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577,656 results for 'i++;' (34 ms)

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regress-111557.js https://bitbucket.org/thinker/mozilla-central | JavaScript | 10,932 lines
33top.titles[i] =  "NDS Libraries for C";
34i++;
35
37top.titles[i] =  "NDS Backup Services";
38i++;
39
41top.titles[i] =  "Functions";
42i++;
43
45top.titles[i] =  "NDSBackupServerData";
46i++;
47
49top.titles[i] =  "NDSFreeNameList";
50i++;
51
lib557.c https://bitbucket.org/super119/plu2youku.git | C | 1,388 lines
114  i=1; us_test[i].num = 0xFFU; us_test[i].expected = "256";
115  i++; us_test[i].num = 0xF0U; us_test[i].expected = "240";
116  i++; us_test[i].num = 0x0FU; us_test[i].expected = "15";
117
118  i++; us_test[i].num = 0xE0U; us_test[i].expected = "224";
119  i++; us_test[i].num = 0x0EU; us_test[i].expected = "14";
120
121  i++; us_test[i].num = 0xC0U; us_test[i].expected = "192";
122  i++; us_test[i].num = 0x0CU; us_test[i].expected = "12";
123
124  i++; us_test[i].num = 0x01U; us_test[i].expected = "1";
125  i++; us_test[i].num = 0x00U; us_test[i].expected = "0";
131  i=1; us_test[i].num = 0xFFFFU; us_test[i].expected = "65535";
132  i++; us_test[i].num = 0xFF00U; us_test[i].expected = "65280";
133  i++; us_test[i].num = 0x00FFU; us_test[i].expected = "255";
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 820 lines
6
7tree[i] = "Waffen"; i++;
8tree[i] = "Furor"; i++;
8tree[i] = "Furor"; i++;
9tree[i] = "Schutz"; i++;
10
12
13talent[i] = [0, "Verbesserter heldenhafter Stoß", 3, 1, 1]; i++;
14talent[i] = [0, "Abwehr", 5, 2, 1]; i++;
14talent[i] = [0, "Abwehr", 5, 2, 1]; i++;
15talent[i] = [0, "Verbessertes Verwunden", 2, 3, 1]; i++;
16talent[i] = [0, "Verbesserter Sturmangriff", 2, 1, 2]; i++;
16talent[i] = [0, "Verbesserter Sturmangriff", 2, 1, 2]; i++;
17talent[i] = [0, "Eiserner Wille", 3, 2, 2]; i++;
18talent[i] = [0, "Taktiker", 3, 3, 2]; i++;
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 874 lines
6
7tree[i] = "Disziplin"; i++;
8tree[i] = "Heilig"; i++;
8tree[i] = "Heilig"; i++;
9tree[i] = "Schatten"; i++;
10
12
13talent[i] = [0, "Unbezwingbarer Wille", 5, 2, 1]; i++;
14talent[i] = [0, "Zwillingsdisziplinen", 5, 3, 1]; i++;
14talent[i] = [0, "Zwillingsdisziplinen", 5, 3, 1]; i++;
15talent[i] = [0, "Schweigsame Entschlossenheit", 3, 1, 2]; i++;
16talent[i] = [0, "Verbessertes inneres Feuer", 3, 2, 2]; i++;
16talent[i] = [0, "Verbessertes inneres Feuer", 3, 2, 2]; i++;
17talent[i] = [0, "Verbessertes Machtwort: Seelenstärke", 2, 3, 2]; i++;
18talent[i] = [0, "Märtyrertum", 2, 4, 2]; i++;
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 792 lines
7
8tree[i] = "Tierherrschaft"; i++;
9tree[i] = "Treffsicherheit"; i++;
9tree[i] = "Treffsicherheit"; i++;
10tree[i] = "Überleben"; i++;
11
12i = 0;
13talent[i] = [0, "Verbesserter Aspekt des Falken", 5, 2, 1]; i++;
14talent[i] = [0, "Belastbarkeitsausbildung", 5, 3, 1]; i++;
14talent[i] = [0, "Belastbarkeitsausbildung", 5, 3, 1]; i++;
15talent[i] = [0, "Konzentriertes Feuer", 2, 1, 2]; i++;
