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2,238 results for 'FrameDelay repo:jamesturk/zengine' (300 ms)

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FrameDelay (Value) help.v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 235 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45alpha31.10.dtd" >
2   <PATCH nodename="D:\devvvv\vvvv\public\vvvv45\lib\nodes\plugins\FrameDelay (Value) help.v4p">
3   <BOUNDS height="5835" left="4485" top="6405" type="Window" width="14880">
25   </BOUNDS>
26   <PIN pinname="Input String" slicecount="1" visible="0" values="|Because FrameDelay can be used to create loops, which use the result of a calculation for the next calculation step, there is a chance that in more complex patches it could break up some logic and leed to false results or behaviours, which is even more risky if FrameDelay is used in modules and subpatches.&cr;&lf;&cr;&lf;We would recommend to build modules and subpatches in a way that any action on the input has its effects on the outputs in the same frame. A rule of thumb to achieve such behaviour without thinking over and over it again could be to build patches with framedelays in it in the following manner:&cr;&lf;&cr;&lf;Always place the framedelay next to the output. The node above the output (connected to the output) should also be connected to the framedelay. That assures that really the last output is stored in the framedelay. Build the rest of the patch around this architecture.&cr;&lf;&cr;&lf;The patch can then be read like this:&cr;&lf;&cr;&lf;read inputs, read internal variables&cr;&lf;do some calculations...&cr;&lf;write outputs, write internal variables&cr;&lf;|">
27   </PIN>
53   </BOUNDS>
54   <PIN pinname="Input String" slicecount="1" visible="0" values="|FrameDelay (Animation)|">
55   </PIN>
200   </NODE>
201   <NODE id="9" nodename="FrameDelay (Value)" systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll">
202   <BOUNDS height="0" left="2400" top="3750" type="Node" width="0">
FrameDelay (Color) help.v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 55 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45alpha31.10.dtd" >
2   <PATCH nodename="D:\devvvv\vvvv\public\vvvv45\lib\nodes\plugins\FrameDelay (Color) help.v4p">
3   <BOUNDS height="2445" left="2670" top="1470" type="Window" width="4080">
25   </BOUNDS>
26   <PIN pinname="Input String" slicecount="1" visible="0" values="|FrameDelay - Color|">
27   </PIN>
48   </NODE>
49   <NODE id="0" nodename="FrameDelay (Value)" systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll">
50   <BOUNDS height="0" left="1710" top="1020" type="Node" width="0">
FrameDelay (String) help.v4p https://github.com/crazyonej/vvvv-sdk.git | Unknown | 159 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45alpha31.10.dtd" >
2   <PATCH nodename="D:\devvvv\vvvv\public\vvvv45\lib\nodes\plugins\FrameDelay (String) help.v4p">
3   <BOUNDS height="2145" left="2670" top="3960" type="Window" width="5385">
49   </BOUNDS>
50   <PIN pinname="Input String" pintype="Input" slicecount="1" visible="0" values="|FrameDelay - String|">
51   </PIN>
132   </NODE>
133   <NODE hiddenwhenlocked="0" id="1" managers="" nodename="FrameDelay (Value)" systemname="FrameDelay (Value)" filename="%VVVV%\lib\nodes\plugins\VVVV.Nodes.dll">
134   <BOUNDS height="270" left="465" top="990" type="Node" width="990">
FrameDelay.html git://github.com/MediaMonks/Temple.git | HTML | 67 lines
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FrameDelay,temple.utils.FrameDelay,addEnterFrameListener,create,create,decode,destruct,destruct,destruct,disableSite,doTrace,enableSite,isSiteEnabled,map,pause,removeEnterFrameListener,restart,resume,rootTrace,stackTrace,stop,toString,toString,traceObject,unmap"><title>temple.utils.FrameDelay</title><script src="../../AC_OETags.js" type="text/javascript"></script></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript"><!--
2				asdocTitle = 'FrameDelay - Temple API Documentation';
7			scrollToNameAnchor();
8		</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">Temple API Documentation</td><td class="titleTableTopNav" align="right"><a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a href="../../all-index-A.html" onclick="loadClassListFrame('../../index-list.html')">Index</a>&nbsp;|&nbsp;<a id="framesLink1" href="../../index.html?temple/utils/FrameDelay.html&amp;temple/utils/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">FrameDelay</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#includeExamplesSummary">Examples</a></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
9				<!--
10				
11					if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("FrameDelay"); titleBar_setSubNav(false,true,false,false,false,false,false,false,true,true,false	,false,false,false,false,false);}	
12				-->
12				-->
13			</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">temple.utils</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public final   class  FrameDelay</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">FrameDelay  <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> <a href="../../temple/core/CoreObject.html">CoreObject</a> <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr></table><p></p><p></p>
14	 Delay a function call with one or more frames. Use this when initializing a SWF or a bunch of DisplayObjects, to enable the player to do its thing.	Usually a single frame delay will do the job, since the next enterFrame will come when all other jobs are finished.
