/indra/llcharacter/llanimationstates.cpp
C++ | 496 lines | 420 code | 28 blank | 48 comment | 10 complexity | ee51a8bcdf347b50d940e7d5e4a9ef37 MD5 | raw file
Possible License(s): LGPL-2.1
1/** 2 * @file llanimationstates.cpp 3 * @brief Implementation of animation state related functions. 4 * 5 * $LicenseInfo:firstyear=2001&license=viewerlgpl$ 6 * Second Life Viewer Source Code 7 * Copyright (C) 2010, Linden Research, Inc. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Lesser General Public 11 * License as published by the Free Software Foundation; 12 * version 2.1 of the License only. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Lesser General Public License for more details. 18 * 19 * You should have received a copy of the GNU Lesser General Public 20 * License along with this library; if not, write to the Free Software 21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 22 * 23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA 24 * $/LicenseInfo$ 25 */ 26 27//----------------------------------------------------------------------------- 28// Agent Animation State 29//----------------------------------------------------------------------------- 30 31#include "linden_common.h" 32 33#include "llanimationstates.h" 34#include "llstring.h" 35 36LLUUID const ANIM_AGENT_AFRAID ("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"); 37LLUUID const ANIM_AGENT_AIM_BAZOOKA_R ("b5b4a67d-0aee-30d2-72cd-77b333e932ef"); 38LLUUID const ANIM_AGENT_AIM_BOW_L ("46bb4359-de38-4ed8-6a22-f1f52fe8f506"); 39LLUUID const ANIM_AGENT_AIM_HANDGUN_R ("3147d815-6338-b932-f011-16b56d9ac18b"); 40LLUUID const ANIM_AGENT_AIM_RIFLE_R ("ea633413-8006-180a-c3ba-96dd1d756720"); 41LLUUID const ANIM_AGENT_ANGRY ("5747a48e-073e-c331-f6f3-7c2149613d3e"); 42LLUUID const ANIM_AGENT_AWAY ("fd037134-85d4-f241-72c6-4f42164fedee"); 43LLUUID const ANIM_AGENT_BACKFLIP ("c4ca6188-9127-4f31-0158-23c4e2f93304"); 44LLUUID const ANIM_AGENT_BELLY_LAUGH ("18b3a4b5-b463-bd48-e4b6-71eaac76c515"); 45LLUUID const ANIM_AGENT_BLOW_KISS ("db84829b-462c-ee83-1e27-9bbee66bd624"); 46LLUUID const ANIM_AGENT_BORED ("b906c4ba-703b-1940-32a3-0c7f7d791510"); 47LLUUID const ANIM_AGENT_BOW ("82e99230-c906-1403-4d9c-3889dd98daba"); 48LLUUID const ANIM_AGENT_BRUSH ("349a3801-54f9-bf2c-3bd0-1ac89772af01"); 49LLUUID const ANIM_AGENT_BUSY ("efcf670c-2d18-8128-973a-034ebc806b67"); 50LLUUID const ANIM_AGENT_CLAP ("9b0c1c4e-8ac7-7969-1494-28c874c4f668"); 51LLUUID const ANIM_AGENT_COURTBOW ("9ba1c942-08be-e43a-fb29-16ad440efc50"); 52LLUUID const ANIM_AGENT_CROUCH ("201f3fdf-cb1f-dbec-201f-7333e328ae7c"); 53LLUUID const ANIM_AGENT_CROUCHWALK ("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"); 54LLUUID const ANIM_AGENT_CRY ("92624d3e-1068-f1aa-a5ec-8244585193ed"); 55LLUUID const ANIM_AGENT_CUSTOMIZE ("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"); 56LLUUID const ANIM_AGENT_CUSTOMIZE_DONE ("6883a61a-b27b-5914-a61e-dda118a9ee2c"); 57LLUUID const ANIM_AGENT_DANCE1 ("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"); 58LLUUID const ANIM_AGENT_DANCE2 ("928cae18-e31d-76fd-9cc9-2f55160ff818"); 59LLUUID const ANIM_AGENT_DANCE3 ("30047778-10ea-1af7-6881-4db7a3a5a114"); 60LLUUID const ANIM_AGENT_DANCE4 ("951469f4-c7b2-c818-9dee-ad7eea8c30b7"); 61LLUUID const ANIM_AGENT_DANCE5 ("4bd69a1d-1114-a0b4-625f-84e0a5237155"); 62LLUUID const ANIM_AGENT_DANCE6 ("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"); 63LLUUID const ANIM_AGENT_DANCE7 ("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"); 64LLUUID const ANIM_AGENT_DANCE8 ("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"); 65LLUUID const ANIM_AGENT_DEAD ("57abaae6-1d17-7b1b-5f98-6d11a6411276"); 66LLUUID const ANIM_AGENT_DRINK ("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"); 67LLUUID const ANIM_AGENT_EMBARRASSED ("514af488-9051-044a-b3fc-d4dbf76377c6"); 68LLUUID const ANIM_AGENT_EXPRESS_AFRAID ("aa2df84d-cf8f-7218-527b-424a52de766e"); 