16talent[i] = [0, "Verbesserter Aspekt des Affen", 3, 2, 2]; i++;
16talent[i] = [0, "Verbesserter Aspekt des Affen", 3, 2, 2]; i++;
17talent[i] = [0, "Dickes Fell", 3, 3, 2]; i++;
18talent[i] = [0, "Verbessertes Tier wiederbeleben", 2, 4, 2]; i++;
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 793 lines
6
7tree[i] = "Gleichgewicht"; i++;
8tree[i] = "Wilder Kampf"; i++;
8tree[i] = "Wilder Kampf"; i++;
9tree[i] = "Wiederherstellung"; i++;
10
12
13talent[i] = [0, "Zorniges Sternenlicht", 5, 2, 1]; i++;
14talent[i] = [0, "Genesis", 5, 3, 1]; i++;
14talent[i] = [0, "Genesis", 5, 3, 1]; i++;
15talent[i] = [0, "Mondschein", 3, 1, 2]; i++;
16talent[i] = [0, "Erhabenheit der Natur", 2, 2, 2]; i++;
16talent[i] = [0, "Erhabenheit der Natur", 2, 2, 2]; i++;
17talent[i] = [0, "Verbessertes Mondfeuer", 2, 4, 2]; i++;
18talent[i] = [0, "Dornenranken", 3, 1, 3]; i++;
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 828 lines
6
7tree[i] = "Blut"; i++;
8tree[i] = "Frost"; i++;
8tree[i] = "Frost"; i++;
9tree[i] = "Unheilig"; i++;
10
17//Blood talents
18talent[i] = [0, "Schlächter", 2, 1, 1]; i++;
19talent[i] = [0, "Subversion", 3, 2, 1]; i++;
19talent[i] = [0, "Subversion", 3, 2, 1]; i++;
20talent[i] = [0, "Klingenbarriere", 5, 3, 1]; i++;
21talent[i] = [0, "Klingenbewehrte Rüstung", 5, 1, 2]; i++;
21talent[i] = [0, "Klingenbewehrte Rüstung", 5, 1, 2]; i++;
22talent[i] = [0, "Blutgeruch", 3, 2, 2]; i++;
23talent[i] = [0, "Zweihandwaffen-Spezialisierung", 2, 3, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 605 lines
7
8tree[i] = "Elemental"; i++;
9tree[i] = "Enhancement"; i++;
9tree[i] = "Enhancement"; i++;
10tree[i] = "Restoration"; i++;
11
14
15talent[i] = [0, "Convection", 5, 2, 1]; i++;
16talent[i] = [0, "Concussion", 5, 3, 1]; i++;
16talent[i] = [0, "Concussion", 5, 3, 1]; i++;
17talent[i] = [0, "Earth's Grasp", 2, 1, 2]; i++;
18talent[i] = [0, "Elemental Warding", 3, 2, 2]; i++;
18talent[i] = [0, "Elemental Warding", 3, 2, 2]; i++;
19talent[i] = [0, "Call of Flame", 3, 3, 2]; i++;
20talent[i] = [0, "Elemental Focus", 1, 1, 3]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 678 lines
8
9tree[i] = "Affliction"; i++;
10tree[i] = "Demonology"; i++;
10tree[i] = "Demonology"; i++;
11tree[i] = "Destruction"; i++;
12
17//vertical position
18talent[i] = [0, "Suppression", 5, 2, 1]; i++;
19talent[i] = [0, "Improved Corruption", 5, 3, 1]; i++;
19talent[i] = [0, "Improved Corruption", 5, 3, 1]; i++;
20talent[i] = [0, "Improved Curse of Weakness", 2, 1, 2]; i++;
21talent[i] = [0, "Improved Drain Soul", 2, 2, 2]; i++;
21talent[i] = [0, "Improved Drain Soul", 2, 2, 2]; i++;
22talent[i] = [0, "Improved Life Tap", 2, 3, 2]; i++;
23talent[i] = [0, "Soul Siphon", 2, 4, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 642 lines
7
8tree[i] = "Holy"; i++;
9tree[i] = "Protection"; i++;
9tree[i] = "Protection"; i++;
10tree[i] = "Retribution"; i++;
11
13
14talent[i] = [0, "Divine Strength", 5, 2, 1]; i++;
15talent[i] = [0, "Divine Intellect", 5, 3, 1]; i++;
15talent[i] = [0, "Divine Intellect", 5, 3, 1]; i++;
