/indra/newview/lltexturefetch.cpp
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Possible License(s): LGPL-2.1
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- /**
- * @file lltexturefetch.cpp
- * @brief Object which fetches textures from the cache and/or network
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include <iostream>
- #include <map>
- #include "llstl.h"
- #include "lltexturefetch.h"
- #include "llcurl.h"
- #include "lldir.h"
- #include "llhttpclient.h"
- #include "llhttpstatuscodes.h"
- #include "llimage.h"
- #include "llimagej2c.h"
- #include "llimageworker.h"
- #include "llworkerthread.h"
- #include "message.h"
- #include "llagent.h"
- #include "lltexturecache.h"
- #include "llviewercontrol.h"
- #include "llviewertexturelist.h"
- #include "llviewertexture.h"
- #include "llviewerregion.h"
- #include "llviewerstats.h"
- #include "llviewerassetstats.h"
- #include "llworld.h"
- //////////////////////////////////////////////////////////////////////////////
- class LLTextureFetchWorker : public LLWorkerClass
- {
- friend class LLTextureFetch;
- friend class HTTPGetResponder;
-
- private:
- class CacheReadResponder : public LLTextureCache::ReadResponder
- {
- public:
- CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
- : mFetcher(fetcher), mID(id)
- {
- setImage(image);
- }
- virtual void completed(bool success)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- };
- class CacheWriteResponder : public LLTextureCache::WriteResponder
- {
- public:
- CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
- : mFetcher(fetcher), mID(id)
- {
- }
- virtual void completed(bool success)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackCacheWrite(success);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- };
-
- class DecodeResponder : public LLImageDecodeThread::Responder
- {
- public:
- DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
- : mFetcher(fetcher), mID(id), mWorker(worker)
- {
- }
- virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackDecoded(success, raw, aux);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID)
- };
- struct Compare
- {
- // lhs < rhs
- bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
- {
- // greater priority is "less"
- const F32 lpriority = lhs->mImagePriority;
- const F32 rpriority = rhs->mImagePriority;
- if (lpriority > rpriority) // higher priority
- return true;
- else if (lpriority < rpriority)
- return false;
- else
- return lhs < rhs;
- }
- };
-
- public:
- /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
- /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
- /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
- ~LLTextureFetchWorker();
- // void relese() { --mActiveCount; }
- S32 callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success);
- void callbackCacheRead(bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal);
- void callbackCacheWrite(bool success);
- void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
-
- void setGetStatus(U32 status, const std::string& reason)
- {
- LLMutexLock lock(&mWorkMutex);
- mGetStatus = status;
- mGetReason = reason;
- }
- void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; }
- bool getCanUseHTTP() const { return mCanUseHTTP; }
- LLTextureFetch & getFetcher() { return *mFetcher; }
-
- protected:
- LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
- F32 priority, S32 discard, S32 size);
- private:
- /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
- /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
- void resetFormattedData();
-
- void setImagePriority(F32 priority);
- void setDesiredDiscard(S32 discard, S32 size);
- bool insertPacket(S32 index, U8* data, S32 size);
- void clearPackets();
- void setupPacketData();
- U32 calcWorkPriority();
- void removeFromCache();
- bool processSimulatorPackets();
- bool writeToCacheComplete();
-
- void lockWorkMutex() { mWorkMutex.lock(); }
- void unlockWorkMutex() { mWorkMutex.unlock(); }
- private:
- enum e_state // mState
- {
- // NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
- INVALID = 0,
- INIT,
- LOAD_FROM_TEXTURE_CACHE,
- CACHE_POST,
- LOAD_FROM_NETWORK,
- LOAD_FROM_SIMULATOR,
- SEND_HTTP_REQ,
- WAIT_HTTP_REQ,
- DECODE_IMAGE,
- DECODE_IMAGE_UPDATE,
- WRITE_TO_CACHE,
- WAIT_ON_WRITE,
- DONE
- };
- enum e_request_state // mSentRequest
- {
- UNSENT = 0,
- QUEUED = 1,
- SENT_SIM = 2
- };
- enum e_write_to_cache_state //mWriteToCacheState
- {
- NOT_WRITE = 0,
- CAN_WRITE = 1,
- SHOULD_WRITE = 2
- };
- static const char* sStateDescs[];
- e_state mState;
- e_write_to_cache_state mWriteToCacheState;
- LLTextureFetch* mFetcher;
- LLPointer<LLImageFormatted> mFormattedImage;
- LLPointer<LLImageRaw> mRawImage;
- LLPointer<LLImageRaw> mAuxImage;
- LLUUID mID;
- LLHost mHost;
- std::string mUrl;
- U8 mType;
- F32 mImagePriority;
- U32 mWorkPriority;
- F32 mRequestedPriority;
- S32 mDesiredDiscard;
- S32 mSimRequestedDiscard;
- S32 mRequestedDiscard;
- S32 mLoadedDiscard;
- S32 mDecodedDiscard;
- LLFrameTimer mRequestedTimer;
- LLFrameTimer mFetchTimer;
- LLTextureCache::handle_t mCacheReadHandle;
- LLTextureCache::handle_t mCacheWriteHandle;
- U8* mBuffer;
- S32 mBufferSize;
- S32 mRequestedSize;
- S32 mDesiredSize;
- S32 mFileSize;
- S32 mCachedSize;
- e_request_state mSentRequest;
- handle_t mDecodeHandle;
- BOOL mLoaded;
- BOOL mDecoded;
- BOOL mWritten;
- BOOL mNeedsAux;
- BOOL mHaveAllData;
- BOOL mInLocalCache;
- bool mCanUseHTTP ;
- bool mCanUseNET ; //can get from asset server.