69LLUUID const ANIM_AGENT_EXPRESS_ANGER ("1a03b575-9634-b62a-5767-3a679e81f4de"); 70LLUUID const ANIM_AGENT_EXPRESS_BORED ("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"); 71LLUUID const ANIM_AGENT_EXPRESS_CRY ("d535471b-85bf-3b4d-a542-93bea4f59d33"); 72LLUUID const ANIM_AGENT_EXPRESS_DISDAIN ("d4416ff1-09d3-300f-4183-1b68a19b9fc1"); 73LLUUID const ANIM_AGENT_EXPRESS_EMBARRASSED ("0b8c8211-d78c-33e8-fa28-c51a9594e424"); 74LLUUID const ANIM_AGENT_EXPRESS_FROWN ("fee3df48-fa3d-1015-1e26-a205810e3001"); 75LLUUID const ANIM_AGENT_EXPRESS_KISS ("1e8d90cc-a84e-e135-884c-7c82c8b03a14"); 76LLUUID const ANIM_AGENT_EXPRESS_LAUGH ("62570842-0950-96f8-341c-809e65110823"); 77LLUUID const ANIM_AGENT_EXPRESS_OPEN_MOUTH ("d63bc1f9-fc81-9625-a0c6-007176d82eb7"); 78LLUUID const ANIM_AGENT_EXPRESS_REPULSED ("f76cda94-41d4-a229-2872-e0296e58afe1"); 79LLUUID const ANIM_AGENT_EXPRESS_SAD ("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"); 80LLUUID const ANIM_AGENT_EXPRESS_SHRUG ("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"); 81LLUUID const ANIM_AGENT_EXPRESS_SMILE ("b7c7c833-e3d3-c4e3-9fc0-131237446312"); 82LLUUID const ANIM_AGENT_EXPRESS_SURPRISE ("728646d9-cc79-08b2-32d6-937f0a835c24"); 83LLUUID const ANIM_AGENT_EXPRESS_TONGUE_OUT ("835965c6-7f2f-bda2-5deb-2478737f91bf"); 84LLUUID const ANIM_AGENT_EXPRESS_TOOTHSMILE ("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"); 85LLUUID const ANIM_AGENT_EXPRESS_WINK ("da020525-4d94-59d6-23d7-81fdebf33148"); 86LLUUID const ANIM_AGENT_EXPRESS_WORRY ("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"); 87LLUUID const ANIM_AGENT_FALLDOWN ("666307d9-a860-572d-6fd4-c3ab8865c094"); 88LLUUID const ANIM_AGENT_FEMALE_RUN_NEW ("85995026-eade-5d78-d364-94a64512cb66"); 89LLUUID const ANIM_AGENT_FEMALE_WALK ("f5fc7433-043d-e819-8298-f519a119b688"); 90LLUUID const ANIM_AGENT_FEMALE_WALK_NEW ("d60c41d2-7c24-7074-d3fa-6101cea22a51"); 91LLUUID const ANIM_AGENT_FINGER_WAG ("c1bc7f36-3ba0-d844-f93c-93be945d644f"); 92LLUUID const ANIM_AGENT_FIST_PUMP ("7db00ccd-f380-f3ee-439d-61968ec69c8a"); 93LLUUID const ANIM_AGENT_FLY ("aec4610c-757f-bc4e-c092-c6e9caf18daf"); 94LLUUID const ANIM_AGENT_FLYSLOW ("2b5a38b2-5e00-3a97-a495-4c826bc443e6"); 95LLUUID const ANIM_AGENT_HELLO ("9b29cd61-c45b-5689-ded2-91756b8d76a9"); 96LLUUID const ANIM_AGENT_HOLD_BAZOOKA_R ("ef62d355-c815-4816-2474-b1acc21094a6"); 97LLUUID const ANIM_AGENT_HOLD_BOW_L ("8b102617-bcba-037b-86c1-b76219f90c88"); 98LLUUID const ANIM_AGENT_HOLD_HANDGUN_R ("efdc1727-8b8a-c800-4077-975fc27ee2f2"); 99LLUUID const ANIM_AGENT_HOLD_RIFLE_R ("3d94bad0-c55b-7dcc-8763-033c59405d33"); 100LLUUID const ANIM_AGENT_HOLD_THROW_R ("7570c7b5-1f22-56dd-56ef-a9168241bbb6"); 101LLUUID const ANIM_AGENT_HOVER ("4ae8016b-31b9-03bb-c401-b1ea941db41d"); 102LLUUID const ANIM_AGENT_HOVER_DOWN ("20f063ea-8306-2562-0b07-5c853b37b31e"); 103LLUUID const ANIM_AGENT_HOVER_UP ("62c5de58-cb33-5743-3d07-9e4cd4352864"); 104LLUUID const ANIM_AGENT_IMPATIENT ("5ea3991f-c293-392e-6860-91dfa01278a3"); 105LLUUID const ANIM_AGENT_JUMP ("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"); 106LLUUID const ANIM_AGENT_JUMP_FOR_JOY ("709ea28e-1573-c023-8bf8-520c8bc637fa"); 107LLUUID const ANIM_AGENT_KISS_MY_BUTT ("19999406-3a3a-d58c-a2ac-d72e555dcf51"); 108LLUUID const ANIM_AGENT_LAND ("7a17b059-12b2-41b1-570a-186368b6aa6f"); 109LLUUID const ANIM_AGENT_LAUGH_SHORT ("ca5b3f14-3194-7a2b-c894-aa699b718d1f"); 110LLUUID const ANIM_AGENT_MEDIUM_LAND ("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"); 111LLUUID const ANIM_AGENT_MOTORCYCLE_SIT ("08464f78-3a8e-2944-cba5-0c94aff3af29"); 112LLUUID const ANIM_AGENT_MUSCLE_BEACH ("315c3a41-a5f3-0ba4-27da-f893f769e69b"); 113LLUUID const ANIM_AGENT_NO ("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"); 114LLUUID const ANIM_AGENT_NO_UNHAPPY ("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"); 115LLUUID const ANIM_AGENT_NYAH_NYAH ("f061723d-0a18-754f-66ee-29a44795a32f"); 116LLUUID const ANIM_AGENT_ONETWO_PUNCH ("eefc79be-daae-a239-8c04-890f5d23654a"); 117LLUUID const ANIM_AGENT_PEACE ("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"); 118LLUUID const ANIM_AGENT_POINT_ME ("17c024cc-eef2-f6a0-3527-9869876d7752"); 119LLUUID const ANIM_AGENT_POINT_YOU ("ec952cca-61ef-aa3b-2789-4d1344f016de"); 120LLUUID const ANIM_AGENT_PRE_JUMP ("7a4e87fe-de39-6fcb-6223-024b00893244"); 121LLUUID const ANIM_AGENT_PUNCH_LEFT ("f3300ad9-3462-1d07-2044-0fef80062da0"); 122LLUUID const ANIM_AGENT_PUNCH_RIGHT ("c8e42d32-7310-6906-c903-cab5d4a34656"); 123LLUUID const ANIM_AGENT_REPULSED ("36f81a92-f076-5893-dc4b-7c3795e487cf"); 124LLUUID const ANIM_AGENT_ROUNDHOUSE_KICK ("49aea43b-5ac3-8a44-b595-96100af0beda"); 125LLUUID const ANIM_AGENT_RPS_COUNTDOWN ("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"); 126LLUUID const ANIM_AGENT_RPS_PAPER ("0836b67f-7f7b-f37b-c00a-460dc1521f5a"); 127LLUUID const ANIM_AGENT_RPS_ROCK ("42dd95d5-0bc6-6392-f650-777304946c0f"); 128LLUUID const ANIM_AGENT_RPS_SCISSORS ("16803a9f-5140-e042-4d7b-d28ba247c325"); 129LLUUID const ANIM_AGENT_RUN ("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"); 130LLUUID const ANIM_AGENT_RUN_NEW ("1ab1b236-cd08-21e6-0cbc-0d923fc6eca2"); 131LLUUID const ANIM_AGENT_SAD ("0eb702e2-cc5a-9a88-56a5-661a55c0676a"); 132LLUUID const ANIM_AGENT_SALUTE ("cd7668a6-7011-d7e2-ead8-fc69eff1a104"); 133LLUUID const ANIM_AGENT_SHOOT_BOW_L ("e04d450d-fdb5-0432-fd68-818aaf5935f8"); 134LLUUID const ANIM_AGENT_SHOUT ("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"); 135LLUUID const ANIM_AGENT_SHRUG ("70ea714f-3a97-d742-1b01-590a8fcd1db5"); 136LLUUID const ANIM_AGENT_SIT ("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"); 137LLUUID const ANIM_AGENT_SIT_FEMALE ("b1709c8d-ecd3-54a1-4f28-d55ac0840782"); 138LLUUID const ANIM_AGENT_SIT_GENERIC ("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"); 139LLUUID const ANIM_AGENT_SIT_GROUND ("1c7600d6-661f-b87b-efe2-d7421eb93c86"); 140LLUUID const ANIM_AGENT_SIT_GROUND_CONSTRAINED("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"); 141LLUUID const ANIM_AGENT_SIT_TO_STAND ("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"); 142LLUUID const ANIM_AGENT_SLEEP ("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"); 143LLUUID const ANIM_AGENT_SMOKE_IDLE ("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"); 144LLUUID const ANIM_AGENT_SMOKE_INHALE ("6802d553-49da-0778-9f85-1599a2266526"); 145LLUUID const ANIM_AGENT_SMOKE_THROW_DOWN ("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"); 146LLUUID const ANIM_AGENT_SNAPSHOT ("eae8905b-271a-99e2-4c0e-31106afd100c"); 147LLUUID const ANIM_AGENT_STAND ("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"); 148LLUUID const ANIM_AGENT_STANDUP ("3da1d753-028a-5446-24f3-9c9b856d9422"); 149LLUUID const ANIM_AGENT_STAND_1 ("15468e00-3400-bb66-cecc-646d7c14458e"); 150LLUUID const ANIM_AGENT_STAND_2 ("370f3a20-6ca6-9971-848c-9a01bc42ae3c"); 151LLUUID const ANIM_AGENT_STAND_3 ("42b46214-4b44-79ae-deb8-0df61424ff4b"); 152LLUUID const ANIM_AGENT_STAND_4 ("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"); 153LLUUID const ANIM_AGENT_STRETCH ("80700431-74ec-a008-14f8-77575e73693f"); 154LLUUID const ANIM_AGENT_STRIDE ("1cb562b0-ba21-2202-efb3-30f82cdf9595"); 155LLUUID const ANIM_AGENT_SURF ("41426836-7437-7e89-025d-0aa4d10f1d69"); 156LLUUID const ANIM_AGENT_SURPRISE ("313b9881-4302-73c0-c7d0-0e7a36b6c224"); 157LLUUID const ANIM_AGENT_SWORD_STRIKE ("85428680-6bf9-3e64-b489-6f81087c24bd"); 158LLUUID const ANIM_AGENT_TALK ("5c682a95-6da4-a463-0bf6-0f5b7be129d1"); 159LLUUID const ANIM_AGENT_TANTRUM ("11000694-3f41-adc2-606b-eee1d66f3724"); 160LLUUID const ANIM_AGENT_THROW_R ("aa134404-7dac-7aca-2cba-435f9db875ca"); 161LLUUID const ANIM_AGENT_TRYON_SHIRT ("83ff59fe-2346-f236-9009-4e3608af64c1"); 162LLUUID const ANIM_AGENT_TURNLEFT ("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"); 