/indra/newview/llfloatermodelpreview.h
https://bitbucket.org/lindenlab/viewer-beta/ · C Header · 475 lines · 322 code · 106 blank · 47 comment · 0 complexity · ea868eec476ed36b9627a80a0bfeaefe MD5 · raw file
- /**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATERMODELPREVIEW_H
- #define LL_LLFLOATERMODELPREVIEW_H
- #include "llfloaternamedesc.h"
- #include "lldynamictexture.h"
- #include "llfloatermodelwizard.h"
- #include "llquaternion.h"
- #include "llmeshrepository.h"
- #include "llmodel.h"
- #include "llthread.h"
- #include "llviewermenufile.h"
- class LLComboBox;
- class LLJoint;
- class LLViewerJointMesh;
- class LLVOAvatar;
- class LLTextBox;
- class LLVertexBuffer;
- class LLModelPreview;
- class LLFloaterModelPreview;
- class daeElement;
- class domProfile_COMMON;
- class domInstance_geometry;
- class domNode;
- class domTranslate;
- class domController;
- class LLMenuButton;
- class LLToggleableMenu;
- typedef std::map<std::string, LLMatrix4> JointTransformMap;
- typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
- const S32 NUM_LOD = 4;
- class LLModelLoader : public LLThread
- {
- public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- ERROR_MATERIALS,
- } eLoadState;
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
- bool mTrySLM;
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
- scene mScene;
- typedef std::queue<LLPointer<LLModel> > model_queue;
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
- LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
- std::deque<std::string>& jointsFromNodes );
- ~LLModelLoader() ;
- virtual void run();
- bool doLoadModel();
- bool loadFromSLM(const std::string& filename);
- void loadModelCallback();
- void loadTextures() ; //called in the main thread.
- void processElement(daeElement* element, bool& badElement);
- std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
- void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform );
- void setLoadState(U32 state);
- void buildJointToNodeMappingFromScene( daeElement* pRoot );
- void processJointToNodeMapping( domNode* pNode );
- void processChildJoints( domNode* pParentNode );
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
- JointTransformMap& mJointList;
- std::deque<std::string>& mJointsFromNode;
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
- private:
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
- };
- class LLFloaterModelPreview : public LLFloaterModelUploadBase
- {
- public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- void initModelPreview();
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- /*virtual*/ void onOpen(const LLSD& key);
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
- void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
-
- void onBrowseLOD(S32 lod);
-
- static void onReset(void* data);
- static void onUpload(void* data);
-
- void refresh();
-
- void loadModel(S32 lod);
- void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
-
- void onViewOptionChecked(LLUICtrl* ctrl);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
- // shows warning message if agent has no permissions to upload model
- /*virtual*/ void onPermissionsReceived(const LLSD& result);
- // called when error occurs during permissions request
- /*virtual*/ void setPermissonsErrorStatus(U32 status, const std::string& reason);
- /*virtual*/ void onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url);
- void handleModelPhysicsFeeReceived();
- /*virtual*/ void setModelPhysicsFeeErrorStatus(U32 status, const std::string& reason);
- /*virtual*/ void onModelUploadSuccess();
- /*virtual*/ void onModelUploadFailure();
- protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onPelvisOffsetCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- void toggleGenarateNormals();
- static void onAutoFillCommit(LLUICtrl*,void*);
-
- void onLODParamCommit(S32 lod, bool enforce_tri_limit);
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onCancel(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - use LoD above
- S32 mLODMode[4];
- LLMutex* mStatusLock;
- LLSD mModelPhysicsFee;
- private:
- void onClickCalculateBtn();
- void toggleCalculateButton();
- void onLoDSourceCommit(S32 lod);
- // Toggles between "Calculate weights & fee" and "Upload" buttons.
- void toggleCalculateButton(bool visible);
- // resets display options of model preview to their defaults.
- void resetDisplayOptions();
- void createSmoothComboBox(LLComboBox* combo_box, float min, float max);
- LLButton* mUploadBtn;
- LLButton* mCalculateBtn;
- };
- class LLMeshFilePicker : public LLFilePickerThread
- {
- public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
- private:
- LLModelPreview* mMP;
- S32 mLOD;
- };
- class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
- {
- typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
- typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
- typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
- public:
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
- void generateNormals();
- U32 calcResourceCost();
- void rebuildUploadData();
- void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
- void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- void updateLodControls(S32 lod);
- void clearGLODGroup();
- void onLODParamCommit(S32 lod, bool enforce_tri_limit);
- void addEmptyFace( LLModel* pTarget );
-
- const bool getModelPivot( void ) const { return mHasPivot; }
- void setHasPivot( bool val ) { mHasPivot = val; }
- void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
- //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
- //Accessors for joint position upload friendly rigs
- const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
- void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- //Determines if a rig is a legacy from the joint list
- bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
- //Accessors for the legacy rigs
- const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
- void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
- //Verify that a controller matches vertex counts
- bool verifyController( domController* pController );
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
- boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
- boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); }
-
- void setLoadState( U32 state ) { mLoadState = state; }
- U32 getLoadState() { return mLoadState; }
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
- LLVector3 getTranslationForJointOffset( std::string joint );
- private:
- //Utility function for controller vertex compare
- bool verifyCount( int expected, int result );
- //Creates the dummy avatar for the preview window
- void createPreviewAvatar( void );
- //Accessor for the dummy avatar
- LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
- protected:
- friend class LLModelLoader;
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLFloaterModelWizard::DecompRequest;
- friend class LLPhysicsDecomp;
- LLFloater* mFMP;
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
- U32 mLoadState;
- bool mResetJoints;
- bool mRigParityWithScene;
-
- std::map<std::string, bool> mViewOption;
- //GLOD object parameters (must rebuild object if these change)
- bool mLODFrozen;
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
- U32 mRequestedLoDMode[LLModel::NUM_LODS];
- S32 mRequestedTriangleCount[LLModel::NUM_LODS];
- F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
- U32 mRequestedBuildOperator[LLModel::NUM_LODS];
- U32 mRequestedQueueMode[LLModel::NUM_LODS];
- U32 mRequestedBorderMode[LLModel::NUM_LODS];
- F32 mRequestedShareTolerance[LLModel::NUM_LODS];
- F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
- LLModelLoader* mModelLoader;
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLViewerFetchedTexture* > mTextureSet;
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
- details_signal_t mDetailsSignal;
- model_loaded_signal_t mModelLoadedSignal;
- model_updated_signal_t mModelUpdatedSignal;
-
- LLVector3 mModelPivot;
- bool mHasPivot;
-
- float mPelvisZOffset;
-
- bool mRigValidJointUpload;
- bool mLegacyRigValid;
- bool mLastJointUpdate;
- std::deque<std::string> mMasterJointList;
- std::deque<std::string> mMasterLegacyJointList;
- std::deque<std::string> mJointsFromNode;
- JointTransformMap mJointTransformMap;
- LLPointer<LLVOAvatar> mPreviewAvatar;
- };
- #endif // LL_LLFLOATERMODELPREVIEW_H