/indra/llimage/llimagebmp.h
C++ Header | 64 lines | 28 code | 10 blank | 26 comment | 0 complexity | f6e840439ad4a70c07cbae99c188b808 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llimagebmp.h
- * @brief Image implementation for BMP.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLIMAGEBMP_H
- #define LL_LLIMAGEBMP_H
- #include "llimage.h"
- // This class compresses and decompressed BMP files
- class LLImageBMP : public LLImageFormatted
- {
- protected:
- virtual ~LLImageBMP();
-
- public:
- LLImageBMP();
- /*virtual*/ std::string getExtension() { return std::string("bmp"); }
- /*virtual*/ BOOL updateData();
- /*virtual*/ BOOL decode(LLImageRaw* raw_image, F32 decode_time);
- /*virtual*/ BOOL encode(const LLImageRaw* raw_image, F32 encode_time);
- protected:
- BOOL decodeColorTable8( U8* dst, U8* src );
- BOOL decodeColorMask16( U8* dst, U8* src );
- BOOL decodeTruecolor24( U8* dst, U8* src );
- BOOL decodeColorMask32( U8* dst, U8* src );
- U32 countTrailingZeros( U32 m );
- protected:
- S32 mColorPaletteColors;
- U8* mColorPalette;
- S32 mBitmapOffset;
- S32 mBitsPerPixel;
- U32 mBitfieldMask[4]; // rgba
- BOOL mOriginAtTop;
- };
- #endif