100+ results for 'engine'

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StandardSpiderPlot.java (https://gitlab.com/essere.lab.public/qualitas.class-corpus) Java · 408 lines

28 import net.sf.jasperreports.components.spiderchart.type.SpiderRotationEnum;

29 import net.sf.jasperreports.components.spiderchart.type.TableOrderEnum;

30 import net.sf.jasperreports.engine.JRConstants;

31 import net.sf.jasperreports.engine.JRExpression;

32 import net.sf.jasperreports.engine.JRExpressionCollector;

33 import net.sf.jasperreports.engine.JRFont;

34 import net.sf.jasperreports.engine.base.JRBaseObjectFactory;

35 import net.sf.jasperreports.engine.design.events.JRChangeEventsSupport;

36 import net.sf.jasperreports.engine.design.events.JRPropertyChangeSupport;

37

38

CookieSetting.java (https://bitbucket.org/haris_peco/debrief.git) Java · 318 lines

24 * Alternatively, you can obtain a royalty free commercial license with less

25 * limitations, transferable or non-transferable, directly at

26 * http://www.noelios.com/products/restlet-engine

27 *

28 * Restlet is a registered trademark of Noelios Technologies.

32

33 import org.restlet.Response;

34 import org.restlet.engine.util.SystemUtils;

35

36 /**

SignatureSpi.java (https://gitlab.com/brian0218/rk3066_r-box_android4.2.2_sdk) Java · 352 lines

48 }

49

50 protected void engineInitVerify(PublicKey publicKey)

51 throws InvalidKeyException

52 {

84 }

85

86 protected void engineInitSign(

87 PrivateKey privateKey)

88 throws InvalidKeyException

Rogue.java (https://bitbucket.org/russtopher/cs3411-hw3.git) Java · 354 lines

1 /*******************************************

2 /* Rogue.java

3 /* Engine for Text-Based Adventure Game

4 /* COMP3411 Artificial Intelligence

5 /* UNSW Session 1, 2013

ff-pcm.c (https://github.com/KanjiMonster/bcm63xx.git) C · 402 lines

153 /*

154 * The unit is configured at sampling frequency which packet

155 * streaming engine can't support.

156 */

157 if (i >= CIP_SFC_COUNT) {

TrashDeleteRelationsTests.cs (https://github.com/lundbeck/n2cms.git) C# · 297 lines

26 base.SetUp();

27

28 persister = engine.Persister;

29 versions = engine.Resolve<IVersionManager>();

37 item2 = CreateOneItem<ThrowableItem>(0, "item2", root);

38

39 trash = engine.Resolve<ITrashHandler>();

40

41 System.Threading.Thread.CurrentPrincipal = new GenericPrincipal(new GenericIdentity("admin", "test"), new string[] { "Administrators" });

45 {

46 var item = base.CreateOneItem<T>(id, name, parent);

47 engine.Persister.Save(item);

48 return item;

49 }

56 persister.Dispose();

57

58 engine.Persister.Get(item.ID).ShouldBe(null);

59 }

60

DescribeEngineDefaultParametersRequest.java (https://github.com/akon-dey/aws-sdk-for-java.git) Java · 241 lines

17

18 /**

19 * Container for the parameters to the {@link com.amazonaws.services.elasticache.AmazonElastiCache#describeEngineDefaultParameters(DescribeEngineDefaultParametersRequest) DescribeEngineDefaultParameters operation}.

20 * <p>

21 * Returns the default engine and system parameter information for the

22 * specified cache engine.

23 * </p>

24 *

25 * @see com.amazonaws.services.elasticache.AmazonElastiCache#describeEngineDefaultParameters(DescribeEngineDefaultParametersRequest)

26 */

27 public class DescribeEngineDefaultParametersRequest extends AmazonWebServiceRequest {

51

52 /**

53 * Default constructor for a new DescribeEngineDefaultParametersRequest object. Callers should use the

54 * setter or fluent setter (with...) methods to initialize this object after creating it.

55 */

cluster.java (https://bitbucket.org/ratan/webrec.git) Java · 311 lines

7 import javax.servlet.http.HttpServletResponse;

8

9 import com.google.appengine.api.datastore.DatastoreService;

10 import com.google.appengine.api.datastore.DatastoreServiceFactory;

11 import com.google.appengine.api.datastore.Entity;

12 import com.google.appengine.api.datastore.PreparedQuery;

13 import com.google.appengine.api.datastore.Query;

14

15 @SuppressWarnings("serial")

CTRTextureLightMap2_M1.cpp (https://github.com/Pepsi1x1/pseuwow.git) C++ · 678 lines

1 // Copyright (C) 2002-2008 Nikolaus Gebhardt / Thomas Alten

2 // This file is part of the "Irrlicht Engine".

3 // For conditions of distribution and use, see copyright notice in irrlicht.h

4

BasePageProvider.js (https://github.com/ariatemplates/ariatemplates.git) JavaScript · 276 lines

14 */

15 var Aria = require("../../Aria");

16 var ariaPageEnginePageProvidersPageProviderInterface = require("./PageProviderInterface");

17 var ariaCoreDownloadMgr = require("../../core/DownloadMgr");

18 var ariaUtilsJson = require("../../utils/Json");

23 */

24 module.exports = Aria.classDefinition({

25 $classpath : "aria.pageEngine.pageProviders.BasePageProvider",

26 $implements : [ariaPageEnginePageProvidersPageProviderInterface],

27

28 /**

29 * @param {aria.pageEngine.pageProviders.BasePageProviderBeans:Config} config

30 */

31 $constructor : function (config) {

33 /**

34 * Configuration for the base provider

35 * @type aria.pageEngine.pageProviders.BasePageProviderBeans:Config

36 * @private

37 */

Makefile (https://github.com/HPCKP/gridengine.git) Makefile · 218 lines

16 # Source License Version 1.2 (the "License"); You may not use this file

17 # except in compliance with the License. You may obtain a copy of the

18 # License at http://gridengine.sunsource.net/Gridengine_SISSL_license.html

19 #

20 # Software provided under this License is provided on an "AS IS" basis,

follow.py (https://gitlab.com/cimh/rc-api) Python · 355 lines

2 from tornado import gen

3 from datetime import timedelta

4 from api_engine import s

5 from api_engine.enums import FOLLOW_STATUS

SPSS.java (https://github.com/malawski/cloudworkflowsimulator.git) Java · 261 lines

12 import cws.core.dag.Task;

13 import cws.core.dag.algorithms.TopologicalOrder;

14 import cws.core.engine.Environment;

15

16 /**

JRBaseBox.java (https://gitlab.com/essere.lab.public/qualitas.class-corpus) Java · 666 lines

22 * along with JasperReports. If not, see <http://www.gnu.org/licenses/>.

23 */

24 package net.sf.jasperreports.engine.base;

25

26 import java.awt.Color;

29 import java.io.Serializable;

30

31 import net.sf.jasperreports.engine.JRBox;

32 import net.sf.jasperreports.engine.JRBoxContainer;

33 import net.sf.jasperreports.engine.JRConstants;

34 import net.sf.jasperreports.engine.JRDefaultStyleProvider;

35 import net.sf.jasperreports.engine.JRLineBox;

36 import net.sf.jasperreports.engine.JRStyle;

allclasses-frame.html (https://github.com/iki/gae.git) HTML · 127 lines

28 <TD NOWRAP><FONT CLASS="FrameItemFont"><A HREF="com/google/appengine/api/blobstore/dev/BlobInfoStorage.html" title="class in com.google.appengine.api.blobstore.dev" target="classFrame">BlobInfoStorage</A>

29 <BR>

30 <A HREF="com/google/appengine/api/blobstore/dev/BlobStorage.html" title="interface in com.google.appengine.api.blobstore.dev" target="classFrame"><I>BlobStorage</I></A>

31 <BR>

32 <A HREF="com/google/appengine/api/blobstore/dev/BlobStorageFactory.html" title="class in com.google.appengine.api.blobstore.dev" target="classFrame">BlobStorageFactory</A>

44 <A HREF="com/google/appengine/tools/development/testing/LocalBlobstoreServiceTestConfig.html" title="class in com.google.appengine.tools.development.testing" target="classFrame">LocalBlobstoreServiceTestConfig</A>

45 <BR>

46 <A HREF="com/google/appengine/api/capabilities/dev/LocalCapabilitiesService.html" title="class in com.google.appengine.api.capabilities.dev" target="classFrame">LocalCapabilitiesService</A>

47 <BR>

48 <A HREF="com/google/appengine/tools/development/testing/LocalCapabilitiesServiceTestConfig.html" title="class in com.google.appengine.tools.development.testing" target="classFrame">LocalCapabilitiesServiceTestConfig</A>

