94+ results for 'glGetFragDataLocation' (37 ms)
107gl->getFloatv = &glGetFloatv; 108gl->getFragDataLocation = &glGetFragDataLocation; 109gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;_int_gl_3_0.h https://bitbucket.org/brita/cglib.git | C Header | 288 lines
144typedef void (GLE_FUNCPTR * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint , GLuint , const GLchar *); 145typedef GLint (GLE_FUNCPTR * PFNGLGETFRAGDATALOCATIONPROC)(GLuint , const GLchar *); 146typedef void (GLE_FUNCPTR * PFNGLUNIFORM1UIPROC)(GLint , GLuint ); 243#define glBindFragDataLocation __gleBindFragDataLocation 244extern PFNGLGETFRAGDATALOCATIONPROC __gleGetFragDataLocation; 245#define glGetFragDataLocation __gleGetFragDataLocationIOSGLES30.java https://gitlab.com/dlts/libgdx | Java | 201 lines
111 112 public native int glGetFragDataLocation(int program, String name); 113gl3stub.c https://gitlab.com/brian0218/rk3188_rk3066_r-box_android4.4.2_sdk | C | 343 lines
68 FIND_PROC(glGetUniformuiv); 69 FIND_PROC(glGetFragDataLocation); 70 FIND_PROC(glUniform1ui); 174 !glGetUniformuiv || 175 !glGetFragDataLocation || 176 !glUniform1ui || 286GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); 287GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); 288GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);es3_misc_functions_unittest.cc https://gitlab.com/0072016/Facebook-SDK- | C++ | 113 lines
71 72 GLint location = glGetFragDataLocation(program, "FragColor"); 73 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); 74 EXPECT_EQ(-1, location); 75 location = glGetFragDataLocation(program, "Unknown"); 76 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); 80 81 location = glGetFragDataLocation(program, "FragColor"); 82 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 83 EXPECT_EQ(0, location); 84 location = glGetFragDataLocation(program, "Unknown"); 85 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());glad.c https://gitlab.com/Cerulean/yurina-GL | C | 1038 lines
168PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; 169PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; 170PFNGLTEXIMAGE1DPROC glad_glTexImage1D;gl_stub_autogen_gl.cc https://github.com/chromium/chromium.git | C++ | 216 lines
83 84GLint GLStubApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { 85 return 0;glad.c https://gitlab.com/ciecierskij/InfinityX2 | C | 753 lines
193PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; 194PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; 195PFNGLGETSYNCIVPROC glad_glGetSynciv;tcuNullRenderContextInitFuncs.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 665 lines
218gl->getFragDataIndex = glGetFragDataIndex; 219gl->getFragDataLocation = glGetFragDataLocation; 220gl->getFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;glwInitGL33.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 349 lines
129gl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex"); 130gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 131gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");glwInitGL30.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 290 lines
109gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 110gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 111gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");glwFunctions.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 665 lines
