/indra/newview/lltexlayer.h
C Header | 378 lines | 262 code | 38 blank | 78 comment | 0 complexity | 51639be21860531409f729c2e4e25a0b MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lltexlayer.h
- * @brief Texture layer classes. Used for avatars.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLTEXLAYER_H
- #define LL_LLTEXLAYER_H
- #include <deque>
- #include "lldynamictexture.h"
- #include "llvoavatardefines.h"
- #include "lltexlayerparams.h"
- class LLVOAvatar;
- class LLVOAvatarSelf;
- class LLImageTGA;
- class LLImageRaw;
- class LLXmlTreeNode;
- class LLTexLayerSet;
- class LLTexLayerSetInfo;
- class LLTexLayerInfo;
- class LLTexLayerSetBuffer;
- class LLWearable;
- class LLViewerVisualParam;
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerInterface
- //
- // Interface class to generalize functionality shared by LLTexLayer
- // and LLTexLayerTemplate.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerInterface
- {
- public:
- enum ERenderPass
- {
- RP_COLOR,
- RP_BUMP,
- RP_SHINE
- };
- LLTexLayerInterface(LLTexLayerSet* const layer_set);
- LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
- virtual ~LLTexLayerInterface() {}
- virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
- virtual void deleteCaches() = 0;
- virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
- virtual BOOL isInvisibleAlphaMask() const = 0;
- const LLTexLayerInfo* getInfo() const { return mInfo; }
- virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions
- const std::string& getName() const;
- const LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; }
- LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; }
- void invalidateMorphMasks();
- virtual void setHasMorph(BOOL newval) { mHasMorph = newval; }
- BOOL hasMorph() const { return mHasMorph; }
- BOOL isMorphValid() const { return mMorphMasksValid; }
- void requestUpdate();
- virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
- BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
- ERenderPass getRenderPass() const;
- BOOL isVisibilityMask() const;
- protected:
- const std::string& getGlobalColor() const;
- LLViewerVisualParam* getVisualParamPtr(S32 index) const;
- protected:
- LLTexLayerSet* const mTexLayerSet;
- const LLTexLayerInfo* mInfo;
- BOOL mMorphMasksValid;
- BOOL mHasMorph;
- // Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
- param_color_list_t mParamColorList;
- param_alpha_list_t mParamAlphaList;
- // mGlobalColor name stored in mInfo
- // mFixedColor value stored in mInfo
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerTemplate
- //
- // Only exists for llvoavatarself.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerTemplate : public LLTexLayerInterface
- {
- public:
- LLTexLayerTemplate(LLTexLayerSet* const layer_set);
- LLTexLayerTemplate(const LLTexLayerTemplate &layer);
- /*virtual*/ ~LLTexLayerTemplate();
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
- /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
- /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
- /*virtual*/ void setHasMorph(BOOL newval);
- /*virtual*/ void deleteCaches();
- /*virtual*/ BOOL isInvisibleAlphaMask() const;
- protected:
- U32 updateWearableCache() const;
- LLTexLayer* getLayer(U32 i) const;
- private:
- typedef std::vector<LLWearable*> wearable_cache_t;
- mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayer
- //
- // A single texture layer. Only exists for llvoavatarself.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayer : public LLTexLayerInterface
- {
- public:
- LLTexLayer(LLTexLayerSet* const layer_set);
- LLTexLayer(const LLTexLayer &layer, LLWearable *wearable);
- LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable);
- /*virtual*/ ~LLTexLayer();
- /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
- /*virtual*/ void deleteCaches();
- const U8* getAlphaData() const;
- BOOL findNetColor(LLColor4* color) const;
- /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
- BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color);
- void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
- /*virtual*/ BOOL isInvisibleAlphaMask() const;
- void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
- LLLocalTextureObject* getLTO() { return mLocalTextureObject; }
- static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color);
- protected:
- LLUUID getUUID() const;
- private:
- typedef std::map<U32, U8*> alpha_cache_t;
- alpha_cache_t mAlphaCache;
- LLLocalTextureObject* mLocalTextureObject;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerSet
- //
- // An ordered set of texture layers that gets composited into a single texture.
- // Only exists for llvoavatarself.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerSet
- {
- friend class LLTexLayerSetBuffer;
- public:
- LLTexLayerSet(LLVOAvatarSelf* const avatar);
- ~LLTexLayerSet();
- const LLTexLayerSetInfo* getInfo() const { return mInfo; }
- BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
- BOOL render(S32 x, S32 y, S32 width, S32 height);
- void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
- BOOL isBodyRegion(const std::string& region) const;
- LLTexLayerSetBuffer* getComposite();
- const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
- void requestUpdate();
- void requestUpload();
- void cancelUpload();
- void updateComposite();
- BOOL isLocalTextureDataAvailable() const;
- BOOL isLocalTextureDataFinal() const;
- void createComposite();
- void destroyComposite();
- void setUpdatesEnabled(BOOL b);
- BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
- void deleteCaches();
- void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height);
- void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
- BOOL isMorphValid() const;
- void invalidateMorphMasks();
- LLTexLayerInterface* findLayerByName(const std::string& name);
- void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable);
-
- LLVOAvatarSelf* getAvatar() const { return mAvatar; }
- const std::string getBodyRegionName() const;
- BOOL hasComposite() const { return (mComposite.notNull()); }
- LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; }
- void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
- BOOL isVisible() const { return mIsVisible; }
- static BOOL sHasCaches;
- private:
- typedef std::vector<LLTexLayerInterface *> layer_list_t;
- layer_list_t mLayerList;
- layer_list_t mMaskLayerList;
- LLPointer<LLTexLayerSetBuffer> mComposite;
- LLVOAvatarSelf* const mAvatar; // note: backlink only; don't make this an LLPointer.
