/indra/llcharacter/llanimationstates.cpp

https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 496 lines · 420 code · 28 blank · 48 comment · 10 complexity · ee51a8bcdf347b50d940e7d5e4a9ef37 MD5 · raw file

  1. /**
  2. * @file llanimationstates.cpp
  3. * @brief Implementation of animation state related functions.
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. //-----------------------------------------------------------------------------
  27. // Agent Animation State
  28. //-----------------------------------------------------------------------------
  29. #include "linden_common.h"
  30. #include "llanimationstates.h"
  31. #include "llstring.h"
  32. LLUUID const ANIM_AGENT_AFRAID ("6b61c8e8-4747-0d75-12d7-e49ff207a4ca");
  33. LLUUID const ANIM_AGENT_AIM_BAZOOKA_R ("b5b4a67d-0aee-30d2-72cd-77b333e932ef");
  34. LLUUID const ANIM_AGENT_AIM_BOW_L ("46bb4359-de38-4ed8-6a22-f1f52fe8f506");
  35. LLUUID const ANIM_AGENT_AIM_HANDGUN_R ("3147d815-6338-b932-f011-16b56d9ac18b");
  36. LLUUID const ANIM_AGENT_AIM_RIFLE_R ("ea633413-8006-180a-c3ba-96dd1d756720");
  37. LLUUID const ANIM_AGENT_ANGRY ("5747a48e-073e-c331-f6f3-7c2149613d3e");
  38. LLUUID const ANIM_AGENT_AWAY ("fd037134-85d4-f241-72c6-4f42164fedee");
  39. LLUUID const ANIM_AGENT_BACKFLIP ("c4ca6188-9127-4f31-0158-23c4e2f93304");
  40. LLUUID const ANIM_AGENT_BELLY_LAUGH ("18b3a4b5-b463-bd48-e4b6-71eaac76c515");
  41. LLUUID const ANIM_AGENT_BLOW_KISS ("db84829b-462c-ee83-1e27-9bbee66bd624");
  42. LLUUID const ANIM_AGENT_BORED ("b906c4ba-703b-1940-32a3-0c7f7d791510");
  43. LLUUID const ANIM_AGENT_BOW ("82e99230-c906-1403-4d9c-3889dd98daba");
  44. LLUUID const ANIM_AGENT_BRUSH ("349a3801-54f9-bf2c-3bd0-1ac89772af01");
  45. LLUUID const ANIM_AGENT_BUSY ("efcf670c-2d18-8128-973a-034ebc806b67");
  46. LLUUID const ANIM_AGENT_CLAP ("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
  47. LLUUID const ANIM_AGENT_COURTBOW ("9ba1c942-08be-e43a-fb29-16ad440efc50");
  48. LLUUID const ANIM_AGENT_CROUCH ("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
  49. LLUUID const ANIM_AGENT_CROUCHWALK ("47f5f6fb-22e5-ae44-f871-73aaaf4a6022");
  50. LLUUID const ANIM_AGENT_CRY ("92624d3e-1068-f1aa-a5ec-8244585193ed");
  51. LLUUID const ANIM_AGENT_CUSTOMIZE ("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53");
  52. LLUUID const ANIM_AGENT_CUSTOMIZE_DONE ("6883a61a-b27b-5914-a61e-dda118a9ee2c");
  53. LLUUID const ANIM_AGENT_DANCE1 ("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
  54. LLUUID const ANIM_AGENT_DANCE2 ("928cae18-e31d-76fd-9cc9-2f55160ff818");
  55. LLUUID const ANIM_AGENT_DANCE3 ("30047778-10ea-1af7-6881-4db7a3a5a114");
  56. LLUUID const ANIM_AGENT_DANCE4 ("951469f4-c7b2-c818-9dee-ad7eea8c30b7");
  57. LLUUID const ANIM_AGENT_DANCE5 ("4bd69a1d-1114-a0b4-625f-84e0a5237155");
  58. LLUUID const ANIM_AGENT_DANCE6 ("cd28b69b-9c95-bb78-3f94-8d605ff1bb12");
  59. LLUUID const ANIM_AGENT_DANCE7 ("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6");
  60. LLUUID const ANIM_AGENT_DANCE8 ("b0dc417c-1f11-af36-2e80-7e7489fa7cdc");
  61. LLUUID const ANIM_AGENT_DEAD ("57abaae6-1d17-7b1b-5f98-6d11a6411276");
  62. LLUUID const ANIM_AGENT_DRINK ("0f86e355-dd31-a61c-fdb0-3a96b9aad05f");
  63. LLUUID const ANIM_AGENT_EMBARRASSED ("514af488-9051-044a-b3fc-d4dbf76377c6");
  64. LLUUID const ANIM_AGENT_EXPRESS_AFRAID ("aa2df84d-cf8f-7218-527b-424a52de766e");
  65. LLUUID const ANIM_AGENT_EXPRESS_ANGER ("1a03b575-9634-b62a-5767-3a679e81f4de");
  66. LLUUID const ANIM_AGENT_EXPRESS_BORED ("214aa6c1-ba6a-4578-f27c-ce7688f61d0d");
  67. LLUUID const ANIM_AGENT_EXPRESS_CRY ("d535471b-85bf-3b4d-a542-93bea4f59d33");
  68. LLUUID const ANIM_AGENT_EXPRESS_DISDAIN ("d4416ff1-09d3-300f-4183-1b68a19b9fc1");
  69. LLUUID const ANIM_AGENT_EXPRESS_EMBARRASSED ("0b8c8211-d78c-33e8-fa28-c51a9594e424");
  70. LLUUID const ANIM_AGENT_EXPRESS_FROWN ("fee3df48-fa3d-1015-1e26-a205810e3001");
  71. LLUUID const ANIM_AGENT_EXPRESS_KISS ("1e8d90cc-a84e-e135-884c-7c82c8b03a14");