- S32 mHTTPFailCount;
- S32 mRetryAttempt;
- S32 mActiveCount;
- U32 mGetStatus;
- std::string mGetReason;
-
- // Work Data
- LLMutex mWorkMutex;
- struct PacketData
- {
- PacketData(U8* data, S32 size) { mData = data; mSize = size; }
- ~PacketData() { clearData(); }
- void clearData() { delete[] mData; mData = NULL; }
- U8* mData;
- U32 mSize;
- };
- std::vector<PacketData*> mPackets;
- S32 mFirstPacket;
- S32 mLastPacket;
- U16 mTotalPackets;
- U8 mImageCodec;
- LLViewerAssetStats::duration_t mMetricsStartTime;
- };
- //////////////////////////////////////////////////////////////////////////////
- class HTTPGetResponder : public LLCurl::Responder
- {
- LOG_CLASS(HTTPGetResponder);
- public:
- HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset, bool redir)
- : mFetcher(fetcher), mID(id), mStartTime(startTime), mRequestedSize(requestedSize), mOffset(offset), mFollowRedir(redir)
- {
- }
- ~HTTPGetResponder()
- {
- }
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
- static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
- if (log_to_viewer_log || log_to_sim)
- {
- mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
- U64 timeNow = LLTimer::getTotalTime();
- mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
- mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
- mFetcher->mTextureInfo.setRequestOffset(mID, mOffset);
- mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
- }
- lldebugs << "HTTP COMPLETE: " << mID << llendl;
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- bool success = false;
- bool partial = false;
- if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
- {
- success = true;
- if (HTTP_PARTIAL_CONTENT == status) // partial information
- {
- partial = true;
- }
- }
- if (!success)
- {
- worker->setGetStatus(status, reason);
- // llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
- }
-
- S32 data_size = worker->callbackHttpGet(channels, buffer, partial, success);
-
- if(log_texture_traffic && data_size > 0)
- {
- LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID) ;
- if(tex)
- {
- gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
- }
- }
- mFetcher->removeFromHTTPQueue(mID, data_size);
- if (worker->mMetricsStartTime)
- {
- LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == worker->mType,
- LLViewerAssetStatsFF::get_timestamp() - worker->mMetricsStartTime);
- worker->mMetricsStartTime = 0;
- }
- LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == worker->mType);
- }
- else
- {
- mFetcher->removeFromHTTPQueue(mID);
- llwarns << "Worker not found: " << mID << llendl;
- }
- }
- virtual bool followRedir()
- {
- return mFollowRedir;
- }
-
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- U64 mStartTime;
- S32 mRequestedSize;
- U32 mOffset;
- bool mFollowRedir;
- };
- //////////////////////////////////////////////////////////////////////////////
- // Cross-thread messaging for asset metrics.
- /**
- * @brief Base class for cross-thread requests made of the fetcher
- *
- * I believe the intent of the LLQueuedThread class was to
- * have these operations derived from LLQueuedThread::QueuedRequest
- * but the texture fetcher has elected to manage the queue
- * in its own manner. So these are free-standing objects which are
- * managed in simple FIFO order on the mCommands queue of the
- * LLTextureFetch object.
- *
- * What each represents is a simple command sent from an
- * outside thread into the TextureFetch thread to be processed
- * in order and in a timely fashion (though not an absolute
- * higher priority than other operations of the thread).
- * Each operation derives a new class from the base customizing
- * members, constructors and the doWork() method to effect
- * the command.
- *
- * The flow is one-directional. There are two global instances
- * of the LLViewerAssetStats collector, one for the main program's
- * thread pointed to by gViewerAssetStatsMain and one for the
- * TextureFetch thread pointed to by gViewerAssetStatsThread1.
- * Common operations has each thread recording metrics events
- * into the respective collector unconcerned with locking and
- * the state of any other thread. But when the agent moves into
- * a different region or the metrics timer expires and a report
- * needs to be sent back to the grid, messaging across threads
- * is required to distribute data and perform global actions.
- * In pseudo-UML, it looks like:
- *
- * Main Thread1
- * . .
- * . .
- * +-----+ .
- * | AM | .
- * +--+--+ .
- * +-------+ | .
- * | Main | +--+--+ .
- * | | | SRE |---. .
- * | Stats | +-----+ \ .
- * | | | \ (uuid) +-----+
- * | Coll. | +--+--+ `-------->| SR |
- * +-------+ | MSC | +--+--+
- * | ^ +-----+ |
- * | | (uuid) / . +-----+ (uuid)
- * | `--------' . | MSC |---------.