163LLUUID const ANIM_AGENT_TURNRIGHT ("2d6daa51-3192-6794-8e2e-a15f8338ec30"); 164LLUUID const ANIM_AGENT_TYPE ("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"); 165LLUUID const ANIM_AGENT_WALK ("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"); 166LLUUID const ANIM_AGENT_WALK_NEW ("33339176-7ddc-9397-94a4-bf3403cbc8f5"); 167LLUUID const ANIM_AGENT_WHISPER ("7693f268-06c7-ea71-fa21-2b30d6533f8f"); 168LLUUID const ANIM_AGENT_WHISTLE ("b1ed7982-c68e-a982-7561-52a88a5298c0"); 169LLUUID const ANIM_AGENT_WINK ("869ecdad-a44b-671e-3266-56aef2e3ac2e"); 170LLUUID const ANIM_AGENT_WINK_HOLLYWOOD ("c0c4030f-c02b-49de-24ba-2331f43fe41c"); 171LLUUID const ANIM_AGENT_WORRY ("9f496bd2-589a-709f-16cc-69bf7df1d36c"); 172LLUUID const ANIM_AGENT_YES ("15dd911d-be82-2856-26db-27659b142875"); 173LLUUID const ANIM_AGENT_YES_HAPPY ("b8c8b2a3-9008-1771-3bfc-90924955ab2d"); 174LLUUID const ANIM_AGENT_YOGA_FLOAT ("42ecd00b-9947-a97c-400a-bbc9174c7aeb"); 175 176LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT}; 177S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS); 178 179LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L}; 180S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS); 181 182LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L}; 183S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS); 184 185LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP}; 186S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS); 187 188LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4}; 189S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS); 190 191 192LLAnimationLibrary gAnimLibrary; 193 194//----------------------------------------------------------------------------- 195// LLAnimationLibrary() 196//----------------------------------------------------------------------------- 197LLAnimationLibrary::LLAnimationLibrary() : 198 mAnimStringTable(16384) 199{ 200 //add animation names to animmap 201 mAnimMap[ANIM_AGENT_AFRAID]= mAnimStringTable.addString("express_afraid"); 202 mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R]= mAnimStringTable.addString("aim_r_bazooka"); 203 mAnimMap[ANIM_AGENT_AIM_BOW_L]= mAnimStringTable.addString("aim_l_bow"); 204 mAnimMap[ANIM_AGENT_AIM_HANDGUN_R]= mAnimStringTable.addString("aim_r_handgun"); 205 mAnimMap[ANIM_AGENT_AIM_RIFLE_R]= mAnimStringTable.addString("aim_r_rifle"); 206 mAnimMap[ANIM_AGENT_ANGRY]= mAnimStringTable.addString("express_anger"); 207 mAnimMap[ANIM_AGENT_AWAY]= mAnimStringTable.addString("away"); 208 mAnimMap[ANIM_AGENT_BACKFLIP]= mAnimStringTable.addString("backflip"); 209 mAnimMap[ANIM_AGENT_BELLY_LAUGH]= mAnimStringTable.addString("express_laugh"); 210 mAnimMap[ANIM_AGENT_BLOW_KISS]= mAnimStringTable.addString("blowkiss"); 211 mAnimMap[ANIM_AGENT_BORED]= mAnimStringTable.addString("express_bored"); 212 mAnimMap[ANIM_AGENT_BOW]= mAnimStringTable.addString("bow"); 213 mAnimMap[ANIM_AGENT_BRUSH]= mAnimStringTable.addString("brush"); 214 mAnimMap[ANIM_AGENT_BUSY]= mAnimStringTable.addString("busy"); 215 mAnimMap[ANIM_AGENT_CLAP]= mAnimStringTable.addString("clap"); 216 mAnimMap[ANIM_AGENT_COURTBOW]= mAnimStringTable.addString("courtbow"); 217 mAnimMap[ANIM_AGENT_CROUCH]= mAnimStringTable.addString("crouch"); 218 mAnimMap[ANIM_AGENT_CROUCHWALK]= mAnimStringTable.addString("crouchwalk"); 219 mAnimMap[ANIM_AGENT_CRY]= mAnimStringTable.addString("express_cry"); 220 mAnimMap[ANIM_AGENT_CUSTOMIZE]= mAnimStringTable.addString("turn_180"); 221 mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE]= mAnimStringTable.addString("turnback_180"); 222 mAnimMap[ANIM_AGENT_DANCE1]= mAnimStringTable.addString("dance1"); 223 mAnimMap[ANIM_AGENT_DANCE2]= mAnimStringTable.addString("dance2"); 224 mAnimMap[ANIM_AGENT_DANCE3]= mAnimStringTable.addString("dance3"); 225 mAnimMap[ANIM_AGENT_DANCE4]= mAnimStringTable.addString("dance4"); 226 mAnimMap[ANIM_AGENT_DANCE5]= mAnimStringTable.addString("dance5"); 