  72. LLUUID const ANIM_AGENT_EXPRESS_LAUGH ("62570842-0950-96f8-341c-809e65110823");
  73. LLUUID const ANIM_AGENT_EXPRESS_OPEN_MOUTH ("d63bc1f9-fc81-9625-a0c6-007176d82eb7");
  74. LLUUID const ANIM_AGENT_EXPRESS_REPULSED ("f76cda94-41d4-a229-2872-e0296e58afe1");
  75. LLUUID const ANIM_AGENT_EXPRESS_SAD ("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7");
  76. LLUUID const ANIM_AGENT_EXPRESS_SHRUG ("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef");
  77. LLUUID const ANIM_AGENT_EXPRESS_SMILE ("b7c7c833-e3d3-c4e3-9fc0-131237446312");
  78. LLUUID const ANIM_AGENT_EXPRESS_SURPRISE ("728646d9-cc79-08b2-32d6-937f0a835c24");
  79. LLUUID const ANIM_AGENT_EXPRESS_TONGUE_OUT ("835965c6-7f2f-bda2-5deb-2478737f91bf");
  80. LLUUID const ANIM_AGENT_EXPRESS_TOOTHSMILE ("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e");
  81. LLUUID const ANIM_AGENT_EXPRESS_WINK ("da020525-4d94-59d6-23d7-81fdebf33148");
  82. LLUUID const ANIM_AGENT_EXPRESS_WORRY ("9c05e5c7-6f07-6ca4-ed5a-b230390c3950");
  83. LLUUID const ANIM_AGENT_FALLDOWN ("666307d9-a860-572d-6fd4-c3ab8865c094");
  84. LLUUID const ANIM_AGENT_FEMALE_RUN_NEW ("85995026-eade-5d78-d364-94a64512cb66");
  85. LLUUID const ANIM_AGENT_FEMALE_WALK ("f5fc7433-043d-e819-8298-f519a119b688");
  86. LLUUID const ANIM_AGENT_FEMALE_WALK_NEW ("d60c41d2-7c24-7074-d3fa-6101cea22a51");
  87. LLUUID const ANIM_AGENT_FINGER_WAG ("c1bc7f36-3ba0-d844-f93c-93be945d644f");
  88. LLUUID const ANIM_AGENT_FIST_PUMP ("7db00ccd-f380-f3ee-439d-61968ec69c8a");
  89. LLUUID const ANIM_AGENT_FLY ("aec4610c-757f-bc4e-c092-c6e9caf18daf");
  90. LLUUID const ANIM_AGENT_FLYSLOW ("2b5a38b2-5e00-3a97-a495-4c826bc443e6");
  91. LLUUID const ANIM_AGENT_HELLO ("9b29cd61-c45b-5689-ded2-91756b8d76a9");
  92. LLUUID const ANIM_AGENT_HOLD_BAZOOKA_R ("ef62d355-c815-4816-2474-b1acc21094a6");
  93. LLUUID const ANIM_AGENT_HOLD_BOW_L ("8b102617-bcba-037b-86c1-b76219f90c88");
  94. LLUUID const ANIM_AGENT_HOLD_HANDGUN_R ("efdc1727-8b8a-c800-4077-975fc27ee2f2");
  95. LLUUID const ANIM_AGENT_HOLD_RIFLE_R ("3d94bad0-c55b-7dcc-8763-033c59405d33");
  96. LLUUID const ANIM_AGENT_HOLD_THROW_R ("7570c7b5-1f22-56dd-56ef-a9168241bbb6");
  97. LLUUID const ANIM_AGENT_HOVER ("4ae8016b-31b9-03bb-c401-b1ea941db41d");
  98. LLUUID const ANIM_AGENT_HOVER_DOWN ("20f063ea-8306-2562-0b07-5c853b37b31e");
  99. LLUUID const ANIM_AGENT_HOVER_UP ("62c5de58-cb33-5743-3d07-9e4cd4352864");
  100. LLUUID const ANIM_AGENT_IMPATIENT ("5ea3991f-c293-392e-6860-91dfa01278a3");
  101. LLUUID const ANIM_AGENT_JUMP ("2305bd75-1ca9-b03b-1faa-b176b8a8c49e");
  102. LLUUID const ANIM_AGENT_JUMP_FOR_JOY ("709ea28e-1573-c023-8bf8-520c8bc637fa");
  103. LLUUID const ANIM_AGENT_KISS_MY_BUTT ("19999406-3a3a-d58c-a2ac-d72e555dcf51");
  104. LLUUID const ANIM_AGENT_LAND ("7a17b059-12b2-41b1-570a-186368b6aa6f");
  105. LLUUID const ANIM_AGENT_LAUGH_SHORT ("ca5b3f14-3194-7a2b-c894-aa699b718d1f");
  106. LLUUID const ANIM_AGENT_MEDIUM_LAND ("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57");
  107. LLUUID const ANIM_AGENT_MOTORCYCLE_SIT ("08464f78-3a8e-2944-cba5-0c94aff3af29");
  108. LLUUID const ANIM_AGENT_MUSCLE_BEACH ("315c3a41-a5f3-0ba4-27da-f893f769e69b");
  109. LLUUID const ANIM_AGENT_NO ("5a977ed9-7f72-44e9-4c4c-6e913df8ae74");
  110. LLUUID const ANIM_AGENT_NO_UNHAPPY ("d83fa0e5-97ed-7eb2-e798-7bd006215cb4");
  111. LLUUID const ANIM_AGENT_NYAH_NYAH ("f061723d-0a18-754f-66ee-29a44795a32f");
  112. LLUUID const ANIM_AGENT_ONETWO_PUNCH ("eefc79be-daae-a239-8c04-890f5d23654a");
  113. LLUUID const ANIM_AGENT_PEACE ("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9");
  114. LLUUID const ANIM_AGENT_POINT_ME ("17c024cc-eef2-f6a0-3527-9869876d7752");
  115. LLUUID const ANIM_AGENT_POINT_YOU ("ec952cca-61ef-aa3b-2789-4d1344f016de");
  116. LLUUID const ANIM_AGENT_PRE_JUMP ("7a4e87fe-de39-6fcb-6223-024b00893244");
  117. LLUUID const ANIM_AGENT_PUNCH_LEFT ("f3300ad9-3462-1d07-2044-0fef80062da0");
