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2,043 results for 'FrameDelay repo:htchoi1995/frameworks_base' (209 ms)

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FrameDelay (String) help.v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 157 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv40alpha17.1.dtd" >
2   <PATCH nodename="Y:\vvvv33_trunk\help\FrameDelay (String) help.v4p">
3   <BOUNDS height="1800" left="2670" top="3960" type="Window" width="5385">
49   </BOUNDS>
50   <PIN pinname="Input String" pintype="Input" slicecount="1" visible="0" values="|FrameDelay - String|">
51   </PIN>
118   </NODE>
119   <NODE hiddenwhenlocked="0" id="1" managers="" nodename="FrameDelay (Animation)">
120   <BOUNDS height="270" left="465" top="990" type="Node" width="990">
FrameDelay.php https://github.com/cesarperales/chamilo-lms-icpna.git | PHP | 43 lines
19 */
20class FrameDelay extends AbstractTag
21{
24
25    protected $Name = 'FrameDelay';
26
FrameDelay.php https://github.com/aquatiku/PHPExiftool.git | PHP | 43 lines
19 */
20class FrameDelay extends AbstractTag
21{
24
25    protected $Name = 'FrameDelay';
26
FrameDelay.hx git://github.com/adamb/casahx.git | Haxe | 133 lines
46					import org.casalib.display.CasaMovieClip;
47					import org.casalib.time.FrameDelay;
48					
50					public class MyExample extends CasaMovieClip {
51						protected var _frameDelay:FrameDelay;
52						
56							
57							this._frameDelay = new FrameDelay(this._onInitComplete);
58							this._frameDelay.start();
61						protected function _onInitComplete():void{
62							this._frameDelay.destroy();
63							this._frameDelay = null;
70	*/
71	class FrameDelay extends Process {
72		
FrameDelay.hx git://github.com/andyli/casahx.git | Haxe | 133 lines
46					import org.casalib.display.CasaMovieClip;
47					import org.casalib.time.FrameDelay;
48					
50					public class MyExample extends CasaMovieClip {
51						protected var _frameDelay:FrameDelay;
52						
56							
57							this._frameDelay = new FrameDelay(this._onInitComplete);
58							this._frameDelay.start();
61						protected function _onInitComplete():void{
62							this._frameDelay.destroy();
63							this._frameDelay = null;
70	*/
71	class FrameDelay extends Process {
72		
FrameDelay.php https://github.com/AngelFQC/chamilo-lms-icpna.git | PHP | 43 lines
19 */
20class FrameDelay extends AbstractTag
21{
24
25    protected $Name = 'FrameDelay';
26
FrameDelay.cs https://github.com/digitalwannabe/VVVV.Packs.Image.git | C# | 43 lines
17{
18    [FilterInstance("FrameDelay", Author = "elliotwoods")]
19	public class FrameDelayInstance : IFilterInstance
Camera (Transform Orbit).v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 1,525 lines
358   </NODE>
359   <NODE componentmode="Hidden" id="327" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
360   <BOUNDS height="100" left="7890" top="8025" type="Node" width="100">
392   </NODE>
393   <NODE componentmode="Hidden" id="323" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
394   <BOUNDS height="100" left="5460" top="8025" type="Node" width="100">
530   </NODE>
531   <NODE componentmode="Hidden" id="345" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
532   <BOUNDS height="100" left="15540" top="8025" type="Node" width="100">
604   </NODE>
605   <NODE componentmode="Hidden" id="351" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
606   <BOUNDS height="100" left="12690" top="8025" type="Node" width="100">
862   </NODE>
