/examples/quick3d/matrix_animation/qml/matrix-animation.qml

https://bitbucket.org/szebos/neweqt3d · QML · 112 lines · 60 code · 13 blank · 39 comment · 0 complexity · 0e20fbfe7ea38ff7d0882cad1123d091 MD5 · raw file

  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
  4. ** All rights reserved.
  5. ** Contact: Nokia Corporation (qt-info@nokia.com)
  6. **
  7. ** This file is part of the Qt3D examples of the Qt Toolkit.
  8. **
  9. ** $QT_BEGIN_LICENSE:BSD$
  10. ** You may use this file under the terms of the BSD license as follows:
  11. **
  12. ** "Redistribution and use in source and binary forms, with or without
  13. ** modification, are permitted provided that the following conditions are
  14. ** met:
  15. ** * Redistributions of source code must retain the above copyright
  16. ** notice, this list of conditions and the following disclaimer.
  17. ** * Redistributions in binary form must reproduce the above copyright
  18. ** notice, this list of conditions and the following disclaimer in
  19. ** the documentation and/or other materials provided with the
  20. ** distribution.
  21. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
  22. ** the names of its contributors may be used to endorse or promote
  23. ** products derived from this software without specific prior written
  24. ** permission.
  25. **
  26. ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  27. ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  28. ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  29. ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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  32. ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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  34. ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  35. ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  36. ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  37. ** $QT_END_LICENSE$
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  39. ****************************************************************************/
  40. import QtQuick 1.0
  41. import Qt3D 1.0
  42. Viewport {
  43. width: 640; height: 480
  44. id: viewPort
  45. MouseArea {
  46. anchors.fill: parent
  47. onClicked: program.scalex = 2.5 - program.scalex
  48. }
  49. Item3D {
  50. mesh: Mesh { source: "teapot.bez" }
  51. effect: program
  52. transform: Rotation3D {
  53. NumberAnimation on angle{
  54. running: true
  55. loops: Animation.Infinite
  56. from: 0
  57. to: 360
  58. duration: 18000
  59. }
  60. axis: Qt.vector3d(1, -0.3, 0)
  61. }
  62. ShaderProgram {
  63. id: program
  64. property real qt_Custom : 1.0
  65. property int customInt : 1
  66. property color customColor : "#3333ff"
  67. property real scalex : 1.0
  68. property real scaley : 1.0
  69. property real scalez : 1.0
  70. property real translationX : 0.0
  71. property real translationY : 0.0
  72. property real translationZ : 0.0
  73. property variant matrix4x4 :[
  74. scalex , 0.0, 0.0, translationX,
  75. 0.0, scaley, 0.0, translationY,
  76. 0.0, 0.0, scalez, translationZ,
  77. 0.0, 0.0, 0.0, 1.0 ]
  78. SequentialAnimation on translationY {
  79. running: true
  80. loops: Animation.Infinite
  81. PauseAnimation { duration: 2000 }
  82. NumberAnimation { from: 1.0; to: 0.001; duration: 1500; easing.type:"OutBounce" }
  83. PauseAnimation { duration: 2000 }
  84. NumberAnimation { from: 0.001; to: 1.0; duration: 1500; easing.type:"OutBounce" }
  85. }
  86. SequentialAnimation on customInt {
  87. running: true
  88. loops: Animation.Infinite
  89. PauseAnimation { duration: 2500 }
  90. NumberAnimation { from: 1.0; to: 0.001; duration: 1500; easing.type:"OutBounce" }
  91. PauseAnimation { duration: 2500 }
  92. NumberAnimation { from: 0.001; to: 1.0; duration: 1500; easing.type:"OutBounce" }
  93. }
  94. texture: "qtlogo.png"
  95. vertexShaderSource: "matrix_animation.vsh"
  96. fragmentShaderSource: "matrix_animation.fsh"
  97. }
  98. }
  99. }