/ahkstdlib/samp/gdip_demo.ahk
https://github.com/kirbybear/ahk-libs · AutoHotKey · 93 lines · 34 code · 27 blank · 32 comment · 0 complexity · 92d25acf232fb506f3ced485489e0e6d MD5 · raw file
- ; gdi+ ahk tutorial 1 written by tic (Tariq Porter)
- ; Requires Gdip.ahk either in your Lib folder as standard library or using #Include
- ;
- ; Tutorial to draw a single ellipse and rectangle to the screen
-
- #SingleInstance, Force
- #NoEnv
- SetBatchLines, -1
-
- ; Uncomment if Gdip.ahk is not in your standard library
- ;#Include, Gdip.ahk
-
- ; Start gdi+
- If !pToken := Gdip_Startup()
- {
- MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
- ExitApp
- }
- OnExit, Exit
-
- ; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap
- Width := 600, Height := 400
-
- ; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption
- Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop
-
- ; Show the window
- Gui, 1: Show, NA
-
- ; Get a handle to this window we have created in order to update it later
- hwnd1 := WinExist()
-
- ; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything
- hbm := CreateDIBSection(Width, Height)
-
- ; Get a device context compatible with the screen
- hdc := CreateCompatibleDC()
-
- ; Select the bitmap into the device context
- obm := SelectObject(hdc, hbm)
-
- ; Get a pointer to the graphics of the bitmap, for use with drawing functions
- G := Gdip_GraphicsFromHDC(hdc)
-
- ; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling)
- Gdip_SetSmoothingMode(G, 4)
-
- ; Create a fully opaque red brush (ARGB = Transparency, red, green, blue) to draw a circle
- pBrush := Gdip_BrushCreateSolid(0xffff0000)
-
- ; Fill the graphics of the bitmap with an ellipse using the brush created
- ; Filling from coordinates (100,50) an ellipse of 200x300
- Gdip_FillEllipse(G, pBrush, 100, 50, 200, 300)
-
- ; Delete the brush as it is no longer needed and wastes memory
- Gdip_DeleteBrush(pBrush)
-
- ; Create a slightly transparent (66) blue brush (ARGB = Transparency, red, green, blue) to draw a rectangle
- pBrush := Gdip_BrushCreateSolid(0x660000ff)
-
- ; Fill the graphics of the bitmap with a rectangle using the brush created
- ; Filling from coordinates (250,80) a rectangle of 300x200
- Gdip_FillRectangle(G, pBrush, 250, 80, 300, 200)
-
- ; Delete the brush as it is no longer needed and wastes memory
- Gdip_DeleteBrush(pBrush)
-
-
- ; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen
- ; So this will position our gui at (0,0) with the Width and Height specified earlier
- UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
-
-
- ; Select the object back into the hdc
- SelectObject(hdc, obm)
-
- ; Now the bitmap may be deleted
- DeleteObject(hbm)
-
- ; Also the device context related to the bitmap may be deleted
- DeleteDC(hdc)
-
- ; The graphics may now be deleted
- Gdip_DeleteGraphics(G)
- Return
-
- ;#######################################################################
-
- Exit:
- ; gdi+ may now be shutdown on exiting the program
- Gdip_Shutdown(pToken)
- ExitApp
- Return