863   <NODE id="583" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
864   <BOUNDS height="0" left="1860" top="8025" type="Node" width="0">
GameEnemy.cs git://github.com/BCProgramming/BASeBlock.git | C# | 2,651 lines
573            Location=Position;
574            mDefaultFrameDelay=FrameDelay;
575            StateFrameImageKeys = StateFrameData;
591                        StateFrameIndex.Add(kvp.Key, 0);
592                        FrameDelayTimes.Add(kvp.Key, CreateArray(FrameDelay, kvp.Value.Length));
593                    }
677            
678            /*if (FrameDelayTimes == null || FrameDelayTimes.Count < StateFrameIndex[_EnemyState])
679            {
699            FrameDelayCounter++;
700            if (FrameDelayCounter > GetFrameDelayTime())
701            {
889            BlockTypeCreate = pBlockTypeCreate;
890            FrameDelay = MilliFrameDelay;
891            Location = pPosition;
GifHeaderParserTest.java https://gitlab.com/Liang1Zhang/glide.git | Java | 228 lines
86
87    private static ByteBuffer writeHeaderWithGceAndFrameDelay(short frameDelay) {
88        final int lzwMinCodeSize = 2;
104        final short frameDelay = 50;
105        ByteBuffer buffer = writeHeaderWithGceAndFrameDelay(frameDelay);
106
129        final short frameDelay = GifHeaderParser.MIN_FRAME_DELAY - 1;
130        ByteBuffer buffer = writeHeaderWithGceAndFrameDelay(frameDelay);
131
140    @Test
141    public void testObeysFrameDelayIfFrameDelayIsAtMinimum() {
142        final short frameDelay = GifHeaderParser.MIN_FRAME_DELAY;
142        final short frameDelay = GifHeaderParser.MIN_FRAME_DELAY;
143        ByteBuffer buffer = writeHeaderWithGceAndFrameDelay(frameDelay);
144
AnimatedSprite.cs https://bitbucket.org/tomnz/mangolander | C# | 122 lines
18
19        public double FrameDelay { get; set; }
20        public bool LoopAnimation { get; set; }
30
31        public AnimatedSprite(Texture2D texture, int frameWidth, int frameHeight, double frameDelay, bool loopAnimation)
32        {
32        {
33            Initialize(texture, frameWidth, frameHeight, frameDelay, loopAnimation);
34        }
35
36        public void Initialize(Texture2D texture, int frameWidth, int frameHeight, double frameDelay, bool loopAnimation)
37        {
40            this.FrameHeight = frameHeight;
41            this.FrameDelay = frameDelay;
42            this.LoopAnimation = loopAnimation;
ScreenshotTaker.java https://github.com/saneeshjose/robotium.git | Java | 414 lines
23/**
24 * Contains screenshot methods like: takeScreenshot(final View, final String name), startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames), 
25 * stopScreenshotSequence().
93	 * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality)
94	 * @param frameDelay the time in milliseconds to wait between each frame
95	 * @param maxFrames the maximum number of frames that will comprise this sequence
97	 */
98	public void startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames) {
99		initScreenShotSaver();
104
105		screenshotSequenceThread = new ScreenshotSequenceThread(name, quality, frameDelay, maxFrames);
106
267			quality = _quality; 
268			frameDelay = _frameDelay;
269			maxFrames = _maxFrames;
ScreenshotTaker.java https://github.com/andreasnilsson/robotium.git | Java | 469 lines
25/**
26 * Contains screenshot methods like: takeScreenshot(final View, final String name), startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames), 
27 * stopScreenshotSequence().
