/indra/newview/llhudtext.cpp
C++ | 639 lines | 458 code | 97 blank | 84 comment | 58 complexity | cec944d1374a2efbfcb32cce5f43ada8 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llhudtext.cpp
- * @brief Floating text above objects, set via script with llSetText()
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llhudtext.h"
- #include "llrender.h"
- #include "llagent.h"
- #include "llviewercontrol.h"
- #include "llcriticaldamp.h"
- #include "lldrawable.h"
- #include "llfontgl.h"
- #include "llglheaders.h"
- #include "llhudrender.h"
- #include "llui.h"
- #include "llviewercamera.h"
- #include "llviewertexturelist.h"
- #include "llviewerobject.h"
- #include "llvovolume.h"
- #include "llviewerwindow.h"
- #include "llstatusbar.h"
- #include "llmenugl.h"
- #include "pipeline.h"
- #include <boost/tokenizer.hpp>
- const F32 SPRING_STRENGTH = 0.7f;
- const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
- const F32 HORIZONTAL_PADDING = 15.f;
- const F32 VERTICAL_PADDING = 12.f;
- const F32 BUFFER_SIZE = 2.f;
- const F32 MIN_EDGE_OVERLAP = 3.f;
- const F32 HUD_TEXT_MAX_WIDTH = 190.f;
- const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
- const F32 RESIZE_TIME = 0.f;
- const S32 NUM_OVERLAP_ITERATIONS = 10;
- const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
- const F32 POSITION_DAMPING_TC = 0.2f;
- const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
- //const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
- //const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
- //const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
- std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects;
- std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects;
- std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleHUDTextObjects;
- BOOL LLHUDText::sDisplayText = TRUE ;
- bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const
- {
- return lhs->getDistance() > rhs->getDistance();
- }
- LLHUDText::LLHUDText(const U8 type) :
- LLHUDObject(type),
- mOnHUDAttachment(FALSE),
- // mVisibleOffScreen(FALSE),
- mWidth(0.f),
- mHeight(0.f),
- mFontp(LLFontGL::getFontSansSerifSmall()),
- mBoldFontp(LLFontGL::getFontSansSerifBold()),
- mMass(1.f),
- mMaxLines(10),
- mOffsetY(0),
- mTextAlignment(ALIGN_TEXT_CENTER),
- mVertAlignment(ALIGN_VERT_CENTER),
- // mLOD(0),
- mHidden(FALSE)
- {
- mColor = LLColor4(1.f, 1.f, 1.f, 1.f);
- mDoFade = TRUE;
- mFadeDistance = 8.f;
- mFadeRange = 4.f;
- mZCompare = TRUE;
- mOffscreen = FALSE;
- mRadius = 0.1f;
- LLPointer<LLHUDText> ptr(this);
- sTextObjects.insert(ptr);
- }
- LLHUDText::~LLHUDText()
- {
- }
- void LLHUDText::render()
- {
- if (!mOnHUDAttachment && sDisplayText)
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- renderText();
- }
- }
- void LLHUDText::renderText()
- {
- if (!mVisible || mHidden)
- {
- return;
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- LLGLState gls_blend(GL_BLEND, TRUE);
- LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
-
- LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
- F32 alpha_factor = 1.f;
- LLColor4 text_color = mColor;
- if (mDoFade)
- {
- if (mLastDistance > mFadeDistance)
- {
- alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
- text_color.mV[3] = text_color.mV[3]*alpha_factor;
- }
- }
- if (text_color.mV[3] < 0.01f)
- {
- return;
- }
- shadow_color.mV[3] = text_color.mV[3];
- mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
- // *TODO: cache this image
- LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");
- // *TODO: make this a per-text setting
- LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor");
- bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
- const S32 border_height = 16;
- const S32 border_width = 16;
- // *TODO move this into helper function
- F32 border_scale = 1.f;
- if (border_height * 2 > mHeight)
- {
- border_scale = (F32)mHeight / ((F32)border_height * 2.f);
- }
- if (border_width * 2 > mWidth)
- {
- border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
- }
- // scale screen size of borders down
- //RN: for now, text on hud objects is never occluded
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
-
- if (mOnHUDAttachment)
- {
- x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw();
- y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw();
- }
- else
- {
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- }
- LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
- LLVector3 width_vec = mWidth * x_pixel_vec;
- LLVector3 height_vec = mHeight * y_pixel_vec;
- LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
- LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
- mRadius = (width_vec + height_vec).magVec() * 0.5f;
- LLVector2 screen_offset;
- screen_offset = mPositionOffset;
- LLVector3 render_position = mPositionAgent
- + (x_pixel_vec * screen_offset.mV[VX])
- + (y_pixel_vec * screen_offset.mV[VY]);
- F32 y_offset = (F32)mOffsetY;
-
- // Render label
- {
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
- // Render text
- {
- // -1 mMaxLines means unlimited lines.
