/indra/newview/lldrawpoolsimple.h

https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 141 lines · 89 code · 25 blank · 27 comment · 0 complexity · 9a6d8bdd880fd29906d5a81e05a9eef3 MD5 · raw file

  1. /**
  2. * @file lldrawpoolsimple.h
  3. * @brief LLDrawPoolSimple class definition
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. #ifndef LL_LLDRAWPOOLSIMPLE_H
  27. #define LL_LLDRAWPOOLSIMPLE_H
  28. #include "lldrawpool.h"
  29. class LLDrawPoolSimple : public LLRenderPass
  30. {
  31. public:
  32. enum
  33. {
  34. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  35. LLVertexBuffer::MAP_NORMAL |
  36. LLVertexBuffer::MAP_TEXCOORD0 |
  37. LLVertexBuffer::MAP_COLOR
  38. };
  39. virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
  40. LLDrawPoolSimple();
  41. /*virtual*/ S32 getNumDeferredPasses() { return 1; }
  42. /*virtual*/ void beginDeferredPass(S32 pass);
  43. /*virtual*/ void endDeferredPass(S32 pass);
  44. /*virtual*/ void renderDeferred(S32 pass);
  45. /*virtual*/ void beginRenderPass(S32 pass);
  46. /*virtual*/ void endRenderPass(S32 pass);
  47. /// We need two passes so we can handle emissive materials separately.
  48. /*virtual*/ S32 getNumPasses() { return 1; }
  49. /*virtual*/ void render(S32 pass = 0);
  50. /*virtual*/ void prerender();
  51. };
  52. class LLDrawPoolGrass : public LLRenderPass
  53. {
  54. public:
  55. enum
  56. {
  57. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  58. LLVertexBuffer::MAP_NORMAL |
  59. LLVertexBuffer::MAP_TEXCOORD0 |
  60. LLVertexBuffer::MAP_COLOR
  61. };
  62. virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
  63. LLDrawPoolGrass();
  64. /*virtual*/ S32 getNumDeferredPasses() { return 1; }
  65. /*virtual*/ void beginDeferredPass(S32 pass);
  66. /*virtual*/ void endDeferredPass(S32 pass);
  67. /*virtual*/ void renderDeferred(S32 pass);
  68. /*virtual*/ void beginRenderPass(S32 pass);
  69. /*virtual*/ void endRenderPass(S32 pass);
  70. /// We need two passes so we can handle emissive materials separately.
  71. /*virtual*/ S32 getNumPasses() { return 1; }
  72. /*virtual*/ void render(S32 pass = 0);
  73. /*virtual*/ void prerender();
  74. };
  75. class LLDrawPoolFullbright : public LLRenderPass
  76. {
  77. public:
  78. enum
  79. {
  80. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  81. LLVertexBuffer::MAP_TEXCOORD0 |
  82. LLVertexBuffer::MAP_COLOR
  83. };
  84. virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
  85. LLDrawPoolFullbright();
  86. /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
  87. /*virtual*/ void beginPostDeferredPass(S32 pass);
  88. /*virtual*/ void endPostDeferredPass(S32 pass);
  89. /*virtual*/ void renderPostDeferred(S32 pass);
  90. /*virtual*/ void beginRenderPass(S32 pass);
  91. /*virtual*/ void endRenderPass(S32 pass);
  92. /*virtual*/ S32 getNumPasses();
  93. /*virtual*/ void render(S32 pass = 0);
  94. /*virtual*/ void prerender();
  95. };
  96. class LLDrawPoolGlow : public LLRenderPass
  97. {
  98. public:
  99. LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
  100. enum
  101. {
  102. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  103. LLVertexBuffer::MAP_TEXCOORD0 |
  104. LLVertexBuffer::MAP_EMISSIVE
  105. };
  106. virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
  107. virtual void prerender() { }
  108. /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
  109. /*virtual*/ void beginPostDeferredPass(S32 pass);
  110. /*virtual*/ void endPostDeferredPass(S32 pass);
  111. /*virtual*/ void renderPostDeferred(S32 pass);
  112. /*virtual*/ S32 getNumPasses();
  113. void render(S32 pass = 0);
  114. void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
  115. };
  116. #endif // LL_LLDRAWPOOLSIMPLE_H