107	 * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality)
108	 * @param frameDelay the time in milliseconds to wait between each frame
109	 * @param maxFrames the maximum number of frames that will comprise this sequence
111	 */
112	public void startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames) {
113		initScreenShotSaver();
118
119		screenshotSequenceThread = new ScreenshotSequenceThread(name, quality, frameDelay, maxFrames);
120
300			quality = _quality; 
301			frameDelay = _frameDelay;
302			maxFrames = _maxFrames;
AtmoLiveView.cpp https://github.com/hiranotaka/vlc-arib.git | C++ | 204 lines
81
82    int frameDelay = pAtmoConfig->getLiveView_FrameDelay();
83
87    */
88    frameDelay = frameDelay * 1000;
89#endif
97    {
98        if( frameDelay > 0 )
99            do_sleep( frameDelay );
111#if defined(_ATMO_VLC_PLUGIN_)
112        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), m_pLog, packet_time);
113#else
113#else
114        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), packet_time);
115#endif
common.py https://gitlab.com/tylert/kiibohd-controller.git | Python | 1,523 lines
1358        animation_id = i.control.json_input['AnimationIds'][animation['name']]
1359        framedelay = self.get_modifier_setting(animation, 'framedelay').arg
1360        # If not set, framedelay is 0
1360        # If not set, framedelay is 0
1361        if framedelay is None:
1362            framedelay = 0
1378        # - Animation index
1379        # - framedelay
1380        # - frameoptions
1387                continue
1388            if elem.framedelay != framedelay:
1389                continue
EvaluateManager.v4p https://bitbucket.org/joreg/iris.git | Unknown | 427 lines
38   </NODE>
39   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="6" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
40   <BOUNDS height="100" left="4620" top="1545" type="Node" width="100">
46   </NODE>
47   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="4" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
48   <BOUNDS height="100" left="1725" top="2205" type="Node" width="100">
62   </NODE>
63   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="2" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
64   <BOUNDS height="270" left="6210" top="1515" type="Node" width="960">
246   </LINK>
247   <NODE componentmode="Hidden" id="37" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
248   <BOUNDS height="100" left="10290" top="2070" type="Node" width="100">
330   </LINK>
331   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="46" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
332   <BOUNDS height="100" left="4755" top="2100" type="Node" width="100">
TimingCircuit (CV.StructuredLight).v4p https://github.com/digitalwannabe/VVVV.Packs.Image.git | Unknown | 289 lines
156   </NODE>
157   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="13">
158   <BOUNDS type="Node" left="1905" top="3570" width="100" height="100">
186   </LINK>
187   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="17">
188   <BOUNDS type="Node" left="690" top="3585" width="100" height="100">
262   </NODE>
263   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="22">
264   <BOUNDS type="Node" left="3915" top="4740" width="100" height="100">
Animation.cs https://bitbucket.org/ioachim/thefat | C# | 221 lines
59            get {
60                return (playTime / FrameDelay > frames.Count);
61            }
93
94        public Animation(IEnumerable<string> assetNamesParam, float frameDelay)
95        {
96            this.assetNames = assetNamesParam.ToList();
97            this.FrameDelay = frameDelay;
98            this.frames = new List<Texture2D>(this.assetNames.Count);
109            this.assetNames = assetNamesParam;
110            this.FrameDelay = frameDelay;
111            this.frames = new List<Texture2D>(this.assetNames.Count);
122            this.assetNames = assetNamesParam;
123            this.FrameDelay = frameDelay;
124            this.frames = new List<Texture2D>(this.assetNames.Count);
SaverLoader.v4p https://bitbucket.org/joreg/iris.git | Unknown | 1,913 lines
94   </NODE>
95   <NODE componentmode="Hidden" id="141" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
96   <BOUNDS height="100" left="10245" top="3360" type="Node" width="100">
234   </LINK>
235   <NODE componentmode="Hidden" id="155" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
236   <BOUNDS height="100" left="10410" top="3960" type="Node" width="100">
662   </LINK>
663   <NODE componentmode="Hidden" id="464" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
664   <BOUNDS height="100" left="675" top="17085" type="Node" width="100">
950   </LINK>
951   <NODE componentmode="Hidden" id="583" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
952   <BOUNDS height="100" left="10545" top="4335" type="Node" width="100">
962   </LINK>
963   <NODE componentmode="Hidden" id="593" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
964   <BOUNDS height="100" left="675" top="19740" type="Node" width="100">
GUI.dba https://bitbucket.org/TheComet/ponycraft-prototype.git | Unknown | 1,771 lines
109	CurrentFrame										as integer
110	FrameDelayDefault									as integer
111	FrameDelay											as integer
111	FrameDelay											as integer
112	FrameDelayCounter									as integer
113endtype
219	GUIFrame( n , 0 ).CurrentFrame = 0
220	GUIFrame( n , 0 ).FrameDelayDefault = 0
221	GUIFrame( n , 0 ).pos.x = x
262	rem use default delay if necessary
263	if delay = -1 then delay = GUIFrame( n , 0 ).FrameDelayDefault
264	
1709				inc GUIFrame( n , 0 ).FrameDelayCounter
1710				if GUIFrame( n , 0 ).FrameDelayCounter > GUIFrame( n , GUIFrame( n ).CurrentFrame ).FrameDelay
1711					GUIFrame( n , 0 ).FrameDelayCounter = 0
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