/indra/llcharacter/llkeyframefallmotion.cpp
C++ | 144 lines | 64 code | 23 blank | 57 comment | 7 complexity | d1f9735eac8cd355cc310ee634411f28 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llkeyframefallmotion.cpp
- * @brief Implementation of LLKeyframeFallMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- //-----------------------------------------------------------------------------
- // Header Files
- //-----------------------------------------------------------------------------
- #include "linden_common.h"
- #include "llkeyframefallmotion.h"
- #include "llcharacter.h"
- #include "m3math.h"
- //-----------------------------------------------------------------------------
- // Macros
- //-----------------------------------------------------------------------------
- #define GO_TO_KEY_POSE 1
- #define MIN_TRACK_SPEED 0.01f
- //-----------------------------------------------------------------------------
- // LLKeyframeFallMotion()
- // Class Constructor
- //-----------------------------------------------------------------------------
- LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
- {
- mVelocityZ = 0.f;
- mCharacter = NULL;
- }
- //-----------------------------------------------------------------------------
- // ~LLKeyframeFallMotion()
- // Class Destructor
- //-----------------------------------------------------------------------------
- LLKeyframeFallMotion::~LLKeyframeFallMotion()
- {
- }
- //-----------------------------------------------------------------------------
- // LLKeyframeFallMotion::onInitialize()
- //-----------------------------------------------------------------------------
- LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character)
- {
- // save character pointer for later use
- mCharacter = character;
- // load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
- for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
- {
- if (!mJointStates[jm]->getJoint())
- continue;
- if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
- {
- mPelvisState = mJointStates[jm];
- }
- }
- return result;
- }
- //-----------------------------------------------------------------------------
- // LLKeyframeFallMotion::onActivate()
- //-----------------------------------------------------------------------------
- BOOL LLKeyframeFallMotion::onActivate()
- {
- LLVector3 ground_pos;
- LLVector3 ground_normal;
- LLQuaternion inverse_pelvis_rot;
- LLVector3 fwd_axis(1.f, 0.f, 0.f);
- mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
- mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal);
- ground_normal.normVec();
- inverse_pelvis_rot = mCharacter->getCharacterRotation();
- inverse_pelvis_rot.transQuat();
- // find ground normal in pelvis space
- ground_normal = ground_normal * inverse_pelvis_rot;
- // calculate new foward axis
- fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis));
- fwd_axis.normVec();
- mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal);
- return LLKeyframeMotion::onActivate();
- }
- //-----------------------------------------------------------------------------
- // LLKeyframeFallMotion::onUpdate()
- //-----------------------------------------------------------------------------
- BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
- {
- BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
- F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
- if (mPelvisState.notNull())
- {
- mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
- }
-
- return result;
- }
- //-----------------------------------------------------------------------------
- // LLKeyframeFallMotion::getEaseInDuration()
- //-----------------------------------------------------------------------------
- F32 LLKeyframeFallMotion::getEaseInDuration()
- {
- if (mVelocityZ == 0.f)
- {
- // we've already hit the ground
- return 0.4f;
- }
- return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
- }
- // End