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2,043 results for 'FrameDelay repo:htchoi1995/frameworks_base' (229 ms)

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UIModel.java https://github.com/catrixs/AgileBuddy.git | Java | 576 lines
233        int frameAmount = 1;
234        int frameDelay = 1;
235        int frameType = FOOTBOARD_TYPE_NORMAL;
255                frameAmount = 2;
256                frameDelay = 15;
257                break;
261                frameAmount = 2;
262                frameDelay = 15;
263                break;
270                BORDER_ATTRIBUTE_IMAGE_HEITH, frameType, frameAmount,
271                frameDelay));
272    }
VideoDecoder.cs https://github.com/1109616856/OSUplayer.git | C# | 284 lines
16        private double[] FrameBufferTimes;
17        public double FrameDelay;
18        private int frameFinished;
61                                    Marshal.Copy(Marshal.ReadIntPtr(this.pFrameRGB), this.FrameBuffer[this.writeCursor % this.BufferSize], 0, this.FrameBuffer[this.writeCursor % this.BufferSize].Length);
62                                    this.FrameBufferTimes[this.writeCursor % this.BufferSize] = ((num - this.stream.start_time) * this.FrameDelay) * 1000.0;
63                                    this.writeCursor++;
191            }
192            this.FrameDelay = FFmpeg.av_q2d(this.stream.time_base);
193            this.pCodec = FFmpeg.avcodec_find_decoder(this.codecCtx.codec_id);
231                int flags = 0;
232                double num2 = ((((double)time) / 1000.0) / this.FrameDelay) + this.stream.start_time;
233                if (num2 < this.lastPts)
264                }
265                return (duration * this.FrameDelay);
266            }
SampleDelay.cc https://freespeech.svn.sourceforge.net/svnroot/freespeech | C++ | 120 lines
82      
83      int frameDelay = delay/length;
84      int sampleDelay = delay-frameDelay*length;
87      ObjectRef secondValue=nilObject;
88      if (count-frameDelay-1 >=0 )
89	 firstValue = getInput(inputID, count-frameDelay-1);
89	 firstValue = getInput(inputID, count-frameDelay-1);
90      if (count-frameDelay >=0 )
91	 secondValue = getInput(inputID, count-frameDelay);
SampleDelay.cc https://freespeech.svn.sourceforge.net/svnroot/freespeech | C++ | 123 lines
85      
86      int frameDelay = delay/length;
87      int sampleDelay = delay-frameDelay*length;
90      ObjectRef secondValue=Object::nilObject;
91      if (count-frameDelay-1 >=0 )
92	 firstValue = getInput(inputID, count-frameDelay-1);
92	 firstValue = getInput(inputID, count-frameDelay-1);
93      if (count-frameDelay >=0 )
94	 secondValue = getInput(inputID, count-frameDelay);
SampleDelay.cc https://freespeech.svn.sourceforge.net/svnroot/freespeech | C++ | 137 lines
99      
100      int frameDelay = delay/length;
101      int sampleDelay = delay-frameDelay*length;
104      ObjectRef secondValue=Object::nilObject;
105      if (count-frameDelay-1 >=0 )
106	 firstValue = getInput(inputID, count-frameDelay-1);
106	 firstValue = getInput(inputID, count-frameDelay-1);
107      if (count-frameDelay >=0 )
108	 secondValue = getInput(inputID, count-frameDelay);
effects.cpp git://github.com/Warzone2100/warzone2100.git | C++ | 2,308 lines
793	/* Time to update the frame number on the blood */
794	if (graphicsTime - psEffect->lastFrame > psEffect->frameDelay)
795	{
813	/* Time to update the frame number on the smoke sprite */
814	while (graphicsTime - psEffect->lastFrame > psEffect->frameDelay)
815	{
1914	{
1915		psEffect->frameDelay = EXPLOSION_FRAME_DELAY / 2;
1916	}
2239		ini.setValue("lastFrame", it->lastFrame);
2240		ini.setValue("frameDelay", it->frameDelay);
2241		ini.setValue("lifeSpan", it->lifeSpan);
2283		curEffect->lastFrame    = ini.value("lastFrame").toInt();
2284		curEffect->frameDelay   = ini.value("frameDelay").toInt();
2285		curEffect->lifeSpan     = ini.value("lifeSpan").toInt();
Program.cs https://netduinoledcontrol.svn.codeplex.com/svn | C# | 1,105 lines
682            spinningLetter.Repeat = cycles;
683            spinningLetter.FrameDelay = pause;
684            animations.Add(spinningLetter);
704            spinningBar.Repeat = cycles;
705            spinningBar.FrameDelay = pause;
706            animations.Add(spinningBar);
750            spinningAnimation.Repeat = cycles;
751            spinningAnimation.FrameDelay = pause;
752            animations.Add(spinningAnimation);
825            spinningAnimation.Repeat = cycles;
826            spinningAnimation.FrameDelay = pause;
827            animations.Add(spinningAnimation);
