577,656 results for 'i++;' (5209 ms)
data.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 762 lines
6 7tree[i] = "Heilig"; i++; 8tree[i] = "Schutz"; i++; 8tree[i] = "Schutz"; i++; 9tree[i] = "Vergeltung"; i++; 10 12 13talent[i] = [0, "Spiritueller Fokus", 5, 2, 1]; i++; 14talent[i] = [0, "Siegel der Reinen", 5, 3, 1]; i++; 14talent[i] = [0, "Siegel der Reinen", 5, 3, 1]; i++; 15talent[i] = [0, "Heilendes Licht", 3, 1, 2]; i++; 16talent[i] = [0, "Göttliche Weisheit", 5, 2, 2]; i++; 16talent[i] = [0, "Göttliche Weisheit", 5, 2, 2]; i++; 17talent[i] = [0, "Unumstößlicher Glaube", 2, 3, 2]; i++; 18talent[i] = [0, "Aurenbeherrschung", 1, 1, 3]; i++;data.js https://bitbucket.org/ekynox/tcweb1 | JavaScript | 643 lines
7 8tree[i] = "Beast Mastery"; i++; 9tree[i] = "Marksmanship"; i++; 9tree[i] = "Marksmanship"; i++; 10tree[i] = "Survival"; i++; 11 13 14talent[i] = [0, "Improved Aspect of the Hawk", 5, 2, 1]; i++; 15talent[i] = [0, "Endurance Training", 5, 3, 1]; i++; 15talent[i] = [0, "Endurance Training", 5, 3, 1]; i++; 16talent[i] = [0, "Focused Fire", 2, 1, 2]; i++; 17talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; 17talent[i] = [0, "Improved Aspect of the Monkey", 3, 2, 2]; i++; 18talent[i] = [0, "Thick Hide", 3, 3, 2]; i++; 19talent[i] = [0, "Improved Revive Pet", 2, 4, 2]; i++;ToStringUtil.java https://bitbucket.org/johtani/junsai-lucene-tokenizer | Java | 1,021 lines
281 builder.append("yi"); 282 i++; 283 } else if (ch2 == 'ェ') { 284 builder.append("ye"); 285 i++; 286 } else { 293 builder.append("wa"); 294 i++; 295 break; 297 builder.append("wi"); 298 i++; 299 break; 301 builder.append("wu"); 302 i++; 303 break;markdown.cpp https://github.com/ellert/doxygen.git | C++ | 2,456 lines
244 data[i]!='\\' && data[i]!='@' && 245 data[i]!='\n') i++; 246 //printf("findEmphasisChar: data=[%s] i=%d c=%c\n",data,i,data[i]); 251 { 252 i++; 253 continue; 278 int snb=0; 279 while (i<size && data[i]=='`') snb++,i++; 280 286 if (snb==1 && data[i]=='\'') break; // ` ended by ' 287 i++; 288 } 294 { 295 i++; 296 int l = endBlockName.length();ReflectionTest2.java https://github.com/tisoft/xmlvm.git | Java | 354 lines
53 // getSuperClass: 54 i++; 55 result[i] = java.lang.Object.class.getSuperclass() == null; 56 description[i] = "java.lang.Object.class.getSuperclass() == null"; 57 i++; 58 result[i] = int.class.getSuperclass() == null; 61 // getName, getSimpleName, getCanonicalName 62 i++; 63 result[i] = java.lang.Object.class.getName().equals("java.lang.Object"); 64 description[i] = "java.lang.Object.class.getName().equals(\"java.lang.Object\")"; 65 i++; 66 result[i] = java.lang.Object.class.getCanonicalName().equals("java.lang.Object"); 67 description[i] = "java.lang.Object.class.getCanonicalName().equals(\"java.lang.Object\")"; 68 i++; 69 result[i] = java.lang.Object.class.getSimpleName().equals("Object");CaptureSqlFilterTests.cs https://github.com/ServiceStack/ServiceStack.OrmLite.git | C# | 296 lines
49 int i = 0; 50 i++; db.CreateTable<Person>(); 51 68 int i = 0; 69 i++; db.Select<Person>(x => x.Age > 40); 70 74 75 i++; db.Select<Person>(q => q.Where(x => x.Age > 40)); 76 i++; db.Select(db.From<Person>().Where(x => x.Age > 40)); 76 i++; db.Select(db.From<Person>().Where(x => x.Age > 40)); 77 i++; db.Select<Person>("Age > 40"); 78 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > 40"); 78 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > 40"); 79 i++; db.Select<Person>("Age > @age", new { age = 40 }); 80 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > @age", new { age = 40 });CaptureSqlCommandFilterTests.cs https://github.com/ServiceStack/ServiceStack.OrmLite.git | C# | 307 lines