227 mAnimMap[ANIM_AGENT_DANCE6]= mAnimStringTable.addString("dance6"); 228 mAnimMap[ANIM_AGENT_DANCE7]= mAnimStringTable.addString("dance7"); 229 mAnimMap[ANIM_AGENT_DANCE8]= mAnimStringTable.addString("dance8"); 230 mAnimMap[ANIM_AGENT_DEAD]= mAnimStringTable.addString("dead"); 231 mAnimMap[ANIM_AGENT_DRINK]= mAnimStringTable.addString("drink"); 232 mAnimMap[ANIM_AGENT_EMBARRASSED]= mAnimStringTable.addString("express_embarrased"); 233 mAnimMap[ANIM_AGENT_EXPRESS_AFRAID]= mAnimStringTable.addString("express_afraid_emote"); 234 mAnimMap[ANIM_AGENT_EXPRESS_ANGER]= mAnimStringTable.addString("express_anger_emote"); 235 mAnimMap[ANIM_AGENT_EXPRESS_BORED]= mAnimStringTable.addString("express_bored_emote"); 236 mAnimMap[ANIM_AGENT_EXPRESS_CRY]= mAnimStringTable.addString("express_cry_emote"); 237 mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN]= mAnimStringTable.addString("express_disdain"); 238 mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED]= mAnimStringTable.addString("express_embarrassed_emote"); 239 mAnimMap[ANIM_AGENT_EXPRESS_FROWN]= mAnimStringTable.addString("express_frown"); 240 mAnimMap[ANIM_AGENT_EXPRESS_KISS]= mAnimStringTable.addString("express_kiss"); 241 mAnimMap[ANIM_AGENT_EXPRESS_LAUGH]= mAnimStringTable.addString("express_laugh_emote"); 242 mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH]= mAnimStringTable.addString("express_open_mouth"); 243 mAnimMap[ANIM_AGENT_EXPRESS_REPULSED]= mAnimStringTable.addString("express_repulsed_emote"); 244 mAnimMap[ANIM_AGENT_EXPRESS_SAD]= mAnimStringTable.addString("express_sad_emote"); 245 mAnimMap[ANIM_AGENT_EXPRESS_SHRUG]= mAnimStringTable.addString("express_shrug_emote"); 246 mAnimMap[ANIM_AGENT_EXPRESS_SMILE]= mAnimStringTable.addString("express_smile"); 247 mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE]= mAnimStringTable.addString("express_surprise_emote"); 248 mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT]= mAnimStringTable.addString("express_tongue_out"); 249 mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE]= mAnimStringTable.addString("express_toothsmile"); 250 mAnimMap[ANIM_AGENT_EXPRESS_WINK]= mAnimStringTable.addString("express_wink_emote"); 251 mAnimMap[ANIM_AGENT_EXPRESS_WORRY]= mAnimStringTable.addString("express_worry_emote"); 252 mAnimMap[ANIM_AGENT_FALLDOWN]= mAnimStringTable.addString("falldown"); 253 mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW]= mAnimStringTable.addString("female_run_new"); 254 mAnimMap[ANIM_AGENT_FEMALE_WALK]= mAnimStringTable.addString("female_walk"); 255 mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW]= mAnimStringTable.addString("female_walk_new"); 256 mAnimMap[ANIM_AGENT_FINGER_WAG]= mAnimStringTable.addString("angry_fingerwag"); 257 mAnimMap[ANIM_AGENT_FIST_PUMP]= mAnimStringTable.addString("fist_pump"); 258 mAnimMap[ANIM_AGENT_FLY]= mAnimStringTable.addString("fly"); 259 mAnimMap[ANIM_AGENT_FLYSLOW]= mAnimStringTable.addString("flyslow"); 260 mAnimMap[ANIM_AGENT_HELLO]= mAnimStringTable.addString("hello"); 261 mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R]= mAnimStringTable.addString("hold_r_bazooka"); 262 mAnimMap[ANIM_AGENT_HOLD_BOW_L]= mAnimStringTable.addString("hold_l_bow"); 263 mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R]= mAnimStringTable.addString("hold_r_handgun"); 264 mAnimMap[ANIM_AGENT_HOLD_RIFLE_R]= mAnimStringTable.addString("hold_r_rifle"); 265 mAnimMap[ANIM_AGENT_HOLD_THROW_R]= mAnimStringTable.addString("hold_throw_r"); 266 mAnimMap[ANIM_AGENT_HOVER]= mAnimStringTable.addString("hover"); 267 mAnimMap[ANIM_AGENT_HOVER_DOWN]= mAnimStringTable.addString("hover_down"); 268 mAnimMap[ANIM_AGENT_HOVER_UP]= mAnimStringTable.addString("hover_up"); 269 mAnimMap[ANIM_AGENT_IMPATIENT]= mAnimStringTable.addString("impatient"); 270 mAnimMap[ANIM_AGENT_JUMP]= mAnimStringTable.addString("jump"); 271 mAnimMap[ANIM_AGENT_JUMP_FOR_JOY]= mAnimStringTable.addString("jumpforjoy"); 