/indra/newview/llviewerdisplayname.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 208 lines · 120 code · 32 blank · 56 comment · 7 complexity · 7829639dba21f9887ffccd278180f66e MD5 · raw file
- /**
- * @file llviewerdisplayname.cpp
- * @brief Wrapper for display name functionality
- *
- * $LicenseInfo:firstyear=2010&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llviewerdisplayname.h"
- // viewer includes
- #include "llagent.h"
- #include "llviewerregion.h"
- #include "llvoavatar.h"
- // library includes
- #include "llavatarnamecache.h"
- #include "llhttpclient.h"
- #include "llhttpnode.h"
- #include "llnotificationsutil.h"
- #include "llui.h" // getLanguage()
- namespace LLViewerDisplayName
- {
- // Fired when viewer receives server response to display name change
- set_name_signal_t sSetDisplayNameSignal;
- // Fired when there is a change in the agent's name
- name_changed_signal_t sNameChangedSignal;
- void addNameChangedCallback(const name_changed_signal_t::slot_type& cb)
- {
- sNameChangedSignal.connect(cb);
- }
- }
- class LLSetDisplayNameResponder : public LLHTTPClient::Responder
- {
- public:
- // only care about errors
- /*virtual*/ void error(U32 status, const std::string& reason)
- {
- LLViewerDisplayName::sSetDisplayNameSignal(false, "", LLSD());
- LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
- }
- };
- void LLViewerDisplayName::set(const std::string& display_name, const set_name_slot_t& slot)
- {
- // TODO: simple validation here
- LLViewerRegion* region = gAgent.getRegion();
- llassert(region);
- std::string cap_url = region->getCapability("SetDisplayName");
- if (cap_url.empty())
- {
- // this server does not support display names, report error
- slot(false, "unsupported", LLSD());
- return;
- }
- // People API can return localized error messages. Indicate our
- // language preference via header.
- LLSD headers;
- headers["Accept-Language"] = LLUI::getLanguage();
- // People API requires both the old and new value to change a variable.
- // Our display name will be in cache before the viewer's UI is available
- // to request a change, so we can use direct lookup without callback.
- LLAvatarName av_name;
- if (!LLAvatarNameCache::get( gAgent.getID(), &av_name))
- {
- slot(false, "name unavailable", LLSD());
- return;
- }
- // People API expects array of [ "old value", "new value" ]
- LLSD change_array = LLSD::emptyArray();
- change_array.append(av_name.mDisplayName);
- change_array.append(display_name);
-
- llinfos << "Set name POST to " << cap_url << llendl;
- // Record our caller for when the server sends back a reply
- sSetDisplayNameSignal.connect(slot);
-
- // POST the requested change. The sim will not send a response back to
- // this request directly, rather it will send a separate message after it
- // communicates with the back-end.
- LLSD body;
- body["display_name"] = change_array;
- LLHTTPClient::post(cap_url, body, new LLSetDisplayNameResponder, headers);
- }
- class LLSetDisplayNameReply : public LLHTTPNode
- {
- LOG_CLASS(LLSetDisplayNameReply);
- public:
- /*virtual*/ void post(
- LLHTTPNode::ResponsePtr response,
- const LLSD& context,
- const LLSD& input) const
- {
- LLSD body = input["body"];
- S32 status = body["status"].asInteger();
- bool success = (status == 200);
- std::string reason = body["reason"].asString();
- LLSD content = body["content"];
- llinfos << "status " << status << " reason " << reason << llendl;
- // If viewer's concept of display name is out-of-date, the set request
- // will fail with 409 Conflict. If that happens, fetch up-to-date
- // name information.
- if (status == 409)
- {
- LLUUID agent_id = gAgent.getID();
- // Flush stale data
- LLAvatarNameCache::erase( agent_id );
- // Queue request for new data
- LLAvatarName ignored;
- LLAvatarNameCache::get( agent_id, &ignored );
- // Kill name tag, as it is wrong
- LLVOAvatar::invalidateNameTag( agent_id );
- }
- // inform caller of result
- LLViewerDisplayName::sSetDisplayNameSignal(success, reason, content);
- LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
- }
- };
- class LLDisplayNameUpdate : public LLHTTPNode
- {
- /*virtual*/ void post(
- LLHTTPNode::ResponsePtr response,
- const LLSD& context,
- const LLSD& input) const
- {
- LLSD body = input["body"];
- LLUUID agent_id = body["agent_id"];
- std::string old_display_name = body["old_display_name"];
- // By convention this record is called "agent" in the People API
- LLSD name_data = body["agent"];
- // Inject the new name data into cache
- LLAvatarName av_name;
- av_name.fromLLSD( name_data );
- llinfos << "name-update now " << LLDate::now()
- << " next_update " << LLDate(av_name.mNextUpdate)
- << llendl;
- // Name expiration time may be provided in headers, or we may use a
- // default value
- // *TODO: get actual headers out of ResponsePtr
- //LLSD headers = response->mHeaders;
- LLSD headers;
- av_name.mExpires =
- LLAvatarNameCache::nameExpirationFromHeaders(headers);
- LLAvatarNameCache::insert(agent_id, av_name);
- // force name tag to update
- LLVOAvatar::invalidateNameTag(agent_id);
- LLSD args;
- args["OLD_NAME"] = old_display_name;
- args["SLID"] = av_name.mUsername;
- args["NEW_NAME"] = av_name.mDisplayName;
- LLNotificationsUtil::add("DisplayNameUpdate", args);
- if (agent_id == gAgent.getID())
- {
- LLViewerDisplayName::sNameChangedSignal();
- }
- }
- };
- LLHTTPRegistration<LLSetDisplayNameReply>
- gHTTPRegistrationMessageSetDisplayNameReply(
- "/message/SetDisplayNameReply");
- LLHTTPRegistration<LLDisplayNameUpdate>
- gHTTPRegistrationMessageDisplayNameUpdate(
- "/message/DisplayNameUpdate");