577,656 results for 'i++;' (36 ms)
regress-111557.js https://bitbucket.org/thinker/mozilla-central | JavaScript | 10,932 lines
33top.titles[i] = "NDS Libraries for C"; 34i++; 35 37top.titles[i] = "NDS Backup Services"; 38i++; 39 41top.titles[i] = "Functions"; 42i++; 43 45top.titles[i] = "NDSBackupServerData"; 46i++; 47 49top.titles[i] = "NDSFreeNameList"; 50i++; 51lib557.c https://bitbucket.org/super119/plu2youku.git | C | 1,388 lines
114 i=1; us_test[i].num = 0xFFU; us_test[i].expected = "256"; 115 i++; us_test[i].num = 0xF0U; us_test[i].expected = "240"; 116 i++; us_test[i].num = 0x0FU; us_test[i].expected = "15"; 117 118 i++; us_test[i].num = 0xE0U; us_test[i].expected = "224"; 119 i++; us_test[i].num = 0x0EU; us_test[i].expected = "14"; 120 121 i++; us_test[i].num = 0xC0U; us_test[i].expected = "192"; 122 i++; us_test[i].num = 0x0CU; us_test[i].expected = "12"; 123 124 i++; us_test[i].num = 0x01U; us_test[i].expected = "1"; 125 i++; us_test[i].num = 0x00U; us_test[i].expected = "0"; 131 i=1; us_test[i].num = 0xFFFFU; us_test[i].expected = "65535"; 132 i++; us_test[i].num = 0xFF00U; us_test[i].expected = "65280"; 133 i++; us_test[i].num = 0x00FFU; us_test[i].expected = "255";data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 820 lines
6 7tree[i] = "Waffen"; i++; 8tree[i] = "Furor"; i++; 8tree[i] = "Furor"; i++; 9tree[i] = "Schutz"; i++; 10 12 13talent[i] = [0, "Verbesserter heldenhafter Stoß", 3, 1, 1]; i++; 14talent[i] = [0, "Abwehr", 5, 2, 1]; i++; 14talent[i] = [0, "Abwehr", 5, 2, 1]; i++; 15talent[i] = [0, "Verbessertes Verwunden", 2, 3, 1]; i++; 16talent[i] = [0, "Verbesserter Sturmangriff", 2, 1, 2]; i++; 16talent[i] = [0, "Verbesserter Sturmangriff", 2, 1, 2]; i++; 17talent[i] = [0, "Eiserner Wille", 3, 2, 2]; i++; 18talent[i] = [0, "Taktiker", 3, 3, 2]; i++;data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 874 lines
6 7tree[i] = "Disziplin"; i++; 8tree[i] = "Heilig"; i++; 8tree[i] = "Heilig"; i++; 9tree[i] = "Schatten"; i++; 10 12 13talent[i] = [0, "Unbezwingbarer Wille", 5, 2, 1]; i++; 14talent[i] = [0, "Zwillingsdisziplinen", 5, 3, 1]; i++; 14talent[i] = [0, "Zwillingsdisziplinen", 5, 3, 1]; i++; 15talent[i] = [0, "Schweigsame Entschlossenheit", 3, 1, 2]; i++; 16talent[i] = [0, "Verbessertes inneres Feuer", 3, 2, 2]; i++; 16talent[i] = [0, "Verbessertes inneres Feuer", 3, 2, 2]; i++; 17talent[i] = [0, "Verbessertes Machtwort: Seelenstärke", 2, 3, 2]; i++; 18talent[i] = [0, "Märtyrertum", 2, 4, 2]; i++;data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 792 lines
7 8tree[i] = "Tierherrschaft"; i++; 9tree[i] = "Treffsicherheit"; i++; 9tree[i] = "Treffsicherheit"; i++; 10tree[i] = "Überleben"; i++; 11 12i = 0; 13talent[i] = [0, "Verbesserter Aspekt des Falken", 5, 2, 1]; i++; 14talent[i] = [0, "Belastbarkeitsausbildung", 5, 3, 1]; i++; 14talent[i] = [0, "Belastbarkeitsausbildung", 5, 3, 1]; i++; 15talent[i] = [0, "Konzentriertes Feuer", 2, 1, 2]; i++; 16talent[i] = [0, "Verbesserter Aspekt des Affen", 3, 2, 2]; i++; 16talent[i] = [0, "Verbesserter Aspekt des Affen", 3, 2, 2]; i++; 17talent[i] = [0, "Dickes Fell", 3, 3, 2]; i++; 18talent[i] = [0, "Verbessertes Tier wiederbeleben", 2, 4, 2]; i++;data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 793 lines