272 mAnimMap[ANIM_AGENT_KISS_MY_BUTT]= mAnimStringTable.addString("kissmybutt"); 273 mAnimMap[ANIM_AGENT_LAND]= mAnimStringTable.addString("land"); 274 mAnimMap[ANIM_AGENT_LAUGH_SHORT]= mAnimStringTable.addString("laugh_short"); 275 mAnimMap[ANIM_AGENT_MEDIUM_LAND]= mAnimStringTable.addString("soft_land"); 276 mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT]= mAnimStringTable.addString("motorcycle_sit"); 277 mAnimMap[ANIM_AGENT_MUSCLE_BEACH]= mAnimStringTable.addString("musclebeach"); 278 mAnimMap[ANIM_AGENT_NO]= mAnimStringTable.addString("no_head"); 279 mAnimMap[ANIM_AGENT_NO_UNHAPPY]= mAnimStringTable.addString("no_unhappy"); 280 mAnimMap[ANIM_AGENT_NYAH_NYAH]= mAnimStringTable.addString("nyanya"); 281 mAnimMap[ANIM_AGENT_ONETWO_PUNCH]= mAnimStringTable.addString("punch_onetwo"); 282 mAnimMap[ANIM_AGENT_PEACE]= mAnimStringTable.addString("peace"); 283 mAnimMap[ANIM_AGENT_POINT_ME]= mAnimStringTable.addString("point_me"); 284 mAnimMap[ANIM_AGENT_POINT_YOU]= mAnimStringTable.addString("point_you"); 285 mAnimMap[ANIM_AGENT_PRE_JUMP]= mAnimStringTable.addString("prejump"); 286 mAnimMap[ANIM_AGENT_PUNCH_LEFT]= mAnimStringTable.addString("punch_l"); 287 mAnimMap[ANIM_AGENT_PUNCH_RIGHT]= mAnimStringTable.addString("punch_r"); 288 mAnimMap[ANIM_AGENT_REPULSED]= mAnimStringTable.addString("express_repulsed"); 289 mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK]= mAnimStringTable.addString("kick_roundhouse_r"); 290 mAnimMap[ANIM_AGENT_RPS_COUNTDOWN]= mAnimStringTable.addString("rps_countdown"); 291 mAnimMap[ANIM_AGENT_RPS_PAPER]= mAnimStringTable.addString("rps_paper"); 292 mAnimMap[ANIM_AGENT_RPS_ROCK]= mAnimStringTable.addString("rps_rock"); 293 mAnimMap[ANIM_AGENT_RPS_SCISSORS]= mAnimStringTable.addString("rps_scissors"); 294 mAnimMap[ANIM_AGENT_RUN]= mAnimStringTable.addString("run"); 295 mAnimMap[ANIM_AGENT_RUN_NEW]= mAnimStringTable.addString("run_new"); 296 mAnimMap[ANIM_AGENT_SAD]= mAnimStringTable.addString("express_sad"); 297 mAnimMap[ANIM_AGENT_SALUTE]= mAnimStringTable.addString("salute"); 298 mAnimMap[ANIM_AGENT_SHOOT_BOW_L]= mAnimStringTable.addString("shoot_l_bow"); 299 mAnimMap[ANIM_AGENT_SHOUT]= mAnimStringTable.addString("shout"); 300 mAnimMap[ANIM_AGENT_SHRUG]= mAnimStringTable.addString("express_shrug"); 301 mAnimMap[ANIM_AGENT_SIT]= mAnimStringTable.addString("sit"); 302 mAnimMap[ANIM_AGENT_SIT_FEMALE]= mAnimStringTable.addString("sit_female"); 303 mAnimMap[ANIM_AGENT_SIT_GROUND]= mAnimStringTable.addString("sit_ground"); 304 mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]= mAnimStringTable.addString("sit_ground_constrained"); 305 mAnimMap[ANIM_AGENT_SIT_GENERIC]= mAnimStringTable.addString("sit_generic"); 306 mAnimMap[ANIM_AGENT_SIT_TO_STAND]= mAnimStringTable.addString("sit_to_stand"); 307 mAnimMap[ANIM_AGENT_SLEEP]= mAnimStringTable.addString("sleep"); 308 mAnimMap[ANIM_AGENT_SMOKE_IDLE]= mAnimStringTable.addString("smoke_idle"); 309 mAnimMap[ANIM_AGENT_SMOKE_INHALE]= mAnimStringTable.addString("smoke_inhale"); 310 mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN]= mAnimStringTable.addString("smoke_throw_down"); 311 mAnimMap[ANIM_AGENT_SNAPSHOT]= mAnimStringTable.addString("snapshot"); 312 mAnimMap[ANIM_AGENT_STAND]= mAnimStringTable.addString("stand"); 313 mAnimMap[ANIM_AGENT_STANDUP]= mAnimStringTable.addString("standup"); 314 mAnimMap[ANIM_AGENT_STAND_1]= mAnimStringTable.addString("stand_1"); 315 mAnimMap[ANIM_AGENT_STAND_2]= mAnimStringTable.addString("stand_2"); 316 mAnimMap[ANIM_AGENT_STAND_3]= mAnimStringTable.addString("stand_3"); 317 mAnimMap[ANIM_AGENT_STAND_4]= mAnimStringTable.addString("stand_4"); 318 mAnimMap[ANIM_AGENT_STRETCH]= mAnimStringTable.addString("stretch"); 319 mAnimMap[ANIM_AGENT_STRIDE]= mAnimStringTable.addString("stride"); 320 mAnimMap[ANIM_AGENT_SURF]= mAnimStringTable.addString("surf"); 321 mAnimMap[ANIM_AGENT_SURPRISE]= mAnimStringTable.addString("express_surprise"); 