- * | . +-----+ |
- * | +-----+ . v
- * | | TE | . +-------+
- * | +--+--+ . | Thd1 |
- * | | . | |
- * | +-----+ . | Stats |
- * `--------->| RSC | . | |
- * +--+--+ . | Coll. |
- * | . +-------+
- * +--+--+ . |
- * | SME |---. . |
- * +-----+ \ . |
- * . \ (clone) +-----+ |
- * . `-------->| SM | |
- * . +--+--+ |
- * . | |
- * . +-----+ |
- * . | RSC |<--------'
- * . +-----+
- * . |
- * . +-----+
- * . | CP |--> HTTP POST
- * . +-----+
- * . .
- * . .
- *
- *
- * Key:
- *
- * SRE - Set Region Enqueued. Enqueue a 'Set Region' command in
- * the other thread providing the new UUID of the region.
- * TFReqSetRegion carries the data.
- * SR - Set Region. New region UUID is sent to the thread-local
- * collector.
- * SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command
- * including an ownership transfer of a cloned LLViewerAssetStats.
- * TFReqSendMetrics carries the data.
- * SM - Send Metrics. Global metrics reporting operation. Takes
- * the cloned stats from the command, merges it with the
- * thread's local stats, converts to LLSD and sends it on
- * to the grid.
- * AM - Agent Moved. Agent has completed some sort of move to a
- * new region.
- * TE - Timer Expired. Metrics timer has expired (on the order
- * of 10 minutes).
- * CP - CURL Post
- * MSC - Modify Stats Collector. State change in the thread-local
- * collector. Typically a region change which affects the
- * global pointers used to find the 'current stats'.
- * RSC - Read Stats Collector. Extract collector data cloning it
- * (i.e. deep copy) when necessary.
- *
- */
- class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest
- {
- public:
- // Default ctors and assignment operator are correct.
- virtual ~TFRequest()
- {}
- // Patterned after QueuedRequest's method but expected behavior
- // is different. Always expected to complete on the first call
- // and work dispatcher will assume the same and delete the
- // request after invocation.
- virtual bool doWork(LLTextureFetch * fetcher) = 0;
- };
- namespace
- {
- /**
- * @brief Implements a 'Set Region' cross-thread command.
- *
- * When an agent moves to a new region, subsequent metrics need
- * to be binned into a new or existing stats collection in 1:1
- * relationship with the region. We communicate this region
- * change across the threads involved in the communication with
- * this message.
- *
- * Corresponds to LLTextureFetch::commandSetRegion()
- */
- class TFReqSetRegion : public LLTextureFetch::TFRequest
- {
- public:
- TFReqSetRegion(U64 region_handle)
- : LLTextureFetch::TFRequest(),
- mRegionHandle(region_handle)
- {}
- TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined
- virtual ~TFReqSetRegion()
- {}
- virtual bool doWork(LLTextureFetch * fetcher);
-
- public:
- const U64 mRegionHandle;
- };
- /**
- * @brief Implements a 'Send Metrics' cross-thread command.
- *
- * This is the big operation. The main thread gathers metrics
- * for a period of minutes into LLViewerAssetStats and other
- * objects then makes a snapshot of the data by cloning the
- * collector. This command transfers the clone, along with a few
- * additional arguments (UUIDs), handing ownership to the
- * TextureFetch thread. It then merges its own data into the
- * cloned copy, converts to LLSD and kicks off an HTTP POST of
- * the resulting data to the currently active metrics collector.
- *
- * Corresponds to LLTextureFetch::commandSendMetrics()
- */
- class TFReqSendMetrics : public LLTextureFetch::TFRequest
- {
- public:
- /**
- * Construct the 'Send Metrics' command to have the TextureFetch
- * thread add and log metrics data.
- *
- * @param caps_url URL of a "ViewerMetrics" Caps target
- * to receive the data. Does not have to
- * be associated with a particular region.
- *
- * @param session_id UUID of the agent's session.
- *
- * @param agent_id UUID of the agent. (Being pure here...)
- *
- * @param main_stats Pointer to a clone of the main thread's
- * LLViewerAssetStats data. Thread1 takes
- * ownership of the copy and disposes of it
- * when done.
- */
- TFReqSendMetrics(const std::string & caps_url,
- const LLUUID & session_id,
- const LLUUID & agent_id,
- LLViewerAssetStats * main_stats)
- : LLTextureFetch::TFRequest(),
- mCapsURL(caps_url),
- mSessionID(session_id),
- mAgentID(agent_id),
- mMainStats(main_stats)
- {}
- TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined
- virtual ~TFReqSendMetrics();
- virtual bool doWork(LLTextureFetch * fetcher);
-
- public:
- const std::string mCapsURL;
- const LLUUID mSessionID;
- const LLUUID mAgentID;
- LLViewerAssetStats * mMainStats;
- };
- /*
- * Examines the merged viewer metrics report and if found to be too long,
- * will attempt to truncate it in some reasonable fashion.
