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1,154 results for 'FrameDelay repo:mkato/mozilla-1.9.0-win64' (2666 ms)

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FrameDelay (Color) help.v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 53 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv40alpha17.1.dtd" >
2   <PATCH nodename="Y:\vvvv33_trunk\help\FrameDelay (Color) help.v4p">
3   <BOUNDS height="2445" left="2670" top="1470" type="Window" width="4080">
25   </BOUNDS>
26   <PIN pinname="Input String" slicecount="1" visible="0" values="|FrameDelay - Color|">
27   </PIN>
48   </NODE>
49   <NODE id="0" nodename="FrameDelay (Animation)">
50   <BOUNDS height="0" left="1710" top="1020" type="Node" width="0">
FrameDelay (String) help.v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 157 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv40alpha17.1.dtd" >
2   <PATCH nodename="Y:\vvvv33_trunk\help\FrameDelay (String) help.v4p">
3   <BOUNDS height="1800" left="2670" top="3960" type="Window" width="5385">
49   </BOUNDS>
50   <PIN pinname="Input String" pintype="Input" slicecount="1" visible="0" values="|FrameDelay - String|">
51   </PIN>
118   </NODE>
119   <NODE hiddenwhenlocked="0" id="1" managers="" nodename="FrameDelay (Animation)">
120   <BOUNDS height="270" left="465" top="990" type="Node" width="990">
FrameDelay.hx git://github.com/adamb/casahx.git | Haxe | 133 lines
46					import org.casalib.display.CasaMovieClip;
47					import org.casalib.time.FrameDelay;
48					
50					public class MyExample extends CasaMovieClip {
51						protected var _frameDelay:FrameDelay;
52						
56							
57							this._frameDelay = new FrameDelay(this._onInitComplete);
58							this._frameDelay.start();
61						protected function _onInitComplete():void{
62							this._frameDelay.destroy();
63							this._frameDelay = null;
70	*/
71	class FrameDelay extends Process {
72		
FrameDelay.hx git://github.com/andyli/casahx.git | Haxe | 133 lines
46					import org.casalib.display.CasaMovieClip;
47					import org.casalib.time.FrameDelay;
48					
50					public class MyExample extends CasaMovieClip {
51						protected var _frameDelay:FrameDelay;
52						
56							
57							this._frameDelay = new FrameDelay(this._onInitComplete);
58							this._frameDelay.start();
61						protected function _onInitComplete():void{
62							this._frameDelay.destroy();
63							this._frameDelay = null;
70	*/
71	class FrameDelay extends Process {
72		
FrameDelay.cs https://github.com/digitalwannabe/VVVV.Packs.Image.git | C# | 43 lines
17{
18    [FilterInstance("FrameDelay", Author = "elliotwoods")]
19	public class FrameDelayInstance : IFilterInstance
Camera (Transform Orbit).v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 1,525 lines
358   </NODE>
359   <NODE componentmode="Hidden" id="327" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
360   <BOUNDS height="100" left="7890" top="8025" type="Node" width="100">
392   </NODE>
393   <NODE componentmode="Hidden" id="323" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
394   <BOUNDS height="100" left="5460" top="8025" type="Node" width="100">
530   </NODE>
531   <NODE componentmode="Hidden" id="345" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
532   <BOUNDS height="100" left="15540" top="8025" type="Node" width="100">
604   </NODE>
605   <NODE componentmode="Hidden" id="351" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
606   <BOUNDS height="100" left="12690" top="8025" type="Node" width="100">
862   </NODE>
863   <NODE id="583" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
864   <BOUNDS height="0" left="1860" top="8025" type="Node" width="0">
AnimatedSprite.cs https://bitbucket.org/tomnz/mangolander | C# | 122 lines
18
19        public double FrameDelay { get; set; }
20        public bool LoopAnimation { get; set; }
30
31        public AnimatedSprite(Texture2D texture, int frameWidth, int frameHeight, double frameDelay, bool loopAnimation)
32        {
32        {
33            Initialize(texture, frameWidth, frameHeight, frameDelay, loopAnimation);
34        }
35
36        public void Initialize(Texture2D texture, int frameWidth, int frameHeight, double frameDelay, bool loopAnimation)
37        {
40            this.FrameHeight = frameHeight;
41            this.FrameDelay = frameDelay;
42            this.LoopAnimation = loopAnimation;
ScreenshotTaker.java https://github.com/saneeshjose/robotium.git | Java | 414 lines
23/**
24 * Contains screenshot methods like: takeScreenshot(final View, final String name), startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames), 
25 * stopScreenshotSequence().
