/indra/llcharacter/llkeyframefallmotion.h
C++ Header | 78 lines | 24 code | 10 blank | 44 comment | 0 complexity | 3fba30aa5481e8f864b41215a22bf663 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llkeyframefallmotion.h
- * @brief Implementation of LLKeframeWalkMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLKeyframeFallMotion_H
- #define LL_LLKeyframeFallMotion_H
- //-----------------------------------------------------------------------------
- // Header files
- //-----------------------------------------------------------------------------
- #include "llkeyframemotion.h"
- #include "llcharacter.h"
- //-----------------------------------------------------------------------------
- // class LLKeyframeFallMotion
- //-----------------------------------------------------------------------------
- class LLKeyframeFallMotion :
- public LLKeyframeMotion
- {
- public:
- // Constructor
- LLKeyframeFallMotion(const LLUUID &id);
- // Destructor
- virtual ~LLKeyframeFallMotion();
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
- virtual F32 getEaseInDuration();
- virtual BOOL onUpdate(F32 activeTime, U8* joint_mask);
- protected:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
- LLCharacter* mCharacter;
- F32 mVelocityZ;
- LLPointer<LLJointState> mPelvisState;
- LLQuaternion mRotationToGroundNormal;
- };
- #endif // LL_LLKeyframeFallMotion_H