6 7tree[i] = "Gleichgewicht"; i++; 8tree[i] = "Wilder Kampf"; i++; 8tree[i] = "Wilder Kampf"; i++; 9tree[i] = "Wiederherstellung"; i++; 10 12 13talent[i] = [0, "Zorniges Sternenlicht", 5, 2, 1]; i++; 14talent[i] = [0, "Genesis", 5, 3, 1]; i++; 14talent[i] = [0, "Genesis", 5, 3, 1]; i++; 15talent[i] = [0, "Mondschein", 3, 1, 2]; i++; 16talent[i] = [0, "Erhabenheit der Natur", 2, 2, 2]; i++; 16talent[i] = [0, "Erhabenheit der Natur", 2, 2, 2]; i++; 17talent[i] = [0, "Verbessertes Mondfeuer", 2, 4, 2]; i++; 18talent[i] = [0, "Dornenranken", 3, 1, 3]; i++;data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 828 lines
6 7tree[i] = "Blut"; i++; 8tree[i] = "Frost"; i++; 8tree[i] = "Frost"; i++; 9tree[i] = "Unheilig"; i++; 10 17//Blood talents 18talent[i] = [0, "Schlächter", 2, 1, 1]; i++; 19talent[i] = [0, "Subversion", 3, 2, 1]; i++; 19talent[i] = [0, "Subversion", 3, 2, 1]; i++; 20talent[i] = [0, "Klingenbarriere", 5, 3, 1]; i++; 21talent[i] = [0, "Klingenbewehrte Rüstung", 5, 1, 2]; i++; 21talent[i] = [0, "Klingenbewehrte Rüstung", 5, 1, 2]; i++; 22talent[i] = [0, "Blutgeruch", 3, 2, 2]; i++; 23talent[i] = [0, "Zweihandwaffen-Spezialisierung", 2, 3, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 605 lines
7 8tree[i] = "Elemental"; i++; 9tree[i] = "Enhancement"; i++; 9tree[i] = "Enhancement"; i++; 10tree[i] = "Restoration"; i++; 11 14 15talent[i] = [0, "Convection", 5, 2, 1]; i++; 16talent[i] = [0, "Concussion", 5, 3, 1]; i++; 16talent[i] = [0, "Concussion", 5, 3, 1]; i++; 17talent[i] = [0, "Earth's Grasp", 2, 1, 2]; i++; 18talent[i] = [0, "Elemental Warding", 3, 2, 2]; i++; 18talent[i] = [0, "Elemental Warding", 3, 2, 2]; i++; 19talent[i] = [0, "Call of Flame", 3, 3, 2]; i++; 20talent[i] = [0, "Elemental Focus", 1, 1, 3]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 678 lines
8 9tree[i] = "Affliction"; i++; 10tree[i] = "Demonology"; i++; 10tree[i] = "Demonology"; i++; 11tree[i] = "Destruction"; i++; 12 17//vertical position 18talent[i] = [0, "Suppression", 5, 2, 1]; i++; 19talent[i] = [0, "Improved Corruption", 5, 3, 1]; i++; 19talent[i] = [0, "Improved Corruption", 5, 3, 1]; i++; 20talent[i] = [0, "Improved Curse of Weakness", 2, 1, 2]; i++; 21talent[i] = [0, "Improved Drain Soul", 2, 2, 2]; i++; 21talent[i] = [0, "Improved Drain Soul", 2, 2, 2]; i++; 22talent[i] = [0, "Improved Life Tap", 2, 3, 2]; i++; 23talent[i] = [0, "Soul Siphon", 2, 4, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 642 lines
