/mingw-w64-v2.0.999/mingw/mingw-w64-headers/include/d2d1helper.h
# · C++ Header · 372 lines · 327 code · 40 blank · 5 comment · 0 complexity · 1b6561a300fb88f8f4f09e07054fbda4 MD5 · raw file
- /**
- * This file has no copyright assigned and is placed in the Public Domain.
- * This file is part of the w64 mingw-runtime package.
- * No warranty is given; refer to the file DISCLAIMER.PD within this package.
- */
- #ifndef _INC_D2D1HELPER
- #define _INC_D2D1HELPER
- #ifdef __cplusplus
- namespace D2D1 {
- D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix();
- static inline FLOAT FloatMax() {
- return 3.402823466e+38f;
- }
- D2D1FORCEINLINE D2D1_POINT_2F Point2F(FLOAT x = 0.f, FLOAT y = 0.f) {
- D2D1_POINT_2F r = {x,y};
- return r;
- }
- D2D1FORCEINLINE D2D1_POINT_2U Point2U(UINT32 x = 0, UINT32 y = 0) {
- D2D1_POINT_2U r = {x,y};
- return r;
- }
- D2D1FORCEINLINE D2D1_SIZE_F SizeF(FLOAT width = 0.0f, FLOAT height = 0.0f) {
- D2D1_SIZE_F r = {width, height};
- return r;
- }
- D2D1FORCEINLINE D2D1_SIZE_U SizeU(UINT32 width = 0, UINT32 height = 0) {
- D2D1_SIZE_U r = {width, height};
- return r;
- }
- D2D1FORCEINLINE D2D1_RECT_F RectF(FLOAT left = 0.0f, FLOAT top = 0.0f, FLOAT right = 0.0f, FLOAT bottom = 0.0f) {
- D2D1_RECT_F r = {left, top, right, bottom};
- return r;
- }
- D2D1FORCEINLINE D2D1_RECT_U RectU(UINT32 left = 0, UINT32 top = 0, UINT32 right = 0, UINT32 bottom = 0) {
- D2D1_RECT_U r = {left, top, right, bottom};
- return r;
- }
- D2D1FORCEINLINE D2D1_RECT_F InfiniteRect() {
- D2D1_RECT_F r = {-FloatMax(), -FloatMax(), FloatMax(), FloatMax()};
- return r;
- }
- D2D1FORCEINLINE D2D1_ARC_SEGMENT ArcSegment(const D2D1_POINT_2F &point, const D2D1_SIZE_F &size, const FLOAT rotationAngle, D2D1_SWEEP_DIRECTION sweepDirection, D2D1_ARC_SIZE arcSize) {
- D2D1_ARC_SEGMENT r = {point, size, rotationAngle, sweepDirection, arcSize};
- return r;
- }
- D2D1FORCEINLINE D2D1_BEZIER_SEGMENT BezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2, const D2D1_POINT_2F &point3) {
- D2D1_BEZIER_SEGMENT r = {point1, point2, point3};
- return r;
- }
- D2D1FORCEINLINE D2D1_BRUSH_PROPERTIES BrushProperties(
- FLOAT opacity = 1.0f,
- const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) {
- D2D1_BRUSH_PROPERTIES r = {opacity, transform};
- return r;
- }
- D2D1FORCEINLINE D2D1_QUADRATIC_BEZIER_SEGMENT QuadraticBezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2) {
- D2D1_QUADRATIC_BEZIER_SEGMENT r = {point1, point2};
- return r;
- }
- D2D1FORCEINLINE D2D1_STROKE_STYLE_PROPERTIES StrokeStyleProperties(
- D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT,
- D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT,
- D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT,
- D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER,
- FLOAT miterLimit = 10.0f,
- D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID,
- FLOAT dashOffset = 0.0f) {
- D2D1_STROKE_STYLE_PROPERTIES r = {startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset};
- return r;
- }
- D2D1FORCEINLINE D2D1_BITMAP_BRUSH_PROPERTIES BitmapBrushProperties(
- D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
- D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
- D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR) {
- D2D1_BITMAP_BRUSH_PROPERTIES r = {extendModeX, extendModeY, interpolationMode};
- return r;
- }
- D2D1FORCEINLINE D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES LinearGradientBrushProperties(const D2D1_POINT_2F &startPoint, const D2D1_POINT_2F &endPoint) {
- D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES r = {startPoint, endPoint};
- return r;
- }