218glGetFragDataIndexFunc getFragDataIndex; 219glGetFragDataLocationFunc getFragDataLocation; 220glGetFramebufferAttachmentParameterivFunc getFramebufferAttachmentParameteriv;glwApi.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 785 lines
218#define glGetFragDataIndex glwGetFragDataIndex 219#define glGetFragDataLocation glwGetFragDataLocation 220#define glGetFramebufferAttachmentParameteriv glwGetFramebufferAttachmentParameterivegluStaticES30Library.inl https://gitlab.com/OBSERVER-DLL/deqp | C++ Header | 251 lines
107 { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 108 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 109 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },gl.pyx https://gitlab.com/alexbutoeskor/villa-chronicles | Cython | 1233 lines
296 297cdef glGetFragDataLocation_type glGetFragDataLocation 298webgl2.c https://github.com/SiggyBar/emscripten.git | C | 312 lines
61VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetUniformuiv, GLuint, GLint, GLuint *); 62RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLint, glGetFragDataLocation, GLuint, const GLchar *); 63ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glUniform1ui, GLint, GLuint);gl3w.h https://github.com/Funto/Tohoku-Engine.git | C Header | 463 lines
261extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; 262extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; 263extern PFNGLUNIFORM1UIPROC glUniform1ui;gl3stub.cpp https://gitlab.com/freedmpure/android-ndk | C++ | 421 lines
68 FIND_PROC(glGetUniformuiv); 69 FIND_PROC(glGetFragDataLocation); 70 FIND_PROC(glUniform1ui); 144 !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv || 145 !glGetFragDataLocation || !glUniform1ui || !glUniform2ui || 146 !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||gl3stub.c https://gitlab.com/freedmpure/android-ndk | C | 512 lines
69 FIND_PROC( glGetUniformuiv ); 70 FIND_PROC( glGetFragDataLocation ); 71 FIND_PROC( glUniform1ui ); 144 || !glVertexAttribI4ui || !glVertexAttribI4iv || !glVertexAttribI4uiv 145 || !glGetUniformuiv || !glGetFragDataLocation || !glUniform1ui 146 || !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv 348 GLuint* params ); 349GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program, 350 const GLchar *name );qopenglextrafunctions.h https://gitlab.com/f3822/qtbase | C Header | 783 lines
110#undef glGetUniformuiv 111#undef glGetFragDataLocation 112#undef glUniform1ui 338 void glGetUniformuiv(GLuint program, GLint location, GLuint *params); 339 GLint glGetFragDataLocation(GLuint program, const GLchar *name); 340 void glUniform1ui(GLint location, GLuint v0);gl_ext_alias.h https://bitbucket.org/dtaylor1984/a5-game-components.git | C Header | 1159 lines
324#define glBindFragDataLocation _al_glBindFragDataLocation 325#define glGetFragDataLocation _al_glGetFragDataLocation 326#define glUniform1ui _al_glUniform1uiiosgl30.h https://gitlab.com/dlts/libgdx | C Header | 756 lines
394 * Class: com_badlogic_gdx_backends_iosrobovm_IOSGLES30 395 * Method: glGetFragDataLocation 396 * Signature: (ILjava/lang/String;)I 397 */ 398JNIEXPORT jint JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES30_glGetFragDataLocation 399 (JNIEnv *, jobject, jint, jstring);Lwjgl3GL30.java https://gitlab.com/dlts/libgdx | Java | 652 lines
418 @Override 419 public int glGetFragDataLocation (int program, String name) { 420 return GL30.glGetFragDataLocation(program, name);AndroidGL30.java https://gitlab.com/dlts/libgdx | Java | 854 lines