16talent[i] = [0, "Spiritual Focus", 5, 2, 2]; i++;
17talent[i] = [0, "Improved Seal of Righteousness", 5, 3, 2]; i++;
17talent[i] = [0, "Improved Seal of Righteousness", 5, 3, 2]; i++;
18talent[i] = [0, "Healing Light", 3, 1, 3]; i++;
19talent[i] = [0, "Aura Mastery", 1, 2, 3]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 662 lines
5
6tree[i] = "Assassination"; i++;
7tree[i] = "Combat"; i++;
7tree[i] = "Combat"; i++;
8tree[i] = "Subtlety"; i++;
9
11
12talent[i] = [0, "Improved Eviscerate", 3, 1, 1]; i++;
13talent[i] = [0, "Remorseless Attacks", 2, 2, 1]; i++;
13talent[i] = [0, "Remorseless Attacks", 2, 2, 1]; i++;
14talent[i] = [0, "Malice", 5, 3, 1]; i++;
15talent[i] = [0, "Ruthlessness", 3, 1, 2]; i++;
15talent[i] = [0, "Ruthlessness", 3, 1, 2]; i++;
16talent[i] = [0, "Murder", 2, 2, 2]; i++;
17talent[i] = [0, "Improved Backstab", 3, 4, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 691 lines
8
9tree[i] = "Arms"; i++;
10tree[i] = "Fury"; i++;
10tree[i] = "Fury"; i++;
11tree[i] = "Protection"; i++;
12
14
15talent[i] = [0, "Improved Heroic Strike", 3, 1, 1]; i++;
16talent[i] = [0, "Deflection", 5, 2, 1]; i++;
16talent[i] = [0, "Deflection", 5, 2, 1]; i++;
17talent[i] = [0, "Improved Rend", 3, 3, 1]; i++;
18talent[i] = [0, "Improved Charge", 2, 1, 2]; i++;
18talent[i] = [0, "Improved Charge", 2, 1, 2]; i++;
19talent[i] = [0, "Iron Will", 5, 2, 2]; i++;
20talent[i] = [0, "Improved Thunder Clap", 3, 3, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 644 lines
9
10tree[i] = "Beast Mastery"; i++;
11tree[i] = "Marksmanship"; i++;
11tree[i] = "Marksmanship"; i++;
12tree[i] = "Survival"; i++;
13
15
16talent[i] = [0, "Improved Aspect of the Hawk", 5, 2, 1]; i++;
17talent[i] = [0, "Endurance Training", 5, 3, 1]; i++;
17talent[i] = [0, "Endurance Training", 5, 3, 1]; i++;
18talent[i] = [0, "Focused Fire", 2, 1, 2]; i++;
19talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++;
19talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++;
20talent[i] = [0, "Thick Hide", 3, 3, 2]; i++;
21talent[i] = [0, "Improved Revive Pet", 2, 4, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 753 lines
8
9tree[i] = "Discipline"; i++;
10tree[i] = "Holy"; i++;
10tree[i] = "Holy"; i++;
11tree[i] = "Shadow"; i++;
12
14
15talent[i] = [0, "Unbreakable Will", 5, 2, 1]; i++;
16talent[i] = [0, "Wand Specialization", 5, 3, 1]; i++;
16talent[i] = [0, "Wand Specialization", 5, 3, 1]; i++;
17talent[i] = [0, "Silent Resolve", 5, 1, 2]; i++;
18talent[i] = [0, "Improved Power Word: Fortitude", 2, 2, 2]; i++;
18talent[i] = [0, "Improved Power Word: Fortitude", 2, 2, 2]; i++;
19talent[i] = [0, "Improved Power Word: Shield", 3, 3, 2]; i++;
20talent[i] = [0, "Martyrdom", 2, 4, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 671 lines
5
6tree[i] = "Arcane"; i++;
7tree[i] = "Fire"; i++;
7tree[i] = "Fire"; i++;
8tree[i] = "Frost"; i++;
9
11
12talent[i] = [0, "Arcane Subtlety", 2, 1, 1]; i++;
13talent[i] = [0, "Arcane Focus", 5, 2, 1]; i++;
13talent[i] = [0, "Arcane Focus", 5, 2, 1]; i++;
14talent[i] = [0, "Improved Arcane Missiles", 5, 3, 1]; i++;
