/readme_en.txt
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- NullpoMino
- Version 7.5.0
-
- 1. What is this?
- A falling block puzzle game using Java.
-
- 2. How to run
- This game needs Java Runtime Environment 1.5 or newer version to run. http://www.java.com/
-
- Windows:
- Double-click "play_swing.bat", "play_slick.bat", "NullpoMino.exe" or "play_sdl.bat".
-
- "play_swing.bat" starts Swing version of NullpoMino.
- (Does not use any OS-dependent libraries. However, performance and sound quality are poor.
- There is no support for joysticks. BGM is also missing.)
- "play_slick.bat" or "NullpoMino.exe" starts Slick version of NullpoMino.
- (An OpenGL compatible video card required, some PCs may have problems with keyboard.
- Has limited support of joysticks.)
- "play_sdl.bat" starts SDL version of NullpoMino.
- (Aside from random crashing bug which I can't fix it, it's most stable for 32bit PCs, I think.
- Has best support of joysticks.
- Won't work with 64bit PCs.)
-
- "ruleeditor.bat" runs Rule Editor, where you can create your own ruleset.
- "sequencer.bat" runs Sequence Viewer, which should be helpful for TASing. (Created by Zircean)
- "musiclisteditor.bat" runs MusicListEditor, where you can configure which music file to use.
- "netserver.bat" runs NetServer (ALPHA!), which is a server for netplay feature. More details later.
- "netadmin.bat" runs NetAdmin, which can be used to manage your running NetServer.
- "airankstool.bat" runs AI Ranks Tool, which can be used to generate a ranks file used by Ranks AI.
- (Requires HUGE RAM!)
-
- Linux:
- First, open a X-terminal emulator. Next, navigate to the folder where the archive was extracted.
- (Use "ls" and "cd" command to navigate the folder)
-
- Finally, enter the following commands:
-
- To start Swing version:
- chmod +x play_swing
- ./play_swing
-
- To start Slick version:
- chmod +x play_slick
- ./play_slick
- ** OR **
- chmod +x NullpoMino
- ./NullpoMino
-
- To start SDL version:
- chmod +x play_sdl
- ./play_sdl
-
- To start rule editor:
- chmod +x ruleeditor
- ./ruleeditor
-
- To start Sequence Viewer:
- chmod +x sequencer
- ./sequencer
-
- To start MusicListEditor:
- chmod +x musiclisteditor
- ./musiclisteditor
-
- To start NetServer:
- chmod +x netserver
- ./netserver
-
- To start NetAdmin:
- chmod +x netadmin
- ./netadmin
-
- To start AI Ranks Tool:
- chmod +x airankstool
- ./airankstool
-
- Note: You don't have to execute chmod command from 2nd time.
-
- Depending on your video card and Linux version, you might encounter small or big problems.
-
- Swing version problems:
- It's not working yet.
- The performance is under 3 FPS, and most SFX won't load.
-
- Slick version problems:
- Turn off 3D desktop (such as Beryl) to run smoother.
-
- Because of a bug (or limitation) of SCIM and LWJGL, the "play_slick" shell script will disable any IME by default.
- In the "play_slick" shell script, "XMODIFIERS=@im=none" is not needed if your system don't have SCIM.
-
- If you want to run the game with SCIM enabled, try the following commands (you need access of sudo):
-
- sudo chmod go+r /dev/input/*
- java -cp bin:NullpoMino.jar:lib/log4j-1.2.15.jar:lib/slick.jar:lib/lwjgl.jar:lib/jorbis-0.0.15.jar:lib/jogg-0.0.7.jar:lib/ibxm.jar:lib/jinput.jar -Djava.library.path=lib mu.nu.nullpo.gui.slick.NullpoMinoSlick -j
-
- The first command will allow everyone (including the game itself) to read keyboard input directly.
- You don't have to execute this command again until you reboot/shutdown your operating system.
- The second command will run the game with "-j" option.
- Normally, the game will read keyboard input from LWJGL, which conflicts with SCIM.
- However, when this option is used, the game will try to read keyboard input directly from your operating system.
- So you can play the game with SCIM enabled.
- Please note when "-j" option is used, some keys (such as ;) won't be detected.
-
- SDL version problems:
- If you tried SDL version but it didn't work, you need to manually install libsdl.
- In Ubuntu 8.04, I think you can install it with following command:
- sudo apt-get install libsdl1.2debian
- SDL version requires i386 architecture CPU and 32bit OS to run.
-
- Mac OS X:
- Unfortunately I don't own any Mac OS X PC now :(
- Slick version does seem to work with Linux version commandline.
- SDL version does not work, because sdljava (Java SDL wrapper) doesn't support Mac OS X.
- I don't know anything about Swing version.
-
- 3. How to play
- A piece made of blocks falls from top of the field.
- You can do these actions to the piece until the piece lands on something: move, rotate, or drop.
- When the piece lands on something (eg. floor or other blocks), the piece locks, then the new piece will appear from top of the field.
- You can erase blocks by filling a horizontal line without gap (In other words, connect 10 blocks to horizontal).
- The game ends when the pile of blocks reaches to top of the field.