409 @Override 410 public int glGetFragDataLocation (int program, String name) { 411 return GLES30.glGetFragDataLocation(program, name);gl_bindings_autogen_gl.cc https://gitlab.com/jonnialva90/iridium-browser | C++ | 1197 lines
202 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); 203 fn.glGetFragDataLocationFn = 0; 204 fn.glGetFramebufferAttachmentParameterivEXTFn = 0;Functions.hs https://github.com/dagit/OpenGLRaw.git | Haskell | 598 lines
120 glGetFloatv, 121 glGetFragDataLocation, 122 glGetFramebufferAttachmentParameteriv, 416EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ()) 417EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint) 418EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())gl2chromium_autogen.h https://gitlab.com/0072016/Facebook-SDK- | C Header | 386 lines
102#define glGetFloatv GLES2_GET_FUN(GetFloatv) 103#define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) 104#define glGetFramebufferAttachmentParameteriv \gl.d https://gitlab.com/puffi/xgf | D | 416 lines
27glBindTexture, glIsEnabled, glStencilOp, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, 28glVertexAttrib4Nub, glMapNamedBufferRange, glGetFragDataLocation, glTexImage1D, glBindSamplers, 29glTexParameteriv, glVertexArrayAttribIFormat, glVertexArrayVertexBuffer, glGetTexImage, glVertexAttribI2ui,webgl2.h https://github.com/SiggyBar/emscripten.git | C Header | 130 lines
53WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformuiv (GLuint program, GLint location, GLuint *params); 54WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetFragDataLocation (GLuint program, const GLchar *name); 55WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1ui (GLint location, GLuint v0);OpenGLES-Symbols.h https://gitlab.com/edelmaks/iOS-iphoneheaders | C Header | 537 lines
191_glGetFloatv 192_glGetFragDataLocation 193_glGetFramebufferAttachmentParameterivprogram.cpp https://gitlab.com/nodegraph/ngsinternal | C++ | 612 lines
141 // Note we prolly need to update the nvidia drivers. 142 // glGetFragDataLocation will crash in multi threaded gl rendering 143 // but glGetFragDataLocationEXT works just fine. 143 // but glGetFragDataLocationEXT works just fine. 144 gpu(GLint loc=glGetFragDataLocation(_name, name.c_str())); 145 return loc;ProgramObjects.hs git://github.com/haskell-opengl/OpenGL.git | Haskell | 163 lines
159getFragDataLocation (Program program) varName = do 160 r <- withGLstring varName $ glGetFragDataLocation program 161 if r < 0EXT_gpu_shader4.d git://github.com/alvatarc/idna.git | D | 382 lines
63 alias void function (GLuint program, GLuint color, GLchar *name) fp_glBindFragDataLocationEXT; 64 alias GLint function (GLuint program, GLchar *name) fp_glGetFragDataLocationEXT; 65 alias void function (GLint location, GLuint v0) fp_glUniform1uiEXT; 110 } 111GLint GetFragDataLocation(GL gl_, ParameterTypeTuple!(fp_glGetFragDataLocationEXT) params__) { 112 auto gl = _getGL(gl_); 113 version (DglExtSupportAsserts) assert (gl.extEnabled.length > extensionId__ && gl.extEnabled[extensionId__] > 0, extNotEnabledError); 114 auto funcPtr = cast(fp_glGetFragDataLocationEXT)(gl.extFuncs[extensionId__][2]); 115 return checkedCall(gl_, "GetFragDataLocation", funcPtr, params__);funcs-gl-gles2.lisp git://github.com/3b/cl-opengl.git | Lisp | 793 lines
363 364(defglextfun ("glGetFragDataLocation" get-frag-data-location) int 365 (program uint)gl_ext.lua git://github.com/Wiladams/BanateCoreWin32.git | Lua | 123 lines
