/indra/newview/llplacesinventorybridge.cpp
C++ | 198 lines | 134 code | 27 blank | 37 comment | 22 complexity | b6bcefef715f4cdeed06acccd1a4d039 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llplacesinventorybridge.cpp
- * @brief Implementation of the Inventory-Folder-View-Bridge classes for Places Panel.
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llmenugl.h"
- #include "llplacesinventorybridge.h"
- #include "llfloaterinventory.h" // for LLInventoryPanel
- #include "llfolderview.h" // for FIRST_SELECTED_ITEM
- #include "llinventorypanel.h"
- static const std::string LANDMARKS_INVENTORY_LIST_NAME("landmarks_list");
- bool is_landmarks_panel(const LLInventoryPanel* inv_panel)
- {
- if (NULL == inv_panel)
- return false;
- return inv_panel->getName() == LANDMARKS_INVENTORY_LIST_NAME;
- }
- void fill_items_with_menu_items(std::vector<std::string>& items, LLMenuGL& menu)
- {
- LLView::child_list_const_iter_t itor;
- for (itor = menu.beginChild(); itor != menu.endChild(); ++itor)
- {
- std::string name = (*itor)->getName();
- items.push_back(name);
- }
- }
- // virtual
- void LLPlacesLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
- {
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isItemInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- fill_items_with_menu_items(items, menu);
- // Disabled items are processed via LLLandmarksPanel::isActionEnabled()
- // they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601
- }
- hide_context_entries(menu, items, disabled_items);
- }
- void LLPlacesFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
- {
- {
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- bool is_open = false;
- if (inv_panel)
- {
- LLFolderViewFolder* folder = dynamic_cast<LLFolderViewFolder*>(inv_panel->getRootFolder()->getItemByID(mUUID));
- is_open = (NULL != folder) && folder->isOpen();
- }
- // collect all items' names
- fill_items_with_menu_items(items, menu);
- // remove expand or collapse menu item depend on folder state
- std::string collapse_expand_item_to_hide(is_open ? "expand" : "collapse");
- std::vector<std::string>::iterator it = std::find(items.begin(), items.end(), collapse_expand_item_to_hide);
- if (it != items.end()) items.erase(it);
- // Disabled items are processed via LLLandmarksPanel::isActionEnabled()
- // they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601
- // repeat parent functionality
- sSelf = getHandle(); // necessary for "New Folder" functionality
- hide_context_entries(menu, items, disabled_items);
- }
- }
- //virtual
- void LLPlacesFolderBridge::performAction(LLInventoryModel* model, std::string action)
- {
- if ("expand" == action)
- {
- LLFolderViewFolder* act_folder = getFolder();
- act_folder->toggleOpen();
- }
- else if ("collapse" == action)
- {
- LLFolderViewFolder* act_folder = getFolder();
- act_folder->toggleOpen();
- }
- else
- {
- LLFolderBridge::performAction(model, action);
- }
- }
- LLFolderViewFolder* LLPlacesFolderBridge::getFolder()
- {
- LLFolderViewFolder* folder = NULL;
- LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- if (inv_panel)
- {
- folder = dynamic_cast<LLFolderViewFolder*>(inv_panel->getRootFolder()->getItemByID(mUUID));
- }
- return folder;
- }
- // virtual
- LLInvFVBridge* LLPlacesInventoryBridgeBuilder::createBridge(
- LLAssetType::EType asset_type,
- LLAssetType::EType actual_asset_type,
- LLInventoryType::EType inv_type,
- LLInventoryPanel* inventory,
- LLFolderView* root,
- const LLUUID& uuid,
- U32 flags/* = 0x00*/) const
- {
- LLInvFVBridge* new_listener = NULL;
- switch(asset_type)
- {
- case LLAssetType::AT_LANDMARK:
- if(!(inv_type == LLInventoryType::IT_LANDMARK))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLPlacesLandmarkBridge(inv_type, inventory, root, uuid, flags);
- break;
- case LLAssetType::AT_CATEGORY:
- if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
- {
- // *TODO: Create a link folder handler instead if it is necessary
- new_listener = LLInventoryFVBridgeBuilder::createBridge(
- asset_type,
- actual_asset_type,
- inv_type,
- inventory,
- root,
- uuid,
- flags);
- break;
- }
- new_listener = new LLPlacesFolderBridge(inv_type, inventory, root, uuid);
- break;
- default:
- new_listener = LLInventoryFVBridgeBuilder::createBridge(
- asset_type,
- actual_asset_type,
- inv_type,
- inventory,
- root,
- uuid,
- flags);
- }
- return new_listener;
- }
- // EOF