21		 The unique identifier of the object.</div></td><td class="summaryTableOwnerCol"><a href="../../temple/core/CoreObject.html">CoreObject</a></td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><div class="showHideLinks"><div id="hideInheritedMethod" class="hideInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(false,'Method');"><img class="showHideLinkImage" src="../../images/expanded.gif"> Hide Inherited Public Methods</a></div><div id="showInheritedMethod" class="showInheritedMethod"><a class="showHideLink" href="#methodSummary" onclick="javascript:setInheritedVisible(true,'Method');"><img class="showHideLinkImage" src="../../images/collapsed.gif"> Show Inherited Public Methods</a></div></div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#FrameDelay()" class="signatureLink">FrameDelay</a>(callback:Function, frameCount:int = 1, params:Array = null)</div><div class="summaryTableDescription">
22		 Creates a new FrameDelay.</div></td><td class="summaryTableOwnerCol">FrameDelay</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#destruct()" class="signatureLink">destruct</a>():void</div><div class="summaryTableDescription">[override] 
23		 Release reference to creating object.</div></td><td class="summaryTableOwnerCol">FrameDelay</td></tr><tr class="hideInheritedMethod"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img src="../../images/inheritedSummary.gif" alt="Inherited" title="Inherited" class="inheritedSummaryImage"></td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="../../temple/core/CoreObject.html#toString()" class="signatureLink">toString</a>():String</div><div class="summaryTableDescription">
37										showHideInherited();
38										--></script><div class="MainContent"><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="FrameDelay()"></a><a name="FrameDelay(Function,int,Array)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">FrameDelay</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function FrameDelay(callback:Function, frameCount:int = 1, params:Array = null)</code><p>
39		 Creates a new FrameDelay. Starts the delay immediately.
FrameDelay.as https://github.com/joemaffia/flash-junk.git | ActionScript | 120 lines
36					
37					var initDelay:FrameDelay = new FrameDelay(this, "initComplete");
38					initDelay.start();
48		<code>
49			var initDelay:FrameDelay = new FrameDelay(this, "initComplete", 1, "Aaron", 1984);
50			this.initDelay.start();
57
58class org.casaframework.time.FrameDelay extends CoreObject implements RunnableInterface {
59	private var $scope:Object;
66	/**
67		Defines {@link FrameDelay} object.
68		
73	*/
74	public function FrameDelay(scope:Object, methodName:String, frames:Number, param:Object) {
75		super();
FrameDelay.as https://github.com/joemaffia/flash-junk.git | ActionScript | 126 lines
32	
33	private var mFrameDelay:FrameDelay;
34	
38			// wait one enterFrame
39			mFrameDelay = new FrameDelay(this, initDone);
40		}
46		private function goAway () {
47			mFrameDelay.die();
48	}
55	// wait one enterFrame before notifying the MovieManager that this movie is done initializing
56	var fd:FrameDelay = new FrameDelay(lc, lc.notifyMovieInitialized);
57</code>
59
60class org.asapframework.util.FrameDelay {
61	
FrameDelay.as http://templelibrary.googlecode.com/svn/trunk/ | ActionScript | 213 lines
51	 * <listing version="3.0">
52	 * new FrameDelay(init);
53	 * </listing>
56	 * <listing version="3.0">
57	 * new FrameDelay(init, 10);
58	 * </listing>
61	 * <listing version="3.0">
62	 * new FrameDelay(setProps, 1, [shape, 'alpha', 0]);
63	 * </listing>
73	 */
74	public class FrameDelay extends CoreObject implements IPauseable, IDebuggable
75	{
80		{
81			var fd:FrameDelay = new FrameDelay(callback, frameCount, params);
82			fd.pause();
FrameDelay (EX9.Texture) help.v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 217 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45debug29.1.dtd" >
2   <PATCH nodename="C:\Users\Joreg\dev\github\vvvv\public\vvvv45\lib\nodes\native\FrameDelay (EX9.Texture) help.v4p" locked="0" systemname="FrameDelay (EX9.Texture) help" filename="C:\Users\Joreg\dev\github\vvvv\public\vvvv45\lib\nodes\native\FrameDelay (EX9.Texture) help.v4p">
3   <BOUNDS height="7650" left="540" top="1200" type="Window" width="6555">
11   </BOUNDS>
12   <PIN pinname="Input String" slicecount="1" visible="0" encoded="0" values="|framedelay for textures|">
13   </PIN>
25   </BOUNDS>
26   <PIN pinname="Input String" slicecount="1" visible="0" encoded="0" values="|FrameDelay (EX9.Texture)|">
27   </PIN>
170   </LINK>