-
- 4. Controls
-
- * Description of buttons
- UP:Hard Drop (Drop current piece instantly) ; Move cursor up
- DOWN:Soft Drop (Drop current piece faster) ; Move cursor down
- LEFT:Move left ; Decrease current option's value
- RIGHT:Move right ; Increase current option's value
- A:Rotate ; Confirm
- B:Reverse Rotate ; Cancel
- C:Rotate
- D:Hold (Keep a piece to use later)
- E:180-Degree Rotate
- F:Skip ending credits (SPEED MANIA and GARBAGE MANIA modes), enter practice mode in netplay games
- QUIT:Quit the game
- PAUSE:Pause the game
- GIVEUP:Return to the title screen
- RETRY:Reset the game and restart from beginning
- FRAME STEP:Frame step (pause screen)
- SCREEN SHOT:Save screen shot to ss folder
-
- * Default keyboard mappings in menu
- +-------------+------------+------------+------------+
- | Button Name | Blockbox | Guideline | NullpoMino |
- | | (Default) | | Classic |
- +-------------+------------+------------+------------+
- |UP |Cursor Up |Cursor Up |Cursor Up |
- |DOWN |Cursor Down |Cursor Down |Cursor Down |
- |LEFT |Cursor Left |Cursor Left |Cursor Left |
- |RIGHT |Cursor Right|Cursor Right|Cursor Right|
- |A |Enter |Enter |A |
- |B |Escape |Escape |S |
- |C |A |C |D |
- |D |Space |Shift |Z |
- |E |D |X |X |
- |F |S |V |C |
- |QUIT |F12 |F12 |Escape |
- |PAUSE |F1 |F1 |F1 |
- |GIVEUP |F11 |F11 |F12 |
- |RETRY |F10 |F10 |F11 |
- |FRAME STEP |N |N |N |
- |SCREEN SHOT |F5 |F5 |F10 |
- +-------------+------------+------------+------------+
-
- * Default keyboard mappings in game
- +-------------+------------+------------+------------+
- | Button Name | Blockbox | Guideline | NullpoMino |
- | | (Default) | | Classic |
- +-------------+------------+------------+------------+
- |UP |Cursor Up |Space |Cursor Up |
- |DOWN |Cursor Down |Cursor Down |Cursor Down |
- |LEFT |Cursor Left |Cursor Left |Cursor Left |
- |RIGHT |Cursor Right|Cursor Right|Cursor Right|
- |A |Z |Z |A |
- |B |X |Cursor Up |S |
- |C |A |C |D |
- |D |Space |Shift |Z |
- |E |D |X |X |
- |F |S |V |C |
- |QUIT |F12 |F12 |Escape |
- |PAUSE |Escape |Escape |F1 |
- |GIVEUP |F11 |F11 |F12 |
- |RETRY |F10 |F10 |F11 |
- |FRAME STEP |N |N |N |
- |SCREEN SHOT |F5 |F5 |F10 |
- +-------------+------------+------------+------------+
-
- You can change key mappings in CONFIG screen.
-
- * Reset
- If you want to reset settings, delete the following file(s):
- Swing: config\setting\swing.cfg
- Slick: config\setting\slick.cfg
- SDL: config\setting\sdl.cfg
- Global settings: config\setting\global.cfg
- High-scores: config\setting\mode.cfg
-
- 5. Game rule
- Depending on the game rule, the movement of pieces will be different.
- You can select which rule to use in the CONFIG>RULE SELECT screen.
- You can create your own rule by using Rule Editor.
-
- AVALANCHE : A rule used to play AVALANCHE type games.
- AVALANCHE-CLASSIC: A rule used to play AVALANCHE type games, but is less flexible.
- CLASSIC0 : A classic rule that many Japanese players played like a monkey. Best suitable for RETRO MANIA mode.
- CLASSIC0-68K : CLASSIC0 with reverse rotation.
- CLASSIC1 : Only 1 piece preview, no hold function, no hard drop function, less flexible wallkicks.
- If you think standard rules are too easy, this rule might be suitable for you.
- CLASSIC2 : If you want faster play but dislike standard rules, this rule can help you.
- CLASSIC3 : If you dislike standard rules but classic 1-2 is too difficult, this rule is for you.
- I and T shaped pieces has more flexible wallkicks.
- CLASSIC-EASY-A : It is much easier than other classic rules. Block colors are also different.
- CLASSIC-EASY-A2 : Almost same as CLASSIC-EASY-A, but block colors are not different from others.
- CLASSIC-EASY-B : Soft and hard drop behavior is reversed in this rule.
- CLASSIC-EASY-B2 : Almost same as CLASSIC-EASY-B, but block colors are not different from others.
- CLASSIC-S : CLASSIC0 with reverse rotation and "Wall Only" wallkick. It can kick wall, but not the already placed blocks.
- DTET : That game was so good that the evil king had to kill it. This rule is a bit tricky. Has ARE/line clear canceling.
- NINTENDO-L : A classical rule that was bundled with a handheld gadget which was made by king of video game.
- NINTENDO-R : A classical rule that was appeared before or after NINTENDO-L. Best suitable for RETRO MARATHON mode.
- PHYSICIAN : A rule used to play PHYSICIAN type games.
- SPF : A rule used to play SPF type games.
- SQUARE : Rule designed to make it easier to build squares. Best suitable for SQUARE mode.
- STANDARD : Suitable for almost all kinds of players.
- STANDARD-EXP : Soft and hard drop behavior is reversed in this rule.
- STANDARD-FAST : Suitable for fast game play.
- STANDARD-FAST-B : Suitable for fast game play. Initial actions (initial rotation/hold) is less detected in this rule.
- STANDARD-FRIENDS : Pieces will spawn one space lower than usual, unless that space is occupied.
- STANDARD-GIZA : hebo-MAI's rule. This rule is not too fast; giving you the opportunity to see the opponent's field in VS game.
- STANDARD-HARD : Difficult than normal STANDARD rule.
- STANDARD-HARD128 : Slightly easier variant of STANDARD-HARD rule. You can move/rotate the piece 128 times.
- STANDARD-HOLDNEXT: A rule created by holdnext. Enjoy the power of orange sticks.
- STANDARD-J : This variant has slow movements, nothing more than that.
- STANDARD-PLUS : A rule created by Blink. STANDARD-FAST with no IRS/IHS and faster softdrop.
- STANDARD-SUPER3 : A classical rule with the rotation system of STANDARD rules but no wallkicks. Has ARE canceling.
- STANDARD-ZERO : A rule created by Wojtek. STANDARD-PLUS with 20G Soft Drop and Instant DAS.
-
- 6. Game mode
- MARATHON
- Mode for beginner players. The level increases by erasing every 10 lines.
- There are three game types: 150 lines, 200 lines, and endless.
-
- MARATHON+
- This mode is similar to MARATHON mode (200 lines game), but has following differences:
- * Line clear speed is faster.
- * If you complete level 20, you'll enter the 21st level: the "Bonus Level".
- This level never ends (until you die), but the playfield occasionally goes invisible in this level,
- so it's better to remember the shape of your playfield.
- You can directly start from the bonus level by setting starting level to 21.
-
- EXTREME
- Mode for expert players. Gameplay is similar to marathon mode, but it's much faster.
-
- LINE RACE
- Clear certain number of lines as fast as possible.
- Goal is selectable from 20, 40, and 100 lines.
-
- SCORE RACE
- Get certain number of points as fast as possible.
- Goal is selectable from 10000, 25000, and 30000 points.
-
- DIG RACE
- Clear all garbage lines as fast as possible.
- You win the game when you clear the bottommost line (the line with gem blocks).
- Amount of garbage lines is selectable from 5, 10, and 18.
-
- COMBO RACE
- Try to clear all the lines in the well in one combo.
