/indra/newview/lldrawpoolsimple.h
https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 141 lines · 89 code · 25 blank · 27 comment · 0 complexity · 9a6d8bdd880fd29906d5a81e05a9eef3 MD5 · raw file
- /**
- * @file lldrawpoolsimple.h
- * @brief LLDrawPoolSimple class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLSIMPLE_H
- #define LL_LLDRAWPOOLSIMPLE_H
- #include "lldrawpool.h"
- class LLDrawPoolSimple : public LLRenderPass
- {
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolSimple();
-
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /// We need two passes so we can handle emissive materials separately.
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
- };
- class LLDrawPoolGrass : public LLRenderPass
- {
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolGrass();
-
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /// We need two passes so we can handle emissive materials separately.
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
- };
- class LLDrawPoolFullbright : public LLRenderPass
- {
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolFullbright();
-
- /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
- };
- class LLDrawPoolGlow : public LLRenderPass
- {
- public:
- LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
-
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_EMISSIVE
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- virtual void prerender() { }
- /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ S32 getNumPasses();
- void render(S32 pass = 0);
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
- };
- #endif // LL_LLDRAWPOOLSIMPLE_H