72 <A HREF="com/google/appengine/tools/development/testing/LocalMemcacheServiceTestConfig.SizeUnit.html" title="enum in com.google.appengine.tools.development.testing" target="classFrame">LocalMemcacheServiceTestConfig.SizeUnit</A>

73 <BR>

74 <A HREF="com/google/appengine/api/users/dev/LocalOAuthAccessTokenServlet.html" title="class in com.google.appengine.api.users.dev" target="classFrame">LocalOAuthAccessTokenServlet</A>

75 <BR>

76 <A HREF="com/google/appengine/api/users/dev/LocalOAuthAuthorizeTokenServlet.html" title="class in com.google.appengine.api.users.dev" target="classFrame">LocalOAuthAuthorizeTokenServlet</A>

Node.java (https://github.com/babble/babble.git) Java · 268 lines

23 import ed.js.JSObjectBase;

24 import ed.js.JSString;

25 import ed.js.engine.Scope;

26 import ed.js.func.JSFunctionCalls0;

27 import ed.js.func.JSFunctionCalls1;

qtconcurrentmapkernel.h (https://github.com/alon/bhuman2009fork.git) C Header · 273 lines

197

198 template <typename Iterator, typename Functor>

199 inline ThreadEngineStarter<void> startMap(Iterator begin, Iterator end, Functor functor)

200 {

201 return startThreadEngine(new MapKernel<Iterator, Functor>(begin, end, functor));

203

204 template <typename T, typename Iterator, typename Functor>

205 inline ThreadEngineStarter<T> startMapped(Iterator begin, Iterator end, Functor functor)

206 {

207 return startThreadEngine(new MappedEachKernel<Iterator, Functor>(begin, end, functor));

231

232 template <typename T, typename Sequence, typename Functor>

233 inline ThreadEngineStarter<T> startMapped(const Sequence &sequence, Functor functor)

234 {

235 typedef SequenceHolder1<Sequence,

Quaternion.js (https://gitlab.com/mitch10e-byu/dight495) JavaScript · 523 lines

254 setFromUnitVectors: function () {

255

256 // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final

257

258 // assumes direction vectors vFrom and vTo are normalized

object.cpp (https://github.com/kasicass/kasicass.git) C++ · 437 lines

2 Copyright (c) 2007-2015 Contributors as noted in the AUTHORS file

3

4 This file is part of libzmq, the ZeroMQ core engine in C++.

5

6 libzmq is free software; you can redistribute it and/or modify it under

223

224 void zmq::object_t::send_attach (session_base_t *destination_,

225 i_engine *engine_, bool inc_seqnum_)

226 {

227 if (inc_seqnum_)

231 cmd.destination = destination_;

232 cmd.type = command_t::attach;

233 cmd.args.attach.engine = engine_;

234 send_command (cmd);

235 }

Process.c (https://github.com/dprevost/newpso.git) C · 287 lines

80 psocSetError( &pContext->errorHandler,

81 g_psoErrorHandle,

82 PSO_ENGINE_BUSY );

83 }

84

275 psocSetError( &pContext->errorHandler,

276 g_psoErrorHandle,

277 PSO_ENGINE_BUSY );

278 PSO_TRACE_EXIT_NUCLEUS( pContext, false );

279 return false;

ThrottledTemplateWriterWriterAdapter.java (git://github.com/thymeleaf/thymeleaf.git) Java · 332 lines

18 * =============================================================================

19 */

20 package org.thymeleaf.engine;

21

22 import java.io.IOException;

GraphicsFormatUtility.bindings.cs (https://github.com/Unity-Technologies/UnityCsReference.git) C# · 215 lines

4

5 using System;

6 using UnityEngine.Bindings;

7 using UnityEngine.Rendering;

8

9 namespace UnityEngine

10 {

11 namespace Experimental

qqmlcontext.go (https://github.com/kitech/qt.go.git) Go · 457 lines

87 Create a new QQmlContext as a child of engine's root context, and the QObject parent.

88 */

89 func (*QQmlContext) NewForInherit(parent QQmlEngine_ITF /*777 QQmlEngine **/, objParent qtcore.QObject_ITF /*777 QObject **/) *QQmlContext {

90 return NewQQmlContext(parent, objParent)

91 }

92 func NewQQmlContext(parent QQmlEngine_ITF /*777 QQmlEngine **/, objParent qtcore.QObject_ITF /*777 QObject **/) *QQmlContext {

93 var convArg0 unsafe.Pointer

94 if parent != nil && parent.QQmlEngine_PTR() != nil {

114 Create a new QQmlContext as a child of engine's root context, and the QObject parent.

115 */

116 func (*QQmlContext) NewForInheritp(parent QQmlEngine_ITF /*777 QQmlEngine **/) *QQmlContext {

117 return NewQQmlContextp(parent)

118 }

222 Return the context's QQmlEngine, or 0 if the context has no QQmlEngine or the QQmlEngine was destroyed.

223 */

224 func (this *QQmlContext) Engine() *QQmlEngine /*777 QQmlEngine **/ {

225 rv, err := qtrt.InvokeQtFunc6("_ZNK11QQmlContext6engineEv", qtrt.FFI_TYPE_POINTER, this.GetCthis())

uint64_avx2_amd64.s (https://github.com/apache/arrow.git) Assembly · 173 lines

1 //+build !noasm !appengine

2 // AUTO-GENERATED BY C2GOASM -- DO NOT EDIT

3

Force_Move_Tiles.rb (https://gitlab.com/GethN7/YEARepo) Ruby · 244 lines

1 #==============================================================================

2 #

3 # ▼ Yanfly Engine Ace - Force Move Tiles v1.00

4 # -- Last Updated: 2011.12.06

5 # -- Level: Normal

hat-threads-run-every-frame.js (https://github.com/LLK/scratch-vm.git) JavaScript · 356 lines

4 const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;

5 const VirtualMachine = require('../../src/index');

6 const Thread = require('../../src/engine/thread');

7 const Runtime = require('../../src/engine/runtime');

8 const execute = require('../../src/engine/execute.js');

9

10 const projectUri = path.resolve(__dirname, '../fixtures/timer-greater-than-hat.sb2');

AlgorithmParameters.java (https://github.com/zxiaofan/JDK.git) Java · 398 lines

273 if (this.initialized)

274 throw new InvalidParameterSpecException("already initialized");

275 paramSpi.engineInit(paramSpec);

276 this.initialized = true;

277 }

291 if (this.initialized)

292 throw new IOException("already initialized");

293 paramSpi.engineInit(params);

294 this.initialized = true;

295 }

313 if (this.initialized)

314 throw new IOException("already initialized");

315 paramSpi.engineInit(params, format);

316 this.initialized = true;

317 }

eomccsdtq_y1_21_2_1.F (https://github.com/nwchemgit/nwchem.git) FORTRAN Legacy · 311 lines

2 &_c_offset)

3 C $Id$

4 C This is a Fortran77 program generated by Tensor Contraction Engine v.1.0

5 C Copyright (c) Battelle & Pacific Northwest National Laboratory (2002)

6 C i2 ( h5 h6 h14 h15 p1 p3 )_yt + = 1 * Sum ( h9 p8 p7 ) * t ( p7 p8 h9 h15 )_t * i3 ( h5 h6 h9 h14 p1 p3 p7 p8 )_y

OpenSSLRSAKeyFactory.java (https://bitbucket.org/aways/android_libcore.git) Java · 202 lines

37

38 @Override

39 protected PublicKey engineGeneratePublic(KeySpec keySpec) throws InvalidKeySpecException {

40 if (keySpec instanceof RSAPublicKeySpec) {

41 RSAPublicKeySpec rsaKeySpec = (RSAPublicKeySpec) keySpec;

58

59 @Override

60 protected PrivateKey engineGeneratePrivate(KeySpec keySpec) throws InvalidKeySpecException {

61 if (keySpec instanceof RSAPrivateCrtKeySpec) {

62 RSAPrivateCrtKeySpec rsaKeySpec = (RSAPrivateCrtKeySpec) keySpec;

83

84 @Override

85 protected <T extends KeySpec> T engineGetKeySpec(Key key, Class<T> keySpec)

86 throws InvalidKeySpecException {

87 if (key == null) {

ColorChart.cpp (https://github.com/aws/lumberyard.git) C++ · 315 lines

21 const int COLORCHART_IMAGE_HEIGHT = 66;

22

23 // color chart in cry engine is a special image data, with size 78x66, you may see in game screenshot which is defined by a rectangle

24 // area with a yellow-black dash line boarder

25 // Create color chart function is to read that block of image data and convert it to a color table then save it to another image

207 //check if image data at location x and y could be a color chart

208 //based on if the boarder is dash lines with two pixel each segement

209 //the idea and implementation are both coming from CryEngine.

