/indra/llprimitive/lltextureanim.h
https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 72 lines · 40 code · 7 blank · 25 comment · 0 complexity · f9800107832f8a3e8200f5265769ce58 MD5 · raw file
- /**
- * @file lltextureanim.h
- * @brief LLTextureAnim base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLTEXTUREANIM_H
- #define LL_LLTEXTUREANIM_H
- #include "stdtypes.h"
- #include "llsd.h"
- class LLMessageSystem;
- class LLDataPacker;
- class LLTextureAnim
- {
- public:
- LLTextureAnim();
- virtual ~LLTextureAnim();
- virtual void reset();
- void packTAMessage(LLMessageSystem *mesgsys) const;
- void packTAMessage(LLDataPacker &dp) const;
- void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
- void unpackTAMessage(LLDataPacker &dp);
- BOOL equals(const LLTextureAnim &other) const;
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
- enum
- {
- ON = 0x01,
- LOOP = 0x02,
- REVERSE = 0x04,
- PING_PONG = 0x08,
- SMOOTH = 0x10,
- ROTATE = 0x20,
- SCALE = 0x40,
- };
- public:
- U8 mMode;
- S8 mFace;
- U8 mSizeX;
- U8 mSizeY;
- F32 mStart;
- F32 mLength;
- F32 mRate; // Rate in frames per second.
- };
- #endif