- *
- * @param max_regions Limit of regions allowed in report.
- *
- * @param metrics Full, merged viewer metrics report.
- *
- * @returns If data was truncated, returns true.
- */
- bool truncate_viewer_metrics(int max_regions, LLSD & metrics);
- } // end of anonymous namespace
- //////////////////////////////////////////////////////////////////////////////
- //static
- const char* LLTextureFetchWorker::sStateDescs[] = {
- "INVALID",
- "INIT",
- "LOAD_FROM_TEXTURE_CACHE",
- "CACHE_POST",
- "LOAD_FROM_NETWORK",
- "LOAD_FROM_SIMULATOR",
- "SEND_HTTP_REQ",
- "WAIT_HTTP_REQ",
- "DECODE_IMAGE",
- "DECODE_IMAGE_UPDATE",
- "WRITE_TO_CACHE",
- "WAIT_ON_WRITE",
- "DONE",
- };
- // static
- volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break
- // called from MAIN THREAD
- LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
- const std::string& url, // Optional URL
- const LLUUID& id, // Image UUID
- const LLHost& host, // Simulator host
- F32 priority, // Priority
- S32 discard, // Desired discard
- S32 size) // Desired size
- : LLWorkerClass(fetcher, "TextureFetch"),
- mState(INIT),
- mWriteToCacheState(NOT_WRITE),
- mFetcher(fetcher),
- mID(id),
- mHost(host),
- mUrl(url),
- mImagePriority(priority),
- mWorkPriority(0),
- mRequestedPriority(0.f),
- mDesiredDiscard(-1),
- mSimRequestedDiscard(-1),
- mRequestedDiscard(-1),
- mLoadedDiscard(-1),
- mDecodedDiscard(-1),
- mCacheReadHandle(LLTextureCache::nullHandle()),
- mCacheWriteHandle(LLTextureCache::nullHandle()),
- mBuffer(NULL),
- mBufferSize(0),
- mRequestedSize(0),
- mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
- mFileSize(0),
- mCachedSize(0),
- mLoaded(FALSE),
- mSentRequest(UNSENT),
- mDecodeHandle(0),
- mDecoded(FALSE),
- mWritten(FALSE),
- mNeedsAux(FALSE),
- mHaveAllData(FALSE),
- mInLocalCache(FALSE),
- mCanUseHTTP(true),
- mHTTPFailCount(0),
- mRetryAttempt(0),
- mActiveCount(0),
- mGetStatus(0),
- mWorkMutex(NULL),
- mFirstPacket(0),
- mLastPacket(-1),
- mTotalPackets(0),
- mImageCodec(IMG_CODEC_INVALID),
- mMetricsStartTime(0)
- {
- mCanUseNET = mUrl.empty() ;
- calcWorkPriority();
- mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
- // llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << llendl;
- if (!mFetcher->mDebugPause)
- {
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority );
- }
- setDesiredDiscard(discard, size);
- }
- LLTextureFetchWorker::~LLTextureFetchWorker()
- {
- // llinfos << "Destroy: " << mID
- // << " Decoded=" << mDecodedDiscard
- // << " Requested=" << mRequestedDiscard
- // << " Desired=" << mDesiredDiscard << llendl;
- llassert_always(!haveWork());
- lockWorkMutex();
- if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
- {
- mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
- {
- mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
- }
- mFormattedImage = NULL;
- clearPackets();
- unlockWorkMutex();
- mFetcher->removeFromHTTPQueue(mID);
- }
- void LLTextureFetchWorker::clearPackets()
- {
- for_each(mPackets.begin(), mPackets.end(), DeletePointer());
- mPackets.clear();
- mTotalPackets = 0;
- mLastPacket = -1;
- mFirstPacket = 0;
- }
- void LLTextureFetchWorker::setupPacketData()
- {
- S32 data_size = 0;
- if (mFormattedImage.notNull())
- {
- data_size = mFormattedImage->getDataSize();
- }
- if (data_size > 0)
- {
- // Only used for simulator requests
- mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1;
- if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size)
- {
- llwarns << "Bad CACHED TEXTURE size: " << data_size << " removing." << llendl;
- removeFromCache();
- resetFormattedData();
- clearPackets();
- }
- else if (mFileSize > 0)
- {
- mLastPacket = mFirstPacket-1;
- mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1;
- }
- else
- {
- // This file was cached using HTTP so we have to refetch the first packet
- resetFormattedData();
- clearPackets();
- }
- }
- }
- U32 LLTextureFetchWorker::calcWorkPriority()
- {
- //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
- static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
- mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE));
- return mWorkPriority;
- }
- // mWorkMutex is locked
- void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
- {
- bool prioritize = false;
- if (mDesiredDiscard != discard)
- {
- if (!haveWork())
- {
- calcWorkPriority();
- if (!mFetcher->mDebugPause)
- {
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority);
- }
- }
- else if (mDesiredDiscard < discard)
- {
- prioritize = true;
- }
- mDesiredDiscard = discard;
- mDesiredSize = size;
- }
- else if (size > mDesiredSize)
- {
- mDesiredSize = size;
- prioritize = true;
- }
- mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE);
- if ((prioritize && mState == INIT) || mState == DONE)
- {
- mState = INIT;
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- setPriority(work_priority);
- }
- }
- void LLTextureFetchWorker::setImagePriority(F32 priority)
- {
- // llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
- F32 delta = fabs(priority - mImagePriority);
- if (delta > (mImagePriority * .05f) || mState == DONE)
- {
- mImagePriority = priority;
- calcWorkPriority();
- U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
- setPriority(work_priority);
- }
- }
- void LLTextureFetchWorker::resetFormattedData()
- {
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
- mBufferSize = 0;
- if (mFormattedImage.notNull())
- {
- mFormattedImage->deleteData();
- }
- mHaveAllData = FALSE;
- }
- // Called from MAIN thread
- void LLTextureFetchWorker::startWork(S32 param)
- {
- llassert(mFormattedImage.isNull());
- }
- #include "llviewertexturelist.h" // debug
- // Called from LLWorkerThread::processRequest()
- bool LLTextureFetchWorker::doWork(S32 param)
- {
- LLMutexLock lock(&mWorkMutex);
- if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
- {
- if (mState < DECODE_IMAGE)
- {
- return true; // abort
- }
- }
- if(mImagePriority < F_ALMOST_ZERO)
- {
- if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
- {
- return true; // abort
- }
- }
- if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP)
- {
- //nowhere to get data, abort.