210 bool C3dLutColorChart::IsColorChartAt(AZ::u32 x, AZ::u32 y, void* pData, AZ::u32 pitch)

211 {

hnae3.c (https://github.com/tekkamanninja/linux.git) C · 371 lines

368 MODULE_AUTHOR("Huawei Tech. Co., Ltd.");

369 MODULE_LICENSE("GPL");

370 MODULE_DESCRIPTION("HNAE3(Hisilicon Network Acceleration Engine) Framework");

371 MODULE_VERSION(HNAE3_MOD_VERSION);

372

BaseRepositoryImpl.java (https://github.com/Oggi/liferay-portal.git) Java · 325 lines

25 import com.liferay.portal.kernel.search.IndexerRegistryUtil;

26 import com.liferay.portal.kernel.search.SearchContext;

27 import com.liferay.portal.kernel.search.SearchEngineUtil;

28 import com.liferay.portal.kernel.search.SearchException;

29 import com.liferay.portal.kernel.util.OrderByComparator;

218 DLFileEntryConstants.getClassName());

219

220 searchContext.setSearchEngineId(SearchEngineUtil.GENERIC_ENGINE_ID);

221

222 BooleanQuery fullQuery = indexer.getFullQuery(searchContext);

Makefile (https://bitbucket.org/killerpenguinassassins/open_distrib_devel.git) Makefile · 191 lines

124 fips_dsa_ossl.o: ../../include/openssl/e_os2.h ../../include/openssl/ec.h

125 fips_dsa_ossl.o: ../../include/openssl/ecdh.h ../../include/openssl/ecdsa.h

126 fips_dsa_ossl.o: ../../include/openssl/engine.h ../../include/openssl/err.h

127 fips_dsa_ossl.o: ../../include/openssl/evp.h ../../include/openssl/fips.h

128 fips_dsa_ossl.o: ../../include/openssl/lhash.h ../../include/openssl/obj_mac.h

167 fips_dsatest.o: ../../include/openssl/dsa.h ../../include/openssl/e_os2.h

168 fips_dsatest.o: ../../include/openssl/ec.h ../../include/openssl/ecdh.h

169 fips_dsatest.o: ../../include/openssl/ecdsa.h ../../include/openssl/engine.h

170 fips_dsatest.o: ../../include/openssl/err.h ../../include/openssl/evp.h

171 fips_dsatest.o: ../../include/openssl/fips.h ../../include/openssl/fips_rand.h

ManagerPlugin.php (https://github.com/kmikzjh/forkcms.git) PHP · 246 lines

25 * This method should return true if the current request is authenicated or false if it's not.

26 *

27 * @param ManagerEngine $man ManagerEngine reference that the plugin is assigned to.

28 * @return bool true/false if the user is authenticated.

29 */

106 * Gets called before a RPC command is handled.

107 *

108 * @param ManagerEngine $man ManagerEngine reference that the plugin is assigned to.

109 * @param string $cmd RPC Command to be executed.

110 * @param object $input RPC input object data.

118 * Gets executed when a RPC command is to be executed.

119 *

120 * @param ManagerEngine $man ManagerEngine reference that the plugin is assigned to.

121 * @param string $cmd RPC Command to be executed.

122 * @param object $input RPC input object data.

CreateDBParameterGroupRequest.h (https://github.com/aws/aws-sdk-cpp.git) C Header · 312 lines

118 * <p>The DB parameter group family name. A DB parameter group can be associated

119 * with one and only one DB parameter group family, and can be applied only to a DB

120 * instance running a database engine and engine version compatible with that DB

121 * parameter group family.</p> <p>To list all of the available parameter group

122 * families, use the following command:</p> <p> <code>aws rds

166 * <p>The DB parameter group family name. A DB parameter group can be associated

167 * with one and only one DB parameter group family, and can be applied only to a DB

168 * instance running a database engine and engine version compatible with that DB

169 * parameter group family.</p> <p>To list all of the available parameter group

170 * families, use the following command:</p> <p> <code>aws rds

202 * <p>The DB parameter group family name. A DB parameter group can be associated

203 * with one and only one DB parameter group family, and can be applied only to a DB

204 * instance running a database engine and engine version compatible with that DB

205 * parameter group family.</p> <p>To list all of the available parameter group

206 * families, use the following command:</p> <p> <code>aws rds

BaseCmsSiteAccess.java (https://gitlab.com/MetadataDev/mcms) Java · 405 lines

23 public static String PROP_AREA = "area";

24 public static String PROP_VISIT_PAGE_COUNT = "visitPageCount";

25 public static String PROP_ENGINE = "engine";

26 public static String PROP_BROWSER = "browser";

27 public static String PROP_EXTERNAL_LINK = "externalLink";

83 private java.lang.String accessSource;

84 private java.lang.String externalLink;

85 private java.lang.String engine;

86 private java.lang.String entryPage;

87 private java.lang.String lastStopPage;

241 * Set the value related to the column: engine

242 * @param engine the engine value

243 */

244 public void setEngine (java.lang.String engine) {

245 this.engine = engine;

246 }

247

ReplayEngine.cs (https://github.com/p-org/PSharp.git) C# · 251 lines

20 /// The P# replay engine.

21 /// </summary>

22 internal sealed class ReplayEngine : AbstractTestingEngine

23 {

24 /// <summary>

65

66 /// <summary>

67 /// Creates a new P# replaying engine.

68 /// </summary>

69 public static ReplayEngine Create(Configuration configuration, Func<IMachineRuntime, Task> function)

102 /// Initializes a new instance of the <see cref="ReplayEngine"/> class.

103 /// </summary>

104 private ReplayEngine(Configuration configuration, Action<IMachineRuntime> action)

105 : base(configuration, action)

106 {

UIDevice+Extensions.swift (https://github.com/iSapozhnik/Haptico.git) Swift · 311 lines

18 }

19

20 internal var hasTapticEngine: Bool {

21 get {

22 return deviceType == .iPhone6S || deviceType == .iPhone6SPlus ||

brkeng.h (https://github.com/CyanogenMod/android_external_icu4c.git) C Header · 289 lines

130 * @return A LanguageBreakEngine with the desired characteristics, or 0.

131 */

132 virtual const LanguageBreakEngine *getEngineFor(UChar32 c, int32_t breakType) = 0;

133

134 };

258 * @return A LanguageBreakEngine with the desired characteristics, or 0.

259 */

260 virtual const LanguageBreakEngine *getEngineFor(UChar32 c, int32_t breakType);

261

262 protected:

271 * @return A LanguageBreakEngine with the desired characteristics, or 0.

272 */

273 virtual const LanguageBreakEngine *loadEngineFor(UChar32 c, int32_t breakType);

274

275 /**

__init__.py (https://github.com/luoshu/v2ex.git) Python · 298 lines

4 import hashlib

5

6 from google.appengine.ext import db

7 from google.appengine.api import memcache

8 from google.appengine.api import users

9

10 class Member(db.Model):

eomccsdtq_density1_5_4_7_1.F (https://github.com/nwchemgit/nwchem.git) FORTRAN Legacy · 217 lines

2 &t,d_c,k_c_offset)

3 C $Id$

4 C This is a Fortran77 program generated by Tensor Contraction Engine v.1.0

5 C Copyright (c) Battelle & Pacific Northwest National Laboratory (2002)

6 C i3 ( h2 h5 p3 p4 )_yx + = -1 * Sum ( h8 p7 ) * x ( p7 h8 )_x * y ( h2 h5 h8 p3 p4 p7 )_y

eomccsdt_density1_5_13_1_1.F (https://github.com/nwchemgit/nwchem.git) FORTRAN Legacy · 217 lines

2 &t,d_c,k_c_offset)

3 C $Id$

4 C This is a Fortran77 program generated by Tensor Contraction Engine v.1.0

5 C Copyright (c) Battelle & Pacific Northwest National Laboratory (2002)

6 C i3 ( h4 h5 p3 p6 )_yx + = 1 * Sum ( h8 p7 ) * x ( p7 h8 )_x * y ( h4 h5 h8 p3 p6 p7 )_y

ccsdtq_lambda3_2.F (https://github.com/nwchemgit/nwchem.git) FORTRAN Legacy · 218 lines

2 &offset)

3 C $Id$

4 C This is a Fortran77 program generated by Tensor Contraction Engine v.1.0

5 C Copyright (c) Battelle & Pacific Northwest National Laboratory (2002)

6 C i0 ( h4 h5 h6 p1 p2 p3 )_yf + = 1 * P( 9 ) * y ( h4 h5 p1 p2 )_y * i1 ( h6 p3 )_f

MultiPassStore.java (https://github.com/dmontag/neo4j-enterprise.git) Java · 230 lines

1 /**

2 * Copyright (c) 2002-2012 "Neo Technology,"

3 * Network Engine for Objects in Lund AB [http://neotechnology.com]

4 *

5 * This file is part of Neo4j.

