/pkgs/libs/mesa/src/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h
C++ Header | 159 lines | 108 code | 16 blank | 35 comment | 26 complexity | 21382c754f54dc3080a88cdadcb0ab55 MD5 | raw file
Possible License(s): Apache-2.0, GPL-3.0, CC0-1.0, LGPL-2.1, BSD-2-Clause, BSD-3-Clause, LGPL-2.0, GPL-2.0, AGPL-3.0, MPL-2.0-no-copyleft-exception
- /*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keithw@valinux.com>
- */
- /* Template for immediate mode vertex functions.
- */
- #define DBG 0
- #define VERTEX( ox, oy, oz, ow )
- do {
- GET_CURRENT_VERTEX;
- GLfloat w;
- GLuint mask;
- const GLfloat * const m = ctx->_ModelProjectMatrix.m;
- if (DO_FULL_MATRIX) {
- VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow;
- VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow;
- VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow;
- VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow;
- w = VERTEX_CLIP(3);
- }
- else if (DO_NOROT_MATRIX) {
- VERTEX_CLIP(0) = m[0] * ox + m[12] * ow;
- VERTEX_CLIP(1) = m[5] * oy + m[13] * ow;
- VERTEX_CLIP(2) = m[10] * oz + m[14] * ow;
- VERTEX_CLIP(3) = ow;
- w = ow;
- }
- else {
- ASSERT (DO_IDENTITY_MATRIX);
- VERTEX_CLIP(0) = ox;
- VERTEX_CLIP(1) = oy;
- VERTEX_CLIP(2) = oz;
- VERTEX_CLIP(3) = ow;
- w = ow;
- }
- mask = 0;
- if (DO_CLIP_TEST) {
- if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT;
- if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT;
- if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT;
- if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT;
- if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT;
- if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT;
- VERTEX_MASK(v) = mask;
- }
- if (!mask) {
- if (HAVE_VERTEX_WIN) {
- if (!HAVE_HW_VIEWPORT) {
- const GLfloat *s = GET_VIEWPORT_MATRIX();
- if (HAVE_W && HAVE_HW_DIVIDE) {
- VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12];
- VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13];
- VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14];
- VERTEX_WIN( 3 ) = w;
- }
- else {
- const GLfloat oow = 1.0/w; /* possibly opt away */
- VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12];
- VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13];
- VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14];
- if (HAVE_W)
- VERTEX_WIN( 3 ) = oow;
- }
- }
- else if (HAVE_W && HAVE_HW_DIVIDE) {
- if (!VERTEX_WIN_IS_VERTEX_CLIP) {
- VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 );
- VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 );
- VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 );
- VERTEX_WIN( 3 ) = w;
- }
- }
- else {
- const GLfloat oow = 1.0/w; /* possibly opt away */
- VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow;
- VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow;
- VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow;
- if (HAVE_W)
- VERTEX_WIN( 3 ) = oow;
- }
- }
- } else if (!FALLBACK_OR_CLIPPING) {
- SET_CLIPPING(); /* transition to clipping */
- }
- COPY_VERTEX_FROM_CURRENT;
- BUILD_PRIM_FROM_VERTEX;
- }
- /* Let the compiler optimize away the constant operations:
- */
- static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy )
- {
- /* Cliptest on clip[2] could also be eliminated...
- */
- VERTEX( ox, oy, 0, 1 );
- }
- static void VTAG(Vertex2fv)( const GLfloat *obj )
- {
- /* Cliptest on clip[2] could also be eliminated...
- */
- VERTEX( obj[0], obj[1], 0, 1 );
- }
- static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz )
- {
- VERTEX( ox, oy, oz, 1 );
- }
- static void VTAG(Vertex3fv)( const GLfloat *obj )
- {
- VERTEX( obj[0], obj[1], obj[2], 1 );
- }
- static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow )
- {
- VERTEX( ox, oy, oz, ow );
- }
- static void VTAG(Vertex4fv)( const GLfloat *obj )
- {
- VERTEX( obj[0], obj[1], obj[2], obj[3] );
- }
- #undef DO_FULL_MATRIX
- #undef VTAG
- #undef VERTEX