322 mAnimMap[ANIM_AGENT_SWORD_STRIKE]= mAnimStringTable.addString("sword_strike_r"); 323 mAnimMap[ANIM_AGENT_TALK]= mAnimStringTable.addString("talk"); 324 mAnimMap[ANIM_AGENT_TANTRUM]= mAnimStringTable.addString("angry_tantrum"); 325 mAnimMap[ANIM_AGENT_THROW_R]= mAnimStringTable.addString("throw_r"); 326 mAnimMap[ANIM_AGENT_TRYON_SHIRT]= mAnimStringTable.addString("tryon_shirt"); 327 mAnimMap[ANIM_AGENT_TURNLEFT]= mAnimStringTable.addString("turnleft"); 328 mAnimMap[ANIM_AGENT_TURNRIGHT]= mAnimStringTable.addString("turnright"); 329 mAnimMap[ANIM_AGENT_TYPE]= mAnimStringTable.addString("type"); 330 mAnimMap[ANIM_AGENT_WALK]= mAnimStringTable.addString("walk"); 331 mAnimMap[ANIM_AGENT_WALK_NEW]= mAnimStringTable.addString("walk_new"); 332 mAnimMap[ANIM_AGENT_WHISPER]= mAnimStringTable.addString("whisper"); 333 mAnimMap[ANIM_AGENT_WHISTLE]= mAnimStringTable.addString("whistle"); 334 mAnimMap[ANIM_AGENT_WINK]= mAnimStringTable.addString("express_wink"); 335 mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD]= mAnimStringTable.addString("wink_hollywood"); 336 mAnimMap[ANIM_AGENT_WORRY]= mAnimStringTable.addString("express_worry"); 337 mAnimMap[ANIM_AGENT_YES]= mAnimStringTable.addString("yes_head"); 338 mAnimMap[ANIM_AGENT_YES_HAPPY]= mAnimStringTable.addString("yes_happy"); 339 mAnimMap[ANIM_AGENT_YOGA_FLOAT]= mAnimStringTable.addString("yoga_float"); 340} 341 342//----------------------------------------------------------------------------- 343// ~LLAnimationLibrary() 344//----------------------------------------------------------------------------- 345LLAnimationLibrary::~LLAnimationLibrary() 346{ 347} 348 349//----------------------------------------------------------------------------- 350// Return the text name of an animation state 351//----------------------------------------------------------------------------- 352const char *LLAnimationLibrary::animStateToString( const LLUUID& state ) 353{ 354 if (state.isNull()) 355 { 356 return NULL; 357 } 358 if (mAnimMap.count(state)) 359 { 360 return mAnimMap[state]; 361 } 362 363 return NULL; 364} 365 366 367//----------------------------------------------------------------------------- 368// Return the animation state for a given name 369//----------------------------------------------------------------------------- 370LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids ) 371{ 372 std::string lower_case_name(name); 373 LLStringUtil::toLower(lower_case_name); 374 375 char *true_name = mAnimStringTable.checkString(lower_case_name.c_str()); 376 377 LLUUID id; 378 id.setNull(); 379 380 if (true_name) 381 { 382 for (anim_map_t::iterator iter = mAnimMap.begin(); 383 iter != mAnimMap.end(); iter++) 384 { 385 if (iter->second == true_name) 386 { 387 id = iter->first; 388 break; 389 } 390 } 391 } 392 else if (allow_ids) 393 { 394 // try to convert string to LLUUID 395 id.set(name, FALSE); 396 } 397 398 return id; 399} 400 401//----------------------------------------------------------------------------- 402// Associate an anim state with a name 403//----------------------------------------------------------------------------- 404void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::string& name) 405{ 406 mAnimMap[state] = mAnimStringTable.addString(name); 407} 408 409std::string LLAnimationLibrary::animationName( const LLUUID& id ) const 410{ 411 const char *cptr = gAnimLibrary.animStateToString(id); 412 if (cptr) 413 return std::string(cptr); 414 else 415 return std::string("[") + id.asString() + std::string("]"); 416} 417 418// Animation states that the user can trigger as part of a gesture 419// See struct LLAnimStateEntry in header for label location information 420const LLAnimStateEntry gUserAnimStates[] = { 421 LLAnimStateEntry("express_afraid", ANIM_AGENT_AFRAID), 422 LLAnimStateEntry("express_anger", ANIM_AGENT_ANGRY), 423 LLAnimStateEntry("away", ANIM_AGENT_AWAY), 424 