171   <NODE componentmode="Hidden" id="19" nodename="FrameDelay (EX9.Texture)" systemname="FrameDelay (EX9.Texture)">
172   <BOUNDS height="100" left="4125" top="6000" type="Node" width="100">
188   </LINK>
189   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="30">
190   <BOUNDS type="Node" left="210" top="6780" width="100" height="100">
FrameDelay (Animation) help.v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 233 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45debug29.1.dtd" >
2   <PATCH nodename="C:\Users\Joreg\dev\github\vvvv\public\vvvv45\lib\nodes\native\FrameDelay (Animation) help.v4p">
3   <BOUNDS height="5835" left="4485" top="6405" type="Window" width="14880">
25   </BOUNDS>
26   <PIN pinname="Input String" slicecount="1" visible="0" values="|Because FrameDelay can be used to create loops, which use the result of a calculation for the next calculation step, there is a chance that in more complex patches it could break up some logic and leed to false results or behaviours, which is even more risky if FrameDelay is used in modules and subpatches.&cr;&lf;&cr;&lf;We would recommend to build modules and subpatches in a way that any action on the input has its effects on the outputs in the same frame. A rule of thumb to achieve such behaviour without thinking over and over it again could be to build patches with framedelays in it in the following manner:&cr;&lf;&cr;&lf;Always place the framedelay next to the output. The node above the output (connected to the output) should also be connected to the framedelay. That assures that really the last output is stored in the framedelay. Build the rest of the patch around this architecture.&cr;&lf;&cr;&lf;The patch can then be read like this:&cr;&lf;&cr;&lf;read inputs, read internal variables&cr;&lf;do some calculations...&cr;&lf;write outputs, write internal variables&cr;&lf;|">
27   </PIN>
53   </BOUNDS>
54   <PIN pinname="Input String" slicecount="1" visible="0" values="|FrameDelay (Animation)|">
55   </PIN>
62   </NODE>
63   <NODE id="9" nodename="FrameDelay (Animation)">
64   <BOUNDS height="0" left="2400" top="3750" type="Node" width="0">
FrameDelay.as http://asaplibrary.googlecode.com/svn/trunk/ | ActionScript | 90 lines
24	<code>
25	new FrameDelay(init);
26	</code>
28	<code>
29	new FrameDelay(init, 10);
30	</code>
32	<code>
33	new FrameDelay(setProps, 1, [shape, 'alpha', 0]);
34	</code>
40	 */
41	public class FrameDelay {
42		private var mIsDone : Boolean = false;
47		/**
48		Creates a new FrameDelay. Starts the delay immediately.
49		@param inCallback: the callback function to be called when done waiting
FrameDelay.as git://github.com/MediaMonks/Temple.git | ActionScript | 152 lines
68	 * <listing version="3.0">
69	 * new FrameDelay(init);
70	 * </listing>
73	 * <listing version="3.0">
74	 * new FrameDelay(init, 10);
75	 * </listing>
78	 * <listing version="3.0">
79	 * new FrameDelay(setProps, 1, [shape, 'alpha', 0]);
80	 * </listing>
88	 */
89	public final class FrameDelay extends CoreObject
90	{
96		/**
97		 * Creates a new FrameDelay. Starts the delay immediately.
98		 * @param callback the callback function to be called when done waiting
FrameDelay.as https://bitbucket.org/dehun/badtaste | ActionScript | 132 lines
45					import org.casalib.display.CasaMovieClip;
46					import org.casalib.time.FrameDelay;
47					
49					public class MyExample extends CasaMovieClip {
50						protected var _frameDelay:FrameDelay;
51						
55							
56							this._frameDelay = new FrameDelay(this._onInitComplete);
57							this._frameDelay.start();
60						protected function _onInitComplete():void{
61							this._frameDelay.destroy();
62							this._frameDelay = null;
69	*/
70	public class FrameDelay extends Process {
71		protected var _arguments:Array;
FrameDelay.as http://flash-web.googlecode.com/svn/trunk/ | ActionScript | 132 lines
48					
49					var initDelay:FrameDelay = new FrameDelay(this, "initComplete");
50					initDelay.start();
60		<code>
61			var initDelay:FrameDelay = new FrameDelay(this, "initComplete", 1, "Aaron", 1984);
62			this.initDelay.start();
69
70class org.casalib.time.FrameDelay extends CoreObject implements RunnableInterface {
71	private var $scope:Object;
78	/**
79		Defines {@link FrameDelay} object.
80		
85	*/
86	public function FrameDelay(scope:Object, methodName:String, frames:Number, param:Object) {
87		super();
FrameDelay.as https://github.com/zeratel/guttershark.git | ActionScript | 91 lines
6	/**
7	 * The FrameDelay class allows for a callback to be called after
8	 * a certain amount of frames have passed.