NameManager.as (https://github.com/joelhooks/PushButtonEngine.git) ActionScript · 244 lines

1 /*******************************************************************************

2 * PushButton Engine

3 * Copyright (C) 2009 PushButton Labs, LLC

4 * For more information see http://www.pushbuttonengine.com

7 * in the License.html file at the root directory of this SDK.

8 ******************************************************************************/

9 package com.pblabs.engine.core

10 {

11 import com.pblabs.engine.debug.Logger;

12 import com.pblabs.engine.entity.IEntity;

13 import com.pblabs.engine.entity.IEntityComponent;

189 * @param componentType The type of the component to lookup.

190 *

191 * @see com.pblabs.engine.entity.IEntity#lookupComponentByType()

192 */

193 public function lookupComponentByType(name:String, componentType:Class):IEntityComponent

InterconnectOutageNotification.java (https://github.com/googleapis/google-api-java-client-services.git) Java · 267 lines

21 *

22 * <p> This is the Java data model class that specifies how to parse/serialize into the JSON that is

23 * transmitted over HTTP when working with the Compute Engine API. For a detailed explanation see:

24 * <a href="https://developers.google.com/api-client-library/java/google-http-java-client/json">https://developers.google.com/api-client-library/java/google-http-java-client/json</a>

25 * </p>

ElasticsearchIndexSchemaManagerCreationCustomMappingIT.java (https://github.com/Unimarket/hibernate-search.git) Java · 252 lines

12

13 import org.hibernate.search.backend.elasticsearch.cfg.ElasticsearchIndexSettings;

14 import org.hibernate.search.engine.backend.document.IndexFieldReference;

15 import org.hibernate.search.engine.backend.document.IndexObjectFieldReference;

16 import org.hibernate.search.engine.backend.document.model.dsl.IndexSchemaElement;

17 import org.hibernate.search.engine.backend.document.model.dsl.IndexSchemaObjectField;

RdsClient.php (https://gitlab.com/x33n/respond) PHP · 128 lines

48 * @method Model deleteEventSubscription(array $args = array()) {@command Rds DeleteEventSubscription}

49 * @method Model deleteOptionGroup(array $args = array()) {@command Rds DeleteOptionGroup}

50 * @method Model describeDBEngineVersions(array $args = array()) {@command Rds DescribeDBEngineVersions}

51 * @method Model describeDBInstances(array $args = array()) {@command Rds DescribeDBInstances}

52 * @method Model describeDBLogFiles(array $args = array()) {@command Rds DescribeDBLogFiles}

56 * @method Model describeDBSnapshots(array $args = array()) {@command Rds DescribeDBSnapshots}

57 * @method Model describeDBSubnetGroups(array $args = array()) {@command Rds DescribeDBSubnetGroups}

58 * @method Model describeEngineDefaultParameters(array $args = array()) {@command Rds DescribeEngineDefaultParameters}

59 * @method Model describeEventCategories(array $args = array()) {@command Rds DescribeEventCategories}

60 * @method Model describeEventSubscriptions(array $args = array()) {@command Rds DescribeEventSubscriptions}

83 * @method waitUntilDBInstanceAvailable(array $input) The input array uses the parameters of the DescribeDBInstances operation and waiter specific settings

84 * @method waitUntilDBInstanceDeleted(array $input) The input array uses the parameters of the DescribeDBInstances operation and waiter specific settings

85 * @method ResourceIteratorInterface getDescribeDBEngineVersionsIterator(array $args = array()) The input array uses the parameters of the DescribeDBEngineVersions operation

86 * @method ResourceIteratorInterface getDescribeDBInstancesIterator(array $args = array()) The input array uses the parameters of the DescribeDBInstances operation

87 * @method ResourceIteratorInterface getDescribeDBLogFilesIterator(array $args = array()) The input array uses the parameters of the DescribeDBLogFiles operation

yaffs_checkptrw.c (https://github.com/jasonts/htc-kernel-msm7227-exp.git) C · 401 lines

3 *

4 * Copyright (C) 2002-2010 Aleph One Ltd.

5 * for Toby Churchill Ltd and Brightstar Engineering

6 *

7 * Created by Charles Manning <charles@aleph1.co.uk>

soundengine_script.cpp (https://github.com/somaen/scummvm.git) C++ · 361 lines

1 /* ScummVM - Graphic Adventure Engine

2 *

3 * ScummVM is the legal property of its developers, whose names

21

22 /*

23 * This code is based on Broken Sword 2.5 engine

24 *

25 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer

38 #include "sword25/script/luabindhelper.h"

39

40 #include "sword25/sfx/soundengine.h"

41

42 namespace Sword25 {

45 Kernel *pKernel = Kernel::getInstance();

46 assert(pKernel);

47 SoundEngine *pSfx = pKernel->getSfx();

48 assert(pSfx);

49

MediaInformationViewModel.cs (https://pvp.svn.codeplex.com/svn) C# · 200 lines

8 using Pvp.App.Messaging;

9 using Pvp.Core.DirectShow;

10 using Pvp.Core.MediaEngine;

11 using Pvp.Core.MediaEngine.Description;

15 public class MediaInformationViewModel : ViewModelBase

16 {

17 private readonly IMediaEngineFacade _engine;

18 private readonly List<MediaInfoItem> _infoList;

19

20 private ICommand _okCommand;

21

22 public MediaInformationViewModel(IMediaEngineFacade engine)

23 {

24 _engine = engine;

30 private void Load()

31 {

32 var info = _engine.MediaInfo;

33 if (info != null)

34 {

EMFSpoolFile.cs (https://SpoolFileLibrary.svn.codeplex.com/svn) C# · 235 lines

129 }

130 break;

131 case (uint) RecordType.EMRI_ENGINE_FONT:

132 break;

133 case (uint) RecordType.EMRI_DEVMODE: {

171 }

172 break;

173 case (uint) RecordType.EMRI_ENGINE_FONT_EXT:

174 break;

175 case (uint) RecordType.EMRI_TYPE1_FONT_EXT:

SimpleScriptContext.java (https://github.com/Morriar/ProxyJDK.git) Java · 322 lines

69

70 /**

71 * This is the engine scope bindings.

72 * By default, a <code>SimpleBindings</code> is used. Accessor

73 * methods setBindings, getBindings are used to manage this field.

74 * @see SimpleBindings

75 */

76 protected Bindings engineScope;

77

78 /**

85

86 public SimpleScriptContext() {

87 engineScope = new SimpleBindings();

88 globalScope = null;

89 reader = new InputStreamReader(System.in);

BaseRepositoryImpl.java (https://github.com/monicali/liferay-portal.git) Java · 375 lines

24 import com.liferay.portal.kernel.search.Hits;

25 import com.liferay.portal.kernel.search.SearchContext;

26 import com.liferay.portal.kernel.search.SearchEngineUtil;

27 import com.liferay.portal.kernel.search.SearchException;

28 import com.liferay.portal.kernel.util.OrderByComparator;

255

256 public Hits search(SearchContext searchContext) throws SearchException {

257 searchContext.setSearchEngineId(SearchEngineUtil.GENERIC_ENGINE_ID);

258

259 BooleanQuery fullQuery = RepositorySearchQueryBuilderUtil.getFullQuery(

CaptchaConfiguration.java (https://github.com/danielreuther/liferay-portal.git) Java · 143 lines

60 @Meta.AD(

61 deflt = "com.liferay.captcha.simplecaptcha.SimpleCaptchaImpl",

62 description = "captcha-engine-help", name = "captcha-engine",

63 optionLabels = {"SimpleCaptcha", "reCAPTCHA"},

64 optionValues = {

68 required = false

69 )

70 public String captchaEngine();

71

72 @Meta.AD(name = "recaptcha-public-key", required = false)

Storage.java (https://github.com/abollaert/smartlights.git) Java · 167 lines

27

28 /**

29 * Starts the storage engine.

30 *

31 * @throws StorageException If a storage error occurs.

34

35 /**

36 * Stops the storage engine.

37 *

38 * @throws StorageException If a storage error occurs.

net.h (https://github.com/BiohazrD/EtherShield.git) C Header · 203 lines

6 *

7 * Based on the net.h file from the AVRlib library by Pascal Stang.

