/indra/newview/lldrawpoolalpha.h
C++ Header | 97 lines | 56 code | 15 blank | 26 comment | 0 complexity | 5521a8892d177b17e06056e6ac797ac1 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lldrawpoolalpha.h
- * @brief LLDrawPoolAlpha class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLALPHA_H
- #define LL_LLDRAWPOOLALPHA_H
- #include "lldrawpool.h"
- #include "llrender.h"
- #include "llframetimer.h"
- class LLFace;
- class LLColor4;
- class LLGLSLShader;
- class LLDrawPoolAlpha: public LLRenderPass
- {
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXCOORD0
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
- /*virtual*/ ~LLDrawPoolAlpha();
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ void beginRenderPass(S32 pass = 0);
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
- virtual void render(S32 pass = 0);
- /*virtual*/ void prerender();
- void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- void renderAlpha(U32 mask);
- void renderAlphaHighlight(U32 mask);
-
- static BOOL sShowDebugAlpha;
- private:
- LLGLSLShader* current_shader;
- LLGLSLShader* target_shader;
- LLGLSLShader* simple_shader;
- LLGLSLShader* fullbright_shader;
- LLGLSLShader* emissive_shader;
- // our 'normal' alpha blend function for this pass
- LLRender::eBlendFactor mColorSFactor;
- LLRender::eBlendFactor mColorDFactor;
- LLRender::eBlendFactor mAlphaSFactor;
- LLRender::eBlendFactor mAlphaDFactor;
- };
- class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
- {
- public:
- LLDrawPoolAlphaPostWater();
- virtual void render(S32 pass = 0);
- };
- #endif // LL_LLDRAWPOOLALPHA_H