9	 * 
10	 * @example Using a FrameDelay:
11	 * <listing>	
11	 * <listing>	
12	 * var fd:FrameDelay=new FrameDelay(after10, 10);
13	 * function after10():void
18	 */
19	final public class FrameDelay
20	{
42		/**
43		 * Constructor for FrameDelay instances.
44		 * 
FrameDelay (Transform).v4p https://github.com/microdee/vvvv-sdk.git | Unknown | 53 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv45debug29.1.dtd" >
2   <PATCH nodename="C:\Users\Joreg\dev\github\vvvv\public\vvvv45\lib\nodes\modules\Transform\FrameDelay (Transform).v4p" systemname="FrameDelay (Transform)" filename="C:\Users\Joreg\dev\github\vvvv\public\vvvv45\lib\nodes\modules\Transform\FrameDelay (Transform).v4p">
3   <BOUNDS type="Window" left="8700" top="4950" width="9000" height="6000">
4   </BOUNDS>
5   <NODE systemname="FrameDelay (Animation)" nodename="FrameDelay (Animation)" componentmode="Hidden" id="0">
6   <BOUNDS type="Node" left="2955" top="2790" width="100" height="100">
basics 04 framedelay.v4p https://bitbucket.org/u7angel/vvvv-kurse.git | Unknown | 293 lines
1<!DOCTYPE PATCH  SYSTEM "http://vvvv.org/versions/vvvv33beta12.dtd" >
2   <PATCH nodename="C:\Documents and Settings\MichaelM\Desktop\mmilu_vvvv_workshop_z\02 Basics\2c - Basic Objects\basics 04 framedelay.v4p">
3   <BOUNDS height="11250" left="30" top="45" type="Window" width="15330">
60   </NODE>
61   <NODE id="7" nodename="FrameDelay (Animation)">
62   <BOUNDS height="0" left="8520" top="7230" type="Node" width="0">
139   </BOUNDS>
140   <PIN pinname="Input String" slicecount="1" visible="0" values="framedelay">
141   </PIN>
FrameDelay.as http://stanosmith-labs.googlecode.com/svn/trunk/ | ActionScript | 132 lines
45					import org.casalib.display.CasaMovieClip;
46					import org.casalib.time.FrameDelay;
47					
49					public class MyExample extends CasaMovieClip {
50						protected var _frameDelay:FrameDelay;
51						
55							
56							this._frameDelay = new FrameDelay(this._onInitComplete);
57							this._frameDelay.start();
60						protected function _onInitComplete():void{
61							this._frameDelay.destroy();
62							this._frameDelay = null;
69	*/
70	public class FrameDelay extends Process {
71		protected var _arguments:Array;
FrameDelay.as https://github.com/brentbushnell/pubnub-api.git | ActionScript | 132 lines
45					import org.casalib.display.CasaMovieClip;
46					import org.casalib.time.FrameDelay;
47					
49					public class MyExample extends CasaMovieClip {
50						protected var _frameDelay:FrameDelay;
51						
55							
56							this._frameDelay = new FrameDelay(this._onInitComplete);
57							this._frameDelay.start();
60						protected function _onInitComplete():void{
61							this._frameDelay.destroy();
62							this._frameDelay = null;
69	*/
70	public class FrameDelay extends Process {
71		protected var _arguments:Array;
FrameDelay.as https://github.com/galahad9/pubnub-api.git | ActionScript | 132 lines
45					import org.casalib.display.CasaMovieClip;
46					import org.casalib.time.FrameDelay;
47					
49					public class MyExample extends CasaMovieClip {
50						protected var _frameDelay:FrameDelay;
51						
55							
56							this._frameDelay = new FrameDelay(this._onInitComplete);
57							this._frameDelay.start();
60						protected function _onInitComplete():void{
61							this._frameDelay.destroy();
62							this._frameDelay = null;
69	*/
70	public class FrameDelay extends Process {
71		protected var _arguments:Array;
FrameDelay.as git://github.com/Saqoosha/SAQAS3.git | ActionScript | 26 lines
4
5	public class FrameDelay {
6
7
8		public function FrameDelay() {
9			throw new Error('Cannot create FrameDelay instance.');
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21