93	 * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality)
94	 * @param frameDelay the time in milliseconds to wait between each frame
95	 * @param maxFrames the maximum number of frames that will comprise this sequence
97	 */
98	public void startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames) {
99		initScreenShotSaver();
104
105		screenshotSequenceThread = new ScreenshotSequenceThread(name, quality, frameDelay, maxFrames);
106
267			quality = _quality; 
268			frameDelay = _frameDelay;
269			maxFrames = _maxFrames;
ScreenshotTaker.java https://github.com/andreasnilsson/robotium.git | Java | 469 lines
25/**
26 * Contains screenshot methods like: takeScreenshot(final View, final String name), startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames), 
27 * stopScreenshotSequence().
107	 * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality)
108	 * @param frameDelay the time in milliseconds to wait between each frame
109	 * @param maxFrames the maximum number of frames that will comprise this sequence
111	 */
112	public void startScreenshotSequence(final String name, final int quality, final int frameDelay, final int maxFrames) {
113		initScreenShotSaver();
118
119		screenshotSequenceThread = new ScreenshotSequenceThread(name, quality, frameDelay, maxFrames);
120
300			quality = _quality; 
301			frameDelay = _frameDelay;
302			maxFrames = _maxFrames;
TimingCircuit (CV.StructuredLight).v4p https://github.com/digitalwannabe/VVVV.Packs.Image.git | Unknown | 289 lines
156   </NODE>
157   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="13">
158   <BOUNDS type="Node" left="1905" top="3570" width="100" height="100">
186   </LINK>
187   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="17">
188   <BOUNDS type="Node" left="690" top="3585" width="100" height="100">
262   </NODE>
263   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="22">
264   <BOUNDS type="Node" left="3915" top="4740" width="100" height="100">
EvaluateManager.v4p https://bitbucket.org/joreg/iris.git | Unknown | 427 lines
38   </NODE>
39   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="6" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
40   <BOUNDS height="100" left="4620" top="1545" type="Node" width="100">
46   </NODE>
47   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="4" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
48   <BOUNDS height="100" left="1725" top="2205" type="Node" width="100">
62   </NODE>
63   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="2" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
64   <BOUNDS height="270" left="6210" top="1515" type="Node" width="960">
246   </LINK>
247   <NODE componentmode="Hidden" id="37" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
248   <BOUNDS height="100" left="10290" top="2070" type="Node" width="100">
330   </LINK>
331   <NODE componentmode="Hidden" hiddenwhenlocked="0" id="46" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
332   <BOUNDS height="100" left="4755" top="2100" type="Node" width="100">
Animation.cs https://bitbucket.org/ioachim/thefat | C# | 221 lines
59            get {
60                return (playTime / FrameDelay > frames.Count);
61            }
93
94        public Animation(IEnumerable<string> assetNamesParam, float frameDelay)
95        {
96            this.assetNames = assetNamesParam.ToList();
97            this.FrameDelay = frameDelay;
98            this.frames = new List<Texture2D>(this.assetNames.Count);
109            this.assetNames = assetNamesParam;
110            this.FrameDelay = frameDelay;
111            this.frames = new List<Texture2D>(this.assetNames.Count);
122            this.assetNames = assetNamesParam;
123            this.FrameDelay = frameDelay;
124            this.frames = new List<Texture2D>(this.assetNames.Count);
CallAudioProvider.java https://github.com/RBWare/RedPhone.git | Java | 269 lines
163    }
164    averageFrameDelay.observeValue((int)frameDelay);
165
181
182    if( averageFrameDelay.getAvgBufferSize() > desFrameDelay + littleStartShrink &&
183      shiftMode == RATE_NORMAL ) {
187    }
188    if( averageFrameDelay.getAvgBufferSize() < desFrameDelay &&
189      shiftMode == RATE_LITTLE && playRate < 1 ) {
194
195    if( averageFrameDelay.getAvgBufferSize() < desFrameDelay - littleStartStretch &&
196      shiftMode == RATE_NORMAL ) {
200    }
201    if (averageFrameDelay.getAvgBufferSize() > desFrameDelay
202        && shiftMode == RATE_LITTLE && playRate > 1) {
AnimationComponent.cs https://github.com/Oscillation/School_Project_GameBuild.git | C# | 211 lines