- Goal is selectable from 20, 40, 100 lines, or endless mode (stops when you break your combo).
-
- ULTRA
- Score as many points as possible or clear as many lines as possible until the time limit.
- Duration is selectable from 1 through 5 minutes.
-
- TECHNICIAN
- The main goal of this mode is to clear each level as fast as you can.
- When the "GOAL" counter reaches zero, the level increases.
- You can progress the game faster by erasing multiple lines.
- There are five different game types.
- LV15-EASY: Reach level 16 as fast as you can.
- There is 2-minute level timer, but it's just a bonus counter and there is no penalty for running out of time.
- LV15-HARD: This is similar to LV15-EASY, but when the 2-minute level timer runs out, your game ends instantly.
- 10MIN-EASY: See how far you can go and how many points you can get within 10 minutes.
- When the 2-minute level timer runs out, the goal counter resets.
- 10MIN-HARD: This is similar to 10MIN-EASY, but when the 2-minute level timer runs out, your game ends instantly.
- SPECIAL: When the level increases, 30 seconds is added to your time limit. Survive as long as you can.
-
- SQUARE
- Try placing your pieces in 4x4 squares to get more points.
- There are three different game types.
- MARATHON: Keep playing until you top out. Go for the most points!
- SPRINT: Try to get 150 points as fast as you can. Can you do it in 8 lines?
- ULTRA: Get as many points as you can in 3 minutes.
- Best effect can be achieved if you use "SQUARE" rule.
-
- DIG CHALLENGE
- Try to survive against the tide of rising blocks! Send as many lines as you can.
- There are two different game types.
- NORMAL: Rising blocks wait until you place your piece, but can build up.
- REALTIME: Blocks will rise no matter what when the meter runs down.
-
- RETRO MARATHON
- A classic game that takes you to the nostalgic feeling.
- Best effect can be achieved if you use "NINTENDO-R" rule.
-
- RETRO MASTERY
- A game based on the classics where efficiency is important.
- Best effect can be achieved if you use "NINTENDO-R" rule.
-
- RETRO MANIA
- A classic game that many Japanese players played like a monkey.
- Best effect can be achieved if you use "CLASSIC0" rule.
-
- GRADE MANIA
- You can earn "grade" by getting certain amount of score. Aim for highest grade!
-
- GRADE MANIA 2
- If you beat GRADE MANIA mode, try this. It's much harder!
-
- GRADE MANIA 3
- If you don't think GRADE MANIA 2 is so difficult, try this. The speed depends on your game play!
-
- SCORE ATTACK
- Score as many points as possible before you reach level 300.
- This mode is designed for beginner players.
-
- SPEED MANIA
- Well, it's not so fast as EXTREME mode, but it's very difficult to go through level 500 barrier.
-
- SPEED MANIA 2
- Insane mode! Can you keep up with this crazy speed and some other dangerous things?
-
- GARBAGE MANIA
- Speed is not fast, but garbage blocks will rise from bottom of the play field, so watch out.
-
- PHANTOM MANIA
- This is mostly same as SPEED MANIA, but the playfield is "completely" invisible!
- Try to remember where you placed the piece.
-
- FINAL
- This game mode is designed only for players who have super-fast-fingers and super-fast-brain.
- Try to correctly control the insane-fast pieces.
-
- TIME ATTACK
- You have to complete each level within the time limit, or game will end in failure.
- However, the time limit is usually long, so you won't get a time over.
- The level increases by erasing every 10 lines. Time limit will be reset when the level increases.
-
- This mode features 11 game types.
- 5 of them (NORMAL, HIGH SPEED 1, HIGH SPEED 2, ANOTHER, ANOTHER2) are easy games that ends at 150 lines.
- 2 of them (NORMAL 200, ANOTHER 200) are 200 lines game but still easy.
- The rest of 4 (BASIC, HELL, HELL-X, VOID) is very difficult.
- Each level has extremely short time limit, and in the case of HELL and HELL-X, there will be more dangerous things.
-
- PRACTICE
- You can practice various speed settings in this mode.
-
- GEM MANIA
- This is a puzzle mode that requires different strategy than normal modes.
- Your goal is to erase all gem blocks from the playfield.
- This mode features two different types of time limit: "Stage Time" and "Limit Time".
- Stage Time is time limit for each stage. It starts from 1 minute for each stage, and if it reaches zero, the stage ends in failure.
- Limit Time is the main time limit. It starts from 3 minutes, and if it reaches zero, the game ends.
- Complete each stage within 20 seconds to increase the Limit Time.
-
- TOOL-VS MAP EDIT
- Not really a "game" mode. This is a tool for creating maps for VS-BATTLE mode and NetPlay mode.
-
- Controls when you editing a map:
- Up/Down/Left/Right: Move cursor
- A: Put a block
- B: Exit
- C+Left/Right: Change color of block
- D: Delete a block
-
- VS-BATTLE
- Battle against human or AI opponent. You can send garbage blocks by clearing 2 or more lines at the same time.
-
- AVALANCHE 1P (RC1)
- This is a puzzle mode where the objective is to clear clusters of colors, not lines.
- Make chains to score as much as you can before you top out!
- Only for use with "AVALANCHE" rule.
-
- AVALANCHE 1P FEVER MARATHON (RC1)
- Premade chains will drop down endlessly. Try to get the most points before time runs out!
- Only for use with "AVALANCHE" rule.
-
- AVALANCHE VS-BATTLE (RC1)
- Clear chains to send your opponent garbage!
- Only for use with "AVALANCHE" rule.
-
- AVALANCHE VS FEVER MARATHON (RC1)
- Premade chains will drop down endlessly. Detonate them to neutralize your garbage handicap, then send your opponent garbage!
- Only for use with "AVALANCHE" rule.
-
- AVALANCHE VS DIG RACE (RC1)
- Dig down to the flashing gem as fast as you can. The first player to clear it wins!
- Only for use with "AVALANCHE" rule.
-
- PHYSICIAN (RC1)
- This is a puzzle mode where you clear gem blocks by lining up blocks of the same color, like throwing pills into a jar.
- Clear more viruses at once to get more points.
- Only for use with "PHYSICIAN" rule.
-
- PHYSICIAN VS-BATTLE (RC1)
- Clear more than one gem block at a time to send your opponent garbage. Try to clear your gem blocks first!
- Only for use with "PHYSICIAN" rule.
-
- SPF VS-BATTLE (BETA)
- A puzzle mode based on a fighting game. Use gems to clear blocks of the same color and send garbage.
