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2,043 results for 'FrameDelay repo:akravets/yahoo-weather-example' (7 ms)

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Animation.hx https://github.com/riflum/Rygal.git | Haxe | 97 lines
43	/** The delay between multiple frames. */
44	public var frameDelay:Int;
45	
53	 * 
54	 * @param	frameDelay	The delay between frames in milliseconds.
55	 * @param	sequence	The texture sequence this animation is based on.
57	public function new(frameDelay:Int, sequence:TextureSequence) {
58		this.frameDelay = frameDelay;
59		this.sequence = sequence;
65	 * 
66	 * @param	frameDelay	The delay between frames in milliseconds.
67	 * @param	spritesheet		The spritesheet this animation is based on.
74	 */
75	public static function fromSpritesheet(frameDelay:Int, spritesheet:Spritesheet,
76			start:Int = 0, end:Int = -1, loop:Bool = false):Animation {
Layer.cpp https://github.com/f055/fiew-image-viewer.git | C++ | 1,162 lines
1107	}
1108	int propertySize = that->image->GetPropertyItemSize(PropertyTagFrameDelay);
1109	PropertyItem *frameDelay = (PropertyItem*) malloc(propertySize);
1109	PropertyItem *frameDelay = (PropertyItem*) malloc(propertySize);
1110	that->image->GetPropertyItem(PropertyTagFrameDelay,propertySize,frameDelay);
1111
1113
1114	long *delays = (long *)frameDelay->value;
1115	bool mode = false;
1149	}
1150	if( frameDelay != NULL )
1151		delete frameDelay;	
HRTFKernel.cpp https://gitlab.com/colmsjo/phantomjs.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
HRTFKernel.cpp https://gitlab.com/imxiangpeng/qtwebkit.git | C++ | 142 lines
65
66    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
67    estimationFrame.doInverseFFT(impulseP);
68
69    return frameDelay;
70}
72HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
73    : m_frameDelay(0)
74    , m_sampleRate(sampleRate)
78    // Determine the leading delay (average group delay) for the response.
79    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
80
133    
134    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
135    
streamcoder.cpp https://gitlab.com/live-transcoder/transcoder.git | C++ | 802 lines
183        fakeCurrPts = fakeNextPts;
184        //double frameDelay = inPacket->getTimeBase().getNumerator();
185        double frameDelay = inPacket->getTimeBase().getDouble();
185        double frameDelay = inPacket->getTimeBase().getDouble();
186        frameDelay += outFrame->getAVFrame()->repeat_pict * (frameDelay * 0.5);
187
187
188        fakeNextPts += (int64_t) frameDelay;
189
HRTFKernel.cpp https://repo.or.cz/blink.git | C++ | 133 lines
61
62    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
63    estimationFrame.doInverseFFT(impulseP);
64
65    return frameDelay;
66}
68HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
69    : m_frameDelay(0)
70    , m_sampleRate(sampleRate)
74    // Determine the leading delay (average group delay) for the response.
75    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
76
124
125    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
126
HRTFKernel.cpp git://github.com/WebKit/webkit.git | C++ | 140 lines
63
64    float frameDelay = narrowPrecisionToFloat(estimationFrame.extractAverageGroupDelay());
65    estimationFrame.doInverseFFT(impulseP);
66
67    return frameDelay;
68}
70HRTFKernel::HRTFKernel(AudioChannel* channel, size_t fftSize, float sampleRate)
71    : m_frameDelay(0)
72    , m_sampleRate(sampleRate)
76    // Determine the leading delay (average group delay) for the response.
77    m_frameDelay = extractAverageGroupDelay(channel, fftSize / 2);
78
131    
132    float frameDelay = (1 - x) * kernel1->frameDelay() + x * kernel2->frameDelay();
133    
ActionQueueTestCase.as http://asaplibrary.googlecode.com/svn/trunk/ | ActionScript | 622 lines
10	import org.asaplibrary.util.actionqueue.*;
11	import org.asaplibrary.util.FrameDelay;
12	import org.asaplibrary.util.debug.Log;
105			
106			new FrameDelay(startTests, TEST_DELAY);
107		}
235			queue.run();
236			new FrameDelay(evaluateAfterPause, TEST_DELAY);
237		}
265			queue.run();
266			new FrameDelay(evaluateShapeProperty, TEST_DELAY, [shape, 'alpha', 0]);
267		}
274			queue.run();
275			new FrameDelay(evaluateShapeProperty, TEST_DELAY, [shape, 'x', 100]);
276			new FrameDelay(evaluateShapeProperty, TEST_DELAY, [shape, 'y', 100]);
output.v4p https://github.com/elliotwoods/Research.DigitalEmulsionEngine.git | Unknown | 693 lines
38   </NODE>
39   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="17">
40   <BOUNDS type="Node" left="1080" top="8655" width="100" height="100">
624   </LINK>
625   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="49">
626   <BOUNDS type="Node" left="585" top="12240" width="100" height="100">
Edit Mouse~.xml https://github.com/urbankind/mapping_toolkit.git | XML | 295 lines
134   </LINK>
135   <NODE componentmode="Hidden" id="18" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
136   <BOUNDS height="100" left="1710" top="5775" type="Node" width="100">
146   </NODE>
147   <NODE componentmode="Hidden" id="17" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
148   <BOUNDS height="100" left="6300" top="4530" type="Node" width="100">
