/indra/newview/llvoiceclient.h
C Header | 526 lines | 265 code | 103 blank | 158 comment | 0 complexity | 83563a41235b4f0c4637e081ad8c7e9a MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llvoiceclient.h
- * @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_VOICE_CLIENT_H
- #define LL_VOICE_CLIENT_H
- class LLVOAvatar;
- #include "lliopipe.h"
- #include "llpumpio.h"
- #include "llchainio.h"
- #include "lliosocket.h"
- #include "v3math.h"
- #include "llframetimer.h"
- #include "llviewerregion.h"
- #include "llcallingcard.h" // for LLFriendObserver
- #include "llsecapi.h"
- #include "llcontrol.h"
- // devices
- typedef std::vector<std::string> LLVoiceDeviceList;
- class LLVoiceClientParticipantObserver
- {
- public:
- virtual ~LLVoiceClientParticipantObserver() { }
- virtual void onParticipantsChanged() = 0;
- };
- ///////////////////////////////////
- /// @class LLVoiceClientStatusObserver
- class LLVoiceClientStatusObserver
- {
- public:
- typedef enum e_voice_status_type
- {
- // NOTE: when updating this enum, please also update the switch in
- // LLVoiceClientStatusObserver::status2string().
- STATUS_LOGIN_RETRY,
- STATUS_LOGGED_IN,
- STATUS_JOINING,
- STATUS_JOINED,
- STATUS_LEFT_CHANNEL,
- STATUS_VOICE_DISABLED,
- STATUS_VOICE_ENABLED,
- BEGIN_ERROR_STATUS,
- ERROR_CHANNEL_FULL,
- ERROR_CHANNEL_LOCKED,
- ERROR_NOT_AVAILABLE,
- ERROR_UNKNOWN
- } EStatusType;
- virtual ~LLVoiceClientStatusObserver() { }
- virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
- static std::string status2string(EStatusType inStatus);
- };
- struct LLVoiceVersionInfo
- {
- std::string serverType;
- std::string serverVersion;
- };
- //////////////////////////////////
- /// @class LLVoiceModuleInterface
- /// @brief Voice module interface
- ///
- /// Voice modules should provide an implementation for this interface.
- /////////////////////////////////
- class LLVoiceModuleInterface
- {
- public:
- LLVoiceModuleInterface() {}
- virtual ~LLVoiceModuleInterface() {}
-
- virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
- virtual void terminate()=0; // Call this to clean up during shutdown
-
- virtual void updateSettings()=0; // call after loading settings and whenever they change
-
- virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel
- virtual const LLVoiceVersionInfo& getVersion()=0;
-
- /////////////////////
- /// @name Tuning
- //@{
- virtual void tuningStart()=0;
- virtual void tuningStop()=0;
- virtual bool inTuningMode()=0;
-
- virtual void tuningSetMicVolume(float volume)=0;
- virtual void tuningSetSpeakerVolume(float volume)=0;
- virtual float tuningGetEnergy(void)=0;
- //@}
-
- /////////////////////
- /// @name Devices
- //@{
- // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
- // i.e. when the daemon is running and connected, and the device lists are populated.
- virtual bool deviceSettingsAvailable()=0;
-
- // Requery the vivox daemon for the current list of input/output devices.
- // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
- // (use this if you want to know when it's done).
- // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
- virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
-
- virtual void setCaptureDevice(const std::string& name)=0;
- virtual void setRenderDevice(const std::string& name)=0;
-
- virtual LLVoiceDeviceList& getCaptureDevices()=0;
- virtual LLVoiceDeviceList& getRenderDevices()=0;
-
- virtual void getParticipantList(std::set<LLUUID> &participants)=0;
- virtual bool isParticipant(const LLUUID& speaker_id)=0;
- //@}
-
- ////////////////////////////
- /// @ name Channel stuff
- //@{
- // returns true iff the user is currently in a proximal (local spatial) channel.
- // Note that gestures should only fire if this returns true.
- virtual bool inProximalChannel()=0;
-
- virtual void setNonSpatialChannel(const std::string &uri,
- const std::string &credentials)=0;
-
- virtual void setSpatialChannel(const std::string &uri,
- const std::string &credentials)=0;
-
- virtual void leaveNonSpatialChannel()=0;
-
- virtual void leaveChannel(void)=0;
-
- // Returns the URI of the current channel, or an empty string if not currently in a channel.
- // NOTE that it will return an empty string if it's in the process of joining a channel.