- return true ;
- }
- if (mFetcher->mDebugPause)
- {
- return false; // debug: don't do any work
- }
- if (mID == mFetcher->mDebugID)
- {
- mFetcher->mDebugCount++; // for setting breakpoints
- }
- if (mState != DONE)
- {
- mFetchTimer.reset();
- }
- if (mState == INIT)
- {
- mRawImage = NULL ;
- mRequestedDiscard = -1;
- mLoadedDiscard = -1;
- mDecodedDiscard = -1;
- mRequestedSize = 0;
- mFileSize = 0;
- mCachedSize = 0;
- mLoaded = FALSE;
- mSentRequest = UNSENT;
- mDecoded = FALSE;
- mWritten = FALSE;
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
- mBufferSize = 0;
- mHaveAllData = FALSE;
- clearPackets(); // TODO: Shouldn't be necessary
- mCacheReadHandle = LLTextureCache::nullHandle();
- mCacheWriteHandle = LLTextureCache::nullHandle();
- mState = LOAD_FROM_TEXTURE_CACHE;
- mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
- LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
- << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
- // fall through
- }
- if (mState == LOAD_FROM_TEXTURE_CACHE)
- {
- if (mCacheReadHandle == LLTextureCache::nullHandle())
- {
- U32 cache_priority = mWorkPriority;
- S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- S32 size = mDesiredSize - offset;
- if (size <= 0)
- {
- mState = CACHE_POST;
- return false;
- }
- mFileSize = 0;
- mLoaded = FALSE;
-
- if (mUrl.compare(0, 7, "file://") == 0)
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- // read file from local disk
- std::string filename = mUrl.substr(7, std::string::npos);
- CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
- offset, size, responder);
- }
- else if (mUrl.empty())
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
- offset, size, responder);
- }
- else if(mCanUseHTTP)
- {
- if (!(mUrl.compare(0, 7, "http://") == 0))
- {
- // *TODO:?remove this warning
- llwarns << "Unknown URL Type: " << mUrl << llendl;
- }
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = SEND_HTTP_REQ;
- }
- else
- {
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = LOAD_FROM_NETWORK;
- }
- }
- if (mLoaded)
- {
- // Make sure request is complete. *TODO: make this auto-complete
- if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false))
- {
- mCacheReadHandle = LLTextureCache::nullHandle();
- mState = CACHE_POST;
- // fall through
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- if (mState == CACHE_POST)
- {
- mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- // Successfully loaded
- if ((mCachedSize >= mDesiredSize) || mHaveAllData)
- {
- // we have enough data, decode it
- llassert_always(mFormattedImage->getDataSize() > 0);
- mLoadedDiscard = mDesiredDiscard;
- mState = DECODE_IMAGE;
- mWriteToCacheState = NOT_WRITE ;
- LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
- << " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
- << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
- // fall through
- }
- else
- {
- if (mUrl.compare(0, 7, "file://") == 0)
- {
- // failed to load local file, we're done.
- return true;
- }
- // need more data
- else
- {
- LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
- mState = LOAD_FROM_NETWORK;
- }
- // fall through
- }
- }
- if (mState == LOAD_FROM_NETWORK)
- {
- static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
- // if (mHost != LLHost::invalid) get_url = false;
- if ( use_http && mCanUseHTTP && mUrl.empty())//get http url.
- {
- LLViewerRegion* region = NULL;
- if (mHost == LLHost::invalid)
- region = gAgent.getRegion();
- else
- region = LLWorld::getInstance()->getRegion(mHost);
- if (region)
- {
- std::string http_url = region->getHttpUrl() ;
- if (!http_url.empty())
- {
- mUrl = http_url + "/?texture_id=" + mID.asString().c_str();
- mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id.