48 int i = 0; 49 i++; db.CreateTable<Person>(); 50 67 int i = 0; 68 i++; db.Select<Person>(x => x.Age > 40); 69 76 77 i++; db.Select<Person>(q => q.Where(x => x.Age > 40)); 78 i++; db.Select(db.From<Person>().Where(x => x.Age > 40)); 78 i++; db.Select(db.From<Person>().Where(x => x.Age > 40)); 79 i++; db.Select<Person>("Age > 40"); 80 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > 40"); 80 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > 40"); 81 i++; db.Select<Person>("Age > @age", new { age = 40 }); 82 i++; db.Select<Person>("SELECT * FROM Person WHERE Age > @age", new { age = 40 });markdown.c https://bitbucket.org/yangkit/redcarpet.git | C | 2,505 lines
156 while (i < src->size && src->data[i] != '\\') 157 i++; 158 309 while (i < size && (isalnum(data[i]) || data[i] == '.' || data[i] == '+' || data[i] == '-')) 310 i++; 311 320 *autolink = MKDA_NORMAL; 321 i++; 322 } 335 break; 336 else i++; 337 } 345 /* looking for sometinhg looking like a tag end */ 346 while (i < size && data[i] != '>') i++; 347 if (i >= size) return 0;montage.c https://bitbucket.org/JasonGross/alphabets.git | C | 1,745 lines
431 { 432 i++; 433 if (i == (ssize_t) (argc-1)) 444 break; 445 i++; 446 if (i == (ssize_t) (argc-1)) 458 break; 459 i++; 460 if (i == (ssize_t) argc) 471 break; 472 i++; 473 if (i == (ssize_t) (argc-1)) 478 ThrowMontageException(OptionError,"MissingArgument",option); 479 i++; 480 break;animate.c https://bitbucket.org/JasonGross/alphabets.git | C | 1,468 lines
351 */ 352 i++; 353 if (i == (ssize_t) argc) 472 break; 473 i++; 474 if (i == (ssize_t) argc) 485 break; 486 i++; 487 if (i == (ssize_t) argc) 503 break; 504 i++; 505 if (i == (ssize_t) argc) 513 break; 514 i++; 515 if (i == (ssize_t) argc)donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 110 lines
6 7nltree[i] = "Arms"; i++; 8nltree[i] = "Fury"; i++; 8nltree[i] = "Fury"; i++; 9nltree[i] = "Protection"; i++; 10i = 0; 11 12nltalent[i] = ["Improved Heroic Strike"]; i++; 13nltalent[i] = ["Deflection"]; i++; 13nltalent[i] = ["Deflection"]; i++; 14nltalent[i] = ["Improved Rend"]; i++; 15nltalent[i] = ["Improved Charge"]; i++; 15nltalent[i] = ["Improved Charge"]; i++; 16nltalent[i] = ["Iron Will"]; i++; 17nltalent[i] = ["Tactical Mastery"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 101 lines
5 6nltree[i] = "Affliction"; i++; 7nltree[i] = "Demonology"; i++; 7nltree[i] = "Demonology"; i++; 8nltree[i] = "Destruction"; i++; 9 11 12nltalent[i] = ["Improved Curse of Agony"]; i++; 13nltalent[i] = ["Suppression"]; i++; 13nltalent[i] = ["Suppression"]; i++; 14nltalent[i] = ["Improved Corruption"]; i++; 15nltalent[i] = ["Frailty"]; i++; 15nltalent[i] = ["Frailty"]; i++; 16nltalent[i] = ["Improved Drain Soul"]; i++; 17nltalent[i] = ["Improved Life Tap"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 102 lines
5 6nltree[i] = "Elemental"; i++; 7nltree[i] = "Enhancement"; i++; 7nltree[i] = "Enhancement"; i++; 8nltree[i] = "Restoration"; i++; 9 12 13nltalent[i] = ["Convection"]; i++; 14nltalent[i] = ["Concussion"]; i++; 14nltalent[i] = ["Concussion"]; i++; 15nltalent[i] = ["Call of Flame"]; i++; 16nltalent[i] = ["Elemental Warding"]; i++; 16nltalent[i] = ["Elemental Warding"]; i++; 17nltalent[i] = ["Elemental Devastation"]; i++; 18nltalent[i] = ["Reverberation"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 99 lines