863            spinningDiagonals.Repeat = cycles;
864            spinningDiagonals.FrameDelay = pause;
865            animations.Add(spinningDiagonals);
UnitShoot.java http://cellengine.googlecode.com/svn/trunk/ | Java | 414 lines
118		switch(Type){
119		case TYPE11_ICE:return 2*AScreen.FrameDelay;
120		case TYPE12_ICE:return 4*AScreen.FrameDelay;
120		case TYPE12_ICE:return 4*AScreen.FrameDelay;
121		case TYPE13_ICE:return 8*AScreen.FrameDelay;
122		case TYPE41_ICE:return 2*AScreen.FrameDelay;
122		case TYPE41_ICE:return 2*AScreen.FrameDelay;
123		case TYPE42_ICE:return 4*AScreen.FrameDelay;
124		case TYPE43_ICE:return 8*AScreen.FrameDelay;
146		switch(Type){
147		case TYPE21_FIRE:return 5*AScreen.FrameDelay;
148		case TYPE22_FIRE:return 10*AScreen.FrameDelay;
148		case TYPE22_FIRE:return 10*AScreen.FrameDelay;
149		case TYPE23_FIRE:return 15*AScreen.FrameDelay;
150
PatchManager2.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 1,675 lines
336   </LINK>
337   <NODE componentmode="Hidden" id="29" managers="" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
338   <BOUNDS height="0" left="5130" top="23790" type="Node" width="0">
1160   </LINK>
1161   <NODE componentmode="Hidden" id="159" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1162   <BOUNDS height="100" left="4860" top="22050" type="Node" width="100">
1178   </LINK>
1179   <NODE componentmode="Hidden" id="160" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1180   <BOUNDS height="100" left="4890" top="20460" type="Node" width="100">
PatchManager-NodeSelect.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 1,725 lines
320   </LINK>
321   <NODE componentmode="Hidden" id="29" managers="" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
322   <BOUNDS height="0" left="5130" top="23790" type="Node" width="0">
1144   </LINK>
1145   <NODE componentmode="Hidden" id="159" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1146   <BOUNDS height="100" left="4860" top="22050" type="Node" width="100">
1162   </LINK>
1163   <NODE componentmode="Hidden" id="160" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1164   <BOUNDS height="100" left="4890" top="20460" type="Node" width="100">
PatchManager-NodeSelect2.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 1,763 lines
320   </LINK>
321   <NODE componentmode="Hidden" id="29" managers="" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
322   <BOUNDS height="0" left="5130" top="23790" type="Node" width="0">
1144   </LINK>
1145   <NODE componentmode="Hidden" id="159" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1146   <BOUNDS height="100" left="4860" top="22050" type="Node" width="100">
1162   </LINK>
1163   <NODE componentmode="Hidden" id="160" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1164   <BOUNDS height="100" left="4890" top="20460" type="Node" width="100">
texturedeliver3.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 615 lines
468   </LINK>
469   <NODE componentmode="Hidden" id="0" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
470   <BOUNDS height="0" left="4710" top="2910" type="Node" width="0">
502   </LINK>
503   <NODE componentmode="Hidden" id="35" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
504   <BOUNDS height="100" left="4545" top="4455" type="Node" width="100">
524   </NODE>
525   <NODE componentmode="Hidden" id="37" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
526   <BOUNDS height="100" left="3855" top="4005" type="Node" width="100">
DrawParameters.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 1,639 lines
764   </LINK>
765   <NODE componentmode="Hidden" id="260" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
766   <BOUNDS height="100" left="8310" top="3660" type="Node" width="100">
1112   </LINK>
1113   <NODE componentmode="Hidden" hiddenwhenlocked="1" id="361" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1114   <BOUNDS height="100" left="12660" top="11985" type="Node" width="100">
1148   </LINK>
1149   <NODE componentmode="Hidden" hiddenwhenlocked="1" id="366" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
1150   <BOUNDS height="100" left="13230" top="9885" type="Node" width="100">
OSCReturn.v4p https://bitbucket.org/nsynk/iris-legacy.git | Unknown | 1,051 lines
282   </NODE>
283   <NODE componentmode="Hidden" id="21" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
284   <BOUNDS height="100" left="8880" top="2760" type="Node" width="100">
290   </NODE>
291   <NODE componentmode="Hidden" id="20" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