LLAnimStateEntry("backflip", ANIM_AGENT_BACKFLIP), 425 LLAnimStateEntry("express_laugh", ANIM_AGENT_BELLY_LAUGH), 426 LLAnimStateEntry("express_toothsmile", ANIM_AGENT_EXPRESS_TOOTHSMILE), 427 LLAnimStateEntry("blowkiss", ANIM_AGENT_BLOW_KISS), 428 LLAnimStateEntry("express_bored", ANIM_AGENT_BORED), 429 LLAnimStateEntry("bow", ANIM_AGENT_BOW), 430 LLAnimStateEntry("clap", ANIM_AGENT_CLAP), 431 LLAnimStateEntry("courtbow", ANIM_AGENT_COURTBOW), 432 LLAnimStateEntry("express_cry", ANIM_AGENT_CRY), 433 LLAnimStateEntry("dance1", ANIM_AGENT_DANCE1), 434 LLAnimStateEntry("dance2", ANIM_AGENT_DANCE2), 435 LLAnimStateEntry("dance3", ANIM_AGENT_DANCE3), 436 LLAnimStateEntry("dance4", ANIM_AGENT_DANCE4), 437 LLAnimStateEntry("dance5", ANIM_AGENT_DANCE5), 438 LLAnimStateEntry("dance6", ANIM_AGENT_DANCE6), 439 LLAnimStateEntry("dance7", ANIM_AGENT_DANCE7), 440 LLAnimStateEntry("dance8", ANIM_AGENT_DANCE8), 441 LLAnimStateEntry("express_disdain", ANIM_AGENT_EXPRESS_DISDAIN), 442 LLAnimStateEntry("drink", ANIM_AGENT_DRINK), 443 LLAnimStateEntry("express_embarrased", ANIM_AGENT_EMBARRASSED), 444 LLAnimStateEntry("angry_fingerwag", ANIM_AGENT_FINGER_WAG), 445 LLAnimStateEntry("fist_pump", ANIM_AGENT_FIST_PUMP), 446 LLAnimStateEntry("yoga_float", ANIM_AGENT_YOGA_FLOAT), 447 LLAnimStateEntry("express_frown", ANIM_AGENT_EXPRESS_FROWN), 448 LLAnimStateEntry("impatient", ANIM_AGENT_IMPATIENT), 449 LLAnimStateEntry("jumpforjoy", ANIM_AGENT_JUMP_FOR_JOY), 450 LLAnimStateEntry("kissmybutt", ANIM_AGENT_KISS_MY_BUTT), 451 LLAnimStateEntry("express_kiss", ANIM_AGENT_EXPRESS_KISS), 452 LLAnimStateEntry("laugh_short", ANIM_AGENT_LAUGH_SHORT), 453 LLAnimStateEntry("musclebeach", ANIM_AGENT_MUSCLE_BEACH), 454 LLAnimStateEntry("no_unhappy", ANIM_AGENT_NO_UNHAPPY), 455 LLAnimStateEntry("no_head", ANIM_AGENT_NO), 456 LLAnimStateEntry("nyanya", ANIM_AGENT_NYAH_NYAH), 457 LLAnimStateEntry("punch_onetwo", ANIM_AGENT_ONETWO_PUNCH), 458 LLAnimStateEntry("express_open_mouth", ANIM_AGENT_EXPRESS_OPEN_MOUTH), 459 LLAnimStateEntry("peace", ANIM_AGENT_PEACE), 460 LLAnimStateEntry("point_you", ANIM_AGENT_POINT_YOU), 461 LLAnimStateEntry("point_me", ANIM_AGENT_POINT_ME), 462 LLAnimStateEntry("punch_l", ANIM_AGENT_PUNCH_LEFT), 463 LLAnimStateEntry("punch_r", ANIM_AGENT_PUNCH_RIGHT), 464 LLAnimStateEntry("rps_countdown", ANIM_AGENT_RPS_COUNTDOWN), 465 LLAnimStateEntry("rps_paper", ANIM_AGENT_RPS_PAPER), 466 LLAnimStateEntry("rps_rock", ANIM_AGENT_RPS_ROCK), 467 LLAnimStateEntry("rps_scissors", ANIM_AGENT_RPS_SCISSORS), 468 LLAnimStateEntry("express_repulsed", ANIM_AGENT_EXPRESS_REPULSED), 469 LLAnimStateEntry("kick_roundhouse_r", ANIM_AGENT_ROUNDHOUSE_KICK), 470 LLAnimStateEntry("express_sad", ANIM_AGENT_SAD), 471 LLAnimStateEntry("salute", ANIM_AGENT_SALUTE), 472 LLAnimStateEntry("shout", ANIM_AGENT_SHOUT), 473 LLAnimStateEntry("express_shrug", ANIM_AGENT_SHRUG), 474 LLAnimStateEntry("express_smile", ANIM_AGENT_EXPRESS_SMILE), 475 LLAnimStateEntry("smoke_idle", ANIM_AGENT_SMOKE_IDLE), 476 LLAnimStateEntry("smoke_inhale", ANIM_AGENT_SMOKE_INHALE), 477 LLAnimStateEntry("smoke_throw_down", ANIM_AGENT_SMOKE_THROW_DOWN), 478 LLAnimStateEntry("express_surprise", ANIM_AGENT_SURPRISE), 479 LLAnimStateEntry("sword_strike_r", ANIM_AGENT_SWORD_STRIKE), 480 LLAnimStateEntry("angry_tantrum", ANIM_AGENT_TANTRUM), 481 LLAnimStateEntry("express_tongue_out", ANIM_AGENT_EXPRESS_TONGUE_OUT), 482 LLAnimStateEntry("hello", ANIM_AGENT_HELLO), 483 LLAnimStateEntry("whisper", ANIM_AGENT_WHISPER), 484 LLAnimStateEntry("whistle", ANIM_AGENT_WHISTLE), 485 LLAnimStateEntry("express_wink", ANIM_AGENT_WINK), 486 LLAnimStateEntry("wink_hollywood", ANIM_AGENT_WINK_HOLLYWOOD), 487 LLAnimStateEntry("express_worry", ANIM_AGENT_EXPRESS_WORRY), 488 LLAnimStateEntry("yes_happy", ANIM_AGENT_YES_HAPPY), 489 LLAnimStateEntry("yes_head", ANIM_AGENT_YES), 490}; 491 492const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates); 493 494 495// End 496