- }
- else
- {
- mCanUseHTTP = false ;
- }
- }
- else
- {
- // This will happen if not logged in or if a region deoes not have HTTP Texture enabled
- //llwarns << "Region not found for host: " << mHost << llendl;
- mCanUseHTTP = false;
- }
- }
- if (mCanUseHTTP && !mUrl.empty())
- {
- mState = LLTextureFetchWorker::SEND_HTTP_REQ;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- if(mWriteToCacheState != NOT_WRITE)
- {
- mWriteToCacheState = CAN_WRITE ;
- }
- // don't return, fall through to next state
- }
- else if (mSentRequest == UNSENT && mCanUseNET)
- {
- // Add this to the network queue and sit here.
- // LLTextureFetch::update() will send off a request which will change our state
- mWriteToCacheState = CAN_WRITE ;
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mSentRequest = QUEUED;
- mFetcher->addToNetworkQueue(this);
- if (! mMetricsStartTime)
- {
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- }
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
-
- return false;
- }
- else
- {
- // Shouldn't need to do anything here
- //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
- // Make certain this is in the network queue
- //mFetcher->addToNetworkQueue(this);
- //if (! mMetricsStartTime)
- //{
- // mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- //}
- //LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE, false,
- // LLImageBase::TYPE_AVATAR_BAKE == mType);
- //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return false;
- }
- }
-
- if (mState == LOAD_FROM_SIMULATOR)
- {
- if (mFormattedImage.isNull())
- {
- mFormattedImage = new LLImageJ2C;
- }
- if (processSimulatorPackets())
- {
- LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL;
- mFetcher->removeFromNetworkQueue(this, false);
- if (mFormattedImage.isNull() || !mFormattedImage->getDataSize())
- {
- // processSimulatorPackets() failed
- // llwarns << "processSimulatorPackets() failed to load buffer" << llendl;
- return true; // failed
- }
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = DECODE_IMAGE;
- mWriteToCacheState = SHOULD_WRITE;
- if (mMetricsStartTime)
- {
- LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType,
- LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
- mMetricsStartTime = 0;
- }
- LLViewerAssetStatsFF::record_dequeue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
- }
- else
- {
- mFetcher->addToNetworkQueue(this); // failsafe
- if (! mMetricsStartTime)
- {
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- }
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- false,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- }
- return false;
- }
-
- if (mState == SEND_HTTP_REQ)
- {
- if(mCanUseHTTP)
- {
- //NOTE:
- //control the number of the http requests issued for:
- //1, not openning too many file descriptors at the same time;
- //2, control the traffic of http so udp gets bandwidth.
- //
- static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 8 ;
- if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE)
- {
- return false ; //wait.
- }
- mFetcher->removeFromNetworkQueue(this, false);
-
- S32 cur_size = 0;
- if (mFormattedImage.notNull())
- {
- cur_size = mFormattedImage->getDataSize(); // amount of data we already have
- if (mFormattedImage->getDiscardLevel() == 0)
- {
- if(cur_size > 0)
- {
- // We already have all the data, just decode it
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- return true ; //abort.
- }
- }
- }
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mRequestedSize -= cur_size;
- S32 offset = cur_size;
- mBufferSize = cur_size; // This will get modified by callbackHttpGet()
-
- bool res = false;
- if (!mUrl.empty())
- {
- mLoaded = FALSE;
- mGetStatus = 0;
- mGetReason.clear();
- LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset
- << " Bytes: " << mRequestedSize
- << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
- << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- mState = WAIT_HTTP_REQ;
- mFetcher->addToHTTPQueue(mID);
- if (! mMetricsStartTime)
- {
- mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
- }
- LLViewerAssetStatsFF::record_enqueue_thread1(LLViewerAssetType::AT_TEXTURE,
- true,
- LLImageBase::TYPE_AVATAR_BAKE == mType);
- // Will call callbackHttpGet when curl request completes
- std::vector<std::string> headers;
- headers.push_back("Accept: image/x-j2c");
- res = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize,
- new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true));
- }
- if (!res)
- {
- llwarns << "HTTP GET request failed for " << mID << llendl;
- resetFormattedData();
- ++mHTTPFailCount;
- return true; // failed
- }
- // fall through
- }
- else //can not use http fetch.
- {
- return true ; //abort
- }
- }
-
- if (mState == WAIT_HTTP_REQ)
- {
- if (mLoaded)
- {
- S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- if (mRequestedSize < 0)
- {
- S32 max_attempts;
- if (mGetStatus == HTTP_NOT_FOUND)
- {
- mHTTPFailCount = max_attempts = 1; // Don't retry
- llwarns << "Texture missing from server (404): " << mUrl << llendl;
- //roll back to try UDP
- if(mCanUseNET)
- {
- mState = INIT ;
- mCanUseHTTP = false ;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false ;
- }
- }
- else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
- {
- // *TODO: Should probably introduce a timer here to delay future HTTP requsts
- // for a short time (~1s) to ease server load? Ideally the server would queue
- // requests instead of returning 503... we already limit the number pending.