- Only for use with "SPF" rule.
-
- 7. How to add BGM
- Well, currently this game does not have any BGM by default.
- However, if you want, you can add any (but must not too big) music file to the game by using MusicListEditor ("musiclisteditor.bat").
- If you don't want the BGM to loop, enable the checkbox next to the filename.
- Supported file formats: .ogg .wav .xm .mod .aif .aiff
-
- 8. NetPlay (BETA!)
- [List of features]
- List of what you can do:
- * Play against other players (up to 6 players can join)
- * Create a multiplayer room
- * Create a single player room
- * Join an already existing room
- * Talk with other players
- * Spectate games
- * Rated multiplayer with ladder and online leaderboards for single player modes
- List of what you can't do & Known problems:
- * Multiplayer Replay can't be saved
- * No ID/Password system
- * No password protected rooms
- * Does not completely keep track your amount of wins
- * No chat flooding protection
- * No ignorelist/banlist
- * It has bad lobby GUI
- * It's buggy!
- * Code is messy and chaos
- * Requires a lot of RAM
-
- [Playing the game]
- To enter the netplay mode:
- 1. Launch the game as usual. Any versions can be used for netplay.
- 2. For Swing version, click File->Netplay from the menubar.
- For other versions, select "NETPLAY" from the main menu.
- 3. The "NetLobby" GUI will appear. You are currently in the server select screen.
-
- To add a new server to the list:
- 1. In the server select screen, click "Add..." button.
- 2. You are prompted to enter hostname (or IP address) and the port number (Optional).
- Server address format is "Hostname:Port".
- If the server is using default port 9200, you may omit ":9200" part.
- 3. Click OK button if you are done.
-
- To test a netplay in the local, launch the netserver.bat and add "127.0.0.1" to the server list.
-
- harddrop.com is running a netplay server. Thanks harddrop.com members!
- harddrop.com
-
- To connect to a server:
- 1. Enter your nickname and tripcode (optional)
- If you enter neither a name or a tripcode, then your name will be "noname".
- A tripcode is a hashed password by which a person can be identified by others.
- To use it, you can enter #tripcode (password followed by a sharp) to your nickname field.
- (Wikipedia article: http://en.wikipedia.org/wiki/Tripcode)
- 2. Click a server that you want to connect from the listbox.
- (Alternately, you can just double click the server name from the listbox to connect)
- 3. Click Connect button. You are currently in the lobby screen.
-
- To create a multiplayer room:
- 1. Click "Create Room" button.
- 2. Enter the room name (Optional) and number of max players.
- 3. Click OK button if you are done. You are currently in the room screen.
-
- To create a single player room:
- 1. Click "Create 1P Room" button.
- 2. Select a mode and a rule you want to use.
- 3. Click OK button if you are done.
-
- To enter an available room:
- Simply double click the room name from the table.
- If you want to spectate the game, but don't want to join as a player,
- right-click the room name and select "Watch" from the context menu.
-
- To make "OK" signal to everyone:
- 1. Click the game window (an window that you usually play single player games) to enable the input for game screen.
- 2. Press A button to make "OK" signal to everyone.
- 3. The game will start when everyone makes OK signal. Have fun!
-
- [Starting a server]
- You can run a server by simply double-clicking "netserver.bat" if you are using Windows.
- But the port number is fixed to 9200, which is a default one.
- If you want to change the port number you can use the following command:
- For Windows:
- netserver.bat [PORT NUMBER]
- For Linux/MacOS:
- ./netserver [PORT NUMBER]
- Optionally, there is a second argument to pass in the path of the server configuration file.
-
- 9. FAQ
- Q: My Joystick/Gamepads doesn't work correctly in Slick version.
- A: Try changing "JOYSTICK METHOD" option (JOYSTICK SETTING screen) to LWGJL, then let's mess around the rest of "JOYSTICK SETTING" options.
- Please note Joystick/Gamepads support in Slick is not so good as SDL version.
-
- Q: Why NetPlay in SDL version eats too much RAM and crashes after few minutes?
- A: Try using Swing or Slick version. I know it's a bug, but I don't have any solution yet.
- It seems large amount of RAM is eaten by SDL itself, not the Java code. If this bug is SDL itself or SDLJava, then it's out of my hand.
-
- Q: I'm trying to run SDL version on 64bit systems but doesn't work.
- A: Give up! The SDL library for Java is already abandoned years ago, thus does not support 64bit at all.
-
- Q: My netplay rankings and single-player-records are not saved. Why?
- A: Your record will not be saved if you don't use tripcode in your name.
- To add tripcode to your name, add a sharp (#) and password. (ex. entering "ABCDEF#nullpomino" to the nickname field will be "ABCDEF !gN6kJVofq6")
-
- 10. Credits/Thanks
-
- NullpoMino created by:
- NullNoname !bzEQ7554bc (also known as pbomqlu910963, was known as Nanashi, No name, or noname) pbomqlu910963@gmail.com
- Zircean
- Poochy.EXE
- Wojtek (aka dodd)
- Spirale (olivier.vidal1 on the SVN)
- kitaru2004
- Shrapnel.City (aka Pineapple)
- vic7070 (aka Digital)
- alight
- nightmareci
- johnwchadwick (aka nmn)
- prelude234 (aka awake)
- sesalamander
- teh_4matsy@lavabit.com (aka 4matsy)
- delvalle.jacobo (aka clincher)
- bob.inside (aka xlro)
-
- See also "People" section of Google Code project page:
- http://code.google.com/p/nullpomino/people/list
-
- This game used the following tools, libraries and materials.
- Thank you on this occasion.