- S32 start_segment;
- S32 max_lines = getMaxLines();
- if (max_lines < 0)
- {
- start_segment = 0;
- }
- else
- {
- start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
- }
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- const LLFontGL* fontp = segment_iter->mFont;
- y_offset -= fontp->getLineHeight();
- U8 style = segment_iter->mStyle;
- LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
-
- F32 x_offset;
- if (mTextAlignment== ALIGN_TEXT_CENTER)
- {
- x_offset = -0.5f*segment_iter->getWidth(fontp);
- }
- else // ALIGN_LEFT
- {
- x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
- }
- text_color = segment_iter->mColor;
- text_color.mV[VALPHA] *= alpha_factor;
- hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
- }
- }
- /// Reset the default color to white. The renderer expects this to be the default.
- gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
- }
- void LLHUDText::setString(const std::string &text_utf8)
- {
- mTextSegments.clear();
- addLine(text_utf8, mColor);
- }
- void LLHUDText::clearString()
- {
- mTextSegments.clear();
- }
- void LLHUDText::addLine(const std::string &text_utf8,
- const LLColor4& color,
- const LLFontGL::StyleFlags style,
- const LLFontGL* font)
- {
- LLWString wline = utf8str_to_wstring(text_utf8);
- if (!wline.empty())
- {
- // use default font for segment if custom font not specified
- if (!font)
- {
- font = mFontp;
- }
- typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
- LLWString seps(utf8str_to_wstring("\r\n"));
- boost::char_separator<llwchar> sep(seps.c_str());
- tokenizer tokens(wline, sep);
- tokenizer::iterator iter = tokens.begin();
- while (iter != tokens.end())
- {
- U32 line_length = 0;
- do
- {
- F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
- S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
- LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
- mTextSegments.push_back(segment);
- line_length += segment_length;
- }
- while (line_length != iter->size());
- ++iter;
- }
- }
- }
- void LLHUDText::setZCompare(const BOOL zcompare)
- {
- mZCompare = zcompare;
- }
- void LLHUDText::setFont(const LLFontGL* font)
- {
- mFontp = font;
- }
- void LLHUDText::setColor(const LLColor4 &color)
- {
- mColor = color;
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- segment_iter->mColor = color;
- }
- }
- void LLHUDText::setAlpha(F32 alpha)
- {
- mColor.mV[VALPHA] = alpha;
- for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
- segment_iter != mTextSegments.end(); ++segment_iter )
- {
- segment_iter->mColor.mV[VALPHA] = alpha;
- }
- }
- void LLHUDText::setDoFade(const BOOL do_fade)
- {
- mDoFade = do_fade;
- }
- void LLHUDText::updateVisibility()
- {
- if (mSourceObject)
- {
- mSourceObject->updateText();
- }
-
- mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
- if (!mSourceObject)
- {
- //llwarns << "LLHUDText::updateScreenPos -- mSourceObject is NULL!" << llendl;
- mVisible = TRUE;
- if (mOnHUDAttachment)
- {
- sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
- }
- else
- {
- sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
- }
- return;
- }
- // Not visible if parent object is dead
- if (mSourceObject->isDead())
- {
- mVisible = FALSE;
- return;
- }
- // for now, all text on hud objects is visible
- if (mOnHUDAttachment)
- {
- mVisible = TRUE;
- sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
- mLastDistance = mPositionAgent.mV[VX];
- return;
- }
- // push text towards camera by radius of object, but not past camera
- LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
- LLVector3 dir_from_camera = vec_from_camera;
- dir_from_camera.normVec();
- if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
- { //text is behind camera, don't render
- mVisible = FALSE;
- return;
- }
-
- if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
- {
- mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
- }
- else
- {
- mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
- }
- mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
- if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
- {
- mVisible = FALSE;
- return;
- }
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- LLVector3 render_position = mPositionAgent +
- (x_pixel_vec * mPositionOffset.mV[VX]) +
- (y_pixel_vec * mPositionOffset.mV[VY]);
- mOffscreen = FALSE;
- if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
- {
- // if (!mVisibleOffScreen)
- // {
- mVisible = FALSE;
- return;
- // }
- // else
- // {
- // mOffscreen = TRUE;
- // }
- }
- mVisible = TRUE;
- sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
- }
- LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset)
- {
- LLCoordGL screen_pos;
- LLVector2 screen_pos_vec;