8 * For AVRlib See http://www.procyonengineering.com/

9 * Used with explicit permission of Pascal Stang.

10 *

portal-liferay-online-config.properties (https://github.com/danielreuther/liferay-portal.git) Properties File · 79 lines

25 "com.liferay.commerce.avalara.connector.api",\

26 "com.liferay.commerce.avalara.lang",\

27 "com.liferay.commerce.avalara.tax.engine.fixed",\

28 "com.liferay.commerce.avalara.tax.engine.fixed.web",\

SampleDroolsConfigurationAction.java (https://github.com/danielreuther/liferay-portal.git) Java · 156 lines

13 */

14

15 package com.liferay.portal.rules.engine.sample.web.internal.portlet.action;

16

17 import com.liferay.portal.kernel.log.Log;

28 import com.liferay.portal.kernel.util.StringUtil;

29 import com.liferay.portal.kernel.util.Validator;

30 import com.liferay.portal.rules.engine.RulesEngine;

31 import com.liferay.portal.rules.engine.RulesEngineException;

123 _rulesEngine.update(domainName, rulesResourceRetriever);

124 }

125 catch (RulesEngineException rulesEngineException) {

126 _log.error(rulesEngineException);

152

153 @Reference

154 private RulesEngine _rulesEngine;

155

156 }

build.gradle (https://github.com/danielreuther/liferay-portal.git) Gradle · 79 lines

19 compileOnly project(":apps:asset:asset-taglib")

20 compileOnly project(":apps:change-tracking:change-tracking-spi")

21 compileOnly project(":apps:data-engine:data-engine-api")

22 compileOnly project(":apps:data-engine:data-engine-rest-api")

23 compileOnly project(":apps:data-engine:data-engine-taglib")

24 compileOnly project(":apps:depot:depot-api")

25 compileOnly project(":apps:diff:diff-api")

PaymentMethodGroupRelOrderTypeResource.java (https://github.com/danielreuther/liferay-portal.git) Java · 166 lines

25 import com.liferay.portal.odata.filter.FilterParserProvider;

26 import com.liferay.portal.vulcan.accept.language.AcceptLanguage;

27 import com.liferay.portal.vulcan.batch.engine.resource.VulcanBatchEngineImportTaskResource;

28 import com.liferay.portal.vulcan.pagination.Page;

29 import com.liferay.portal.vulcan.pagination.Pagination;

117 public void setRoleLocalService(RoleLocalService roleLocalService);

118

119 public void setVulcanBatchEngineImportTaskResource(

120 VulcanBatchEngineImportTaskResource

121 vulcanBatchEngineImportTaskResource);

122

123 public default Filter toFilter(String filterString) {

SteamVR_Input_Actions.cs (https://github.com/rav3dev/vrtwix.git) C# · 319 lines

12 {

13 using System;

14 using UnityEngine;

15

16

FilterDefinitionFactoryBean.java (https://gitlab.com/essere.lab.public/qualitas.class-corpus) Java · 163 lines

21 import java.util.Map;

22

23 import org.hibernate.engine.FilterDefinition;

24 import org.hibernate.type.Type;

25 import org.hibernate.type.TypeFactory;

62 * @author Juergen Hoeller

63 * @since 1.2

64 * @see org.hibernate.engine.FilterDefinition

65 * @see LocalSessionFactoryBean#setFilterDefinitions

66 */

TextDrawer.java (https://gitlab.com/essere.lab.public/qualitas.class-corpus) Java · 203 lines

30 * Lars Kristensen - llk@users.sourceforge.net

31 */

32 package net.sf.jasperreports.engine.export.draw;

33

34 import java.awt.Graphics2D;

35

36 import net.sf.jasperreports.engine.JRCommonText;

37 import net.sf.jasperreports.engine.JRPrintElement;

38 import net.sf.jasperreports.engine.JRPrintText;

39 import net.sf.jasperreports.engine.JRStyledTextAttributeSelector;

40 import net.sf.jasperreports.engine.export.TextRenderer;

41 import net.sf.jasperreports.engine.type.ModeEnum;

BandChangeUndoableEdit.java (https://gitlab.com/essere.lab.public/qualitas.class-corpus) Java · 161 lines

27 import javax.swing.undo.CannotRedoException;

28 import javax.swing.undo.CannotUndoException;

29 import net.sf.jasperreports.engine.design.JRDesignBand;

30 import net.sf.jasperreports.engine.design.JRDesignElement;

31 import net.sf.jasperreports.engine.design.JasperDesign;

32

33 /**

SpatialUnderstanding.cs (https://gitlab.com/jarvis-uofu/HoloPhysics_prototype) C# · 256 lines

2 // Licensed under the MIT License. See LICENSE in the project root for license information.

3

4 using UnityEngine;

5 using System.Collections;

6 using HoloToolkit.Unity;

markitup.css (https://bitbucket.org/rossberenson/michael-karas.git) CSS · 213 lines

1 /* -------------------------------------------------------------------

2 // markItUp! Universal MarkUp Engine, JQuery plugin

3 // By Jay Salvat - http://markitup.jaysalvat.com/

4 // ------------------------------------------------------------------*/

trackpoint.h (https://github.com/mturquette/linux.git) C Header · 161 lines

14 /*

15 * These constants are from the TrackPoint System

16 * Engineering documentation Version 4 from IBM Watson

17 * research:

18 * http://wwwcssrv.almaden.ibm.com/trackpoint/download.html

omap_dmm_priv.h (https://github.com/mturquette/linux.git) C Header · 194 lines

127

128 struct dmm_txn {

129 void *engine_handle;

130 struct tcm *tcm;

131

136 };

137

138 struct refill_engine {

139 int id;

140 struct dmm *dmm;

144 dma_addr_t refill_pa;

145

146 /* only one trans per engine for now */

147 struct dmm_txn txn;

148

172 wait_queue_head_t engine_queue;

173 struct list_head idle_head;

174 struct refill_engine *engines;

175 int num_engines;

NumberFilter.ascx.cs (https://bitbucket.org/kudutest2/kenticogit.git) C# · 188 lines

6 using CMS.FormControls;

7 using CMS.GlobalHelper;

8 using CMS.FormEngine;

9 using CMS.EventLog;

10 using CMS.SettingsProvider;

11

12 public partial class CMSFormControls_Filters_NumberFilter : FormEngineUserControl, IFilterFormControl

13 {

14 protected string mOperatorFieldName = null;

owl_nlp_lda.ml (https://github.com/ryanrhymes/owl.git) OCaml · 333 lines

1 (*

2 * OWL - OCaml Scientific and Engineering Computing

3 * Copyright (c) 2016-2017

4 * Ben Catterall <bpwc2@cam.ac.uk>

ordered_commit_set_unittest.cc (https://gitlab.com/brian0218/rk3188_r-box_android4.2.2_sdk) C++ · 120 lines

5 #include "testing/gtest/include/gtest/gtest.h"

6 #include "chrome/browser/sync/sessions/ordered_commit_set.h"

7 #include "chrome/test/sync/engine/test_id_factory.h"

8

9 using std::vector;

CMakeLists.txt (https://gitlab.com/jorjpimm/hdf5) CMake · 126 lines

19 set (h5perf_serial_SRCS

20 ${HDF5_PERFORM_SOURCE_DIR}/sio_perf.c

21 ${HDF5_PERFORM_SOURCE_DIR}/sio_engine.c

22 )

23 add_executable (h5perf_serial ${h5perf_serial_SRCS})

31 set (h5perf_serial_alone_SRCS

32 ${HDF5_PERFORM_SOURCE_DIR}/sio_perf.c

33 ${HDF5_PERFORM_SOURCE_DIR}/sio_engine.c

34 )

35 add_executable (h5perf_serial_alone ${h5perf_serial_alone_SRCS})

99 set (h5perf_SRCS

100 ${HDF5_PERFORM_SOURCE_DIR}/pio_perf.c

101 ${HDF5_PERFORM_SOURCE_DIR}/pio_engine.c

102 )

103 add_executable (h5perf ${h5perf_SRCS})

MarketDataProvider.java (https://github.com/gsteri1/OG-Platform.git) Java · 127 lines

4 * Please see distribution for license.

5 */

6 package com.opengamma.engine.marketdata;

7

8 import java.util.Set;

11 import javax.time.Instant;

12

13 import com.opengamma.engine.marketdata.availability.MarketDataAvailabilityProvider;

14 import com.opengamma.engine.marketdata.permission.MarketDataPermissionProvider;

15 import com.opengamma.engine.marketdata.spec.MarketDataSpecification;

16 import com.opengamma.engine.value.ValueRequirement;

19

20 /**

21 * Represents a source of market data from which the engine can obtain a consistent snapshot and receive notifications

22 * of changes.