15talent[i] = [0, "Wand Specialization", 2, 1, 2]; i++; 
15talent[i] = [0, "Wand Specialization", 2, 1, 2]; i++; 
16talent[i] = [0, "Magic Absorption", 5, 2, 2]; i++;
17talent[i] = [0, "Arcane Concentration", 5, 3, 2]; i++;
data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 641 lines
6
7tree[i] = "Balance"; i++;
8tree[i] = "Feral Combat"; i++;
8tree[i] = "Feral Combat"; i++;
9tree[i] = "Restoration"; i++;
10
12
13talent[i] = [0, "Starlight Wrath", 5, 1, 1]; i++;
14talent[i] = [0, "Nature's Grasp", 1, 2, 1]; i++;
14talent[i] = [0, "Nature's Grasp", 1, 2, 1]; i++;
15talent[i] = [0, "Improved Nature's Grasp", 4, 3, 1, [getTalentID("Nature's Grasp"),1]]; i++;
16talent[i] = [0, "Control of Nature", 3, 1, 2]; i++;
16talent[i] = [0, "Control of Nature", 3, 1, 2]; i++;
17talent[i] = [0, "Focused Starlight", 2, 2, 2]; i++;
18talent[i] = [0, "Improved Moonfire", 2, 3, 2]; i++;
CommandLine.cpp https://bitbucket.org/lge/gmsh.git | C++ | 826 lines
148        CTX::instance()->batch = -99;
149        i++;
150      }
151      else if(!strcmp(argv[i] + 1, "onelab")) {
152        i++;
153        if(argv[i] && argv[i + 1] && argv[i + 1][0] != '-'){
164      else if(!strcmp(argv[i] + 1, "lol")) {
165        i++;
166        if(argv[i] && argv[i + 1] && argv[i + 1][0] != '-'){
173      else if(!strcmp(argv[i] + 1, "socket")) {
174        i++;
175        if(argv[i])
182        CTX::instance()->batch = -2;
183        i++;
184      }
ai_wpnav.c https://bitbucket.org/bshaw/jk3game_sdk_mingw.git | C | 3,813 lines
41		flagstr[i] = 'j';
42		i++;
43	}
47		flagstr[i] = 'd';
48		i++;
49	}
53		flagstr[i] = 'c';
54		i++;
55	}
59		flagstr[i] = 'f';
60		i++;
61	}
65		flagstr[i] = 's';
66		i++;
67	}
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 777 lines
6
7tree[i] = "Gebrechen"; i++;
8tree[i] = "Dämonologie"; i++;
8tree[i] = "Dämonologie"; i++;
9tree[i] = "Zerstörung"; i++;
10
14//horizontal position
15talent[i] = [0, "Verbesserter Fluch der Pein", 2, 1, 1]; i++;
16talent[i] = [0, "Unterdrückung", 3, 2, 1]; i++;
16talent[i] = [0, "Unterdrückung", 3, 2, 1]; i++;
17talent[i] = [0, "Verbesserte Verderbnis", 5, 3, 1]; i++;
18talent[i] = [0, "Gebrechlichkeit", 2, 1, 2]; i++;
18talent[i] = [0, "Gebrechlichkeit", 2, 1, 2]; i++;
19talent[i] = [0, "Verbesserter Seelendieb", 2, 2, 2]; i++;
20talent[i] = [0, "Verbesserter Aderlass", 2, 3, 2]; i++;
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 761 lines
6
7tree[i] = "Elementar"; i++;
8tree[i] = "Verstärkung"; i++;
8tree[i] = "Verstärkung"; i++;
9tree[i] = "Wiederherstellung"; i++;
10
13
14talent[i] = [0, "Konvektion", 5, 2, 1]; i++;
15talent[i] = [0, "Erschütterung", 5, 3, 1]; i++;
15talent[i] = [0, "Erschütterung", 5, 3, 1]; i++;
16talent[i] = [0, "Ruf der Flamme", 3, 1, 2]; i++;
17talent[i] = [0, "Schutz der Elemente", 3, 2, 2]; i++;
17talent[i] = [0, "Schutz der Elemente", 3, 2, 2]; i++;
18talent[i] = [0, "Elementarverwüstung", 3, 3, 2]; i++;
19talent[i] = [0, "Nachklingen", 5, 1, 3]; i++;
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