-
- Tools:
- Eclipse 3.6
- http://www.eclipse.org/
-
- PictBear SE
- http://www20.pos.to/~sleipnir/
- (Excite translation: http://www.excite.co.jp/world/english/web/?wb_url=http%3A%2F%2Fwww20.pos.to%2F%7Esleipnir%2F&wb_lp=JAEN&wb_dis=2)
-
- Libraries:
- Slick - 2D Game Library based on LWJGL
- http://slick.cokeandcode.com/
- License: BSD
-
- Lightweight Java Game Library (LWJGL)
- http://www.lwjgl.org/
- License: BSD
-
- JOrbis -- Pure Java Ogg Vorbis Decoder
- http://www.jcraft.com/jorbis/
- License: LGPL-2
-
- IBXM Java MOD/S3M/XM Player
- http://sites.google.com/site/mumart/
- License: BSD
-
- sdljava - Java Binding to SDL
- http://sdljava.sourceforge.net/
- License: LGPL-2
-
- Simple DirectMedia Layer
- http://www.libsdl.org/
- License: LGPL-2.1
-
- Apache log4j 1.2.15
- http://logging.apache.org/log4j/1.2/index.html
- License: Apache-2.0
-
- Crypt.java (Java-based implementation of the unix crypt(3) command)
- http://www.cacas.org/java/gnu/tools/
- License: BSD
-
- Base64Coder
- http://www.source-code.biz/base64coder/java
- License: BSD
-
- JInput
- http://java.net/projects/jinput/
- License: BSD
-
- Swing-Layout
- http://java.net/projects/swing-layout/
- License: BSD
-
- Sound effects:
- ?????????? (The matchmakers)
- http://osabisi.sakura.ne.jp/m2/
- (Excite translation: http://www.excite.co.jp/world/english/web/?wb_url=http%3A%2F%2Fosabisi.sakura.ne.jp%2Fm2%2F&wb_lp=JAEN&wb_dis=2)
-
- TAM Music Factory
- http://www.tam-music.com/
- (Excite translation: http://www.excite.co.jp/world/english/web/?wb_url=http%3A%2F%2Fwww.tam%2Dmusic.com%2F&wb_lp=JAEN&wb_dis=2)
-
- Background Images (res/graphics/oldbg):
- Yun Free Stock Photos
- http://www.yunphoto.net/
-
- Font:
- ???????????????? (Original Font "Mikachan")
- http://www001.upp.so-net.ne.jp/mikachan/
- (Excite translation: http://www.excite.co.jp/world/english/web/?wb_url=http%3A%2F%2Fwww001.upp.so%2Dnet.ne.jp%2Fmikachan%2F&wb_lp=JAEN&wb_dis=2)
-
- Also thanks to:
- Lee
- Burbruee
- Steve
- Blink
- xlro (http://nullpo.it.cx/)
- vicar (http://vicar.bob.buttobi.net/)
- SWR
- hebo-MAI
- gif
- virulent
- slr
- tetrisconcept.net http://www.tetrisconcept.net/
- (NullpoMino Topic: http://tetrisconcept.net/forum/showthread.html?t=1381)
- Hard Drop http://harddrop.com/
- (NullpoMino Topic: http://harddrop.com/forums/index.php?showtopic=2035
- NullpoMino Guide: http://harddrop.com/forums/index.php?showtopic=2317
- NullpoMino on HD wiki: http://harddrop.com/wiki/index.php?title=NullpoMino)
- Puyo Nexus http://www.puyonexus.net/
-
- 11. Project Page at Google code
- http://code.google.com/p/nullpomino/
-
- 12. Update History (The date and time is sometimes JST)
- + means new feature, - means bugfix, * means other updates, # means some extra notes.
-
- Version 7.5.0 (2011/01/21) {r518-r716; Stable Release}
- #This version is NO LONGER compatible with 7.4.0 netplay server.
- +Swing/Slick: Added screen resize options.
- +Slick/SDL: Added Mode Folders to 1P Start menu, with featured modes at the start.
- +Slick: LWJGL updated to version 2.6.
- +Added DIG CHALLENGE mode.
- +Practice: Added "Hebo Hidden" option.
- +AI: Added "Avalanche-R" AI for Avalanche modes, "Combo Race" AI for Combo Race, and "Ranks AI". Also added Ranks AI Tool.
- +New "Sticky" mino skins
- +NetServer: Much more stable! 100% CPU bug fixed.
- #Enhanced Netplay features:
- +Improved rated system, no longer requires rule lock, instead uses server preset game types
- +Added MARATHON, MARATHON+, EXTREME, DIG RACE, COMBO RACE, ULTRA, TECHNICIAN, and TIME ATTACK to Netplay 1P modes
- +Single player modes have a leaderboard for all rules, including those not rated
- +Lobby and rooms now have chat history
- +Team colors in Netplay games
- +Support for changing the hole change rate in Fractional garbage style based on the number of live players.
- *Various other tweaks to improve the experience
- -Fixed PoochyBot, "No Prethink" variations are no longer needed. Instead, No Prethink is an option in the AI menu.
- -Fixed many, many bugs.
- *New icons! Default is made by gif. Another one in the file is made by virulent.
- *Moved some additional documents to "doc" directory. Readme files and LICENCE.txt are still in root directory.
- #And maybe more... See doc/svnlog7_5_0.txt for SVN log.
-
- Version 7.4.0 (2010/10/29) {r277-r517; Unstable Release}
- #This version is NO LONGER compatible with 7.3.0 netplay server.
- +Swing/Slick/SDL: Added bigger side-preview option (Enable both "SHOW NEXT ON SIDE" and "BIG SIDE NEXT" in the general options screen)
- +Swing/Slick/SDL: Can use different keyboard mappings in menu screens (This is in debate. Your feedback helps us.)
- +Swing/Slick/SDL: Default rotation is now left instead of auto. You may want to go "GAME TUNING" menu and check or change "A BUTTON ROTATE" option.
- +Swing/Slick/SDL: Added recommended-rule selector (appears after you select a mode).
- +Slick/SDL: Can reconfigure each button individually in keyboard settings screen
- +Slick/SDL: First-time setup screens are no longer present (Default keyboard mappings are Blockbox style)
- +Slick/SDL: Mouse support in some menus (Incomplete)
- +Slick: Added "NullpoMino.exe" executable file which will start Slick version
- +Avalanche/SPF: Added bigger screen option to Avalanche and SPF modes
- +New mino skins (Thanks 4matsy!)
- #Enhanced Netplay features:
- +Ranked Room and Leaderboard
- +View lobby while in a room
- +"NetAdmin", the administrator tool of NetServer, can ban/kick a player, can delete a record from leaderboard, and can delete any room.
- +Online single player room (WIP. Currently supports LINE RACE and SCORE RACE modes.)
- #And maybe more... See svnlog7_4_0.txt for SVN log.
-
- Version 7.3.0 (2010/08/09) {r1-r276; Stable Release}
- #This version is NO LONGER compatible with 7.2.0 netplay server.
- +Swing/Slick/SDL: When saving replays, a replay folder will be created if one is not found.
- +Swing/Slick/SDL: Fixed location of NEXT piece when spawn offset is non-zero.
- +Swing/Slick/SDL: Added option to display NEXT pieces on side of playfield.