  118. LLUUID const ANIM_AGENT_PUNCH_RIGHT ("c8e42d32-7310-6906-c903-cab5d4a34656");
  119. LLUUID const ANIM_AGENT_REPULSED ("36f81a92-f076-5893-dc4b-7c3795e487cf");
  120. LLUUID const ANIM_AGENT_ROUNDHOUSE_KICK ("49aea43b-5ac3-8a44-b595-96100af0beda");
  121. LLUUID const ANIM_AGENT_RPS_COUNTDOWN ("35db4f7e-28c2-6679-cea9-3ee108f7fc7f");
  122. LLUUID const ANIM_AGENT_RPS_PAPER ("0836b67f-7f7b-f37b-c00a-460dc1521f5a");
  123. LLUUID const ANIM_AGENT_RPS_ROCK ("42dd95d5-0bc6-6392-f650-777304946c0f");
  124. LLUUID const ANIM_AGENT_RPS_SCISSORS ("16803a9f-5140-e042-4d7b-d28ba247c325");
  125. LLUUID const ANIM_AGENT_RUN ("05ddbff8-aaa9-92a1-2b74-8fe77a29b445");
  126. LLUUID const ANIM_AGENT_RUN_NEW ("1ab1b236-cd08-21e6-0cbc-0d923fc6eca2");
  127. LLUUID const ANIM_AGENT_SAD ("0eb702e2-cc5a-9a88-56a5-661a55c0676a");
  128. LLUUID const ANIM_AGENT_SALUTE ("cd7668a6-7011-d7e2-ead8-fc69eff1a104");
  129. LLUUID const ANIM_AGENT_SHOOT_BOW_L ("e04d450d-fdb5-0432-fd68-818aaf5935f8");
  130. LLUUID const ANIM_AGENT_SHOUT ("6bd01860-4ebd-127a-bb3d-d1427e8e0c42");
  131. LLUUID const ANIM_AGENT_SHRUG ("70ea714f-3a97-d742-1b01-590a8fcd1db5");
  132. LLUUID const ANIM_AGENT_SIT ("1a5fe8ac-a804-8a5d-7cbd-56bd83184568");
  133. LLUUID const ANIM_AGENT_SIT_FEMALE ("b1709c8d-ecd3-54a1-4f28-d55ac0840782");
  134. LLUUID const ANIM_AGENT_SIT_GENERIC ("245f3c54-f1c0-bf2e-811f-46d8eeb386e7");
  135. LLUUID const ANIM_AGENT_SIT_GROUND ("1c7600d6-661f-b87b-efe2-d7421eb93c86");
  136. LLUUID const ANIM_AGENT_SIT_GROUND_CONSTRAINED("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e");
  137. LLUUID const ANIM_AGENT_SIT_TO_STAND ("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e");
  138. LLUUID const ANIM_AGENT_SLEEP ("f2bed5f9-9d44-39af-b0cd-257b2a17fe40");
  139. LLUUID const ANIM_AGENT_SMOKE_IDLE ("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a");
  140. LLUUID const ANIM_AGENT_SMOKE_INHALE ("6802d553-49da-0778-9f85-1599a2266526");
  141. LLUUID const ANIM_AGENT_SMOKE_THROW_DOWN ("0a9fb970-8b44-9114-d3a9-bf69cfe804d6");
  142. LLUUID const ANIM_AGENT_SNAPSHOT ("eae8905b-271a-99e2-4c0e-31106afd100c");
  143. LLUUID const ANIM_AGENT_STAND ("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f");
  144. LLUUID const ANIM_AGENT_STANDUP ("3da1d753-028a-5446-24f3-9c9b856d9422");
  145. LLUUID const ANIM_AGENT_STAND_1 ("15468e00-3400-bb66-cecc-646d7c14458e");
  146. LLUUID const ANIM_AGENT_STAND_2 ("370f3a20-6ca6-9971-848c-9a01bc42ae3c");
  147. LLUUID const ANIM_AGENT_STAND_3 ("42b46214-4b44-79ae-deb8-0df61424ff4b");
  148. LLUUID const ANIM_AGENT_STAND_4 ("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f");
  149. LLUUID const ANIM_AGENT_STRETCH ("80700431-74ec-a008-14f8-77575e73693f");
  150. LLUUID const ANIM_AGENT_STRIDE ("1cb562b0-ba21-2202-efb3-30f82cdf9595");
  151. LLUUID const ANIM_AGENT_SURF ("41426836-7437-7e89-025d-0aa4d10f1d69");
  152. LLUUID const ANIM_AGENT_SURPRISE ("313b9881-4302-73c0-c7d0-0e7a36b6c224");
  153. LLUUID const ANIM_AGENT_SWORD_STRIKE ("85428680-6bf9-3e64-b489-6f81087c24bd");
  154. LLUUID const ANIM_AGENT_TALK ("5c682a95-6da4-a463-0bf6-0f5b7be129d1");
  155. LLUUID const ANIM_AGENT_TANTRUM ("11000694-3f41-adc2-606b-eee1d66f3724");
  156. LLUUID const ANIM_AGENT_THROW_R ("aa134404-7dac-7aca-2cba-435f9db875ca");
  157. LLUUID const ANIM_AGENT_TRYON_SHIRT ("83ff59fe-2346-f236-9009-4e3608af64c1");
  158. LLUUID const ANIM_AGENT_TURNLEFT ("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135");
  159. LLUUID const ANIM_AGENT_TURNRIGHT ("2d6daa51-3192-6794-8e2e-a15f8338ec30");
  160. LLUUID const ANIM_AGENT_TYPE ("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");
  161. LLUUID const ANIM_AGENT_WALK ("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0");
  162. LLUUID const ANIM_AGENT_WALK_NEW ("33339176-7ddc-9397-94a4-bf3403cbc8f5");
  163. LLUUID const ANIM_AGENT_WHISPER ("7693f268-06c7-ea71-fa21-2b30d6533f8f");
  164. LLUUID const ANIM_AGENT_WHISTLE ("b1ed7982-c68e-a982-7561-52a88a5298c0");
