/indra/llprimitive/legacy_object_types.h
C++ Header | 77 lines | 9 code | 11 blank | 57 comment | 0 complexity | a887501899ce168d40cfa33e329fb5ea MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file legacy_object_types.h
- * @brief Byte codes for basic object and primitive types
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LEGACY_OBJECT_TYPES_H
- #define LL_LEGACY_OBJECT_TYPES_H
- const S8 PLAYER = 'c';
- //const S8 BASIC_SHOT = 's';
- //const S8 BIG_SHOT = 'S';
- //const S8 TREE_SHOT = 'g';
- //const S8 PHYSICAL_BALL = 'b';
- const S8 TREE = 'T';
- const S8 TREE_NEW = 'R';
- //const S8 SPARK = 'p';
- //const S8 SMOKE = 'q';
- //const S8 BOX = 'x';
- //const S8 CYLINDER = 'y';
- //const S8 CONE = 'o';
- //const S8 SPHERE = 'h';
- //const S8 BIRD = 'r'; // ascii 114
- //const S8 ATOR = 'a';
- //const S8 ROCK = 'k';
- const S8 GRASS = 'd';
- const S8 PART_SYS = 'P';
- //const S8 ORACLE = 'O';
- //const S8 TEXTBUBBLE = 't'; // Text bubble to show communication
- //const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h
- //const S8 CUBE = 'f';
- //const S8 LSL_TEST = 'L';
- //const S8 PRISM = '1';
- //const S8 PYRAMID = '2';
- //const S8 TETRAHEDRON = '3';
- //const S8 HALF_CYLINDER = '4';
- //const S8 HALF_CONE = '5';
- //const S8 HALF_SPHERE = '6';
- const S8 PRIMITIVE_VOLUME = 'v';
- // Misc constants
- //const F32 AVATAR_RADIUS = 0.5f;
- //const F32 SHOT_RADIUS = 0.05f;
- //const F32 BIG_SHOT_RADIUS = 0.05f;
- //const F32 TREE_SIZE = 5.f;
- //const F32 BALL_SIZE = 4.f;
- //const F32 SHOT_VELOCITY = 100.f;
- //const F32 GRENADE_BLAST_RADIUS = 5.f;
- #endif