116void glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const GLchar *name); 117GLint glGetFragDataLocationEXT(GLuint program, const GLchar *name); 118void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);gpu_shader4.py https://bitbucket.org/jakubzahradnikath/grafika-komputerowa.git | Python | 147 lines
127# INPUT glGetFragDataLocationEXT.name size not checked against 'name' 128glGetFragDataLocationEXT=wrapper.wrapper(glGetFragDataLocationEXT).setInputArraySize( 129 'name', Noneentrypoint31.py git://pkgs.fedoraproject.org/PyOpenGL | Python | 192 lines
97glGetFloatv 98glGetFragDataLocation 99glGetFramebufferAttachmentParameter*GLES3_3_0.py https://bitbucket.org/jakubzahradnikath/grafika-komputerowa.git | Python | 245 lines
120# INPUT glGetFragDataLocation.name size not checked against 'name' 121glGetFragDataLocation=wrapper.wrapper(glGetFragDataLocation).setInputArraySize( 122 'name', NoneSelector.cpp http://cortex-vfx.googlecode.com/svn/trunk/ | C++ | 463 lines
168 169 GLint fragDataLocation = glGetFragDataLocation( shader->program(), "ieCoreGLNameOut" ); 170 if( fragDataLocation < 0 )_int_gl_3_0.h git://github.com/cinder/Cinder.git | C Header | 357 lines
132typedef void (CODEGEN_FUNCPTR * PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); 133typedef GLint (CODEGEN_FUNCPTR * PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); 134typedef void (CODEGEN_FUNCPTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);gl.Core_3_0.cs https://gitlab.com/kidaa/ultraviolet | C# | 444 lines
226 227 private delegate int glGetFragDataLocationDelegate(uint program, sbyte* name); 228 [Require(MinVersion = "3.0")] 228 [Require(MinVersion = "3.0")] 229 private static readonly glGetFragDataLocationDelegate glGetFragDataLocation = null; 230 230 231 public static int GetFragDataLocation(uint program, sbyte* name) { return glGetFragDataLocation(program, name); } 232OpenGLNative.EXT_gpu_shader4.cs https://git01.codeplex.com/managedopengl | C# | 125 lines
11 _BindFragDataLocationEXT = GetProcAdress< BindFragDataLocationEXTDelegate >( "glBindFragDataLocationEXT" ); 12 _GetFragDataLocationEXT = GetProcAdress< GetFragDataLocationEXTDelegate >( "glGetFragDataLocationEXT" ); 13 _Uniform1uiEXT = GetProcAdress< Uniform1uiEXTDelegate >( "glUniform1uiEXT" );gpu_shader4.py git://pkgs.fedoraproject.org/PyOpenGL | Python | 150 lines
55 56glGetFragDataLocationEXT = platform.createExtensionFunction( 57'glGetFragDataLocationEXT',dll=platform.GL, 60argTypes=(constants.GLuint,arrays.GLcharArray,), 61doc='glGetFragDataLocationEXT(GLuint(program), GLcharArray(name)) -> constants.GLint', 62argNames=('program','name',),shader_query.cpp git://pkgs.fedoraproject.org/mesa | C++ | 403 lines
327 /* The extra check against FRAG_RESULT_DATA0 is because 328 * glGetFragDataLocation cannot be used on "conventional" attributes. 329 * 352 struct gl_shader_program *const shProg = 353 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); 354 360 _mesa_error(ctx, GL_INVALID_OPERATION, 361 "glGetFragDataLocation(program not linked)"); 362 return -1; 369 _mesa_error(ctx, GL_INVALID_OPERATION, 370 "glGetFragDataLocation(illegal name)"); 371 return -1; 383 /* The extra check against FRAG_RESULT_DATA0 is because 384 * glGetFragDataLocation cannot be used on "conventional" attributes. 385 *gpu_shader4.d http://moonglide.googlecode.com/svn/trunk/ | D | 207 lines