- ++mHTTPFailCount;
- max_attempts = mHTTPFailCount+1; // Keep retrying
- LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
- }
- else
- {
- const S32 HTTP_MAX_RETRY_COUNT = 3;
- max_attempts = HTTP_MAX_RETRY_COUNT + 1;
- ++mHTTPFailCount;
- llinfos << "HTTP GET failed for: " << mUrl
- << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
- << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
- }
- if (mHTTPFailCount >= max_attempts)
- {
- if (cur_size > 0)
- {
- // Use available data
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- resetFormattedData();
- mState = DONE;
- return true; // failed
- }
- }
- else
- {
- mState = SEND_HTTP_REQ;
- return false; // retry
- }
- }
-
- llassert_always(mBufferSize == cur_size + mRequestedSize);
- if(!mBufferSize)//no data received.
- {
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer);
- mBuffer = NULL;
- //abort.
- mState = DONE;
- return true;
- }
- if (mFormattedImage.isNull())
- {
- // For now, create formatted image based on extension
- std::string extension = gDirUtilp->getExtension(mUrl);
- mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
- if (mFormattedImage.isNull())
- {
- mFormattedImage = new LLImageJ2C; // default
- }
- }
-
- if (mHaveAllData && mRequestedDiscard == 0) //the image file is fully loaded.
- {
- mFileSize = mBufferSize;
- }
- else //the file size is unknown.
- {
- mFileSize = mBufferSize + 1 ; //flag the file is not fully loaded.
- }
-
- U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mBufferSize);
- if (cur_size > 0)
- {
- memcpy(buffer, mFormattedImage->getData(), cur_size);
- }
- memcpy(buffer + cur_size, mBuffer, mRequestedSize); // append
- // NOTE: setData releases current data and owns new data (buffer)
- mFormattedImage->setData(buffer, mBufferSize);
- // delete temp data
- FREE_MEM(LLImageBase::getPrivatePool(), mBuffer); // Note: not 'buffer' (assigned in setData())
- mBuffer = NULL;
- mBufferSize = 0;
- mLoadedDiscard = mRequestedDiscard;
- mState = DECODE_IMAGE;
- if(mWriteToCacheState != NOT_WRITE)
- {
- mWriteToCacheState = SHOULD_WRITE ;
- }
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false;
- }
- else
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return false;
- }
- }
-
- if (mState == DECODE_IMAGE)
- {
- static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
- if(textures_decode_disabled)
- {
- // for debug use, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- if (mDesiredDiscard < 0)
- {
- // We aborted, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
-
- if (mFormattedImage->getDataSize() <= 0)
- {
- //llerrs << "Decode entered with invalid mFormattedImage. ID = " << mID << llendl;
-
- //abort, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- if (mLoadedDiscard < 0)
- {
- //llerrs << "Decode entered with invalid mLoadedDiscard. ID = " << mID << llendl;
- //abort, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- mRawImage = NULL;
- mAuxImage = NULL;
- llassert_always(mFormattedImage.notNull());
- S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
- U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
- mDecoded = FALSE;
- mState = DECODE_IMAGE_UPDATE;
- LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
- << " All Data: " << mHaveAllData << LL_ENDL;
- mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
- new DecodeResponder(mFetcher, mID, this));
- // fall though
- }
-
- if (mState == DECODE_IMAGE_UPDATE)
- {
- if (mDecoded)
- {
- if (mDecodedDiscard < 0)
- {
- LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL;
- if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
- {
- // Cache file should be deleted, try again
- // llwarns << mID << ": Decode of cached file failed (removed), retrying" << llendl;
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL;
- ++mRetryAttempt;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = INIT;
- return false;
- }
- else
- {
- // llwarns << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << llendl;
- mState = DONE; // failed
- }
- }
- else
- {
- llassert_always(mRawImage.notNull());
- LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard
- << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = WRITE_TO_CACHE;
- }
- // fall through
- }
- else
- {
- return false;
- }
- }
- if (mState == WRITE_TO_CACHE)
- {
- if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull())
- {
- // If we're in a local cache or we didn't actually receive any new data,
- // or we failed to load anything, skip
- mState = DONE;
- return false;
- }
- S32 datasize = mFormattedImage->getDataSize();
- if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed.
- {
- if(mHaveAllData)
- {
- mFileSize = datasize ;
- }
- else
- {
- mFileSize = datasize + 1 ; //flag not fully loaded.