  165. LLUUID const ANIM_AGENT_WINK ("869ecdad-a44b-671e-3266-56aef2e3ac2e");
  166. LLUUID const ANIM_AGENT_WINK_HOLLYWOOD ("c0c4030f-c02b-49de-24ba-2331f43fe41c");
  167. LLUUID const ANIM_AGENT_WORRY ("9f496bd2-589a-709f-16cc-69bf7df1d36c");
  168. LLUUID const ANIM_AGENT_YES ("15dd911d-be82-2856-26db-27659b142875");
  169. LLUUID const ANIM_AGENT_YES_HAPPY ("b8c8b2a3-9008-1771-3bfc-90924955ab2d");
  170. LLUUID const ANIM_AGENT_YOGA_FLOAT ("42ecd00b-9947-a97c-400a-bbc9174c7aeb");
  171. LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT};
  172. S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS);
  173. LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L};
  174. S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS);
  175. LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L};
  176. S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS);
  177. LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP};
  178. S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS);
  179. LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4};
  180. S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS);
  181. LLAnimationLibrary gAnimLibrary;
  182. //-----------------------------------------------------------------------------
  183. // LLAnimationLibrary()
  184. //-----------------------------------------------------------------------------
  185. LLAnimationLibrary::LLAnimationLibrary() :
  186. mAnimStringTable(16384)
  187. {
  188. //add animation names to animmap
  189. mAnimMap[ANIM_AGENT_AFRAID]= mAnimStringTable.addString("express_afraid");
  190. mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R]= mAnimStringTable.addString("aim_r_bazooka");
  191. mAnimMap[ANIM_AGENT_AIM_BOW_L]= mAnimStringTable.addString("aim_l_bow");
  192. mAnimMap[ANIM_AGENT_AIM_HANDGUN_R]= mAnimStringTable.addString("aim_r_handgun");
  193. mAnimMap[ANIM_AGENT_AIM_RIFLE_R]= mAnimStringTable.addString("aim_r_rifle");
  194. mAnimMap[ANIM_AGENT_ANGRY]= mAnimStringTable.addString("express_anger");
  195. mAnimMap[ANIM_AGENT_AWAY]= mAnimStringTable.addString("away");
  196. mAnimMap[ANIM_AGENT_BACKFLIP]= mAnimStringTable.addString("backflip");
  197. mAnimMap[ANIM_AGENT_BELLY_LAUGH]= mAnimStringTable.addString("express_laugh");
  198. mAnimMap[ANIM_AGENT_BLOW_KISS]= mAnimStringTable.addString("blowkiss");
  199. mAnimMap[ANIM_AGENT_BORED]= mAnimStringTable.addString("express_bored");
  200. mAnimMap[ANIM_AGENT_BOW]= mAnimStringTable.addString("bow");
  201. mAnimMap[ANIM_AGENT_BRUSH]= mAnimStringTable.addString("brush");
  202. mAnimMap[ANIM_AGENT_BUSY]= mAnimStringTable.addString("busy");
  203. mAnimMap[ANIM_AGENT_CLAP]= mAnimStringTable.addString("clap");
  204. mAnimMap[ANIM_AGENT_COURTBOW]= mAnimStringTable.addString("courtbow");
  205. mAnimMap[ANIM_AGENT_CROUCH]= mAnimStringTable.addString("crouch");
  206. mAnimMap[ANIM_AGENT_CROUCHWALK]= mAnimStringTable.addString("crouchwalk");
  207. mAnimMap[ANIM_AGENT_CRY]= mAnimStringTable.addString("express_cry");
  208. mAnimMap[ANIM_AGENT_CUSTOMIZE]= mAnimStringTable.addString("turn_180");
  209. mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE]= mAnimStringTable.addString("turnback_180");
  210. mAnimMap[ANIM_AGENT_DANCE1]= mAnimStringTable.addString("dance1");
  211. mAnimMap[ANIM_AGENT_DANCE2]= mAnimStringTable.addString("dance2");
  212. mAnimMap[ANIM_AGENT_DANCE3]= mAnimStringTable.addString("dance3");
  213. mAnimMap[ANIM_AGENT_DANCE4]= mAnimStringTable.addString("dance4");
  214. mAnimMap[ANIM_AGENT_DANCE5]= mAnimStringTable.addString("dance5");
  215. mAnimMap[ANIM_AGENT_DANCE6]= mAnimStringTable.addString("dance6");
  216. mAnimMap[ANIM_AGENT_DANCE7]= mAnimStringTable.addString("dance7");
  217. mAnimMap[ANIM_AGENT_DANCE8]= mAnimStringTable.addString("dance8");
  218. mAnimMap[ANIM_AGENT_DEAD]= mAnimStringTable.addString("dead");
  219. mAnimMap[ANIM_AGENT_DRINK]= mAnimStringTable.addString("drink");
  220. mAnimMap[ANIM_AGENT_EMBARRASSED]= mAnimStringTable.addString("express_embarrased");
