/indra/newview/llhudeffectbeam.h
C++ Header | 70 lines | 31 code | 13 blank | 26 comment | 0 complexity | 428f8afa5735abc65c4c34dfe58fca71 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llhudeffectbeam.h
- * @brief LLHUDEffectBeam class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLHUDEFFECTBEAM_H
- #define LL_LLHUDEFFECTBEAM_H
- #include "llhudeffect.h"
- #include "llframetimer.h"
- #include "llinterp.h"
- class LLViewerObject;
- const S32 NUM_POINTS = 5;
- class LLHUDEffectBeam : public LLHUDEffect
- {
- public:
- /*virtual*/ void setSourceObject(LLViewerObject *objp);
- // A beam can have either a target object or a target position
- void setTargetObject(LLViewerObject *objp);
- void setTargetPos(const LLVector3d &target_pos_global);
- friend class LLHUDObject;
- protected:
- LLHUDEffectBeam(const U8 type);
- ~LLHUDEffectBeam();
- /*virtual*/ void render();
- /*virtual*/ void renderForTimer();
- /*virtual*/ void packData(LLMessageSystem *mesgsys);
- /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
- private:
- void setupParticle(const S32 i);
-
- F32 mKillTime;
- LLFrameTimer mTimer;
- LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
- LLInterpLinear<F32> mInterpFade[NUM_POINTS];
- LLInterpLinear<F32> mFadeInterp;
- LLVector3d mTargetPos;
- };
- #endif // LL_LLHUDEFFECTBEAM_H