/indra/newview/llinspectremoteobject.cpp
C++ | 194 lines | 119 code | 25 blank | 50 comment | 4 complexity | 2d1ce4c2c89fe7feefda7c5fad74d480 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llinspectremoteobject.cpp
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterreg.h"
- #include "llinspectremoteobject.h"
- #include "llinspect.h"
- #include "llmutelist.h"
- #include "llpanelblockedlist.h"
- #include "llslurl.h"
- #include "lltrans.h"
- #include "llui.h"
- #include "lluictrl.h"
- #include "llurlaction.h"
- //////////////////////////////////////////////////////////////////////////////
- // LLInspectRemoteObject
- //////////////////////////////////////////////////////////////////////////////
- // Remote Object Inspector, a small information window used to
- // display information about potentially-remote objects. Used
- // to display details about objects sending messages to the user.
- class LLInspectRemoteObject : public LLInspect
- {
- friend class LLFloaterReg;
-
- public:
- LLInspectRemoteObject(const LLSD& object_id);
- virtual ~LLInspectRemoteObject() {};
- /*virtual*/ BOOL postBuild(void);
- /*virtual*/ void onOpen(const LLSD& avatar_id);
- void onClickMap();
- void onClickBlock();
- void onClickClose();
-
- private:
- void update();
-
- private:
- LLUUID mObjectID;
- LLUUID mOwnerID;
- std::string mSLurl;
- std::string mName;
- bool mGroupOwned;
- };
- LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) :
- LLInspect(LLSD()),
- mObjectID(NULL),
- mOwnerID(NULL),
- mSLurl(""),
- mName(""),
- mGroupOwned(false)
- {
- }
- /*virtual*/
- BOOL LLInspectRemoteObject::postBuild(void)
- {
- // hook up the inspector's buttons
- getChild<LLUICtrl>("map_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickMap, this));
- getChild<LLUICtrl>("block_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickBlock, this));
- getChild<LLUICtrl>("close_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickClose, this));
- return TRUE;
- }
- /*virtual*/
- void LLInspectRemoteObject::onOpen(const LLSD& data)
- {
- // Start animation
- LLInspect::onOpen(data);
- // Extract appropriate object information from input LLSD
- // (Eventually, it might be nice to query server for details
- // rather than require caller to pass in the information.)
- mObjectID = data["object_id"].asUUID();
- mName = data["name"].asString();
- mOwnerID = data["owner_id"].asUUID();
- mGroupOwned = data["group_owned"].asBoolean();
- mSLurl = data["slurl"].asString();
- // update the inspector with the current object state
- update();
- // Position the inspector relative to the mouse cursor
- // Similar to how tooltips are positioned
- // See LLToolTipMgr::createToolTip
- if (data.has("pos"))
- {
- LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
- }
- else
- {
- LLUI::positionViewNearMouse(this);
- }
- }
- void LLInspectRemoteObject::onClickMap()
- {
- std::string url = "secondlife://" + mSLurl;
- LLUrlAction::showLocationOnMap(url);
- closeFloater();
- }
- void LLInspectRemoteObject::onClickBlock()
- {
- LLMute mute(mObjectID, mName, LLMute::OBJECT);
- LLMuteList::getInstance()->add(mute);
- LLPanelBlockedList::showPanelAndSelect(mute.mID);
- closeFloater();
- }
- void LLInspectRemoteObject::onClickClose()
- {
- closeFloater();
- }
- void LLInspectRemoteObject::update()
- {
- // show the object name as the inspector's title
- // (don't hyperlink URLs in object names)
- getChild<LLUICtrl>("object_name")->setValue("<nolink>" + mName + "</nolink>");
- // show the object's owner - click it to show profile
- std::string owner;
- if (! mOwnerID.isNull())
- {
- if (mGroupOwned)
- {
- owner = LLSLURL("group", mOwnerID, "about").getSLURLString();
- }
- else
- {
- owner = LLSLURL("agent", mOwnerID, "about").getSLURLString();
- }
- }
- else
- {
- owner = LLTrans::getString("Unknown");
- }
- getChild<LLUICtrl>("object_owner")->setValue(owner);
- // display the object's SLurl - click it to teleport
- std::string url;
- if (! mSLurl.empty())
- {
- url = "secondlife:///app/teleport/" + mSLurl;
- }
- getChild<LLUICtrl>("object_slurl")->setValue(url);
- // disable the Map button if we don't have a SLurl
- getChild<LLUICtrl>("map_btn")->setEnabled(! mSLurl.empty());
- // disable the Block button if we don't have the object ID (will this ever happen?)
- getChild<LLUICtrl>("block_btn")->setEnabled(! mObjectID.isNull());
- }
- //////////////////////////////////////////////////////////////////////////////
- // LLInspectRemoteObjectUtil
- //////////////////////////////////////////////////////////////////////////////
- void LLInspectRemoteObjectUtil::registerFloater()
- {
- LLFloaterReg::add("inspect_remote_object", "inspect_remote_object.xml",
- &LLFloaterReg::build<LLInspectRemoteObject>);
- }