/indra/newview/llviewerattachmenu.cpp
C++ | 133 lines | 86 code | 14 blank | 33 comment | 24 complexity | e22ad1d22dc4cc112a4055ea58a4ea21 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewerattachmenu.cpp
- * @brief "Attach to" / "Attach to HUD" submenus.
- *
- * $LicenseInfo:firstyear=2010&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llviewerattachmenu.h"
- // project includes
- #include "llagent.h"
- #include "llinventorybridge.h" // for rez_attachment()
- #include "llinventorymodel.h"
- #include "llviewerinventory.h"
- #include "llviewermenu.h" // for gMenuHolder
- #include "llvoavatarself.h"
- // linden libraries
- #include "llmenugl.h"
- #include "lltrans.h"
- // static
- void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name)
- {
- // *TODO: share this code with other similar menus
- // (inventory panel context menu, in-world object menu).
- if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return;
- LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name);
- LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name);
- if (!attach_menu || attach_menu->getChildCount() != 0 ||
- !attach_hud_menu || attach_hud_menu->getChildCount() != 0)
- {
- return;
- }
- // Populate "Attach to..." / "Attach to HUD..." submenus.
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- LLMenuItemCallGL::Params p;
- std::string submenu_name = attachment->getName();
- std::string translated_submenu_name;
- if (LLTrans::findString(translated_submenu_name, submenu_name))
- {
- p.name = (" ") + translated_submenu_name + " ";
- }
- else
- {
- p.name = submenu_name;
- }
- LLSD cbparams;
- cbparams["index"] = curiter->first;
- cbparams["label"] = p.name;
- p.on_click.function_name = "Object.Attach";
- p.on_click.parameter = LLSD(attachment->getName());
- p.on_enable.function_name = "Attachment.Label";
- p.on_enable.parameter = cbparams;
- LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p);
- LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
- parent_menu->addChild(item);
- }
- }
- // static
- void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name)
- {
- LLViewerJointAttachment* attachmentp = NULL;
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getName() == joint_name)
- {
- attachmentp = attachment;
- break;
- }
- }
- if (attachmentp == NULL)
- {
- return;
- }
- for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it)
- {
- const LLUUID &id = *it;
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id);
- if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
- {
- rez_attachment(item, attachmentp); // don't replace if called from an "Attach To..." menu
- }
- else if(item && item->isFinished())
- {
- // must be in library. copy it to our inventory and put it on.
- LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
- copy_inventory_item(gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- }
- }