- +Slick: Added PERFECT FPS option (uses more CPU, does not work in menus).
- +Slick: LWJGL updated to version 2.5, Slick updated to build 274
- +Added COMBO RACE, SQUARE, RETRO MASTERY, AVALANCHE 1P, AVALANCHE 1P FEVER MARATHON, AVALANCHE VS-BATTLE, AVALANCHE VS FEVER MARATHON, AVALANCHE VS DIG RACE, PHYSICIAN, PHYSICIAN VS-BATTLE, and SPF VS-BATTLE modes.
- Modes for other gametypes are either Release Candidate (AVALANCHE, PHYSICIAN) or Beta (SPF).
- Special thanks to Puyo Nexus for supplying Fever chain data.
- +Added SQUARE, AVALANCHE, PHYSICIAN, and SPF rules
- +Renamed CLASSIC MARATHON to RETRO MARATHON
- +Randomizer: Randomizers have been replaced. This breaks all replays prior to this release.
- +Sequencer: Added "Set piece enable" dialog.
- +AI: Added "Defensive" and "No Prethink" versions of PoochyBot
- +Engine: Added support for AVALANCHE, PHYSICIAN, and SPF type games
- +Engine: Added rainbow blocks and rainbow gem blocks support
- +Engine: Added delay canceling to properly simulate DTET and STANDARD-SUPER3 rules
- +Engine: Added DAS charge on blocked move, neutral DAS store and DAS redirect in delays to properly simulate NINTENDO family rules
- +Engine: Added Instant DAS and shift lock
- +Engine: Added hard block and hard garbage support
- +NetPlay/NetServer: Added more room creation options, separated options into tabs
- Garbage: B2B separation, hole change rate, toggle change rate per attack, combo block, garbage countering
- Bonus: Spin check type, all clear bonus
- -NetPlay: Now correctly forces 60 FPS in SDL version
- -NetPlay: Saves chat logs even when game window is closed or Java process is killed
- -NetPlay: You can see opponent's HOLD/NEXT pieces in any-rule 2 players game now.
- -NetServer: Fixed "ghost room" bug
- -Slick/SDL: Fixed bug where replay screen could crash if replays were deleted.
- +Added STANDARD-HOLDNEXT rule
- +Added more maps (Thanks Jenn, SecretSalamender and Magnanimous!)
- *Added Mac/Linux boot scripts. (Thanks croikle!)
- *Renamed Standard-GIZA rule to fit naming convention.
- *Restored JRE 1.5 compability
- *[Internal change] Main package changed to mu.nu.nullpo
- *[Internal change] Documentation is being translated to English.
-
- Version 7.2.0 (2010/06/19)
- #This version is NO LONGER compatible with 7.1.* netplay server.
- +Slick/SDL: Added new title screen. (Thanks Zircean!)
- +Swing/Slick/SDL: Added "Outline Ghost Piece" option. If enabled, ghost piece will be outline-styled instead of darker image of the piece.
- +NET-VS MAP EDIT: Added "GRAY->?" tool. When used, it will change all gray blocks on the field to different colors.
- +NetPlay/NetServer: It now compresses rule, map, and (if needed) field data. It will reduce a lot of packet size.
- -Slick: Restores title-bar texts when you come back to title screen.
- (Previously, name of game mode was still displayed even if you come back to the title screen)
- -NetPlay: Fixed tripcode spoof bug. (Thanks Wojtek!)
- -NetPlay: Fixed a bug that room list doesn't get cleared after you disconnect. (Thanks hebo-MAI!)
- -NetServer: Fixed a CPU 100% causing bug on onAccept()
- -GRADE MANIA 2: Leaderboard is no longer displayed when 20G option is used. (Thanks 2ch thread >>779!)
- *Updated hebo-MAI's rule, "StandardGIZA". Now it has faster softdrop speed.
- *AIs no longer not affect leaderboards. Replay file is still created. (Thanks SWR!)
- *[Internal change] All AIs (including PoochyBot) now extends DummyAI class instead of implementing AIPlayer interface.
- So, no changes are required to AIs when AIPlayer adds something.
- *[Internal change] PoochyBot/Crypt: Moved to different packages (net.tetrisconcept.poochy.nullpomino.ai and org.cacas.java.gnu.tools, respectively)
-
- Version 7.1.0 (2010/06/15)
- #This version is NO LONGER compatible with 7.0.* netplay server.
- #I, the NullpoMino author, will use the name "NullNoname !bzEQ7554bc" from this version.
- +Added PoochyBot v1.21. Read "PoochyBot Readme.txt" for details. Thanks Poochy!
- (I added some Javadocs to suppress compiler warnings, but the code itself is same)
- +Swing/NetPlay: "Watch" feature now works with Swing version.
- +NetPlay: Added three new game stats: KO, Wins, and Games.
- KO: Number of players you knocked out in this game
- Wins: Total number of win/1st place (Reset to zero when you exit the room)
- Games: Total number of games you played in this room (Reset to zero when you exit the room)
- +NetPlay: Chat log is automatically saved inside the log directory.
- +NetServer: Added Tripcode system. A tripcode is a hashed password by which a person can be identified by others.
- To use it, you can enter #tripcode (password followed by a sharp) to your nickname field.
- (Wikipedia article: http://en.wikipedia.org/wiki/Tripcode)
- +NetServer: Added an option to display IP/Hostname in various ways. Both plaintext and hashcode are supported.
- Open "config/etc/netserver.cfg" with any text editor to adjust settings of your server.
- +Added hebo-MAI's rule, "StandardGIZA". (Thanks hebo-MAI!)
- -PHANTOM MANIA: Fixed grade re-award (or re-flash) bug. (Thanks Zircean!)
- -GRADE MANIA 3: Fixed GM-awarded-when-it-shouldn't bug. (Thanks Zircean!)
- MM grade with GM performance will be shown as flashing MM on results screen.
- -NetPlay: Doesn't stop BGM when one of opponents dies in 3P+ match (Thanks SWR!)
- -NetPlay: "Sit out from game" and "Change Team" buttons are enabled as soon as you die.
- *NetServer: Disconnect the client when message send fails (workaround for CPU 100% bug)
- *NetServer: Cleans up every list (including room list and player list) when everyone disconnects.
- (This is an workaround for ghost room bug)
- *NetPlay: Applied Wojtek's new fractional garbage system patch (60 denominator)
- *All log files are created inside the log directory.
-
- Version 7.0.2 (2010/06/06)
- #This version is still compatible with 7.0.0 netplay server. There is no change to the server.
- +NetPlay: Added tool-tips to some of Create Room options.
- -NetPlay: Fixed a bug that sometimes your block skin gets overwritten.
- -NetPlay: Fixed a bug that your default room settings get overwritten when you click "View Setting" button in an other player's room.
- -I forgot to include various libraries in the previous version (ouch!). Included again from this version.
-
- Version 7.0.1 (2010/06/06)
- #This version is still compatible with 7.0.0 netplay server. There is no change to the server.
- +Added an update checker. When new version is available, it will notify you on the title screen (or mode select screen in case of Swing version).
- Currently settings screen is only available on Swing version.
- By default, it uses Burbruee's XML file on dropbox to check updates, but it can be changed via Swing version's setting screen.
- +Added "previews above shadow" option to all three versions. (Thanks Wojtek!)
- +Slick: Keyboard settings now displays actual key names.
- +NetPlay: Added "View Setting" button to room screen. It lets you to view the settings of your current room without having to leave.
- -NetPlay: Disable "Join/Sit out" buttons after clicked until the server makes a response. (Again thanks Wojtek!)
- -NetPlay: Disable "Sit out from game" and "Change Team" buttons after the match starts, because they do nothing during the game.
- *NetPlay: Better garbage meter for fractional garbage system.
- *Updated STANDARD-ZERO rule to most recent version. (Rotation buttons are no longer reversed)
- *Support of JRE 1.5 is discontinued because the part of update checker requires JRE1.6+.
- *LWJGL 2.4.2 is now included in lib/LWJGL2_4_2 directory, because it seems required for 64bits systems.
-
- Version 7.0.0 (2010/06/04)
- #This version is NO LONGER compatible with 6.9.0.* netplay server.
- +Added an "all spin" option to all modes that has T-Spin bonus. To enable it, change "SPIN BONUS" setting (renamed from "T-SPIN") to "ALL".
- When enabled, all twists (not only T pieces) are recognized.
- +VS-BATTLE/NetPlay: Added map options. When enabled, every match will begin with preset pattern of blocks.
- To create maps, you can use newly added "TOOL-VS MAP EDIT" mode.
- +NetPlay: Added "Use fractional garbage system" option. When enabled, all players' attack power will be divided in 3P+ games.
- Garbage will not rise until the amount of garbage exceeds 1.0, but small garbages (0.1 to 0.9) must be removed before you are able to attack.
- You can use it with "Reduce attack power in 3P+ game" option, which will result in much longer game.
- +NetPlay: Re-added "Disable auto start timer after someone cancelled" feature as an selectable option.
- +NetPlay: Added tabs to "create a room" screen. Speed settings are moved to "Speed Settings" tab.
-
- Version 6.9.0.2 (2010/05/08)
- #This version is still compatible with 6.9.0.* netplay servers. However, there are some bugfixes to NetPlay server.
- +NetPlay: Added a proper GUI of team change.
- +Swing: You can double-click the mode select list box to start the game.
- -Slick: 64bit LWJGL libraries were still 2.4.2. Changed back to 2.1.0.
- -NetPlay: Fixed a ArrayIndexOutOfBoundsException bug in field updateing routine.
- -NetServer: Fixed various bugs of team play. (Includes disconnecting NPE bug on NetServer.java:1129)
- -NetServer: Player queue should work fine now.
- -DIG MANIA: Big mode removed
- -Slick: Fixed "Field BG bright" option's description (128 is max, but description said 255 instead)
-
- Version 6.9.0.1 (2010/05/07)
- #This version is still compatible with 6.9.0.0 netplay server. However, there is a small change to NetPlay server.
- +STANDARD-PLUS (Created by Blink) and STANDARD-ZERO (Created by Wojtek) rules are now bundled.
- +Updated batch files to both 32bit and 64bit compatible ones. (Thanks dodd!)
- +NetPlay: You can change your team by using "/team" command.
- To change your team, type "/team <New Team Name>" to chat input box, then push Enter key.
- To change back to no team, type "/team" to chat input box, then push Enter key.
- (Yes, no proper GUI yet. I'll add a proper way from next release.)
- *NetPlay: Changed Ping interval to 10 seconds instead of 30 seconds.
- Client will automatically disconnect if there is no response from the server more than 30 seconds.
- *NetServer: Removed "Timer Disable" feature from TNET2-style auto start timer because I misunderstood.
- (I'll re-add this feature as an separated option from next release.)
- *Slick: Changed LWJGL back to 2.1.0 because it caused problems to some people.
-
- Version 6.9.0.0 (2010/05/06)
- #This version is NO LONGER compatible with 6.8 netplay server.
- +Added "DIG RACE" mode. Clear the bottommost line as fast as possible.
- +GARBAGE MANIA: Now fully compatible with big option. Previously, the garbage hole was too small to clear the line, but now hole is big enough.
- +SDL/Slick: Rule Select screen will appear after the first keyboard setup screen.
- +NetPlay: Added experimental team play support. If you are on a team, any team mate can't attack you, and you can't attack them.
- When someone dies, and if all survivors are on the same team, game ends and their team name will be displayed in chat log as the winner.
- +NetPlay: Added "TNET2-style auto start timer" option. When enabled, the following changes will take place:
- 1.Timer won't start until at least 2 players are ready.
- 2.When the timer runs out, all non-ready players will be moved to spectator.
- 3.If someone cancels the OK sign, timer will be disabled until the next match starts.
- -NetPlay: Fixed the following bugs:
- 1.when you join game in progress garbage shows on your garbage meter and you can hear danger sound
- 2.when you have more than 20 lines in garbage meter big black bar shows up
- 3.if all players but one are ready and this one player leave room or go to spectators, game wont start
- 4.when you are spectator, room is full and you join queue, then when you get your spot you still have spectator view and you can't go ready
- Thanks dodd for pointing out those bugs.
- *Slick: Upgraded LWGJL to 2.4.2.
-
- Version 6.8.0.0 (2010/04/30)
- #This version is NO LONGER compatible with 6.7 netplay server.
- +Added "Game Tuning" options. Here you can select rotation button behavior, select any block skin, adjust DAS and movement speed.
- To access it, select "GAME TUNING" from CONFIG menu in SDL/Slick versions, or select "1P(2P) Tuning Setting..." from config menu in Swing version.
- Tuning settings are shared from all 3 versions, and you can use it in netplay. (It can overcome "Same rule for all players" option!)
- +SDL/Slick: Enhanced joystick options menu. Now you can test your joystick from this "INPUT TEST" option.
- Most joystick related settings were moved from General Options menu.
- +NetPlay: Added "Reduce attack power in 3P+ game" option in room creation screen.
- When enabled, it will reduce all player's attack power in 3-6 players game. The attack power will increase when any player dies.
- +VS-BATTLE/NetPlay: Added "Hurryup" options.
- When timer reaches specific time limit, you'll hear alarm sound, then undestroyable blocks will start rising from bottom of the playfield.
- By default, undestroyable blocks will rise every time you put 5 pieces, but it can be changed by "Interval" setting.
- +NetPlay: Garbage collector will run after each game. (Yep, this is just a workaround, but it's better than nothing)
- -NetPlay: Cleans up player list when destroying a room. (Probably reduces memory usage)
- -NetServer: Fixed a memory leak bug. (Logged out player's incomplete-packet will remain)
- -SDL/Slick: Fixed "SCRREN SHOT" typo.
- *GEM MANIA: Decreased Ready&Go duration.
-
- Version 6.7.0.0a (2010/04/12)
- #This is a small fix patch. If you want to use this version, you'll need to overwrite this version to previous 6.7.0.0 release.
- #It doesn't change anything but netplay server.
- -NetServer: Workarounds for tsunami of "broken pipe" IOException in doWrite(SocketChannel).
- 1.Changed log level of doWrite(SocketChannel) to debug instead of error, so it will not recorded to the log file when using default settings.
- 2.When this exception happens the server will try to disconnect the (probably dead) client.
- -I couldn't include latest PHANTOM MANIA source code in previous version, so I included it along with new NetServer source code.
-
- Version 6.7.0.0 (2010/04/10)
- #This version is NOT compatible with 6.6 netplay server.
- +NetPlay: Now you can customize speed settings (gravity and various delays) and some game settings (T-Spin, B2B, and Combo).
- +NetPlay: Now you can see opponent's statistics in the lobby GUI.
- +NetPlay: Added auto start timer setting. When half or more players are ready, this timer will start ticking. Set the timer 0 to disable it.
- +NetPlay: AIs can be used (but there is a problem that F button doesn't work for single player game and practice game)
- *NetServer: Changed default log setting so the total log size will be limited to 50MB.
- -PHANTOM MANIA: Fixed a bug that green/orange lines not saved to the ranking.
- -PHANTOM MANIA: Fixed a bug that RO medal was shown as SK medal.
-
- Version 6.6.0.1 (2010/04/06)
- #This version is minor fix release. NetPlay feature is still compatible with 6.6 netplay server.
- +Added section time best records to following modes. Push F button in settings screen to see it.
- GRADE MANIA (all)
- SPEED MANIA (all)
- GARBAGE MANIA
- PHANTOM MANIA
- SCORE ATTACK
- FINAL
- +GRADE MANIA 3: Created separated leaderboard for exam-enabled setting. It has some differences from the normal (no-exam) one:
- 1.GM grade doesn't appear in this leaderboard unless you are qualified as GM.
- 2.Your game doesn't appear in this leaderboard when the game is promotional/demotional exam.
- +AI: Added T-Spin AI (WIP)
- +NetPlay: You can end single player game instantly by pressing F button.
- -NetPlay: Fixed a bug that sometimes when you lose, "Win!/1st Place!" message does not appear in the winner field.
- -GRADE MANIA 2/SPEED MANIA: Fixed a bug that RE medal not awarded for ARE-enable rulesets.
- -TECHNICIAN: Fixed a bug that game does not end when LV15 is completed with T-Spin Zero.
-
- Version 6.6.0.0 (2010/04/03)
- #This version is NOT compatible with 6.5 netplay server.
- +SDL/Slick/NetLobby: Added "Watch" (or "Observer") feature. (If you have a better name please tell me :p)
- This feature displays how many players are online. Number of current not-logged-in players and already-logged-in players will be displayed.
- If you are the only online player, the font color is blue.
- If there are some other players but nobody is in NetPlay mode, the font color is green.
- If someone is in NetPlay mode, the font color is red.
- You can enable it in NetLobby GUI, by selecting a server then click "Set to watch" button.
- Click "Unset watch" button to disable the watch feature.
- +NetPlay: Added Rule Lock feature (Force all players to use the same rule you are using)
- +NetPlay: Added opponent piece preview in 1vs1 game (But only when Rule Lock feature is used)
- +NetPlay: Game screen displays amount of your wins (But will be reset in zero when you leave the room)
- +NetPlay: Client will automatically disconnect if there is no response from the server more than 5 minutes
- +GRADE MANIA 3: Various exam-related debug log will be dumped to "log_sdl.txt", "log_slick.txt", or "log_swing.txt".
- -GRADE MANIA 3: Probably fixed a bug that qualified grade does not update in exam when the game is ended by surviving the roll.
-
- Version 6.5.0.1 (2010/04/02)
- #This version is minor fix release. NetPlay feature is still compatible with 6.5 netplay server.
- +NetLobby: Some minor GUI tweaks.
- Player list boxes have a popup menu, which you can copy the user name (along with some extra things which is annoying...) to the clipboard.
- You can now double click the server name to connect the server.
- +NetPlay: Game screen displays the following informations:
- Number of current players (includes you if you are joined as a player)
- Number of spectators (includes you if you are joined as a spectator)
- Number of multiplayer games played (resets when you leave the room)
- Number of all players that currently connected into the server (includes you)
- Number of rooms (includes your current room)
- +Swing/NetPlay: Added in-game player name display for Swing version
- -Slick: Mysterious "test.png" no longer loaded into the memory (I forgot to remove it...)
- *GRADE MANIA 3: Some workaround fixes for exam.
- Exam will happen at the probability of 0.33% (1/3). I know that probability is not accurate, but at least it's better than always-happening.
- The demotion point will be reset in zero when the demotional exam starts, or when the player passes the promotional exam.
- Probably fixed the multi-demotion bug. (The demotion code was executed more than once in the gameover routine)
- Probably fixed the demotional exam fake-pass bug.
- *GRADE MANIA 3: Grade now always overcomes the game completed line in leaderboard.
-
- Version 6.5 (2010/03/31)
- +Added NetPlay feature (ALPHA!)
- +VS-BATTLE: Added "1-ATTACK" garbage pattern option. Less random than NORMAL but more random than ONE RISE. (In other words, it's T0J.)
- +VS-BATTLE: Added "SE" option tha…
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