- virtual std::string getCurrentChannel()=0;
- //@}
-
-
- //////////////////////////
- /// @name invitations
- //@{
- // start a voice channel with the specified user
- virtual void callUser(const LLUUID &uuid)=0;
- virtual bool isValidChannel(std::string& channelHandle)=0;
- virtual bool answerInvite(std::string &channelHandle)=0;
- virtual void declineInvite(std::string &channelHandle)=0;
- //@}
-
- /////////////////////////
- /// @name Volume/gain
- //@{
- virtual void setVoiceVolume(F32 volume)=0;
- virtual void setMicGain(F32 volume)=0;
- //@}
-
- /////////////////////////
- /// @name enable disable voice and features
- //@{
- virtual bool voiceEnabled()=0;
- virtual void setVoiceEnabled(bool enabled)=0;
- virtual void setLipSyncEnabled(BOOL enabled)=0;
- virtual BOOL lipSyncEnabled()=0;
- virtual void setMuteMic(bool muted)=0; // Set the mute state of the local mic.
- //@}
-
- //////////////////////////
- /// @name nearby speaker accessors
- //@{
- virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
- virtual std::string getDisplayName(const LLUUID& id)=0;
- virtual BOOL isOnlineSIP(const LLUUID &id)=0;
- virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
- virtual BOOL getIsSpeaking(const LLUUID& id)=0;
- virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
- virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
- virtual BOOL getOnMuteList(const LLUUID& id)=0;
- virtual F32 getUserVolume(const LLUUID& id)=0;
- virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
- //@}
-
- //////////////////////////
- /// @name text chat
- //@{
- virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
- virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
- virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
- virtual void endUserIMSession(const LLUUID &uuid)=0;
- //@}
-
- // authorize the user
- virtual void userAuthorized(const std::string& user_id,
- const LLUUID &agentID)=0;
-
- //////////////////////////////
- /// @name Status notification
- //@{
- virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
- virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
- virtual void addObserver(LLFriendObserver* observer)=0;
- virtual void removeObserver(LLFriendObserver* observer)=0;
- virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
- virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
- //@}
-
- virtual std::string sipURIFromID(const LLUUID &id)=0;
- //@}
-
- };
- //////////////////////////////////
- /// @class LLVoiceEffectObserver
- class LLVoiceEffectObserver
- {
- public:
- virtual ~LLVoiceEffectObserver() { }
- virtual void onVoiceEffectChanged(bool effect_list_updated) = 0;
- };
- typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;
- //////////////////////////////////
- /// @class LLVoiceEffectInterface
- /// @brief Voice effect module interface
- ///
- /// Voice effect modules should provide an implementation for this interface.
- /////////////////////////////////
- class LLVoiceEffectInterface
- {
- public:
- LLVoiceEffectInterface() {}
- virtual ~LLVoiceEffectInterface() {}
- //////////////////////////
- /// @name Accessors
- //@{
- virtual bool setVoiceEffect(const LLUUID& id) = 0;
- virtual const LLUUID getVoiceEffect() = 0;
- virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;
- virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
- virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
- virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
- //@}
- //////////////////////////////
- /// @name Status notification
- //@{
- virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
- virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
- //@}
- //////////////////////////////
- /// @name Preview buffer
- //@{
- virtual void enablePreviewBuffer(bool enable) = 0;
- virtual void recordPreviewBuffer() = 0;
- virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) = 0;
- virtual void stopPreviewBuffer() = 0;
- virtual bool isPreviewRecording() = 0;
- virtual bool isPreviewPlaying() = 0;
- //@}
- };
- class LLVoiceClient: public LLSingleton<LLVoiceClient>
- {
- LOG_CLASS(LLVoiceClient);
- public:
- LLVoiceClient();
- ~LLVoiceClient();
- void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
- void terminate(); // Call this to clean up during shutdown
-
- const LLVoiceVersionInfo getVersion();
-
- static const F32 OVERDRIVEN_POWER_LEVEL;
- static const F32 VOLUME_MIN;
- static const F32 VOLUME_DEFAULT;
- static const F32 VOLUME_MAX;
- void updateSettings(); // call after loading settings and whenever they change
- bool isVoiceWorking() const; // connected to a voice server and voice channel
- // tuning
- void tuningStart();
- void tuningStop();
- bool inTuningMode();
-
- void tuningSetMicVolume(float volume);
- void tuningSetSpeakerVolume(float volume);
- float tuningGetEnergy(void);
-
- // devices
-
- // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
- // i.e. when the daemon is running and connected, and the device lists are populated.
- bool deviceSettingsAvailable();
-
- // Requery the vivox daemon for the current list of input/output devices.
- // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
- // (use this if you want to know when it's done).
- // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
- void refreshDeviceLists(bool clearCurrentList = true);
- void setCaptureDevice(const std::string& name);
- void setRenderDevice(const std::string& name);
- const LLVoiceDeviceList& getCaptureDevices();
- const LLVoiceDeviceList& getRenderDevices();
- ////////////////////////////
- // Channel stuff
- //
-
- // returns true iff the user is currently in a proximal (local spatial) channel.
- // Note that gestures should only fire if this returns true.
- bool inProximalChannel();
- void setNonSpatialChannel(
- const std::string &uri,
- const std::string &credentials);
- void setSpatialChannel(
- const std::string &uri,
- const std::string &credentials);
- void leaveNonSpatialChannel();
-
- // Returns the URI of the current channel, or an empty string if not currently in a channel.
