/indra/newview/llviewermenu.h
C Header | 186 lines | 118 code | 32 blank | 36 comment | 0 complexity | a1cdca6492f3712b388050ea28962f06 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewermenu.h
- * @brief Builds menus out of objects
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWERMENU_H
- #define LL_LLVIEWERMENU_H
- #include "llmenugl.h"
- #include "llsafehandle.h"
- class LLMessageSystem;
- class LLSD;
- class LLUICtrl;
- class LLView;
- class LLParcelSelection;
- class LLObjectSelection;
- class LLSelectNode;
- void initialize_edit_menu();
- void init_menus();
- void cleanup_menus();
- void show_debug_menus(); // checks for if menus should be shown first.
- void toggle_debug_menus(void*);
- void show_context_menu( S32 x, S32 y, MASK mask );
- void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
- void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
- void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
- BOOL enable_save_into_inventory(void*);
- void handle_reset_view();
- void handle_cut(void*);
- void handle_copy(void*);
- void handle_paste(void*);
- void handle_delete(void*);
- void handle_redo(void*);
- void handle_undo(void*);
- void handle_select_all(void*);
- void handle_deselect(void*);
- void handle_delete_object();
- void handle_duplicate(void*);
- void handle_duplicate_in_place(void*);
- BOOL enable_not_have_card(void *userdata);
- void process_grant_godlike_powers(LLMessageSystem* msg, void**);
- BOOL enable_cut(void*);
- BOOL enable_copy(void*);
- BOOL enable_paste(void*);
- BOOL enable_select_all(void*);
- BOOL enable_deselect(void*);
- BOOL enable_undo(void*);
- BOOL enable_redo(void*);
- BOOL is_agent_mappable(const LLUUID& agent_id);
- void confirm_replace_attachment(S32 option, void* user_data);
- void handle_detach_from_avatar(const LLSD& user_data);
- void attach_label(std::string& label, const LLSD&);
- void detach_label(std::string& label, const LLSD&);
- void handle_detach(void*);
- BOOL enable_god_full(void* user_data);
- BOOL enable_god_liaison(void* user_data);
- BOOL enable_god_basic(void* user_data);
- void set_underclothes_menu_options();
- void exchange_callingcard(const LLUUID& dest_id);
- void handle_gestures(void*);
- void handle_sit_down(void*);
- void handle_object_build(void*);
- void handle_object_touch();
- bool enable_object_open();
- void handle_object_open();
- // Buy either contents or object itself
- void handle_buy();
- void handle_take_copy();
- void handle_look_at_selection(const LLSD& param);
- void handle_zoom_to_object(LLUUID object_id);
- void handle_buy_land();
- // Takes avatar UUID, or if no UUID passed, uses last selected object
- void handle_avatar_freeze(const LLSD& avatar_id);
- // Takes avatar UUID, or if no UUID passed, uses last selected object
- void handle_avatar_eject(const LLSD& avatar_id);
- bool enable_freeze_eject(const LLSD& avatar_id);
- // Can anyone take a free copy of the object?
- // *TODO: Move to separate file
- bool anyone_copy_selection(LLSelectNode* nodep);
- // Is this selected object for sale?
- // *TODO: Move to separate file
- bool for_sale_selection(LLSelectNode* nodep);
- void handle_save_snapshot(void *);
- void handle_toggle_flycam();
- void handle_object_sit_or_stand();
- void handle_give_money_dialog();
- bool enable_pay_object();
- bool enable_buy_object();
- bool handle_go_to();
- // Export to XML or Collada
- void handle_export_selected( void * );
- class LLViewerMenuHolderGL : public LLMenuHolderGL
- {
- public:
- struct Params : public LLInitParam::Block<Params, LLMenuHolderGL::Params>
- {};
- LLViewerMenuHolderGL(const Params& p);
- virtual BOOL hideMenus();
-
- void setParcelSelection(LLSafeHandle<LLParcelSelection> selection);
- void setObjectSelection(LLSafeHandle<LLObjectSelection> selection);
- virtual const LLRect getMenuRect() const;
- protected:
- LLSafeHandle<LLParcelSelection> mParcelSelection;
- LLSafeHandle<LLObjectSelection> mObjectSelection;
- };
- extern const std::string SAVE_INTO_INVENTORY;
- extern LLMenuBarGL* gMenuBarView;
- //extern LLView* gMenuBarHolder;
- extern LLMenuGL* gEditMenu;
- extern LLMenuGL* gPopupMenuView;
- extern LLViewerMenuHolderGL* gMenuHolder;
- extern LLMenuBarGL* gLoginMenuBarView;
- // Context menus in 3D scene
- extern LLContextMenu *gMenuAvatarSelf;
- extern LLContextMenu *gMenuAvatarOther;
- extern LLContextMenu *gMenuObject;
- extern LLContextMenu *gMenuAttachmentSelf;
- extern LLContextMenu *gMenuAttachmentOther;
- extern LLContextMenu *gMenuLand;
- // Needed to build menus when attachment site list available
- extern LLMenuGL* gAttachSubMenu;
- extern LLMenuGL* gDetachSubMenu;
- extern LLMenuGL* gTakeOffClothes;
- extern LLContextMenu* gAttachScreenPieMenu;
- extern LLContextMenu* gDetachScreenPieMenu;
- extern LLContextMenu* gAttachPieMenu;
- extern LLContextMenu* gDetachPieMenu;
- extern LLContextMenu* gAttachBodyPartPieMenus[8];
- extern LLContextMenu* gDetachBodyPartPieMenus[8];
- extern LLMenuItemCallGL* gAFKMenu;
- extern LLMenuItemCallGL* gBusyMenu;
- extern LLMenuItemCallGL* gMutePieMenu;
- extern LLMenuItemCallGL* gMuteObjectPieMenu;
- extern LLMenuItemCallGL* gBuyPassPieMenu;
- #endif