/indra/newview/llpreviewanim.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 187 lines · 133 code · 22 blank · 32 comment · 13 complexity · b6351e626b4707f5915b1d9e0a4dd7f5 MD5 · raw file
- /**
- * @file llpreviewanim.cpp
- * @brief LLPreviewAnim class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llpreviewanim.h"
- #include "llbutton.h"
- #include "llresmgr.h"
- #include "llinventory.h"
- #include "llvoavatarself.h"
- #include "llagent.h" // gAgent
- #include "llkeyframemotion.h"
- #include "llfilepicker.h"
- #include "lllineeditor.h"
- #include "lluictrlfactory.h"
- #include "lluictrlfactory.h"
- extern LLAgent gAgent;
- LLPreviewAnim::LLPreviewAnim(const LLSD& key)
- : LLPreview( key )
- {
- }
- // static
- void LLPreviewAnim::endAnimCallback( void *userdata )
- {
- LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
- LLFloater* self = handlep->get();
- delete handlep; // done with the handle
- if (self)
- {
- self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
- self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
- }
- }
- // virtual
- BOOL LLPreviewAnim::postBuild()
- {
- const LLInventoryItem* item = getItem();
- if(item)
- {
- gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
- getChild<LLUICtrl>("desc")->setValue(item->getDescription());
- }
- childSetAction("Anim play btn",playAnim, this);
- childSetAction("Anim audition btn",auditionAnim, this);
- childSetCommitCallback("desc", LLPreview::onText, this);
- getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
-
- return LLPreview::postBuild();
- }
- void LLPreviewAnim::activate(e_activation_type type)
- {
- switch ( type )
- {
- case PLAY:
- {
- playAnim( (void *) this );
- break;
- }
- case AUDITION:
- {
- auditionAnim( (void *) this );
- break;
- }
- default:
- {
- //do nothing
- }
- }
- }
- // static
- void LLPreviewAnim::playAnim( void *userdata )
- {
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
- LLButton* btn = self->getChild<LLButton>("Anim play btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() )
- {
- self->mPauseRequest = NULL;
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
- LLMotion* motion = gAgentAvatarp->findMotion(itemID);
- if (motion)
- {
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
- }
- }
- else
- {
- gAgentAvatarp->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
- }
- }
- }
- // static
- void LLPreviewAnim::auditionAnim( void *userdata )
- {
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
- LLButton* btn = self->getChild<LLButton>("Anim audition btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() )
- {
- self->mPauseRequest = NULL;
- gAgentAvatarp->startMotion(item->getAssetUUID());
- LLMotion* motion = gAgentAvatarp->findMotion(itemID);
-
- if (motion)
- {
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
- }
- }
- else
- {
- gAgentAvatarp->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
- }
- }
- }
- // virtual
- void LLPreviewAnim::onClose(bool app_quitting)
- {
- const LLInventoryItem *item = getItem();
- if(item)
- {
- gAgentAvatarp->stopMotion(item->getAssetUUID());
- gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
- LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
-
- if (motion)
- {
- // *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
- motion->setDeactivateCallback(NULL, (void *)NULL);
- }
- }
- }