23 */

The-Methods-buffer.html (https://bitbucket.org/shuangxinyu/emacspack.git) HTML · 72 lines

37 <p>ECB is mostly designed to display parsing information for files

38 supported by semantic. But beginning with version 1.94 it also

39 supports other parsing engines like imenu and etags, so also files not

40 supported by semantic but by imenu/etags can be displayed in the

41 Method-buffer of ECB. Therefore we have to introduce some terminology:

rtmp.h (http://omnia2droid.googlecode.com/svn/trunk/) C++ Header · 6874 lines ✨ Summary

This is a C++ header file that defines various functions and data structures for a wireless networking system, likely a Linux-based driver. It provides functionality for tasks such as device management, network operations, file I/O, and event handling, with a focus on wireless communication protocols. The code appears to be part of an open-source project, given the use of Linux-specific features and the presence of debug macros.

580

581

582 // Enqueue this frame to MLME engine

583 // We need to enqueue the whole frame because MLME need to pass data type

584 // information from 802.11 header

RE.java (https://jedit.svn.sourceforge.net/svnroot/jedit) Java · 1357 lines ✨ Summary

This Java code is part of a regular expression compiler, responsible for parsing and compiling regular expressions into an internal representation. It handles various input types, including strings, character arrays, and streams, and provides methods for debugging and human-readable output. The compiled regular expression can be used to match patterns in text data.

181 * When a match method is invoked that starts matching at a non-zero

182 * index into the input, treat the input as if it begins at the index

183 * given. The effect of this flag is that the engine does not "see"

184 * any text in the input before the given index. This is useful so

185 * that the match-beginning operator (^) matches not at position 0

QtGui.4.0.0.linux-gcc-ia32.txt (https://bitbucket.org/ultra_iter/qt-vtl.git) Plain Text · 10944 lines

672 Vtable for QFileEngine

673 QFileEngine::_ZTV11QFileEngine: 35u entries

674 0 (int (*)(...))0

675 4 (int (*)(...))(& _ZTI11QFileEngine)

713 QFileEngine (0x41b03e80) 0

714 vptr=((& QFileEngine::_ZTV11QFileEngine) + 8u)

715

716 Vtable for QFileEngineHandler

717 QFileEngineHandler::_ZTV18QFileEngineHandler: 5u entries

718 0 (int (*)(...))0

719 4 (int (*)(...))(& _ZTI18QFileEngineHandler)

727 QFileEngineHandler (0x41b03f80) 0 nearly-empty

728 vptr=((& QFileEngineHandler::_ZTV18QFileEngineHandler) + 8u)

729

730 Class QHashData::Node

libata.tmpl (http://omnia2droid.googlecode.com/svn/trunk/) Unknown · 1633 lines

285 </sect2>

286

287 <sect2><title>Control PCI IDE BMDMA engine</title>

288 <programlisting>

289 void (*bmdma_setup) (struct ata_queued_cmd *qc);

296 When setting up an IDE BMDMA transaction, these hooks arm

297 (->bmdma_setup), fire (->bmdma_start), and halt (->bmdma_stop)

298 the hardware's DMA engine. ->bmdma_status is used to read the standard

299 PCI IDE DMA Status register.

300 </para>

334 <para>

335 Higher-level hooks, these two hooks can potentially supercede

336 several of the above taskfile/DMA engine hooks. ->qc_prep is

337 called after the buffers have been DMA-mapped, and is typically

338 used to populate the hardware's DMA scatter-gather table.

resources.html (http://hadesmem.googlecode.com/svn/trunk/) HTML · 0 lines ✨ Summary

This HTML code outputs a documentation page for the Boost MPL library, featuring a table of contents, navigation links, and references to external resources such as books and online papers. The page includes a brief introduction to metaprogramming concepts and tools from Boost and beyond, with additional recommendations for further reading.

38 <li>Todd L. Veldhuizen and Dennis Gannon, &quot;<a class="reference" href="http://osl.iu.edu/~tveldhui/papers/oo98.html" target="_top">Active Libraries: Rethinking the roles of

39 compilers and libraries</a>&quot;, SIAM Workshop on Object Oriented Methods for Inter-operable

40 Scientific and Engineering Computing, October 21-23, 1998</li>

41 <li>Todd L. Veldhuizen, &quot;<a class="reference" href="http://osl.iu.edu/~tveldhui/papers/pepm99/" target="_top">C++ Templates as Partial Evaluation</a>&quot;, 1999 ACM SIGPLAN

42 Workshop on Partial Evaluation and Semantics-Based Program Manipulation (PEPM'99).</li>

Credits.rtf (http://galaxyengine.googlecode.com/svn/trunk/) Unknown · 19 lines

4 \pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural

5

6 \f0\b\fs24 \cf0 Engineering:

7 \b0 \

8 Justin Meiners\

11 \b Info:

12 \b0 \

13 Material editor and viewer, Part of the Galaxy Engine complete toolset.\

14 \

15

lgpl-2.1.txt (https://bitbucket.org/ultra_iter/qt-vtl.git) Plain Text · 504 lines

274 under terms of your choice, provided that the terms permit

275 modification of the work for the customer's own use and reverse

276 engineering for debugging such modifications.

277

278 You must give prominent notice with each copy of the work that the

regress-352291.js (git://github.com/zpao/v8monkey.git) JavaScript · 73 lines ✨ Summary

This JavaScript code tests the disassembly of regular expressions using the dis function. It checks if the dis function is defined and attempts to call it with a regular expression pattern /g/g. If successful, it reports the result; otherwise, it reports an error message indicating that disassembly is not supported for this test.

13 * License.

14 *

15 * The Original Code is JavaScript Engine testing utilities.

16 *

17 * The Initial Developer of the Original Code is

HOWTO (http://omnia2droid.googlecode.com/svn/trunk/) Unknown · 652 lines

415 http://vger.kernel.org/vger-lists.html#linux-kernel

416 There are archives of the mailing list on the web in many different

417 places. Use a search engine to find these archives. For example:

418 http://dir.gmane.org/gmane.linux.kernel

419 It is highly recommended that you search the archives about the topic

526

527 Another way the kernel community is different than most traditional

528 software engineering work environments is the faceless nature of

529 interaction. One benefit of using email and irc as the primary forms of

530 communication is the lack of discrimination based on gender or race.

font_test_screen.hpp (git://pkgs.fedoraproject.org/pingus) C++ Header · 48 lines

18 #define HEADER_PINGUS_PINGUS_SCREENS_FONT_TEST_SCREEN_HPP

19

20 #include "engine/display/font.hpp"

21 #include "engine/screen/screen.hpp"

painting.pri (https://bitbucket.org/ultra_iter/qt-vtl.git) Unknown · 277 lines

9 painting/qcosmeticstroker_p.h \

10 painting/qdrawutil.h \

11 painting/qemulationpaintengine_p.h \

12 painting/qgraphicssystem_p.h \

13 painting/qgraphicssystemex_p.h \

16 painting/qoutlinemapper_p.h \

17 painting/qpaintdevice.h \

18 painting/qpaintengine.h \

19 painting/qpaintengine_p.h \

20 painting/qpaintengine_alpha_p.h \

21 painting/qpaintengine_preview_p.h \

22 painting/qpaintengineex_p.h \

23 painting/qpainter.h \

24 painting/qpainter_p.h \

scripts.vim (https://bitbucket.org/ultra_iter/vim-qt.git) Vim Script · 361 lines

149 set ft=scheme

150

151 " CFEngine scripts

152 elseif s:name =~ 'cfengine'

153 set ft=cfengine

154

155 endif

README.txt (http://jsdoc-toolkit.googlecode.com/svn/) Unknown · 120 lines

5 JsDoc Toolkit is an automatic documentation generation tool for

6 JavaScript. It is written in JavaScript and is run from a command line

7 (or terminal) using Mozilla Rhino JavaScript engine. Using this tool

8 you can automatically turn JavaDoc-like comments in your JavaScript

9 source code into published output, such as HTML or XML.

94 http://tango.freedesktop.org/Tango_Desktop_Project

95

96 JsDoc Toolkit is a larger work that uses the Rhino JavaScript engine

97 without modification and without any claims whatsoever. The portions of

98 code specific to JsDoc Toolkit are open source and licensed under the

vbscript.xml (https://jedit.svn.sourceforge.net/svnroot/jedit) XML · 740 lines

315 <KEYWORD2>round</KEYWORD2>

316 <KEYWORD2>sgn</KEYWORD2>

317 <!-- Script Engine ID -->

318 <KEYWORD2>scriptengine</KEYWORD2>

319 <KEYWORD2>scriptenginebuildversion</KEYWORD2>

320 <KEYWORD2>scriptenginemajorversion</KEYWORD2>

321 <KEYWORD2>scriptengineminorversion</KEYWORD2>

322 <!-- Strings -->

323 <KEYWORD2>asc</KEYWORD2>

Theme.h (git://pkgs.fedoraproject.org/qtwebkit) C++ Header · 123 lines

101

102 // Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,

103 // the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.