  221. mAnimMap[ANIM_AGENT_EXPRESS_AFRAID]= mAnimStringTable.addString("express_afraid_emote");
  222. mAnimMap[ANIM_AGENT_EXPRESS_ANGER]= mAnimStringTable.addString("express_anger_emote");
  223. mAnimMap[ANIM_AGENT_EXPRESS_BORED]= mAnimStringTable.addString("express_bored_emote");
  224. mAnimMap[ANIM_AGENT_EXPRESS_CRY]= mAnimStringTable.addString("express_cry_emote");
  225. mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN]= mAnimStringTable.addString("express_disdain");
  226. mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED]= mAnimStringTable.addString("express_embarrassed_emote");
  227. mAnimMap[ANIM_AGENT_EXPRESS_FROWN]= mAnimStringTable.addString("express_frown");
  228. mAnimMap[ANIM_AGENT_EXPRESS_KISS]= mAnimStringTable.addString("express_kiss");
  229. mAnimMap[ANIM_AGENT_EXPRESS_LAUGH]= mAnimStringTable.addString("express_laugh_emote");
  230. mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH]= mAnimStringTable.addString("express_open_mouth");
  231. mAnimMap[ANIM_AGENT_EXPRESS_REPULSED]= mAnimStringTable.addString("express_repulsed_emote");
  232. mAnimMap[ANIM_AGENT_EXPRESS_SAD]= mAnimStringTable.addString("express_sad_emote");
  233. mAnimMap[ANIM_AGENT_EXPRESS_SHRUG]= mAnimStringTable.addString("express_shrug_emote");
  234. mAnimMap[ANIM_AGENT_EXPRESS_SMILE]= mAnimStringTable.addString("express_smile");
  235. mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE]= mAnimStringTable.addString("express_surprise_emote");
  236. mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT]= mAnimStringTable.addString("express_tongue_out");
  237. mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE]= mAnimStringTable.addString("express_toothsmile");
  238. mAnimMap[ANIM_AGENT_EXPRESS_WINK]= mAnimStringTable.addString("express_wink_emote");
  239. mAnimMap[ANIM_AGENT_EXPRESS_WORRY]= mAnimStringTable.addString("express_worry_emote");
  240. mAnimMap[ANIM_AGENT_FALLDOWN]= mAnimStringTable.addString("falldown");
  241. mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW]= mAnimStringTable.addString("female_run_new");
  242. mAnimMap[ANIM_AGENT_FEMALE_WALK]= mAnimStringTable.addString("female_walk");
  243. mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW]= mAnimStringTable.addString("female_walk_new");
  244. mAnimMap[ANIM_AGENT_FINGER_WAG]= mAnimStringTable.addString("angry_fingerwag");
  245. mAnimMap[ANIM_AGENT_FIST_PUMP]= mAnimStringTable.addString("fist_pump");
  246. mAnimMap[ANIM_AGENT_FLY]= mAnimStringTable.addString("fly");
  247. mAnimMap[ANIM_AGENT_FLYSLOW]= mAnimStringTable.addString("flyslow");
  248. mAnimMap[ANIM_AGENT_HELLO]= mAnimStringTable.addString("hello");
  249. mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R]= mAnimStringTable.addString("hold_r_bazooka");
  250. mAnimMap[ANIM_AGENT_HOLD_BOW_L]= mAnimStringTable.addString("hold_l_bow");
  251. mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R]= mAnimStringTable.addString("hold_r_handgun");
  252. mAnimMap[ANIM_AGENT_HOLD_RIFLE_R]= mAnimStringTable.addString("hold_r_rifle");
  253. mAnimMap[ANIM_AGENT_HOLD_THROW_R]= mAnimStringTable.addString("hold_throw_r");
  254. mAnimMap[ANIM_AGENT_HOVER]= mAnimStringTable.addString("hover");
  255. mAnimMap[ANIM_AGENT_HOVER_DOWN]= mAnimStringTable.addString("hover_down");
  256. mAnimMap[ANIM_AGENT_HOVER_UP]= mAnimStringTable.addString("hover_up");
  257. mAnimMap[ANIM_AGENT_IMPATIENT]= mAnimStringTable.addString("impatient");
  258. mAnimMap[ANIM_AGENT_JUMP]= mAnimStringTable.addString("jump");
  259. mAnimMap[ANIM_AGENT_JUMP_FOR_JOY]= mAnimStringTable.addString("jumpforjoy");
  260. mAnimMap[ANIM_AGENT_KISS_MY_BUTT]= mAnimStringTable.addString("kissmybutt");
  261. mAnimMap[ANIM_AGENT_LAND]= mAnimStringTable.addString("land");
  262. mAnimMap[ANIM_AGENT_LAUGH_SHORT]= mAnimStringTable.addString("laugh_short");
  263. mAnimMap[ANIM_AGENT_MEDIUM_LAND]= mAnimStringTable.addString("soft_land");