292   <BOUNDS height="100" left="7050" top="2145" type="Node" width="100">
850   </LINK>
851   <NODE componentmode="Hidden" id="208" nodename="FrameDelay (String)" systemname="FrameDelay (String)">
852   <BOUNDS height="100" left="12750" top="5085" type="Node" width="100">
ValueAnimator.java https://bitbucket.org/fredgrott/gwslaf.git | Java | 1,264 lines
221    // The number of milliseconds between animation frames
222    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
223
676                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
677                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
678                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
713     */
714    public static long getFrameDelay() {
715        return sFrameDelay;
724     *
725     * @param frameDelay the requested time between frames, in milliseconds
726     */
726     */
727    public static void setFrameDelay(long frameDelay) {
728        sFrameDelay = frameDelay;
ValueAnimator.java https://bitbucket.org/fredgrott/gwslaf.git | Java | 1,316 lines
233    /** The s frame delay. */
234    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
235
690                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
691                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
692                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
727     */
728    public static long getFrameDelay() {
729        return sFrameDelay;
738     *
739     * @param frameDelay the requested time between frames, in milliseconds
740     */
740     */
741    public static void setFrameDelay(long frameDelay) {
742        sFrameDelay = frameDelay;
ValueAnimator.java https://bitbucket.org/fredgrott/gwslaf.git | Java | 1,260 lines
217    // The number of milliseconds between animation frames
218    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
219
672                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
673                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
674                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
709     */
710    public static long getFrameDelay() {
711        return sFrameDelay;
720     *
721     * @param frameDelay the requested time between frames, in milliseconds
722     */
722     */
723    public static void setFrameDelay(long frameDelay) {
724        sFrameDelay = frameDelay;
ValueAnimator.java https://bitbucket.org/fredgrott/gwsamulet.git | Java | 1,274 lines
223    // The number of milliseconds between animation frames
224    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
225
681                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
682                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
683                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
718     */
719    public static long getFrameDelay() {
720        return sFrameDelay;
729     *
730     * @param frameDelay the requested time between frames, in milliseconds
731     */
731     */
732    public static void setFrameDelay(long frameDelay) {
733        sFrameDelay = frameDelay;
ValueAnimator.java https://bitbucket.org/fredgrott/gwsamulet.git | Java | 1,321 lines
233    /** The s frame delay. */
234    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
235
690                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
691                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
692                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
727     */
728    public static long getFrameDelay() {
729        return sFrameDelay;
738     *
739     * @param frameDelay the requested time between frames, in milliseconds
740     */
740     */
741    public static void setFrameDelay(long frameDelay) {
742        sFrameDelay = frameDelay;
ValueAnimator.java https://bitbucket.org/fredgrott/gwsamulet.git | Java | 1,270 lines
219    // The number of milliseconds between animation frames
220    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
221
677                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
678                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
679                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
714     */
715    public static long getFrameDelay() {
716        return sFrameDelay;
725     *
726     * @param frameDelay the requested time between frames, in milliseconds
727     */
727     */
728    public static void setFrameDelay(long frameDelay) {
729        sFrameDelay = frameDelay;
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