52 return false; 53 if(!glBindExtFunc(cast(void**)&glGetFragDataLocationEXT, "glGetFragDataLocationEXT")) 54 return false; 173 void function(GLuint,GLuint,GLchar*) glBindFragDataLocationEXT; 174 GLint function(GLuint,GLchar*) glGetFragDataLocationEXT; 175 void function(GLuint,GLint,GLuint*) glGetUniformuivEXT;functions.h https://gitlab.com/skurnog/osmiornica-shooter | C Header | 433 lines
154using gl::glGetFragDataIndex; 155using gl::glGetFragDataLocation; 156using gl::glGetFramebufferAttachmentParameteriv;gpu_shader4.d https://bitbucket.org/JoeCoder/yage/ | D | 241 lines
52 return false; 53 if(!glBindExtFunc(cast(void**)&glGetFragDataLocationEXT, "glGetFragDataLocationEXT")) 54 return false; 173typedef void function(GLuint,GLuint,GLchar*) pfglBindFragDataLocationEXT; 174typedef GLint function(GLuint,GLchar*) pfglGetFragDataLocationEXT; 175typedef void function(GLuint,GLint,GLuint*) pfglGetUniformuivEXT; 208pfglBindFragDataLocationEXT glBindFragDataLocationEXT; 209pfglGetFragDataLocationEXT glGetFragDataLocationEXT; 210pfglGetUniformuivEXT glGetUniformuivEXT;libGLESv2_autogen.def https://bitbucket.org/vionika/spin.android.git | Module-Definition | 1488 lines
194 glGetBufferPointerv 195 glGetFragDataLocation 196 glGetInteger64i_vglcorearb_functions.h https://bitbucket.org/mkallmann/sig.git | C Header | 654 lines
249PFNGLDECLTYPE PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; 250PFNGLDECLTYPE PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; 251PFNGLDECLTYPE PFNGLUNIFORM1UIPROC glUniform1ui;gl_bindings_autogen_gl.cc https://gitlab.com/hkratz/chromium | C++ | 13144 lines
207 fn.glGetFragDataIndexFn = 0; 208 fn.glGetFragDataLocationFn = 0; 209 fn.glGetFramebufferAttachmentParameterivEXTFn = 0;glad_gl.c https://github.com/go-gl/glfw.git | C | 1791 lines
248PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; 249PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; 250PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;opengl.c https://github.com/sopyer/Infinity.git | C | 604 lines
166 "glGetBooleani_v", 167 "glGetFragDataLocation", 168 "glGetFramebufferAttachmentParameteriv",OpenGl_GlCore30.hxx https://github.com/tpaviot/oce.git | C++ Header | 160 lines
85 using theBaseClass_t::glGetUniformuiv; 86 using theBaseClass_t::glGetFragDataLocation; 87 using theBaseClass_t::glUniform1ui;ManualMipmapping.cpp https://github.com/beltegeuse/Amaterasu3D.git | C++ | 163 lines
64 m_DownSamplerShader->Begin(); 65 param.Attachment = glGetFragDataLocation( 66 m_DownSamplerShader->GetProgramObject(), "ColorBuffer"); 73 m_ManualMipmappingShader->Begin(); 74 param.Attachment = glGetFragDataLocation( 75 m_ManualMipmappingShader->GetProgramObject(), "ColorBuffer");org_lwjgl_opengles_GLES30.c https://bitbucket.org/dagronlund/opengl-game-platform.git | C | 885 lines
52typedef GL_APICALL void (GL_APIENTRY *glGetUniformuivPROC) (GLuint program, GLint location, GLuint * params); 53typedef GL_APICALL GLint (GL_APIENTRY *glGetFragDataLocationPROC) (GLuint program, const GLchar * name); 54typedef GL_APICALL void (GL_APIENTRY *glUniform1uiPROC) (GLint location, GLuint v0);gl.d https://codeberg.org/lecom/vxwclient-ogl-renderer.git | D | 247 lines
31glUniform4f, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, glVertexAttrib4Nub, glUniformMatrix3fv, 32glGetFragDataLocation, glTexImage1D, glDrawElementsInstancedBaseVertex, glTexParameteriv, glGetTexImage, 33glGetTexLevelParameterfv, glUniform1iv, glGetQueryObjecti64v, glGenFramebuffers, glStencilFunc,native-taglet.properties https://github.com/rsantina/jogl.git | Properties File | 477 lines