  264. mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT]= mAnimStringTable.addString("motorcycle_sit");
  265. mAnimMap[ANIM_AGENT_MUSCLE_BEACH]= mAnimStringTable.addString("musclebeach");
  266. mAnimMap[ANIM_AGENT_NO]= mAnimStringTable.addString("no_head");
  267. mAnimMap[ANIM_AGENT_NO_UNHAPPY]= mAnimStringTable.addString("no_unhappy");
  268. mAnimMap[ANIM_AGENT_NYAH_NYAH]= mAnimStringTable.addString("nyanya");
  269. mAnimMap[ANIM_AGENT_ONETWO_PUNCH]= mAnimStringTable.addString("punch_onetwo");
  270. mAnimMap[ANIM_AGENT_PEACE]= mAnimStringTable.addString("peace");
  271. mAnimMap[ANIM_AGENT_POINT_ME]= mAnimStringTable.addString("point_me");
  272. mAnimMap[ANIM_AGENT_POINT_YOU]= mAnimStringTable.addString("point_you");
  273. mAnimMap[ANIM_AGENT_PRE_JUMP]= mAnimStringTable.addString("prejump");
  274. mAnimMap[ANIM_AGENT_PUNCH_LEFT]= mAnimStringTable.addString("punch_l");
  275. mAnimMap[ANIM_AGENT_PUNCH_RIGHT]= mAnimStringTable.addString("punch_r");
  276. mAnimMap[ANIM_AGENT_REPULSED]= mAnimStringTable.addString("express_repulsed");
  277. mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK]= mAnimStringTable.addString("kick_roundhouse_r");
  278. mAnimMap[ANIM_AGENT_RPS_COUNTDOWN]= mAnimStringTable.addString("rps_countdown");
  279. mAnimMap[ANIM_AGENT_RPS_PAPER]= mAnimStringTable.addString("rps_paper");
  280. mAnimMap[ANIM_AGENT_RPS_ROCK]= mAnimStringTable.addString("rps_rock");
  281. mAnimMap[ANIM_AGENT_RPS_SCISSORS]= mAnimStringTable.addString("rps_scissors");
  282. mAnimMap[ANIM_AGENT_RUN]= mAnimStringTable.addString("run");
  283. mAnimMap[ANIM_AGENT_RUN_NEW]= mAnimStringTable.addString("run_new");
  284. mAnimMap[ANIM_AGENT_SAD]= mAnimStringTable.addString("express_sad");
  285. mAnimMap[ANIM_AGENT_SALUTE]= mAnimStringTable.addString("salute");
  286. mAnimMap[ANIM_AGENT_SHOOT_BOW_L]= mAnimStringTable.addString("shoot_l_bow");
  287. mAnimMap[ANIM_AGENT_SHOUT]= mAnimStringTable.addString("shout");
  288. mAnimMap[ANIM_AGENT_SHRUG]= mAnimStringTable.addString("express_shrug");
  289. mAnimMap[ANIM_AGENT_SIT]= mAnimStringTable.addString("sit");
  290. mAnimMap[ANIM_AGENT_SIT_FEMALE]= mAnimStringTable.addString("sit_female");
  291. mAnimMap[ANIM_AGENT_SIT_GROUND]= mAnimStringTable.addString("sit_ground");
  292. mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]= mAnimStringTable.addString("sit_ground_constrained");
  293. mAnimMap[ANIM_AGENT_SIT_GENERIC]= mAnimStringTable.addString("sit_generic");
  294. mAnimMap[ANIM_AGENT_SIT_TO_STAND]= mAnimStringTable.addString("sit_to_stand");
  295. mAnimMap[ANIM_AGENT_SLEEP]= mAnimStringTable.addString("sleep");
  296. mAnimMap[ANIM_AGENT_SMOKE_IDLE]= mAnimStringTable.addString("smoke_idle");
  297. mAnimMap[ANIM_AGENT_SMOKE_INHALE]= mAnimStringTable.addString("smoke_inhale");
  298. mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN]= mAnimStringTable.addString("smoke_throw_down");
  299. mAnimMap[ANIM_AGENT_SNAPSHOT]= mAnimStringTable.addString("snapshot");
  300. mAnimMap[ANIM_AGENT_STAND]= mAnimStringTable.addString("stand");
  301. mAnimMap[ANIM_AGENT_STANDUP]= mAnimStringTable.addString("standup");
  302. mAnimMap[ANIM_AGENT_STAND_1]= mAnimStringTable.addString("stand_1");
  303. mAnimMap[ANIM_AGENT_STAND_2]= mAnimStringTable.addString("stand_2");
  304. mAnimMap[ANIM_AGENT_STAND_3]= mAnimStringTable.addString("stand_3");
  305. mAnimMap[ANIM_AGENT_STAND_4]= mAnimStringTable.addString("stand_4");
  306. mAnimMap[ANIM_AGENT_STRETCH]= mAnimStringTable.addString("stretch");
  307. mAnimMap[ANIM_AGENT_STRIDE]= mAnimStringTable.addString("stride");
  308. mAnimMap[ANIM_AGENT_SURF]= mAnimStringTable.addString("surf");
  309. mAnimMap[ANIM_AGENT_SURPRISE]= mAnimStringTable.addString("express_surprise");
  310. mAnimMap[ANIM_AGENT_SWORD_STRIKE]= mAnimStringTable.addString("sword_strike_r");
  311. mAnimMap[ANIM_AGENT_TALK]= mAnimStringTable.addString("talk");
  312. mAnimMap[ANIM_AGENT_TANTRUM]= mAnimStringTable.addString("angry_tantrum");
  313. mAnimMap[ANIM_AGENT_THROW_R]= mAnimStringTable.addString("throw_r");