5 6nltree[i] = "Assassination"; i++; 7nltree[i] = "Combat"; i++; 7nltree[i] = "Combat"; i++; 8nltree[i] = "Subtlety"; i++; 9 11 12nltalent[i] = ["Improved Eviscerate"]; i++; 13nltalent[i] = ["Remorseless Attacks"]; i++; 13nltalent[i] = ["Remorseless Attacks"]; i++; 14nltalent[i] = ["Malice"]; i++; 15nltalent[i] = ["Ruthlessness"]; i++; 15nltalent[i] = ["Ruthlessness"]; i++; 16nltalent[i] = ["Blood Spatter"]; i++; 17nltalent[i] = ["Puncturing Wounds"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 105 lines
5 6nltree[i] = "Discipline"; i++; 7nltree[i] = "Holy"; i++; 7nltree[i] = "Holy"; i++; 8nltree[i] = "Shadow"; i++; 9 12 13nltalent[i] = ["Unbreakable Will"]; i++; 14nltalent[i] = ["Twin Disciplines"]; i++; 14nltalent[i] = ["Twin Disciplines"]; i++; 15nltalent[i] = ["Silent Resolve"]; i++; 16nltalent[i] = ["Improved Inner Fire"]; i++; 16nltalent[i] = ["Improved Inner Fire"]; i++; 17nltalent[i] = ["Improved Power Word: Fortitude"]; i++; 18nltalent[i] = ["Martyrdom"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 107 lines
5 6nltree[i] = "Arcane"; i++; 7nltree[i] = "Fire"; i++; 7nltree[i] = "Fire"; i++; 8nltree[i] = "Frost"; i++; 9 11 12nltalent[i] = ["Arcane Subtlety"]; i++; 13nltalent[i] = ["Arcane Focus"]; i++; 13nltalent[i] = ["Arcane Focus"]; i++; 14nltalent[i] = ["Arcane Stability"]; i++; 15nltalent[i] = ["Arcane Fortitude"]; i++; 15nltalent[i] = ["Arcane Fortitude"]; i++; 16nltalent[i] = ["Magic Absorption"]; i++; 17nltalent[i] = ["Arcane Concentration"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 100 lines
5 6nltree[i] = "Beast Mastery"; i++; 7nltree[i] = "Marksmanship"; i++; 7nltree[i] = "Marksmanship"; i++; 8nltree[i] = "Survival"; i++; 9 11 12nltalent[i] = ["Improved Aspect of the Hawk"]; i++; 13nltalent[i] = ["Endurance Training"]; i++; 13nltalent[i] = ["Endurance Training"]; i++; 14nltalent[i] = ["Focused Fire"]; i++; 15nltalent[i] = ["Improved Aspect of the Monkey"]; i++; 15nltalent[i] = ["Improved Aspect of the Monkey"]; i++; 16nltalent[i] = ["Thick Hide"]; i++; 17nltalent[i] = ["Improved Revive Pet"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 108 lines
5 6nltree[i] = "Balance"; i++; 7nltree[i] = "Feral Combat"; i++; 7nltree[i] = "Feral Combat"; i++; 8nltree[i] = "Restoration"; i++; 9 11 12nltalent[i] = ["Starlight Wrath"]; i++; 13nltalent[i] = ["Genesis"]; i++; 13nltalent[i] = ["Genesis"]; i++; 14nltalent[i] = ["Moonglow"]; i++; 15nltalent[i] = ["Nature's Mastery"]; i++; 15nltalent[i] = ["Nature's Mastery"]; i++; 16nltalent[i] = ["Improved Moonfire"]; i++; 17nltalent[i] = ["Brambles"]; i++;donotlocalize.js https://bitbucket.org/chaosdeveloper/old-chaosweb | JavaScript | 106 lines
5 6nltree[i] = "Blood"; i++; 7nltree[i] = "Frost"; i++; 7nltree[i] = "Frost"; i++; 8nltree[i] = "Unholy"; i++; 9 12//Blood talents 13nltalent[i] = ["Butchery"]; i++; 14nltalent[i] = ["Subversion"]; i++; 14nltalent[i] = ["Subversion"]; i++; 15nltalent[i] = ["Blade Barrier"]; i++; 16nltalent[i] = ["Bladed Armor"]; i++; 16nltalent[i] = ["Bladed Armor"]; i++; 17nltalent[i] = ["Scent of Blood"]; i++; 18nltalent[i] = ["Two-Handed weapon Specialization"]; i++;donotlocalize.js https://bitbucket.org/ekynox/tcweb1 | JavaScript | 81 lines
5 6nltree[i] = "Beast Mastery"; i++; 7nltree[i] = "Marksmanship"; i++; 7nltree[i] = "Marksmanship"; i++; 8nltree[i] = "Survival"; i++; 9 11 12nltalent[i] = ["Improved Aspect of the Hawk"]; i++; 13nltalent[i] = ["Endurance Training"]; i++; 13nltalent[i] = ["Endurance Training"]; i++; 14nltalent[i] = ["Focused Fire"]; i++; 15nltalent[i] = ["Improved Aspect of the Monkey"]; i++; 15nltalent[i] = ["Improved Aspect of the Monkey"]; i++; 16nltalent[i] = ["Thick Hide"]; i++; 17nltalent[i] = ["Improved Revive Pet"]; i++;