183glGetFragDataIndex=man4/xhtml/glGetFragDataIndex.xml 184glGetFragDataLocation=man4/xhtml/glGetFragDataLocation.xml 185glGetFramebufferAttachmentParameter=man4/xhtml/glGetFramebufferAttachmentParameter.xmlgpu_shader4.py https://bitbucket.org/jakubzahradnikath/grafika-komputerowa.git | Python | 74 lines
46@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) 47def glGetFragDataLocationEXT(program,name):pass 48@_fshader_query.cpp https://bitbucket.org/definitelylion/mesa.git | C++ | 330 lines
279 struct gl_shader_program *const shProg = 280 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); 281 287 _mesa_error(ctx, GL_INVALID_OPERATION, 288 "glGetFragDataLocation(program not linked)"); 289 return -1; 296 _mesa_error(ctx, GL_INVALID_OPERATION, 297 "glGetFragDataLocation(illegal name)"); 298 return -1; 310 /* The extra check against FRAG_RESULT_DATA0 is because 311 * glGetFragDataLocation cannot be used on "conventional" attributes. 312 *gl3w.h https://bitbucket.org/fernandot/ogre | C Header | 1235 lines
261extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; 262extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; 263extern PFNGLUNIFORM1UIPROC gl3wUniform1ui;GL_VERSION_3_0.yml https://bitbucket.org/davll/ruby-opengl.git | YAML | 341 lines
231 - string name 232glGetFragDataLocation: 233 return_type: GLintShaderAttribArray.cpp https://gitlab.com/hamsham/LightDraw | C++ | 367 lines
318 const utils::Pointer<GLchar[]>& attribName = shaderAttribs.get_attrib_name(i); 319 if (glGetFragDataLocation(prog.gpu_id(), attribName.get()) >= 0) 320 { 348 const utils::Pointer<GLchar[]>& attribName = shaderAttribs.get_attrib_name(j); 349 const GLint attribLoc = glGetFragDataLocation(prog.gpu_id(), attribName.get()); 350 LS_LOG_GL_ERR();getfragdatalocation.c https://gitlab.com/mcepl/piglit.git | C | 186 lines
97 printf("Querying location before linking...\n"); 98 loc = glGetFragDataLocation(prog, "v"); 99 if (!piglit_check_gl_error(GL_INVALID_OPERATION)) 115 printf("Querying location of nonexistent variable...\n"); 116 loc = glGetFragDataLocation(prog, "waldo"); 117 if (!piglit_check_gl_error(GL_NO_ERROR)) 142 printf("Querying locations after binding and linking...\n"); 143 loc = glGetFragDataLocation(prog, "v"); 144 if (!piglit_check_gl_error(GL_NO_ERROR)) 151 152 loc = glGetFragDataLocation(prog, "a"); 153 if (!piglit_check_gl_error(GL_NO_ERROR)) 166 167 loc = glGetFragDataLocation(prog, "v"); 168 if (!piglit_check_gl_error(GL_NO_ERROR))GL2Extensions.cpp https://bitbucket.org/jgrocha/osgearthandroid.git | C++ | 2932 lines
172 _glBindFragDataLocation = rhs._glBindFragDataLocation; 173 _glGetFragDataLocation = rhs._glGetFragDataLocation; 174 _glUniform1ui = rhs._glUniform1ui;GL2Extensions.cpp https://github.com/dev2dev/OpenSceneGraph-port-to-IOS.git | C++ | 2226 lines
166 _glBindFragDataLocation = rhs._glBindFragDataLocation; 167 _glGetFragDataLocation = rhs._glGetFragDataLocation; 168 _glUniform1ui = rhs._glUniform1ui; 307 if (!rhs._glBindFragDataLocation) _glBindFragDataLocation = 0; 308 if (!rhs._glGetFragDataLocation) _glGetFragDataLocation = 0; 309 if (!rhs._glUniform1ui) _glUniform1ui = 0;org_lwjgl_opengl_GL30.c https://github.com/prog694/VIRSYSJ.git | C | 578 lines
43typedef void (APIENTRY *glBindFragDataLocationPROC) (GLuint program, GLuint colorNumber, const GLchar * name); 44typedef GLint (APIENTRY *glGetFragDataLocationPROC) (GLuint program, const GLchar * name); 45typedef void (APIENTRY *glBeginConditionalRenderPROC) (GLuint id, GLenum mode);org_lwjgl_opengl_EXTGpuShader4.c https://github.com/prog694/VIRSYSJ.git | C | 239 lines