- D2D1FORCEINLINE D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES RadialGradientBrushProperties(const D2D1_POINT_2F ¢er, const D2D1_POINT_2F &gradientOriginOffset, FLOAT radiusX, FLOAT radiusY) {
- D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES r = {center, gradientOriginOffset, radiusX, radiusY};
- return r;
- }
- D2D1FORCEINLINE D2D1_PIXEL_FORMAT PixelFormat(
- DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN,
- D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN)
- {
- D2D1_PIXEL_FORMAT r = {dxgiFormat, alphaMode};
- return r;
- }
- D2D1FORCEINLINE D2D1_BITMAP_PROPERTIES BitmapProperties(CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
- FLOAT dpiX = 96.0f, FLOAT dpiY = 96.0f) {
- D2D1_BITMAP_PROPERTIES r = {pixelFormat, dpiX, dpiY};
- return r;
- }
- D2D1FORCEINLINE D2D1_RENDER_TARGET_PROPERTIES RenderTargetProperties(
- D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT,
- CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
- FLOAT dpiX = 0.0,
- FLOAT dpiY = 0.0,
- D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE,
- D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT)
- {
- D2D1_RENDER_TARGET_PROPERTIES r = {type, pixelFormat, dpiX, dpiY, usage, minLevel};
- return r;
- }
- D2D1FORCEINLINE D2D1_LAYER_PARAMETERS LayerParameters(
- CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
- ID2D1Geometry *geometricMask = NULL,
- D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
- D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
- FLOAT opacity = 1.0,
- ID2D1Brush *opacityBrush = NULL,
- D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE) {
- D2D1_LAYER_PARAMETERS r =
- {contentBounds, geometricMask, maskAntialiasMode, maskTransform, opacity, opacityBrush, layerOptions };
- return r;
- }
- class ColorF : public D2D1_COLOR_F {
- public:
- enum Enum {
- AliceBlue = 0xf0f8ff,
- AntiqueWhite = 0xfaebd7,
- Aqua = 0x00ffff,
- Aquamarine = 0x7fffd4,
- Azure = 0xf0ffff,
- Beige = 0xf5f5dc,
- Bisque = 0xffe4c4,
- Black = 0x000000,
- BlanchedAlmond = 0xffebcd,
- Blue = 0x0000ff,
- BlueViolet = 0x8a2be2,
- Brown = 0xa52a2a,
- BurlyWood = 0xdeb887,
- CadetBlue = 0x5f9ea0,
- Chartreuse = 0x7fff00,
- Chocolate = 0xd2691e,
- Coral = 0xff7f50,
- CornflowerBlue = 0x6495ed,
- Cornsilk = 0xfff8dc,
- Crimson = 0xdc143c,
- Cyan = 0x00ffff,
- DarkBlue = 0x00008b,
- DarkCyan = 0x008b8b,
- DarkGoldenrod = 0xb8860b,
- DarkGray = 0xa9a9a9,
- DarkGreen = 0x006400,
- DarkKhaki = 0xbdb76b,
- DarkMagenta = 0x8b008b,
- DarkOliveGreen = 0x556B2f,
- DarkOrange = 0xff8c00,
- DarkOrchid = 0x9932cc,
- DarkRed = 0x8b0000,
- DarkSalmon = 0xe9967a,
- DarkSeaGreen = 0x8fbc8f,
- DarkSlateBlue = 0x483d8b,
- DarkSlateGray = 0x2f4f4f,
- DarkTurquoise = 0x00ced1,
- DarkViolet = 0x9400d3,
- DeepPink = 0xff1493,
- DeepSkyBlue = 0x00bfff,
- DimGray = 0x696969,
- DodgerBlue = 0x1e90ff,
- Firebrick = 0xb22222,
- FloralWhite = 0xfffaf0,
- ForestGreen = 0x228b22,
- Fuchsia = 0xff00ff,
- Gainsboro = 0xdcdcdc,
- GhostWhite = 0xf8f8ff,
- Gold = 0xffd700,
- Goldenrod = 0xdaa520,
- Gray = 0x808080,
- Green = 0x008000,
- GreenYellow = 0xadff2f,
- Honeydew = 0xf0fff0,
- HotPink = 0xff69b4,
- IndianRed = 0xcd5c5c,
- Indigo = 0x4b0082,
- Ivory = 0xfffff0,
- Khaki = 0xf0e68c,
- Lavender = 0xe6e6fa,
- LavenderBlush = 0xfff0f5,
- LawnGreen = 0x7cfc00,
- LemonChiffon = 0xfffacd,
- LightBlue = 0xadd8e6,
- LightCoral = 0xf08080,
- LightCyan = 0xe0ffff,
- LightGoldenrodYellow = 0xfafad2,
- LightGreen = 0x90ee90,
- LightGray = 0xd3d3d3,
- LightPink = 0xffb6c1,
- LightSalmon = 0xffa07a,
- LightSeaGreen = 0x20b2aa,
- LightSkyBlue = 0x87cefa,
- LightSlateGray = 0x778899,
- LightSteelBlue = 0xb0c4de,
- LightYellow = 0xffffe0,
