/indra/newview/lldrawpooltree.cpp
C++ | 211 lines | 137 code | 36 blank | 38 comment | 8 complexity | 4b9d739f07dd4feb1dc47c66d717fa14 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lldrawpooltree.cpp
- * @brief LLDrawPoolTree class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "lldrawpooltree.h"
- #include "lldrawable.h"
- #include "llface.h"
- #include "llsky.h"
- #include "llvotree.h"
- #include "pipeline.h"
- #include "llviewercamera.h"
- #include "llviewershadermgr.h"
- #include "llrender.h"
- #include "llviewercontrol.h"
- S32 LLDrawPoolTree::sDiffTex = 0;
- static LLGLSLShader* shader = NULL;
- static LLFastTimer::DeclareTimer FTM_SHADOW_TREE("Tree Shadow");
- LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
- LLFacePool(POOL_TREE),
- mTexturep(texturep)
- {
- mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
- }
- LLDrawPool *LLDrawPoolTree::instancePool()
- {
- return new LLDrawPoolTree(mTexturep);
- }
- void LLDrawPoolTree::prerender()
- {
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
- }
- void LLDrawPoolTree::beginRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_TREES);
-
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gTreeWaterProgram;
- }
- else
- {
- shader = &gTreeProgram;
- }
- if (gPipeline.canUseVertexShaders())
- {
- shader->bind();
- shader->setMinimumAlpha(0.5f);
- gGL.diffuseColor4f(1,1,1,1);
- }
- else
- {
- gPipeline.enableLightsDynamic();
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- }
- }
- void LLDrawPoolTree::render(S32 pass)
- {
- LLFastTimer t(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
- if (mDrawFace.empty())
- {
- return;
- }
- LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
- LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
- gGL.getTexUnit(sDiffTex)->bind(mTexturep);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- LLVertexBuffer* buff = face->getVertexBuffer();
- if(buff)
- {
- buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
- gPipeline.addTrianglesDrawn(buff->getNumIndices());
- }
- }
- }
- void LLDrawPoolTree::endRenderPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_TREES);
-
- if (gPipeline.canUseWindLightShadersOnObjects())
- {
- shader->unbind();
- }
-
- if (mVertexShaderLevel <= 0)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- }
- }
- //============================================
- // deferred implementation
- //============================================
- void LLDrawPoolTree::beginDeferredPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_TREES);
-
- shader = &gDeferredTreeProgram;
- shader->bind();
- shader->setMinimumAlpha(0.5f);
- }
- void LLDrawPoolTree::renderDeferred(S32 pass)
- {
- render(pass);
- }
- void LLDrawPoolTree::endDeferredPass(S32 pass)
- {
- LLFastTimer t(FTM_RENDER_TREES);
-
- shader->unbind();
- }
- //============================================
- // shadow implementation
- //============================================
- void LLDrawPoolTree::beginShadowPass(S32 pass)
- {
- LLFastTimer t(FTM_SHADOW_TREE);
-
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
- gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
- gDeferredTreeShadowProgram.bind();
- gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
- }
- void LLDrawPoolTree::renderShadow(S32 pass)
- {
- render(pass);
- }
- void LLDrawPoolTree::endShadowPass(S32 pass)
- {
- LLFastTimer t(FTM_SHADOW_TREE);
-
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
- gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
- gDeferredTreeShadowProgram.unbind();
- }
- BOOL LLDrawPoolTree::verify() const
- {
- /* BOOL ok = TRUE;
- if (!ok)
- {
- printDebugInfo();
- }
- return ok;*/
- return TRUE;
- }
- LLViewerTexture *LLDrawPoolTree::getTexture()
- {
- return mTexturep;
- }
- LLViewerTexture *LLDrawPoolTree::getDebugTexture()
- {
- return mTexturep;
- }
- LLColor3 LLDrawPoolTree::getDebugColor() const
- {
- return LLColor3(1.f, 0.f, 1.f);
- }