38typedef void (APIENTRY *glBindFragDataLocationEXTPROC) (GLuint program, GLuint colorNumber, const GLchar * name); 39typedef GLint (APIENTRY *glGetFragDataLocationEXTPROC) (GLuint program, const GLchar * name); 40shader.d https://github.com/Dav1dde/glamour.git | D | 470 lines
13 glUseProgram, glAttachShader, glGetAttribLocation, 14 glDeleteProgram, glDeleteShader, glGetFragDataLocation, 15 glGetUniformLocation, glUniform1i, glUniform1f, 258 debug { 259 auto loc = checkgl!glGetFragDataLocation(program, toStringz(name)); 260 if(loc < 0) { 260 if(loc < 0) { 261 stderr.writefln(`glGetFragDataLocation returned a value < 0 for location: "%s"`, name); 262 } 265 } else { 266 return frag_locations[name] = checkgl!glGetFragDataLocation(program, toStringz(name)); 267 }bindfragdata-nonexistent-variable.c https://gitlab.com/mcepl/piglit.git | C | 166 lines
126 127 loc = glGetFragDataLocation(prog, "unicorn"); 128 if (!piglit_check_gl_error(GL_NO_ERROR)) 155 156 loc = glGetFragDataLocation(prog, "unicorn"); 157 if (!piglit_check_gl_error(GL_NO_ERROR))gl3header.h https://github.com/captncode/kj2.git | C Header | 326 lines
242//EXTERNFLAG PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; 243//EXTERNFLAG PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; 244//EXTERNFLAG PFNGLUNIFORM1UIPROC glUniform1ui;ShadersLoader.cpp https://github.com/beltegeuse/Amaterasu3D.git | C++ | 523 lines
205 throw CException("unknow buffer type"); 206 param.Attachment = glGetFragDataLocation(shader->GetProgramObject(), 207 name.c_str());Binding_objects_g.cpp https://gitlab.com/skurnog/osmiornica-shooter | C++ | 499 lines
126Function<GLint, GLuint, const GLchar *> Binding::GetFragDataIndex("glGetFragDataIndex"); 127Function<GLint, GLuint, const GLchar *> Binding::GetFragDataLocation("glGetFragDataLocation"); 128Function<GLint, GLuint, const GLchar *> Binding::GetFragDataLocationEXT("glGetFragDataLocationEXT");EXT_gpu_shader4.java https://github.com/gemserk/lwjgl.git | Java | 210 lines
204 205 int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name); 206 206 207 @Alternate("glGetFragDataLocationEXT") 208 int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated CharSequence name);funcs_list_clean.c https://github.com/anubis34/luaGLEW.git | C | 1067 lines
95 {"glGetUniformuivEXT", luaglew_glGetUniformuivEXT}, 96 {"glGetFragDataLocationEXT", luaglew_glGetFragDataLocationEXT}, 97 {"glUniform1uiEXT", luaglew_glUniform1uiEXT},funcs_list.c https://github.com/anubis34/luaGLEW.git | C | 2442 lines
306//####glGetFragDataLocationEXT 307 {"glGetFragDataLocationEXT", luaglew_glGetFragDataLocationEXT}, 308//####glUniform1uiEXTgl_ext_alias.h https://github.com/SpaceManiac/Lunatic.git | C++ Header | 2198 lines
323#define glBindFragDataLocation __aglBindFragDataLocation 324#define glGetFragDataLocation __aglGetFragDataLocation 325#define glUniform1ui __aglUniform1uifunctions.h https://gitlab.com/skurnog/osmiornica-shooter | C Header | 329 lines
129using gl::glGetFloatv; 130using gl::glGetFragDataLocation; 131using gl::glGetFramebufferAttachmentParameteriv;ShaderProgram.h https://gitlab.com/hamsham/LightDraw | C Header | 416 lines
410{ 411 return glGetFragDataLocation(gpu_id(), name); 412}ABI-check https://github.com/nobled/mesa.git | Bash | 293 lines