7 8tree[i] = "Holy"; i++; 9tree[i] = "Protection"; i++; 9tree[i] = "Protection"; i++; 10tree[i] = "Retribution"; i++; 11 13 14talent[i] = [0, "Divine Strength", 5, 2, 1]; i++; 15talent[i] = [0, "Divine Intellect", 5, 3, 1]; i++; 15talent[i] = [0, "Divine Intellect", 5, 3, 1]; i++; 16talent[i] = [0, "Spiritual Focus", 5, 2, 2]; i++; 17talent[i] = [0, "Improved Seal of Righteousness", 5, 3, 2]; i++; 17talent[i] = [0, "Improved Seal of Righteousness", 5, 3, 2]; i++; 18talent[i] = [0, "Healing Light", 3, 1, 3]; i++; 19talent[i] = [0, "Aura Mastery", 1, 2, 3]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 662 lines
5 6tree[i] = "Assassination"; i++; 7tree[i] = "Combat"; i++; 7tree[i] = "Combat"; i++; 8tree[i] = "Subtlety"; i++; 9 11 12talent[i] = [0, "Improved Eviscerate", 3, 1, 1]; i++; 13talent[i] = [0, "Remorseless Attacks", 2, 2, 1]; i++; 13talent[i] = [0, "Remorseless Attacks", 2, 2, 1]; i++; 14talent[i] = [0, "Malice", 5, 3, 1]; i++; 15talent[i] = [0, "Ruthlessness", 3, 1, 2]; i++; 15talent[i] = [0, "Ruthlessness", 3, 1, 2]; i++; 16talent[i] = [0, "Murder", 2, 2, 2]; i++; 17talent[i] = [0, "Improved Backstab", 3, 4, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 691 lines
8 9tree[i] = "Arms"; i++; 10tree[i] = "Fury"; i++; 10tree[i] = "Fury"; i++; 11tree[i] = "Protection"; i++; 12 14 15talent[i] = [0, "Improved Heroic Strike", 3, 1, 1]; i++; 16talent[i] = [0, "Deflection", 5, 2, 1]; i++; 16talent[i] = [0, "Deflection", 5, 2, 1]; i++; 17talent[i] = [0, "Improved Rend", 3, 3, 1]; i++; 18talent[i] = [0, "Improved Charge", 2, 1, 2]; i++; 18talent[i] = [0, "Improved Charge", 2, 1, 2]; i++; 19talent[i] = [0, "Iron Will", 5, 2, 2]; i++; 20talent[i] = [0, "Improved Thunder Clap", 3, 3, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 644 lines
9 10tree[i] = "Beast Mastery"; i++; 11tree[i] = "Marksmanship"; i++; 11tree[i] = "Marksmanship"; i++; 12tree[i] = "Survival"; i++; 13 15 16talent[i] = [0, "Improved Aspect of the Hawk", 5, 2, 1]; i++; 17talent[i] = [0, "Endurance Training", 5, 3, 1]; i++; 17talent[i] = [0, "Endurance Training", 5, 3, 1]; i++; 18talent[i] = [0, "Focused Fire", 2, 1, 2]; i++; 19talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; 19talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; 20talent[i] = [0, "Thick Hide", 3, 3, 2]; i++; 21talent[i] = [0, "Improved Revive Pet", 2, 4, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 753 lines
8 9tree[i] = "Discipline"; i++; 10tree[i] = "Holy"; i++; 10tree[i] = "Holy"; i++; 11tree[i] = "Shadow"; i++; 12 14 15talent[i] = [0, "Unbreakable Will", 5, 2, 1]; i++; 16talent[i] = [0, "Wand Specialization", 5, 3, 1]; i++; 16talent[i] = [0, "Wand Specialization", 5, 3, 1]; i++; 17talent[i] = [0, "Silent Resolve", 5, 1, 2]; i++; 18talent[i] = [0, "Improved Power Word: Fortitude", 2, 2, 2]; i++; 18talent[i] = [0, "Improved Power Word: Fortitude", 2, 2, 2]; i++; 19talent[i] = [0, "Improved Power Word: Shield", 3, 3, 2]; i++; 20talent[i] = [0, "Martyrdom", 2, 4, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 671 lines