104 // The rect passed in is in zoomed coordinates, so the inflation should take that into account and make sure the inflation

105 // amount is also scaled by the zoomFactor.

spinbutton.rc (git://github.com/saikobee/dotfiles.git) Unknown · 10 lines

4 bg[NORMAL] = @bg_color

5

6 engine "murrine" {

7 contrast = 0.70

8 }

PageHistoryResponderTest.java (git://github.com/unclebob/fitnesse.git) Java · 486 lines ✨ Summary

This Java code is a test class for a FitNesse wiki application, which is a web-based testing framework. It tests various scenarios related to test execution reports, file handling, and request processing, ensuring that the application behaves correctly under different conditions. The tests cover aspects such as generating responses, parsing files, and accepting different input formats.

360 VelocityContext velocityContext = new VelocityContext();

361 velocityContext.put("suiteExecutionReport", report);

362 Template template = context.pageFactory.getVelocityEngine().getTemplate("suiteHistoryXML.vm");

363 FileWriter fileWriter = new FileWriter(resultFile);

364 template.merge(velocityContext, fileWriter);

384 VelocityContext velocityContext = new VelocityContext();

385 velocityContext.put("response", testResponse);

386 Template template = context.pageFactory.getVelocityEngine().getTemplate("testResults.vm");

387 FileWriter fileWriter = new FileWriter(resultFile);

388 template.merge(velocityContext, fileWriter);

file.class.php (http://xe-core.googlecode.com/svn/trunk/) PHP · 153 lines ✨ Summary

This is a class file for the File module in OpenSIS. It contains functions for uploading, downloading, and managing files.

2 /**

3 * High class of the file module

4 * @author NHN (developers@xpressengine.com)

5 */

6 class file extends ModuleObject

http:::www.gameinformer.com:b:features:archive:2010:10:13:dota-2-announced-details.aspx (https://github.com/jiankaidang/WebCrawler.git) ASP.NET · 2159 lines

734 <p><img src="http://media1.gameinformer.com/imagefeed/featured/valve/secret/dota2_onesheet_bloodseeker.jpg" style="max-width:610px;" border="0" alt="" /><br /><br />DotA enjoys such unprecedented popularity for a number of interconnected reasons. The game has a skill curve as long and as wide as Counter-Strike or StarCraft; expert players dominate matches with lesser-skilled individuals solely through manual dexterity and hard-won knowledge. Extensive upgrade paths allow players to combine items into more powerful versions, gaining thousands of hit points or powerful life-stealing attacks. Team play is hugely rewarded; though the map is large enough for all ten players to spread out and fight creeps on their own without anyone engaging anyone else directly, late-game play is almost invariably centered around giant 3v3 or even 5v5 team fights. <br /><br />The mod has benefited from excellent, long-running support in the form of constant updates that add new content or address balance issues. Said balance is good enough that no dominant team composition or strategy has ever taken hold for long. The heroes are varied enough that a match featuring different team rosters can take on an entirely different character from the last.<br /><br />The enormous following generated by DotA&#39;s deep gameplay is unprecedented. Today, years after its release, a third-party site hosting an update can get hammered by more than six million downloads in a day. The mod spawned a new subgenre, commonly referred to as &quot;action-RTS,&quot; that contains two successful commercial games in League of Legends and Heroes of Newerth (and the unfortunate flop Demigod) as well as DotA-Allstars itself. Valve Corporation, the company beloved for its Half-Life, Counter-Strike, Team Fortress, and Left 4 Dead series as well as its outstanding Steam digital distribution and matchmaking platform, is making its entry into this still-growing genre next year with Dota 2.</p>

735 <p><img src="http://media1.gameinformer.com/imagefeed/featured/valve/secret/dota2_onesheet_drowranger.jpg" style="max-width:610px;" border="0" alt="" /></p>

736 <p><span style="font-size:medium;"><b>What Does Valve Bring?</b></span><br /><br />Valve&#39;s approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. &quot;Our first reaction is to assume that [design elements are] there for a reason,&quot; project lead Erik Johnson explains. &quot;IceFrog is one of the smartest designers we&#39;ve ever met. He&#39;s made so many good decisions over the years in building the product. He virtually never makes a decision that doesn&#39;t have some reasoning behind it and a way to pick apart the logic behind it.&quot; This approach means that Dota 2 basically is DotA-Allstars with new technology.<br /><br />DotA-Allstars&#39; roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.<br /><br />A few things will make significant differences to players making the transition. Dota 2 uses Valve&#39;s Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2&#39;s integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.<br /><br />AI bots will take over for disconnected players, and will be available to play against in unranked training matches as well. However, don&#39;t get your hopes up for a full-fledged single-player game, though. Johnson says, &quot;Our goal with the AI is just that their experience isn&#39;t destroyed just because one person couldn&#39;t finish the game.&quot;<br /><br />The visual style is remarkable for retaining the somewhat cartoony feel that the Warcraft III version of DotA-Allstars is built around, while going in a few different directions. &quot;I think there are functional aspects to the art that are pretty significant to the players,&quot; Johnson muses. The environment, particularly in the forests that fill in the map between the three lanes that the NPC armies follow, uses a desaturated color scheme to give the colorful heroes and abilities some visual pop. The sizable art team is putting a lot of work into making the shapes and animations of each hero distinct to the point that players will be able to instantly identify any hero they see and quickly gauge the threat level of any situation.<br /><br />The game will also feature a ton of custom voice work. You&#39;ll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.<br /><br />The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company&#39;s backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve&#39;s tools when Dota 2 launches in 2011.<br /><br />At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn&#39;t have the specifics on how this will work nailed down yet. Will you get points that contribute to a visible ranking, like a Gamerscore? Will your posts need to be recommended by other community members to count for anything? What counts as a constructive discussion? These questions are all being actively explored at the moment. Valve assures us that the designers have a slew of awesome ideas for how to implement rewards in a way that&rsquo;s visible to the rest of the community, but there are no details to announce yet. &quot;When we talk about this identity that exists inside and outside the game, we don&#39;t think we&#39;re anywhere near it with what exists on Steam right now,&quot; Johnson admits.<br /><br />If this was just about getting points for posting comments, though, we wouldn&#39;t waste your time by telling you about it. Dota 2 goes much farther than that. Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table. Valve has ambitious plans (for which, again, there are no specifics to share) to host everything themselves and provide the best framework for the community to interact with each other. The idea is to reduce the social friction inherent in having to dig around a bunch of different fansites and wikis to find what you&#39;re looking for.<br /><br />Ultimately, two things will make Dota 2 stand out: the coaching system and interactive guides. Read on to find out more.</p>

737 <p><img src="http://media1.gameinformer.com/imagefeed/featured/valve/secret/dota2_onesheet_lina.jpg" style="max-width:610px;" border="0" alt="" /><br /><br /><span style="font-size:medium;"><b>Riding the Skill Curve</b></span><br /><br />Getting owned sucks. It doesn&#39;t matter if you&#39;re the victim of a headshot in Counter-Strike, corner trapped in Street Fighter, or swarmed under by Zerglings in StarCraft. Holding the short end of the skill stick in competitive games like these is rough. This problem is compounded in DotA and its clones by two factors. First, matches last around 40 minutes &ndash; that&#39;s a long time to spend getting your face kicked in. Second, dying not only takes you out of the game while your respawn timer counts down but also directly benefits the other team by giving a big cash bounty to your killer. <br /><br />At intermediate and higher levels of play, having a poor player on your team who dies frequently is worse than fighting with a man down, as the opposite team gets gobs of gold for picking off the newbie. This has fostered a legendarily newbie-hostile attitude within large swaths of the DotA community. As fun and rewarding as the game is when you&#39;re in a match of appropriate skill level &ndash; and it can be one of the very best experiences in gaming, without exaggeration &ndash; finding those matches has always been a nightmare. It doesn&#39;t help that the game is so intense that Valve had to institute a &quot;no talking about the match for an hour afterwards&quot; rule for its internal playtests. The recent commercial titles that more or less cloned DotA have ameliorated this to some extent, but it is still often a huge problem.<br /><br />Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2&#39;s release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.<br /><br />Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn&#39;t entirely decided on the specifics of how newbies and coaches will be matched up, but once they&#39;re together a few things happen. The coach sees the pupil&#39;s screen, and gets private voice and chat channels to communicate with them. The coach probably won&#39;t be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.</p>