- Lime = 0x00ff00,
- LimeGreen = 0x32cd32,
- Linen = 0xfaf0e6,
- Magenta = 0xff00ff,
- Maroon = 0x800000,
- MediumAquamarine = 0x66cdaa,
- MediumBlue = 0x0000cd,
- MediumOrchid = 0xba55d3,
- MediumPurple = 0x9370db,
- MediumSeaGreen = 0x3cb371,
- MediumSlateBlue = 0x7b68ee,
- MediumSpringGreen = 0x00fa9a,
- MediumTurquoise = 0x48d1cc,
- MediumVioletRed = 0xc71585,
- MidnightBlue = 0x191970,
- MintCream = 0xf5fffa,
- MistyRose = 0xffe4e1,
- Moccasin = 0xffe4b5,
- NavajoWhite = 0xffdead,
- Navy = 0x000080,
- OldLace = 0xfdf5e6,
- Olive = 0x808000,
- OliveDrab = 0x6b8e23,
- Orange = 0xffa500,
- OrangeRed = 0xff4500,
- Orchid = 0xda70d6,
- PaleGoldenrod = 0xeee8aa,
- PaleGreen = 0x98fb98,
- PaleTurquoise = 0xafeeee,
- PaleVioletRed = 0xdb7093,
- PapayaWhip = 0xffefd5,
- PeachPuff = 0xffdab9,
- Peru = 0xcd853f,
- Pink = 0xffc0cb,
- Plum = 0xdda0dd,
- PowderBlue = 0xb0e0e6,
- Purple = 0x800080,
- Red = 0xff0000,
- RosyBrown = 0xbc8f8f,
- RoyalBlue = 0x4169e1,
- SaddleBrown = 0x8b4513,
- Salmon = 0xfa8072,
- SandyBrown = 0xf4a460,
- SeaGreen = 0x2e8B57,
- SeaShell = 0xfff5ee,
- Sienna = 0xa0522d,
- Silver = 0xc0c0c0,
- SkyBlue = 0x87ceeb,
- SlateBlue = 0x6a5acd,
- SlateGray = 0x708090,
- Snow = 0xfffafa,
- SpringGreen = 0x00ff7f,
- SteelBlue = 0x4682B4,
- Tan = 0xd2b48c,
- Teal = 0x008080,
- Thistle = 0xd8bfd8,
- Tomato = 0xff6347,
- Turquoise = 0x40e0d0,
- Violet = 0xee82ee,
- Wheat = 0xf5deb3,
- White = 0xffffff,
- WhiteSmoke = 0xf5f5f5,
- Yellow = 0xffff00,
- YellowGreen = 0x9acd32
- };
- FORCEINLINE ColorF(UINT32 rgb, FLOAT _a = 1.0) {
- init(rgb, _a);
- }
- D2D1FORCEINLINE ColorF(Enum knownColor, FLOAT _a = 1.0) {
- init(knownColor, _a);
- }
- D2D1FORCEINLINE ColorF(FLOAT _r, FLOAT _g, FLOAT _b, FLOAT _a = 1.0) {
- r = _r;
- g = _g;
- b = _b;
- a = _a;
- }
- private:
- D2D1FORCEINLINE void init(UINT32 rgb, FLOAT _a) {
- r = static_cast<float>((rgb>>16)&0xff)/255.0f;
- g = static_cast<float>((rgb>>8)&0xff)/255.0f;
- b = static_cast<float>(rgb&0xff)/255.0f;
- a = _a;
- }
- };
- class Matrix3x2F : public D2D1_MATRIX_3X2_F {
- public:
- D2D1FORCEINLINE Matrix3x2F(FLOAT __11, FLOAT __12, FLOAT __21, FLOAT __22, FLOAT __31, FLOAT __32) {
- _11 = __11;
- _12 = __12;
- _21 = __21;
- _22 = __22;
- _31 = __31;
- _32 = __32;
- }
- D2D1FORCEINLINE Matrix3x2F() {}
- static inline const Matrix3x2F *ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix) {
- return static_cast<const Matrix3x2F *>(pMatrix);
- }
- static inline Matrix3x2F *ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix) {
- return static_cast<Matrix3x2F *>(pMatrix);
- }
- inline FLOAT Determinant() const {
- return _11*_22 - _12*_21;
- }
- static D2D1FORCEINLINE Matrix3x2F Identity() {
- return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);
- }
- inline void SetProduct(const Matrix3x2F &a, const Matrix3x2F &b) {
- _11 = a._11*b._11 + a._12*b._21;
- _12 = a._11*b._12 + a._12*b._22;
- _21 = a._21*b._11 + a._22*b._21;
- _22 = a._21*b._12 + a._22*b._22;
- _31 = a._31*b._11 + a._32*b._21 + b._31;
- _32 = a._31*b._12 + a._32*b._22 + b._32;
- }
- D2D1FORCEINLINE Matrix3x2F operator*(const Matrix3x2F &matrix) const {
- Matrix3x2F r;
- r.SetProduct(*this, matrix);
- return r;
- }
- };
- D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix() {
- return Matrix3x2F::Identity();
- }
- }
- D2D1FORCEINLINE D2D1_MATRIX_3X2_F operator*(const D2D1_MATRIX_3X2_F &matrix1, const D2D1_MATRIX_3X2_F &matrix2) {
- D2D1::Matrix3x2F r;
- r.SetProduct(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1), *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2));
- return r;
- }
- #endif /* __cplusplus */
- #endif /*_INC_D2D1HELPER*/