m_FrameDelay + 1)) / m_FrameCount); 127 // Mounted movement is ~2x normal frame rate 184 m_FrameCount = 1; 185 m_FrameDelay = 0; 186 m_IsAnimatationPaused = true; 209 210 private int m_FrameCount, m_FrameDelay, m_repeatCount; 211 private void animate(MobileAction action, int actionIndex, int repeatCount, bool reverse, bool repeat, int delay, bool isRequestedAction) 247 m_FrameCount = frames.Length; 248 m_FrameDelay = delay; 249 if (repeat == false)player_animations.asm https://gitlab.com/eientei95/pokered-fr | Assembly | 539 lines
26; if the player is not standing on a warp pad or hole 27 ld hl, wPlayerSpinInPlaceAnimFrameDelay 28 xor a 28 xor a 29 ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay 30 inc a 30 inc a 31 ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta 32 ld a, $8 32 ld a, $8 33 ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue 34 ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID 88 ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY 89 call GetPlayerTeleportAnimFrameDelay 90 ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelayFFTFrame.h https://gitlab.com/x33n/phantomjs | C Header | 197 lines
106 double extractAverageGroupDelay(); 107 void addConstantGroupDelay(double sampleFrameDelay); 108