- LLVector3 x_pixel_vec;
- LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
- // if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
- // {
- // // bubble off-screen, so find a spot for it along screen edge
- // LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
- // }
- screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
- LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
- S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
- LLVector2 screen_center;
- screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
- if(mVertAlignment == ALIGN_VERT_TOP)
- {
- screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
- (F32)bottom,
- (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
- mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
- screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
- }
- else
- {
- screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
- (F32)bottom + mHeight * 0.5f,
- (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
- mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
- }
- return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
- }
- void LLHUDText::updateSize()
- {
- F32 height = 0.f;
- F32 width = 0.f;
- S32 max_lines = getMaxLines();
- //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
- //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
- S32 start_segment;
- if (max_lines < 0) start_segment = 0;
- else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
- std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
- while (iter != mTextSegments.end())
- {
- const LLFontGL* fontp = iter->mFont;
- height += fontp->getLineHeight();
- width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
- ++iter;
- }
- if (width == 0.f)
- {
- return;
- }
- width += HORIZONTAL_PADDING;
- height += VERTICAL_PADDING;
- // *TODO: Could do some sort of timer-based resize logic here
- F32 u = 1.f;
- mWidth = llmax(width, lerp(mWidth, (F32)width, u));
- mHeight = llmax(height, lerp(mHeight, (F32)height, u));
- }
- void LLHUDText::updateAll()
- {
- // iterate over all text objects, calculate their restoration forces,
- // and add them to the visible set if they are on screen and close enough
- sVisibleTextObjects.clear();
- sVisibleHUDTextObjects.clear();
-
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText* textp = (*text_it);
- textp->mTargetPositionOffset.clearVec();
- textp->updateSize();
- textp->updateVisibility();
- }
-
- // sort back to front for rendering purposes
- std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away());
- std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away());
- }
- //void LLHUDText::setLOD(S32 lod)
- //{
- // mLOD = lod;
- // //RN: uncomment this to visualize LOD levels
- // //std::string label = llformat("%d", lod);
- // //setLabel(label);
- //}
- S32 LLHUDText::getMaxLines()
- {
- return mMaxLines;
- //switch(mLOD)
- //{
- //case 0:
- // return mMaxLines;
- //case 1:
- // return mMaxLines > 0 ? mMaxLines / 2 : 5;
- //case 2:
- // return mMaxLines > 0 ? mMaxLines / 3 : 2;
- //default:
- // // label only
- // return 0;
- //}
- }
- void LLHUDText::markDead()
- {
- sTextObjects.erase(LLPointer<LLHUDText>(this));
- LLHUDObject::markDead();
- }
- void LLHUDText::renderAllHUD()
- {
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- {
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- VisibleTextObjectIterator text_it;
- for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it)
- {
- (*text_it)->renderText();
- }
- }
-
- LLVertexBuffer::unbind();
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- }
- void LLHUDText::shiftAll(const LLVector3& offset)
- {
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText *textp = text_it->get();
- textp->shift(offset);
- }
- }
- void LLHUDText::shift(const LLVector3& offset)
- {
- mPositionAgent += offset;
- }
- //static
- // called when UI scale changes, to flush font width caches
- void LLHUDText::reshape()
- {
- TextObjectIterator text_it;
- for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
- {
- LLHUDText* textp = (*text_it);
- std::vector<LLHUDTextSegment>::iterator segment_iter;
- for (segment_iter = textp->mTextSegments.begin();
- segment_iter != textp->mTextSegments.end(); ++segment_iter )
- {
- segment_iter->clearFontWidthMap();
- }
- }
- }
- //============================================================================
- F32 LLHUDText::LLHUDTextSegment::getWidth(const LLFontGL* font)
- {
- std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
- if (iter != mFontWidthMap.end())
- {
- return iter->second;
- }
- else
- {
- F32 width = font->getWidthF32(mText.c_str());
- mFontWidthMap[font] = width;
- return width;
- }
- }