Edit Mouse~.xml https://github.com/urbankind/mapping_toolkit.git | XML | 291 lines
144   </LINK>
145   <NODE componentmode="Hidden" id="52" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
146   <BOUNDS height="100" left="1005" top="5715" type="Node" width="100">
156   </NODE>
157   <NODE componentmode="Hidden" id="51" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
158   <BOUNDS height="100" left="3120" top="4110" type="Node" width="100">
EDIT_mouse.v4p https://github.com/urbankind/mapping_toolkit.git | Unknown | 291 lines
144   </LINK>
145   <NODE componentmode="Hidden" id="18" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
146   <BOUNDS height="100" left="1260" top="5670" type="Node" width="100">
156   </NODE>
157   <NODE componentmode="Hidden" id="17" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
158   <BOUNDS height="100" left="3375" top="4065" type="Node" width="100">
Drag (2D Vector) help.v4p https://github.com/urbankind/mapping_toolkit.git | Unknown | 411 lines
204   </LINK>
205   <NODE id="1" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
206   <BOUNDS height="0" left="1980" top="5175" type="Node" width="0">
224   </LINK>
225   <NODE id="0" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
226   <BOUNDS height="0" left="1425" top="1815" type="Node" width="0">
vvvv.nodes.animation.js https://github.com/imclab/vvvv.js.git | JavaScript | 739 lines
514~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
515 NODE: FrameDelay (Animation)
516 Author(s): Matthias Zauner
520
521VVVV.Nodes.FrameDelay = function(id, graph) {
522  this.constructor(id, "FrameDelay (Animation)", graph);
554}
555VVVV.Nodes.FrameDelay.prototype = new VVVV.Core.Node();
556
cubeDriver.ino https://github.com/vgx32/ledCube4x4.git | Unknown | 185 lines
75////  writeLayer(cube[0],cube[1],L0); 
76//  int frameDelay = 5;
77//
77//
78//  for(int i =0; i <frameDelay; i++){
79//    writeLayer(0x90,0x09,L0); 
84//
85//  for(int i =0; i <frameDelay; i++){
86//    writeLayer(0x90,0x09,L0); 
91//  
92//  for(int i =0; i <frameDelay; i++){
93//    writeLayer(0x90,0x09,L0); 
98//  
99//  for(int i =0; i <frameDelay; i++){
100//    writeLayer(0x90,0x09,L0); 
cubeDriver.ino https://github.com/vgx32/ledCube4x4.git | Unknown | 181 lines
62//  writeLayer(cube[0],cube[1],L0); 
63  int frameDelay = 10;
64
64
65  for(int i =0; i <frameDelay; i++){
66    writeLayer(0x90,0x09,L0); 
71
72  for(int i =0; i <frameDelay; i++){
73    writeLayer(0x90,0x09,L0); 
78  
79  for(int i =0; i <frameDelay; i++){
80    writeLayer(0x90,0x09,L0); 
85  
86  for(int i =0; i <frameDelay; i++){
87    writeLayer(0x90,0x09,L0); 
GifEncoder.cs https://github.com/Abhimanyu-Jana/ImageProcessor.git | C# | 456 lines
201        /// </summary>
202        public TimeSpan FrameDelay { get; set; }
203        #endregion
351        /// </param>
352        /// <param name="frameDelay">
353        /// The frame delay.
354        /// </param>
355        private void WriteGraphicControlBlock(Stream sourceGif, int frameDelay)
356        {
363            this.WriteByte(blockhead[3] & 0xf7 | 0x08); // Setting disposal flag
364            this.WriteShort(Convert.ToInt32(frameDelay / 10)); // Setting frame delay
365            this.WriteByte(blockhead[6]); // Transparent color index
cselector.cpp https://github.com/notaz/mupen64plus-pandora.git | C++ | 2,679 lines
60        FrameStartTime      (0),
61        FrameDelay          (0),
62        Mouse               (),
590    FrameEndTime = SDL_GetTicks();
591    FrameDelay   = (MS_PER_SEC/FRAMES_PER_SEC) - (FrameEndTime - FrameStartTime);
592
596
597    if (FrameDelay < 0)
598    {
610        SkipFrame = false;
611        SDL_Delay( MIN(FrameDelay, MS_PER_SEC) );
612    }
Automata_Simple-FlipFlop-Example.v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 635 lines
100   </LINK>
101   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="14">
102   <BOUNDS type="Node" left="11355" top="8535" width="100" height="100">
258   </LINK>
259   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="4">
260   <BOUNDS type="Node" left="7380" top="10725" width="100" height="100">
02_Playback_Looping-Basics.v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 609 lines
162   </LINK>
163   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="13">
164   <BOUNDS type="Node" left="10560" top="3630" width="100" height="100">
211   </BOUNDS>
212   <PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|A loop region is defined via start- and endtimes. &cr;&lf;&cr;&lf;These times can be set manually or via values from other parts of the patch.&cr;&lf;&cr;&lf;Or the file&apos;s &apos;Duration&apos; can be used to set the &apos;Loop End Time&apos; via FrameDelay (Animation) in order to play the file in the full length before looping it.&cr;&lf;&cr;&lf;If the &apos;Loop End Time&apos; of the FileStream (Bass) is set to 0 (by Default) then the file will be played in the full length before the new loop starts, so no FrameDelay (Animation) is needed.&cr;&lf;&cr;&lf;A WavePlayer (DShow9) has some more parameters which can be helpful when complex loops are needed.&cr;&lf;Check this example:&cr;&lf;&cr;&lf;|">
213   </PIN>
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