About 16 results: "FrameDelay repo:charliehoey/gatsby"
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EnemyGangster.as in gatsby https://bitbucket.org/charliehoey/gatsby | 131 lines | ActionScript
  1. 			
  2. 			frameDelay = 2;
  3. 			frameCount++;
  4. 			if(frameCount >= frameDelay) { 





EnemyPitcher.as in gatsby https://bitbucket.org/charliehoey/gatsby | 147 lines | ActionScript
  1. 			frameCount++;
  2. 			if(frameCount >= frameDelay) { 

EnemyHobo.as in gatsby https://bitbucket.org/charliehoey/gatsby | 62 lines | ActionScript
  1. 			velx *= -1;
  2. 			frameDelay = 0;

EnemyFlyer.as in gatsby https://bitbucket.org/charliehoey/gatsby | 75 lines | ActionScript
  1. 		frameCount++;
  2. 		if(frameCount >= frameDelay) { 

EnemyCrab.as in gatsby https://bitbucket.org/charliehoey/gatsby | 75 lines | ActionScript
  1. 		override public function moveMe():void {
  2. 		    if(frameCount >= frameDelay) { 

TrashProjectile.as in gatsby https://bitbucket.org/charliehoey/gatsby | 58 lines | ActionScript
  1.     	            subject.receiveDamage(this);
  2.     	            frameCount = frameDelay;

Projectile.as in gatsby https://bitbucket.org/charliehoey/gatsby | 94 lines | ActionScript
  1.     	            subject.receiveDamage(this);
  2.     	            frameCount = frameDelay;

LaserWeapon.as in gatsby https://bitbucket.org/charliehoey/gatsby | 86 lines | ActionScript
  1.     	            subject.receiveDamage(this);
  2.     	            frameCount = frameDelay;

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