/indra/newview/llmorphview.cpp
C++ | 177 lines | 104 code | 28 blank | 45 comment | 12 complexity | ab294ec55dd4afee9299605bc5ee992f MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llmorphview.cpp
- * @brief Container for Morph functionality
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llmorphview.h"
- #include "lljoint.h"
- #include "llagent.h"
- #include "llagentcamera.h"
- #include "lldrawable.h"
- #include "lldrawpoolavatar.h"
- #include "llface.h"
- //#include "llfirstuse.h"
- #include "llfloatertools.h"
- #include "llresmgr.h"
- #include "lltoolmgr.h"
- #include "lltoolmorph.h"
- #include "llviewercamera.h"
- #include "llvoavatarself.h"
- #include "llviewerwindow.h"
- #include "pipeline.h"
- LLMorphView *gMorphView = NULL;
- const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f;
- const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f;
- const F32 CAMERA_MOVE_TIME = 0.5f;
- const F32 MORPH_NEAR_CLIP = 0.1f;
- const F32 CAMERA_DIST_MIN = 0.4f;
- const F32 CAMERA_DIST_MAX = 4.0f;
- const F32 CAMERA_DIST_STEP = 1.5f;
- //-----------------------------------------------------------------------------
- // LLMorphView()
- //-----------------------------------------------------------------------------
- LLMorphView::LLMorphView(const LLMorphView::Params& p)
- : LLView(p),
- mCameraTargetJoint( NULL ),
- mCameraOffset(-0.5f, 0.05f, 0.07f ),
- mCameraTargetOffset(0.f, 0.f, 0.05f ),
- mOldCameraNearClip( 0.f ),
- mCameraPitch( 0.f ),
- mCameraYaw( 0.f ),
- mCameraDrivenByKeys( FALSE )
- {}
- //-----------------------------------------------------------------------------
- // initialize()
- //-----------------------------------------------------------------------------
- void LLMorphView::initialize()
- {
- mCameraPitch = 0.f;
- mCameraYaw = 0.f;
- if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
- {
- gAgentCamera.changeCameraToDefault();
- return;
- }
- gAgentAvatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
- gAgentAvatarp->mSpecialRenderMode = 3;
-
- // set up camera for close look at avatar
- mOldCameraNearClip = LLViewerCamera::getInstance()->getNear();
- LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP);
- }
- //-----------------------------------------------------------------------------
- // shutdown()
- //-----------------------------------------------------------------------------
- void LLMorphView::shutdown()
- {
- LLVOAvatarSelf::onCustomizeEnd();
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
- gAgentAvatarp->mSpecialRenderMode = 0;
- // reset camera
- LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
- }
- }
- //-----------------------------------------------------------------------------
- // setVisible()
- //-----------------------------------------------------------------------------
- void LLMorphView::setVisible(BOOL visible)
- {
- if( visible != getVisible() )
- {
- LLView::setVisible(visible);
- if (visible)
- {
- // TODO: verify some user action has already opened outfit editor? - Nyx
- initialize();
- // First run dialog
- //LLFirstUse::useAppearance();
- }
- else
- {
- // TODO: verify some user action has already closed outfit editor ? - Nyx
- shutdown();
- }
- }
- }
- void LLMorphView::updateCamera()
- {
- if (!mCameraTargetJoint)
- {
- setCameraTargetJoint(gAgentAvatarp->getJoint("mHead"));
- }
- if (!isAgentAvatarValid()) return;
- LLJoint* root_joint = gAgentAvatarp->getRootJoint();
- if( !root_joint )
- {
- return;
- }
- const LLQuaternion& avatar_rot = root_joint->getWorldRotation();
- LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition());
- LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot;
- LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis);
- LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis);
- LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
- gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
- }
- void LLMorphView::setCameraDrivenByKeys(BOOL b)
- {
- if( mCameraDrivenByKeys != b )
- {
- if( b )
- {
- // Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc.
- updateCamera();
- }
- mCameraDrivenByKeys = b;
- }
- }