49
50        float frameDelay; //milliseconds
51        float timer;
68            this.frameHeight = frameHeight;
69            this.frameDelay = DEFAULT_DELAY;
70            timer = 0;
81
82        public AnimationComponent(int spriteSheetWidth, int spriteSheetHeight, int frameWidth, int frameHeight, float frameDelay, Point defaultFrame)
83        {
87            this.frameHeight = frameHeight;
88            this.frameDelay = frameDelay;
89            timer = 0;
111                timer += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
112                if (timer > frameDelay)
113                {
SaverLoader.v4p https://bitbucket.org/joreg/iris.git | Unknown | 1,913 lines
94   </NODE>
95   <NODE componentmode="Hidden" id="141" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
96   <BOUNDS height="100" left="10245" top="3360" type="Node" width="100">
234   </LINK>
235   <NODE componentmode="Hidden" id="155" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
236   <BOUNDS height="100" left="10410" top="3960" type="Node" width="100">
662   </LINK>
663   <NODE componentmode="Hidden" id="464" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
664   <BOUNDS height="100" left="675" top="17085" type="Node" width="100">
950   </LINK>
951   <NODE componentmode="Hidden" id="583" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
952   <BOUNDS height="100" left="10545" top="4335" type="Node" width="100">
962   </LINK>
963   <NODE componentmode="Hidden" id="593" nodename="FrameDelay (Animation)" systemname="FrameDelay (Animation)">
964   <BOUNDS height="100" left="675" top="19740" type="Node" width="100">
GUI.dba https://bitbucket.org/TheComet/ponycraft-prototype.git | Unknown | 1,771 lines
109	CurrentFrame										as integer
110	FrameDelayDefault									as integer
111	FrameDelay											as integer
111	FrameDelay											as integer
112	FrameDelayCounter									as integer
113endtype
219	GUIFrame( n , 0 ).CurrentFrame = 0
220	GUIFrame( n , 0 ).FrameDelayDefault = 0
221	GUIFrame( n , 0 ).pos.x = x
262	rem use default delay if necessary
263	if delay = -1 then delay = GUIFrame( n , 0 ).FrameDelayDefault
264	
1709				inc GUIFrame( n , 0 ).FrameDelayCounter
1710				if GUIFrame( n , 0 ).FrameDelayCounter > GUIFrame( n , GUIFrame( n ).CurrentFrame ).FrameDelay
1711					GUIFrame( n , 0 ).FrameDelayCounter = 0
oplug_mp4.cpp https://bitbucket.org/gianni/vaet | C++ | 546 lines
123const char *containerTitle;
124int frameDelay = 0;
125bool receivedFrame = false;
286
287				  if (frame + frameDelay >= total)
288				  {
294				  else
295					  r = _encode->encode(frame + frameDelay, &bitstream);
296
316				  {
317					  printf("skipping frame: %u size: %i\n", frame + frameDelay, bitstream.len);
318					  frameDelay++;
379stopit:
380    printf("2nd pass, sent %u frames\n", bitstream.frameNumber + frameDelay);
381    // Flush slave Q
AtmoLiveView.cpp https://bitbucket.org/RickDB/atmowin-atmoduino-mod | C++ | 207 lines
83
84    int frameDelay = pAtmoConfig->getLiveView_FrameDelay();
85
89    */
90    frameDelay = frameDelay * 1000;
91#endif
99    {
100        if( frameDelay > 0 )
101            do_sleep( frameDelay );
113#if defined(_ATMO_VLC_PLUGIN_)
114        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), m_pLog, packet_time);
115#else
115#else
116        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), packet_time);
117#endif
AtmoLiveView.cpp https://bitbucket.org/erndev/dreambox-live | C++ | 200 lines
76
77    int frameDelay = pAtmoConfig->getLiveView_FrameDelay();
78
82    */
83    frameDelay = frameDelay * 1000;
84#endif
92    {
93        if( frameDelay > 0 )
94            do_sleep( frameDelay );
106#if defined(_ATMO_VLC_PLUGIN_)
107        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), m_pAtmoThread, packet_time);
108#else
108#else
109        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), packet_time);
110#endif
AtmoLiveView.cpp https://bitbucket.org/megadevs/vlc-ios.git | C++ | 200 lines
76
77    int frameDelay = pAtmoConfig->getLiveView_FrameDelay();
78
82    */
83    frameDelay = frameDelay * 1000;
84#endif
92    {
93        if( frameDelay > 0 )
94            do_sleep( frameDelay );
106#if defined(_ATMO_VLC_PLUGIN_)
107        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), m_pAtmoThread, packet_time);
108#else
108#else
109        ColorPacket = pPacketQueue->GetNextPacket(get_time - frameDelay, (i_frame_counter == 0), packet_time);
110#endif
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