About 205,382 results: "gsub"
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  1. 
                        
  2. msgid "_Set GSUB/morx Ordering"
  3. 
                        
  4. msgid "Apple and MS/Adobe differ about the format of truetype and opentype files\nThis allows you to select which standard to follow for your font.\nThe main differences are:\n The requirements for the 'PostScript' name in the name table conflict\n Bitmap data are stored in different tables\n Scaled composite characters are treated differently\n Use of GSUB rather than morx(t)/feat\n Use of GPOS rather than kern/opbd\n Use of GDEF rather than lcar/prop"
  5. msgstr "Apple y MS/Adobe difieren en cuanto al formato de los archivos truetype y opentype\nEste ítem le permite elegir el estándar para su fuente.\nThe main differences are:\n The requirements for the 'PostScript' name in the name table conflict\n Bitmap data are stored in different tables\n Scaled composite characters are treated differently\n Use of GSUB rather than morx(t)/feat\n Use of GPOS rather than kern/opbd\n Use of GDEF rather than lcar/prop"
  6. 
                        
  7. 
                        
  8. msgid "Apple and MS/Adobe differ about the format of truetype and opentype files\nThis allows you to select which standard to follow for your font.\nThe main differences are:\n The requirements for the 'PostScript' name in the name table conflict\n Bitmap data are stored in different tables\n Scaled composite glyphs are treated differently\n Use of GSUB rather than morx(t)/feat\n Use of GPOS rather than kern/opbd\n Use of GDEF rather than lcar/prop"
  9. msgstr "Apple and MS/Adobe difieren en cuanto al formato de los archivos truetype y opentype\nEste ítem le permite elegir el estándar para su fuente.\nThe main differences are:\n The requirements for the 'PostScript' name in the name table conflict\n Bitmap data are stored in different tables\n Scaled composite characters are treated differently\n Use of GSUB rather than morx(t)/feat\n Use of GPOS rather than kern/opbd\n Use of GDEF rather than lcar/prop"
  10. 
                        
  11. 
                        
  12. msgid "Bad GPOS/GSUB"
  13. msgstr "GPOS/GSUB incorrecto"
  14. 
                        
  15. msgid "You did not specify a script for this glyph (or FontForge failed to guess it). This may cause problems if you use this glyph in a GPOS or GSUB table.\nContinue anyway?"
  16. msgstr "No especificó un sistema de escritura para este carácter (o FontForge no pudo predecirlo). Esto puede ocasionar problemas si lo utiliza en una tabla GPOS o GSUB.\n¿Continuar de todos modos?"
  17. 
                        










  1. 	if z then
  2. 		z = string.gsub(z, "%,", "%.")
  3. 	end
  4. 	line = line.gsub(line, ", nil, [^\)]+", "")
  5. 	line = string.gsub(line, "CreateEnemy%(\"warhead%-launcher\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSpawner, \"technopoke-spawned\", %1, %2, 1, 1, constants.dirAny, 64},")
  6. 	line = string.gsub(line, "CreateEnemy%(\"penguin_omsk%-spawner%-right\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSpawner, \"slowpoke-spawned\", %1, %2, 1, 1, constants.dirAny, 64},")
  7. 	line = string.gsub(line, "CreateEnemy%(\"el bitardo\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSpawner, \"btard-spawned\", %1, %2, 1, 1, constants.dirAny, 64},")
  8. 	line = string.gsub(line, "CreateEnemy%(\"robot%-spawner%-right\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSpawner, \"slowpoke-moonwalking\", %1, %2, 1, 1, constants.dirAny, 64},")
  9. 	line = string.gsub(line, "CreateEnemy%(\"spawner%-([^\"]+)\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSpawner, \"%1\", %2, %3, 1, 1, constants.dirAny, 64},")
  10. 	for i=22,43 do
  11. 		line = string.gsub(line, "CreateSprite%(%s*\"er%-"..i.."f\",%s*(%S+),%s*(%S+)%);?", "")
  12. 	end
  13. 	line = string.gsub(line, "CreateSprite%(%s*\"er%-(%d+)f\",%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjTile, \"rock-tiles\", %2, %3, %1, "..z.."},")
  14. 	line = string.gsub(line, "CreateSprite%(%s*(\"[^\"]+\"),%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjSprite, %1, %2, %3},")
  15. 	line = string.gsub(line, "CreatePlayer%(%s*(\"[^\"]+\"),%s*(%S+),%s*(%S+)%);?", "\t{constants.ObjPlayer, %1, %2, %3},")






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