  314. mAnimMap[ANIM_AGENT_TRYON_SHIRT]= mAnimStringTable.addString("tryon_shirt");
  315. mAnimMap[ANIM_AGENT_TURNLEFT]= mAnimStringTable.addString("turnleft");
  316. mAnimMap[ANIM_AGENT_TURNRIGHT]= mAnimStringTable.addString("turnright");
  317. mAnimMap[ANIM_AGENT_TYPE]= mAnimStringTable.addString("type");
  318. mAnimMap[ANIM_AGENT_WALK]= mAnimStringTable.addString("walk");
  319. mAnimMap[ANIM_AGENT_WALK_NEW]= mAnimStringTable.addString("walk_new");
  320. mAnimMap[ANIM_AGENT_WHISPER]= mAnimStringTable.addString("whisper");
  321. mAnimMap[ANIM_AGENT_WHISTLE]= mAnimStringTable.addString("whistle");
  322. mAnimMap[ANIM_AGENT_WINK]= mAnimStringTable.addString("express_wink");
  323. mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD]= mAnimStringTable.addString("wink_hollywood");
  324. mAnimMap[ANIM_AGENT_WORRY]= mAnimStringTable.addString("express_worry");
  325. mAnimMap[ANIM_AGENT_YES]= mAnimStringTable.addString("yes_head");
  326. mAnimMap[ANIM_AGENT_YES_HAPPY]= mAnimStringTable.addString("yes_happy");
  327. mAnimMap[ANIM_AGENT_YOGA_FLOAT]= mAnimStringTable.addString("yoga_float");
  328. }
  329. //-----------------------------------------------------------------------------
  330. // ~LLAnimationLibrary()
  331. //-----------------------------------------------------------------------------
  332. LLAnimationLibrary::~LLAnimationLibrary()
  333. {
  334. }
  335. //-----------------------------------------------------------------------------
  336. // Return the text name of an animation state
  337. //-----------------------------------------------------------------------------
  338. const char *LLAnimationLibrary::animStateToString( const LLUUID& state )
  339. {
  340. if (state.isNull())
  341. {
  342. return NULL;
  343. }
  344. if (mAnimMap.count(state))
  345. {
  346. return mAnimMap[state];
  347. }
  348. return NULL;
  349. }
  350. //-----------------------------------------------------------------------------
  351. // Return the animation state for a given name
  352. //-----------------------------------------------------------------------------
  353. LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids )
  354. {
  355. std::string lower_case_name(name);
  356. LLStringUtil::toLower(lower_case_name);
  357. char *true_name = mAnimStringTable.checkString(lower_case_name.c_str());
  358. LLUUID id;
  359. id.setNull();
  360. if (true_name)
  361. {
  362. for (anim_map_t::iterator iter = mAnimMap.begin();
  363. iter != mAnimMap.end(); iter++)
  364. {
  365. if (iter->second == true_name)
  366. {
  367. id = iter->first;
  368. break;
  369. }
  370. }
  371. }
  372. else if (allow_ids)
  373. {
  374. // try to convert string to LLUUID
  375. id.set(name, FALSE);
  376. }
  377. return id;
  378. }
  379. //-----------------------------------------------------------------------------
  380. // Associate an anim state with a name
  381. //-----------------------------------------------------------------------------
  382. void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::string& name)
  383. {
  384. mAnimMap[state] = mAnimStringTable.addString(name);
  385. }
  386. std::string LLAnimationLibrary::animationName( const LLUUID& id ) const
  387. {
  388. const char *cptr = gAnimLibrary.animStateToString(id);
  389. if (cptr)
  390. return std::string(cptr);
  391. else
  392. return std::string("[") + id.asString() + std::string("]");
  393. }
  394. // Animation states that the user can trigger as part of a gesture
  395. // See struct LLAnimStateEntry in header for label location information
  396. const LLAnimStateEntry gUserAnimStates[] = {
  397. LLAnimStateEntry("express_afraid", ANIM_AGENT_AFRAID),
  398. LLAnimStateEntry("express_anger", ANIM_AGENT_ANGRY),
  399. LLAnimStateEntry("away", ANIM_AGENT_AWAY),
  400. LLAnimStateEntry("backflip", ANIM_AGENT_BACKFLIP),
  401. LLAnimStateEntry("express_laugh", ANIM_AGENT_BELLY_LAUGH),