5 6tree[i] = "Arcane"; i++; 7tree[i] = "Fire"; i++; 7tree[i] = "Fire"; i++; 8tree[i] = "Frost"; i++; 9 11 12talent[i] = [0, "Arcane Subtlety", 2, 1, 1]; i++; 13talent[i] = [0, "Arcane Focus", 5, 2, 1]; i++; 13talent[i] = [0, "Arcane Focus", 5, 2, 1]; i++; 14talent[i] = [0, "Improved Arcane Missiles", 5, 3, 1]; i++; 15talent[i] = [0, "Wand Specialization", 2, 1, 2]; i++; 15talent[i] = [0, "Wand Specialization", 2, 1, 2]; i++; 16talent[i] = [0, "Magic Absorption", 5, 2, 2]; i++; 17talent[i] = [0, "Arcane Concentration", 5, 3, 2]; i++;data.js https://bitbucket.org/Unity/unity-gamehead | JavaScript | 641 lines
6 7tree[i] = "Balance"; i++; 8tree[i] = "Feral Combat"; i++; 8tree[i] = "Feral Combat"; i++; 9tree[i] = "Restoration"; i++; 10 12 13talent[i] = [0, "Starlight Wrath", 5, 1, 1]; i++; 14talent[i] = [0, "Nature's Grasp", 1, 2, 1]; i++; 14talent[i] = [0, "Nature's Grasp", 1, 2, 1]; i++; 15talent[i] = [0, "Improved Nature's Grasp", 4, 3, 1, [getTalentID("Nature's Grasp"),1]]; i++; 16talent[i] = [0, "Control of Nature", 3, 1, 2]; i++; 16talent[i] = [0, "Control of Nature", 3, 1, 2]; i++; 17talent[i] = [0, "Focused Starlight", 2, 2, 2]; i++; 18talent[i] = [0, "Improved Moonfire", 2, 3, 2]; i++;CommandLine.cpp https://bitbucket.org/lge/gmsh.git | C++ | 826 lines
148 CTX::instance()->batch = -99; 149 i++; 150 } 151 else if(!strcmp(argv[i] + 1, "onelab")) { 152 i++; 153 if(argv[i] && argv[i + 1] && argv[i + 1][0] != '-'){ 164 else if(!strcmp(argv[i] + 1, "lol")) { 165 i++; 166 if(argv[i] && argv[i + 1] && argv[i + 1][0] != '-'){ 173 else if(!strcmp(argv[i] + 1, "socket")) { 174 i++; 175 if(argv[i]) 182 CTX::instance()->batch = -2; 183 i++; 184 }ai_wpnav.c https://bitbucket.org/bshaw/jk3game_sdk_mingw.git | C | 3,813 lines
41 flagstr[i] = 'j'; 42 i++; 43 } 47 flagstr[i] = 'd'; 48 i++; 49 } 53 flagstr[i] = 'c'; 54 i++; 55 } 59 flagstr[i] = 'f'; 60 i++; 61 } 65 flagstr[i] = 's'; 66 i++; 67 }data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 777 lines
6 7tree[i] = "Gebrechen"; i++; 8tree[i] = "Dämonologie"; i++; 8tree[i] = "Dämonologie"; i++; 9tree[i] = "Zerstörung"; i++; 10 14//horizontal position 15talent[i] = [0, "Verbesserter Fluch der Pein", 2, 1, 1]; i++; 16talent[i] = [0, "Unterdrückung", 3, 2, 1]; i++; 16talent[i] = [0, "Unterdrückung", 3, 2, 1]; i++; 17talent[i] = [0, "Verbesserte Verderbnis", 5, 3, 1]; i++; 18talent[i] = [0, "Gebrechlichkeit", 2, 1, 2]; i++; 18talent[i] = [0, "Gebrechlichkeit", 2, 1, 2]; i++; 19talent[i] = [0, "Verbesserter Seelendieb", 2, 2, 2]; i++; 20talent[i] = [0, "Verbesserter Aderlass", 2, 3, 2]; i++;data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 761 lines
6 7tree[i] = "Elementar"; i++; 8tree[i] = "Verstärkung"; i++; 8tree[i] = "Verstärkung"; i++; 9tree[i] = "Wiederherstellung"; i++; 10 13 14talent[i] = [0, "Konvektion", 5, 2, 1]; i++; 15talent[i] = [0, "Erschütterung", 5, 3, 1]; i++; 15talent[i] = [0, "Erschütterung", 5, 3, 1]; i++; 16talent[i] = [0, "Ruf der Flamme", 3, 1, 2]; i++; 17talent[i] = [0, "Schutz der Elemente", 3, 2, 2]; i++; 17talent[i] = [0, "Schutz der Elemente", 3, 2, 2]; i++; 18talent[i] = [0, "Elementarverwüstung", 3, 3, 2]; i++; 19talent[i] = [0, "Nachklingen", 5, 1, 3]; i++;