- }
- }
- llassert_always(datasize);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- U32 cache_priority = mWorkPriority;
- mWritten = FALSE;
- mState = WAIT_ON_WRITE;
- CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
- mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
- mFormattedImage->getData(), datasize,
- mFileSize, responder);
- // fall through
- }
-
- if (mState == WAIT_ON_WRITE)
- {
- if (writeToCacheComplete())
- {
- mState = DONE;
- // fall through
- }
- else
- {
- if (mDesiredDiscard < mDecodedDiscard)
- {
- // We're waiting for this write to complete before we can receive more data
- // (we can't touch mFormattedImage until the write completes)
- // Prioritize the write
- mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle);
- }
- return false;
- }
- }
- if (mState == DONE)
- {
- if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
- {
- // More data was requested, return to INIT
- mState = INIT;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false;
- }
- else
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- }
-
- return false;
- }
- // Called from MAIN thread
- void LLTextureFetchWorker::endWork(S32 param, bool aborted)
- {
- if (mDecodeHandle != 0)
- {
- mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
- mDecodeHandle = 0;
- }
- mFormattedImage = NULL;
- }
- //////////////////////////////////////////////////////////////////////////////
- // virtual
- void LLTextureFetchWorker::finishWork(S32 param, bool completed)
- {
- // The following are required in case the work was aborted
- if (mCacheReadHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
- mCacheReadHandle = LLTextureCache::nullHandle();
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
- mCacheWriteHandle = LLTextureCache::nullHandle();
- }
- }
- // virtual
- bool LLTextureFetchWorker::deleteOK()
- {
- bool delete_ok = true;
- // Allow any pending reads or writes to complete
- if (mCacheReadHandle != LLTextureCache::nullHandle())
- {
- if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
- {
- mCacheReadHandle = LLTextureCache::nullHandle();
- }
- else
- {
- delete_ok = false;
- }
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
- {
- mCacheWriteHandle = LLTextureCache::nullHandle();
- }
- else
- {
- delete_ok = false;
- }
- }
- if ((haveWork() &&
- // not ok to delete from these states
- ((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
- {
- delete_ok = false;
- }
-
- return delete_ok;
- }
- void LLTextureFetchWorker::removeFromCache()
- {
- if (!mInLocalCache)
- {
- mFetcher->mTextureCache->removeFromCache(mID);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- bool LLTextureFetchWorker::processSimulatorPackets()
- {
- if (mFormattedImage.isNull() || mRequestedSize < 0)
- {
- // not sure how we got here, but not a valid state, abort!
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL;
- return true;
- }
-
- if (mLastPacket >= mFirstPacket)
- {
- S32 buffer_size = mFormattedImage->getDataSize();
- for (S32 i = mFirstPacket; i<=mLastPacket; i++)
- {
- llassert_always(mPackets[i]);
- buffer_size += mPackets[i]->mSize;
- }
- bool have_all_data = mLastPacket >= mTotalPackets-1;
- if (mRequestedSize <= 0)
- {
- // We received a packed but haven't requested anything yet (edge case)
- // Return true (we're "done") since we didn't request anything
- return true;
- }
- if (buffer_size >= mRequestedSize || have_all_data)
- {
- /// We have enough (or all) data
- if (have_all_data)
- {
- mHaveAllData = TRUE;
- }
- S32 cur_size = mFormattedImage->getDataSize();
- if (buffer_size > cur_size)
- {
- /// We have new data
- U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size);
- S32 offset = 0;
- if (cur_size > 0 && mFirstPacket > 0)
- {
- memcpy(buffer, mFormattedImage->getData(), cur_size);
- offset = cur_size;
- }
- for (S32 i=mFirstPacket; i<=mLastPacket; i++)
- {
- memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
- offset += mPackets[i]->mSize;
- }
- // NOTE: setData releases current data
- mFormattedImage->setData(buffer, buffer_size);
- }
- mLoadedDiscard = mRequestedDiscard;
- return true;
- }
- }
- return false;
- }
- //////////////////////////////////////////////////////////////////////////////
- S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success)
- {
- S32 data_size = 0 ;
- LLMutexLock lock(&mWorkMutex);
- if (mState != WAIT_HTTP_REQ)
- {
- llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
- << " req=" << mSentRequest << " state= " << mState << llendl;
- return data_size;
- }
- if (mLoaded)
- {
- llwarns << "Duplicate callback for " << mID.asString() << llendl;
- return data_size ; // ignore duplicate callback
- }
- if (success)
- {
- // get length of stream:
- data_size = buffer->countAfter(channels.in(), NULL);
-
- LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
- if (data_size > 0)
- {
- // *TODO: set the formatted image data here directly to avoid the copy
- mBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
- buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
- mBufferSize += data_size;
- if (data_size < mRequestedSize && mRequestedDiscard == 0)
- {
- mHaveAllData = TRUE;
- }
- else if (data_size > mRequestedSize)
- {
- // *TODO: This shouldn't be happening any more
- llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl;
- mHaveAllData = TRUE;
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL; // discard any previous data we had
- mBufferSize = data_size;
- }
- }
- else
- {
- // We requested data but received none (and no error),
- // so presumably we have all of it
- mHaveAllData = TRUE;
- }
- mRequestedSize = data_size;
- }
- else
- {
- mRequestedSize = -1; // error
- }
- mLoaded = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return data_size ;
- }
- //////////////////////////////////////////////////////////////////////////////
- void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal)
- {
- LLMutexLock lock(&mWorkMutex);
- if (mState != LOAD_FROM_TEXTURE_CACHE)…
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