  402. LLAnimStateEntry("express_toothsmile", ANIM_AGENT_EXPRESS_TOOTHSMILE),
  403. LLAnimStateEntry("blowkiss", ANIM_AGENT_BLOW_KISS),
  404. LLAnimStateEntry("express_bored", ANIM_AGENT_BORED),
  405. LLAnimStateEntry("bow", ANIM_AGENT_BOW),
  406. LLAnimStateEntry("clap", ANIM_AGENT_CLAP),
  407. LLAnimStateEntry("courtbow", ANIM_AGENT_COURTBOW),
  408. LLAnimStateEntry("express_cry", ANIM_AGENT_CRY),
  409. LLAnimStateEntry("dance1", ANIM_AGENT_DANCE1),
  410. LLAnimStateEntry("dance2", ANIM_AGENT_DANCE2),
  411. LLAnimStateEntry("dance3", ANIM_AGENT_DANCE3),
  412. LLAnimStateEntry("dance4", ANIM_AGENT_DANCE4),
  413. LLAnimStateEntry("dance5", ANIM_AGENT_DANCE5),
  414. LLAnimStateEntry("dance6", ANIM_AGENT_DANCE6),
  415. LLAnimStateEntry("dance7", ANIM_AGENT_DANCE7),
  416. LLAnimStateEntry("dance8", ANIM_AGENT_DANCE8),
  417. LLAnimStateEntry("express_disdain", ANIM_AGENT_EXPRESS_DISDAIN),
  418. LLAnimStateEntry("drink", ANIM_AGENT_DRINK),
  419. LLAnimStateEntry("express_embarrased", ANIM_AGENT_EMBARRASSED),
  420. LLAnimStateEntry("angry_fingerwag", ANIM_AGENT_FINGER_WAG),
  421. LLAnimStateEntry("fist_pump", ANIM_AGENT_FIST_PUMP),
  422. LLAnimStateEntry("yoga_float", ANIM_AGENT_YOGA_FLOAT),
  423. LLAnimStateEntry("express_frown", ANIM_AGENT_EXPRESS_FROWN),
  424. LLAnimStateEntry("impatient", ANIM_AGENT_IMPATIENT),
  425. LLAnimStateEntry("jumpforjoy", ANIM_AGENT_JUMP_FOR_JOY),
  426. LLAnimStateEntry("kissmybutt", ANIM_AGENT_KISS_MY_BUTT),
  427. LLAnimStateEntry("express_kiss", ANIM_AGENT_EXPRESS_KISS),
  428. LLAnimStateEntry("laugh_short", ANIM_AGENT_LAUGH_SHORT),
  429. LLAnimStateEntry("musclebeach", ANIM_AGENT_MUSCLE_BEACH),
  430. LLAnimStateEntry("no_unhappy", ANIM_AGENT_NO_UNHAPPY),
  431. LLAnimStateEntry("no_head", ANIM_AGENT_NO),
  432. LLAnimStateEntry("nyanya", ANIM_AGENT_NYAH_NYAH),
  433. LLAnimStateEntry("punch_onetwo", ANIM_AGENT_ONETWO_PUNCH),
  434. LLAnimStateEntry("express_open_mouth", ANIM_AGENT_EXPRESS_OPEN_MOUTH),
  435. LLAnimStateEntry("peace", ANIM_AGENT_PEACE),
  436. LLAnimStateEntry("point_you", ANIM_AGENT_POINT_YOU),
  437. LLAnimStateEntry("point_me", ANIM_AGENT_POINT_ME),
  438. LLAnimStateEntry("punch_l", ANIM_AGENT_PUNCH_LEFT),
  439. LLAnimStateEntry("punch_r", ANIM_AGENT_PUNCH_RIGHT),
  440. LLAnimStateEntry("rps_countdown", ANIM_AGENT_RPS_COUNTDOWN),
  441. LLAnimStateEntry("rps_paper", ANIM_AGENT_RPS_PAPER),
  442. LLAnimStateEntry("rps_rock", ANIM_AGENT_RPS_ROCK),
  443. LLAnimStateEntry("rps_scissors", ANIM_AGENT_RPS_SCISSORS),
  444. LLAnimStateEntry("express_repulsed", ANIM_AGENT_EXPRESS_REPULSED),
  445. LLAnimStateEntry("kick_roundhouse_r", ANIM_AGENT_ROUNDHOUSE_KICK),
  446. LLAnimStateEntry("express_sad", ANIM_AGENT_SAD),
  447. LLAnimStateEntry("salute", ANIM_AGENT_SALUTE),
  448. LLAnimStateEntry("shout", ANIM_AGENT_SHOUT),
  449. LLAnimStateEntry("express_shrug", ANIM_AGENT_SHRUG),
  450. LLAnimStateEntry("express_smile", ANIM_AGENT_EXPRESS_SMILE),
  451. LLAnimStateEntry("smoke_idle", ANIM_AGENT_SMOKE_IDLE),
  452. LLAnimStateEntry("smoke_inhale", ANIM_AGENT_SMOKE_INHALE),
  453. LLAnimStateEntry("smoke_throw_down", ANIM_AGENT_SMOKE_THROW_DOWN),
  454. LLAnimStateEntry("express_surprise", ANIM_AGENT_SURPRISE),
  455. LLAnimStateEntry("sword_strike_r", ANIM_AGENT_SWORD_STRIKE),
  456. LLAnimStateEntry("angry_tantrum", ANIM_AGENT_TANTRUM),
  457. LLAnimStateEntry("express_tongue_out", ANIM_AGENT_EXPRESS_TONGUE_OUT),
  458. LLAnimStateEntry("hello", ANIM_AGENT_HELLO),
  459. LLAnimStateEntry("whisper", ANIM_AGENT_WHISPER),
  460. LLAnimStateEntry("whistle", ANIM_AGENT_WHISTLE),
  461. LLAnimStateEntry("express_wink", ANIM_AGENT_WINK),
  462. LLAnimStateEntry("wink_hollywood", ANIM_AGENT_WINK_HOLLYWOOD),
  463. LLAnimStateEntry("express_worry", ANIM_AGENT_EXPRESS_WORRY),
  464. LLAnimStateEntry("yes_happy", ANIM_AGENT_YES_HAPPY),
  465. LLAnimStateEntry("yes_head", ANIM_AGENT_YES),
  466. };
  467. const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);
  468. // End