132glGetFloatv 133glGetFragDataLocation 134glGetFramebufferAttachmentParameteriv_corearb.py https://bitbucket.org/duangle/pyopengl-cffi | Python | 5917 lines
250"_glProgramUniformMatrix3x4dv", 251"_glGetFragDataLocation", 252"_glProgramUniform3dv",glcorearb.def https://bitbucket.org/pmjobin/deglutition.git | Module-Definition | 600 lines
240GL_PROC(void, glBindFragDataLocation, GLuint, GLuint, const GLchar *) 241GL_PROC(GLint, glGetFragDataLocation, GLuint, const GLchar *) 242GL_PROC(void, glUniform1ui, GLint, GLuint)GPUShader4.hs https://github.com/dagit/OpenGLRaw.git | Haskell | 61 lines
19 glBindFragDataLocation, 20 glGetFragDataLocation, 21 glUniform1ui,GLProgram.cpp https://github.com/victorkendy/PandoraBox.git | C++ | 257 lines
120 // TODO: verify gl version before using the getfragdatalocation 121 int location = glGetFragDataLocation(programID, name.c_str()); 122 outputLocations[name] = location;gl_ext_gpu_shader4.h https://bitbucket.org/yotis/glxx | C Header | 55 lines
35 GLXX_EXPORT void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar* name); 36 GLXX_EXPORT GLint glGetFragDataLocationEXT(GLuint program, const GLchar* name); 37 GLXX_EXPORT void glUniform1uiEXT(GLint location, GLuint v0);gles3.def https://bitbucket.org/pmjobin/deglutition.git | Module-Definition | 128 lines
71GL_PROC(void, glGetUniformuiv, GLuint, GLint, GLuint *) 72GL_PROC(GLint, glGetFragDataLocation, GLuint, const GLchar *) 73GL_PROC(void, glUniform1ui, GLint, GLuint )EXT_gpu_shader4.java https://github.com/jasonm/smartlab.git | Java | 183 lines
180 181 int glGetFragDataLocationEXT(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name); 182ngl3.c https://github.com/rjeschke/njsdl.git | C | 443 lines
177 "glGetBooleani_v\x0" 178 "glGetFragDataLocation\x0" 179 "glGetFramebufferAttachmentParameteriv\x0"GPUShader4.hs https://github.com/haskell-opengl/OpenGLRaw.git | Haskell | 63 lines
48 glBindFragDataLocationEXT, 49 glGetFragDataLocationEXT, 50 glGetUniformuivEXT,Bind.cpp https://github.com/adbrown85/glxml-old.git | C++ | 98 lines
46 47 location = glGetFragDataLocationGAN(program->getHandle(), name.c_str()); 48 if (location != index) {F10.hs https://github.com/haskell-opengl/OpenGLRaw.git | Haskell | 1576 lines
48 glGetFragDataIndexEXT, 49 glGetFragDataLocation, 50 glGetFragDataLocationEXT,gl_es_load.cpp https://github.com/paulhoux/Cinder.git | C++ | 1487 lines
126PFNGLGETUNIFORMUIVPROC fnptr_ci_glGetUniformuiv = nullptr; 127PFNGLGETFRAGDATALOCATIONPROC fnptr_ci_glGetFragDataLocation = nullptr; 128PFNGLUNIFORM1UIPROC fnptr_ci_glUniform1ui = nullptr; 236 fnptr_ci_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)loadEglProc("glGetUniformuiv"); 237 fnptr_ci_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)loadEglProc("glGetFragDataLocation"); 238 fnptr_ci_glUniform1ui = (PFNGLUNIFORM1UIPROC)loadEglProc("glUniform1ui");GraphicsExt.h https://bitbucket.org/sirbrialliance/jonss3 | C Header | 213 lines
194GL_EXT_PROC(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation); 195GL_EXT_PROC(PFNGLGETFRAGDATALOCATIONPROC, glGetFragDataLocation); 196GL_EXT_PROC(PFNGLUNIFORM1UIPROC, glUniform1ui);libGLESv2.lds https://bitbucket.org/lotiuss/qt-5.11.0.git | LD Script | 305 lines
194 glGetUniformuiv; 195 glGetFragDataLocation; 196 glUniform1ui;shaderProgram_impl.h https://github.com/hamsham/Light-Sky.git | C++ Header | 228 lines
222inline GLint shaderProgram::getFragDataLocation(const GLchar* const name) const { 223 return glGetFragDataLocation(programId, name); 224}