- // NOTE that it will return an empty string if it's in the process of joining a channel.
- std::string getCurrentChannel();
- // start a voice channel with the specified user
- void callUser(const LLUUID &uuid);
- bool isValidChannel(std::string& channelHandle);
- bool answerInvite(std::string &channelHandle);
- void declineInvite(std::string &channelHandle);
- void leaveChannel(void); // call this on logout or teleport begin
-
-
- /////////////////////////////
- // Sending updates of current state
-
- void setVoiceVolume(F32 volume);
- void setMicGain(F32 volume);
- void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
- bool voiceEnabled();
- void setLipSyncEnabled(BOOL enabled);
- void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
- void setUserPTTState(bool ptt);
- bool getUserPTTState();
- void toggleUserPTTState(void);
- void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
- void setVoiceEnabled(bool enabled);
- void setUsePTT(bool usePTT);
- void setPTTIsToggle(bool PTTIsToggle);
- bool getPTTIsToggle();
- void setPTTKey(std::string &key);
-
- void updateMicMuteLogic();
-
- BOOL lipSyncEnabled();
-
- // PTT key triggering
- void keyDown(KEY key, MASK mask);
- void keyUp(KEY key, MASK mask);
- void middleMouseState(bool down);
-
-
- /////////////////////////////
- // Accessors for data related to nearby speakers
- BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
- std::string getDisplayName(const LLUUID& id);
- BOOL isOnlineSIP(const LLUUID &id);
- BOOL isParticipantAvatar(const LLUUID &id);
- BOOL getIsSpeaking(const LLUUID& id);
- BOOL getIsModeratorMuted(const LLUUID& id);
- F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
- BOOL getOnMuteList(const LLUUID& id);
- F32 getUserVolume(const LLUUID& id);
- /////////////////////////////
- BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
- // Use this to determine whether to show a "no speech" icon in the menu bar.
- void getParticipantList(std::set<LLUUID> &participants);
- bool isParticipant(const LLUUID& speaker_id);
-
- //////////////////////////
- /// @name text chat
- //@{
- BOOL isSessionTextIMPossible(const LLUUID& id);
- BOOL isSessionCallBackPossible(const LLUUID& id);
- BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
- void endUserIMSession(const LLUUID &uuid);
- //@}
-
- void userAuthorized(const std::string& user_id,
- const LLUUID &agentID);
-
- void addObserver(LLVoiceClientStatusObserver* observer);
- void removeObserver(LLVoiceClientStatusObserver* observer);
- void addObserver(LLFriendObserver* observer);
- void removeObserver(LLFriendObserver* observer);
- void addObserver(LLVoiceClientParticipantObserver* observer);
- void removeObserver(LLVoiceClientParticipantObserver* observer);
-
- std::string sipURIFromID(const LLUUID &id);
- //////////////////////////
- /// @name Voice effects
- //@{
- bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
- LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };
- // Returns NULL if voice effects are not supported, or not enabled.
- LLVoiceEffectInterface* getVoiceEffectInterface() const;
- //@}
- protected:
- LLVoiceModuleInterface* mVoiceModule;
- LLPumpIO *m_servicePump;
- LLCachedControl<bool> mVoiceEffectEnabled;
- LLCachedControl<std::string> mVoiceEffectDefault;
- bool mPTTDirty;
- bool mPTT;
-
- bool mUsePTT;
- bool mPTTIsMiddleMouse;
- KEY mPTTKey;
- bool mPTTIsToggle;
- bool mUserPTTState;
- bool mMuteMic;
- bool mDisableMic;
- };
- /**
- * Speaker volume storage helper class
- **/
- class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
- {
- LOG_CLASS(LLSpeakerVolumeStorage);
- public:
- /**
- * Stores volume level for specified user.
- *
- * @param[in] speaker_id - LLUUID of user to store volume level for.
- * @param[in] volume - volume level to be stored for user.
- */
- void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
- /**
- * Gets stored volume level for specified speaker
- *
- * @param[in] speaker_id - LLUUID of user to retrieve volume level for.
- * @param[out] volume - set to stored volume if found, otherwise unmodified.
- * @return - true if a stored volume is found.
- */
- bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);
- /**
- * Removes stored volume level for specified user.
- *
- * @param[in] speaker_id - LLUUID of user to remove.
- */
- void removeSpeakerVolume(const LLUUID& speaker_id);
- private:
- friend class LLSingleton<LLSpeakerVolumeStorage>;
- LLSpeakerVolumeStorage();
- ~LLSpeakerVolumeStorage();
- const static std::string SETTINGS_FILE_NAME;
- void load();
- void save();
- static F32 transformFromLegacyVolume(F32 volume_in);
- static F32 transformToLegacyVolume(F32 volume_in);
- typedef std::map<LLUUID, F32> speaker_data_map_t;
- speaker_data_map_t mSpeakersData;
- };
- #endif //LL_VOICE_CLIENT_H