738 <p><img src="http://media1.gameinformer.com/imagefeed/featured/valve/secret/dota2_onesheet_morphling.jpg" style="max-width:610px;" border="0" alt="" /><br /><br />Of course, the pupil will be able to rate the coach&#39;s helpfulness. Being a well-regarded coach will have explicit in-game rewards, just like writing useful guides, posting constructive feedback, or engaging in interesting strategy discussions. If the overwhelming response to Battle.net achievements is any indication, vanity rewards like these will be extremely effective in channeling the community&#39;s energies toward positive contributions.<br /><br />Valve founder and boss Gabe Newell thinks that ongoing service and value creation over a game&#39;s lifespan is the new reality of game development. &quot;IceFrog was one of the smartest people we&#39;ve ever met about doing that, and he was doing it with both hands tied behind his back, so to speak,&quot; Newell says. The company plans on approaching Dota 2 with the same dedication that won it the fanatical devotion of the Team Fortress 2 community, pushing out dozens of updates that do everything from adding new hats to fixing balance issues to introducing entire new match types for free.<br /><br />&quot;I think the interesting thing is us adding a second layer where the community is a service to each other. That&#39;s the real shift that we&#39;re trying to build here. Valve is going to keep building software around Dota and around the community and around Steamworks for Dota, but we&#39;re also going to build this system where the community can bring service to each other and be recognized for it,&quot; Johnson proclaims. With a solid backbone of community-enabling systems and Valve&#39;s legendary support and technology behind it, Dota 2 has a chance to turn one of the most popular mods of all time into a full game on PC and Mac that compares favorably to any eight-figure-budget console blockbuster.</p>

JavaScriptShell.java (https://jedit.svn.sourceforge.net/svnroot/jedit) Java · 114 lines ✨ Summary

This Java code implements a JavaScript shell for an integrated development environment (IDE). It allows users to execute JavaScript commands, print output, and run scripts from files. The shell uses a ScriptEngineManager to manage the JavaScript engine and provides a way to set global variables and interact with the IDE’s view and text area.

35 public class JavaScriptShell extends Shell {

36

37 private static ScriptEngine engine;

38

39 public static void init() {

40 if (engine == null) {

41 ScriptEngineManager manager = new ScriptEngineManager();

42 engine = manager.getEngineByName("JavaScript");

43 engine.setBindings(new SimpleBindings(), ScriptContext.ENGINE_SCOPE);

44 }

45 }

82 engine.put("buffer", view == null ? null : view.getTextArea().getBuffer());

83 engine.put("engine", engine);

84 }

85

ScriptEngineService.java (https://jedit.svn.sourceforge.net/svnroot/jedit) Java · 47 lines ✨ Summary

This Java interface defines a contract for mapping modes to script engines. It provides two methods: getEngineFactoryClass() and getMode(), which return the class of the script engine factory used in the ScriptEngineManager and the mode associated with the script engine, respectively. This allows different modes to be mapped to specific script engines.

26

27 /**

28 * A ScriptEngineService maps a mode to a given Script Engine.<br />

29 * Eg. The JavascriptEngineService should return the mode for Javascript, and the engine name of "javascript".

30 * This engine name is what is used to locate the scripting engine from the ScripEngineManager.

31 * @author elberry

32 */

33 public interface ScriptEngineService {

34

35 /**

36 * Get the script engine factory class used in ScriptEngineManager.

37 * @return the script engine factory class used in ScriptEngineManager.

Postgres83.java (http://mozart.googlecode.com/svn/trunk/) Java · 116 lines ✨ Summary

This is a Java class that extends the Postgres80 class and adds some new methods to support PostgreSQL version 8.3. The isSupportConstraints() method returns true, indicating that this version of PostgreSQL supports constraints. The getSetValueSequenceSql() method returns a list containing a single SQL statement that sets the increment value for a sequence in PostgreSQL. The getCreateDatabaseSql() method returns a SQL statement that creates a new database in PostgreSQL with the specified name and encoding. The getSystemStoredProcedureSql() method returns a list of SQL statements that create system stored procedures in PostgreSQL. The ceateNullabilityConstraint() method creates a nullability constraint for a column in PostgreSQL. The dropConstraints() method drops all constraints for a table in PostgreSQL.

1 /* =================================================================

2 Copyright (C) 2009 ADV/web-engineering All rights reserved.

3

4 This file is part of Mozart.

help.txt (git://github.com/django/django.git) Plain Text · 93 lines

7

8 First, please check if your question is answered on the :doc:`FAQ <faq/index>`.

9 Also, search for answers using your favorite search engine, and in `the

10 forum`_.

11

readme.txt (git://github.com/mplacona/Mango2Wordpress.git) Plain Text · 50 lines

23 This instructions presume you already have databases and structures for both Mango Blog and Wordpress

24 Extract all files to a publicly accesible directory on your CFML server.

25 Create 2 DSN entries on your preferred ColdFusion engine:

26 - one for Mango Blog

27 - one for Wordpress

rsd.ashx.cs (https://bitbucket.org/davcar/bvcms/) C# · 56 lines ✨ Summary

This C# code generates an XML response for a web service that provides metadata about a blog post. It loads data from a database, constructs an XML document with relevant information such as the blog’s name and URL, and returns it to the client. The XML document conforms to the RSS 2.0 specification.

22 context.Response.ContentEncoding = Encoding.UTF8;

23 var homeurl = Util.ResolveServerUrl("~/BlogPost/{0}.aspx".Fmt(b.Name));

24 var engineurl = Util.ResolveServerUrl("~");

25 var metaurl = Util.ResolveServerUrl("~/BlogPost/metaweblogapi.ashx");

26 XDocument document = new XDocument(

30 new XElement("engineName", "GO Disciple's Blog"),

31 new XElement("engineLink", engineurl),

32 new XElement("homePageLink", homeurl),

33 new XElement("apis",

InvalidURLError.html (https://code.google.com/p/appengine-jruby/) HTML · 71 lines ✨ Summary

This HTML code outputs a page describing an error that occurs when a URL cannot be parsed, specifically AppEngine::URLFetch::InvalidURLError. The page displays information about the error, including its location in the source code and its parent class (StandardError). It also includes a brief description of the error.

4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

5 <head>

6 <title>AppEngine::URLFetch::InvalidURLError</title>

7 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

8 <link rel="stylesheet" href="../../../css/main.css" type="text/css" media="screen" />

13 <table width="100%" border='0' cellpadding='0' cellspacing='0' class='banner'>

14 <tr>

15 <td class="file-title"><span class="file-title-prefix">Class</span><br />AppEngine::URLFetch::InvalidURLError</td>

16 <td align="right">

17 <table cellspacing="0" cellpadding="2">

20 <td>

21

22 <a href="../../../files/lib/appengine-apis/urlfetch_rb.html">lib/appengine-apis/urlfetch.rb</a>

23

24 </td>

Issue256Test.java (http://datanucleus-appengine.googlecode.com/svn/trunk/) Java · 0 lines ✨ Summary

This Java code tests a specific issue with Google App Engine’s DataNucleus, a JPA implementation for the platform. It creates a Bar object, persists it to the database, clears the entity manager, and then queries the database again to count the number of Bar objects, verifying that the count is 1.

1 package com.google.appengine.datanucleus.bugs.jpa;

2

3 import javax.persistence.TypedQuery;

4

5 import com.google.appengine.datanucleus.bugs.test.Bar;

6

7 public class Issue256Test extends JPABugTestCase {

Prime Numbers, Factorization and Euler Function .html (http://mycila.googlecode.com/svn/) HTML · 784 lines ✨ Summary

This HTML code is a TopCoder competition page, displaying problem information and related content. It includes a table with problem details, a right column with additional content, and a footer with copyright information and links to other TopCoder resources. The page also tracks user interactions using Google Analytics.

719 <li><a href="http://www.topcoder.com/stat?c=problem_statement&amp;pm=6408&amp;rd=9826"> PowerCollector</a> (SRM 305) </li>

720 <li><a href="http://www.topcoder.com/stat?c=problem_statement&amp;pm=6083&amp;rd=9987"> PreprimeNumbers</a> (SRM 307) </li>

721 <li><a href="http://www.topcoder.com/stat?c=problem_statement&amp;pm=2017"> EngineersPrimes</a> (SRM 181) </li>

722 <li><a href="http://www.topcoder.com/stat?c=problem_statement&amp;pm=2342"> SquareFree</a> (SRM 190) </li>

723 </ul>