- BOOL mUpdatesEnabled;
- BOOL mIsVisible;
- LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex;
- const LLTexLayerSetInfo* mInfo;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerSetInfo
- //
- // Contains shared layer set data.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerSetInfo
- {
- friend class LLTexLayerSet;
- public:
- LLTexLayerSetInfo();
- ~LLTexLayerSetInfo();
- BOOL parseXml(LLXmlTreeNode* node);
- void createVisualParams(LLVOAvatar *avatar);
- private:
- std::string mBodyRegion;
- S32 mWidth;
- S32 mHeight;
- std::string mStaticAlphaFileName;
- BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
- typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
- layer_info_list_t mLayerInfoList;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerSetBuffer
- //
- // The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerSetBuffer : public LLViewerDynamicTexture
- {
- public:
- LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
- virtual ~LLTexLayerSetBuffer();
- public:
- /*virtual*/ S8 getType() const;
- BOOL isInitialized(void) const;
- static void dumpTotalByteCount();
- const std::string dumpTextureInfo() const;
- virtual void restoreGLTexture();
- virtual void destroyGLTexture();
- protected:
- void pushProjection() const;
- void popProjection() const;
- private:
- LLTexLayerSet* const mTexLayerSet;
- static S32 sGLByteCount;
- //--------------------------------------------------------------------
- // Render
- //--------------------------------------------------------------------
- public:
- /*virtual*/ BOOL needsRender();
- protected:
- BOOL render(S32 x, S32 y, S32 width, S32 height);
- virtual void preRender(BOOL clear_depth);
- virtual void postRender(BOOL success);
- virtual BOOL render();
-
- //--------------------------------------------------------------------
- // Uploads
- //--------------------------------------------------------------------
- public:
- void requestUpload();
- void cancelUpload();
- BOOL uploadNeeded() const; // We need to upload a new texture
- BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result
- BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point
- static void onTextureUploadComplete(const LLUUID& uuid,
- void* userdata,
- S32 result, LLExtStat ext_status);
- protected:
- BOOL isReadyToUpload() const;
- void doUpload(); // Does a read back and upload.
- void conditionalRestartUploadTimer();
- private:
- BOOL mNeedsUpload; // Whether we need to send our baked textures to the server
- U32 mNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server
- BOOL mUploadPending; // Whether we have received back the new baked textures
- LLUUID mUploadID; // The current upload process (null if none).
- LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested and performed.
- S32 mUploadFailCount; // Number of consecutive upload failures
- LLFrameTimer mUploadRetryTimer; // Tracks time since last upload failure.
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
- public:
- void requestUpdate();
- BOOL requestUpdateImmediate();
- protected:
- BOOL isReadyToUpdate() const;
- void doUpdate();
- void restartUpdateTimer();
- private:
- BOOL mNeedsUpdate; // Whether we need to locally update our baked textures
- U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures
- LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed.
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLTexLayerStaticImageList
- //
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
- {
- public:
- LLTexLayerStaticImageList();
- ~LLTexLayerStaticImageList();
- LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask);
- LLImageTGA* getImageTGA(const std::string& file_name);
- void deleteCachedImages();
- void dumpByteCount() const;
- protected:
- BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
- private:
- LLStringTable mImageNames;
- typedef std::map<const char*, LLPointer<LLViewerTexture> > texture_map_t;
- texture_map_t mStaticImageList;
- typedef std::map<const char*, LLPointer<LLImageTGA> > image_tga_map_t;
- image_tga_map_t mStaticImageListTGA;
- S32 mGLBytes;
- S32 mTGABytes;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // LLBakedUploadData
- //
- // Used by LLTexLayerSetBuffer for a callback.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- struct LLBakedUploadData
- {
- LLBakedUploadData(const LLVOAvatarSelf* avatar,
- LLTexLayerSet* layerset,
- const LLUUID& id,
- bool highest_res);
- ~LLBakedUploadData() {}
- const LLUUID mID;
- const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer
- LLTexLayerSet* mTexLayerSet;
- const U64 mStartTime; // for measuring baked texture upload time
- const bool mIsHighestRes; // whether this is a "final" bake, or intermediate low res
- };
- #endif // LL_LLTEXLAYER_H