/indra/newview/llhudrender.cpp
C++ | 149 lines | 102 code | 19 blank | 28 comment | 6 complexity | 6aeca5b387804bf4f4303c2039111abb MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llhudrender.cpp
- * @brief LLHUDRender class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llhudrender.h"
- #include "llrender.h"
- #include "llgl.h"
- #include "llviewercamera.h"
- #include "v3math.h"
- #include "llquaternion.h"
- #include "llfontgl.h"
- #include "llglheaders.h"
- #include "llviewerwindow.h"
- #include "llui.h"
- void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
- const LLFontGL &font,
- const U8 style,
- const LLFontGL::ShadowType shadow,
- const F32 x_offset, const F32 y_offset,
- const LLColor4& color,
- const BOOL orthographic)
- {
- LLWString wstr(utf8str_to_wstring(str));
- hud_render_text(wstr, pos_agent, font, style, shadow, x_offset, y_offset, color, orthographic);
- }
- void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
- const LLFontGL &font,
- const U8 style,
- const LLFontGL::ShadowType shadow,
- const F32 x_offset, const F32 y_offset,
- const LLColor4& color,
- const BOOL orthographic)
- {
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- // Do cheap plane culling
- LLVector3 dir_vec = pos_agent - camera->getOrigin();
- dir_vec /= dir_vec.magVec();
- if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
- {
- return;
- }
- LLVector3 right_axis;
- LLVector3 up_axis;
- if (orthographic)
- {
- right_axis.setVec(0.f, -1.f / gViewerWindow->getWorldViewHeightScaled(), 0.f);
- up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWorldViewHeightScaled());
- }
- else
- {
- camera->getPixelVectors(pos_agent, up_axis, right_axis);
- }
- LLCoordFrame render_frame = *camera;
- LLQuaternion rot;
- if (!orthographic)
- {
- rot = render_frame.getQuaternion();
- rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
- rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
- }
- else
- {
- rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
- rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
- }
- F32 angle;
- LLVector3 axis;
- rot.getAngleAxis(&angle, axis);
- LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
- //get the render_pos in screen space
-
- F64 winX, winY, winZ;
- LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw();
- S32 viewport[4];
- viewport[0] = world_view_rect.mLeft;
- viewport[1] = world_view_rect.mBottom;
- viewport[2] = world_view_rect.getWidth();
- viewport[3] = world_view_rect.getHeight();
- F64 mdlv[16];
- F64 proj[16];
- for (U32 i = 0; i < 16; i++)
- {
- mdlv[i] = (F64) gGLModelView[i];
- proj[i] = (F64) gGLProjection[i];
- }
- gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- mdlv, proj, (GLint*) viewport,
- &winX, &winY, &winZ);
-
- //fonts all render orthographically, set up projection``
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- LLUI::pushMatrix();
-
- gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
- gViewerWindow->setup3DViewport();
-
- winX -= world_view_rect.mLeft;
- winY -= world_view_rect.mBottom;
- LLUI::loadIdentity();
- gGL.loadIdentity();
- LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
- F32 right_x;
-
- font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
- LLUI::popMatrix();
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }